125 lines
2.6 KiB
C++
125 lines
2.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include "clientmode_csnormal.h"
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#include "cs_gamerules.h"
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#include "hud_numericdisplay.h"
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class CHudArmor : public CHudElement, public CHudNumericDisplay
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudArmor, CHudNumericDisplay );
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CHudArmor( const char *name );
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virtual bool ShouldDraw();
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virtual void Paint();
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virtual void Init();
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virtual void ApplySchemeSettings( IScheme *scheme );
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private:
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CHudTexture *m_pArmorIcon;
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CHudTexture *m_pArmor_HelmetIcon;
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CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "2", "proportional_float" );
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float icon_wide;
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float icon_tall;
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};
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DECLARE_HUDELEMENT( CHudArmor );
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CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName ), m_pArmorIcon( NULL )
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{
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
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}
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void CHudArmor::Init()
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{
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SetIndent(true);
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}
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void CHudArmor::ApplySchemeSettings( IScheme *scheme )
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{
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BaseClass::ApplySchemeSettings( scheme );
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if( !m_pArmorIcon )
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{
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m_pArmorIcon = gHUD.GetIcon( "shield_bright" );
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}
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if( !m_pArmor_HelmetIcon )
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{
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m_pArmor_HelmetIcon = gHUD.GetIcon( "shield_kevlar_bright" );
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}
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if( m_pArmorIcon )
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{
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icon_tall = GetTall() - YRES(2);
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float scale = icon_tall / (float)m_pArmorIcon->Height();
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icon_wide = ( scale ) * (float)m_pArmorIcon->Width();
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}
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}
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bool CHudArmor::ShouldDraw()
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{
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C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
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if ( pPlayer )
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{
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return !pPlayer->IsObserver();
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}
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else
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{
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return false;
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}
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}
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void CHudArmor::Paint()
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{
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// Update the time.
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C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
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if ( pPlayer )
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{
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if( pPlayer->HasHelmet() && (int)pPlayer->ArmorValue() > 0 )
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{
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if( m_pArmor_HelmetIcon )
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{
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m_pArmor_HelmetIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() );
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}
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}
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else
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{
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if( m_pArmorIcon )
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{
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m_pArmorIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() );
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}
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}
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SetDisplayValue( (int)pPlayer->ArmorValue() );
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SetShouldDisplayValue( true );
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BaseClass::Paint();
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}
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}
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