384 lines
9.5 KiB
C++
384 lines
9.5 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "dod_hud_deathstats.h"
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#include "vgui_controls/AnimationController.h"
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#include "iclientmode.h"
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#include <vgui_controls/Label.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include "hud_macros.h"
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#include "c_dod_playerresource.h"
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#include "c_dod_team.h"
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#include "c_dod_player.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern ConVar cl_deathicon_width;
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extern ConVar cl_deathicon_height;
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//DECLARE_HUDELEMENT( CDODDeathStatsPanel );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDODDeathStatsPanel::CDODDeathStatsPanel( const char *pElementName )
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: EditablePanel( NULL, "DeathStats" ), CHudElement( pElementName )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetVisible( false );
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SetAlpha( 0 );
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SetScheme( "ClientScheme" );
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m_pAttackerHistoryLabel = new vgui::Label( this, "AttackerDmgLabel", "..." );
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m_pSummaryLabel = new vgui::Label( this, "LifeSummaryLabel", "..." );
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memset( &m_DeathRecord, 0, sizeof(m_DeathRecord) );
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LoadControlSettings("Resource/UI/DeathStats.res");
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}
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void CDODDeathStatsPanel::OnScreenSizeChanged( int iOldWide, int iOldTall )
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{
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LoadControlSettings( "resource/UI/DeathStats.res" );
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}
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void CDODDeathStatsPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetBgColor( GetSchemeColor("TransparentLightBlack", pScheme) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODDeathStatsPanel::Reset()
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{
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Hide();
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}
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void CDODDeathStatsPanel::Init()
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{
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Hide();
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ListenForGameEvent( "player_death" );
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m_iMaterialTexture = vgui::surface()->CreateNewTextureID();
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CHudElement::Init();
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}
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void CDODDeathStatsPanel::VidInit( void )
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{
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m_iconD_skull = gHUD.GetIcon( "d_skull_dod" );
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m_pIconKill = gHUD.GetIcon( "stats_kill" );
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m_pIconWounded = gHUD.GetIcon( "stats_wounded" );
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m_pIconCap = gHUD.GetIcon( "stats_cap" );
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m_pIconDefended = gHUD.GetIcon( "stats_defended" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handle player_death message
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//-----------------------------------------------------------------------------
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void CDODDeathStatsPanel::FireGameEvent( IGameEvent * event)
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{
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if ( Q_strcmp( "player_death", event->GetName() ) == 0 )
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{
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pLocalPlayer )
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return;
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if ( !g_PR )
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return;
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int victim = engine->GetPlayerForUserID( event->GetInt("userid") );
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// only deal with deathnotices where we die
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if ( victim != pLocalPlayer->entindex() )
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{
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return;
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}
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int killer = engine->GetPlayerForUserID( event->GetInt("attacker") );
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const char *killedwith = event->GetString( "weapon" );
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char fullkilledwith[128];
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if ( killedwith && *killedwith )
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{
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Q_snprintf( fullkilledwith, sizeof(fullkilledwith), "d_%s", killedwith );
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}
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else
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{
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fullkilledwith[0] = 0;
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}
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// Get the names of the players
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const char *killer_name = g_PR->GetPlayerName( killer );
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const char *victim_name = g_PR->GetPlayerName( victim );
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if ( !killer_name )
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killer_name = "";
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if ( !victim_name )
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victim_name = "";
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m_DeathRecord.Killer.iEntIndex = killer;
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m_DeathRecord.Victim.iEntIndex = victim;
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Q_strncpy( m_DeathRecord.Killer.szName, killer_name, MAX_PLAYER_NAME_LENGTH );
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Q_strncpy( m_DeathRecord.Victim.szName, victim_name, MAX_PLAYER_NAME_LENGTH );
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m_DeathRecord.bSuicide = ( !killer || killer == victim );
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// Try and find the death identifier in the icon list
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m_DeathRecord.iconDeath = gHUD.GetIcon( fullkilledwith );
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if ( !m_DeathRecord.iconDeath )
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{
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// Can't find it, so use the default skull & crossbones icon
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m_DeathRecord.iconDeath = m_iconD_skull;
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}
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// Info we get from this message:
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// - who killed us with what
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// Info that is networked to the local player
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// - the hitgroups we hit the guy who killed us with
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// - life kills
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// - life woundings
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// - life caps
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// - life defenses
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Show();
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}
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}
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const char *szHitgroupNames[] =
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{
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"head",
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"chest",
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"arm",
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"leg"
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};
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void CDODDeathStatsPanel::Paint( void )
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{
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int deathNoticeWidth = 0;
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if ( m_DeathRecord.Victim.iEntIndex > 0 )
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deathNoticeWidth = DrawDeathNoticeItem( m_iDeathNoticeX, m_iDeathNoticeY );
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const int minWidth = XRES(160);
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int panelWidth = ( deathNoticeWidth < minWidth ? minWidth : deathNoticeWidth );
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int wide, tall;
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// set width of summary label to death notice width
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m_pSummaryLabel->GetSize( wide, tall );
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m_pSummaryLabel->SetSize( panelWidth, tall );
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( !pLocalPlayer )
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return;
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char buf[512];
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buf[0] = '\0';
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if ( !m_DeathRecord.bSuicide )
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{
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bool bStart = true;
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bool bHit = false;
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for ( int i=0;i<4;i++ )
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{
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if ( pLocalPlayer->m_iHitsOnAttacker[i] > 0 )
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{
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bHit = true;
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if ( bStart )
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{
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Q_snprintf( buf, sizeof(buf), "You hit %s %i %s in the %s\n",
