1044 lines
28 KiB
C++
1044 lines
28 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "server_pch.h"
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#include <eiface.h>
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#include <dt_send.h>
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#include <utllinkedlist.h>
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#include "tier0/etwprof.h"
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#include "dt_send_eng.h"
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#include "dt.h"
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#include "net_synctags.h"
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#include "dt_instrumentation_server.h"
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#include "LocalNetworkBackdoor.h"
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#include "ents_shared.h"
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#include "hltvserver.h"
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#include "replayserver.h"
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#include "tier0/vcrmode.h"
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#include "framesnapshot.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern ConVar g_CV_DTWatchEnt;
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//-----------------------------------------------------------------------------
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// Delta timing stuff.
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//-----------------------------------------------------------------------------
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static ConVar sv_deltatime( "sv_deltatime", "0", 0, "Enable profiling of CalcDelta calls" );
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static ConVar sv_deltaprint( "sv_deltaprint", "0", 0, "Print accumulated CalcDelta profiling data (only if sv_deltatime is on)" );
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#if defined( DEBUG_NETWORKING )
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ConVar sv_packettrace( "sv_packettrace", "1", 0, "For debugging, print entity creation/deletion info to console." );
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#endif
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class CChangeTrack
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{
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public:
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char *m_pName;
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int m_nChanged;
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int m_nUnchanged;
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CCycleCount m_Count;
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CCycleCount m_EncodeCount;
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};
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static CUtlLinkedList<CChangeTrack*, int> g_Tracks;
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// These are the main variables used by the SV_CreatePacketEntities function.
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// The function is split up into multiple smaller ones and they pass this structure around.
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class CEntityWriteInfo : public CEntityInfo
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{
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public:
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bf_write *m_pBuf;
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int m_nClientEntity;
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PackedEntity *m_pOldPack;
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PackedEntity *m_pNewPack;
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// For each entity handled in the to packet, mark that's it has already been deleted if that's the case
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CBitVec<MAX_EDICTS> m_DeletionFlags;
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CFrameSnapshot *m_pFromSnapshot; // = m_pFrom->GetSnapshot();
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CFrameSnapshot *m_pToSnapshot; // = m_pTo->GetSnapshot();
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CFrameSnapshot *m_pBaseline; // the clients baseline
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CBaseServer *m_pServer; // the server who writes this entity
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int m_nFullProps; // number of properties send as full update (Enter PVS)
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bool m_bCullProps; // filter props by clients in recipient lists
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/* Some profiling data
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int m_nTotalGap;
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int m_nTotalGapCount; */
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};
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//-----------------------------------------------------------------------------
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// Delta timing helpers.
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//-----------------------------------------------------------------------------
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CChangeTrack* GetChangeTrack( const char *pName )
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{
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FOR_EACH_LL( g_Tracks, i )
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{
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CChangeTrack *pCur = g_Tracks[i];
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if ( stricmp( pCur->m_pName, pName ) == 0 )
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return pCur;
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}
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CChangeTrack *pCur = new CChangeTrack;
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int len = strlen(pName)+1;
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pCur->m_pName = new char[len];
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Q_strncpy( pCur->m_pName, pName, len );
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pCur->m_nChanged = pCur->m_nUnchanged = 0;
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g_Tracks.AddToTail( pCur );
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return pCur;
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}
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void PrintChangeTracks()
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{
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ConMsg( "\n\n" );
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ConMsg( "------------------------------------------------------------------------\n" );
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ConMsg( "CalcDelta MS / %% time / Encode MS / # Changed / # Unchanged / Class Name\n" );
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ConMsg( "------------------------------------------------------------------------\n" );
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CCycleCount total, encodeTotal;
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FOR_EACH_LL( g_Tracks, i )
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{
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CChangeTrack *pCur = g_Tracks[i];
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CCycleCount::Add( pCur->m_Count, total, total );
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CCycleCount::Add( pCur->m_EncodeCount, encodeTotal, encodeTotal );
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}
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FOR_EACH_LL( g_Tracks, j )
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{
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CChangeTrack *pCur = g_Tracks[j];
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ConMsg( "%6.2fms %5.2f %6.2fms %4d %4d %s\n",
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pCur->m_Count.GetMillisecondsF(),
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pCur->m_Count.GetMillisecondsF() * 100.0f / total.GetMillisecondsF(),
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pCur->m_EncodeCount.GetMillisecondsF(),
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pCur->m_nChanged,
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pCur->m_nUnchanged,
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pCur->m_pName
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);
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}
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ConMsg( "\n\n" );
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ConMsg( "Total CalcDelta MS: %.2f\n\n", total.GetMillisecondsF() );
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ConMsg( "Total Encode MS: %.2f\n\n", encodeTotal.GetMillisecondsF() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Entity wasn't dealt with in packet, but it has been deleted, we'll flag
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// the entity for destruction
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// Input : type -
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// entnum -
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// *from -
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// *to -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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static inline bool SV_NeedsExplicitDestroy( int entnum, CFrameSnapshot *from, CFrameSnapshot *to )
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{
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// Never on uncompressed packet
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if( entnum >= to->m_nNumEntities || to->m_pEntities[entnum].m_pClass == NULL ) // doesn't exits in new
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{
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if ( entnum >= from->m_nNumEntities )
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return false; // didn't exist in old
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// in old, but not in new, destroy.
