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2024-10-28 13:17:45 +08:00
nillerusr
29985681a1
Merge pull request #312 from AruMoon/add-master-server
Add new master server
2023-12-30 11:44:00 +03:00
nillerusr
53cb673849
Merge pull request #328 from er2off/restrictfix
public/tier0/platform.h: Remove __restrict not only for linux
2023-12-30 11:43:48 +03:00
Er2
f72cf388aa public/tier0/platform.h: Remove __restrict not only for linux 2023-12-30 10:34:50 +03:00
nillerusr
87150cc028 ivp: update submodule 2023-12-24 04:24:44 +03:00
nillerusr
704b8aa98e
Merge pull request #323 from coderamen666/patch-1
Allow compilation on Raspberry Pi OS 32 bit
2023-12-13 22:57:38 +03:00
coderamen
c4f13f04a8
Allow compilation on Raspberry Pi OS 32 bit 2023-12-13 13:55:05 -06:00
nillerusr
f402495b24 wscript: make bzip2 mandatory #321 2023-12-13 21:38:18 +03:00
nillerusr
b45295ef7c dedicated(win32): fix crashes( now it works #310 #225 ) 2023-12-13 21:28:17 +03:00
nillerusr
327ea9dee7
Merge pull request #322 from dimhotepus/fix-dedicated-build
[Windows] Fix dedicated server build
2023-12-13 20:24:52 +03:00
nillerusr
ade05ab153 dedicated(win32): fix build issues #322 2023-12-13 20:18:31 +03:00
nillerusr
bfe1baf323
wscript(dedicated): try to fix windows build 2023-12-13 18:19:17 +03:00
nillerusr
a84ee9062c
wscript(dedicated): fix indentation 2023-12-13 18:10:34 +03:00
nillerusr
7c863a351b wscript(win32): restore FORCE parameter for multiple references #322
This is using to override debug crt functions.
Does anyone actually use this?
2023-12-13 17:38:02 +03:00
nillerusr
8fcac9c164 wscript(win32): disable /FORCE linker option added by accident #322 2023-12-13 17:25:20 +03:00
Dmitry Tsarevich
97f6cdfbe2
dedicated: Fix build on Windows 2023-12-02 23:59:49 +03:00
nillerusr
7a3b3cd96f return accidentally commented out engine module( fixes #315 ) 2023-11-28 06:47:35 +03:00
nillerusr
90e2937b32 update waf, enable gccdeps and msvcdeps 2023-11-24 11:28:25 +03:00
nillerusr
23204fcc73 wscipt: fix cant find env cache togl 2023-11-08 22:06:10 +03:00
nillerusr
abb470a471 fix build scripts for workflow 2023-11-08 21:58:33 +03:00
nillerusr
ab527be41a wscript: target 64bit architecture by default 2023-11-08 21:44:30 +03:00
nillerusr
cd1c5bd397 fix build for latest musl 2023-11-08 13:26:46 +00:00
AruMoon
8f8c2556b7 Add new master server 2023-10-25 05:18:51 +05:00
nillerusr
b8558de63e fix crash in some cases 2023-10-23 19:52:35 +03:00
nillerusr
047f8b1185 gameui: fix disconnect in video settings for multiplayer games 2023-10-08 02:40:43 +03:00
nillerusr
035861bf52 disable new/mallloc override on non-windows platforms( #299 ) 2023-10-08 00:50:14 +03:00
nillerusr
a7096679aa
Merge pull request #301 from tyabus/vguidrawtree
engine: Fixed vgui_drawtree on 64 bit engine
2023-10-07 22:09:19 +03:00
tyabus
1f3f05d14a engine: Fixed vgui_drawtree on 64 bit engine 2023-10-07 20:23:37 +06:00
nillerusr
c444095293 fix macOS build again 2023-10-07 04:40:28 +03:00
nillerusr
57f6bf6eea fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
nillerusr
2636f1a66d fix macos build( maybe? #296 ) 2023-10-06 03:33:45 +03:00
nillerusr
e7addfc9ad materialsystem: fix color correction on non-windows systems( fixes #137 , #295 related ) 2023-10-06 04:19:51 +03:00
nillerusr
6447101546 Restore tslist for trace info( fix #295 ) 2023-10-05 19:36:24 +03:00
nillerusr
efeda62add fix crash on game close when demo recording 2023-10-04 22:22:31 +03:00
nillerusr
b7bd94c52e cstrike: fix uninitialized pointers in hud 2023-08-23 23:42:08 +03:00
nillerusr
1d4f7fb2cc change touch editor colors 2023-08-22 11:47:19 +03:00
nillerusr
b5d6051d98 cstrike: optimize flashbang 2023-08-22 11:38:13 +03:00
nillerusr
b73f3b70fa cstrike: add autojump convar 2023-08-22 11:11:39 +03:00
nillerusr
2d3f31d37e android: reset vsync after minimizing window 2023-08-18 15:40:38 +03:00
nillerusr
5ea9937457 android: fix black screen after minimizing window in materialsystem queue mode 2023-08-18 13:49:07 +03:00
nillerusr
601cfff164 game: fix touch transparency mode for cut scenes 2023-08-17 15:59:47 +03:00
nillerusr
4f10928299 inputsystem: fix UB in touch events callback, make touch more responsive 2023-08-17 14:31:43 +03:00
nillerusr
02a3c641a6 engine: fix loading static prop lump version 7 2023-08-15 16:47:35 +03:00
nillerusr
7f267853f4 vtf: fix vtf loading for windows arm( and for other platforms ) 2023-08-14 18:26:28 +03:00
nillerusr
3d0025b594 vtf: fix vtf header padding 2023-08-14 16:33:34 +03:00
nillerusr
b6cb0c2696 game: fix UB when reading mapcycle 2023-08-04 14:55:13 +03:00
nillerusr
8acf608b4d engine: optimize traces 2023-08-04 13:57:30 +03:00
nillerusr
0235b1ed4d vstdlib: remove old shitty osversion 2023-06-03 22:13:55 +03:00
nillerusr
226d22b896 waf: don't install some shared libraries when building sdk only 2023-05-24 16:46:25 +00:00
nillerusr
8b1be47f4d scripts: fix vpc_parser errror 2023-05-24 00:46:37 +03:00
nillerusr
ed901ead1a move stub steam api from thirdparty submodule 2023-05-23 22:32:30 +00:00
nillerusr
a6c26f4271 replace stlport with gnustl 2023-05-17 16:06:34 +00:00
nillerusr
523f4e9eaa vgui_controls: fix unitialized variable 2023-05-05 19:17:06 +03:00
nillerusr
697a9f34f9
Merge pull request #248 from nillerusr/mathlib-optimize
Mathlib optimize
2023-05-05 16:17:29 +00:00
nillerusr
3b1b08fd93 win32: fix sdl2 install path 2023-05-05 19:14:50 +03:00
nillerusr
271c9993da hl2: fix random crash when combine throws a can 2023-04-30 17:03:03 +03:00
nillerusr
1a584655d9
Merge pull request #244 from SanyaSho/dev/largeaddressaware
wscript: use "/LARGEADDRESSAWARE" on windows
2023-04-29 14:28:57 +00:00
nillerusr
965ef97212 togl/togles: set D3DMATRIX alignment to 16 2023-04-29 15:34:11 +03:00
SanyaSho
30f1e02cda wscript: use "/LARGEADDRESSAWARE" on windows 2023-04-28 19:45:47 +03:00
