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2024-10-28 13:17:45 +08:00
nillerusr
29985681a1
Merge pull request #312 from AruMoon/add-master-server
Add new master server
2023-12-30 11:44:00 +03:00
nillerusr
53cb673849
Merge pull request #328 from er2off/restrictfix
public/tier0/platform.h: Remove __restrict not only for linux
2023-12-30 11:43:48 +03:00
Er2
f72cf388aa public/tier0/platform.h: Remove __restrict not only for linux 2023-12-30 10:34:50 +03:00
nillerusr
87150cc028 ivp: update submodule 2023-12-24 04:24:44 +03:00
nillerusr
704b8aa98e
Merge pull request #323 from coderamen666/patch-1
Allow compilation on Raspberry Pi OS 32 bit
2023-12-13 22:57:38 +03:00
coderamen
c4f13f04a8
Allow compilation on Raspberry Pi OS 32 bit 2023-12-13 13:55:05 -06:00
nillerusr
f402495b24 wscript: make bzip2 mandatory #321 2023-12-13 21:38:18 +03:00
nillerusr
b45295ef7c dedicated(win32): fix crashes( now it works #310 #225 ) 2023-12-13 21:28:17 +03:00
nillerusr
327ea9dee7
Merge pull request #322 from dimhotepus/fix-dedicated-build
[Windows] Fix dedicated server build
2023-12-13 20:24:52 +03:00
nillerusr
ade05ab153 dedicated(win32): fix build issues #322 2023-12-13 20:18:31 +03:00
nillerusr
bfe1baf323
wscript(dedicated): try to fix windows build 2023-12-13 18:19:17 +03:00
nillerusr
a84ee9062c
wscript(dedicated): fix indentation 2023-12-13 18:10:34 +03:00
nillerusr
7c863a351b wscript(win32): restore FORCE parameter for multiple references #322
This is using to override debug crt functions.
Does anyone actually use this?
2023-12-13 17:38:02 +03:00
nillerusr
8fcac9c164 wscript(win32): disable /FORCE linker option added by accident #322 2023-12-13 17:25:20 +03:00
Dmitry Tsarevich
97f6cdfbe2
dedicated: Fix build on Windows 2023-12-02 23:59:49 +03:00
nillerusr
7a3b3cd96f return accidentally commented out engine module( fixes #315 ) 2023-11-28 06:47:35 +03:00
nillerusr
90e2937b32 update waf, enable gccdeps and msvcdeps 2023-11-24 11:28:25 +03:00
nillerusr
23204fcc73 wscipt: fix cant find env cache togl 2023-11-08 22:06:10 +03:00
nillerusr
abb470a471 fix build scripts for workflow 2023-11-08 21:58:33 +03:00
nillerusr
ab527be41a wscript: target 64bit architecture by default 2023-11-08 21:44:30 +03:00
nillerusr
cd1c5bd397 fix build for latest musl 2023-11-08 13:26:46 +00:00
AruMoon
8f8c2556b7 Add new master server 2023-10-25 05:18:51 +05:00
nillerusr
b8558de63e fix crash in some cases 2023-10-23 19:52:35 +03:00
nillerusr
047f8b1185 gameui: fix disconnect in video settings for multiplayer games 2023-10-08 02:40:43 +03:00
nillerusr
035861bf52 disable new/mallloc override on non-windows platforms( #299 ) 2023-10-08 00:50:14 +03:00
nillerusr
a7096679aa
Merge pull request #301 from tyabus/vguidrawtree
engine: Fixed vgui_drawtree on 64 bit engine
2023-10-07 22:09:19 +03:00
tyabus
1f3f05d14a engine: Fixed vgui_drawtree on 64 bit engine 2023-10-07 20:23:37 +06:00
nillerusr
c444095293 fix macOS build again 2023-10-07 04:40:28 +03:00
nillerusr
57f6bf6eea fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
nillerusr
2636f1a66d fix macos build( maybe? #296 ) 2023-10-06 03:33:45 +03:00
nillerusr
e7addfc9ad materialsystem: fix color correction on non-windows systems( fixes #137 , #295 related ) 2023-10-06 04:19:51 +03:00
nillerusr
6447101546 Restore tslist for trace info( fix #295 ) 2023-10-05 19:36:24 +03:00
nillerusr
efeda62add fix crash on game close when demo recording 2023-10-04 22:22:31 +03:00
nillerusr
b7bd94c52e cstrike: fix uninitialized pointers in hud 2023-08-23 23:42:08 +03:00
nillerusr
1d4f7fb2cc change touch editor colors 2023-08-22 11:47:19 +03:00
nillerusr
b5d6051d98 cstrike: optimize flashbang 2023-08-22 11:38:13 +03:00
nillerusr
b73f3b70fa cstrike: add autojump convar 2023-08-22 11:11:39 +03:00
nillerusr
2d3f31d37e android: reset vsync after minimizing window 2023-08-18 15:40:38 +03:00
nillerusr
5ea9937457 android: fix black screen after minimizing window in materialsystem queue mode 2023-08-18 13:49:07 +03:00
nillerusr
601cfff164 game: fix touch transparency mode for cut scenes 2023-08-17 15:59:47 +03:00
nillerusr
4f10928299 inputsystem: fix UB in touch events callback, make touch more responsive 2023-08-17 14:31:43 +03:00
nillerusr
02a3c641a6 engine: fix loading static prop lump version 7 2023-08-15 16:47:35 +03:00
nillerusr
7f267853f4 vtf: fix vtf loading for windows arm( and for other platforms ) 2023-08-14 18:26:28 +03:00
nillerusr
3d0025b594 vtf: fix vtf header padding 2023-08-14 16:33:34 +03:00
nillerusr
b6cb0c2696 game: fix UB when reading mapcycle 2023-08-04 14:55:13 +03:00
nillerusr
8acf608b4d engine: optimize traces 2023-08-04 13:57:30 +03:00
nillerusr
0235b1ed4d vstdlib: remove old shitty osversion 2023-06-03 22:13:55 +03:00
nillerusr
226d22b896 waf: don't install some shared libraries when building sdk only 2023-05-24 16:46:25 +00:00
nillerusr
8b1be47f4d scripts: fix vpc_parser errror 2023-05-24 00:46:37 +03:00
nillerusr
ed901ead1a move stub steam api from thirdparty submodule 2023-05-23 22:32:30 +00:00
nillerusr
a6c26f4271 replace stlport with gnustl 2023-05-17 16:06:34 +00:00
nillerusr
523f4e9eaa vgui_controls: fix unitialized variable 2023-05-05 19:17:06 +03:00
nillerusr
697a9f34f9
Merge pull request #248 from nillerusr/mathlib-optimize
Mathlib optimize
2023-05-05 16:17:29 +00:00
nillerusr
3b1b08fd93 win32: fix sdl2 install path 2023-05-05 19:14:50 +03:00
nillerusr
271c9993da hl2: fix random crash when combine throws a can 2023-04-30 17:03:03 +03:00
nillerusr
1a584655d9
Merge pull request #244 from SanyaSho/dev/largeaddressaware
wscript: use "/LARGEADDRESSAWARE" on windows
2023-04-29 14:28:57 +00:00
nillerusr
965ef97212 togl/togles: set D3DMATRIX alignment to 16 2023-04-29 15:34:11 +03:00
SanyaSho
30f1e02cda wscript: use "/LARGEADDRESSAWARE" on windows 2023-04-28 19:45:47 +03:00
nillerusr
657f59ada3 materialsystem: set allocator alignment 16( fixes crash in release build ) 2023-04-26 23:43:04 +03:00
nillerusr
e3edbc2d96 mathlib: make Gain and Bias inline 2023-04-26 22:33:20 +03:00
nillerusr
7ceba77616 WIP: move vmatrix functions to header and inline them 2023-04-26 19:56:15 +00:00
nillerusr
823e437005 wscript(android,windows): add sdl2 to installation path 2023-04-26 22:30:28 +03:00
nillerusr
a63138347b disable fortify-source headers 2023-04-25 15:08:19 +00:00
nillerusr
852f4052be fix idiotic libs problems again 2023-04-25 01:18:15 +03:00
nillerusr
38fdbf18c2 fix musl-idiodic libsc problems 2023-04-25 00:40:23 +00:00
nillerusr
d9eacc4db7
Merge pull request #242 from nillerusr/musl-port
Musl port
2023-04-24 20:28:56 +00:00
nillerusr
54c339bdc0 update README.md 2023-04-24 23:23:09 +00:00
nillerusr
699271f212 WIP: musl port 2023-04-24 22:39:09 +00:00
nillerusr
ba695d2092 fix steam dick font loading 2023-04-24 22:04:29 +00:00
nillerusr
f2fa241ae6 add macos workflow, fix filesystem_async max thread count 2023-04-24 18:54:23 +00:00
nillerusr
231c1e16b2
Merge pull request #170 from halotroop2288/patch-1
Create tasks.json
2023-04-24 12:39:04 +00:00
nillerusr
1ccbe2bbb6 unitests: add mathlib test 2023-04-23 23:45:09 +03:00
nillerusr
7d00b0404f update ivp submodule 2023-04-21 01:52:04 +03:00
nillerusr
89af23bdfb finally fix fucking ragdolls 2023-04-18 23:48:15 +00:00
nillerusr
99cad5f7d1 update ivp submodule 2023-04-18 21:53:37 +00:00
nillerusr
d719a18fa7 engine: fix black screen in changelevel 2023-04-09 09:44:41 +03:00
nillerusr
e392686d3c
Merge pull request #230 from SanyaSho/patch/null-sprite-crash
Add missing NULL check from original MP branch
2023-04-08 18:12:22 +03:00
SanyaSho
d23ae89574 game: add another NULL check for CEngineSprite::GetMaterial 2023-04-08 15:35:41 +03:00
nillerusr
f3b17b77e5 update workflows 2023-04-08 13:40:33 +03:00
nillerusr
3fcf986853 unittests: don't use ASAN_POISON_MEMORY_REGION with gcc 2023-04-07 15:19:35 +03:00
nillerusr
b2d168c701 scripts: remove useless deps from installation 2023-04-07 15:03:12 +03:00
nillerusr
92028d4e80 tier1: fix possible unsafe read in lzss SafeUncompress, make tests pass under asan 2023-04-07 14:59:36 +03:00
nillerusr
4f063c4053 unittests: fix library loading 2023-04-07 13:47:43 +03:00
nillerusr
dcdcf6b733 togles: don't use alpha channel in dxt1 decompression for textures without it 2023-04-06 14:36:14 +03:00
nillerusr
ceda7d8ad0 update workflows 2023-04-06 02:12:59 +03:00
nillerusr
f1de24b0b2 engine: fix bsp21 loading 2023-04-04 23:22:06 +03:00
nillerusr
d56e855742
Merge pull request #208 from tyabus/multirun
launcher: multirun should work on POSIX now
2023-03-18 17:06:47 +03:00
tyabus
46fc2b7090 launcher: don't grab/release mutex if multirun is enabled 2023-03-13 17:47:44 +06:00
nillerusr
e998499068
Merge pull request #211 from tyabus/hibernation
engine: restore sv_hibernate_when_empty cvar
2023-03-13 10:09:47 +03:00
tyabus
4e87659a1d engine: restore sv_hibernate_when_empty 2023-03-12 21:17:49 +06:00
nillerusr
9008da4f43
fix arm64 build on non-android platforma 2023-03-11 23:51:59 +03:00
nillerusr
5e6e7503bb
Merge pull request #209 from AruMoon/fix-angles
fix spectator free mode wrong angles
2023-03-05 04:36:20 +03:00
AruMoon
c0b63d602e fix spectator free mode wrong angles 2023-03-05 00:44:17 +05:00
tyabus
88418ebb4d launcher: multirun should work on POSIX now 2023-03-04 12:59:02 +06:00
nillerusr
db6a9839fe engine: fix windows build( windows must die ) 2023-02-20 22:02:41 +03:00
nillerusr
c970f28804 engine: fix Map_IsValid for mapcycle 2023-02-20 21:03:47 +03:00
nillerusr
d06435a8bc
Merge pull request #202 from AruMoon/fix-spec_goto-crash
Fix spec_goto old crash
2023-02-20 20:18:22 +03:00
nillerusr
6a8da7084b engine: add -nobackgroundlevel command-line argument 2023-02-20 20:07:23 +03:00
nillerusr
9075ccd9e4 engine: don't check sv_lan value in masterserver requests when DEDICATED is defined 2023-02-19 15:18:49 +03:00
tyabus
6e7915b6c3 Fix spec_goto old crash 2023-02-18 19:40:25 +05:00
nillerusr
5198d808fa datacache: disable async mode 2023-02-17 12:42:56 +03:00
nillerusr
1e3389c70d gameui: fix linux build issue 2023-02-17 03:38:59 +03:00
nillerusr
e84ad80c46 add -g option for android by default 2023-02-17 03:16:45 +03:00
nillerusr
30a97f855e gameui: fix console size on android 2023-02-17 02:41:53 +03:00
nillerusr
1d39be1a97 engine: again fix static prop lump version 10 loading 2023-02-17 01:41:55 +03:00
nillerusr
92a1eae995 android: add extras vpk to PLATFORM path search 2023-02-16 23:15:01 +03:00
nillerusr
cc7541f132 change PROTOCOL_VERSION to 25 2023-02-16 22:47:32 +03:00
nillerusr
9919f7ee95 engine: fix static prop lump version 10 loading 2023-02-16 18:44:33 +03:00
nillerusr
c7056b1aa4
Update README.md 2023-02-16 14:35:51 +03:00
nillerusr
ec3ab23a0e
Merge pull request #198 from nillerusr/serverbrowser
Serverbrowser support
2023-02-16 14:35:01 +03:00
nillerusr
2aa14bb24c restore threadtools and vstdlib from 12716fd commit 2023-02-16 17:32:26 +03:00
nillerusr
e4f5549cbd serverbrowser: copy gametype to map name in quicklist 2023-02-16 17:16:35 +03:00
nillerusr
e9af8c6876
Merge pull request #192 from steadyfield/tankfix
Fixed Mounted Gun Anims and Effects When Spawned by Users
2023-02-16 14:19:12 +03:00
nillerusr
e10f29854e engine(masterserver): fix servers duplication 2023-02-14 20:22:18 +03:00
nillerusr
c3417ca08d engine: fix cmdrate/updaterate values 2023-02-13 00:27:40 +03:00
nillerusr
0fda062e8e tier0: fix windows build 2023-02-11 20:39:55 +03:00
nillerusr
67ef35bb78 engine(masterserver): typo fix 2023-02-11 20:34:27 +03:00
nillerusr
c48da00b92 tier0: disable vprof by default 2023-02-11 20:32:11 +03:00
nillerusr
2b2ca63b48 serverbrowser: rewrite according my expectations 2023-02-11 19:39:01 +03:00
nillerusr
efbcaf7820 engine(masterserver): add master request timeout 2023-02-11 19:36:39 +03:00
nillerusr
dda12fcec6 engine(masterserver): add additional masterserver, implement setmaster command 2023-02-11 19:17:57 +03:00
nillerusr
70cc94bd01 engine(masterserver): fix latency calculation 2023-02-11 15:57:06 +03:00
nillerusr
bca8a497ad engine: set net_usesocketsforloopback 0 by default( 1 breaks singleplayer mode ) 2023-02-11 15:56:06 +03:00
nillerusr
12716fd07f engine(masterserver): Add sequence for requesting server info, implement StopRefresh and use it on timeout 2023-02-10 22:45:36 +03:00
steadyfield
474df720e7
Fixed Mounted Gun Anims and Effects When Spawned by Users
Fixed mounted gun anims and effects when spawned by .cfg user scripts.
2023-02-08 09:05:10 +08:00
nillerusr
746aa8b1cc wscript: fix arm build 2023-02-07 02:11:36 +03:00
nillerusr
0ffcbff303 materialsystem: fix rendering bugs with togl 2023-02-07 02:05:00 +03:00
nillerusr
cf467ff7c8
Merge pull request #191 from AruMoon/tweak/unlock-tickrate
Unlock tickrate
2023-02-06 15:36:20 +03:00
AruMoon
591534e7e4 Unlock tickrate 2023-02-04 10:46:31 +00:00
nillerusr
6428e90fa2 fix dedicated build caused by previous commit 2023-02-03 03:40:57 +03:00
nillerusr
3345902612 togl: fix MacOS build( fixes #187 ) 2023-02-03 02:27:22 +03:00
nillerusr
a08b6ae7bf engine: update server info reply 2023-01-30 22:19:08 +03:00
nillerusr
64f7bf9f96 vgui_controls: fix SetParent function 2023-01-29 21:48:36 +03:00
nillerusr
c4b93b30d7 WIP(serverbrowser): update IServersInfo interface 2023-01-29 20:57:04 +03:00
nillerusr
41aa50e66e WIP: Begin rewriting serverbrowser 2023-01-29 19:26:04 +03:00
nillerusr
9586dc98e4
Merge pull request #186 from nillerusr/win64
Win64
2023-01-28 21:37:41 +03:00
nillerusr
548be38a0b engine: restore checksum check 2023-01-28 05:37:40 +03:00
nillerusr
0df7838ee1 WIP: initial masterserver client implementation 2023-01-28 05:29:26 +03:00
nillerusr
17ff01c7ab
Update README.md 2023-01-24 20:30:17 +03:00
HappyDOGE
c69afba381 Merge branch 'master' into win64 2023-01-23 19:16:19 +03:00
Caroline Joy Bell
88cf25ff80
Update tasks.json 2023-01-16 07:54:17 -08:00
HappyDOGE
bfb5b44d38 win64: misc pointer truncation fixes 2023-01-16 11:56:05 +03:00
Er2
f735e7a036
Fix HTML MOTD (#174) 2023-01-14 20:47:16 +03:00
nillerusr
a15db00bc0 materialsystem: threaded optimizations, fix mat_queue_mode on some android devices 2023-01-14 15:53:33 +03:00
Caroline Joy Bell
de32c758c1
Update tasks.json
Thought I already did this
2023-01-13 21:02:02 -08:00
Caroline Joy Bell
fed2719657
Merge branch 'nillerusr:master' into patch-1 2023-01-13 08:09:22 -08:00
Caroline Joy Bell
d7a2277804
Update tasks.json 2023-01-13 08:00:04 -08:00
Caroline Joy Bell
ecfe257da2
Update tasks.json 2023-01-13 07:50:03 -08:00
Caroline Joy Bell
02c60cf2c7
Update tasks.json
Adding commands for Android build on Windows and macOS just in case it's now supported. This will just result in an error if it's not supported anyway.
2023-01-12 21:38:45 -08:00
Caroline Joy Bell
ef9f4b2965
Update tasks.json
Adds macOS-specific commands
2023-01-12 21:34:29 -08:00
Caroline Joy Bell
edb08661f2
Update tasks.json
Addresses some comments by @exstrim401.
These changes were made through GitHub's editor, they have not been tested.
2023-01-12 21:15:42 -08:00
nillerusr
3458c36d5a datacache: enable async mode(was disabled in TF2 branch, lol?) 2023-01-13 01:51:19 +03:00
nillerusr
3d43e9fe3a togles: optimize PBO usage 2023-01-12 20:48:13 +03:00
Caroline Joy Bell
b6de5bb712
Create tasks.json
Enables Visual Studio code integration with Waf for configure and build.
2023-01-09 08:57:09 -08:00
exstrim401
e26b40d889
Basic Steam Dick support (#166)
Without gamepadui library
2023-01-08 15:38:24 +03:00
nillerusr
f63849bb34 vtf: fix cubemap loading for vtf versions less than 7.5 2023-01-02 16:39:44 +03:00
nillerusr
7ca36e7b43 launcher(android): fix crashhandler initialization 2022-12-31 19:14:30 +03:00
LegendGuard
44fef251c5
Add forgotten VTF 7.5 support (#160)
VTF 7.5 support was added some time ago, the issue #83 was solved. 
This is important for making artists, mappers and modelers know.
2022-12-29 17:31:44 +03:00
nillerusr
be3d0e301f
Update README.md 2022-12-19 00:37:13 +03:00
nillerusr
c44ae6211c restore MAXSTUDIOBONES value 2022-12-18 20:24:28 +03:00
nillerusr
4f4e74273a
sse2neon: typo fix 2022-12-17 19:55:22 +03:00
nillerusr
892fc662e4
sse2neon: fix armhf build( fixes #157 ) 2022-12-17 18:27:04 +03:00
nillerusr
bc909e9f96 windows(amd64): fix EHANDLE size( fixes saverestore ) 2022-12-17 12:21:22 +03:00
nillerusr
ff2211f0ad windows: fix(workaround) illegal instruction in release build 2022-12-17 10:14:49 +03:00
nillerusr
af8c358ce9 windows: fix dedicated build 2022-12-16 19:47:53 +03:00
nillerusr
8404418202 windows: add workflows for amd64 target architecture 2022-12-16 19:23:23 +03:00
nillerusr
eff77f0a0a windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
exstrim401
9bca259e0f
Make net_usesocketsforloopback 1 by default (#153)
Fixes connection to localhost server on macOS
2022-12-05 19:23:43 +03:00
nillerusr
8c0f758a57 bsp: change MAX_MAP_DISPINFO value to 4096 2022-12-02 21:45:33 +03:00
nillerusr
26184742eb update ivp submodule 2022-11-30 16:00:03 +03:00
nillerusr
729ac111af engine: add bsp v21 support, add StaticPropLump_t v7-v11 support 2022-11-30 15:58:19 +03:00
nillerusr
20f5783225 vtf: fix cubemap loading 2022-11-30 14:07:51 +03:00
nillerusr
d2b202836d add MDL version 49 support 2022-11-29 18:49:29 +03:00
exstrim401
2fb712af66
Fix macOS build (#146)
* Fix macOS build
* Fix *BSD build
* Add missing *BSD include
2022-11-27 16:48:27 +03:00
Er2
53bd92f7a8
BSD: Add support (#140)
* BSD: Add support

* BSD: other fixes

There is still a bug when vgui haven't got text, maybe because of resources.

Also there is bug where when trying to start new game caption names shows wrong.