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if( from->m_pEntities[ entnum ].m_pClass != NULL )
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{
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Creates a delta header for the entity
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//-----------------------------------------------------------------------------
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static inline void SV_UpdateHeaderDelta(
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CEntityWriteInfo &u,
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int entnum )
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{
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// Profiling info
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// u.m_nTotalGap += entnum - u.m_nHeaderBase;
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// u.m_nTotalGapCount++;
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// Keep track of number of headers so we can tell the client
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u.m_nHeaderCount++;
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u.m_nHeaderBase = entnum;
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}
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//
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// Write the delta header. Also update the header delta info if bUpdateHeaderDelta is true.
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//
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// There are some cases where you want to tenatively write a header, then possibly back it out.
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// In these cases:
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// - pass in false for bUpdateHeaderDelta
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// - store the return value from SV_WriteDeltaHeader
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// - call SV_UpdateHeaderDelta ONLY if you want to keep the delta header it wrote
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//
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static inline void SV_WriteDeltaHeader(
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CEntityWriteInfo &u,
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int entnum,
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int flags )
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{
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bf_write *pBuf = u.m_pBuf;
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// int startbit = pBuf->GetNumBitsWritten();
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int offset = entnum - u.m_nHeaderBase - 1;
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Assert ( offset >= 0 );
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SyncTag_Write( u.m_pBuf, "Hdr" );
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pBuf->WriteUBitVar( offset );
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if ( flags & FHDR_LEAVEPVS )
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{
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pBuf->WriteOneBit( 1 ); // leave PVS bit
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pBuf->WriteOneBit( flags & FHDR_DELETE );
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}
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else
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{
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pBuf->WriteOneBit( 0 ); // delta or enter PVS
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pBuf->WriteOneBit( flags & FHDR_ENTERPVS );
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}
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SV_UpdateHeaderDelta( u, entnum );
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}
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// Calculates the delta between the two states and writes the delta and the new properties
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// into u.m_pBuf. Returns false if the states are the same.
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//
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// Also uses the IFrameChangeList in pTo to come up with a smaller set of properties to delta against.
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// It deltas against any properties that have changed since iFromFrame.
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// If iFromFrame is -1, then it deltas all properties.
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static int SV_CalcDeltaAndWriteProps(
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CEntityWriteInfo &u,
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const void *pFromData,
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int nFromBits,
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PackedEntity *pTo
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)
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{
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// Calculate the delta props.
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int deltaProps[MAX_DATATABLE_PROPS];
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void *pToData = pTo->GetData();
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int nToBits = pTo->GetNumBits();
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SendTable *pToTable = pTo->m_pServerClass->m_pTable;
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// TODO if our baseline is compressed, uncompress first
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Assert( !pTo->IsCompressed() );
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int nDeltaProps = SendTable_CalcDelta(
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pToTable,
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pFromData,
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nFromBits,
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pToData,
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nToBits,
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deltaProps,
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ARRAYSIZE( deltaProps ),
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pTo->m_nEntityIndex );
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// Cull out props given what the proxies say.
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int culledProps[MAX_DATATABLE_PROPS];
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int nCulledProps = 0;
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if ( nDeltaProps )
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{
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nCulledProps = SendTable_CullPropsFromProxies(
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pToTable,
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deltaProps,
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nDeltaProps,
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u.m_nClientEntity-1,
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NULL,
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-1,
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pTo->GetRecipients(),
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pTo->GetNumRecipients(),
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culledProps,
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ARRAYSIZE( culledProps ) );
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}
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// Write the properties.
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SendTable_WritePropList(
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pToTable,
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pToData, // object data
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pTo->GetNumBits(),
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u.m_pBuf, // output buffer
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pTo->m_nEntityIndex,
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culledProps,
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nCulledProps );
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return nCulledProps;
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}
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// NOTE: to optimize this, it could store the bit offsets of each property in the packed entity.
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// It would only have to store the offsets for the entities for each frame, since it only reaches
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// into the current frame's entities here.