nillerusr
657f59ada3 materialsystem: set allocator alignment 16( fixes crash in release build ) 2023-04-26 23:43:04 +03:00
nillerusr
e3edbc2d96 mathlib: make Gain and Bias inline 2023-04-26 22:33:20 +03:00
nillerusr
7ceba77616 WIP: move vmatrix functions to header and inline them 2023-04-26 19:56:15 +00:00
nillerusr
823e437005 wscript(android,windows): add sdl2 to installation path 2023-04-26 22:30:28 +03:00
nillerusr
a63138347b disable fortify-source headers 2023-04-25 15:08:19 +00:00
nillerusr
852f4052be fix idiotic libs problems again 2023-04-25 01:18:15 +03:00
nillerusr
38fdbf18c2 fix musl-idiodic libsc problems 2023-04-25 00:40:23 +00:00
nillerusr
d9eacc4db7
Merge pull request #242 from nillerusr/musl-port
Musl port
2023-04-24 20:28:56 +00:00
nillerusr
54c339bdc0 update README.md 2023-04-24 23:23:09 +00:00
nillerusr
699271f212 WIP: musl port 2023-04-24 22:39:09 +00:00
nillerusr
ba695d2092 fix steam dick font loading 2023-04-24 22:04:29 +00:00
nillerusr
f2fa241ae6 add macos workflow, fix filesystem_async max thread count 2023-04-24 18:54:23 +00:00
nillerusr
231c1e16b2
Merge pull request #170 from halotroop2288/patch-1
Create tasks.json
2023-04-24 12:39:04 +00:00
nillerusr
1ccbe2bbb6 unitests: add mathlib test 2023-04-23 23:45:09 +03:00
nillerusr
7d00b0404f update ivp submodule 2023-04-21 01:52:04 +03:00
nillerusr
89af23bdfb finally fix fucking ragdolls 2023-04-18 23:48:15 +00:00
nillerusr
99cad5f7d1 update ivp submodule 2023-04-18 21:53:37 +00:00
nillerusr
d719a18fa7 engine: fix black screen in changelevel 2023-04-09 09:44:41 +03:00
nillerusr
e392686d3c
Merge pull request #230 from SanyaSho/patch/null-sprite-crash
Add missing NULL check from original MP branch
2023-04-08 18:12:22 +03:00
SanyaSho
d23ae89574 game: add another NULL check for CEngineSprite::GetMaterial 2023-04-08 15:35:41 +03:00
nillerusr
f3b17b77e5 update workflows 2023-04-08 13:40:33 +03:00
nillerusr
3fcf986853 unittests: don't use ASAN_POISON_MEMORY_REGION with gcc 2023-04-07 15:19:35 +03:00
nillerusr
b2d168c701 scripts: remove useless deps from installation 2023-04-07 15:03:12 +03:00
nillerusr
92028d4e80 tier1: fix possible unsafe read in lzss SafeUncompress, make tests pass under asan 2023-04-07 14:59:36 +03:00
nillerusr
4f063c4053 unittests: fix library loading 2023-04-07 13:47:43 +03:00
nillerusr
dcdcf6b733 togles: don't use alpha channel in dxt1 decompression for textures without it 2023-04-06 14:36:14 +03:00
nillerusr
ceda7d8ad0 update workflows 2023-04-06 02:12:59 +03:00
nillerusr
f1de24b0b2 engine: fix bsp21 loading 2023-04-04 23:22:06 +03:00
nillerusr
d56e855742
Merge pull request #208 from tyabus/multirun
launcher: multirun should work on POSIX now
2023-03-18 17:06:47 +03:00
tyabus
46fc2b7090 launcher: don't grab/release mutex if multirun is enabled 2023-03-13 17:47:44 +06:00
nillerusr
e998499068
Merge pull request #211 from tyabus/hibernation
engine: restore sv_hibernate_when_empty cvar
2023-03-13 10:09:47 +03:00
tyabus
4e87659a1d engine: restore sv_hibernate_when_empty 2023-03-12 21:17:49 +06:00
nillerusr
9008da4f43
fix arm64 build on non-android platforma 2023-03-11 23:51:59 +03:00
nillerusr
5e6e7503bb
Merge pull request #209 from AruMoon/fix-angles
fix spectator free mode wrong angles
2023-03-05 04:36:20 +03:00
AruMoon
c0b63d602e fix spectator free mode wrong angles 2023-03-05 00:44:17 +05:00
tyabus
88418ebb4d launcher: multirun should work on POSIX now 2023-03-04 12:59:02 +06:00
nillerusr
db6a9839fe engine: fix windows build( windows must die ) 2023-02-20 22:02:41 +03:00
nillerusr
c970f28804 engine: fix Map_IsValid for mapcycle 2023-02-20 21:03:47 +03:00
nillerusr
d06435a8bc
Merge pull request #202 from AruMoon/fix-spec_goto-crash
Fix spec_goto old crash
2023-02-20 20:18:22 +03:00
nillerusr
6a8da7084b engine: add -nobackgroundlevel command-line argument 2023-02-20 20:07:23 +03:00
nillerusr
9075ccd9e4 engine: don't check sv_lan value in masterserver requests when DEDICATED is defined 2023-02-19 15:18:49 +03:00
tyabus
6e7915b6c3 Fix spec_goto old crash 2023-02-18 19:40:25 +05:00
nillerusr
5198d808fa datacache: disable async mode 2023-02-17 12:42:56 +03:00
nillerusr
1e3389c70d gameui: fix linux build issue 2023-02-17 03:38:59 +03:00
nillerusr
e84ad80c46 add -g option for android by default 2023-02-17 03:16:45 +03:00
nillerusr
30a97f855e gameui: fix console size on android 2023-02-17 02:41:53 +03:00
nillerusr
1d39be1a97 engine: again fix static prop lump version 10 loading 2023-02-17 01:41:55 +03:00
nillerusr
92a1eae995 android: add extras vpk to PLATFORM path search 2023-02-16 23:15:01 +03:00
nillerusr
cc7541f132 change PROTOCOL_VERSION to 25 2023-02-16 22:47:32 +03:00
nillerusr
9919f7ee95 engine: fix static prop lump version 10 loading 2023-02-16 18:44:33 +03:00
nillerusr
c7056b1aa4
Update README.md 2023-02-16 14:35:51 +03:00
nillerusr
ec3ab23a0e
Merge pull request #198 from nillerusr/serverbrowser
Serverbrowser support
2023-02-16 14:35:01 +03:00
nillerusr
2aa14bb24c restore threadtools and vstdlib from 12716fd commit 2023-02-16 17:32:26 +03:00
nillerusr
e4f5549cbd serverbrowser: copy gametype to map name in quicklist 2023-02-16 17:16:35 +03:00
nillerusr
e9af8c6876
Merge pull request #192 from steadyfield/tankfix
Fixed Mounted Gun Anims and Effects When Spawned by Users
2023-02-16 14:19:12 +03:00
nillerusr
e10f29854e engine(masterserver): fix servers duplication 2023-02-14 20:22:18 +03:00
nillerusr
c3417ca08d engine: fix cmdrate/updaterate values 2023-02-13 00:27:40 +03:00
nillerusr
0fda062e8e tier0: fix windows build 2023-02-11 20:39:55 +03:00
nillerusr
67ef35bb78 engine(masterserver): typo fix 2023-02-11 20:34:27 +03:00
nillerusr
c48da00b92 tier0: disable vprof by default 2023-02-11 20:32:11 +03:00
nillerusr
