source-engine/game/client/clientmode.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef CLIENTMODE_H
#define CLIENTMODE_H
#include "iclientmode.h"
typedef struct
{
char *name;
bool draw;
} ModeElements;
#endif