* BSD: Debugging

* BSD: modify preprocessor and fix windows

* BSD: Remove debugging and fix labels in gameui

* BSD: Remove disabling some DX9 commands

* BSD: Remove -g flag
2022-11-24 22:04:29 +03:00
exstrim401
807eaae850
Pretend macOS to be Linux in KeyValues (#145)
Workaround for FL_Load_Glyph error
2022-11-24 20:29:11 +03:00
exstrim401
a1c4e27718
Don't use objcopy for macOS build (#143)
* Don't use objcopy for macOS build

* Add -x option to strip on macOS
Without -x strip results in error for dylib
2022-11-21 21:18:35 +03:00
exstrim401
ad5790eee6 Don't use -march=native on macOS 2022-11-20 21:04:32 +03:00
nillerusr
c2cdd880bf
Merge pull request #142 from exstrim401/macos
macOS build support
2022-11-20 20:35:30 +03:00
exstrim401
d8580d59d2 Fix CreateThreadPool 2022-11-20 19:32:30 +02:00
exstrim401
54d76a1131 Move mm_hook to separate file 2022-11-20 16:47:32 +02:00
exstrim401
1f3b4583da macOS build support 2022-11-20 15:00:44 +02:00
nillerusr
cb0e405e0f
Merge pull request #133 from SanyaSho/master
string vulnerabilities
2022-11-20 11:41:02 +03:00
nillerusr
006f82528e
Merge pull request #135 from nillerusr/optimization
Optimization branch
2022-11-20 11:39:37 +03:00
nillerusr
80c9ef37d7 Add cflags/ldflags, SDL version to engine.log 2022-11-16 13:58:09 +03:00
nillerusr
dde72b675b update ivp submodule 2022-11-16 13:51:28 +03:00
nillerusr
de873d3fc3 engine: upgrade benchmark 2022-11-16 13:51:03 +03:00
nillerusr
db3062c60b WIP: fix some memaccess-class warnings 2022-11-16 13:28:39 +03:00
nillerusr
8fbc002a37 Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
SanyaSho
e368f3e9a6 game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
nillerusr
ba90de20d9 game/server: fix particle transition from trigger_vphysics_motion 2022-10-31 19:59:10 +03:00
nillerusr
3a7d4319d6 utils/vtex: fix windows build ( fixes #125 ) 2022-10-24 03:59:43 +03:00
nillerusr
b9a21f26ba game/client(android): view optimization 2022-10-17 00:01:23 +03:00
nillerusr
cf44c39aaf video: add initial implementation for video_bink 2022-10-13 17:55:10 +03:00
nillerusr
2f15ebbfb8 wscript: add videoservices 2022-10-13 17:47:27 +03:00
nillerusr
bca0ae8c59 engine/audio: fix build 2022-10-12 05:31:18 +03:00
nillerusr
a68d5d8633 engine: move engine/audio/public to public/ directory 2022-10-12 03:34:30 +03:00
nillerusr
091b49e29c togl/togles: fix PBO usage 2022-10-08 22:15:17 +03:00
nillerusr
e5eaf0fa9e tier1: rewrite Sys_LoadModule 2022-10-08 22:14:26 +03:00
nillerusr
653e08bce4 game(client): make touch more transparent in cutscenes 2022-10-06 00:24:18 +03:00
nillerusr
d4e0a8108b game(client): fix particles problems on 64bit systems 2022-10-04 05:43:22 +03:00
nillerusr
5c5d990c87 game(client): fix touch drawing problems 2022-10-04 05:42:38 +03:00
nillerusr
5ab75bf9ef togl/togles: fpermissive fixes 2022-10-02 01:03:52 +03:00
nillerusr
7a26688494 togl/togles: use PBO for DYNAMIC textures 2022-10-02 00:58:57 +03:00
nillerusr
a269b89168 game(client): fix crash on linux/window in touch, fix memory leak in touch 2022-09-22 22:37:30 +03:00
nillerusr
5af39f3d0d fix windows build 2022-09-20 18:17:55 +03:00
nillerusr
3f5ebfbde3 game(client): fix back button in touch 2022-09-19 17:54:09 +03:00
nillerusr
4ace9f8030 game(client): fix touch drawing problems again, fix some fonts on android 2022-09-18 19:54:29 +03:00
nillerusr
9c4ace30c3 game(client): fix touch drawing problems 2022-09-18 18:47:19 +03:00
nillerusr
a7611c481e game(client): fix atlas generation for touch 2022-09-17 21:00:50 +03:00
nillerusr
d2f789853d vtex(android): fix build 2022-09-17 18:41:25 +03:00
nillerusr
5e9ce905f7 tier1(android): add error message for library loading from mod apk 2022-09-17 18:27:50 +03:00
nillerusr
2dca8fd6c7 launcher_main: automatically set LD_LIBRARY_PATH on launch 2022-09-17 18:26:41 +03:00
nillerusr
54f174d262 modify original vtex and add png support for it 2022-09-17 18:25:20 +03:00
nillerusr
3daa537791 game(client): fix touch drawing again bruh 2022-09-17 16:42:45 +03:00
nillerusr
5a28ccec8c game(client): fix touch drawing 2022-09-17 15:57:17 +03:00
nillerusr
b1a3eafbe6 android: fix crashhandler 2022-09-17 03:01:26 +03:00
nillerusr
8a7e28d38d game(client): fix touch editor 2022-09-16 19:00:32 +03:00
nillerusr
f07ba797c5 game(client): optimize touch drawing 2022-09-16 02:41:03 +03:00
nillerusr
bf860c87c6 update lib submodule 2022-09-13 00:43:52 +03:00
nillerusr
5912845f29 engine: fix audio language setting 2022-09-10 03:30:28 +03:00
nillerusr
09924b7998 game(android): add custom chat 2022-09-08 21:23:06 +03:00
nillerusr
93c71cb74a togles: fix alpha test on some GPUs( fixes #119 ) 2022-09-08 20:41:35 +03:00
nillerusr
efc1fc2a9b add -fvisibility=hidden for gcc 2022-09-05 19:33:23 +03:00
nillerusr
3e19d26a72 add additional logging information 2022-09-05 12:54:41 +03:00
nillerusr
f11087b83a game(hl1): fix bigmomma decal 2022-09-05 01:17:02 +03:00
nillerusr
4c49154dc0 togles: fix GL_QCOM_alpha_test extension detection 2022-09-03 02:52:33 +03:00
nillerusr
c91e68975b game(hl1): fix SetBoneController 2022-09-03 02:51:56 +03:00
nillerusr
216bbf1baa game(hl1): fix gibbing 2022-08-31 18:23:22 +03:00
nillerusr
fafc3554a5 game(hl1): fix UTIL_DropToFloor 2022-08-31 18:22:56 +03:00
nillerusr
1fe1d7b419 use threaded bone setup by default 2022-08-31 18:19:52 +03:00
nillerusr
32c57a8a49 game(hl1): fix stupid mp5 recoil 2022-08-23 18:17:31 +03:00
nillerusr
2cb00530c7 game(hl1): fix use after scope 2022-08-23 17:33:12 +03:00
nillerusr
e11a21ea19 public: fix misalignment in Studio_AnimPosition 2022-08-23 17:32:37 +03:00
nillerusr
3dbe2cdd32 hl1: make pushable rotatable 2022-08-23 03:21:46 +03:00
nillerusr
faca1ab142 game(hl1): fix apache,can bbox, fix DROP_TO_FLOOR, fix barnacle 2022-08-21 02:56:36 +03:00
nillerusr
3b153bc9c3 fix day of defeat build 2022-08-21 02:12:18 +03:00
nillerusr
1f0ae521d6
Merge pull request #112 from SanyaSho/fixes
Fixes (x2)
2022-08-20 00:05:05 +03:00
SanyaSho
c41148b9dd game: disable text on buttons by default 2022-08-19 23:43:31 +03:00
nillerusr
40c4f2b96f Update ivp submodule 2022-08-19 23:31:05 +03:00
nillerusr
a16123e4be fixed some unitialized variables 2022-08-19 23:27:37 +03:00
nillerusr
0a66367243 tslist: add asserts for tests 2022-08-19 23:21:37 +03:00
nillerusr
c909de8faf use HAVE_* macros for dependencies 2022-08-19 23:19:53 +03:00
SanyaSho
53ed9e3bd8 Revert "game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442)"
This reverts commit 2e969d3890.
2022-08-19 23:00:06 +03:00
nillerusr
0d48bf354a unittests: add tslist tests to tier1test 2022-08-17 14:28:41 +03:00
nillerusr
dd1dc186f9 unittests: fix utlstringtest for windows 2022-08-17 13:46:41 +03:00
nillerusr
c0cbc669bc scripts: fix tests 2022-08-17 13:39:51 +03:00
nillerusr
45d33c6b97 tier1: fix commandbuffer unitialized boolean 2022-08-17 13:35:55 +03:00
nillerusr
8b6ad0d342 workflows: add tests.yml 2022-08-17 12:54:11 +03:00
nillerusr
9aa0ecab6a add wscripts for unittests 2022-08-17 11:12:27 +03:00
nillerusr
08e3444409 Delete needless unittests again 2022-08-17 11:03:31 +03:00
SanyaSho
c0472cccbf game: fix camera glitch with FOV 110 2022-08-17 02:45:02 +03:00
SanyaSho
9a03faec58 game: fix satchel/tripmine damage and damage radius cvars (hrgve/hl2dm-bugfix@d2aa89fc0f) 2022-08-16 18:41:34 +03:00
SanyaSho
8a366537e7 game: fix death icon in hl2mp (hrgve/hl2dm-bugfix@6f7337d3f2) 2022-08-16 18:28:28 +03:00
SanyaSho
27339449c0 game: rpg missle fixes (hrgve/hl2dm-bugfix@36de43ebc1) 2022-08-16 18:24:49 +03:00
SanyaSho
69b377495b game: update hud_flashlight.cpp (::yoba_Ukraine::) (ValveSoftware/source-sdk-2013#275) 2022-08-16 17:54:53 +03:00
SanyaSho
4838d9ee3f game: changed delay parameter for ent_fire (ValveSoftware/source-sdk-2013#300) 2022-08-16 17:50:12 +03:00
SanyaSho
42b528dec3 game: fixed a format string vulnerability in CDebugOverlay::Paint (ValveSoftware/source-sdk-2013#372) 2022-08-16 17:39:41 +03:00
SanyaSho
387d15521a game: fix typo in logical expression (ValveSoftware/source-sdk-2013#502) 2022-08-16 17:24:18 +03:00
SanyaSho
a0d8a59d58 game: touch customization and small update 2022-08-16 17:21:59 +03:00
SanyaSho
148035ce31 game: fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. (ValveSoftware/source-sdk-2013#362) 2022-08-16 17:21:59 +03:00
SanyaSho
21c54015a2 game: fixed infinite recursion by using incorrect key on value conversation. (ValveSoftware/source-sdk-2013#380) 2022-08-16 17:21:59 +03:00
SanyaSho
2e969d3890 game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442) 2022-08-16 17:21:59 +03:00
SanyaSho
81c354ee0d game: use gpGlobals->interval_per_tick instead of DEFAULT_TICK_INTERVAL (ValveSoftware/source-sdk-2013#515) 2022-08-16 17:05:58 +03:00
SanyaSho
047b3e3150 game: fix hl2mp slam (ValveSoftware/source-sdk-2013#532) 2022-08-16 17:04:26 +03:00
SanyaSho
68483bd0f6 game: fix linux soundscapes (ValveSoftware/source-sdk-2013#448) 2022-08-16 17:03:33 +03:00
nillerusr
d8f5cdfd3c Delete needless unittests 2022-08-16 15:08:46 +03:00
nillerusr
8ab4c90f54 update thirdparty submodule 2022-08-16 00:13:11 +03:00
nillerusr
872243be56 waifulib: fix configure with clang 2022-08-15 22:37:56 +03:00
nillerusr
c68b7af554 launcher(android): fix build problem 2022-08-15 22:35:36 +03:00
nillerusr
38fcc71c6e launcher(android): add crashhandler 2022-08-15 22:14:09 +03:00
nillerusr
41414854db launcher: move android.cpp -> android/main.cpp 2022-08-15 21:28:05 +03:00
LegendGuard
a87918565a
Add PBR support (#91)
* Add PBR support
* Fix physics props turning black
2022-08-10 17:41:01 +03:00
nillerusr
08073ae622 again boring misalignment fixes 2022-08-09 21:24:27 +03:00
nillerusr
c5607661f0 vgui_surfacelib(android): use fonts with chinese/japanese/korean support( fixes #104 ) 2022-08-05 22:40:06 +03:00
nillerusr
e852953d9d
Merge pull request #100 from SanyaSho/ent-create-crash-fix
small fixes
2022-08-04 19:10:52 +03:00
SanyaSho
448b353844 game: grenade trail fix 2022-08-04 17:01:54 +03:00
SanyaSho
b525e49d6f game: fix 357 crosshair in hl2mp 2022-08-04 16:58:02 +03:00
SanyaSho
31c5944b5e game: fix rpg laser sprite precache in hl2mp 2022-08-04 16:54:21 +03:00
SanyaSho
d958e12dbd game: set MAX_FOV value to 110 2022-08-04 16:48:47 +03:00
SanyaSho
6c42a04f8a game: fix env_sun sprite disappearing when you look at it 2022-08-04 16:47:14 +03:00
SanyaSho
38209fe326 fix game: don`t rotate viewmodels in zoom 2022-08-04 16:42:23 +03:00
SanyaSho
e8ffb402de game: quantum crouch fix 2022-08-04 16:30:30 +03:00
SanyaSho
e6901ffadf game: fix acid damage white flash bug 2022-08-04 16:29:21 +03:00
SanyaSho
ccf0357a51 game: restore dropship ability to shoot with rotsting gun 2022-08-04 16:27:21 +03:00
SanyaSho
d628a7ae80 game: restore combine elite soldiers ability to use alt-fire of SMG1 2022-08-04 16:17:51 +03:00
SanyaSho
5caf8adbd7 game: don`t rotate viewmodels in zoom 2022-08-04 15:53:29 +03:00
SanyaSho
e0db3b1a40 game: beta houndeye painsound fix 2022-08-04 15:36:04 +03:00
SanyaSho
e8f26b4401 game: fix NPC blink 2022-08-04 11:42:52 +03:00
SanyaSho
9779491774 game: fix previous commit 2022-08-04 00:48:42 +03:00
SanyaSho
29080d7649 game: apply https://developer.valvesoftware.com/wiki/Weapon_Respawn_Fix patch 2022-08-04 00:33:51 +03:00
SanyaSho
3b475331f2 gameui: don`t show FOVValueLabel if fov_desired cvar is not exists 2022-08-03 20:27:22 +03:00
SanyaSho
4ae9719b74 game: restore combine ability to play pain sounds 2022-08-03 17:34:05 +03:00
SanyaSho
0f7d9d029f game: fix ent_create crash if entity model is NULL 2022-08-03 17:19:43 +03:00
nillerusr
a9c5da7d69 materialsystem: unlock mat_picmip cvar again 2022-08-03 16:30:27 +03:00
SanyaSho
48aa042ee1
Fov cvar fix (#98)
* game: set fov_desired cvar max value to 110
* scripts: waifulib: change '4.9,9' to '4.9,21' in configure example
2022-08-03 16:22:17 +03:00
nillerusr
50ff9922a6 togles: use sampler objects by default 2022-08-03 16:21:23 +03:00
nillerusr
1aa326b7f2 appframework: use rawinput for android by default 2022-08-02 10:45:21 +03:00
nillerusr
79e83bb97f tier0: fix cpu freq on some arm cpu's 2022-08-01 04:30:44 +03:00
nillerusr
8200eda3ec
Merge pull request #95 from nillerusr/dedicated-build-fix
fix dedicated build
2022-08-01 01:41:56 +03:00
nillerusr
168e52e428 engine: fix windows dedicated build 2022-08-01 01:01:39 +03:00
nillerusr
d7ba172ece workflows: rename jobs names 2022-08-01 00:44:54 +03:00
nillerusr
60dcc89289 fix ubuntu build 2022-08-01 00:41:26 +03:00
nillerusr
c4ef0e90a4 fix dedicated build 2022-08-01 00:38:10 +03:00
nillerusr
000b2db0b7 engine: restore delta float decode/encode from 2007 branch 2022-07-31 20:11:48 +03:00
nillerusr
ba8fd2952f vphysics: fix velocity restore 2022-07-31 19:56:00 +03:00
nillerusr
661415174e workflows: change windows-2016 to windows-2019 2022-07-31 17:30:39 +03:00
nillerusr
97e7d4a870 game: fix integer division by zero in baseachievement( fixes #87 ) 2022-07-31 04:40:53 +03:00
nillerusr
7268663f24 game/client/portal: fix Polyhedron 2022-07-30 02:09:11 +03:00
nillerusr
9c2c7e3529 game/server: fix some Asan issues 2022-07-29 04:34:23 +03:00
nillerusr
d1ac11a5c7
Merge pull request #86 from HappyDOGE/windows
Windows mustdie
2022-07-28 20:38:50 +03:00
nillerusr
320e56643e update github workflow for windows build again 2022-07-28 20:28:41 +03:00
nillerusr
a1009570cc update github workflow for windows build 2022-07-28 20:24:05 +03:00
HappyDOGE
1a07841a0c remove legacy batch scripts 2022-07-28 19:49:42 +03:00
HappyDOGE
9dbdad3dc4 fix debug compile 2022-07-28 19:48:53 +03:00
HappyDOGE
062596c881 cast null to int in check for compatibility 2022-07-28 19:27:13 +03:00
HappyDOGE
84ed551ceb fix debug macros 2022-07-28 19:18:14 +03:00
HappyDOGE
66f8f4ba51 fix sdl copy command 2022-07-28 19:14:42 +03:00
HappyDOGE
91df08ed0f fix noexcept for new crt 2022-07-28 18:44:45 +03:00
HappyDOGE
9a095d6b4b fix opus error msg log 2022-07-28 18:34:48 +03:00
HappyDOGE
de84690884 fix opus 2022-07-28 18:32:42 +03:00
HappyDOGE
0aa1fe0b8d fix arm allignment 2022-07-28 17:48:44 +03:00
HappyDOGE
e2f577b5e2 fix placement new 2022-07-28 17:48:29 +03:00
HappyDOGE
786efaa9e8 use asm fastcopy only on i386 2022-07-28 17:42:21 +03:00
HappyDOGE
5206f38b9b update windows lib placement 2022-07-28 16:40:36 +03:00
HappyDOGE
991585bb98 Merge branch 'master' of https://github.com/nillerusr/source-engine into windows 2022-07-28 16:12:02 +03:00
HappyDOGE
90d76398ba fix no return in EditDestroyNotification 2022-07-28 16:02:15 +03:00
HappyDOGE
26f8862cac copy correct check 2022-07-28 15:39:35 +03:00
HappyDOGE
4464eef24d mark windows waf as complete 2022-07-28 15:28:43 +03:00
HappyDOGE
34efe20d10 fix compile time assert 2022-07-28 15:28:35 +03:00
nillerusr
88729be1cb
Merge pull request #84 from LegendaryGuard/patch-1
Add VTF 7.5 support in README
2022-07-28 15:10:26 +03:00
HappyDOGE
733dc35479 fix null comparison 2022-07-28 15:07:01 +03:00
LegendGuard
cf5d54c6c7
Add VTF 7.5 support in README
This is important for making artists, mappers and modelers know.
2022-07-28 14:05:21 +02:00
HappyDOGE
1c74b72cc1 update ivp submodule 2022-07-28 14:59:58 +03:00
HappyDOGE
4fc6661cb4 fix SDL 2022-07-28 14:58:51 +03:00
HappyDOGE
e5c944b72a Merge branch 'master' of https://github.com/nillerusr/source-engine into windows 2022-07-28 14:40:20 +03:00
nillerusr
eb78802b5d vtf: 7.5 version support ( fixes #83 ) 2022-07-28 14:32:38 +03:00
HappyDOGE
3faf6a69ac fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
nillerusr
6bc71d1491 fix buffer overflow in shader and closed captions 2022-07-27 18:29:48 +03:00
HappyDOGE
90cd6e0e15 Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
nillerusr
a53fff833f vphysics: increased g_MeshSize value( fixes some crashes in ep2 ), update ivp submodule 2022-07-27 04:00:21 +03:00
nillerusr
1dc309d1ed
Merge pull request #79 from WitherOrNot/master
fix sln generation
2022-07-26 23:23:21 +03:00
Wither OrNot
f384046eba fix sln generation 2022-07-26 13:03:48 -07:00
nillerusr
99e6aee472
add github workflow (#78) 2022-07-26 00:15:02 +03:00
nillerusr
447d80b76f vphysix: fix saverestore crash 2022-07-25 23:54:47 +03:00
nillerusr
4d628885b7
add discord server link to readme 2022-07-25 19:43:15 +03:00
nillerusr
8334f8a378
Update README.md 2022-07-25 19:39:10 +03:00
nillerusr
f266efa942 wscript: make opus optional( should help #69 ) 2022-07-25 19:20:14 +03:00
nillerusr
a26270cb57 materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 ) 2022-07-25 19:09:57 +03:00
nillerusr
5e1ed3bd26 togl/togles: fix flashlight problems 2022-07-25 17:10:10 +03:00
nillerusr
ae94aa060d game/client: fix C_BaseEntity prediction 2022-07-25 16:47:41 +03:00
nillerusr
c739b2c5bb dt_recv: replace long with int32 2022-07-21 21:14:15 +03:00
nillerusr
46fa635cb2 update ivp submodule 2022-07-19 02:10:14 +03:00
nillerusr
977db93cae engine: oops, forgot to add thinktracecounter.h 2022-07-14 00:00:54 +03:00
nillerusr
42f9ada917 Unlock mat_picmip cvar for values lower than -1 2022-07-12 16:19:13 +03:00
nillerusr
760dafae86 Move external libraries for android to separate repo 2022-07-09 23:23:41 +03:00
nillerusr
dc5774a698 add debug logger 2022-07-06 18:17:09 +03:00
nillerusr
b3ef8242db game: fix spin_none,spin_zaxis physgun interactions 2022-06-26 22:42:13 +03:00
nillerusr
bf0062066d engine: fix config executing 2022-06-22 19:11:55 +03:00
nillerusr
9a1ab79372 amd64: fix mempool, utlbuffer align 2022-06-21 22:15:14 +03:00
nillerusr
ddafaa790e game: fix compilation problems for clang 2022-06-20 14:17:53 +03:00
nillerusr
ff99055be1 android: remove some jni functions, use APP_LIB_PATH instead of APP_DATA_PATH 2022-06-19 17:42:55 +03:00
nillerusr
f8c6d23362 game/client: make font size proportional 2022-06-19 15:23:01 +03:00
nillerusr
791012ef95
Merge pull request #71 from nillerusr/64bits
64bits
2022-06-19 15:12:20 +03:00
nillerusr
2e7fa2dfc8 aarch64: fix android build 2022-06-19 15:07:41 +03:00
nillerusr
57bb27e443 engine: add spatialpartition from cs:go engine 2022-06-15 21:59:40 +03:00
nillerusr
b06620b8c9 fpersmissive fixes 2022-06-15 21:59:06 +03:00
nillerusr
29db778997 fix some AddressSanitizer issues 2022-06-14 13:16:08 +03:00
nillerusr
a0e05d885a amd64: fix model loading issues 2022-06-14 13:11:14 +03:00
nillerusr
94916a20ce vphysics: fix saverestore 2022-06-14 13:09:10 +03:00
nillerusr
b84ad64171 game/server: fix AI_TaskFailureCode_t size 2022-06-05 03:30:44 +03:00
nillerusr
363f4774f1 togl: replace long with int 2022-06-05 02:21:39 +03:00
nillerusr
d59e0ffa59 update ivp submodule 2022-06-05 01:53:59 +03:00
nillerusr
9ee21ecf90 amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
hymei
01413fdd71 arm64 : fix mempool align 2022-06-05 01:14:23 +03:00
hymei
fd38243b54 arm64 ptr size fix 2022-06-05 01:14:23 +03:00
hymei
fe2d89addb update ivp 2022-06-05 01:14:22 +03:00
hymei
f96a163cf8 arm64 : fix clang compile errors 2022-06-05 01:13:14 +03:00
hymei
3bc519aecf arm64 : fix vgui2 VPAMEL in messagemap 2022-06-05 01:13:13 +03:00
hymei
0499fde751 arm64 : intp fixes 2022-06-05 01:13:13 +03:00
hymei
df78eef85f osx : use freetype instead of deprecated carbon api 2022-06-05 01:13:13 +03:00
hymei
3291cdf978 osx : fix syscalls 2022-06-05 01:13:13 +03:00
hymei
c7308906d1 arm64 detect marcos 2022-06-05 01:13:12 +03:00
hymei
ff588a8810 osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
hymei
4e4039d756 arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
JusicP
edbe1baceb Fix Windows build with WAF 2022-03-19 14:40:11 +02:00
JusicP
b296444d0c Fix VPC scripts for VS2019 2022-02-03 18:18:12 +02:00
JusicP
38ad2399ed Fix an VPC error related to GUID for VS2019 project 2022-01-27 14:28:20 +02:00
JusicP
f24e68c845 remove valve p4 script from tier0 and vstdlib vpc 2022-01-13 18:43:31 +02:00
JusicP
879adbfcc0 Add some libs 2022-01-13 16:31:42 +02:00
JusicP
0b27896396 Fix built server copied to wrong folder 2022-01-13 16:22:33 +02:00
JusicP
5e27785d40 Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
1146 changed files with 35358 additions and 25288 deletions

112
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,112 @@
name: Build
on: [push, pull_request]
jobs:
build-linux-i386:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Build linux-i386
run: |
scripts/build-ubuntu-i386.sh
build-linux-amd64:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Build linux-amd64
run: |
scripts/build-ubuntu-amd64.sh
build-android-armv7a:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Build android-armv7a
run: |
scripts/build-android-armv7a.sh
build-windows-i386:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Build windows-i386
run: |
git submodule init && git submodule update
./waf.bat configure -T debug --32bits
./waf.bat build
build-windows-amd64:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Build windows-amd64
run: |
git submodule init && git submodule update
./waf.bat configure -T debug
./waf.bat build
build-dedicated-windows-i386:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Build dedicated windows-i386
run: |
git submodule init && git submodule update
./waf.bat configure -T debug -d
./waf.bat build
build-dedicated-windows-amd64:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Build dedicated windows-amd64
run: |
git submodule init && git submodule update
./waf.bat configure -T debug -d
./waf.bat build
build-dedicated-linux-i386:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Build dedicated linux-i386
run: |
scripts/build-ubuntu-i386.sh -d
build-dedicated-linux-amd64:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Build dedicated linux-amd64
run: |
scripts/build-ubuntu-amd64.sh -d
build-macos-amd64:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- name: Build macos-amd64
run: |
scripts/build-macos-amd64.sh
build-dedicated-macos-amd64:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- name: Build dedicated macos-amd64
run: |
scripts/build-macos-amd64.sh -d

59
.github/workflows/tests.yml vendored Normal file
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@ -0,0 +1,59 @@
name: Tests
on: [push, pull_request]
jobs:
tests-linux-i386:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Run tests linux-i386
run: |
scripts/tests-ubuntu-i386.sh
tests-linux-amd64:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Run tests linux-amd64
run: |
scripts/tests-ubuntu-amd64.sh
tests-macos-amd64:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- name: Run tests macos-amd64
run: |
scripts/tests-macos-amd64.sh
tests-windows-i386:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Run tests windows-i386
run: |
git submodule init && git submodule update
./waf.bat configure -T release --tests --prefix=out/ --32bits
./waf.bat install
cd out
$env:Path = "bin";
./unittest.exe
tests-windows-amd64:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Run tests windows-amd64
run: |
git submodule init && git submodule update
./waf.bat configure -T release --tests --prefix=out/
./waf.bat install
cd out
$env:Path = "bin";
./unittest.exe