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static inline void SV_WritePropsFromPackedEntity(
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CEntityWriteInfo &u,
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const int *pCheckProps,
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const int nCheckProps
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)
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{
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PackedEntity * pTo = u.m_pNewPack;
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PackedEntity * pFrom = u.m_pOldPack;
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SendTable *pSendTable = pTo->m_pServerClass->m_pTable;
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CServerDTITimer timer( pSendTable, SERVERDTI_WRITE_DELTA_PROPS );
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if ( g_bServerDTIEnabled && !u.m_pServer->IsHLTV() && !u.m_pServer->IsReplay() )
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{
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ICollideable *pEnt = sv.edicts[pTo->m_nEntityIndex].GetCollideable();
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ICollideable *pClientEnt = sv.edicts[u.m_nClientEntity].GetCollideable();
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if ( pEnt && pClientEnt )
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{
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float flDist = (pEnt->GetCollisionOrigin() - pClientEnt->GetCollisionOrigin()).Length();
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ServerDTI_AddEntityEncodeEvent( pSendTable, flDist );
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}
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}
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const void *pToData;
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int nToBits;
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if ( pTo->IsCompressed() )
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{
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// let server uncompress PackedEntity
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pToData = u.m_pServer->UncompressPackedEntity( pTo, nToBits );
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}
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else
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{
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// get raw data direct
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pToData = pTo->GetData();
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nToBits = pTo->GetNumBits();
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}
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Assert( pToData != NULL );
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// Cull out the properties that their proxies said not to send to this client.
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int pSendProps[MAX_DATATABLE_PROPS];
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const int *sendProps = pCheckProps;
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int nSendProps = nCheckProps;
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bf_write bufStart;
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// cull properties that are removed by SendProxies for this client.
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// don't do that for HLTV relay proxies
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if ( u.m_bCullProps )
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{
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sendProps = pSendProps;
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nSendProps = SendTable_CullPropsFromProxies(
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pSendTable,
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pCheckProps,
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nCheckProps,
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u.m_nClientEntity-1,
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pFrom->GetRecipients(),
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pFrom->GetNumRecipients(),
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pTo->GetRecipients(),
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pTo->GetNumRecipients(),
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pSendProps,
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ARRAYSIZE( pSendProps )
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);
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}
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else
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{
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// this is a HLTV relay proxy
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bufStart = *u.m_pBuf;
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}
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SendTable_WritePropList(
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pSendTable,
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pToData,
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nToBits,
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u.m_pBuf,
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pTo->m_nEntityIndex,
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sendProps,
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nSendProps
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);
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if ( !u.m_bCullProps && hltv )
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{
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// this is a HLTV relay proxy, cache delta bits
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int nBits = u.m_pBuf->GetNumBitsWritten() - bufStart.GetNumBitsWritten();
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hltv->m_DeltaCache.AddDeltaBits( pTo->m_nEntityIndex, u.m_pFromSnapshot->m_nTickCount, nBits, &bufStart );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: See if the entity needs a "hard" reset ( i.e., and explicit creation tag )
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// This should only occur if the entity slot deleted and re-created an entity faster than
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// the last two updates toa player. Should never or almost never occur. You never know though.
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// Input : type -
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// entnum -
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// *from -
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// *to -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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static bool SV_NeedsExplicitCreate( CEntityWriteInfo &u )
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{
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// Never on uncompressed packet
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if ( !u.m_bAsDelta )
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{
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return false;
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}
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const int index = u.m_nNewEntity;
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if ( index >= u.m_pFromSnapshot->m_nNumEntities )
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return true; // entity didn't exist in old frame, so create
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// Server thinks the entity was continues, but the serial # changed, so we might need to destroy and recreate it
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const CFrameSnapshotEntry *pFromEnt = &u.m_pFromSnapshot->m_pEntities[index];
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const CFrameSnapshotEntry *pToEnt = &u.m_pToSnapshot->m_pEntities[index];
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bool bNeedsExplicitCreate = (pFromEnt->m_pClass == NULL) || pFromEnt->m_nSerialNumber != pToEnt->m_nSerialNumber;
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#ifdef _DEBUG
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if ( !bNeedsExplicitCreate )
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{
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// If it doesn't need explicit create, then the classnames should match.
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// This assert is analagous to the "Server / Client mismatch" one on the client.
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static int nWhines = 0;
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if ( pFromEnt->m_pClass->GetName() != pToEnt->m_pClass->GetName() )
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{
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if ( ++nWhines < 4 )
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{
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Msg( "ERROR in SV_NeedsExplicitCreate: ent %d from/to classname (%s/%s) mismatch.\n", u.m_nNewEntity, pFromEnt->m_pClass->GetName(), pToEnt->m_pClass->GetName() );
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}
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}
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}
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#endif
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return bNeedsExplicitCreate;
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}
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static inline void SV_DetermineUpdateType( CEntityWriteInfo &u )
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{
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// Figure out how we want to update the entity.
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if( u.m_nNewEntity < u.m_nOldEntity )
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{
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// If the entity was not in the old packet (oldnum == 9999), then
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// delta from the baseline since this is a new entity.
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u.m_UpdateType = EnterPVS;
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return;
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}
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if( u.m_nNewEntity > u.m_nOldEntity )
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{
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// If the entity was in the old list, but is not in the new list
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// (newnum == 9999), then construct a special remove message.