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m_DeathRecord.Killer.szName,
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pLocalPlayer->m_iHitsOnAttacker[i],
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pLocalPlayer->m_iHitsOnAttacker[i] == 1 ? "time" : "times",
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szHitgroupNames[i] );
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bStart = false;
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}
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else
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{
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Q_snprintf( buf, sizeof(buf), "%s and %i %s in the %s\n",
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buf,
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pLocalPlayer->m_iHitsOnAttacker[i],
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pLocalPlayer->m_iHitsOnAttacker[i] == 1 ? "time" : "times",
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szHitgroupNames[i] );
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}
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}
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}
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}
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Q_strncat( buf, "\n", sizeof(buf), COPY_ALL_CHARACTERS );
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if ( pLocalPlayer->m_iPerLifeKills )
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{
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Q_snprintf( buf, sizeof(buf), "%sKills: %i\n\n",
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buf,
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pLocalPlayer->m_iPerLifeKills );
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}
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if ( pLocalPlayer->m_iPerLifeWounded )
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{
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Q_snprintf( buf, sizeof(buf), "%sWounded: %i\n\n",
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buf,
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pLocalPlayer->m_iPerLifeWounded );
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}
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if ( pLocalPlayer->m_iPerLifeCaptures )
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{
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Q_snprintf( buf, sizeof(buf), "%sFlag Captures: %i\n\n",
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buf,
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pLocalPlayer->m_iPerLifeCaptures );
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}
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if ( pLocalPlayer->m_iPerLifeDefenses )
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{
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Q_snprintf( buf, sizeof(buf), "%sFlag Defenses: %i\n\n",
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buf,
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pLocalPlayer->m_iPerLifeDefenses );
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}
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m_pAttackerHistoryLabel->SetText( buf );
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m_pAttackerHistoryLabel->SizeToContents();
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int panel_h = YRES(160);
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SetSize( panelWidth, panel_h );
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}
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float GetScale( int nIconWidth, int nIconHeight, int nWidth, int nHeight );
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int CDODDeathStatsPanel::DrawDeathNoticeItem( int x, int y )
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{
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// Get the team numbers for the players involved
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int iKillerTeam = TEAM_UNASSIGNED;
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int iVictimTeam = TEAM_UNASSIGNED;
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if( g_PR )
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{
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iKillerTeam = g_PR->GetTeam( m_DeathRecord.Killer.iEntIndex );
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iVictimTeam = g_PR->GetTeam( m_DeathRecord.Victim.iEntIndex );
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}
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wchar_t victim[ 256 ];
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wchar_t killer[ 256 ];
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g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathRecord.Victim.szName, victim, sizeof( victim ) );
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g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathRecord.Killer.szName, killer, sizeof( killer ) );
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// Get the local position for this notice
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int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
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int iconWide;
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int iconTall;
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CHudTexture *icon = m_DeathRecord.iconDeath;
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Assert( icon );
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if ( !icon )
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return 0;
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if( icon->bRenderUsingFont )
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{
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iconWide = surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont );
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iconTall = surface()->GetFontTall( icon->hFont );
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}
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else
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{
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float scale = GetScale( icon->Width(), icon->Height(), XRES(cl_deathicon_width.GetInt()), YRES(cl_deathicon_height.GetInt()) );
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iconWide = (int)( scale * (float)icon->Width() );
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iconTall = (int)( scale * (float)icon->Height() );
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}
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int spacerX = XRES(5);
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//int x = xRight - len - spacerX - iconWide - XRES(10);
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surface()->DrawSetTextFont( m_hTextFont );
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int iFontTall = vgui::surface()->GetFontTall( m_hTextFont );
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int yText = y + ( iconTall - iFontTall ) / 2;
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int boxWidth = len + iconWide + spacerX;
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int boxHeight = MIN( iconTall, m_flLineHeight );
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int boxBorder = XRES(2);
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// Only draw killers name if it wasn't a suicide
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if ( !m_DeathRecord.bSuicide )
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{
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int nameWidth = UTIL_ComputeStringWidth( m_hTextFont, killer ) + spacerX; // gap
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//x -= nameWidth;
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boxWidth += nameWidth;
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Panel::DrawBox( x-boxBorder,
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y-boxBorder,
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boxWidth+2*boxBorder,
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boxHeight+2*boxBorder,
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m_ActiveBackgroundColor,
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1.0 );
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Color c = g_PR->GetTeamColor( iKillerTeam );
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surface()->DrawSetTextColor( c );
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// Draw killer's name
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surface()->DrawSetTextPos( x, yText );
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const wchar_t *p = killer;
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while ( *p )
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{
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surface()->DrawUnicodeChar( *p++ );
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}
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surface()->DrawGetTextPos( x, yText );
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x += spacerX;
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}
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else
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{
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Panel::DrawBox( x-boxBorder,
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y-boxBorder,
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boxWidth+2*boxBorder,
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boxHeight+2*boxBorder,
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m_ActiveBackgroundColor,
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1.0 );
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}
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Color iconColor( 255, 80, 0, 255 );
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// Draw death weapon
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//If we're using a font char, this will ignore iconTall and iconWide
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icon->DrawSelf( x, y, iconWide, iconTall, iconColor );
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x += iconWide + spacerX;
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Color c = g_PR->GetTeamColor( iVictimTeam );
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surface()->DrawSetTextColor( c );
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// Draw victims name
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surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
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surface()->DrawSetTextPos( x, yText );
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const wchar_t *p = victim;
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while ( *p )
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{
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surface()->DrawUnicodeChar( *p++ );
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}
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return boxWidth;
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}
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