202 lines
6.6 KiB
C++
202 lines
6.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: The menu that allows a player to start a game
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//
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// $Revision: $
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// $NoKeywords: $
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//===========================================================================//
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#include "menumanager.h"
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#include "basemenu.h"
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#include "vgui_controls/listpanel.h"
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#include "vgui_controls/textentry.h"
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#include "vgui_controls/Button.h"
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#include "tier1/KeyValues.h"
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#include "networkmanager.h"
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#include "legion.h"
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#include "inetworkmessagelistener.h"
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#include "networkmessages.h"
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#include "tier2/tier2.h"
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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class CHostGameMenu : public CBaseMenu, public INetworkMessageListener
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{
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DECLARE_CLASS_SIMPLE( CHostGameMenu, CBaseMenu );
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public:
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CHostGameMenu( vgui::Panel *pParent, const char *pPanelName );
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virtual ~CHostGameMenu();
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// Called when a particular network message occurs
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virtual void OnNetworkMessage( NetworkMessageRoute_t route, INetworkMessage *pNetworkMessage );
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virtual void OnCommand( const char *pCommand );
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MESSAGE_FUNC( OnTextNewLine, "TextNewLine" );
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private:
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vgui::ListPanel *m_pPlayerList;
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vgui::TextEntry *m_pServerIP;
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vgui::TextEntry *m_pServerName;
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vgui::TextEntry *m_pChatLog;
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vgui::TextEntry *m_pChatEntry;
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vgui::TextEntry *m_pPlayerName;
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vgui::Button *m_pStartGame;
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};
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//-----------------------------------------------------------------------------
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// Hooks the menu into the menu system
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//-----------------------------------------------------------------------------
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REGISTER_MENU( "HostGameMenu", CHostGameMenu );
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//-----------------------------------------------------------------------------
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// Sort by player name
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//-----------------------------------------------------------------------------
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static int __cdecl PlayerNameSortFunc( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
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{
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const char *string1 = item1.kv->GetString("player");
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const char *string2 = item2.kv->GetString("player");
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return stricmp( string1, string2 );
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}
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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CHostGameMenu::CHostGameMenu( vgui::Panel *pParent, const char *pPanelName ) :
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BaseClass( pParent, pPanelName )
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{
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m_pPlayerList = new vgui::ListPanel( this, "PlayerList" );
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m_pPlayerList->AddColumnHeader( 0, "color", "Color", 52, 0 );
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m_pPlayerList->AddColumnHeader( 1, "player", "Player Name", 128, 0 );
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m_pPlayerList->SetSelectIndividualCells( false );
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m_pPlayerList->SetEmptyListText( "No Players" );
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m_pPlayerList->SetDragEnabled( false );
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m_pPlayerList->AddActionSignalTarget( this );
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m_pPlayerList->SetSortFunc( 0, PlayerNameSortFunc );
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m_pPlayerList->SetSortFunc( 1, PlayerNameSortFunc );
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m_pPlayerList->SetSortColumn( 1 );
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m_pServerIP = new vgui::TextEntry( this, "ServerIP" );
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m_pServerName = new vgui::TextEntry( this, "ServerName" );
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m_pPlayerName = new vgui::TextEntry( this, "PlayerName" );
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m_pPlayerName->SetMultiline( false );
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m_pChatLog = new vgui::TextEntry( this, "ChatLog" );
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m_pChatLog->SetMultiline( true );
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m_pChatLog->SetVerticalScrollbar( true );
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m_pChatEntry = new vgui::TextEntry( this, "ChatEntry" );
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m_pChatEntry->AddActionSignalTarget( this );
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m_pChatEntry->SetMultiline( false );
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m_pChatEntry->SendNewLine( true );
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m_pStartGame = new vgui::Button( this, "StartGame", "Start Game", this );
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LoadControlSettings( "resource/hostgamemenu.res", "GAME" );
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m_pPlayerName->SetText( "Unnamed" );
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if ( !g_pNetworkManager->HostGame() )
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{
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m_pStartGame->SetEnabled( false );
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return;
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}
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m_pServerIP->SetText( g_pNetworkSystem->GetLocalAddress() );
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m_pServerName->SetText( g_pNetworkSystem->GetLocalHostName() );
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g_pNetworkManager->AddListener( NETWORK_MESSAGE_SERVER_TO_CLIENT, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this );
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g_pNetworkManager->AddListener( NETWORK_MESSAGE_CLIENT_TO_SERVER, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this );
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}
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CHostGameMenu::~CHostGameMenu()
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{
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g_pNetworkManager->RemoveListener( NETWORK_MESSAGE_SERVER_TO_CLIENT, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this );
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g_pNetworkManager->RemoveListener( NETWORK_MESSAGE_CLIENT_TO_SERVER, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this );
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}
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//-----------------------------------------------------------------------------
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// Called when a particular network message occurs
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//-----------------------------------------------------------------------------
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void CHostGameMenu::OnNetworkMessage( NetworkMessageRoute_t route, INetworkMessage *pNetworkMessage )
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{
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if ( route == NETWORK_MESSAGE_SERVER_TO_CLIENT )
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{
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CNetworkMessage_Chat *pChatMsg = static_cast<CNetworkMessage_Chat*>( pNetworkMessage );
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m_pChatLog->InsertString( pChatMsg->m_Message.Get() );
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m_pChatLog->InsertChar( '\n' );
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}
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else
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{
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// If this message was received from an client, broadcast it to all other clients
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g_pNetworkManager->BroadcastServerToClientMessage( pNetworkMessage );
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}
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}
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//-----------------------------------------------------------------------------
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// Called when the enter key is hit in the chat entry window
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//-----------------------------------------------------------------------------
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void CHostGameMenu::OnTextNewLine()
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{
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CNetworkMessage_Chat msg;
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int nLen = m_pChatEntry->GetTextLength();
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if ( nLen > 0 )
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{
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char *pText = (char*)_alloca( (nLen+1) * sizeof(char) );
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m_pChatEntry->GetText( pText, nLen+1 );
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m_pChatEntry->SetText( "" );
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int nLenName = m_pPlayerName->GetTextLength();
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char *pName = (char*)_alloca( (nLenName+8) * sizeof(char) );
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if ( nLenName == 0 )
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{
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nLenName = 7;
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Q_strcpy( pName, "unnamed" );
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}
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else
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{
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m_pPlayerName->GetText( pName, nLenName+1 );
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}
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int nTotalLen = nLen + nLenName;
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msg.m_Message.SetLength( nTotalLen + 3 );
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Q_snprintf( msg.m_Message.Get(), nTotalLen+3, "[%s] %s", pName, pText );
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g_pNetworkManager->PostClientToServerMessage( &msg );
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}
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}
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//-----------------------------------------------------------------------------
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// Called when the enter key is hit in the chat entry window
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//-----------------------------------------------------------------------------
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void CHostGameMenu::OnCommand( const char *pCommand )
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{
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if ( !Q_stricmp( pCommand, "CancelHostGame" ) )
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{
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g_pNetworkManager->StopHostingGame();
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g_pMenuManager->PopMenu();
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return;
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}
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if ( !Q_stricmp( pCommand, "StartGame" ) )
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{
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IGameManager::StartNewLevel();
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g_pMenuManager->PopAllMenus();
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return;
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}
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BaseClass::OnCommand( pCommand );
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}
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