2b2ca63b48 serverbrowser: rewrite according my expectations 2023-02-11 19:39:01 +03:00
nillerusr
efbcaf7820 engine(masterserver): add master request timeout 2023-02-11 19:36:39 +03:00
nillerusr
dda12fcec6 engine(masterserver): add additional masterserver, implement setmaster command 2023-02-11 19:17:57 +03:00
nillerusr
70cc94bd01 engine(masterserver): fix latency calculation 2023-02-11 15:57:06 +03:00
nillerusr
bca8a497ad engine: set net_usesocketsforloopback 0 by default( 1 breaks singleplayer mode ) 2023-02-11 15:56:06 +03:00
nillerusr
12716fd07f engine(masterserver): Add sequence for requesting server info, implement StopRefresh and use it on timeout 2023-02-10 22:45:36 +03:00
steadyfield
474df720e7
Fixed Mounted Gun Anims and Effects When Spawned by Users
Fixed mounted gun anims and effects when spawned by .cfg user scripts.
2023-02-08 09:05:10 +08:00
nillerusr
746aa8b1cc wscript: fix arm build 2023-02-07 02:11:36 +03:00
nillerusr
0ffcbff303 materialsystem: fix rendering bugs with togl 2023-02-07 02:05:00 +03:00
nillerusr
cf467ff7c8
Merge pull request #191 from AruMoon/tweak/unlock-tickrate
Unlock tickrate
2023-02-06 15:36:20 +03:00
AruMoon
591534e7e4 Unlock tickrate 2023-02-04 10:46:31 +00:00
nillerusr
6428e90fa2 fix dedicated build caused by previous commit 2023-02-03 03:40:57 +03:00
nillerusr
3345902612 togl: fix MacOS build( fixes #187 ) 2023-02-03 02:27:22 +03:00
nillerusr
a08b6ae7bf engine: update server info reply 2023-01-30 22:19:08 +03:00
nillerusr
64f7bf9f96 vgui_controls: fix SetParent function 2023-01-29 21:48:36 +03:00
nillerusr
c4b93b30d7 WIP(serverbrowser): update IServersInfo interface 2023-01-29 20:57:04 +03:00
nillerusr
41aa50e66e WIP: Begin rewriting serverbrowser 2023-01-29 19:26:04 +03:00
nillerusr
9586dc98e4
Merge pull request #186 from nillerusr/win64
Win64
2023-01-28 21:37:41 +03:00
nillerusr
548be38a0b engine: restore checksum check 2023-01-28 05:37:40 +03:00
nillerusr
0df7838ee1 WIP: initial masterserver client implementation 2023-01-28 05:29:26 +03:00
nillerusr
17ff01c7ab
Update README.md 2023-01-24 20:30:17 +03:00
HappyDOGE
c69afba381 Merge branch 'master' into win64 2023-01-23 19:16:19 +03:00
Caroline Joy Bell
88cf25ff80
Update tasks.json 2023-01-16 07:54:17 -08:00
HappyDOGE
bfb5b44d38 win64: misc pointer truncation fixes 2023-01-16 11:56:05 +03:00
Er2
f735e7a036
Fix HTML MOTD (#174) 2023-01-14 20:47:16 +03:00
nillerusr
a15db00bc0 materialsystem: threaded optimizations, fix mat_queue_mode on some android devices 2023-01-14 15:53:33 +03:00
Caroline Joy Bell
de32c758c1
Update tasks.json
Thought I already did this
2023-01-13 21:02:02 -08:00
Caroline Joy Bell
fed2719657
Merge branch 'nillerusr:master' into patch-1 2023-01-13 08:09:22 -08:00
Caroline Joy Bell
d7a2277804
Update tasks.json 2023-01-13 08:00:04 -08:00
Caroline Joy Bell
ecfe257da2
Update tasks.json 2023-01-13 07:50:03 -08:00
Caroline Joy Bell
02c60cf2c7
Update tasks.json
Adding commands for Android build on Windows and macOS just in case it's now supported. This will just result in an error if it's not supported anyway.
2023-01-12 21:38:45 -08:00
Caroline Joy Bell
ef9f4b2965
Update tasks.json
Adds macOS-specific commands
2023-01-12 21:34:29 -08:00
Caroline Joy Bell
edb08661f2
Update tasks.json
Addresses some comments by @exstrim401.
These changes were made through GitHub's editor, they have not been tested.
2023-01-12 21:15:42 -08:00
nillerusr
3458c36d5a datacache: enable async mode(was disabled in TF2 branch, lol?) 2023-01-13 01:51:19 +03:00
nillerusr
3d43e9fe3a togles: optimize PBO usage 2023-01-12 20:48:13 +03:00
Caroline Joy Bell
b6de5bb712
Create tasks.json
Enables Visual Studio code integration with Waf for configure and build.
2023-01-09 08:57:09 -08:00
exstrim401
e26b40d889
Basic Steam Dick support (#166)
Without gamepadui library
2023-01-08 15:38:24 +03:00
nillerusr
f63849bb34 vtf: fix cubemap loading for vtf versions less than 7.5 2023-01-02 16:39:44 +03:00
nillerusr
7ca36e7b43 launcher(android): fix crashhandler initialization 2022-12-31 19:14:30 +03:00
LegendGuard
44fef251c5
Add forgotten VTF 7.5 support (#160)
VTF 7.5 support was added some time ago, the issue #83 was solved. 
This is important for making artists, mappers and modelers know.
2022-12-29 17:31:44 +03:00
nillerusr
be3d0e301f
Update README.md 2022-12-19 00:37:13 +03:00
nillerusr
c44ae6211c restore MAXSTUDIOBONES value 2022-12-18 20:24:28 +03:00
nillerusr
4f4e74273a
sse2neon: typo fix 2022-12-17 19:55:22 +03:00
nillerusr
892fc662e4
sse2neon: fix armhf build( fixes #157 ) 2022-12-17 18:27:04 +03:00
nillerusr
bc909e9f96 windows(amd64): fix EHANDLE size( fixes saverestore ) 2022-12-17 12:21:22 +03:00
nillerusr
ff2211f0ad windows: fix(workaround) illegal instruction in release build 2022-12-17 10:14:49 +03:00
nillerusr
af8c358ce9 windows: fix dedicated build 2022-12-16 19:47:53 +03:00
nillerusr
8404418202 windows: add workflows for amd64 target architecture 2022-12-16 19:23:23 +03:00
nillerusr
eff77f0a0a windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
exstrim401
9bca259e0f
Make net_usesocketsforloopback 1 by default (#153)
Fixes connection to localhost server on macOS
2022-12-05 19:23:43 +03:00
nillerusr
8c0f758a57 bsp: change MAX_MAP_DISPINFO value to 4096 2022-12-02 21:45:33 +03:00
nillerusr
26184742eb update ivp submodule 2022-11-30 16:00:03 +03:00
nillerusr
729ac111af engine: add bsp v21 support, add StaticPropLump_t v7-v11 support 2022-11-30 15:58:19 +03:00
nillerusr
20f5783225 vtf: fix cubemap loading 2022-11-30 14:07:51 +03:00
nillerusr
d2b202836d add MDL version 49 support 2022-11-29 18:49:29 +03:00
exstrim401
2fb712af66
Fix macOS build (#146)
* Fix macOS build
* Fix *BSD build
* Add missing *BSD include
2022-11-27 16:48:27 +03:00
Er2
53bd92f7a8
BSD: Add support (#140)
* BSD: Add support

