96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Base class menus should all inherit from
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//
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// $Revision: $
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// $NoKeywords: $
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//===========================================================================//
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#include "basemenu.h"
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#include "menumanager.h"
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#include <ctype.h>
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#include "vgui/iinput.h"
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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CBaseMenu::CBaseMenu( vgui::Panel *pParent, const char *pPanelName ) :
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BaseClass( pParent, pPanelName )
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{
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SetKeyBoardInputEnabled( true );
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SetMouseInputEnabled( true );
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SetSizeable( false );
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SetMoveable( false );
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}
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CBaseMenu::~CBaseMenu()
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{
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}
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void CBaseMenu::OnKeyCodeTyped( vgui::KeyCode code )
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{
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BaseClass::OnKeyCodeTyped( code );
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bool shift = (vgui::input()->IsKeyDown(vgui::KEY_LSHIFT) || vgui::input()->IsKeyDown(vgui::KEY_RSHIFT));
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bool ctrl = (vgui::input()->IsKeyDown(vgui::KEY_LCONTROL) || vgui::input()->IsKeyDown(vgui::KEY_RCONTROL));
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bool alt = (vgui::input()->IsKeyDown(vgui::KEY_LALT) || vgui::input()->IsKeyDown(vgui::KEY_RALT));
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if ( ctrl && shift && alt && code == vgui::KEY_B)
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{
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// enable build mode
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ActivateBuildMode();
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}
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}
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//-----------------------------------------------------------------------------
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// Commands
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//-----------------------------------------------------------------------------
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void CBaseMenu::OnCommand( const char *pCommand )
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{
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if ( !Q_stricmp( pCommand, "quit" ) )
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{
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IGameManager::Stop();
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return;
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}
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if ( !Q_stricmp( pCommand, "popmenu" ) )
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{
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g_pMenuManager->PopMenu();
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return;
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}
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if ( !Q_stricmp( pCommand, "popallmenus" ) )
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{
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g_pMenuManager->PopAllMenus();
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return;
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}
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if ( !Q_strnicmp( pCommand, "pushmenu ", 9 ) )
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{
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const char *pMenuName = pCommand + 9;
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while( isspace(*pMenuName) )
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{
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++pMenuName;
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}
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g_pMenuManager->PushMenu( pMenuName );
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return;
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}
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if ( !Q_strnicmp( pCommand, "switchmenu ", 11 ) )
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{
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const char *pMenuName = pCommand + 11;
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while( isspace(*pMenuName) )
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{
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++pMenuName;
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}
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g_pMenuManager->SwitchToMenu( pMenuName );
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return;
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}
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BaseClass::OnCommand( pCommand );
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}
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