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u.m_UpdateType = LeavePVS;
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return;
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}
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Assert( u.m_pToSnapshot->m_pEntities[ u.m_nNewEntity ].m_pClass );
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bool recreate = SV_NeedsExplicitCreate( u );
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if ( recreate )
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{
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u.m_UpdateType = EnterPVS;
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return;
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}
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// These should be the same! If they're not, then it should detect an explicit create message.
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Assert( u.m_pOldPack->m_pServerClass == u.m_pNewPack->m_pServerClass);
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// We can early out with the delta bits if we are using the same pack handles...
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if ( u.m_pOldPack == u.m_pNewPack )
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{
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Assert( u.m_pOldPack != NULL );
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u.m_UpdateType = PreserveEnt;
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return;
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}
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#ifndef _X360
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int nBits;
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#if defined( REPLAY_ENABLED )
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if ( !u.m_bCullProps && (hltv || replay) )
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{
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unsigned char *pBuffer = hltv ? hltv ->m_DeltaCache.FindDeltaBits( u.m_nNewEntity, u.m_pFromSnapshot->m_nTickCount, nBits )
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: replay->m_DeltaCache.FindDeltaBits( u.m_nNewEntity, u.m_pFromSnapshot->m_nTickCount, nBits );
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#else
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if ( !u.m_bCullProps && hltv )
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{
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unsigned char *pBuffer = hltv->m_DeltaCache.FindDeltaBits( u.m_nNewEntity, u.m_pFromSnapshot->m_nTickCount, nBits );
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#endif
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if ( pBuffer )
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{
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if ( nBits > 0 )
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{
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// Write a header.
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SV_WriteDeltaHeader( u, u.m_nNewEntity, FHDR_ZERO );
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// just write the cached bit stream
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u.m_pBuf->WriteBits( pBuffer, nBits );
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u.m_UpdateType = DeltaEnt;
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}
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else
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{
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u.m_UpdateType = PreserveEnt;
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}
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return; // we used the cache, great
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}
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}
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#endif
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int checkProps[MAX_DATATABLE_PROPS];
|
|
int nCheckProps = u.m_pNewPack->GetPropsChangedAfterTick( u.m_pFromSnapshot->m_nTickCount, checkProps, ARRAYSIZE( checkProps ) );
|
|
|
|
if ( nCheckProps == -1 )
|
|
{
|
|
// check failed, we have to recalc delta props based on from & to snapshot
|
|
// that should happen only in HLTV/Replay demo playback mode, this code is really expensive
|
|
|
|
const void *pOldData, *pNewData;
|
|
int nOldBits, nNewBits;
|
|
|
|
if ( u.m_pOldPack->IsCompressed() )
|
|
{
|
|
pOldData = u.m_pServer->UncompressPackedEntity( u.m_pOldPack, nOldBits );
|
|
}
|
|
else
|
|
{
|
|
pOldData = u.m_pOldPack->GetData();
|
|
nOldBits = u.m_pOldPack->GetNumBits();
|
|
}
|
|
|
|
if ( u.m_pNewPack->IsCompressed() )
|
|
{
|
|
pNewData = u.m_pServer->UncompressPackedEntity( u.m_pNewPack, nNewBits );
|
|
}
|
|
else
|
|
{
|
|
pNewData = u.m_pNewPack->GetData();
|
|
nNewBits = u.m_pNewPack->GetNumBits();
|
|
}
|
|
|
|
nCheckProps = SendTable_CalcDelta(
|
|
u.m_pOldPack->m_pServerClass->m_pTable,
|
|
pOldData,
|
|
nOldBits,
|
|
pNewData,
|
|
nNewBits,
|
|
checkProps,
|
|
ARRAYSIZE( checkProps ),
|
|
u.m_nNewEntity
|
|
);
|
|
}
|
|
|
|
#ifndef NO_VCR
|
|
if ( vcr_verbose.GetInt() )
|
|
{
|
|
VCRGenericValueVerify( "checkProps", checkProps, sizeof( checkProps[0] ) * nCheckProps );
|
|
}
|
|
#endif
|
|
|
|
if ( nCheckProps > 0 )
|
|
{
|
|
// Write a header.
|
|
SV_WriteDeltaHeader( u, u.m_nNewEntity, FHDR_ZERO );
|
|
#if defined( DEBUG_NETWORKING )
|
|
int startBit = u.m_pBuf->GetNumBitsWritten();
|
|
#endif
|
|
SV_WritePropsFromPackedEntity( u, checkProps, nCheckProps );
|
|
#if defined( DEBUG_NETWORKING )
|
|
int endBit = u.m_pBuf->GetNumBitsWritten();
|
|
TRACE_PACKET( ( " Delta Bits (%d) = %d (%d bytes)\n", u.m_nNewEntity, (endBit - startBit), ( (endBit - startBit) + 7 ) / 8 ) );
|
|
#endif
|
|
// If the numbers are the same, then the entity was in the old and new packet.