* BSD: other fixes

There is still a bug when vgui haven't got text, maybe because of resources.

Also there is bug where when trying to start new game caption names shows wrong.

* BSD: Debugging

* BSD: modify preprocessor and fix windows

* BSD: Remove debugging and fix labels in gameui

* BSD: Remove disabling some DX9 commands

* BSD: Remove -g flag
2022-11-24 22:04:29 +03:00
exstrim401
807eaae850
Pretend macOS to be Linux in KeyValues (#145)
Workaround for FL_Load_Glyph error
2022-11-24 20:29:11 +03:00
exstrim401
a1c4e27718
Don't use objcopy for macOS build (#143)
* Don't use objcopy for macOS build

* Add -x option to strip on macOS
Without -x strip results in error for dylib
2022-11-21 21:18:35 +03:00
exstrim401
ad5790eee6 Don't use -march=native on macOS 2022-11-20 21:04:32 +03:00
nillerusr
c2cdd880bf
Merge pull request #142 from exstrim401/macos
macOS build support
2022-11-20 20:35:30 +03:00
exstrim401
d8580d59d2 Fix CreateThreadPool 2022-11-20 19:32:30 +02:00
exstrim401
54d76a1131 Move mm_hook to separate file 2022-11-20 16:47:32 +02:00
exstrim401
1f3b4583da macOS build support 2022-11-20 15:00:44 +02:00
nillerusr
cb0e405e0f
Merge pull request #133 from SanyaSho/master
string vulnerabilities
2022-11-20 11:41:02 +03:00
nillerusr
006f82528e
Merge pull request #135 from nillerusr/optimization
Optimization branch
2022-11-20 11:39:37 +03:00
SanyaSho
e368f3e9a6 game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
305 changed files with 5455 additions and 6990 deletions

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@ -1,16 +1,11 @@
name: Build
on:
push:
branches:
- "*"
pull_request:
branches:
- "*"
on: [push, pull_request]
jobs:
build-linux-i386:
runs-on: ubuntu-18.04
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
@ -19,7 +14,7 @@ jobs:
scripts/build-ubuntu-i386.sh
build-linux-amd64:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
@ -28,7 +23,7 @@ jobs:
scripts/build-ubuntu-amd64.sh
build-android-armv7a:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
@ -42,6 +37,17 @@ jobs:
steps:
- uses: actions/checkout@v2
- name: Build windows-i386
run: |
git submodule init && git submodule update
./waf.bat configure -T debug --32bits
./waf.bat build
build-windows-amd64:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Build windows-amd64
run: |
git submodule init && git submodule update
./waf.bat configure -T debug
@ -58,8 +64,19 @@ jobs:
./waf.bat configure -T debug -d
./waf.bat build
build-dedicated-windows-amd64:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Build dedicated windows-amd64
run: |
git submodule init && git submodule update
./waf.bat configure -T debug -d
./waf.bat build
build-dedicated-linux-i386:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
@ -68,10 +85,28 @@ jobs:
scripts/build-ubuntu-i386.sh -d
build-dedicated-linux-amd64:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Build dedicated linux-amd64
run: |
scripts/build-ubuntu-amd64.sh -d
build-macos-amd64:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- name: Build macos-amd64
run: |
scripts/build-macos-amd64.sh
build-dedicated-macos-amd64:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- name: Build dedicated macos-amd64
run: |
scripts/build-macos-amd64.sh -d

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@ -1,16 +1,10 @@
name: Tests
on:
push:
branches:
- "*"
pull_request:
branches:
- "*"
on: [push, pull_request]
jobs:
tests-linux-i386:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
@ -19,7 +13,7 @@ jobs:
scripts/tests-ubuntu-i386.sh
tests-linux-amd64:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
@ -27,12 +21,35 @@ jobs:
run: |
scripts/tests-ubuntu-amd64.sh
tests-macos-amd64:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- name: Run tests macos-amd64
run: |
scripts/tests-macos-amd64.sh
tests-windows-i386:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Run tests windows-i386
run: |
git submodule init && git submodule update
./waf.bat configure -T release --tests --prefix=out/ --32bits
./waf.bat install
cd out
$env:Path = "bin";
./unittest.exe
tests-windows-amd64:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Run tests windows-amd64
run: |
git submodule init && git submodule update
./waf.bat configure -T release --tests --prefix=out/

64
.vscode/tasks.json vendored Normal file
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@ -0,0 +1,64 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "Configure Waf for Debug 32-bit",
"type": "shell",
"command": "./waf configure -T debug --prefix=build/out/",
"problemMatcher": [],
"windows": {
"command": "./waf.bat configure -T debug --prefix=build/out/"
},
"osx": {
"command": "python3 waf configure -T debug --prefix=build/out/"
}
},
{
"label": "Configure Waf for Debug 64-bit",
"type": "shell",
"command": "./waf configure -T debug --64bits --prefix=build/out/",
"problemMatcher": [],
"windows": {
"command": "./waf.bat configure -T debug --64bits --prefix=build/out/"
},
"osx": {
"command": "python3 waf configure -T debug --64bits --prefix=build/out/"
}
},
{
"label": "Configure Waf for Debug on Android (NDK r10e)",
"type": "shell",
"command": "./waf configure -T debug --android=armeabi-v7a-hard,4.9,21",
"problemMatcher": [],
"windows": {
"command": "./waf.bat configure -T debug --android=armeabi-v7a-hard,4.9,21"
},
"osx": {
"command": "python3 waf configure -T debug --android=armeabi-v7a-hard,4.9,21"
}
},
{
"label": "Build",
"type": "shell",
"command": "./waf install",
"problemMatcher": {
"base": "$gcc",
"fileLocation": ["relative", "${workspaceFolder}/build"]
},
"group": {
"kind": "build",
"isDefault": true
},
"windows": {
"command": "./waf.bat install",
"problemMatcher": {
"base": "$msCompile",
"fileLocation": ["relative", "${workspaceFolder}/build"]
}
},
"osx": {
"command": "python3 waf install"
}
}
]
}

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@ -1,23 +1,48 @@
# source-engine
Welcome to source engine:)
# Source Engine
[![GitHub Actions Status](https://github.com/nillerusr/source-engine/actions/workflows/build.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/build.yml) [![GitHub Actions Status](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml)
Discord: [![Discord Server](https://img.shields.io/discord/672055862608658432.svg)](https://discord.gg/hZRB7WMgGw)
Discord: https://discord.gg/hZRB7WMgGw
Information from [wikipedia](https://wikipedia.org/wiki/Source_(game_engine)):
Source is a 3D game engine developed by Valve.
It debuted as the successor to GoldSrc with Half-Life: Source in June 2004,
followed by Counter-Strike: Source and Half-Life 2 later that year.
Source does not have a concise version numbering scheme; instead, it was released in incremental versions
Source code is based on TF2 2018 leak. Don't use it for commercial purposes.
This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book
# Features:
- Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
- Arm support( except windows )
- 64bit support
- Modern toolchains support
- Fixed many undefined behaviours
- Touch support( even on windows/linux/osx )
- VTF 7.5 support
- PBR support
- bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
- mdl v46-49 support
- Removed useless/unnecessary dependencies
- Achivement system working without steam
- Fixed many bugs
- Serverbrowser works without steam
# Current tasks
- [x] Windows build support for waf
- [x] NEON support
- [x] remove unnecessary dependencies
- [x] Arm(android) port
- [x] replace current buildsystem with waf
- [x] rewrite achivement system( to work without steam )
- [x] 64-bit support
- [x] VTF 7.5 support
- [x] PBR support
- [ ] improve performance
- [ ] fixing bugs
- [ ] dxvk-native support
- [ ] Elbrus port
- [ ] rewrite serverbrowser to work without steam
- Rewrite materialsystem for OpenGL render
- dxvk-native support
- Elbrus port
- Bink audio support( for video_bink )
# How to Build?
- [Building instructions(EN)](https://github.com/nillerusr/source-engine/wiki/Source-Engine-(EN))
- [Building instructions(RU)](https://github.com/nillerusr/source-engine/wiki/Source-Engine-(RU))
# [How to Build?](https://github.com/nillerusr/source-engine/wiki/How-to-build)
# Support me
BTC: `bc1qnjq92jj9uqjtafcx2zvnwd48q89hgtd6w8a6na`
ETH: `0x5d0D561146Ed758D266E59B56e85Af0b03ABAF46`
XMR: `48iXvX61MU24m5VGc77rXQYKmoww3dZh6hn7mEwDaLVTfGhyBKq2teoPpeBq6xvqj4itsGh6EzNTzBty6ZDDevApCFNpsJ`