31
.gitignore vendored
View File

@ -1,10 +1,39 @@
*.mak
*.mak.vpc_crc
*.vpc_crc
*.vpc.*
*.project
*obj_*
build/
.waf*
.lock-waf*
__pycache__
*.pyc
.vs/
Debug/
Debug_*/
Release/
Release_*/
*.tlog/
*.obj
*.pch
*.log
*.idb
*.pdb
*.rc
*.bin
*.vcxproj*
*.sln
*.dll*
*.exp
*.ilk
ValveETWProviderEvents.h
game/client/*/client.lib
game/server/*/server.lib
.DS_Store
build*/
.cache/
.ccache/
waf3*/
.vscode/
.depproj/
source-engine.sln

3
.gitmodules vendored
View File

@ -4,3 +4,6 @@
[submodule "ivp"]
path = ivp
url = https://github.com/nillerusr/source-physics
[submodule "lib"]
path = lib
url = https://github.com/nillerusr/source-engine-libs.git

64
.vscode/tasks.json vendored Normal file
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@ -0,0 +1,64 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "Configure Waf for Debug 32-bit",
"type": "shell",
"command": "./waf configure -T debug --prefix=build/out/",
"problemMatcher": [],
"windows": {
"command": "./waf.bat configure -T debug --prefix=build/out/"
},
"osx": {
"command": "python3 waf configure -T debug --prefix=build/out/"
}
},
{
"label": "Configure Waf for Debug 64-bit",
"type": "shell",
"command": "./waf configure -T debug --64bits --prefix=build/out/",
"problemMatcher": [],
"windows": {
"command": "./waf.bat configure -T debug --64bits --prefix=build/out/"
},
"osx": {
"command": "python3 waf configure -T debug --64bits --prefix=build/out/"
}
},
{
"label": "Configure Waf for Debug on Android (NDK r10e)",
"type": "shell",
"command": "./waf configure -T debug --android=armeabi-v7a-hard,4.9,21",
"problemMatcher": [],
"windows": {
"command": "./waf.bat configure -T debug --android=armeabi-v7a-hard,4.9,21"
},
"osx": {
"command": "python3 waf configure -T debug --android=armeabi-v7a-hard,4.9,21"
}
},
{
"label": "Build",
"type": "shell",
"command": "./waf install",
"problemMatcher": {
"base": "$gcc",
"fileLocation": ["relative", "${workspaceFolder}/build"]
},
"group": {
"kind": "build",
"isDefault": true
},
"windows": {
"command": "./waf.bat install",
"problemMatcher": {
"base": "$msCompile",
"fileLocation": ["relative", "${workspaceFolder}/build"]
}
},
"osx": {
"command": "python3 waf install"
}
}
]
}

View File

@ -1,36 +1,48 @@
# source-engine
# Source Engine
[![GitHub Actions Status](https://github.com/nillerusr/source-engine/actions/workflows/build.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/build.yml) [![GitHub Actions Status](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml)
Discord: [![Discord Server](https://img.shields.io/discord/672055862608658432.svg)](https://discord.gg/hZRB7WMgGw)
# Goals
* fixing bugs
* ~~NEON support~~
* DXVK support
* remove unnecessary dependencies
* Elbrus port
* ~~Arm(android) port~~
* improve performance
* ~~replace current buildsystem with waf~~
* rewrite achivement system( to work without steam )
* 64-bit support
Information from [wikipedia](https://wikipedia.org/wiki/Source_(game_engine)):
Source is a 3D game engine developed by Valve.
It debuted as the successor to GoldSrc with Half-Life: Source in June 2004,
followed by Counter-Strike: Source and Half-Life 2 later that year.
Source does not have a concise version numbering scheme; instead, it was released in incremental versions
Source code is based on TF2 2018 leak. Don't use it for commercial purposes.
This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book
# Features:
- Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
- Arm support( except windows )
- 64bit support
- Modern toolchains support
- Fixed many undefined behaviours
- Touch support( even on windows/linux/osx )
- VTF 7.5 support
- PBR support
- bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
- mdl v46-49 support
- Removed useless/unnecessary dependencies
- Achivement system working without steam
- Fixed many bugs
- Serverbrowser works without steam
# Current tasks
- Rewrite materialsystem for OpenGL render
- dxvk-native support
- Elbrus port
- Bink audio support( for video_bink )
# How to Build?
Clone repo and change directory:
```
git clone https://github.com/nillerusr/source-engine --recursive --depth 1
cd source-engine
```
On Linux:
- [Building instructions(EN)](https://github.com/nillerusr/source-engine/wiki/Source-Engine-(EN))
- [Building instructions(RU)](https://github.com/nillerusr/source-engine/wiki/Source-Engine-(RU))
dependencies:
fontconfig, freetype2, OpenAL, SDL2, libbz2, libcurl, libjpeg, libpng, zlib
```
./waf configure -T debug
./waf build
```
On Linux for Android(**Note: only Android NDK r10e is supported**):
```
export ANDROID_NDK=/path/to/ndk
./waf configure -T debug --android=armeabi-v7a,4.9,21
./waf build
```
On Windows/MacOS:
**TODO(WAF is not configured for Windows/MacOS. Use VPC as temporary solution)**
# Support me
BTC: `bc1qnjq92jj9uqjtafcx2zvnwd48q89hgtd6w8a6na`
ETH: `0x5d0D561146Ed758D266E59B56e85Af0b03ABAF46`
XMR: `48iXvX61MU24m5VGc77rXQYKmoww3dZh6hn7mEwDaLVTfGhyBKq2teoPpeBq6xvqj4itsGh6EzNTzBty6ZDDevApCFNpsJ`

View File

@ -28,14 +28,6 @@
#include "tier3/tier3.h"
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CVguiMatSysApp::CVguiMatSysApp()
{
}
//-----------------------------------------------------------------------------
// Create all singleton systems
//-----------------------------------------------------------------------------

View File

@ -631,8 +631,8 @@ void GLMDisplayInfo::Dump( int which )
{
SDLAPP_FUNC;
GLMPRINTF(("\n #%d: GLMDisplayInfo @ %08x, pixwidth=%d pixheight=%d",
which, (int)this, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
GLMPRINTF(("\n #%d: GLMDisplayInfo @ %p, pixwidth=%d pixheight=%d",
which, this, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
FOR_EACH_VEC( *m_modes, i )
{

View File

@ -206,7 +206,7 @@ GLMRendererInfo::GLMRendererInfo( GLMRendererInfoFields *info )
kCGLPFADoubleBuffer, kCGLPFANoRecovery, kCGLPFAAccelerated,
kCGLPFADepthSize, 0,
kCGLPFAColorSize, 32,
kCGLPFARendererID, info->m_rendererID,
kCGLPFARendererID, (unsigned int)info->m_rendererID,
0
};
@ -859,7 +859,7 @@ void GLMDisplayDB::PopulateRenderers( void )
{
// grab the OS version
long vMajor = 0; long vMinor = 0; long vMinorMinor = 0;
SInt32 vMajor = 0; SInt32 vMinor = 0; SInt32 vMinorMinor = 0;
OSStatus gestalt_err = 0;
gestalt_err = Gestalt(gestaltSystemVersionMajor, &vMajor);
@ -1374,7 +1374,7 @@ bool GLMDisplayDB::GetModeInfo( int rendererIndex, int displayIndex, int modeInd
{
int modeIndex=0;
number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayMode);
CFNumberGetValue(number, kCFNumberLongType, &modeIndex);
CFNumberGetValue(number, kCFNumberIntType, &modeIndex);
// grab the width and height, I am unclear on whether this is the displayed FB width or the display device width.
int screenWidth=0;
@ -1382,11 +1382,11 @@ bool GLMDisplayDB::GetModeInfo( int rendererIndex, int displayIndex, int modeInd
int refreshHz=0;
number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayWidth);
CFNumberGetValue(number, kCFNumberLongType, &screenWidth);
CFNumberGetValue(number, kCFNumberIntType, &screenWidth);
number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayHeight);
CFNumberGetValue(number, kCFNumberLongType, &screenHeight);
CFNumberGetValue(number, kCFNumberIntType, &screenHeight);
number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayRefreshRate);
CFNumberGetValue(number, kCFNumberLongType, &refreshHz);
CFNumberGetValue(number, kCFNumberIntType, &refreshHz);
GLMPRINTF(( "-D- GLMDisplayDB::GetModeInfo sees mode-index=%d, width=%d, height=%d on CGID %08x (display index %d on rendererindex %d)",
modeIndex,
@ -1574,7 +1574,7 @@ void GLMDisplayInfo::PopulateModes( void )
void GLMDisplayInfo::Dump( int which )
{
GLMPRINTF(("\n #%d: GLMDisplayInfo @ %08x, cg-id=%08x display-mask=%08x pixwidth=%d pixheight=%d", which, (int)this, m_info.m_cgDisplayID, m_info.m_glDisplayMask, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
GLMPRINTF(("\n #%d: GLMDisplayInfo @ %08x, cg-id=%08x display-mask=%08x pixwidth=%d pixheight=%d", which, (int)(intp)this, m_info.m_cgDisplayID, m_info.m_glDisplayMask, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
FOR_EACH_VEC( *m_modes, i )
{

View File

@ -14,7 +14,10 @@
#include "filesystem_init.h"
#include "tier1/convar.h"
#include "vstdlib/cvar.h"
#ifndef DEDICATED
#include "togl/rendermechanism.h"
#endif
// NOTE: This has to be the last file included! (turned off below, since this is included like a header)
#include "tier0/memdbgon.h"

View File

@ -19,7 +19,9 @@
#include "tier1/utllinkedlist.h"
#include "tier1/convar.h"
#ifdef TOGLES
#include <EGL/egl.h>
#endif
// NOTE: This has to be the last file included! (turned off below, since this is included like a header)
#include "tier0/memdbgon.h"
@ -34,8 +36,8 @@
#define GLMPRINTF(args)
#endif
#ifdef OSX
ConVar osx_rawinput_set_one_time( "osx_rawinput_set_one_time", "0", FCVAR_ARCHIVE|FCVAR_HIDDEN, "");
#if defined( OSX ) || defined( ANDROID )
ConVar rawinput_set_one_time( "rawinput_set_one_time", "0", FCVAR_ARCHIVE|FCVAR_HIDDEN, "");
#endif
ConVar gl_blit_halfx( "gl_blit_halfx", "0" );
@ -204,8 +206,6 @@ void *VoidFnPtrLookup_GlMgr(const char *fn, bool &okay, const bool bRequired, vo
{
retval = _glGetProcAddress(fn);
Msg("_glGetProcAddress(%s) = %x\n", fn, retval);
if( !retval && l_gles )
retval = dlsym( l_gles, fn );
}
@ -270,7 +270,7 @@ public:
// Get the next N events. The function returns the number of events that were filled into your array.
virtual int GetEvents( CCocoaEvent *pEvents, int nMaxEventsToReturn, bool debugEvents = false );
#ifdef LINUX
#if defined(LINUX) || defined(PLATFORM_BSD)
virtual int PeekAndRemoveKeyboardEvents( bool *pbEsc, bool *pbReturn, bool *pbSpace, bool debugEvent = false );
#endif
@ -404,6 +404,9 @@ private:
int m_MouseButtonDownX;
int m_MouseButtonDownY;
bool m_bResetVsync;
int m_nFramesToSkip;
double m_flPrevGLSwapWindowTime;
};
@ -584,6 +587,9 @@ InitReturnVal_t CSDLMgr::Init()
m_nWarpDelta = 0;
m_bRawInput = false;
m_nFramesToSkip = 0;
m_bResetVsync = false;
m_flPrevGLSwapWindowTime = 0.0f;
memset(m_pixelFormatAttribs, '\0', sizeof (m_pixelFormatAttribs));
@ -1004,7 +1010,7 @@ int CSDLMgr::GetEvents( CCocoaEvent *pEvents, int nMaxEventsToReturn, bool debug
return nToWrite;
}
#ifdef LINUX
#if defined(LINUX) || defined(PLATFORM_BSD)
int CSDLMgr::PeekAndRemoveKeyboardEvents( bool *pbEsc, bool *pbReturn, bool *pbSpace, bool debugEvent )
{
@ -1139,17 +1145,15 @@ void CSDLMgr::OnFrameRendered()
ConVarRef rawinput( "m_rawinput" );
#ifdef OSX
// We default raw input to on on Mac and set it one time for all users since
#if defined( OSX ) || defined( ANDROID )
// We default raw input to on on Mac/Android and set it one time for all users since
// it didn't used to be the default.
if ( !osx_rawinput_set_one_time.GetBool() )
if ( !rawinput_set_one_time.GetBool() )
{
osx_rawinput_set_one_time.SetValue( 1 );
rawinput_set_one_time.SetValue( 1 );
rawinput.SetValue( 1 );
}
#endif
m_bRawInput = !m_bCursorVisible && rawinput.IsValid() && rawinput.GetBool();
SDL_bool bWindowGrab = !m_bCursorVisible ? SDL_TRUE : SDL_FALSE;
@ -1433,7 +1437,20 @@ void CSDLMgr::ShowPixels( CShowPixelsParams *params )
m_flPrevGLSwapWindowTime = tm.GetDurationInProgress().GetMillisecondsF();
#ifdef ANDROID
// ADRENO GPU MOMENT, SKIP 5 FRAMES
if( m_bResetVsync )
{
if( m_nFramesToSkip <= 0 )
{
SDL_GL_SetSwapInterval(swapInterval);
m_bResetVsync = false;
}
else
m_nFramesToSkip--;
}
#endif
CheckGLError( __LINE__ );
}
#endif // DX_TO_GL_ABSTRACTION
@ -1889,6 +1906,7 @@ void CSDLMgr::PumpWindowsMessageLoop()
}
case SDL_WINDOWEVENT_FOCUS_GAINED:
{
m_bResetVsync = true; m_nFramesToSkip = 3;
m_bHasFocus = true;
SDL_ShowCursor( m_bCursorVisible ? 1 : 0 );
CCocoaEvent theEvent;
@ -2226,7 +2244,7 @@ GLMDisplayDB *CSDLMgr::GetDisplayDB( void )
}
#ifndef OSX
# include "glmdisplaydb_linuxwin.inl"
#include "glmdisplaydb_linuxwin.inl"
#endif

View File

@ -18,13 +18,27 @@ def build(bld):
source = [
'AppSystemGroup.cpp',
'../public/filesystem_init.cpp',
# 'vguimatsysapp.cpp' [$WIN32]
# 'winapp.cpp' [$WIN32]
'posixapp.cpp',# [$POSIX]
'sdlmgr.cpp'# [$SDL]
# 'glmrendererinfo_osx.mm' [$OSXALL]
]
if bld.env.SDL:
source += [
'sdlmgr.cpp'
]
if bld.env.DEST_OS == 'darwin' and bld.env.GL:
source += ['glmrendererinfo_osx.mm']
if bld.env.DEST_OS == 'win32':
source += [
'vguimatsysapp.cpp',
'winapp.cpp'
]
else:
source += [
'posixapp.cpp',# [$POSIX]
]
includes = [
'.',
'../public',
@ -36,6 +50,9 @@ def build(bld):
libs = []
if bld.env.DEST_OS == 'darwin':
libs += ['FOUNDATION', 'APPKIT', 'IOKIT']
bld.stlib(
source = source,
target = PROJECT_NAME,

View File

@ -88,14 +88,7 @@ namespace ImageLoader
Assert( IsFormatValidForConversion( imageFormat ) );
#if !defined( DX_TO_GL_ABSTRACTION ) && !defined( NO_X360_XDK )
if ( IsPC() )
{
// running as a win32 tool, data is in expected order
// for conversion code
return;
}
#ifdef _X360
// running on 360 and converting, input data must be x86 order
// swap to ensure conversion code gets valid data
XGENDIANTYPE xEndian;
@ -137,7 +130,7 @@ namespace ImageLoader
{
Assert( IsFormatValidForConversion( imageFormat ) );
#if !defined( DX_TO_GL_ABSTRACTION ) && !defined( NO_X360_XDK )
#ifdef _X360
// It would have been nice to use the 360 D3DFORMAT bit encodings, but the codes
// are different for win32, and this routine is used by a win32 library to
// manipulate 360 data, so there can be no reliance on D3DFORMAT bits
@ -201,7 +194,7 @@ namespace ImageLoader
{
Assert( IsFormatValidForConversion( imageFormat ) );
#if !defined( DX_TO_GL_ABSTRACTION ) && !defined( NO_X360_XDK )
#ifdef _X360
XGENDIANTYPE xEndian;
switch ( imageFormat )
{
@ -256,5 +249,4 @@ namespace ImageLoader
}
#endif
}
}

View File

@ -15,6 +15,8 @@ $Configuration
$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\win32\vs2005" [$WINDOWS]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\stb"
$PreprocessorDefinitions "$BASE;NO_X360_XDK;" [!$X360]
}
}

View File

@ -10,7 +10,6 @@
#include "bitmap/imageformat.h"
#include "basetypes.h"
#include "tier0/dbg.h"
#include <malloc.h>
#include <memory.h>
#include "mathlib/mathlib.h"
#include "mathlib/vector.h"
@ -829,7 +828,7 @@ bool ConvertToATIxN( const uint8 *src, ImageFormat srcImageFormat,
uint8 *dst, ImageFormat dstImageFormat,
int width, int height, int srcStride, int dstStride )
{
#if !defined( _X360 ) && !defined( POSIX )
#if 0
// from rgb(a) to ATIxN
if( srcStride != 0 || dstStride != 0 )
@ -878,7 +877,7 @@ bool ConvertToDXTLegacy( const uint8 *src, ImageFormat srcImageFormat,
uint8 *dst, ImageFormat dstImageFormat,
int width, int height, int srcStride, int dstStride )
{
#if !defined( _X360 ) && !defined( POSIX )
#if 0
// from rgb(a) to dxtN
if( srcStride != 0 || dstStride != 0 )
return false;

View File

@ -311,13 +311,16 @@ FloatBitMap_t *FloatBitMap_t::QuarterSize(void) const
FloatBitMap_t *newbm=new FloatBitMap_t(Width/2,Height/2);
for(int y=0;y<Height/2;y++)
{
for(int x=0;x<Width/2;x++)
{
for(int c=0;c<4;c++)
newbm->Pixel(x,y,c)=((Pixel(x*2,y*2,c)+Pixel(x*2+1,y*2,c)+
Pixel(x*2,y*2+1,c)+Pixel(x*2+1,y*2+1,c))/4);
}
return newbm;
}
return newbm;
}
FloatBitMap_t *FloatBitMap_t::QuarterSizeBlocky(void) const
@ -326,12 +329,14 @@ FloatBitMap_t *FloatBitMap_t::QuarterSizeBlocky(void) const
FloatBitMap_t *newbm=new FloatBitMap_t(Width/2,Height/2);
for(int y=0;y<Height/2;y++)
{
for(int x=0;x<Width/2;x++)
{
for(int c=0;c<4;c++)
newbm->Pixel(x,y,c)=Pixel(x*2,y*2,c);
}
return newbm;
}
return newbm;
}
Vector FloatBitMap_t::AverageColor(void)
@ -349,12 +354,15 @@ float FloatBitMap_t::BrightestColor(void)
{
float ret=0.0;
for(int y=0;y<Height;y++)
{
for(int x=0;x<Width;x++)
{
Vector v(Pixel(x,y,0),Pixel(x,y,1),Pixel(x,y,2));
ret=max(ret,v.Length());
}
return ret;
}
return ret;
}
template <class T> static inline void SWAP(T & a, T & b)
@ -394,6 +402,7 @@ void FloatBitMap_t::UnLogize(void)
void FloatBitMap_t::Clear(float r, float g, float b, float alpha)
{
for(int y=0;y<Height;y++)
{
for(int x=0;x<Width;x++)
{
Pixel(x,y,0)=r;
@ -401,6 +410,7 @@ void FloatBitMap_t::Clear(float r, float g, float b, float alpha)
Pixel(x,y,2)=b;
Pixel(x,y,3)=alpha;
}
}
}
void FloatBitMap_t::ScaleRGB(float scale_factor)
@ -418,68 +428,77 @@ static int dy[4]={-1,0,0,1};
void FloatBitMap_t::SmartPaste(FloatBitMap_t const &b, int xofs, int yofs, uint32 Flags)
{
// now, need to make Difference map
FloatBitMap_t DiffMap0(this);
FloatBitMap_t DiffMap1(this);
FloatBitMap_t DiffMap2(this);
FloatBitMap_t DiffMap3(this);
FloatBitMap_t *deltas[4]={&DiffMap0,&DiffMap1,&DiffMap2,&DiffMap3};
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
for(int c=0;c<3;c++)
// now, need to make Difference map
FloatBitMap_t DiffMap0(this);
FloatBitMap_t DiffMap1(this);
FloatBitMap_t DiffMap2(this);
FloatBitMap_t DiffMap3(this);
FloatBitMap_t *deltas[4] = { &DiffMap0, &DiffMap1, &DiffMap2, &DiffMap3};
for (int x = 0; x < Width; x++)
{
for (int y = 0; y < Height; y++)
{
for(int i=0;i<NDELTAS;i++)
for (int c = 0; c < 3; c++)
{
int x1=x+dx[i];
int y1=y+dy[i];
x1=MAX(0,x1);
x1=MIN(Width-1,x1);
y1=MAX(0,y1);
y1=MIN(Height-1,y1);
float dx1=Pixel(x,y,c)-Pixel(x1,y1,c);
deltas[i]->Pixel(x,y,c)=dx1;
for (int i = 0; i < NDELTAS; i++)
{
int x1 = x + dx[i];
int y1 = y + dy[i];
x1 = MAX(0, x1);
x1 = MIN(Width - 1, x1);
y1 = MAX(0, y1);
y1 = MIN(Height - 1, y1);
float dx1 = Pixel(x, y, c) - Pixel(x1, y1, c);
deltas[i]->Pixel(x, y, c) = dx1;
}
}
}
for(int x=1;x<b.Width-1;x++)
for(int y=1;y<b.Height-1;y++)
for(int c=0;c<3;c++)
}
for (int x = 1; x < b.Width - 1; x++)
{
for (int y = 1; y < b.Height - 1; y++)
{
for (int c = 0; c < 3; c++)
{
for (int i = 0; i < NDELTAS; i++)
{
for(int i=0;i<NDELTAS;i++)
float diff = b.Pixel(x, y, c) - b.Pixel(x + dx[i], y + dy[i], c);
deltas[i]->Pixel(x + xofs, y + yofs, c) = diff;
if (Flags & SPFLAGS_MAXGRADIENT)
{
float diff=b.Pixel(x,y,c)-b.Pixel(x+dx[i],y+dy[i],c);
deltas[i]->Pixel(x+xofs,y+yofs,c)=diff;
if (Flags & SPFLAGS_MAXGRADIENT)
{
float dx1=Pixel(x+xofs,y+yofs,c)-Pixel(x+dx[i]+xofs,y+dy[i]+yofs,c);
if (fabs(dx1)>fabs(diff))
deltas[i]->Pixel(x+xofs,y+yofs,c)=dx1;
}
float dx1 = Pixel(x + xofs, y + yofs, c) - Pixel(x + dx[i] + xofs, y + dy[i] + yofs, c);
if (fabs(dx1) > fabs(diff))
deltas[i]->Pixel(x + xofs, y + yofs, c) = dx1;
}
}
}
}
}
// now, calculate modifiability
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
{
float modify=0;
if (
(x>xofs+1) && (x<=xofs+b.Width-2) &&
(y>yofs+1) && (y<=yofs+b.Height-2))
modify=1;
Alpha(x,y)=modify;
}
// // now, force a fex pixels in center to be constant
// int midx=xofs+b.Width/2;
// int midy=yofs+b.Height/2;
// for(x=midx-10;x<midx+10;x++)
// for(int y=midy-10;y<midy+10;y++)
// {
// Alpha(x,y)=0;
// for(int c=0;c<3;c++)
// Pixel(x,y,c)=b.Pixel(x-xofs,y-yofs,c);
// }
Poisson(deltas,6000,Flags);
// now, calculate modifiability
for (int x = 0; x < Width; x++)
{
for (int y = 0; y < Height; y++)
{
float modify = 0;
if ( (x > xofs + 1) && (x <= xofs + b.Width - 2) &&
(y > yofs + 1) && (y <= yofs + b.Height - 2))
modify = 1;
Alpha(x, y) = modify;
}
}
// // now, force a fex pixels in center to be constant
// int midx=xofs+b.Width/2;
// int midy=yofs+b.Height/2;
// for(x=midx-10;x<midx+10;x++)
// for(int y=midy-10;y<midy+10;y++)
// {
// Alpha(x,y)=0;
// for(int c=0;c < 3;c++)
// Pixel(x,y,c)=b.Pixel(x-xofs,y-yofs,c);
// }
Poisson(deltas, 6000, Flags);
}
void FloatBitMap_t::ScaleGradients(void)
@ -489,57 +508,57 @@ void FloatBitMap_t::ScaleGradients(void)
FloatBitMap_t DiffMap1(this);
FloatBitMap_t DiffMap2(this);
FloatBitMap_t DiffMap3(this);
FloatBitMap_t *deltas[4]={&DiffMap0,&DiffMap1,&DiffMap2,&DiffMap3};
double gsum=0.0;
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
for(int c=0;c<3;c++)
FloatBitMap_t *deltas[4] = { &DiffMap0, &DiffMap1, &DiffMap2, &DiffMap3
};
double gsum = 0.0;
for (int x = 0; x < Width; x++)
for (int y = 0; y < Height; y++)
for (int c = 0; c < 3; c++)
{
for(int i=0;i<NDELTAS;i++)
for (int i = 0; i < NDELTAS; i++)
{
int x1=x+dx[i];
int y1=y+dy[i];
x1=MAX(0,x1);
x1=MIN(Width-1,x1);
y1=MAX(0,y1);
y1=MIN(Height-1,y1);
float dx1=Pixel(x,y,c)-Pixel(x1,y1,c);
deltas[i]->Pixel(x,y,c)=dx1;
gsum+=fabs(dx1);
int x1 = x + dx[i];
int y1 = y + dy[i];
x1 = MAX(0, x1);
x1 = MIN(Width - 1, x1);
y1 = MAX(0, y1);
y1 = MIN(Height - 1, y1);
float dx1 = Pixel(x, y, c) - Pixel(x1, y1, c);
deltas[i]->Pixel(x, y, c) = dx1;
gsum += fabs(dx1);
}
}
// now, reduce gradient changes
// float gavg=gsum/(Width*Height);
for (int x = 0; x < Width; x++)
for (int y = 0; y < Height; y++)
for (int c = 0; c < 3; c++)
{
for (int i = 0; i < NDELTAS; i++)
{
float norml = 1.1 *deltas[i]->Pixel(x, y, c);
// if (norml < 0.0)
// norml=-pow(-norml,1.2);
// else
// norml=pow(norml,1.2);
deltas[i]->Pixel(x, y, c) = norml;
}
}
// now, reduce gradient changes
// float gavg=gsum/(Width*Height);
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
for(int c=0;c<3;c++)
{
for(int i=0;i<NDELTAS;i++)
{
float norml=1.1*deltas[i]->Pixel(x,y,c);
// if (norml<0.0)
// norml=-pow(-norml,1.2);
// else
// norml=pow(norml,1.2);
deltas[i]->Pixel(x,y,c)=norml;
}
}
// now, calculate modifiability
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
{
float modify=0;
if (
(x>0) && (x<Width-1) &&
(y) && (y<Height-1))
{
modify=1;
Alpha(x,y)=modify;
}
}
// now, calculate modifiability
for (int x = 0; x < Width; x++)
for (int y = 0; y < Height; y++)
{
float modify = 0;
if ( (x > 0) && (x < Width - 1) &&
(y) && (y < Height - 1))
{
modify = 1;
Alpha(x, y) = modify;
}
}
Poisson(deltas,2200,0);
Poisson(deltas, 2200, 0);
}
@ -553,7 +572,9 @@ void FloatBitMap_t::MakeTileable(void)
// set each pixel=avg-pixel
FloatBitMap_t *cursrc=&rslta;
for(int x=1;x<Width-1;x++)
{
for(int y=1;y<Height-1;y++)
{
for(int c=0;c<3;c++)
{
DiffMapX.Pixel(x,y,c)=Pixel(x,y,c)-Pixel(x+1,y,c);
@ -586,7 +607,9 @@ void FloatBitMap_t::MakeTileable(void)
{
float error=0.0;
for(int x=1;x<Width-1;x++)
{
for(int y=1;y<Height-1;y++)
{
for(int c=0;c<3;c++)
{
float desiredx=DiffMapX.Pixel(x,y,c)+cursrc->Pixel(x+1,y,c);
@ -596,12 +619,16 @@ void FloatBitMap_t::MakeTileable(void)
error+=SQ(desired-cursrc->Pixel(x,y,c));
}
SWAP(cursrc,curdst);
}
}
}
// paste result
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
for(int c=0;c<3;c++)
Pixel(x,y,c)=curdst->Pixel(x,y,c);
}
}
}
@ -613,15 +640,18 @@ void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
for(y=0;y<Height;y++)
if (Alpha(minx,y))
break;
if (y!=Height)
break;
}
for(maxx=Width-1;maxx>=0;maxx--)
{
int y;
for(y=0;y<Height;y++)
if (Alpha(maxx,y))
break;
if (y!=Height)
break;
}
@ -631,6 +661,7 @@ void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
for(x=minx;x<=maxx;x++)
if (Alpha(x,miny))
break;
if (x<maxx)
break;
}
@ -640,6 +671,7 @@ void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
for(x=minx;x<=maxx;x++)
if (Alpha(x,maxy))
break;
if (x<maxx)
break;
}
@ -647,7 +679,7 @@ void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
int n_iters,
uint32 flags // SPF_xxx
uint32 flags // SPF_xxx
)
{
int minx,miny,maxx,maxy;
@ -666,9 +698,13 @@ void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
tmp->Poisson(lowdeltas,n_iters*4,flags);
// now, propagate results from tmp to us
for(int x=0;x<tmp->Width;x++)
{
for(int y=0;y<tmp->Height;y++)
{
for(int xi=0;xi<2;xi++)
{
for(int yi=0;yi<2;yi++)
{
if (Alpha(x*2+xi,y*2+yi))
{
for(int c=0;c<3;c++)
@ -683,6 +719,10 @@ void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
delete tmp;
for(int i=0;i<NDELTAS;i++)
delete lowdeltas[i];
}
}
}
}
}
FloatBitMap_t work1(this);
FloatBitMap_t work2(this);
@ -704,7 +744,7 @@ void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
for(int i=0;i<NDELTAS;i++)
desired+=deltas[i]->Pixel(x,y,c)+cursrc->Pixel(x+dx[i],y+dy[i],c);
desired*=(1.0/NDELTAS);
// desired=FLerp(Pixel(x,y,c),desired,Alpha(x,y));
// desired=FLerp(Pixel(x,y,c),desired,Alpha(x,y));
curdst->Pixel(x,y,c)=FLerp(cursrc->Pixel(x,y,c),desired,0.5);
error+=SQ(desired-cursrc->Pixel(x,y,c));
}