|
|
// Just delta compress the differences.
|
|
u.m_UpdateType = DeltaEnt;
|
|
}
|
|
else
|
|
{
|
|
#ifndef _X360
|
|
if ( !u.m_bCullProps )
|
|
{
|
|
if ( hltv )
|
|
{
|
|
// no bits changed, PreserveEnt
|
|
hltv->m_DeltaCache.AddDeltaBits( u.m_nNewEntity, u.m_pFromSnapshot->m_nTickCount, 0, NULL );
|
|
}
|
|
|
|
#if defined( REPLAY_ENABLED )
|
|
if ( replay )
|
|
{
|
|
// no bits changed, PreserveEnt
|
|
replay->m_DeltaCache.AddDeltaBits( u.m_nNewEntity, u.m_pFromSnapshot->m_nTickCount, 0, NULL );
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
u.m_UpdateType = PreserveEnt;
|
|
}
|
|
}
|
|
|
|
static inline ServerClass* GetEntServerClass(edict_t *pEdict)
|
|
{
|
|
return pEdict->GetNetworkable()->GetServerClass();
|
|
}
|
|
|
|
|
|
|
|
static inline void SV_WriteEnterPVS( CEntityWriteInfo &u )
|
|
{
|
|
TRACE_PACKET(( " SV Enter PVS (%d) %s\n", u.m_nNewEntity, u.m_pNewPack->m_pServerClass->m_pNetworkName ) );
|
|
|
|
SV_WriteDeltaHeader( u, u.m_nNewEntity, FHDR_ENTERPVS );
|
|
|
|
Assert( u.m_nNewEntity < u.m_pToSnapshot->m_nNumEntities );
|
|
|
|
CFrameSnapshotEntry *entry = &u.m_pToSnapshot->m_pEntities[u.m_nNewEntity];
|
|
|
|
ServerClass *pClass = entry->m_pClass;
|
|
|
|
if ( !pClass )
|
|
{
|
|
Host_Error("SV_CreatePacketEntities: GetEntServerClass failed for ent %d.\n", u.m_nNewEntity);
|
|
}
|
|
|
|
TRACE_PACKET(( " SV Enter Class %s\n", pClass->m_pNetworkName ) );
|
|
|
|
if ( pClass->m_ClassID >= u.m_pServer->serverclasses )
|
|
{
|
|
ConMsg( "pClass->m_ClassID(%i) >= %i\n", pClass->m_ClassID, u.m_pServer->serverclasses );
|
|
Assert( 0 );
|
|
}
|
|
|
|
u.m_pBuf->WriteUBitLong( pClass->m_ClassID, u.m_pServer->serverclassbits );
|
|
|
|
// Write some of the serial number's bits.
|
|
u.m_pBuf->WriteUBitLong( entry->m_nSerialNumber, NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS );
|
|
|
|
// Get the baseline.
|
|
// Since the ent is in the fullpack, then it must have either a static or an instance baseline.
|
|
PackedEntity *pBaseline = u.m_bAsDelta ? framesnapshotmanager->GetPackedEntity( u.m_pBaseline, u.m_nNewEntity ) : NULL;
|
|
const void *pFromData;
|
|
int nFromBits;
|
|
|
|
if ( pBaseline && (pBaseline->m_pServerClass == u.m_pNewPack->m_pServerClass) )
|
|
{
|
|
Assert( !pBaseline->IsCompressed() );
|
|
pFromData = pBaseline->GetData();
|
|
nFromBits = pBaseline->GetNumBits();
|
|
}
|
|
else
|
|
{
|
|
// Since the ent is in the fullpack, then it must have either a static or an instance baseline.
|
|
int nFromBytes;
|
|
if ( !u.m_pServer->GetClassBaseline( pClass, &pFromData, &nFromBytes ) )
|
|
{
|
|
Error( "SV_WriteEnterPVS: missing instance baseline for '%s'.", pClass->m_pNetworkName );
|
|
}
|
|
|
|
ErrorIfNot( pFromData,
|
|
("SV_WriteEnterPVS: missing pFromData for '%s'.", pClass->m_pNetworkName)
|
|
);
|
|
|
|
nFromBits = nFromBytes * 8; // NOTE: this isn't the EXACT number of bits but that's ok since it's
|
|
// only used to detect if we overran the buffer (and if we do, it's probably
|
|
// by more than 7 bits).