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@ -631,8 +631,8 @@ void GLMDisplayInfo::Dump( int which )
{
SDLAPP_FUNC;
GLMPRINTF(("\n #%d: GLMDisplayInfo @ %08x, pixwidth=%d pixheight=%d",
which, (int)this, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
GLMPRINTF(("\n #%d: GLMDisplayInfo @ %p, pixwidth=%d pixheight=%d",
which, this, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
FOR_EACH_VEC( *m_modes, i )
{

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@ -14,7 +14,10 @@
#include "filesystem_init.h"
#include "tier1/convar.h"
#include "vstdlib/cvar.h"
#ifndef DEDICATED
#include "togl/rendermechanism.h"
#endif
// NOTE: This has to be the last file included! (turned off below, since this is included like a header)
#include "tier0/memdbgon.h"

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@ -270,7 +270,7 @@ public:
// Get the next N events. The function returns the number of events that were filled into your array.
virtual int GetEvents( CCocoaEvent *pEvents, int nMaxEventsToReturn, bool debugEvents = false );
#ifdef LINUX
#if defined(LINUX) || defined(PLATFORM_BSD)
virtual int PeekAndRemoveKeyboardEvents( bool *pbEsc, bool *pbReturn, bool *pbSpace, bool debugEvent = false );
#endif
@ -404,6 +404,9 @@ private:
int m_MouseButtonDownX;
int m_MouseButtonDownY;
bool m_bResetVsync;
int m_nFramesToSkip;
double m_flPrevGLSwapWindowTime;
};
@ -584,6 +587,9 @@ InitReturnVal_t CSDLMgr::Init()
m_nWarpDelta = 0;
m_bRawInput = false;
m_nFramesToSkip = 0;
m_bResetVsync = false;
m_flPrevGLSwapWindowTime = 0.0f;
memset(m_pixelFormatAttribs, '\0', sizeof (m_pixelFormatAttribs));
@ -1004,7 +1010,7 @@ int CSDLMgr::GetEvents( CCocoaEvent *pEvents, int nMaxEventsToReturn, bool debug
return nToWrite;
}
#ifdef LINUX
#if defined(LINUX) || defined(PLATFORM_BSD)
int CSDLMgr::PeekAndRemoveKeyboardEvents( bool *pbEsc, bool *pbReturn, bool *pbSpace, bool debugEvent )
{
@ -1431,7 +1437,20 @@ void CSDLMgr::ShowPixels( CShowPixelsParams *params )
m_flPrevGLSwapWindowTime = tm.GetDurationInProgress().GetMillisecondsF();
#ifdef ANDROID
// ADRENO GPU MOMENT, SKIP 5 FRAMES
if( m_bResetVsync )
{
if( m_nFramesToSkip <= 0 )
{
SDL_GL_SetSwapInterval(swapInterval);
m_bResetVsync = false;
}
else
m_nFramesToSkip--;
}
#endif
CheckGLError( __LINE__ );
}
#endif // DX_TO_GL_ABSTRACTION
@ -1887,6 +1906,7 @@ void CSDLMgr::PumpWindowsMessageLoop()
}
case SDL_WINDOWEVENT_FOCUS_GAINED:
{
m_bResetVsync = true; m_nFramesToSkip = 3;
m_bHasFocus = true;
SDL_ShowCursor( m_bCursorVisible ? 1 : 0 );
CCocoaEvent theEvent;
@ -2224,7 +2244,7 @@ GLMDisplayDB *CSDLMgr::GetDisplayDB( void )
}
#ifndef OSX
# include "glmdisplaydb_linuxwin.inl"
#include "glmdisplaydb_linuxwin.inl"
#endif

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@ -18,7 +18,6 @@ def build(bld):
source = [
'AppSystemGroup.cpp',
'../public/filesystem_init.cpp',
# 'glmrendererinfo_osx.mm' [$OSXALL]
]
if bld.env.SDL:
@ -26,6 +25,10 @@ def build(bld):
'sdlmgr.cpp'
]
if bld.env.DEST_OS == 'darwin' and bld.env.GL:
source += ['glmrendererinfo_osx.mm']
if bld.env.DEST_OS == 'win32':
source += [
'vguimatsysapp.cpp',
@ -47,6 +50,9 @@ def build(bld):
libs = []
if bld.env.DEST_OS == 'darwin':
libs += ['FOUNDATION', 'APPKIT', 'IOKIT']
bld.stlib(
source = source,
target = PROJECT_NAME,

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@ -88,14 +88,7 @@ namespace ImageLoader
Assert( IsFormatValidForConversion( imageFormat ) );
#if !defined( DX_TO_GL_ABSTRACTION ) && !defined( NO_X360_XDK )
if ( IsPC() )
{
// running as a win32 tool, data is in expected order
// for conversion code
return;
}
#ifdef _X360
// running on 360 and converting, input data must be x86 order
// swap to ensure conversion code gets valid data
XGENDIANTYPE xEndian;
@ -137,7 +130,7 @@ namespace ImageLoader
{
Assert( IsFormatValidForConversion( imageFormat ) );
#if !defined( DX_TO_GL_ABSTRACTION ) && !defined( NO_X360_XDK )
#ifdef _X360
// It would have been nice to use the 360 D3DFORMAT bit encodings, but the codes
// are different for win32, and this routine is used by a win32 library to
// manipulate 360 data, so there can be no reliance on D3DFORMAT bits
@ -201,7 +194,7 @@ namespace ImageLoader
{
Assert( IsFormatValidForConversion( imageFormat ) );
#if !defined( DX_TO_GL_ABSTRACTION ) && !defined( NO_X360_XDK )
#ifdef _X360
XGENDIANTYPE xEndian;
switch ( imageFormat )
{
@ -256,5 +249,4 @@ namespace ImageLoader
}
#endif
}
}

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@ -288,13 +288,11 @@ int GetNumMipMapLevels( int width, int height, int depth )
// Turn off warning about FOURCC formats below...
#pragma warning (disable:4063)
#ifdef DX_TO_GL_ABSTRACTION
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#endif //defined(MAKEFOURCC)
#endif
//-----------------------------------------------------------------------------
// convert back and forth from D3D format to ImageFormat, regardless of
// whether it's supported or not