View File

@ -40,7 +40,7 @@ struct SSBumpCalculationContext // what each thread needs to see
};
static unsigned SSBumpCalculationThreadFN( void * ctx1 )
static uintp SSBumpCalculationThreadFN( void * ctx1 )
{
SSBumpCalculationContext *ctx = ( SSBumpCalculationContext * ) ctx1;

View File

@ -24,7 +24,7 @@ struct TBFCalculationContext
FloatBitMap_t *dest_bm;
};
static unsigned TBFCalculationThreadFN( void *ctx1 )
static uintp TBFCalculationThreadFN( void *ctx1 )
{
TBFCalculationContext *ctx = (TBFCalculationContext *) ctx1;
for(int y=ctx->min_y; y <= ctx->max_y; y++)

View File

@ -11,7 +11,6 @@
#include "bitmap/imageformat.h"
#include "basetypes.h"
#include "tier0/dbg.h"
#include <malloc.h>
#include <memory.h>
#include "nvtc.h"
#include "mathlib/mathlib.h"
@ -289,13 +288,11 @@ int GetNumMipMapLevels( int width, int height, int depth )
// Turn off warning about FOURCC formats below...
#pragma warning (disable:4063)
#ifdef DX_TO_GL_ABSTRACTION
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#endif //defined(MAKEFOURCC)
#endif
//-----------------------------------------------------------------------------
// convert back and forth from D3D format to ImageFormat, regardless of
// whether it's supported or not

View File

@ -8,7 +8,6 @@
#include "bitmap/imageformat.h"
#include "basetypes.h"
#include "tier0/dbg.h"
#include <malloc.h>
#include <memory.h>
#include "mathlib/mathlib.h"
#include "mathlib/vector.h"
@ -785,6 +784,50 @@ bool ResampleRGB323232F( const ResampleInfo_t& info )
return true;
}
bool ResampleRGBA32323232F( const ResampleInfo_t& info )
{
// HDRFIXME: This is some lame shit right here. (We need to get NICE working, etc, etc.)
// Make sure everything is power of two.
Assert( ( info.m_nSrcWidth & ( info.m_nSrcWidth - 1 ) ) == 0 );
Assert( ( info.m_nSrcHeight & ( info.m_nSrcHeight - 1 ) ) == 0 );
Assert( ( info.m_nDestWidth & ( info.m_nDestWidth - 1 ) ) == 0 );
Assert( ( info.m_nDestHeight & ( info.m_nDestHeight - 1 ) ) == 0 );
// Make sure that we aren't upscaling the image. . .we don't support that very well.
Assert( info.m_nSrcWidth >= info.m_nDestWidth );
Assert( info.m_nSrcHeight >= info.m_nDestHeight );
int nSampleWidth = info.m_nSrcWidth / info.m_nDestWidth;
int nSampleHeight = info.m_nSrcHeight / info.m_nDestHeight;
float *pSrc = ( float * )info.m_pSrc;
float *pDst = ( float * )info.m_pDest;
for( int y = 0; y < info.m_nDestHeight; y++ )
{
for( int x = 0; x < info.m_nDestWidth; x++ )
{
float accum[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
for( int nSampleY = 0; nSampleY < nSampleHeight; nSampleY++ )
{
for( int nSampleX = 0; nSampleX < nSampleWidth; nSampleX++ )
{
accum[0] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+0];
accum[1] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+1];
accum[2] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+2];
accum[3] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+3];
}
}
for( int i = 0; i < 4; i++ )
{
accum[i] /= ( nSampleWidth * nSampleHeight );
pDst[(x+y*info.m_nDestWidth)*4+i] = accum[i];
}
}
}
return true;
}
//-----------------------------------------------------------------------------
// Generates mipmap levels
//-----------------------------------------------------------------------------

View File

@ -7,7 +7,6 @@
#include <stdlib.h>
#include <stdio.h>
#include "tier0/dbg.h"
#include <malloc.h>
#include "filesystem.h"
#include "bitmap/tgawriter.h"
#include "tier1/utlbuffer.h"

View File

@ -21,7 +21,6 @@ def build(bld):
'float_bm.cpp',
'float_bm2.cpp',
'float_bm3.cpp',
#'float_bm4.cpp', [$WINDOWS]
'float_bm_bilateral_filter.cpp',
'float_cube.cpp',
'imageformat.cpp',
@ -31,6 +30,11 @@ def build(bld):
'tgawriter.cpp',
'bitmap.cpp'
]
if bld.env.DEST_OS == 'win32':
source += [
'float_bm4.cpp'
]
includes = [
'.',
@ -43,6 +47,9 @@ def build(bld):
defines = []
libs = []
#if bld.env.DEST_OS == 'win32':
# libs += ['NVTC', 'ATI_COMPRESS_MT_VC10']
bld.stlib(
source = source,

View File

@ -1,5 +0,0 @@
#!/bin/sh
# example: ./build.sh everything togl
make MAKE_VERBOSE=1 NO_CHROOT=1 -f $1.mak $2 -j$(nproc --all)

View File

@ -33,7 +33,7 @@ public:
// return true if the console has focus
virtual bool IsConsoleVisible() = 0;
virtual void SetParent( int parent ) = 0;
virtual void SetParent( intp parent ) = 0;
};
#define GAMECONSOLE_INTERFACE_VERSION "GameConsole004"

View File

@ -6,7 +6,11 @@
//
//=============================================================================//
#include <stdio.h>
#ifdef OSX
#include <malloc/malloc.h>
#else
#include <malloc.h>
#endif
#include "ObjectList.h"
#include "tier1/strtools.h"

View File

@ -15,6 +15,7 @@
#include "filesystem.h"
#include "tier1/convar.h"
#include "cdll_int.h"
#include "vcrmode.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
@ -1150,4 +1151,4 @@ void CInfoDescription::WriteFileHeader( FileHandle_t fp )
g_pFullFileSystem->FPrintf( fp, "//\r\n//\r\n// Cvar\t-\tSetting\r\n\r\n" );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------

View File

@ -53,12 +53,12 @@ int CBlacklistedServerManager::LoadServersFromFile( const char *pszFilename, boo
{
const char *pszName = pData->GetString( "name" );
uint32 ulDate = pData->GetInt( "date" );
uint64 ullDate = pData->GetUint64( "date" );
if ( bResetTimes )
{
time_t today;
time( &today );
ulDate = today;
ullDate = (uint64)today;
}
const char *pszNetAddr = pData->GetString( "addr" );
@ -68,7 +68,7 @@ int CBlacklistedServerManager::LoadServersFromFile( const char *pszFilename, boo
m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
V_strncpy( m_Blacklist[iIdx].m_szServerName, pszName, sizeof( m_Blacklist[iIdx].m_szServerName ) );
m_Blacklist[iIdx].m_ulTimeBlacklistedAt = ulDate;
m_Blacklist[iIdx].m_ullTimeBlacklistedAt = ullDate;
m_Blacklist[iIdx].m_NetAdr.SetFromString( pszNetAddr );
++count;
@ -92,7 +92,7 @@ void CBlacklistedServerManager::SaveToFile( const char *pszFilename )
{
KeyValues *pSubKey = new KeyValues( "server" );
pSubKey->SetString( "name", m_Blacklist[i].m_szServerName );
pSubKey->SetInt( "date", m_Blacklist[i].m_ulTimeBlacklistedAt );
pSubKey->SetUint64( "date", m_Blacklist[i].m_ullTimeBlacklistedAt );
pSubKey->SetString( "addr", m_Blacklist[i].m_NetAdr.ToString() );
pKV->AddSubKey( pSubKey );
}
@ -120,7 +120,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( gameserveritem_t &se
time_t today;
time( &today );
m_Blacklist[iIdx].m_ulTimeBlacklistedAt = today;
m_Blacklist[iIdx].m_ullTimeBlacklistedAt = (uint64)today;
m_Blacklist[iIdx].m_NetAdr = netAdr;
m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
@ -145,7 +145,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverNa
time_t today;
time( &today );
m_Blacklist[iIdx].m_ulTimeBlacklistedAt = today;
m_Blacklist[iIdx].m_ullTimeBlacklistedAt = (uint64)today;
m_Blacklist[iIdx].m_NetAdr = netAdr;
m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
@ -157,7 +157,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverNa
//-----------------------------------------------------------------------------
// Purpose: Add the given server to the blacklist. Return added server.
//-----------------------------------------------------------------------------
blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverName, const char *netAddressString, uint32 timestamp )
blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverName, const char *netAddressString, uint64 timestamp )
{
netadr_t netAdr( netAddressString );
@ -168,7 +168,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverNa
int iIdx = m_Blacklist.AddToTail();
V_strncpy( m_Blacklist[iIdx].m_szServerName, serverName, sizeof( m_Blacklist[iIdx].m_szServerName ) );
m_Blacklist[iIdx].m_ulTimeBlacklistedAt = timestamp;
m_Blacklist[iIdx].m_ullTimeBlacklistedAt = timestamp;
m_Blacklist[iIdx].m_NetAdr = netAdr;
m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;

View File

@ -23,7 +23,7 @@ struct blacklisted_server_t
{
int m_nServerID;
char m_szServerName[64];
uint32 m_ulTimeBlacklistedAt;
uint64 m_ullTimeBlacklistedAt;
netadr_t m_NetAdr;
};
@ -40,7 +40,7 @@ public:
blacklisted_server_t *AddServer( gameserveritem_t &server );
blacklisted_server_t *AddServer( const char *serverName, uint32 serverIP, int serverPort );
blacklisted_server_t *AddServer( const char *serverName, const char *netAddressString, uint32 timestamp );
blacklisted_server_t *AddServer( const char *serverName, const char *netAddressString, uint64 timestamp );
void RemoveServer( int iServerID ); // remove server with matching 'server id' from list

View File

@ -32,7 +32,7 @@ struct RequestContext_t;
class IDownloadSystem : public IBaseInterface
{
public:
virtual DWORD CreateDownloadThread( RequestContext_t *pContext ) = 0;
virtual uintp CreateDownloadThread( RequestContext_t *pContext ) = 0;
};
//----------------------------------------------------------------------------------------

View File

@ -1,350 +0,0 @@
/* ftconfig.h. Generated from ftconfig.in by configure. */
/***************************************************************************/
/* */
/* ftconfig.in */
/* */
/* UNIX-specific configuration file (specification only). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004, 2006, 2007 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This header file contains a number of macro definitions that are used */
/* by the rest of the engine. Most of the macros here are automatically */
/* determined at compile time, and you should not need to change it to */
/* port FreeType, except to compile the library with a non-ANSI */
/* compiler. */
/* */
/* Note however that if some specific modifications are needed, we */
/* advise you to place a modified copy in your build directory. */
/* */
/* The build directory is usually `freetype/builds/<system>', and */
/* contains system-specific files that are always included first when */
/* building the library. */
/* */
/*************************************************************************/
#ifndef __FTCONFIG_H__
#define __FTCONFIG_H__
#include <ft2build.h>
#include FT_CONFIG_OPTIONS_H
#include FT_CONFIG_STANDARD_LIBRARY_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* PLATFORM-SPECIFIC CONFIGURATION MACROS */
/* */
/* These macros can be toggled to suit a specific system. The current */
/* ones are defaults used to compile FreeType in an ANSI C environment */
/* (16bit compilers are also supported). Copy this file to your own */
/* `freetype/builds/<system>' directory, and edit it to port the engine. */
/* */
/*************************************************************************/
#define HAVE_UNISTD_H 1
#define HAVE_FCNTL_H 1
#define SIZEOF_INT 4
#define SIZEOF_LONG 4
#define FT_SIZEOF_INT SIZEOF_INT
#define FT_SIZEOF_LONG SIZEOF_LONG
#define FT_CHAR_BIT CHAR_BIT
/* Preferred alignment of data */
#define FT_ALIGNMENT 8
/* FT_UNUSED is a macro used to indicate that a given parameter is not */
/* used -- this is only used to get rid of unpleasant compiler warnings */
#ifndef FT_UNUSED
#define FT_UNUSED( arg ) ( (arg) = (arg) )
#endif
/*************************************************************************/
/* */
/* AUTOMATIC CONFIGURATION MACROS */
/* */
/* These macros are computed from the ones defined above. Don't touch */
/* their definition, unless you know precisely what you are doing. No */
/* porter should need to mess with them. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* Mac support */
/* */
/* This is the only necessary change, so it is defined here instead */
/* providing a new configuration file. */
/* */
#if ( defined( __APPLE__ ) && !defined( DARWIN_NO_CARBON ) ) || \
( defined( __MWERKS__ ) && defined( macintosh ) )
/* no Carbon frameworks for 64bit 10.4.x */
#include "AvailabilityMacros.h"
#if defined( __LP64__ ) && \
( MAC_OS_X_VERSION_MIN_REQUIRED <= MAC_OS_X_VERSION_10_4 )
#define DARWIN_NO_CARBON 1
#else
#define FT_MACINTOSH 1
#endif
#endif
/* Fix compiler warning with sgi compiler */
#if defined( __sgi ) && !defined( __GNUC__ )
#if defined( _COMPILER_VERSION ) && ( _COMPILER_VERSION >= 730 )
#pragma set woff 3505
#endif
#endif
/*************************************************************************/
/* */
/* IntN types */
/* */
/* Used to guarantee the size of some specific integers. */
/* */
typedef signed short FT_Int16;
typedef unsigned short FT_UInt16;
#if FT_SIZEOF_INT == 4
typedef signed int FT_Int32;
typedef unsigned int FT_UInt32;
#elif FT_SIZEOF_LONG == 4
typedef signed long FT_Int32;
typedef unsigned long FT_UInt32;
#else
#error "no 32bit type found -- please check your configuration files"
#endif
/* look up an integer type that is at least 32 bits */
#if FT_SIZEOF_INT >= 4
typedef int FT_Fast;
typedef unsigned int FT_UFast;
#elif FT_SIZEOF_LONG >= 4
typedef long FT_Fast;
typedef unsigned long FT_UFast;
#endif
/* determine whether we have a 64-bit int type for platforms without */
/* Autoconf */
#if FT_SIZEOF_LONG == 8
/* FT_LONG64 must be defined if a 64-bit type is available */
#define FT_LONG64
#define FT_INT64 long
#elif defined( _MSC_VER ) && _MSC_VER >= 900 /* Visual C++ (and Intel C++) */
/* this compiler provides the __int64 type */
#define FT_LONG64
#define FT_INT64 __int64
#elif defined( __BORLANDC__ ) /* Borland C++ */
/* XXXX: We should probably check the value of __BORLANDC__ in order */
/* to test the compiler version. */
/* this compiler provides the __int64 type */
#define FT_LONG64
#define FT_INT64 __int64
#elif defined( __WATCOMC__ ) /* Watcom C++ */
/* Watcom doesn't provide 64-bit data types */
#elif defined( __MWERKS__ ) /* Metrowerks CodeWarrior */
#define FT_LONG64
#define FT_INT64 long long int
#elif defined( __GNUC__ )
/* GCC provides the `long long' type */
#define FT_LONG64
#define FT_INT64 long long int
#endif /* FT_SIZEOF_LONG == 8 */
#define FT_BEGIN_STMNT do {
#define FT_END_STMNT } while ( 0 )
#define FT_DUMMY_STMNT FT_BEGIN_STMNT FT_END_STMNT
/*************************************************************************/
/* */
/* A 64-bit data type will create compilation problems if you compile */
/* in strict ANSI mode. To avoid them, we disable their use if */
/* __STDC__ is defined. You can however ignore this rule by */
/* defining the FT_CONFIG_OPTION_FORCE_INT64 configuration macro. */
/* */
#if defined( FT_LONG64 ) && !defined( FT_CONFIG_OPTION_FORCE_INT64 )
#ifdef __STDC__
/* Undefine the 64-bit macros in strict ANSI compilation mode. */
/* Since `#undef' doesn't survive in configuration header files */
/* we use the postprocessing facility of AC_CONFIG_HEADERS to */
/* replace the leading `/' with `#'. */
#undef FT_LONG64
#undef FT_INT64
#endif /* __STDC__ */
#endif /* FT_LONG64 && !FT_CONFIG_OPTION_FORCE_INT64 */
#ifdef FT_MAKE_OPTION_SINGLE_OBJECT
#define FT_LOCAL( x ) static x
#define FT_LOCAL_DEF( x ) static x
#else
#ifdef __cplusplus
#define FT_LOCAL( x ) extern "C" x
#define FT_LOCAL_DEF( x ) extern "C" x
#else
#define FT_LOCAL( x ) extern x
#define FT_LOCAL_DEF( x ) x
#endif
#endif /* FT_MAKE_OPTION_SINGLE_OBJECT */
#ifndef FT_BASE
#ifdef __cplusplus
#define FT_BASE( x ) extern "C" x
#else
#define FT_BASE( x ) extern x
#endif
#endif /* !FT_BASE */
#ifndef FT_BASE_DEF
#ifdef __cplusplus
#define FT_BASE_DEF( x ) x
#else
#define FT_BASE_DEF( x ) x
#endif
#endif /* !FT_BASE_DEF */
#ifndef FT_EXPORT
#ifdef __cplusplus
#define FT_EXPORT( x ) extern "C" x
#else
#define FT_EXPORT( x ) extern x
#endif
#endif /* !FT_EXPORT */
#ifndef FT_EXPORT_DEF
#ifdef __cplusplus
#define FT_EXPORT_DEF( x ) extern "C" x
#else
#define FT_EXPORT_DEF( x ) extern x
#endif
#endif /* !FT_EXPORT_DEF */
#ifndef FT_EXPORT_VAR
#ifdef __cplusplus
#define FT_EXPORT_VAR( x ) extern "C" x
#else
#define FT_EXPORT_VAR( x ) extern x
#endif
#endif /* !FT_EXPORT_VAR */
/* The following macros are needed to compile the library with a */
/* C++ compiler and with 16bit compilers. */
/* */
/* This is special. Within C++, you must specify `extern "C"' for */
/* functions which are used via function pointers, and you also */
/* must do that for structures which contain function pointers to */
/* assure C linkage -- it's not possible to have (local) anonymous */
/* functions which are accessed by (global) function pointers. */
/* */
/* */
/* FT_CALLBACK_DEF is used to _define_ a callback function. */
/* */
/* FT_CALLBACK_TABLE is used to _declare_ a constant variable that */
/* contains pointers to callback functions. */
/* */
/* FT_CALLBACK_TABLE_DEF is used to _define_ a constant variable */
/* that contains pointers to callback functions. */
/* */
/* */
/* Some 16bit compilers have to redefine these macros to insert */
/* the infamous `_cdecl' or `__fastcall' declarations. */
/* */
#ifndef FT_CALLBACK_DEF
#ifdef __cplusplus
#define FT_CALLBACK_DEF( x ) extern "C" x
#else
#define FT_CALLBACK_DEF( x ) static x
#endif
#endif /* FT_CALLBACK_DEF */
#ifndef FT_CALLBACK_TABLE
#ifdef __cplusplus
#define FT_CALLBACK_TABLE extern "C"
#define FT_CALLBACK_TABLE_DEF extern "C"
#else
#define FT_CALLBACK_TABLE extern
#define FT_CALLBACK_TABLE_DEF /* nothing */
#endif
#endif /* FT_CALLBACK_TABLE */
FT_END_HEADER
#endif /* __FTCONFIG_H__ */
/* END */