|
|
}
|
|
|
|
if ( u.m_pTo->from_baseline )
|
|
{
|
|
// remember that we sent this entity as full update from entity baseline
|
|
u.m_pTo->from_baseline->Set( u.m_nNewEntity );
|
|
}
|
|
|
|
const void *pToData;
|
|
int nToBits;
|
|
|
|
if ( u.m_pNewPack->IsCompressed() )
|
|
{
|
|
pToData = u.m_pServer->UncompressPackedEntity( u.m_pNewPack, nToBits );
|
|
}
|
|
else
|
|
{
|
|
pToData = u.m_pNewPack->GetData();
|
|
nToBits = u.m_pNewPack->GetNumBits();
|
|
}
|
|
|
|
/*if ( server->IsHLTV() || server->IsReplay() )
|
|
{*/
|
|
// send all changed properties when entering PVS (no SendProxy culling since we may use it as baseline
|
|
u.m_nFullProps += SendTable_WriteAllDeltaProps( pClass->m_pTable, pFromData, nFromBits,
|
|
pToData, nToBits, u.m_pNewPack->m_nEntityIndex, u.m_pBuf );
|
|
/*}
|
|
else
|
|
{
|
|
// remove all props that are excluded for this client
|
|
u.m_nFullProps += SV_CalcDeltaAndWriteProps( u, pFromData, nFromBits, u.m_pNewPack );
|
|
}*/
|
|
|
|
if ( u.m_nNewEntity == u.m_nOldEntity )
|
|
u.NextOldEntity(); // this was a entity recreate
|
|
|
|
u.NextNewEntity();
|
|
}
|
|
|
|
|
|
static inline void SV_WriteLeavePVS( CEntityWriteInfo &u )
|
|
{
|
|
int headerflags = FHDR_LEAVEPVS;
|
|
bool deleteentity = false;
|
|
|
|
if ( u.m_bAsDelta )
|
|
{
|
|
deleteentity = SV_NeedsExplicitDestroy( u.m_nOldEntity, u.m_pFromSnapshot, u.m_pToSnapshot );
|
|
}
|
|
|
|
if ( deleteentity )
|
|
{
|
|
// Mark that we handled deletion of this index
|
|
u.m_DeletionFlags.Set( u.m_nOldEntity );
|
|
|
|
headerflags |= FHDR_DELETE;
|
|
}
|
|
|
|
TRACE_PACKET( ( " SV Leave PVS (%d) %s %s\n", u.m_nOldEntity,
|
|
deleteentity ? "deleted" : "left pvs",
|
|
u.m_pOldPack->m_pServerClass->m_pNetworkName ) );
|
|
|
|
SV_WriteDeltaHeader( u, u.m_nOldEntity, headerflags );
|
|
|
|
u.NextOldEntity();
|
|
}
|
|
|
|
|
|
static inline void SV_WriteDeltaEnt( CEntityWriteInfo &u )
|
|
{
|
|
TRACE_PACKET( ( " SV Delta PVS (%d %d) %s\n", u.m_nNewEntity, u.m_nOldEntity, u.m_pOldPack->m_pServerClass->m_pNetworkName ) );
|
|
|
|
// NOTE: it was already written in DetermineUpdateType. By doing it this way, we avoid an expensive
|
|
// (non-byte-aligned) copy of the data.
|
|
|
|
u.NextOldEntity();
|
|
u.NextNewEntity();
|
|
}
|
|
|
|
|
|
static inline void SV_PreserveEnt( CEntityWriteInfo &u )
|
|
{
|
|
TRACE_PACKET( ( " SV Preserve PVS (%d) %s\n", u.m_nOldEntity, u.m_pOldPack->m_pServerClass->m_pNetworkName ) );
|
|
|
|
// updateType is preserveEnt. The client will detect this because our next entity will have a newnum
|
|
// that is greater than oldnum, in which case the client just keeps the current entity alive.