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@ -1,350 +0,0 @@
/* ftconfig.h. Generated from ftconfig.in by configure. */
/***************************************************************************/
/* */
/* ftconfig.in */
/* */
/* UNIX-specific configuration file (specification only). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004, 2006, 2007 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This header file contains a number of macro definitions that are used */
/* by the rest of the engine. Most of the macros here are automatically */
/* determined at compile time, and you should not need to change it to */
/* port FreeType, except to compile the library with a non-ANSI */
/* compiler. */
/* */
/* Note however that if some specific modifications are needed, we */
/* advise you to place a modified copy in your build directory. */
/* */
/* The build directory is usually `freetype/builds/<system>', and */
/* contains system-specific files that are always included first when */
/* building the library. */
/* */
/*************************************************************************/
#ifndef __FTCONFIG_H__
#define __FTCONFIG_H__
#include <ft2build.h>
#include FT_CONFIG_OPTIONS_H
#include FT_CONFIG_STANDARD_LIBRARY_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* PLATFORM-SPECIFIC CONFIGURATION MACROS */
/* */
/* These macros can be toggled to suit a specific system. The current */
/* ones are defaults used to compile FreeType in an ANSI C environment */
/* (16bit compilers are also supported). Copy this file to your own */
/* `freetype/builds/<system>' directory, and edit it to port the engine. */
/* */
/*************************************************************************/
#define HAVE_UNISTD_H 1
#define HAVE_FCNTL_H 1
#define SIZEOF_INT 4
#define SIZEOF_LONG 4
#define FT_SIZEOF_INT SIZEOF_INT
#define FT_SIZEOF_LONG SIZEOF_LONG
#define FT_CHAR_BIT CHAR_BIT
/* Preferred alignment of data */
#define FT_ALIGNMENT 8
/* FT_UNUSED is a macro used to indicate that a given parameter is not */
/* used -- this is only used to get rid of unpleasant compiler warnings */
#ifndef FT_UNUSED
#define FT_UNUSED( arg ) ( (arg) = (arg) )
#endif
/*************************************************************************/
/* */
/* AUTOMATIC CONFIGURATION MACROS */
/* */
/* These macros are computed from the ones defined above. Don't touch */
/* their definition, unless you know precisely what you are doing. No */
/* porter should need to mess with them. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* Mac support */
/* */
/* This is the only necessary change, so it is defined here instead */
/* providing a new configuration file. */
/* */
#if ( defined( __APPLE__ ) && !defined( DARWIN_NO_CARBON ) ) || \
( defined( __MWERKS__ ) && defined( macintosh ) )
/* no Carbon frameworks for 64bit 10.4.x */
#include "AvailabilityMacros.h"
#if defined( __LP64__ ) && \
( MAC_OS_X_VERSION_MIN_REQUIRED <= MAC_OS_X_VERSION_10_4 )
#define DARWIN_NO_CARBON 1
#else
#define FT_MACINTOSH 1
#endif
#endif
/* Fix compiler warning with sgi compiler */
#if defined( __sgi ) && !defined( __GNUC__ )
#if defined( _COMPILER_VERSION ) && ( _COMPILER_VERSION >= 730 )
#pragma set woff 3505
#endif
#endif
/*************************************************************************/
/* */
/* IntN types */
/* */
/* Used to guarantee the size of some specific integers. */
/* */
typedef signed short FT_Int16;
typedef unsigned short FT_UInt16;
#if FT_SIZEOF_INT == 4
typedef signed int FT_Int32;
typedef unsigned int FT_UInt32;
#elif FT_SIZEOF_LONG == 4
typedef signed long FT_Int32;
typedef unsigned long FT_UInt32;
#else
#error "no 32bit type found -- please check your configuration files"
#endif
/* look up an integer type that is at least 32 bits */
#if FT_SIZEOF_INT >= 4
typedef int FT_Fast;
typedef unsigned int FT_UFast;
#elif FT_SIZEOF_LONG >= 4
typedef long FT_Fast;
typedef unsigned long FT_UFast;
#endif
/* determine whether we have a 64-bit int type for platforms without */
/* Autoconf */
#if FT_SIZEOF_LONG == 8
/* FT_LONG64 must be defined if a 64-bit type is available */
#define FT_LONG64
#define FT_INT64 long
#elif defined( _MSC_VER ) && _MSC_VER >= 900 /* Visual C++ (and Intel C++) */
/* this compiler provides the __int64 type */
#define FT_LONG64
#define FT_INT64 __int64
#elif defined( __BORLANDC__ ) /* Borland C++ */
/* XXXX: We should probably check the value of __BORLANDC__ in order */
/* to test the compiler version. */
/* this compiler provides the __int64 type */
#define FT_LONG64
#define FT_INT64 __int64
#elif defined( __WATCOMC__ ) /* Watcom C++ */
/* Watcom doesn't provide 64-bit data types */
#elif defined( __MWERKS__ ) /* Metrowerks CodeWarrior */
#define FT_LONG64
#define FT_INT64 long long int
#elif defined( __GNUC__ )
/* GCC provides the `long long' type */
#define FT_LONG64
#define FT_INT64 long long int
#endif /* FT_SIZEOF_LONG == 8 */
#define FT_BEGIN_STMNT do {
#define FT_END_STMNT } while ( 0 )
#define FT_DUMMY_STMNT FT_BEGIN_STMNT FT_END_STMNT
/*************************************************************************/
/* */
/* A 64-bit data type will create compilation problems if you compile */
/* in strict ANSI mode. To avoid them, we disable their use if */
/* __STDC__ is defined. You can however ignore this rule by */
/* defining the FT_CONFIG_OPTION_FORCE_INT64 configuration macro. */
/* */
#if defined( FT_LONG64 ) && !defined( FT_CONFIG_OPTION_FORCE_INT64 )
#ifdef __STDC__
/* Undefine the 64-bit macros in strict ANSI compilation mode. */
/* Since `#undef' doesn't survive in configuration header files */
/* we use the postprocessing facility of AC_CONFIG_HEADERS to */
/* replace the leading `/' with `#'. */
#undef FT_LONG64
#undef FT_INT64
#endif /* __STDC__ */
#endif /* FT_LONG64 && !FT_CONFIG_OPTION_FORCE_INT64 */
#ifdef FT_MAKE_OPTION_SINGLE_OBJECT
#define FT_LOCAL( x ) static x
#define FT_LOCAL_DEF( x ) static x
#else
#ifdef __cplusplus
#define FT_LOCAL( x ) extern "C" x
#define FT_LOCAL_DEF( x ) extern "C" x
#else
#define FT_LOCAL( x ) extern x
#define FT_LOCAL_DEF( x ) x
#endif
#endif /* FT_MAKE_OPTION_SINGLE_OBJECT */
#ifndef FT_BASE
#ifdef __cplusplus
#define FT_BASE( x ) extern "C" x
#else
#define FT_BASE( x ) extern x
#endif
#endif /* !FT_BASE */
#ifndef FT_BASE_DEF
#ifdef __cplusplus
#define FT_BASE_DEF( x ) x
#else
#define FT_BASE_DEF( x ) x
#endif
#endif /* !FT_BASE_DEF */
#ifndef FT_EXPORT
#ifdef __cplusplus
#define FT_EXPORT( x ) extern "C" x
#else
#define FT_EXPORT( x ) extern x
#endif
#endif /* !FT_EXPORT */
#ifndef FT_EXPORT_DEF
#ifdef __cplusplus
#define FT_EXPORT_DEF( x ) extern "C" x
#else
#define FT_EXPORT_DEF( x ) extern x
#endif
#endif /* !FT_EXPORT_DEF */
#ifndef FT_EXPORT_VAR
#ifdef __cplusplus
#define FT_EXPORT_VAR( x ) extern "C" x
#else
#define FT_EXPORT_VAR( x ) extern x
#endif
#endif /* !FT_EXPORT_VAR */
/* The following macros are needed to compile the library with a */
/* C++ compiler and with 16bit compilers. */
/* */
/* This is special. Within C++, you must specify `extern "C"' for */
/* functions which are used via function pointers, and you also */
/* must do that for structures which contain function pointers to */
/* assure C linkage -- it's not possible to have (local) anonymous */
/* functions which are accessed by (global) function pointers. */
/* */
/* */
/* FT_CALLBACK_DEF is used to _define_ a callback function. */
/* */
/* FT_CALLBACK_TABLE is used to _declare_ a constant variable that */
/* contains pointers to callback functions. */
/* */
/* FT_CALLBACK_TABLE_DEF is used to _define_ a constant variable */
/* that contains pointers to callback functions. */
/* */
/* */
/* Some 16bit compilers have to redefine these macros to insert */
/* the infamous `_cdecl' or `__fastcall' declarations. */
/* */
#ifndef FT_CALLBACK_DEF
#ifdef __cplusplus
#define FT_CALLBACK_DEF( x ) extern "C" x
#else
#define FT_CALLBACK_DEF( x ) static x
#endif
#endif /* FT_CALLBACK_DEF */
#ifndef FT_CALLBACK_TABLE
#ifdef __cplusplus
#define FT_CALLBACK_TABLE extern "C"
#define FT_CALLBACK_TABLE_DEF extern "C"
#else
#define FT_CALLBACK_TABLE extern
#define FT_CALLBACK_TABLE_DEF /* nothing */
#endif
#endif /* FT_CALLBACK_TABLE */
FT_END_HEADER
#endif /* __FTCONFIG_H__ */
/* END */