View File

@ -1,350 +0,0 @@
/* ftconfig.h. Generated from ftconfig.in by configure. */
/***************************************************************************/
/* */
/* ftconfig.in */
/* */
/* UNIX-specific configuration file (specification only). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004, 2006, 2007 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This header file contains a number of macro definitions that are used */
/* by the rest of the engine. Most of the macros here are automatically */
/* determined at compile time, and you should not need to change it to */
/* port FreeType, except to compile the library with a non-ANSI */
/* compiler. */
/* */
/* Note however that if some specific modifications are needed, we */
/* advise you to place a modified copy in your build directory. */
/* */
/* The build directory is usually `freetype/builds/<system>', and */
/* contains system-specific files that are always included first when */
/* building the library. */
/* */
/*************************************************************************/
#ifndef __FTCONFIG_H__
#define __FTCONFIG_H__
#include <ft2build.h>
#include FT_CONFIG_OPTIONS_H
#include FT_CONFIG_STANDARD_LIBRARY_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* PLATFORM-SPECIFIC CONFIGURATION MACROS */
/* */
/* These macros can be toggled to suit a specific system. The current */
/* ones are defaults used to compile FreeType in an ANSI C environment */
/* (16bit compilers are also supported). Copy this file to your own */
/* `freetype/builds/<system>' directory, and edit it to port the engine. */
/* */
/*************************************************************************/
#define HAVE_UNISTD_H 1
#define HAVE_FCNTL_H 1
#define SIZEOF_INT 4
#define SIZEOF_LONG 8
#define FT_SIZEOF_INT SIZEOF_INT
#define FT_SIZEOF_LONG SIZEOF_LONG
#define FT_CHAR_BIT CHAR_BIT
/* Preferred alignment of data */
#define FT_ALIGNMENT 8
/* FT_UNUSED is a macro used to indicate that a given parameter is not */
/* used -- this is only used to get rid of unpleasant compiler warnings */
#ifndef FT_UNUSED
#define FT_UNUSED( arg ) ( (arg) = (arg) )
#endif
/*************************************************************************/
/* */
/* AUTOMATIC CONFIGURATION MACROS */
/* */
/* These macros are computed from the ones defined above. Don't touch */
/* their definition, unless you know precisely what you are doing. No */
/* porter should need to mess with them. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* Mac support */
/* */
/* This is the only necessary change, so it is defined here instead */
/* providing a new configuration file. */
/* */
#if ( defined( __APPLE__ ) && !defined( DARWIN_NO_CARBON ) ) || \
( defined( __MWERKS__ ) && defined( macintosh ) )
/* no Carbon frameworks for 64bit 10.4.x */
#include "AvailabilityMacros.h"
#if defined( __LP64__ ) && \
( MAC_OS_X_VERSION_MIN_REQUIRED <= MAC_OS_X_VERSION_10_4 )
#define DARWIN_NO_CARBON 1
#else
#define FT_MACINTOSH 1
#endif
#endif
/* Fix compiler warning with sgi compiler */
#if defined( __sgi ) && !defined( __GNUC__ )
#if defined( _COMPILER_VERSION ) && ( _COMPILER_VERSION >= 730 )
#pragma set woff 3505
#endif
#endif
/*************************************************************************/
/* */
/* IntN types */
/* */
/* Used to guarantee the size of some specific integers. */
/* */
typedef signed short FT_Int16;
typedef unsigned short FT_UInt16;
#if FT_SIZEOF_INT == 4
typedef signed int FT_Int32;
typedef unsigned int FT_UInt32;
#elif FT_SIZEOF_LONG == 4
typedef signed long FT_Int32;
typedef unsigned long FT_UInt32;
#else
#error "no 32bit type found -- please check your configuration files"
#endif
/* look up an integer type that is at least 32 bits */
#if FT_SIZEOF_INT >= 4
typedef int FT_Fast;
typedef unsigned int FT_UFast;
#elif FT_SIZEOF_LONG >= 4
typedef long FT_Fast;
typedef unsigned long FT_UFast;
#endif
/* determine whether we have a 64-bit int type for platforms without */
/* Autoconf */
#if FT_SIZEOF_LONG == 8
/* FT_LONG64 must be defined if a 64-bit type is available */
#define FT_LONG64
#define FT_INT64 long
#elif defined( _MSC_VER ) && _MSC_VER >= 900 /* Visual C++ (and Intel C++) */
/* this compiler provides the __int64 type */
#define FT_LONG64
#define FT_INT64 __int64
#elif defined( __BORLANDC__ ) /* Borland C++ */
/* XXXX: We should probably check the value of __BORLANDC__ in order */
/* to test the compiler version. */
/* this compiler provides the __int64 type */
#define FT_LONG64
#define FT_INT64 __int64
#elif defined( __WATCOMC__ ) /* Watcom C++ */
/* Watcom doesn't provide 64-bit data types */
#elif defined( __MWERKS__ ) /* Metrowerks CodeWarrior */
#define FT_LONG64
#define FT_INT64 long long int
#elif defined( __GNUC__ )
/* GCC provides the `long long' type */
#define FT_LONG64
#define FT_INT64 long long int
#endif /* FT_SIZEOF_LONG == 8 */
#define FT_BEGIN_STMNT do {
#define FT_END_STMNT } while ( 0 )
#define FT_DUMMY_STMNT FT_BEGIN_STMNT FT_END_STMNT
/*************************************************************************/
/* */
/* A 64-bit data type will create compilation problems if you compile */
/* in strict ANSI mode. To avoid them, we disable their use if */
/* __STDC__ is defined. You can however ignore this rule by */
/* defining the FT_CONFIG_OPTION_FORCE_INT64 configuration macro. */
/* */
#if defined( FT_LONG64 ) && !defined( FT_CONFIG_OPTION_FORCE_INT64 )
#ifdef __STDC__
/* Undefine the 64-bit macros in strict ANSI compilation mode. */
/* Since `#undef' doesn't survive in configuration header files */
/* we use the postprocessing facility of AC_CONFIG_HEADERS to */
/* replace the leading `/' with `#'. */
#undef FT_LONG64
#undef FT_INT64
#endif /* __STDC__ */
#endif /* FT_LONG64 && !FT_CONFIG_OPTION_FORCE_INT64 */
#ifdef FT_MAKE_OPTION_SINGLE_OBJECT
#define FT_LOCAL( x ) static x
#define FT_LOCAL_DEF( x ) static x
#else
#ifdef __cplusplus
#define FT_LOCAL( x ) extern "C" x
#define FT_LOCAL_DEF( x ) extern "C" x
#else
#define FT_LOCAL( x ) extern x
#define FT_LOCAL_DEF( x ) x
#endif
#endif /* FT_MAKE_OPTION_SINGLE_OBJECT */
#ifndef FT_BASE
#ifdef __cplusplus
#define FT_BASE( x ) extern "C" x
#else
#define FT_BASE( x ) extern x
#endif
#endif /* !FT_BASE */
#ifndef FT_BASE_DEF
#ifdef __cplusplus
#define FT_BASE_DEF( x ) x
#else
#define FT_BASE_DEF( x ) x
#endif
#endif /* !FT_BASE_DEF */
#ifndef FT_EXPORT
#ifdef __cplusplus
#define FT_EXPORT( x ) extern "C" x
#else
#define FT_EXPORT( x ) extern x
#endif
#endif /* !FT_EXPORT */
#ifndef FT_EXPORT_DEF
#ifdef __cplusplus
#define FT_EXPORT_DEF( x ) extern "C" x
#else
#define FT_EXPORT_DEF( x ) extern x
#endif
#endif /* !FT_EXPORT_DEF */
#ifndef FT_EXPORT_VAR
#ifdef __cplusplus
#define FT_EXPORT_VAR( x ) extern "C" x
#else
#define FT_EXPORT_VAR( x ) extern x
#endif
#endif /* !FT_EXPORT_VAR */
/* The following macros are needed to compile the library with a */
/* C++ compiler and with 16bit compilers. */
/* */
/* This is special. Within C++, you must specify `extern "C"' for */
/* functions which are used via function pointers, and you also */
/* must do that for structures which contain function pointers to */
/* assure C linkage -- it's not possible to have (local) anonymous */
/* functions which are accessed by (global) function pointers. */
/* */
/* */
/* FT_CALLBACK_DEF is used to _define_ a callback function. */
/* */
/* FT_CALLBACK_TABLE is used to _declare_ a constant variable that */
/* contains pointers to callback functions. */
/* */
/* FT_CALLBACK_TABLE_DEF is used to _define_ a constant variable */
/* that contains pointers to callback functions. */
/* */
/* */
/* Some 16bit compilers have to redefine these macros to insert */
/* the infamous `_cdecl' or `__fastcall' declarations. */
/* */
#ifndef FT_CALLBACK_DEF
#ifdef __cplusplus
#define FT_CALLBACK_DEF( x ) extern "C" x
#else
#define FT_CALLBACK_DEF( x ) static x
#endif
#endif /* FT_CALLBACK_DEF */
#ifndef FT_CALLBACK_TABLE
#ifdef __cplusplus
#define FT_CALLBACK_TABLE extern "C"
#define FT_CALLBACK_TABLE_DEF extern "C"
#else
#define FT_CALLBACK_TABLE extern
#define FT_CALLBACK_TABLE_DEF /* nothing */
#endif
#endif /* FT_CALLBACK_TABLE */
FT_END_HEADER
#endif /* __FTCONFIG_H__ */
/* END */

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@ -1,18 +0,0 @@
#ifndef __FTCONFIG_H__MULTILIB
#define __FTCONFIG_H__MULTILIB
#ifdef ANDROID
#include <sys/cdefs.h>
#else
#include <bits/wordsize.h>
#endif
#if __WORDSIZE == 32
# include "ftconfig-32.h"
#elif __WORDSIZE == 64
# include "ftconfig-64.h"
#else
# error "unexpected value for __WORDSIZE macro"
#endif
#endif

View File

@ -1,729 +0,0 @@
/***************************************************************************/
/* */
/* ftheader.h */
/* */
/* Build macros of the FreeType 2 library. */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004, 2005, 2006, 2007 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FT_HEADER_H__
#define __FT_HEADER_H__
/*@***********************************************************************/
/* */
/* <Macro> */
/* FT_BEGIN_HEADER */
/* */
/* <Description> */
/* This macro is used in association with @FT_END_HEADER in header */
/* files to ensure that the declarations within are properly */
/* encapsulated in an `extern "C" { .. }' block when included from a */
/* C++ compiler. */
/* */
#ifdef __cplusplus
#define FT_BEGIN_HEADER extern "C" {
#else
#define FT_BEGIN_HEADER /* nothing */
#endif
/*@***********************************************************************/
/* */
/* <Macro> */
/* FT_END_HEADER */
/* */
/* <Description> */
/* This macro is used in association with @FT_BEGIN_HEADER in header */
/* files to ensure that the declarations within are properly */
/* encapsulated in an `extern "C" { .. }' block when included from a */
/* C++ compiler. */
/* */
#ifdef __cplusplus
#define FT_END_HEADER }
#else
#define FT_END_HEADER /* nothing */
#endif
/*************************************************************************/
/* */
/* Aliases for the FreeType 2 public and configuration files. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Section> */
/* header_file_macros */
/* */
/* <Title> */
/* Header File Macros */
/* */
/* <Abstract> */
/* Macro definitions used to #include specific header files. */
/* */
/* <Description> */
/* The following macros are defined to the name of specific */
/* FreeType 2 header files. They can be used directly in #include */
/* statements as in: */
/* */
/* { */
/* #include FT_FREETYPE_H */
/* #include FT_MULTIPLE_MASTERS_H */
/* #include FT_GLYPH_H */
/* } */
/* */
/* There are several reasons why we are now using macros to name */
/* public header files. The first one is that such macros are not */
/* limited to the infamous 8.3 naming rule required by DOS (and */
/* `FT_MULTIPLE_MASTERS_H' is a lot more meaningful than `ftmm.h'). */
/* */
/* The second reason is that it allows for more flexibility in the */
/* way FreeType 2 is installed on a given system. */
/* */
/*************************************************************************/
/* configuration files */
/*************************************************************************
*
* @macro:
* FT_CONFIG_CONFIG_H
*
* @description:
* A macro used in #include statements to name the file containing
* FreeType 2 configuration data.
*
*/
#ifndef FT_CONFIG_CONFIG_H
#define FT_CONFIG_CONFIG_H <freetype/config/ftconfig.h>
#endif
/*************************************************************************
*
* @macro:
* FT_CONFIG_STANDARD_LIBRARY_H
*
* @description:
* A macro used in #include statements to name the file containing
* FreeType 2 interface to the standard C library functions.
*
*/
#ifndef FT_CONFIG_STANDARD_LIBRARY_H
#define FT_CONFIG_STANDARD_LIBRARY_H <freetype/config/ftstdlib.h>
#endif
/*************************************************************************
*
* @macro:
* FT_CONFIG_OPTIONS_H
*
* @description:
* A macro used in #include statements to name the file containing
* FreeType 2 project-specific configuration options.
*
*/
#ifndef FT_CONFIG_OPTIONS_H
#define FT_CONFIG_OPTIONS_H <freetype/config/ftoption.h>
#endif
/*************************************************************************
*
* @macro:
* FT_CONFIG_MODULES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* list of FreeType 2 modules that are statically linked to new library
* instances in @FT_Init_FreeType.
*
*/
#ifndef FT_CONFIG_MODULES_H
#define FT_CONFIG_MODULES_H <freetype/config/ftmodule.h>
#endif
/* public headers */
/*************************************************************************
*
* @macro:
* FT_FREETYPE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* base FreeType 2 API.
*
*/
#define FT_FREETYPE_H <freetype/freetype.h>
/*************************************************************************
*
* @macro:
* FT_ERRORS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* list of FreeType 2 error codes (and messages).
*
* It is included by @FT_FREETYPE_H.
*
*/
#define FT_ERRORS_H <freetype/fterrors.h>
/*************************************************************************
*
* @macro:
* FT_MODULE_ERRORS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* list of FreeType 2 module error offsets (and messages).
*
*/
#define FT_MODULE_ERRORS_H <freetype/ftmoderr.h>
/*************************************************************************
*
* @macro:
* FT_SYSTEM_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 interface to low-level operations (i.e., memory management
* and stream i/o).
*
* It is included by @FT_FREETYPE_H.
*
*/
#define FT_SYSTEM_H <freetype/ftsystem.h>
/*************************************************************************
*
* @macro:
* FT_IMAGE_H
*
* @description:
* A macro used in #include statements to name the file containing type
* definitions related to glyph images (i.e., bitmaps, outlines,
* scan-converter parameters).
*
* It is included by @FT_FREETYPE_H.
*
*/
#define FT_IMAGE_H <freetype/ftimage.h>
/*************************************************************************
*
* @macro:
* FT_TYPES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* basic data types defined by FreeType 2.
*
* It is included by @FT_FREETYPE_H.
*
*/
#define FT_TYPES_H <freetype/fttypes.h>
/*************************************************************************
*
* @macro:
* FT_LIST_H
*
* @description:
* A macro used in #include statements to name the file containing the
* list management API of FreeType 2.
*
* (Most applications will never need to include this file.)
*
*/
#define FT_LIST_H <freetype/ftlist.h>
/*************************************************************************
*
* @macro:
* FT_OUTLINE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* scalable outline management API of FreeType 2.
*
*/
#define FT_OUTLINE_H <freetype/ftoutln.h>
/*************************************************************************
*
* @macro:
* FT_SIZES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API which manages multiple @FT_Size objects per face.
*
*/
#define FT_SIZES_H <freetype/ftsizes.h>
/*************************************************************************
*
* @macro:
* FT_MODULE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* module management API of FreeType 2.
*
*/
#define FT_MODULE_H <freetype/ftmodapi.h>
/*************************************************************************
*
* @macro:
* FT_RENDER_H
*
* @description:
* A macro used in #include statements to name the file containing the
* renderer module management API of FreeType 2.
*
*/
#define FT_RENDER_H <freetype/ftrender.h>
/*************************************************************************
*
* @macro:
* FT_TYPE1_TABLES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* types and API specific to the Type 1 format.
*
*/
#define FT_TYPE1_TABLES_H <freetype/t1tables.h>
/*************************************************************************
*
* @macro:
* FT_TRUETYPE_IDS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* enumeration values which identify name strings, languages, encodings,
* etc. This file really contains a _large_ set of constant macro
* definitions, taken from the TrueType and OpenType specifications.
*
*/
#define FT_TRUETYPE_IDS_H <freetype/ttnameid.h>
/*************************************************************************
*
* @macro:
* FT_TRUETYPE_TABLES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* types and API specific to the TrueType (as well as OpenType) format.
*
*/
#define FT_TRUETYPE_TABLES_H <freetype/tttables.h>
/*************************************************************************
*
* @macro:
* FT_TRUETYPE_TAGS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of TrueType four-byte `tags' which identify blocks in
* SFNT-based font formats (i.e., TrueType and OpenType).
*
*/
#define FT_TRUETYPE_TAGS_H <freetype/tttags.h>
/*************************************************************************
*
* @macro:
* FT_BDF_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which accesses BDF-specific strings from a
* face.
*
*/
#define FT_BDF_H <freetype/ftbdf.h>
/*************************************************************************
*
* @macro:
* FT_GZIP_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which supports gzip-compressed files.
*
*/
#define FT_GZIP_H <freetype/ftgzip.h>
/*************************************************************************
*
* @macro:
* FT_LZW_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which supports LZW-compressed files.
*
*/
#define FT_LZW_H <freetype/ftlzw.h>
/*************************************************************************
*
* @macro:
* FT_WINFONTS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which supports Windows FNT files.
*
*/
#define FT_WINFONTS_H <freetype/ftwinfnt.h>
/*************************************************************************
*
* @macro:
* FT_GLYPH_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API of the optional glyph management component.
*
*/
#define FT_GLYPH_H <freetype/ftglyph.h>
/*************************************************************************
*
* @macro:
* FT_BITMAP_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API of the optional bitmap conversion component.
*
*/
#define FT_BITMAP_H <freetype/ftbitmap.h>
/*************************************************************************
*
* @macro:
* FT_BBOX_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API of the optional exact bounding box computation routines.
*
*/
#define FT_BBOX_H <freetype/ftbbox.h>
/*************************************************************************
*
* @macro:
* FT_CACHE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API of the optional FreeType 2 cache sub-system.
*
*/
#define FT_CACHE_H <freetype/ftcache.h>
/*************************************************************************
*
* @macro:
* FT_CACHE_IMAGE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* `glyph image' API of the FreeType 2 cache sub-system.
*
* It is used to define a cache for @FT_Glyph elements. You can also
* use the API defined in @FT_CACHE_SMALL_BITMAPS_H if you only need to
* store small glyph bitmaps, as it will use less memory.
*
* This macro is deprecated. Simply include @FT_CACHE_H to have all
* glyph image-related cache declarations.
*
*/
#define FT_CACHE_IMAGE_H FT_CACHE_H
/*************************************************************************
*
* @macro:
* FT_CACHE_SMALL_BITMAPS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* `small bitmaps' API of the FreeType 2 cache sub-system.
*
* It is used to define a cache for small glyph bitmaps in a relatively
* memory-efficient way. You can also use the API defined in
* @FT_CACHE_IMAGE_H if you want to cache arbitrary glyph images,
* including scalable outlines.
*
* This macro is deprecated. Simply include @FT_CACHE_H to have all
* small bitmaps-related cache declarations.
*
*/
#define FT_CACHE_SMALL_BITMAPS_H FT_CACHE_H
/*************************************************************************
*
* @macro:
* FT_CACHE_CHARMAP_H
*
* @description:
* A macro used in #include statements to name the file containing the
* `charmap' API of the FreeType 2 cache sub-system.
*
* This macro is deprecated. Simply include @FT_CACHE_H to have all
* charmap-based cache declarations.
*
*/
#define FT_CACHE_CHARMAP_H FT_CACHE_H
/*************************************************************************
*
* @macro:
* FT_MAC_H
*
* @description:
* A macro used in #include statements to name the file containing the
* Macintosh-specific FreeType 2 API. The latter is used to access
* fonts embedded in resource forks.
*
* This header file must be explicitly included by client applications
* compiled on the Mac (note that the base API still works though).
*
*/
#define FT_MAC_H <freetype/ftmac.h>
/*************************************************************************
*
* @macro:
* FT_MULTIPLE_MASTERS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* optional multiple-masters management API of FreeType 2.
*
*/
#define FT_MULTIPLE_MASTERS_H <freetype/ftmm.h>
/*************************************************************************
*
* @macro:
* FT_SFNT_NAMES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* optional FreeType 2 API which accesses embedded `name' strings in
* SFNT-based font formats (i.e., TrueType and OpenType).
*
*/
#define FT_SFNT_NAMES_H <freetype/ftsnames.h>
/*************************************************************************
*
* @macro:
* FT_OPENTYPE_VALIDATE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* optional FreeType 2 API which validates OpenType tables (BASE, GDEF,
* GPOS, GSUB, JSTF).
*
*/
#define FT_OPENTYPE_VALIDATE_H <freetype/ftotval.h>
/*************************************************************************
*
* @macro:
* FT_GX_VALIDATE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* optional FreeType 2 API which validates TrueTypeGX/AAT tables (feat,
* mort, morx, bsln, just, kern, opbd, trak, prop).
*
*/
#define FT_GX_VALIDATE_H <freetype/ftgxval.h>
/*************************************************************************
*
* @macro:
* FT_PFR_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which accesses PFR-specific data.
*
*/
#define FT_PFR_H <freetype/ftpfr.h>
/*************************************************************************
*
* @macro:
* FT_STROKER_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which provides functions to stroke outline paths.
*/
#define FT_STROKER_H <freetype/ftstroke.h>
/*************************************************************************
*
* @macro:
* FT_SYNTHESIS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which performs artificial obliquing and emboldening.
*/
#define FT_SYNTHESIS_H <freetype/ftsynth.h>
/*************************************************************************
*
* @macro:
* FT_XFREE86_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which provides functions specific to the XFree86 and
* X.Org X11 servers.
*/
#define FT_XFREE86_H <freetype/ftxf86.h>
/*************************************************************************
*
* @macro:
* FT_TRIGONOMETRY_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which performs trigonometric computations (e.g.,
* cosines and arc tangents).
*/
#define FT_TRIGONOMETRY_H <freetype/fttrigon.h>
/*************************************************************************
*
* @macro:
* FT_LCD_FILTER_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which performs color filtering for subpixel rendering.
*/
#define FT_LCD_FILTER_H <freetype/ftlcdfil.h>
/*************************************************************************
*
* @macro:
* FT_GASP_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which returns entries from the TrueType GASP table.
*/
#define FT_GASP_H <freetype/ftgasp.h>
/* */
#define FT_ERROR_DEFINITIONS_H <freetype/fterrdef.h>
/* The internals of the cache sub-system are no longer exposed. We */
/* default to FT_CACHE_H at the moment just in case, but we know of */
/* no rogue client that uses them. */
/* */
#define FT_CACHE_MANAGER_H <freetype/ftcache.h>
#define FT_CACHE_INTERNAL_MRU_H <freetype/ftcache.h>
#define FT_CACHE_INTERNAL_MANAGER_H <freetype/ftcache.h>
#define FT_CACHE_INTERNAL_CACHE_H <freetype/ftcache.h>
#define FT_CACHE_INTERNAL_GLYPH_H <freetype/ftcache.h>
#define FT_CACHE_INTERNAL_IMAGE_H <freetype/ftcache.h>
#define FT_CACHE_INTERNAL_SBITS_H <freetype/ftcache.h>
#define FT_INCREMENTAL_H <freetype/ftincrem.h>
#define FT_TRUETYPE_UNPATENTED_H <freetype/ttunpat.h>
/*
* Include internal headers definitions from <freetype/internal/...>
* only when building the library.
*/
#ifdef FT2_BUILD_LIBRARY
#define FT_INTERNAL_INTERNAL_H <freetype/internal/internal.h>
#include FT_INTERNAL_INTERNAL_H
#endif /* FT2_BUILD_LIBRARY */
#endif /* __FT2_BUILD_H__ */
/* END */

