47 lines
868 B
C++
47 lines
868 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef STEAMTYPES_H
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#define STEAMTYPES_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Steam-specific types. Defined here so this header file can be included in other code bases.
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#ifndef WCHARTYPES_H
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typedef unsigned char uint8;
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#endif
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#ifndef uint16
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typedef unsigned short uint16;
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#endif
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#ifndef int32
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typedef signed long int32;
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#endif
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#ifndef uint32
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typedef unsigned long uint32;
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#endif
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#ifndef int64
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#ifdef _WIN32
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typedef __int64 int64;
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#elif _LINUX
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typedef long long int64;
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#endif
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#endif
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#ifndef uint64
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#ifdef _WIN32
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typedef unsigned __int64 uint64;
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#elif _LINUX
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typedef unsigned long long uint64;
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#endif
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#endif
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#ifndef NETADR_H
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class netadr_t;
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#endif
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#endif // STEAMTYPES_H
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