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@ -1,350 +0,0 @@
/* ftconfig.h. Generated from ftconfig.in by configure. */
/***************************************************************************/
/* */
/* ftconfig.in */
/* */
/* UNIX-specific configuration file (specification only). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004, 2006, 2007 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This header file contains a number of macro definitions that are used */
/* by the rest of the engine. Most of the macros here are automatically */
/* determined at compile time, and you should not need to change it to */
/* port FreeType, except to compile the library with a non-ANSI */
/* compiler. */
/* */
/* Note however that if some specific modifications are needed, we */
/* advise you to place a modified copy in your build directory. */
/* */
/* The build directory is usually `freetype/builds/<system>', and */
/* contains system-specific files that are always included first when */
/* building the library. */
/* */
/*************************************************************************/
#ifndef __FTCONFIG_H__
#define __FTCONFIG_H__
#include <ft2build.h>
#include FT_CONFIG_OPTIONS_H
#include FT_CONFIG_STANDARD_LIBRARY_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* PLATFORM-SPECIFIC CONFIGURATION MACROS */
/* */
/* These macros can be toggled to suit a specific system. The current */
/* ones are defaults used to compile FreeType in an ANSI C environment */
/* (16bit compilers are also supported). Copy this file to your own */
/* `freetype/builds/<system>' directory, and edit it to port the engine. */
/* */
/*************************************************************************/
#define HAVE_UNISTD_H 1
#define HAVE_FCNTL_H 1
#define SIZEOF_INT 4
#define SIZEOF_LONG 8
#define FT_SIZEOF_INT SIZEOF_INT
#define FT_SIZEOF_LONG SIZEOF_LONG
#define FT_CHAR_BIT CHAR_BIT
/* Preferred alignment of data */
#define FT_ALIGNMENT 8
/* FT_UNUSED is a macro used to indicate that a given parameter is not */
/* used -- this is only used to get rid of unpleasant compiler warnings */
#ifndef FT_UNUSED
#define FT_UNUSED( arg ) ( (arg) = (arg) )
#endif
/*************************************************************************/
/* */
/* AUTOMATIC CONFIGURATION MACROS */
/* */
/* These macros are computed from the ones defined above. Don't touch */
/* their definition, unless you know precisely what you are doing. No */
/* porter should need to mess with them. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* Mac support */
/* */
/* This is the only necessary change, so it is defined here instead */
/* providing a new configuration file. */
/* */
#if ( defined( __APPLE__ ) && !defined( DARWIN_NO_CARBON ) ) || \
( defined( __MWERKS__ ) && defined( macintosh ) )
/* no Carbon frameworks for 64bit 10.4.x */
#include "AvailabilityMacros.h"
#if defined( __LP64__ ) && \
( MAC_OS_X_VERSION_MIN_REQUIRED <= MAC_OS_X_VERSION_10_4 )
#define DARWIN_NO_CARBON 1
#else
#define FT_MACINTOSH 1
#endif
#endif
/* Fix compiler warning with sgi compiler */
#if defined( __sgi ) && !defined( __GNUC__ )
#if defined( _COMPILER_VERSION ) && ( _COMPILER_VERSION >= 730 )
#pragma set woff 3505
#endif
#endif
/*************************************************************************/
/* */
/* IntN types */
/* */
/* Used to guarantee the size of some specific integers. */
/* */
typedef signed short FT_Int16;
typedef unsigned short FT_UInt16;
#if FT_SIZEOF_INT == 4
typedef signed int FT_Int32;
typedef unsigned int FT_UInt32;
#elif FT_SIZEOF_LONG == 4
typedef signed long FT_Int32;
typedef unsigned long FT_UInt32;
#else
#error "no 32bit type found -- please check your configuration files"
#endif
/* look up an integer type that is at least 32 bits */
#if FT_SIZEOF_INT >= 4
typedef int FT_Fast;
typedef unsigned int FT_UFast;
#elif FT_SIZEOF_LONG >= 4
typedef long FT_Fast;
typedef unsigned long FT_UFast;
#endif
/* determine whether we have a 64-bit int type for platforms without */
/* Autoconf */
#if FT_SIZEOF_LONG == 8
/* FT_LONG64 must be defined if a 64-bit type is available */
#define FT_LONG64
#define FT_INT64 long
#elif defined( _MSC_VER ) && _MSC_VER >= 900 /* Visual C++ (and Intel C++) */
/* this compiler provides the __int64 type */
#define FT_LONG64
#define FT_INT64 __int64
#elif defined( __BORLANDC__ ) /* Borland C++ */
/* XXXX: We should probably check the value of __BORLANDC__ in order */
/* to test the compiler version. */
/* this compiler provides the __int64 type */
#define FT_LONG64
#define FT_INT64 __int64
#elif defined( __WATCOMC__ ) /* Watcom C++ */
/* Watcom doesn't provide 64-bit data types */
#elif defined( __MWERKS__ ) /* Metrowerks CodeWarrior */
#define FT_LONG64
#define FT_INT64 long long int
#elif defined( __GNUC__ )
/* GCC provides the `long long' type */
#define FT_LONG64
#define FT_INT64 long long int
#endif /* FT_SIZEOF_LONG == 8 */
#define FT_BEGIN_STMNT do {
#define FT_END_STMNT } while ( 0 )
#define FT_DUMMY_STMNT FT_BEGIN_STMNT FT_END_STMNT
/*************************************************************************/
/* */
/* A 64-bit data type will create compilation problems if you compile */
/* in strict ANSI mode. To avoid them, we disable their use if */
/* __STDC__ is defined. You can however ignore this rule by */
/* defining the FT_CONFIG_OPTION_FORCE_INT64 configuration macro. */
/* */
#if defined( FT_LONG64 ) && !defined( FT_CONFIG_OPTION_FORCE_INT64 )
#ifdef __STDC__
/* Undefine the 64-bit macros in strict ANSI compilation mode. */
/* Since `#undef' doesn't survive in configuration header files */
/* we use the postprocessing facility of AC_CONFIG_HEADERS to */
/* replace the leading `/' with `#'. */
#undef FT_LONG64
#undef FT_INT64
#endif /* __STDC__ */
#endif /* FT_LONG64 && !FT_CONFIG_OPTION_FORCE_INT64 */
#ifdef FT_MAKE_OPTION_SINGLE_OBJECT
#define FT_LOCAL( x ) static x
#define FT_LOCAL_DEF( x ) static x
#else
#ifdef __cplusplus
#define FT_LOCAL( x ) extern "C" x
#define FT_LOCAL_DEF( x ) extern "C" x
#else
#define FT_LOCAL( x ) extern x
#define FT_LOCAL_DEF( x ) x
#endif
#endif /* FT_MAKE_OPTION_SINGLE_OBJECT */
#ifndef FT_BASE
#ifdef __cplusplus
#define FT_BASE( x ) extern "C" x
#else
#define FT_BASE( x ) extern x
#endif
#endif /* !FT_BASE */
#ifndef FT_BASE_DEF
#ifdef __cplusplus
#define FT_BASE_DEF( x ) x
#else
#define FT_BASE_DEF( x ) x
#endif
#endif /* !FT_BASE_DEF */
#ifndef FT_EXPORT
#ifdef __cplusplus
#define FT_EXPORT( x ) extern "C" x
#else
#define FT_EXPORT( x ) extern x
#endif
#endif /* !FT_EXPORT */
#ifndef FT_EXPORT_DEF
#ifdef __cplusplus
#define FT_EXPORT_DEF( x ) extern "C" x
#else
#define FT_EXPORT_DEF( x ) extern x
#endif
#endif /* !FT_EXPORT_DEF */
#ifndef FT_EXPORT_VAR
#ifdef __cplusplus
#define FT_EXPORT_VAR( x ) extern "C" x
#else
#define FT_EXPORT_VAR( x ) extern x
#endif
#endif /* !FT_EXPORT_VAR */
/* The following macros are needed to compile the library with a */
/* C++ compiler and with 16bit compilers. */
/* */
/* This is special. Within C++, you must specify `extern "C"' for */
/* functions which are used via function pointers, and you also */
/* must do that for structures which contain function pointers to */
/* assure C linkage -- it's not possible to have (local) anonymous */
/* functions which are accessed by (global) function pointers. */
/* */
/* */
/* FT_CALLBACK_DEF is used to _define_ a callback function. */
/* */
/* FT_CALLBACK_TABLE is used to _declare_ a constant variable that */
/* contains pointers to callback functions. */
/* */
/* FT_CALLBACK_TABLE_DEF is used to _define_ a constant variable */
/* that contains pointers to callback functions. */
/* */
/* */
/* Some 16bit compilers have to redefine these macros to insert */
/* the infamous `_cdecl' or `__fastcall' declarations. */
/* */
#ifndef FT_CALLBACK_DEF
#ifdef __cplusplus
#define FT_CALLBACK_DEF( x ) extern "C" x
#else
#define FT_CALLBACK_DEF( x ) static x
#endif
#endif /* FT_CALLBACK_DEF */
#ifndef FT_CALLBACK_TABLE
#ifdef __cplusplus
#define FT_CALLBACK_TABLE extern "C"
#define FT_CALLBACK_TABLE_DEF extern "C"
#else
#define FT_CALLBACK_TABLE extern
#define FT_CALLBACK_TABLE_DEF /* nothing */
#endif
#endif /* FT_CALLBACK_TABLE */
FT_END_HEADER
#endif /* __FTCONFIG_H__ */
/* END */