View File

@ -1,22 +0,0 @@
/* This is a generated file. */
FT_USE_MODULE(tt_driver_class)
FT_USE_MODULE(t1_driver_class)
FT_USE_MODULE(cff_driver_class)
FT_USE_MODULE(t1cid_driver_class)
FT_USE_MODULE(pfr_driver_class)
FT_USE_MODULE(t42_driver_class)
FT_USE_MODULE(winfnt_driver_class)
FT_USE_MODULE(pcf_driver_class)
FT_USE_MODULE(bdf_driver_class)
FT_USE_MODULE(sfnt_module_class)
FT_USE_MODULE(autofit_module_class)
FT_USE_MODULE(pshinter_module_class)
FT_USE_MODULE(ft_raster1_renderer_class)
FT_USE_MODULE(ft_smooth_renderer_class)
FT_USE_MODULE(ft_smooth_lcd_renderer_class)
FT_USE_MODULE(ft_smooth_lcdv_renderer_class)
FT_USE_MODULE(gxv_module_class)
FT_USE_MODULE(otv_module_class)
FT_USE_MODULE(psaux_module_class)
FT_USE_MODULE(psnames_module_class)
/* EOF */

View File

@ -1,669 +0,0 @@
/***************************************************************************/
/* */
/* ftoption.h */
/* */
/* User-selectable configuration macros (specification only). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004, 2005, 2006, 2007 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTOPTION_H__
#define __FTOPTION_H__
#include <ft2build.h>
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* USER-SELECTABLE CONFIGURATION MACROS */
/* */
/* This file contains the default configuration macro definitions for */
/* a standard build of the FreeType library. There are three ways to */
/* use this file to build project-specific versions of the library: */
/* */
/* - You can modify this file by hand, but this is not recommended in */
/* cases where you would like to build several versions of the */
/* library from a single source directory. */
/* */
/* - You can put a copy of this file in your build directory, more */
/* precisely in `$BUILD/freetype/config/ftoption.h', where `$BUILD' */
/* is the name of a directory that is included _before_ the FreeType */
/* include path during compilation. */
/* */
/* The default FreeType Makefiles and Jamfiles use the build */
/* directory `builds/<system>' by default, but you can easily change */
/* that for your own projects. */
/* */
/* - Copy the file <ft2build.h> to `$BUILD/ft2build.h' and modify it */
/* slightly to pre-define the macro FT_CONFIG_OPTIONS_H used to */
/* locate this file during the build. For example, */
/* */
/* #define FT_CONFIG_OPTIONS_H <myftoptions.h> */
/* #include <freetype/config/ftheader.h> */
/* */
/* will use `$BUILD/myftoptions.h' instead of this file for macro */
/* definitions. */
/* */
/* Note also that you can similarly pre-define the macro */
/* FT_CONFIG_MODULES_H used to locate the file listing of the modules */
/* that are statically linked to the library at compile time. By */
/* default, this file is <freetype/config/ftmodule.h>. */
/* */
/* We highly recommend using the third method whenever possible. */
/* */
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** G E N E R A L F R E E T Y P E 2 C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Uncomment the line below if you want to activate sub-pixel rendering */
/* (a.k.a. LCD rendering, or ClearType) in this build of the library. */
/* */
/* Note that this feature is covered by several Microsoft patents */
/* and should not be activated in any default build of the library. */
/* */
/* This macro has no impact on the FreeType API, only on its */
/* _implementation_. For example, using FT_RENDER_MODE_LCD when calling */
/* FT_Render_Glyph still generates a bitmap that is 3 times larger than */
/* the original size; the difference will be that each triplet of */
/* subpixels has R=G=B. */
/* */
/* This is done to allow FreeType clients to run unmodified, forcing */
/* them to display normal gray-level anti-aliased glyphs. */
/* */
/* #define FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
/*************************************************************************/
/* */
/* Many compilers provide a non-ANSI 64-bit data type that can be used */
/* by FreeType to speed up some computations. However, this will create */
/* some problems when compiling the library in strict ANSI mode. */
/* */
/* For this reason, the use of 64-bit integers is normally disabled when */
/* the __STDC__ macro is defined. You can however disable this by */
/* defining the macro FT_CONFIG_OPTION_FORCE_INT64 here. */
/* */
/* For most compilers, this will only create compilation warnings when */
/* building the library. */
/* */
/* ObNote: The compiler-specific 64-bit integers are detected in the */
/* file `ftconfig.h' either statically or through the */
/* `configure' script on supported platforms. */
/* */
#undef FT_CONFIG_OPTION_FORCE_INT64
/*************************************************************************/
/* */
/* LZW-compressed file support. */
/* */
/* FreeType now handles font files that have been compressed with the */
/* `compress' program. This is mostly used to parse many of the PCF */
/* files that come with various X11 distributions. The implementation */
/* uses NetBSD's `zopen' to partially uncompress the file on the fly */
/* (see src/lzw/ftgzip.c). */
/* */
/* Define this macro if you want to enable this `feature'. */
/* */
#define FT_CONFIG_OPTION_USE_LZW
/*************************************************************************/
/* */
/* Gzip-compressed file support. */
/* */
/* FreeType now handles font files that have been compressed with the */
/* `gzip' program. This is mostly used to parse many of the PCF files */
/* that come with XFree86. The implementation uses `zlib' to */
/* partially uncompress the file on the fly (see src/gzip/ftgzip.c). */
/* */
/* Define this macro if you want to enable this `feature'. See also */
/* the macro FT_CONFIG_OPTION_SYSTEM_ZLIB below. */
/* */
#define FT_CONFIG_OPTION_USE_ZLIB
/*************************************************************************/
/* */
/* ZLib library selection */
/* */
/* This macro is only used when FT_CONFIG_OPTION_USE_ZLIB is defined. */
/* It allows FreeType's `ftgzip' component to link to the system's */
/* installation of the ZLib library. This is useful on systems like */
/* Unix or VMS where it generally is already available. */
/* */
/* If you let it undefined, the component will use its own copy */
/* of the zlib sources instead. These have been modified to be */
/* included directly within the component and *not* export external */
/* function names. This allows you to link any program with FreeType */
/* _and_ ZLib without linking conflicts. */
/* */
/* Do not #undef this macro here since the build system might define */
/* it for certain configurations only. */
/* */
/* #define FT_CONFIG_OPTION_SYSTEM_ZLIB */
/*************************************************************************/
/* */
/* DLL export compilation */
/* */
/* When compiling FreeType as a DLL, some systems/compilers need a */
/* special keyword in front OR after the return type of function */
/* declarations. */
/* */
/* Two macros are used within the FreeType source code to define */
/* exported library functions: FT_EXPORT and FT_EXPORT_DEF. */
/* */
/* FT_EXPORT( return_type ) */
/* */
/* is used in a function declaration, as in */
/* */
/* FT_EXPORT( FT_Error ) */
/* FT_Init_FreeType( FT_Library* alibrary ); */
/* */
/* */
/* FT_EXPORT_DEF( return_type ) */
/* */
/* is used in a function definition, as in */
/* */
/* FT_EXPORT_DEF( FT_Error ) */
/* FT_Init_FreeType( FT_Library* alibrary ) */
/* { */
/* ... some code ... */
/* return FT_Err_Ok; */
/* } */
/* */
/* You can provide your own implementation of FT_EXPORT and */
/* FT_EXPORT_DEF here if you want. If you leave them undefined, they */
/* will be later automatically defined as `extern return_type' to */
/* allow normal compilation. */
/* */
/* Do not #undef these macros here since the build system might define */
/* them for certain configurations only. */
/* */
/* #define FT_EXPORT(x) extern x */
/* #define FT_EXPORT_DEF(x) x */
/*************************************************************************/
/* */
/* Glyph Postscript Names handling */
/* */
/* By default, FreeType 2 is compiled with the `PSNames' module. This */
/* module is in charge of converting a glyph name string into a */
/* Unicode value, or return a Macintosh standard glyph name for the */
/* use with the TrueType `post' table. */
/* */
/* Undefine this macro if you do not want `PSNames' compiled in your */
/* build of FreeType. This has the following effects: */
/* */
/* - The TrueType driver will provide its own set of glyph names, */
/* if you build it to support postscript names in the TrueType */
/* `post' table. */
/* */
/* - The Type 1 driver will not be able to synthetize a Unicode */
/* charmap out of the glyphs found in the fonts. */
/* */
/* You would normally undefine this configuration macro when building */
/* a version of FreeType that doesn't contain a Type 1 or CFF driver. */
/* */
#define FT_CONFIG_OPTION_POSTSCRIPT_NAMES
/*************************************************************************/
/* */
/* Postscript Names to Unicode Values support */
/* */
/* By default, FreeType 2 is built with the `PSNames' module compiled */
/* in. Among other things, the module is used to convert a glyph name */
/* into a Unicode value. This is especially useful in order to */
/* synthetize on the fly a Unicode charmap from the CFF/Type 1 driver */
/* through a big table named the `Adobe Glyph List' (AGL). */
/* */
/* Undefine this macro if you do not want the Adobe Glyph List */
/* compiled in your `PSNames' module. The Type 1 driver will not be */
/* able to synthetize a Unicode charmap out of the glyphs found in the */
/* fonts. */
/* */
#define FT_CONFIG_OPTION_ADOBE_GLYPH_LIST
/*************************************************************************/
/* */
/* Support for Mac fonts */
/* */
/* Define this macro if you want support for outline fonts in Mac */
/* format (mac dfont, mac resource, macbinary containing a mac */
/* resource) on non-Mac platforms. */
/* */
/* Note that the `FOND' resource isn't checked. */
/* */
#define FT_CONFIG_OPTION_MAC_FONTS
/*************************************************************************/
/* */
/* Guessing methods to access embedded resource forks */
/* */
/* Enable extra Mac fonts support on non-Mac platforms (e.g. */
/* GNU/Linux). */
/* */
/* Resource forks which include fonts data are stored sometimes in */
/* locations which users or developers don't expected. In some cases, */
/* resource forks start with some offset from the head of a file. In */
/* other cases, the actual resource fork is stored in file different */
/* from what the user specifies. If this option is activated, */
/* FreeType tries to guess whether such offsets or different file */
/* names must be used. */
/* */
/* Note that normal, direct access of resource forks is controlled via */
/* the FT_CONFIG_OPTION_MAC_FONTS option. */
/* */
#ifdef FT_CONFIG_OPTION_MAC_FONTS
#define FT_CONFIG_OPTION_GUESSING_EMBEDDED_RFORK
#endif
/*************************************************************************/
/* */
/* Allow the use of FT_Incremental_Interface to load typefaces that */
/* contain no glyph data, but supply it via a callback function. */
/* This allows FreeType to be used with the PostScript language, using */
/* the GhostScript interpreter. */
/* */
/* #define FT_CONFIG_OPTION_INCREMENTAL */
/*************************************************************************/
/* */
/* The size in bytes of the render pool used by the scan-line converter */
/* to do all of its work. */
/* */
/* This must be greater than 4KByte if you use FreeType to rasterize */
/* glyphs; otherwise, you may set it to zero to avoid unnecessary */
/* allocation of the render pool. */
/* */
#define FT_RENDER_POOL_SIZE 16384L
/*************************************************************************/
/* */
/* FT_MAX_MODULES */
/* */
/* The maximum number of modules that can be registered in a single */
/* FreeType library object. 32 is the default. */
/* */
#define FT_MAX_MODULES 32
/*************************************************************************/
/* */
/* Debug level */
/* */
/* FreeType can be compiled in debug or trace mode. In debug mode, */
/* errors are reported through the `ftdebug' component. In trace */
/* mode, additional messages are sent to the standard output during */
/* execution. */
/* */
/* Define FT_DEBUG_LEVEL_ERROR to build the library in debug mode. */
/* Define FT_DEBUG_LEVEL_TRACE to build it in trace mode. */
/* */
/* Don't define any of these macros to compile in `release' mode! */
/* */
/* Do not #undef these macros here since the build system might define */
/* them for certain configurations only. */
/* */
/* #define FT_DEBUG_LEVEL_ERROR */
/* #define FT_DEBUG_LEVEL_TRACE */
/*************************************************************************/
/* */
/* Memory Debugging */
/* */
/* FreeType now comes with an integrated memory debugger that is */
/* capable of detecting simple errors like memory leaks or double */
/* deletes. To compile it within your build of the library, you */
/* should define FT_DEBUG_MEMORY here. */
/* */
/* Note that the memory debugger is only activated at runtime when */
/* when the _environment_ variable `FT2_DEBUG_MEMORY' is defined also! */
/* */
/* Do not #undef this macro here since the build system might define */
/* it for certain configurations only. */
/* */
/* #define FT_DEBUG_MEMORY */
/*************************************************************************/
/* */
/* Module errors */
/* */
/* If this macro is set (which is _not_ the default), the higher byte */
/* of an error code gives the module in which the error has occurred, */
/* while the lower byte is the real error code. */
/* */
/* Setting this macro makes sense for debugging purposes only, since */
/* it would break source compatibility of certain programs that use */
/* FreeType 2. */
/* */
/* More details can be found in the files ftmoderr.h and fterrors.h. */
/* */
#undef FT_CONFIG_OPTION_USE_MODULE_ERRORS
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** S F N T D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_EMBEDDED_BITMAPS if you want to support */
/* embedded bitmaps in all formats using the SFNT module (namely */
/* TrueType & OpenType). */
/* */
#define TT_CONFIG_OPTION_EMBEDDED_BITMAPS
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_POSTSCRIPT_NAMES if you want to be able to */
/* load and enumerate the glyph Postscript names in a TrueType or */
/* OpenType file. */
/* */
/* Note that when you do not compile the `PSNames' module by undefining */
/* the above FT_CONFIG_OPTION_POSTSCRIPT_NAMES, the `sfnt' module will */
/* contain additional code used to read the PS Names table from a font. */
/* */
/* (By default, the module uses `PSNames' to extract glyph names.) */
/* */
#define TT_CONFIG_OPTION_POSTSCRIPT_NAMES
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_SFNT_NAMES if your applications need to */
/* access the internal name table in a SFNT-based format like TrueType */
/* or OpenType. The name table contains various strings used to */
/* describe the font, like family name, copyright, version, etc. It */
/* does not contain any glyph name though. */
/* */
/* Accessing SFNT names is done through the functions declared in */
/* `freetype/ftnames.h'. */
/* */
#define TT_CONFIG_OPTION_SFNT_NAMES
/*************************************************************************/
/* */
/* TrueType CMap support */
/* */
/* Here you can fine-tune which TrueType CMap table format shall be */
/* supported. */
#define TT_CONFIG_CMAP_FORMAT_0
#define TT_CONFIG_CMAP_FORMAT_2
#define TT_CONFIG_CMAP_FORMAT_4
#define TT_CONFIG_CMAP_FORMAT_6
#define TT_CONFIG_CMAP_FORMAT_8
#define TT_CONFIG_CMAP_FORMAT_10
#define TT_CONFIG_CMAP_FORMAT_12
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** T R U E T Y P E D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_BYTECODE_INTERPRETER if you want to compile */
/* a bytecode interpreter in the TrueType driver. Note that there are */
/* important patent issues related to the use of the interpreter. */
/* */
/* By undefining this, you will only compile the code necessary to load */
/* TrueType glyphs without hinting. */
/* */
/* Do not #undef this macro here, since the build system might */
/* define it for certain configurations only. */
/* */
/* #define TT_CONFIG_OPTION_BYTECODE_INTERPRETER */
/*************************************************************************/
/* */
/* If you define TT_CONFIG_OPTION_UNPATENTED_HINTING, a special version */
/* of the TrueType bytecode interpreter is used that doesn't implement */
/* any of the patented opcodes and algorithms. Note that the */
/* the TT_CONFIG_OPTION_UNPATENTED_HINTING macro is *ignored* if you */
/* define TT_CONFIG_OPTION_BYTECODE_INTERPRETER; with other words, */
/* either define TT_CONFIG_OPTION_BYTECODE_INTERPRETER or */
/* TT_CONFIG_OPTION_UNPATENTED_HINTING but not both at the same time. */
/* */
/* This macro is only useful for a small number of font files (mostly */
/* for Asian scripts) that require bytecode interpretation to properly */
/* load glyphs. For all other fonts, this produces unpleasant results, */
/* thus the unpatented interpreter is never used to load glyphs from */
/* TrueType fonts unless one of the following two options is used. */
/* */
/* - The unpatented interpreter is explicitly activated by the user */
/* through the FT_PARAM_TAG_UNPATENTED_HINTING parameter tag */
/* when opening the FT_Face. */
/* */
/* - FreeType detects that the FT_Face corresponds to one of the */
/* `trick' fonts (e.g., `Mingliu') it knows about. The font engine */
/* contains a hard-coded list of font names and other matching */
/* parameters (see function `tt_face_init' in file */
/* `src/truetype/ttobjs.c'). */
/* */
/* Here a sample code snippet for using FT_PARAM_TAG_UNPATENTED_HINTING. */
/* */
/* { */
/* FT_Parameter parameter; */
/* FT_Open_Args open_args; */
/* */
/* */
/* parameter.tag = FT_PARAM_TAG_UNPATENTED_HINTING; */
/* */
/* open_args.flags = FT_OPEN_PATHNAME | FT_OPEN_PARAMS; */
/* open_args.pathname = my_font_pathname; */
/* open_args.num_params = 1; */
/* open_args.params = &parameter; */
/* */
/* error = FT_Open_Face( library, &open_args, index, &face ); */
/* ... */
/* } */
/* */
#define TT_CONFIG_OPTION_UNPATENTED_HINTING
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_INTERPRETER_SWITCH to compile the TrueType */
/* bytecode interpreter with a huge switch statement, rather than a call */
/* table. This results in smaller and faster code for a number of */
/* architectures. */
/* */
/* Note however that on some compiler/processor combinations, undefining */
/* this macro will generate faster, though larger, code. */
/* */
#define TT_CONFIG_OPTION_INTERPRETER_SWITCH
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED to compile the */
/* TrueType glyph loader to use Apple's definition of how to handle */
/* component offsets in composite glyphs. */
/* */
/* Apple and MS disagree on the default behavior of component offsets */
/* in composites. Apple says that they should be scaled by the scaling */
/* factors in the transformation matrix (roughly, it's more complex) */
/* while MS says they should not. OpenType defines two bits in the */
/* composite flags array which can be used to disambiguate, but old */
/* fonts will not have them. */
/* */
/* http://partners.adobe.com/asn/developer/opentype/glyf.html */
/* http://fonts.apple.com/TTRefMan/RM06/Chap6glyf.html */
/* */
#undef TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_GX_VAR_SUPPORT if you want to include */
/* support for Apple's distortable font technology (fvar, gvar, cvar, */
/* and avar tables). This has many similarities to Type 1 Multiple */
/* Masters support. */
/* */
#define TT_CONFIG_OPTION_GX_VAR_SUPPORT
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_BDF if you want to include support for */
/* an embedded `BDF ' table within SFNT-based bitmap formats. */
/* */
#define TT_CONFIG_OPTION_BDF
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** T Y P E 1 D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* T1_MAX_DICT_DEPTH is the maximal depth of nest dictionaries and */
/* arrays in the Type 1 stream (see t1load.c). A minimum of 4 is */
/* required. */
/* */
#define T1_MAX_DICT_DEPTH 5
/*************************************************************************/
/* */
/* T1_MAX_SUBRS_CALLS details the maximum number of nested sub-routine */
/* calls during glyph loading. */
/* */
#define T1_MAX_SUBRS_CALLS 16
/*************************************************************************/
/* */
/* T1_MAX_CHARSTRING_OPERANDS is the charstring stack's capacity. A */
/* minimum of 16 is required. */
/* */
/* The Chinese font MingTiEG-Medium (CNS 11643 character set) needs 256. */
/* */
#define T1_MAX_CHARSTRINGS_OPERANDS 256
/*************************************************************************/
/* */
/* Define this configuration macro if you want to prevent the */
/* compilation of `t1afm', which is in charge of reading Type 1 AFM */
/* files into an existing face. Note that if set, the T1 driver will be */
/* unable to produce kerning distances. */
/* */
#undef T1_CONFIG_OPTION_NO_AFM
/*************************************************************************/
/* */
/* Define this configuration macro if you want to prevent the */
/* compilation of the Multiple Masters font support in the Type 1 */
/* driver. */
/* */
#undef T1_CONFIG_OPTION_NO_MM_SUPPORT
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** A U T O F I T M O D U L E C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Compile autofit module with CJK script support. */
/* */
#define AF_CONFIG_OPTION_CJK
/*************************************************************************/
/* */
/* Compile autofit module with Indic script support. */
/* */
#define AF_CONFIG_OPTION_INDIC
/* */
/*
* Define this variable if you want to keep the layout of internal
* structures that was used prior to FreeType 2.2. This also compiles in
* a few obsolete functions to avoid linking problems on typical Unix
* distributions.
*
* For embedded systems or building a new distribution from scratch, it
* is recommended to disable the macro since it reduces the library's code
* size and activates a few memory-saving optimizations as well.
*/
#define FT_CONFIG_OPTION_OLD_INTERNALS
/*
* This variable is defined if either unpatented or native TrueType
* hinting is requested by the definitions above.
*/
#ifdef TT_CONFIG_OPTION_BYTECODE_INTERPRETER
#define TT_USE_BYTECODE_INTERPRETER
#elif defined TT_CONFIG_OPTION_UNPATENTED_HINTING
#define TT_USE_BYTECODE_INTERPRETER
#endif
FT_END_HEADER
#endif /* __FTOPTION_H__ */
/* END */

View File

@ -1,180 +0,0 @@
/***************************************************************************/
/* */
/* ftstdlib.h */
/* */
/* ANSI-specific library and header configuration file (specification */
/* only). */
/* */
/* Copyright 2002, 2003, 2004, 2005, 2006, 2007 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This file is used to group all #includes to the ANSI C library that */
/* FreeType normally requires. It also defines macros to rename the */
/* standard functions within the FreeType source code. */
/* */
/* Load a file which defines __FTSTDLIB_H__ before this one to override */
/* it. */
/* */
/*************************************************************************/
#ifndef __FTSTDLIB_H__
#define __FTSTDLIB_H__
#include <stddef.h>
#define ft_ptrdiff_t ptrdiff_t
/**********************************************************************/
/* */
/* integer limits */
/* */
/* UINT_MAX and ULONG_MAX are used to automatically compute the size */
/* of `int' and `long' in bytes at compile-time. So far, this works */
/* for all platforms the library has been tested on. */
/* */
/* Note that on the extremely rare platforms that do not provide */
/* integer types that are _exactly_ 16 and 32 bits wide (e.g. some */
/* old Crays where `int' is 36 bits), we do not make any guarantee */
/* about the correct behaviour of FT2 with all fonts. */
/* */
/* In these case, `ftconfig.h' will refuse to compile anyway with a */
/* message like `couldn't find 32-bit type' or something similar. */
/* */
/* IMPORTANT NOTE: We do not define aliases for heap management and */
/* i/o routines (i.e. malloc/free/fopen/fread/...) */
/* since these functions should all be encapsulated */
/* by platform-specific implementations of */
/* `ftsystem.c'. */
/* */
/**********************************************************************/
#include <limits.h>
#define FT_CHAR_BIT CHAR_BIT
#define FT_INT_MAX INT_MAX
#define FT_UINT_MAX UINT_MAX
#define FT_ULONG_MAX ULONG_MAX
/**********************************************************************/
/* */
/* character and string processing */
/* */
/**********************************************************************/
#include <string.h>
#define ft_memchr memchr
#define ft_memcmp memcmp
#define ft_memcpy memcpy
#define ft_memmove memmove
#define ft_memset memset
#define ft_strcat strcat
#define ft_strcmp strcmp
#define ft_strcpy strcpy
#define ft_strlen strlen
#define ft_strncmp strncmp
#define ft_strncpy strncpy
#define ft_strrchr strrchr
#define ft_strstr strstr
/**********************************************************************/
/* */
/* file handling */
/* */
/**********************************************************************/
#include <stdio.h>
#define FT_FILE FILE
#define ft_fclose fclose
#define ft_fopen fopen
#define ft_fread fread
#define ft_fseek fseek
#define ft_ftell ftell
#define ft_sprintf sprintf
/**********************************************************************/
/* */
/* sorting */
/* */
/**********************************************************************/
#include <stdlib.h>
#define ft_qsort qsort
#define ft_exit exit /* only used to exit from unhandled exceptions */
/**********************************************************************/
/* */
/* memory allocation */
/* */
/**********************************************************************/
#define ft_scalloc calloc
#define ft_sfree free
#define ft_smalloc malloc
#define ft_srealloc realloc
/**********************************************************************/
/* */
/* miscellaneous */
/* */
/**********************************************************************/
#define ft_atol atol
#define ft_labs labs
/**********************************************************************/
/* */
/* execution control */
/* */
/**********************************************************************/
#include <setjmp.h>
#define ft_jmp_buf jmp_buf /* note: this cannot be a typedef since */
/* jmp_buf is defined as a macro */
/* on certain platforms */
#define ft_longjmp longjmp
#define ft_setjmp( b ) setjmp( *(jmp_buf*) &(b) ) /* same thing here */
/* the following is only used for debugging purposes, i.e., if */
/* FT_DEBUG_LEVEL_ERROR or FT_DEBUG_LEVEL_TRACE are defined */
#include <stdarg.h>
#endif /* __FTSTDLIB_H__ */
/* END */