|
|
u.NextOldEntity();
|
|
u.NextNewEntity();
|
|
}
|
|
|
|
|
|
static inline void SV_WriteEntityUpdate( CEntityWriteInfo &u )
|
|
{
|
|
switch( u.m_UpdateType )
|
|
{
|
|
case EnterPVS:
|
|
{
|
|
SV_WriteEnterPVS( u );
|
|
}
|
|
break;
|
|
|
|
case LeavePVS:
|
|
{
|
|
SV_WriteLeavePVS( u );
|
|
}
|
|
break;
|
|
|
|
case DeltaEnt:
|
|
{
|
|
SV_WriteDeltaEnt( u );
|
|
}
|
|
break;
|
|
|
|
case PreserveEnt:
|
|
{
|
|
SV_PreserveEnt( u );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static inline int SV_WriteDeletions( CEntityWriteInfo &u )
|
|
{
|
|
if( !u.m_bAsDelta )
|
|
return 0;
|
|
|
|
int nNumDeletions = 0;
|
|
|
|
CFrameSnapshot *pFromSnapShot = u.m_pFromSnapshot;
|
|
CFrameSnapshot *pToSnapShot = u.m_pToSnapshot;
|
|
|
|
int nLast = MAX( pFromSnapShot->m_nNumEntities, pToSnapShot->m_nNumEntities );
|
|
for ( int i = 0; i < nLast; i++ )
|
|
{
|
|
// Packet update didn't clear it out expressly
|
|
if ( u.m_DeletionFlags.Get( i ) )
|
|
continue;
|
|
|
|
// If the entity is marked to transmit in the u.m_pTo, then it can never be destroyed by the m_iExplicitDeleteSlots
|
|
// Another possible fix would be to clear any slots in the explicit deletes list that were actually occupied when a snapshot was taken
|
|
if ( u.m_pTo->transmit_entity.Get(i) )
|
|
continue;
|
|
|
|
// Looks like it should be gone
|
|
bool bNeedsExplicitDelete = SV_NeedsExplicitDestroy( i, pFromSnapShot, pToSnapShot );
|
|
if ( !bNeedsExplicitDelete && u.m_pTo )
|
|
{
|
|
bNeedsExplicitDelete = ( pToSnapShot->m_iExplicitDeleteSlots.Find(i) != pToSnapShot->m_iExplicitDeleteSlots.InvalidIndex() );
|
|
// We used to do more stuff here as a sanity check, but I don't think it was necessary since the only thing that would unset the bould would be a "recreate" in the same slot which is
|
|
// already implied by the u.m_pTo->transmit_entity.Get(i) check
|
|
}
|
|
|
|
// Check conditions
|
|
if ( bNeedsExplicitDelete )
|
|
{
|
|
TRACE_PACKET( ( " SV Explicit Destroy (%d)\n", i ) );
|
|
|
|
u.m_pBuf->WriteOneBit(1);
|
|
u.m_pBuf->WriteUBitLong( i, MAX_EDICT_BITS );
|
|
++nNumDeletions;
|
|
}
|
|
}
|
|
// No more entities..
|
|
u.m_pBuf->WriteOneBit(0);
|
|
|
|
return nNumDeletions;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
WritePacketEntities
|
|
|
|
Computes either a compressed, or uncompressed delta buffer for the client.
|
|
Returns the size IN BITS of the message buffer created.
|
|
=============
|
|
*/
|
|
|
|
void CBaseServer::WriteDeltaEntities( CBaseClient *client, CClientFrame *to, CClientFrame *from, bf_write &pBuf )
|
|
{
|
|
VPROF_BUDGET( "CBaseServer::WriteDeltaEntities", VPROF_BUDGETGROUP_OTHER_NETWORKING );
|
|
// Setup the CEntityWriteInfo structure.
|
|
CEntityWriteInfo u;
|
|
u.m_pBuf = &pBuf;
|
|
u.m_pTo = to;
|
|
u.m_pToSnapshot = to->GetSnapshot();
|
|
u.m_pBaseline = client->m_pBaseline;
|
|
u.m_nFullProps = 0;
|
|
u.m_pServer = this;
|
|
u.m_nClientEntity = client->m_nEntityIndex;
|
|
#ifndef _XBOX
|
|
if ( IsHLTV() || IsReplay() )
|
|
{
|
|
// cull props only on master proxy
|
|
u.m_bCullProps = sv.IsActive();
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
u.m_bCullProps = true; // always cull props for players
|
|
}
|
|
|
|
if ( from != NULL )
|
|
{
|
|
u.m_bAsDelta = true;
|
|
u.m_pFrom = from;
|
|
u.m_pFromSnapshot = from->GetSnapshot();
|
|
Assert( u.m_pFromSnapshot );
|
|
}
|
|
else
|
|
{
|
|
u.m_bAsDelta = false;
|
|
u.m_pFrom = NULL;
|
|
u.m_pFromSnapshot = NULL;
|
|
}
|
|
|
|
u.m_nHeaderCount = 0;
|
|
// u.m_nTotalGap = 0;
|
|
// u.m_nTotalGapCount = 0;
|
|
|
|
// set from_baseline pointer if this snapshot may become a baseline update
|
|
if ( client->m_nBaselineUpdateTick == -1 )
|
|
{
|
|
client->m_BaselinesSent.ClearAll();
|
|
to->from_baseline = &client->m_BaselinesSent;
|
|
}
|
|
|
|
// Write the header, TODO use class SVC_PacketEntities
|
|
|
|
TRACE_PACKET(( "WriteDeltaEntities (%d)\n", u.m_pToSnapshot->m_nNumEntities ));
|
|
|
|
u.m_pBuf->WriteUBitLong( svc_PacketEntities, NETMSG_TYPE_BITS );
|
|
|
|
u.m_pBuf->WriteUBitLong( u.m_pToSnapshot->m_nNumEntities, MAX_EDICT_BITS );
|
|
|
|
if ( u.m_bAsDelta )
|
|
{
|
|
u.m_pBuf->WriteOneBit( 1 ); // use delta sequence
|
|
|
|
u.m_pBuf->WriteLong( u.m_pFrom->tick_count ); // This is the sequence # that we are updating from.
