27 lines
588 B
C++
27 lines
588 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef ISHADERCOMPILEDLL_H
|
|
#define ISHADERCOMPILEDLL_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "interface.h"
|
|
|
|
#define SHADER_COMPILE_INTERFACE_VERSION "shadercompiledll_0"
|
|
|
|
// This is the DLL interface to ShaderCompile
|
|
abstract_class IShaderCompileDLL
|
|
{
|
|
public:
|
|
// All vrad.exe does is load the VRAD DLL and run this.
|
|
virtual int main( int argc, char **argv ) = 0;
|
|
};
|
|
|
|
#endif // ISHADERCOMPILEDLL_H
|