View File

@ -54,6 +54,8 @@ extern void longjmp( jmp_buf, int ) __attribute__((noreturn));
extern IEngineReplay *g_pEngine;
#elif ENGINE_DLL
#include "EngineInterface.h"
#elif UTILS
// OwO
#else
#include "cdll_int.h"
extern IVEngineClient *engine;
@ -61,10 +63,26 @@ extern void longjmp( jmp_buf, int ) __attribute__((noreturn));
// use the JPEGLIB_USE_STDIO define so that we can read in jpeg's from outside the game directory tree.
#define JPEGLIB_USE_STDIO
#if ANDROID
#include "android/jpeglib/jpeglib.h"
#elif defined WIN32
#include "jpeglib/jpeglib.h"
#else
#include <jpeglib.h>
#endif
#undef JPEGLIB_USE_STDIO
#if HAVE_PNG
#if ANDROID || WIN32
#include "libpng/png.h"
#else
#include <png.h>
#endif
#endif
#include <setjmp.h>
@ -93,6 +111,8 @@ extern void longjmp( jmp_buf, int ) __attribute__((noreturn));
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
#if HAVE_JPEG
struct ValveJpegErrorHandler_t
{
// The default manager
@ -129,12 +149,12 @@ static void ValveJpegErrorHandler( j_common_ptr cinfo )
// Bail
longjmp( pError->m_ErrorContext, 1 );
}
#endif
// convert the JPEG file given to a TGA file at the given output path.
ConversionErrorType ImgUtl_ConvertJPEGToTGA( const char *jpegpath, const char *tgaPath, bool bRequirePowerOfTwo )
{
#if !defined( _X360 )
#if !defined( _X360 ) && HAVE_JPEG
//
// !FIXME! This really probably should use ImgUtl_ReadJPEGAsRGBA, to avoid duplicated code.
@ -485,7 +505,7 @@ unsigned char * ImgUtl_ReadTGAAsRGBA(const char *tgaPath, int &width, int &heigh
unsigned char *ImgUtl_ReadJPEGAsRGBA( const char *jpegPath, int &width, int &height, ConversionErrorType &errcode )
{
#if !defined( _X360 )
#if !defined( _X360 ) && HAVE_JPEG
struct jpeg_decompress_struct jpegInfo;
struct ValveJpegErrorHandler_t jerr;
JSAMPROW row_pointer[1];
@ -636,6 +656,7 @@ unsigned char *ImgUtl_ReadJPEGAsRGBA( const char *jpegPath, int &width, int &hei
#endif
}
#if HAVE_PNG
static void ReadPNGData( png_structp png_ptr, png_bytep outBytes, png_size_t byteCountToRead )
{
@ -654,19 +675,37 @@ static void ReadPNGData( png_structp png_ptr, png_bytep outBytes, png_size_t byt
// Read the bytes
pBuf->Get( outBytes, byteCountToRead );
}
#endif
unsigned char *ImgUtl_ReadPNGAsRGBA( const char *pngPath, int &width, int &height, ConversionErrorType &errcode )
{
#if !defined( _X360 )
#if !defined( _X360 ) && HAVE_PNG
// Just load the whole file into a memory buffer
CUtlBuffer bufFileContents;
#if UTILS
static char buf[8192];
FILE *readfile = fopen(pngPath, "rb");
if( !readfile )
{
errcode = CE_CANT_OPEN_SOURCE_FILE;
return NULL;
}
size_t size;
while( ( size = fread(buf, 1, sizeof(buf), readfile ) ) > 0 )
bufFileContents.Put( buf, size );
// Load it
return ImgUtl_ReadPNGAsRGBAFromBuffer( bufFileContents, width, height, errcode );
#else
if ( !g_pFullFileSystem->ReadFile( pngPath, NULL, bufFileContents ) )
{
errcode = CE_CANT_OPEN_SOURCE_FILE;
return NULL;
}
#endif
// Load it
return ImgUtl_ReadPNGAsRGBAFromBuffer( bufFileContents, width, height, errcode );
@ -679,7 +718,7 @@ unsigned char *ImgUtl_ReadPNGAsRGBA( const char *pngPath, int &width, int &heigh
unsigned char *ImgUtl_ReadPNGAsRGBAFromBuffer( CUtlBuffer &buffer, int &width, int &height, ConversionErrorType &errcode )
{
#if !defined( _X360 )
#if !defined( _X360 ) && HAVE_PNG
png_const_bytep pngData = (png_const_bytep)buffer.Base();
if (png_sig_cmp( pngData, 0, 8))
@ -1470,7 +1509,7 @@ ConversionErrorType ImgUtl_ConvertTGAToVTF(const char *tgaPath, int nMaxWidth/*=
inbuf.SeekPut( CUtlBuffer::SEEK_HEAD, nBytesRead );
// load vtex_dll.dll and get the interface to it.
CSysModule *vtexmod = Sys_LoadModule("vtex_dll");
CSysModule *vtexmod = Sys_LoadModule("vtex_dll" DLL_EXT_STRING);
if (vtexmod == NULL)
{
Msg( "Failed to open TGA conversion module vtex_dll: %s\n", tgaPath);
@ -1519,6 +1558,17 @@ static void DoCopyFile( const char *source, const char *destination )
::COM_CopyFile( source, destination );
#elif REPLAY_DLL
g_pEngine->CopyFile( source, destination );
#elif UTILS
static char buf[16384];
FILE *readfile = fopen(source, "rb");
FILE *writefile = fopen(destination, "wb");
size_t size = 0;
while( (size = fread(buf, sizeof(buf), 1, readfile)) != 0 )
fwrite(buf, size, 1, writefile);
fclose(readfile);
fclose(writefile);
#else
engine->CopyLocalFile( source, destination );
#endif
@ -1709,12 +1759,12 @@ ConversionErrorType ImgUtl_ConvertToVTFAndDumpVMT( const char *pInPath, const ch
Q_strncpy(finalPath, com_gamedir, sizeof(finalPath));
#elif REPLAY_DLL
Q_strncpy(finalPath, g_pEngine->GetGameDir(), sizeof(finalPath));
#else
#elif !UTILS
Q_strncpy(finalPath, engine->GetGameDirectory(), sizeof(finalPath));
#endif
Q_strncat(finalPath, szOutDir, sizeof(finalPath), COPY_ALL_CHARACTERS);
Q_strncat(finalPath, vtfFilename, sizeof(finalPath), COPY_ALL_CHARACTERS);
c = finalPath + strlen(finalPath);
while ((c > finalPath) && (*(c-1) != '.'))
{
@ -1826,6 +1876,7 @@ ConversionErrorType ImgUtl_WriteGenericVMT( const char *vtfPath, const char *pMa
return CE_SUCCESS;
}
#if HAVE_PNG
static void WritePNGData( png_structp png_ptr, png_bytep inBytes, png_size_t byteCountToWrite )
{
@ -1927,11 +1978,13 @@ fail:
return CE_SOURCE_FILE_FORMAT_NOT_SUPPORTED;
#endif
}
#endif
//-----------------------------------------------------------------------------
// Purpose: Initialize destination --- called by jpeg_start_compress
// before any data is actually written.
//-----------------------------------------------------------------------------
#if HAVE_JPEG
METHODDEF(void) init_destination (j_compress_ptr cinfo)
{
JPEGDestinationManager_t *dest = ( JPEGDestinationManager_t *) cinfo->dest;
@ -2012,12 +2065,14 @@ GLOBAL(void) jpeg_UtlBuffer_dest (j_compress_ptr cinfo, CUtlBuffer *pBuffer )
dest->pub.term_destination = term_destination;
dest->pBuffer = pBuffer;
}
#endif
//-----------------------------------------------------------------------------
// Purpose: Write three channel RGB data to a JPEG file
//-----------------------------------------------------------------------------
bool ImgUtl_WriteRGBToJPEG( unsigned char *pSrcBuf, unsigned int nSrcWidth, unsigned int nSrcHeight, const char *lpszFilename )
{
#if HAVE_JPEG
CUtlBuffer dstBuf;
JSAMPROW row_pointer[1]; // pointer to JSAMPLE row[s]
@ -2067,13 +2122,16 @@ bool ImgUtl_WriteRGBToJPEG( unsigned char *pSrcBuf, unsigned int nSrcWidth, unsi
// Cleanup
jpeg_destroy_compress(&cinfo);
return CE_SUCCESS;
#else
return CE_SOURCE_FILE_FORMAT_NOT_SUPPORTED;
#endif
}
ConversionErrorType ImgUtl_WriteRGBAAsJPEGToBuffer( const unsigned char *pRGBAData, int nWidth, int nHeight, CUtlBuffer &bufOutData, int nStride )
{
#if !defined( _X360 )
#if !defined( _X360 ) && HAVE_JPEG
JSAMPROW row_pointer[1]; // pointer to JSAMPLE row[s]
int row_stride; // physical row width in image buffer
@ -2214,6 +2272,7 @@ ConversionErrorType ImgUtl_SaveBitmapToBuffer( CUtlBuffer &fileData, const Bitma
ConversionErrorType ImgUtl_LoadPNGBitmapFromBuffer( CUtlBuffer &fileData, Bitmap_t &bitmap )
{
#if HAVE_PNG
bitmap.Clear();
ConversionErrorType nErrorCode;
int width, height;
@ -2226,10 +2285,14 @@ ConversionErrorType ImgUtl_LoadPNGBitmapFromBuffer( CUtlBuffer &fileData, Bitmap
// Install the buffer into the bitmap, and transfer ownership
bitmap.SetBuffer( width, height, IMAGE_FORMAT_RGBA8888, buffer, true, width*4 );
return CE_SUCCESS;
#else
return CE_SOURCE_FILE_FORMAT_NOT_SUPPORTED;
#endif
}
ConversionErrorType ImgUtl_SavePNGBitmapToBuffer( CUtlBuffer &fileData, const Bitmap_t &bitmap )
{
#if HAVE_PNG
if ( !bitmap.IsValid() )
{
Assert( bitmap.IsValid() );
@ -2252,6 +2315,9 @@ ConversionErrorType ImgUtl_SavePNGBitmapToBuffer( CUtlBuffer &fileData, const Bi
bitmap.Stride()
);
return result;
#else
return CE_SOURCE_FILE_FORMAT_NOT_SUPPORTED;
#endif
}
ConversionErrorType ImgUtl_ResizeBitmap( Bitmap_t &destBitmap, int nWidth, int nHeight, const Bitmap_t *pImgSource )

View File

@ -22,7 +22,7 @@ extern "C" {
#define ALC_APIENTRY
#endif
#if TARGET_OS_MAC
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#pragma export on
#endif
@ -279,7 +279,7 @@ typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, A
#endif /* ALC_NO_PROTOTYPES */
#if TARGET_OS_MAC
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#pragma export off
#endif

View File

@ -16,6 +16,8 @@
// This is used, unless overridden in the registry
#define VALVE_MASTER_ADDRESS "207.173.177.10:27011"
#define HB_TIMEOUT 15
#define PORT_RCON 27015 // defualt RCON port, TCP
#define PORT_MASTER 27011 // Default master port, UDP
#define PORT_CLIENT 27005 // Default client port, UDP/TCP
@ -29,6 +31,8 @@
#endif // ENABLE_RPT
#define PORT_REPLAY 27040 // Default replay port
#define PORT_SERVERSINFO 27069 // Default matchmaking port
// out of band message id bytes
// M = master, S = server, C = client, A = any
@ -80,16 +84,17 @@
// A user is requesting the list of master servers, auth servers, and titan dir servers from the Client Master server
#define A2M_GETMASTERSERVERS 'v' // + byte (type of request, TYPE_CLIENT_MASTER or TYPE_SERVER_MASTER)
// Master server list response
#define M2A_MASTERSERVERS 'w' // + byte type + 6 byte IP/Port List
#define S2M_GETCHALLENGE 'w' // + dword challenge
#define S2M_HEARTBEAT 'y'
#define S2M_SHUTDOWN 'z' // Master peering message
#define M2S_CHALLENGE 'x' // + dword challenge
#define M2C_QUERY 'J' // request module from master
#define C2M_CLIENTQUERY '1' // New style server query
#define A2M_GETACTIVEMODS 'x' // + string Request to master to provide mod statistics ( current usage ). "1" for first mod.
#define M2A_ACTIVEMODS 'y' // response: modname\r\nusers\r\nservers
#define M2M_MSG 'z' // Master peering message
#define C2S_INFOREQUEST 'v'
#define S2C_INFOREPLY 'K'
// SERVER TO CLIENT/ANY
@ -106,9 +111,6 @@
#define S2A_INFO_SRC 'I' // + Address, hostname, map, gamedir, gamedescription, active players, maxplayers, protocol
#define S2A_INFO_GOLDSRC 'm' // Reserved for use by goldsrc servers
#define S2M_GETFILE 'J' // request module from master
#define M2S_SENDFILE 'K' // send module to server
#define S2C_REDIRECT 'L' // + IP x.x.x.x:port, redirect client to other server/proxy
#define C2M_CHECKMD5 'M' // player client asks secure master if Module MD5 is valid
@ -133,8 +135,6 @@
#define A2S_KEY_STRING "Source Engine Query" // required postfix to a A2S_INFO query
#define A2M_GET_SERVERS_BATCH2 '1' // New style server query
#define A2M_GETACTIVEMODS2 '2' // New style mod info query
#define C2S_AUTHREQUEST1 '3' //

View File

@ -12,7 +12,7 @@
#endif
// The current network protocol version. Changing this makes clients and servers incompatible
#define PROTOCOL_VERSION 24
#define PROTOCOL_VERSION 25
#define DEMO_BACKWARDCOMPATABILITY

View File

@ -420,7 +420,7 @@ FORCE_INLINE uint32_t _mm_crc32_u8(uint32_t, uint8_t);
// Older gcc does not define vld1q_u8_x4 type
#if defined(__GNUC__) && !defined(__clang__) && \
((__GNUC__ <= 10 && defined(__arm__)) || \
(defined(__arm__) || \
(__GNUC__ == 10 && __GNUC_MINOR__ < 3 && defined(__aarch64__)) || \
(__GNUC__ <= 9 && defined(__aarch64__)))
FORCE_INLINE uint8x16x4_t _sse2neon_vld1q_u8_x4(const uint8_t *p)

View File

@ -16,10 +16,10 @@
#undef ALIGN4
#undef ALIGN16
#undef ALIGN32
#define ALIGN4( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3)
#define ALIGN16( a ) a = (byte *)((int)((byte *)a + 15) & ~ 15)
#define ALIGN32( a ) a = (byte *)((int)((byte *)a + 31) & ~ 31)
#define ALIGN64( a ) a = (byte *)((int)((byte *)a + 63) & ~ 63)
#define ALIGN4( a ) a = (byte *)((intp)((byte *)a + 3) & ~ 3)
#define ALIGN16( a ) a = (byte *)((intp)((byte *)a + 15) & ~ 15)
#define ALIGN32( a ) a = (byte *)((intp)((byte *)a + 31) & ~ 31)
#define ALIGN64( a ) a = (byte *)((intp)((byte *)a + 63) & ~ 63)
// Fixup macros create variables that may not be referenced
#pragma warning( push )
@ -1228,8 +1228,8 @@ int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const
V_memcpy( pNewDest, pDestBase, pAnimBlock->datastart );
pNewDest += pAnimBlock->datastart;
int padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 );
padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase;
int padding = AlignValue( (uintp)pNewDest - (uintp)pNewDestBase, 2048 );
padding -= (uintp)pNewDest - (uintp)pNewDestBase;
pNewDest += padding;
// iterate and compress anim blocks
@ -1240,7 +1240,7 @@ int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const
void *pInput = (byte *)pDestBase + pAnimBlock->datastart;
int inputSize = pAnimBlock->dataend - pAnimBlock->datastart;
pAnimBlock->datastart = (unsigned int)pNewDest - (unsigned int)pNewDestBase;
pAnimBlock->datastart = (uintp)pNewDest - (uintp)pNewDestBase;
void *pOutput;
int outputSize;
@ -1257,11 +1257,11 @@ int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const
pNewDest += inputSize;
}
padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 );
padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase;
padding = AlignValue( (uintp)pNewDest - (uintp)pNewDestBase, 2048 );
padding -= (uintp)pNewDest - (uintp)pNewDestBase;
pNewDest += padding;
pAnimBlock->dataend = (unsigned int)pNewDest - (unsigned int)pNewDestBase;
pAnimBlock->dataend = (uintp)pNewDest - (uintp)pNewDestBase;
}
fixedFileSize = pNewDest - pNewDestBase;
@ -2522,14 +2522,14 @@ BEGIN_BYTESWAP_DATADESC( studiohdr_t )
DEFINE_FIELD( contents, FIELD_INTEGER ),
DEFINE_FIELD( numincludemodels, FIELD_INTEGER ),
DEFINE_INDEX( includemodelindex, FIELD_INTEGER ),
DEFINE_FIELD( virtualModel, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_virtualModel, FIELD_INTEGER ), // void*
DEFINE_INDEX( szanimblocknameindex, FIELD_INTEGER ),
DEFINE_FIELD( numanimblocks, FIELD_INTEGER ),
DEFINE_INDEX( animblockindex, FIELD_INTEGER ),
DEFINE_FIELD( animblockModel, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_animblockModel, FIELD_INTEGER ), // void*
DEFINE_INDEX( bonetablebynameindex, FIELD_INTEGER ),
DEFINE_FIELD( pVertexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( pIndexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_pVertexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_pIndexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( constdirectionallightdot, FIELD_CHARACTER ), // byte
DEFINE_FIELD( rootLOD, FIELD_CHARACTER ), // byte
DEFINE_FIELD( numAllowedRootLODs, FIELD_CHARACTER ), // byte
@ -2985,7 +2985,11 @@ BEGIN_BYTESWAP_DATADESC( mstudiomesh_t )
END_BYTESWAP_DATADESC()
BEGIN_BYTESWAP_DATADESC( mstudio_meshvertexdata_t )
#ifdef PLATFORM_64BITS
DEFINE_FIELD( index_ptr_modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t*
#else
DEFINE_FIELD( modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t*
#endif
DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ),
END_BYTESWAP_DATADESC()

View File

@ -17,7 +17,7 @@
#include "filesystem.h"
#include "vguifont.h"
#ifdef LINUX
#ifdef POSIX
#include <ft2build.h>
#include FT_FREETYPE_H
typedef void *(*FontDataHelper)( const char *pchFontName, int &size, const char *fontFileName );
@ -71,7 +71,7 @@ public:
IFileSystem *FileSystem() { return m_pFileSystem; }
IMaterialSystem *MaterialSystem() { return m_pMaterialSystem; }
#ifdef LINUX
#ifdef POSIX
FT_Library GetFontLibraryHandle() { return library; }
void SetFontDataHelper( FontDataHelper helper ) { m_pFontDataHelper = helper; }
#endif
@ -96,7 +96,7 @@ private:
CUtlVector<CFontAmalgam> m_FontAmalgams;
CUtlVector<font_t *> m_Win32Fonts;
#ifdef LINUX
#ifdef POSIX
FT_Library library;
FontDataHelper m_pFontDataHelper;
#endif

View File

@ -23,10 +23,7 @@ struct newChar_t
#ifdef WIN32
#include "Win32Font.h"
typedef CWin32Font font_t;
#elif defined(OSX)
#include "osxfont.h"
typedef COSXFont font_t;
#elif defined(LINUX)
#elif defined(POSIX)
#include "linuxfont.h"
typedef CLinuxFont font_t;
#else
@ -34,4 +31,4 @@ typedef CLinuxFont font_t;
#endif
#endif //VGUIFONT_H
#endif //VGUIFONT_H

View File

@ -1,5 +0,0 @@
#!/bin/bash
pushd `dirname $0`
devtools/bin/vpc /f /hl2 +everything /mksln everything
popd

View File

@ -1 +0,0 @@
devtools\bin\vpc.exe /2013 +everything /mksln everything.sln

View File

@ -39,7 +39,7 @@ struct DataCacheItemData_t
//-------------------------------------
#define DC_NO_NEXT_LOCKED ((DataCacheItem_t *)0xffffffff)
#define DC_NO_NEXT_LOCKED ((DataCacheItem_t *)-1)
#define DC_MAX_THREADS_FRAMELOCKED 4
struct DataCacheItem_t : DataCacheItemData_t
@ -181,10 +181,9 @@ private:
DataCacheItem_t *m_pFirst;
int m_iThread;
};
typedef CThreadLocal<FrameLock_t *> CThreadFrameLock;
CDataCacheLRU & m_LRU;
CThreadFrameLock m_ThreadFrameLock;
CTHREADLOCAL(FrameLock_t*) m_ThreadFrameLock;
DataCacheStatus_t m_status;
DataCacheLimits_t m_limits;
IDataCacheClient * m_pClient;
@ -381,4 +380,4 @@ inline void CDataCacheSection::NoteUnlock( int size )
//-----------------------------------------------------------------------------
#endif // DATACACHE_H
#endif // DATACACHE_H

View File

@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$LIBPUBLIC"
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"