|
|
}
|
|
else
|
|
{
|
|
u.m_pBuf->WriteOneBit( 0 ); // use baseline
|
|
}
|
|
|
|
u.m_pBuf->WriteUBitLong ( client->m_nBaselineUsed, 1 ); // tell client what baseline we are using
|
|
|
|
// Store off current position
|
|
bf_write savepos = *u.m_pBuf;
|
|
|
|
// Save room for number of headers to parse, too
|
|
u.m_pBuf->WriteUBitLong ( 0, MAX_EDICT_BITS+DELTASIZE_BITS+1 );
|
|
|
|
int startbit = u.m_pBuf->GetNumBitsWritten();
|
|
|
|
bool bIsTracing = client->IsTracing();
|
|
if ( bIsTracing )
|
|
{
|
|
client->TraceNetworkData( pBuf, "Delta Entities Overhead" );
|
|
}
|
|
|
|
// Don't work too hard if we're using the optimized single-player mode.
|
|
if ( !g_pLocalNetworkBackdoor )
|
|
{
|
|
// Iterate through the in PVS bitfields until we find an entity
|
|
// that was either in the old pack or the new pack
|
|
u.NextOldEntity();
|
|
u.NextNewEntity();
|
|
|
|
while ( (u.m_nOldEntity != ENTITY_SENTINEL) || (u.m_nNewEntity != ENTITY_SENTINEL) )
|
|
{
|
|
u.m_pNewPack = (u.m_nNewEntity != ENTITY_SENTINEL) ? framesnapshotmanager->GetPackedEntity( u.m_pToSnapshot, u.m_nNewEntity ) : NULL;
|
|
u.m_pOldPack = (u.m_nOldEntity != ENTITY_SENTINEL) ? framesnapshotmanager->GetPackedEntity( u.m_pFromSnapshot, u.m_nOldEntity ) : NULL;
|
|
int nEntityStartBit = pBuf.GetNumBitsWritten();
|
|
|
|
// Figure out how we want to write this entity.
|
|
SV_DetermineUpdateType( u );
|
|
SV_WriteEntityUpdate( u );
|
|
|
|
if ( !bIsTracing )
|
|
continue;
|
|
|
|
switch ( u.m_UpdateType )
|
|
{
|
|
default:
|
|
case PreserveEnt:
|
|
break;
|
|
case EnterPVS:
|
|
{
|
|
char const *eString = sv.edicts[ u.m_pNewPack->m_nEntityIndex ].GetNetworkable()->GetClassName();
|
|
client->TraceNetworkData( pBuf, "enter [%s]", eString );
|
|
ETWMark1I( eString, pBuf.GetNumBitsWritten() - nEntityStartBit );
|
|
}
|
|
break;
|
|
case LeavePVS:
|
|
{
|
|
// Note, can't use GetNetworkable() since the edict has been freed at this point
|
|
char const *eString = u.m_pOldPack->m_pServerClass->m_pNetworkName;
|
|
client->TraceNetworkData( pBuf, "leave [%s]", eString );
|
|
ETWMark1I( eString, pBuf.GetNumBitsWritten() - nEntityStartBit );
|
|
}
|
|
break;
|
|
case DeltaEnt:
|
|
{
|
|
char const *eString = sv.edicts[ u.m_pOldPack->m_nEntityIndex ].GetNetworkable()->GetClassName();
|
|
client->TraceNetworkData( pBuf, "delta [%s]", eString );
|
|
ETWMark1I( eString, pBuf.GetNumBitsWritten() - nEntityStartBit );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Now write out the express deletions
|
|
int nNumDeletions = SV_WriteDeletions( u );
|
|
if ( bIsTracing )
|
|
{
|
|
client->TraceNetworkData( pBuf, "Delta: [%d] deletions", nNumDeletions );
|
|
}
|
|
}
|
|
|
|
// get number of written bits
|
|
int length = u.m_pBuf->GetNumBitsWritten() - startbit;
|
|
|
|
// go back to header and fill in correct length now
|
|
savepos.WriteUBitLong( u.m_nHeaderCount, MAX_EDICT_BITS );
|
|
savepos.WriteUBitLong( length, DELTASIZE_BITS );
|
|
|
|
bool bUpdateBaseline = ( (client->m_nBaselineUpdateTick == -1) &&
|
|
(u.m_nFullProps > 0 || !u.m_bAsDelta) );
|
|
|
|
if ( bUpdateBaseline && u.m_pBaseline )
|
|
{
|
|
// tell client to use this snapshot as baseline update
|
|
savepos.WriteOneBit( 1 );
|
|
client->m_nBaselineUpdateTick = to->tick_count;
|
|
}
|
|
else
|
|
{
|
|
savepos.WriteOneBit( 0 );
|
|
}
|
|
|
|
if ( bIsTracing )
|
|
{
|
|
client->TraceNetworkData( pBuf, "Delta Finish" );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|