View File

@ -126,7 +126,7 @@ struct studiodata_t
// array of cache handles to demand loaded virtual model data
int m_nAnimBlockCount;
DataCacheHandle_t *m_pAnimBlock;
unsigned long *m_iFakeAnimBlockStall;
unsigned int *m_iFakeAnimBlockStall;
// vertex data is usually compressed to save memory (model decal code only needs some data)
DataCacheHandle_t m_VertexCache;
@ -235,11 +235,11 @@ struct AsyncInfo_t
int iAnimBlock;
};
const int NO_ASYNC = CUtlLinkedList< AsyncInfo_t >::InvalidIndex();
const intp NO_ASYNC = CUtlFixedLinkedList< AsyncInfo_t >::InvalidIndex();
//-------------------------------------
CUtlMap<int, int> g_AsyncInfoMap( DefLessFunc( int ) );
CUtlMap<int, intp> g_AsyncInfoMap( DefLessFunc( int ) );
CThreadFastMutex g_AsyncInfoMapMutex;
inline int MakeAsyncInfoKey( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock )
@ -248,7 +248,7 @@ inline int MakeAsyncInfoKey( MDLHandle_t hModel, MDLCacheDataType_t type, int iA
return ( ( ( (int)hModel) << 16 ) | ( (int)type << 13 ) | iAnimBlock );
}
inline int GetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock = 0 )
inline intp GetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock = 0 )
{
AUTO_LOCK( g_AsyncInfoMapMutex );
int key = MakeAsyncInfoKey( hModel, type, iAnimBlock );
@ -260,7 +260,7 @@ inline int GetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int i
return g_AsyncInfoMap[i];
}
inline int SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock, int index )
inline intp SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock, intp index )
{
AUTO_LOCK( g_AsyncInfoMapMutex );
Assert( index == NO_ASYNC || GetAsyncInfoIndex( hModel, type, iAnimBlock ) == NO_ASYNC );
@ -277,7 +277,7 @@ inline int SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int i
return index;
}
inline int SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int index )
inline intp SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, intp index )
{
return SetAsyncInfoIndex( hModel, type, 0, index );
}
@ -507,7 +507,7 @@ private:
bool BuildHardwareData( MDLHandle_t handle, studiodata_t *pStudioData, studiohdr_t *pStudioHdr, OptimizedModel::FileHeader_t *pVtxHdr );
void ConvertFlexData( studiohdr_t *pStudioHdr );
int ProcessPendingAsync( int iAsync );
int ProcessPendingAsync( intp iAsync );
void ProcessPendingAsyncs( MDLCacheDataType_t type = MDLCACHE_NONE );
bool ClearAsync( MDLHandle_t handle, MDLCacheDataType_t type, int iAnimBlock, bool bAbort = false );
@ -523,7 +523,7 @@ private:
int UpdateOrCreate( studiohdr_t *pHdr, const char *pFilename, char *pX360Filename, int maxLen, const char *pPathID, bool bForce = false );
// Attempts to read the platform native file - on 360 it can read and swap Win32 file as a fallback
bool ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0 );
bool ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0, MDLCacheDataType_t type = MDLCACHE_NONE );
// Creates a thin cache entry (to be used for model decals) from fat vertex data
vertexFileHeader_t * CreateThinVertexes( vertexFileHeader_t * originalData, const studiohdr_t * pStudioHdr, int * cacheLength );
@ -879,7 +879,7 @@ void CMDLCache::SetCacheNotify( IMDLCacheNotify *pNotify )
//-----------------------------------------------------------------------------
const char *CMDLCache::GetModelName( MDLHandle_t handle )
{
if ( handle == MDLHANDLE_INVALID )
if ( handle == MDLHANDLE_INVALID )
return ERROR_MODEL;
return m_MDLDict.GetElementName( handle );
@ -909,7 +909,7 @@ void CMDLCache::MakeFilename( MDLHandle_t handle, const char *pszExtension, char
Q_strncpy( pszFileName, GetActualModelName( handle ), nMaxLength );
Q_SetExtension( pszFileName, pszExtension, nMaxLength );
Q_FixSlashes( pszFileName );
#ifdef _LINUX
#ifdef POSIX
Q_strlower( pszFileName );
#endif
}
@ -1004,7 +1004,7 @@ void CMDLCache::UnserializeVCollide( MDLHandle_t handle, bool synchronousLoad )
// FIXME: Should the vcollde be played into cacheable memory?
studiodata_t *pStudioData = m_MDLDict[handle];
int iAsync = GetAsyncInfoIndex( handle, MDLCACHE_VCOLLIDE );
intp iAsync = GetAsyncInfoIndex( handle, MDLCACHE_VCOLLIDE );
if ( iAsync == NO_ASYNC )
{
@ -1025,7 +1025,7 @@ void CMDLCache::UnserializeVCollide( MDLHandle_t handle, bool synchronousLoad )
{
for ( int i = 1; i < pVirtualModel->m_group.Count(); i++ )
{
MDLHandle_t sharedHandle = (MDLHandle_t) (int)pVirtualModel->m_group[i].cache & 0xffff;
MDLHandle_t sharedHandle = VoidPtrToMDLHandle(pVirtualModel->m_group[i].cache);
studiodata_t *pData = m_MDLDict[sharedHandle];
if ( !(pData->m_nFlags & STUDIODATA_FLAGS_VCOLLISION_LOADED) )
{
@ -1169,8 +1169,8 @@ void CMDLCache::AllocateAnimBlocks( studiodata_t *pStudioData, int nCount )
memset( pStudioData->m_pAnimBlock, 0, sizeof(DataCacheHandle_t) * pStudioData->m_nAnimBlockCount );
pStudioData->m_iFakeAnimBlockStall = new unsigned long [pStudioData->m_nAnimBlockCount];
memset( pStudioData->m_iFakeAnimBlockStall, 0, sizeof( unsigned long ) * pStudioData->m_nAnimBlockCount );
pStudioData->m_iFakeAnimBlockStall = new unsigned int [pStudioData->m_nAnimBlockCount];
memset( pStudioData->m_iFakeAnimBlockStall, 0, sizeof( unsigned int ) * pStudioData->m_nAnimBlockCount );
}
void CMDLCache::FreeAnimBlocks( MDLHandle_t handle )
@ -1219,7 +1219,7 @@ unsigned char *CMDLCache::UnserializeAnimBlock( MDLHandle_t handle, int nBlock )
studiodata_t *pStudioData = m_MDLDict[handle];
int iAsync = GetAsyncInfoIndex( handle, MDLCACHE_ANIMBLOCK, nBlock );
intp iAsync = GetAsyncInfoIndex( handle, MDLCACHE_ANIMBLOCK, nBlock );
if ( iAsync == NO_ASYNC )
{
@ -1238,7 +1238,7 @@ unsigned char *CMDLCache::UnserializeAnimBlock( MDLHandle_t handle, int nBlock )
char pFileName[MAX_PATH];
Q_strncpy( pFileName, pModelName, sizeof(pFileName) );
Q_FixSlashes( pFileName );
#ifdef _LINUX
#ifdef POSIX
Q_strlower( pFileName );
#endif
if ( IsX360() )
@ -1398,12 +1398,12 @@ void CMDLCache::FreeVirtualModel( MDLHandle_t handle )
if ( pStudioData && pStudioData->m_pVirtualModel )
{
int nGroupCount = pStudioData->m_pVirtualModel->m_group.Count();
Assert( (nGroupCount >= 1) && pStudioData->m_pVirtualModel->m_group[0].cache == (void*)(uintp)handle );
Assert( (nGroupCount >= 1) && pStudioData->m_pVirtualModel->m_group[0].cache == MDLHandleToVirtual(handle) );
// NOTE: Start at *1* here because the 0th element contains a reference to *this* handle
for ( int i = 1; i < nGroupCount; ++i )
{
MDLHandle_t h = (MDLHandle_t)(int)pStudioData->m_pVirtualModel->m_group[i].cache&0xffff;
MDLHandle_t h = VoidPtrToMDLHandle( pStudioData->m_pVirtualModel->m_group[i].cache );
FreeVirtualModel( h );
Release( h );
}
@ -1453,7 +1453,7 @@ virtualmodel_t *CMDLCache::GetVirtualModelFast( const studiohdr_t *pStudioHdr, M
// Group has to be zero to ensure refcounting is correct
int nGroup = pStudioData->m_pVirtualModel->m_group.AddToTail( );
Assert( nGroup == 0 );
pStudioData->m_pVirtualModel->m_group[nGroup].cache = (void *)(uintp)handle;
pStudioData->m_pVirtualModel->m_group[nGroup].cache = MDLHandleToVirtual(handle);
// Add all dependent data
pStudioData->m_pVirtualModel->AppendModels( 0, pStudioHdr );
@ -1550,7 +1550,7 @@ bool CMDLCache::LoadHardwareData( MDLHandle_t handle )
return false;
}
int iAsync = GetAsyncInfoIndex( handle, MDLCACHE_STUDIOHWDATA );
intp iAsync = GetAsyncInfoIndex( handle, MDLCACHE_STUDIOHWDATA );
if ( iAsync == NO_ASYNC )
{
@ -1680,6 +1680,36 @@ bool CMDLCache::BuildHardwareData( MDLHandle_t handle, studiodata_t *pStudioData
Assert( GetVertexData( handle ) );
if( pStudioHdr->version == 49 )
{
for( int i = 0; i < pVtxHdr->numBodyParts; i++)
{
OptimizedModel::BodyPartHeader_t *pBodyPartHdr = pVtxHdr->pBodyPart(i);
for( int j = 0; j < pBodyPartHdr->numModels; j++ )
{
OptimizedModel::ModelHeader_t *pModelHdr = pBodyPartHdr->pModel(j);
for( int k = 0; k < pModelHdr->numLODs; k++)
{
OptimizedModel::ModelLODHeader_t *pModelLODHdr = pModelHdr->pLOD(k);
for( int l = 0; l < pModelLODHdr->numMeshes; l++ )
{
OptimizedModel::MeshHeader_t *pMeshHdr = pModelLODHdr->pMesh(l);
pMeshHdr->flags |= OptimizedModel::MESH_IS_MDL49;
for( int m = 0; m < pMeshHdr->numStripGroups; m++ )
{
OptimizedModel::StripGroupHeader_t *pStripGroupHdr = pMeshHdr->pStripGroup(m);
pStripGroupHdr->flags |= OptimizedModel::STRIPGROUP_IS_MDL49;
}
}
}
}
}
}
BeginLock();
bool bLoaded = g_pStudioRender->LoadModel( pStudioHdr, pVtxHdr, &pStudioData->m_HardwareData );
EndLock();
@ -1910,7 +1940,7 @@ int CMDLCache::UpdateOrCreate( studiohdr_t *pHdr, const char *pSourceName, char
//-----------------------------------------------------------------------------
// Purpose: Attempts to read a file native to the current platform
//-----------------------------------------------------------------------------
bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes )
bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes, MDLCacheDataType_t type )
{
bool bOk = false;
@ -1925,6 +1955,32 @@ bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &
{
// Read the PC version
bOk = g_pFullFileSystem->ReadFile( pFileName, pPath, buf, nMaxBytes );
if( bOk && type == MDLCACHE_STUDIOHDR )
{
studiohdr_t* pStudioHdr = ( studiohdr_t* ) buf.PeekGet();
if ( pStudioHdr->studiohdr2index == 0 )
{
// We always need this now, so make room for it in the buffer now.
int bufferContentsEnd = buf.TellMaxPut();
int maskBits = VALIGNOF( studiohdr2_t ) - 1;
int offsetStudiohdr2 = ( bufferContentsEnd + maskBits ) & ~maskBits;
int sizeIncrease = ( offsetStudiohdr2 - bufferContentsEnd ) + sizeof( studiohdr2_t );
buf.SeekPut( CUtlBuffer::SEEK_CURRENT, sizeIncrease );
// Re-get the pointer after resizing, because it has probably moved.
pStudioHdr = ( studiohdr_t* ) buf.Base();
studiohdr2_t* pStudioHdr2 = ( studiohdr2_t* ) ( ( byte * ) pStudioHdr + offsetStudiohdr2 );
memset( pStudioHdr2, 0, sizeof( studiohdr2_t ) );
pStudioHdr2->flMaxEyeDeflection = 0.866f; // Matches studio.h.
pStudioHdr->studiohdr2index = offsetStudiohdr2;
// Also make sure the structure knows about the extra bytes
// we've added so they get copied around.
pStudioHdr->length += sizeIncrease;
}
}
}
return bOk;
@ -1970,7 +2026,7 @@ studiohdr_t *CMDLCache::UnserializeMDL( MDLHandle_t handle, void *pData, int nDa
// critical! store a back link to our data
// this is fetched when re-establishing dependent cached data (vtx/vvd)
pStudioHdrIn->virtualModel = (void *)(uintp)handle;
pStudioHdrIn->SetVirtualModel( MDLHandleToVirtual( handle ) );
MdlCacheMsg( "MDLCache: Alloc studiohdr %s\n", GetModelName( handle ) );
@ -2022,7 +2078,7 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
char pFileName[ MAX_PATH ];
Q_strncpy( pFileName, pMDLFileName, sizeof( pFileName ) );
Q_FixSlashes( pFileName );
#ifdef _LINUX
#ifdef POSIX
Q_strlower( pFileName );
#endif
@ -2030,7 +2086,7 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
MEM_ALLOC_CREDIT();
bool bOk = ReadFileNative( pFileName, "GAME", buf );
bool bOk = ReadFileNative( pFileName, "GAME", buf, 0, MDLCACHE_STUDIOHDR );
if ( !bOk )
{
DevWarning( "Failed to load %s!\n", pMDLFileName );
@ -2059,6 +2115,12 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
}
}
if ( buf.Size() < sizeof(studiohdr_t) )
{
DevWarning( "Empty model %s\n", pMDLFileName );
return false;
}
studiohdr_t *pStudioHdr = (studiohdr_t*)buf.PeekGet();
if ( !pStudioHdr )
{
@ -2073,7 +2135,7 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
// critical! store a back link to our data
// this is fetched when re-establishing dependent cached data (vtx/vvd)
pStudioHdr->virtualModel = (void*)(uintp)handle;
pStudioHdr->SetVirtualModel( MDLHandleToVirtual( handle ) );
// Make sure all dependent files are valid
if ( !VerifyHeaders( pStudioHdr ) )
@ -2138,6 +2200,11 @@ studiohdr_t *CMDLCache::GetStudioHdr( MDLHandle_t handle )
// Assert( m_pModelCacheSection->IsFrameLocking() );
// Assert( m_pMeshCacheSection->IsFrameLocking() );
studiodata_t *pStudioData = m_MDLDict[handle];
if( !pStudioData )
return NULL;
#if _DEBUG
VPROF_INCREMENT_COUNTER( "GetStudioHdr", 1 );
#endif
@ -2236,7 +2303,7 @@ void CMDLCache::TouchAllData( MDLHandle_t handle )
// ensure all sub models are cached
for ( int i=1; i<pVModel->m_group.Count(); ++i )
{
MDLHandle_t childHandle = (MDLHandle_t)(int)pVModel->m_group[i].cache&0xffff;
MDLHandle_t childHandle = VoidPtrToMDLHandle( pVModel->m_group[i].cache );
if ( childHandle != MDLHANDLE_INVALID )
{
// FIXME: Should this be calling TouchAllData on the child?
@ -2301,7 +2368,7 @@ bool CMDLCache::HandleCacheNotification( const DataCacheNotification_t &notifica
{
MdlCacheMsg( "MDLCache: Data cache discard %s %s\n", g_ppszTypes[TypeFromCacheID( notification.clientId )], GetModelName( HandleFromCacheID( notification.clientId ) ) );
if ( (DataCacheClientID_t)notification.pItemData == notification.clientId ||
if ( (DataCacheClientID_t)(intp)notification.pItemData == notification.clientId ||
TypeFromCacheID(notification.clientId) != MDLCACHE_STUDIOHWDATA )
{
Assert( notification.pItemData );
@ -2320,7 +2387,7 @@ bool CMDLCache::HandleCacheNotification( const DataCacheNotification_t &notifica
bool CMDLCache::GetItemName( DataCacheClientID_t clientId, const void *pItem, char *pDest, unsigned nMaxLen )
{
if ( (DataCacheClientID_t)pItem == clientId )
if ( (DataCacheClientID_t)(uintp)pItem == clientId )
{
return false;
}
@ -2426,7 +2493,7 @@ void CMDLCache::FinishPendingLoads()
AUTO_LOCK( m_AsyncMutex );
// finish just our known jobs
int iAsync = m_PendingAsyncs.Head();
intp iAsync = m_PendingAsyncs.Head();
while ( iAsync != m_PendingAsyncs.InvalidIndex() )
{
AsyncInfo_t &info = m_PendingAsyncs[iAsync];
@ -2581,7 +2648,7 @@ bool CMDLCache::VerifyHeaders( studiohdr_t *pStudioHdr )
}
char pFileName[ MAX_PATH ];
MDLHandle_t handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
MDLHandle_t handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
MakeFilename( handle, ".vvd", pFileName, sizeof(pFileName) );
@ -2642,7 +2709,7 @@ vertexFileHeader_t *CMDLCache::CacheVertexData( studiohdr_t *pStudioHdr )
Assert( pStudioHdr );
handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
Assert( handle != MDLHANDLE_INVALID );
pVvdHdr = (vertexFileHeader_t *)CheckData( m_MDLDict[handle]->m_VertexCache, MDLCACHE_VERTEXES );
@ -3037,7 +3104,7 @@ bool CMDLCache::ProcessDataIntoCache( MDLHandle_t handle, MDLCacheDataType_t typ
// =0: pending
// >0: completed
//-----------------------------------------------------------------------------
int CMDLCache::ProcessPendingAsync( int iAsync )
int CMDLCache::ProcessPendingAsync( intp iAsync )
{
if ( !ThreadInMainThread() )
{
@ -3122,10 +3189,10 @@ void CMDLCache::ProcessPendingAsyncs( MDLCacheDataType_t type )
// things -- the LRU is in correct order, and it catches precached items lurking
// in the async queue that have only been requested once (thus aren't being cached
// and might lurk forever, e.g., wood gibs in the citadel)
int current = m_PendingAsyncs.Head();
intp current = m_PendingAsyncs.Head();
while ( current != m_PendingAsyncs.InvalidIndex() )
{
int next = m_PendingAsyncs.Next( current );
intp next = m_PendingAsyncs.Next( current );
if ( type == MDLCACHE_NONE || m_PendingAsyncs[current].type == type )
{
@ -3148,7 +3215,7 @@ void CMDLCache::ProcessPendingAsyncs( MDLCacheDataType_t type )
//-----------------------------------------------------------------------------
bool CMDLCache::ClearAsync( MDLHandle_t handle, MDLCacheDataType_t type, int iAnimBlock, bool bAbort )
{
int iAsyncInfo = GetAsyncInfoIndex( handle, type, iAnimBlock );
intp iAsyncInfo = GetAsyncInfoIndex( handle, type, iAnimBlock );
if ( iAsyncInfo != NO_ASYNC )
{
AsyncInfo_t *pInfo;
@ -3242,7 +3309,7 @@ bool CMDLCache::SetAsyncLoad( MDLCacheDataType_t type, bool bAsync )
//-----------------------------------------------------------------------------
vertexFileHeader_t *CMDLCache::BuildAndCacheVertexData( studiohdr_t *pStudioHdr, vertexFileHeader_t *pRawVvdHdr )
{
MDLHandle_t handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
MDLHandle_t handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
vertexFileHeader_t *pVvdHdr;
MdlCacheMsg( "MDLCache: Load VVD for %s\n", pStudioHdr->pszName() );
@ -3330,7 +3397,7 @@ vertexFileHeader_t *CMDLCache::LoadVertexData( studiohdr_t *pStudioHdr )
MDLHandle_t handle;
Assert( pStudioHdr );
handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
Assert( !m_MDLDict[handle]->m_VertexCache );
studiodata_t *pStudioData = m_MDLDict[handle];
@ -3340,7 +3407,7 @@ vertexFileHeader_t *CMDLCache::LoadVertexData( studiohdr_t *pStudioHdr )
return NULL;
}
int iAsync = GetAsyncInfoIndex( handle, MDLCACHE_VERTEXES );
intp iAsync = GetAsyncInfoIndex( handle, MDLCACHE_VERTEXES );
if ( iAsync == NO_ASYNC )
{
@ -3420,7 +3487,7 @@ void CMDLCache::CacheData( DataCacheHandle_t *c, void *pData, int size, const ch
}
if ( id == (DataCacheClientID_t)-1 )
id = (DataCacheClientID_t)pData;
id = (DataCacheClientID_t)(intp)pData;
GetCacheSection( type )->Add(id, pData, size, c );
}
@ -3584,7 +3651,7 @@ void CMDLCache::QueuedLoaderCallback_MDL( void *pContext, void *pContext2, const
// journal each incoming buffer
ModelParts_t *pModelParts = (ModelParts_t *)pContext;
ModelParts_t::BufferType_t bufferType = static_cast< ModelParts_t::BufferType_t >((int)pContext2);
ModelParts_t::BufferType_t bufferType = static_cast< ModelParts_t::BufferType_t >((intp)pContext2);
pModelParts->Buffers[bufferType].SetExternalBuffer( (void *)pData, nSize, nSize, CUtlBuffer::READ_ONLY );
pModelParts->nLoadedParts += (1 << bufferType);
@ -3895,7 +3962,7 @@ void CMDLCache::MarkFrame()
const studiohdr_t *studiohdr_t::FindModel( void **cache, char const *pModelName ) const
{
MDLHandle_t handle = g_MDLCache.FindMDL( pModelName );
*cache = (void*)(uintp)handle;
*cache = MDLHandleToVirtual(handle);
return g_MDLCache.GetStudioHdr( handle );
}
@ -3904,21 +3971,21 @@ virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const
if (numincludemodels == 0)
return NULL;
return g_MDLCache.GetVirtualModelFast( this, (MDLHandle_t)(int)virtualModel&0xffff );
return g_MDLCache.GetVirtualModelFast( this, VoidPtrToMDLHandle( VirtualModel() ) );
}
byte *studiohdr_t::GetAnimBlock( int i ) const
{
return g_MDLCache.GetAnimBlock( (MDLHandle_t)(int)virtualModel&0xffff, i );
return g_MDLCache.GetAnimBlock( VoidPtrToMDLHandle( VirtualModel() ), i );
}
int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
{
return g_MDLCache.GetAutoplayList( (MDLHandle_t)(int)virtualModel&0xffff, pOut );
return g_MDLCache.GetAutoplayList( VoidPtrToMDLHandle( VirtualModel() ), pOut );
}
const studiohdr_t *virtualgroup_t::GetStudioHdr( void ) const
{
return g_MDLCache.GetStudioHdr( (MDLHandle_t)(int)cache&0xffff );
return g_MDLCache.GetStudioHdr( VoidPtrToMDLHandle( cache ) );
}

View File

@ -20,7 +20,8 @@ def build(bld):
'mdlcache.cpp',
'../public/studio.cpp',
'../public/studio_virtualmodel.cpp',
'../common/studiobyteswap.cpp'
'../common/studiobyteswap.cpp',
'../public/tier0/memoverride.cpp'
]
includes = [

View File

@ -8,7 +8,7 @@
#include "datamodel.h"
#include "tier1/KeyValues.h"
#ifndef _LINUX
#ifdef _WIN32
#define USE_WINDOWS_CLIPBOARD
#endif

View File

@ -901,7 +901,9 @@ bool CDataModel::Unserialize( CUtlBuffer &inBuf, const char *pEncodingName, cons
return false;
}
#if !defined(NO_MALLOC_OVERRIDE)
g_pMemAlloc->heapchk();
#endif
DmxHeader_t header;
bool bStoresVersionInFile = pSerializer->StoresVersionInFile();
@ -1656,7 +1658,7 @@ DmAttributeReferenceIterator_t CDataModel::FirstAttributeReferencingElement( DmE
if ( !pRef || pRef->m_attributes.m_hAttribute == DMATTRIBUTE_HANDLE_INVALID )
return DMATTRIBUTE_REFERENCE_ITERATOR_INVALID;
return ( DmAttributeReferenceIterator_t )( int )&pRef->m_attributes;
return ( DmAttributeReferenceIterator_t )( intp )&pRef->m_attributes;
}
DmAttributeReferenceIterator_t CDataModel::NextAttributeReferencingElement( DmAttributeReferenceIterator_t hAttrIter )
@ -1665,7 +1667,7 @@ DmAttributeReferenceIterator_t CDataModel::NextAttributeReferencingElement( DmAt
if ( !pList )
return DMATTRIBUTE_REFERENCE_ITERATOR_INVALID;
return ( DmAttributeReferenceIterator_t )( int )pList->m_pNext;
return ( DmAttributeReferenceIterator_t )( intp )pList->m_pNext;
}
CDmAttribute *CDataModel::GetAttribute( DmAttributeReferenceIterator_t hAttrIter )

View File

@ -377,7 +377,7 @@ private:
{
DmObjectId_t m_id;
DmElementReference_t m_ref;
ElementIdHandlePair_t() {}
ElementIdHandlePair_t() = default;
explicit ElementIdHandlePair_t( const DmObjectId_t &id ) : m_ref()
{
CopyUniqueId( id, &m_id );

View File

@ -67,7 +67,7 @@ bool HashEntryCompareFunc( CAttributeNode *const& lhs, CAttributeNode *const& rh
uint HashEntryKeyFunc( CAttributeNode *const& keyinfo )
{
uint i = (uint)keyinfo->m_attribute;
uintp i = (uintp)keyinfo->m_attribute;
return i >> 2; // since memory is allocated on a 4-byte (at least!) boundary
}

View File

@ -86,7 +86,7 @@ private:
{
DmObjectId_t m_oldId;
DmObjectId_t m_newId;
DmIdPair_t() {}
DmIdPair_t() = default;
DmIdPair_t( const DmObjectId_t &id )
{
CopyUniqueId( id, &m_oldId );

View File

@ -264,7 +264,7 @@ DmAttributeType_t CDmSerializerKeyValues::DetermineAttributeType( KeyValues *pKe
if ( sscanf( pKeyValues->GetString(), "%f %f", &f1, &f2 ) == 2 )
return AT_VECTOR2;
int i = pKeyValues->GetInt( NULL, INT_MAX );
int i = pKeyValues->GetInt( nullptr, INT_MAX );
if ( ( sscanf( pKeyValues->GetString(), "%d", &i ) == 1 ) &&
( !strchr( pKeyValues->GetString(), '.' ) ) )
return AT_INT;

View File

@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$LIBPUBLIC"
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$include "$SRCDIR\vpc_scripts\source_cryptlib_include.vpc"
@ -142,6 +142,7 @@ $Project "Dedicated"
$Lib tier2
$Lib tier3
$Lib vgui_controls [$WIN32]
$Lib vpklib
$LibExternal "$SRCDIR/thirdparty/libedit-3.1/src/.libs/libedit" [$LINUXALL]
$ImpLibExternal steam_api
$ImpLib SDL2 [$SDL]

View File

@ -13,7 +13,11 @@
#include <stdlib.h>
#include "interface.h"
#include <string.h>
#ifdef OSX
#include <malloc/malloc.h>
#else
#include <malloc.h>
#endif
#include "tier1/strtools.h"
#include "tier0/icommandline.h"
#include "tier0/dbg.h"

View File

@ -278,7 +278,7 @@ bool CDedicatedAppSystemGroup::PreInit( )
return false;
#ifdef _WIN32
g_bVGui = !CommandLine()->CheckParm( "-console" );
g_bVGui = CommandLine()->CheckParm( "-vgui" );
#endif
CreateInterfaceFn factory = GetFactory();
@ -470,7 +470,7 @@ bool CDedicatedSteamApplication::Create( )
//-----------------------------------------------------------------------------
int main(int argc, char **argv)
{
#ifndef POSIX
#if !defined( POSIX ) && !defined( PLATFORM_64BITS )
_asm
{
fninit

View File

@ -12,7 +12,11 @@
#include <stdarg.h>
#include <sys/types.h>
#include <sys/time.h>
#ifdef OSX
#include <malloc/malloc.h>
#else
#include <malloc.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>

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