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@ -1,20 +0,0 @@
#ifndef __FTCONFIG_H__MULTILIB
#define __FTCONFIG_H__MULTILIB
#ifdef ANDROID
#include <sys/cdefs.h>
#elif defined(OSX)
#include <stdint.h>
#else
#include <bits/wordsize.h>
#endif
#if __WORDSIZE == 32
# include "ftconfig-32.h"
#elif __WORDSIZE == 64
# include "ftconfig-64.h"
#else
# error "unexpected value for __WORDSIZE macro"
#endif
#endif

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@ -1,729 +0,0 @@
/***************************************************************************/
/* */
/* ftheader.h */
/* */
/* Build macros of the FreeType 2 library. */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004, 2005, 2006, 2007 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FT_HEADER_H__
#define __FT_HEADER_H__
/*@***********************************************************************/
/* */
/* <Macro> */
/* FT_BEGIN_HEADER */
/* */
/* <Description> */
/* This macro is used in association with @FT_END_HEADER in header */
/* files to ensure that the declarations within are properly */
/* encapsulated in an `extern "C" { .. }' block when included from a */
/* C++ compiler. */
/* */
#ifdef __cplusplus
#define FT_BEGIN_HEADER extern "C" {
#else
#define FT_BEGIN_HEADER /* nothing */
#endif
/*@***********************************************************************/
/* */
/* <Macro> */
/* FT_END_HEADER */
/* */
/* <Description> */
/* This macro is used in association with @FT_BEGIN_HEADER in header */
/* files to ensure that the declarations within are properly */
/* encapsulated in an `extern "C" { .. }' block when included from a */
/* C++ compiler. */
/* */
#ifdef __cplusplus
#define FT_END_HEADER }
#else
#define FT_END_HEADER /* nothing */
#endif
/*************************************************************************/
/* */
/* Aliases for the FreeType 2 public and configuration files. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Section> */
/* header_file_macros */
/* */
/* <Title> */
/* Header File Macros */
/* */
/* <Abstract> */
/* Macro definitions used to #include specific header files. */
/* */
/* <Description> */
/* The following macros are defined to the name of specific */
/* FreeType 2 header files. They can be used directly in #include */
/* statements as in: */
/* */
/* { */
/* #include FT_FREETYPE_H */
/* #include FT_MULTIPLE_MASTERS_H */
/* #include FT_GLYPH_H */
/* } */
/* */
/* There are several reasons why we are now using macros to name */
/* public header files. The first one is that such macros are not */
/* limited to the infamous 8.3 naming rule required by DOS (and */
/* `FT_MULTIPLE_MASTERS_H' is a lot more meaningful than `ftmm.h'). */
/* */
/* The second reason is that it allows for more flexibility in the */
/* way FreeType 2 is installed on a given system. */
/* */
/*************************************************************************/
/* configuration files */
/*************************************************************************
*
* @macro:
* FT_CONFIG_CONFIG_H
*
* @description:
* A macro used in #include statements to name the file containing
* FreeType 2 configuration data.
*
*/
#ifndef FT_CONFIG_CONFIG_H
#define FT_CONFIG_CONFIG_H <freetype/config/ftconfig.h>
#endif
/*************************************************************************
*
* @macro:
* FT_CONFIG_STANDARD_LIBRARY_H
*
* @description:
* A macro used in #include statements to name the file containing
* FreeType 2 interface to the standard C library functions.
*
*/
#ifndef FT_CONFIG_STANDARD_LIBRARY_H
#define FT_CONFIG_STANDARD_LIBRARY_H <freetype/config/ftstdlib.h>
#endif
/*************************************************************************
*
* @macro:
* FT_CONFIG_OPTIONS_H
*
* @description:
* A macro used in #include statements to name the file containing
* FreeType 2 project-specific configuration options.
*
*/
#ifndef FT_CONFIG_OPTIONS_H
#define FT_CONFIG_OPTIONS_H <freetype/config/ftoption.h>
#endif
/*************************************************************************
*
* @macro:
* FT_CONFIG_MODULES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* list of FreeType 2 modules that are statically linked to new library
* instances in @FT_Init_FreeType.
*
*/
#ifndef FT_CONFIG_MODULES_H
#define FT_CONFIG_MODULES_H <freetype/config/ftmodule.h>
#endif
/* public headers */
/*************************************************************************
*
* @macro:
* FT_FREETYPE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* base FreeType 2 API.
*
*/
#define FT_FREETYPE_H <freetype/freetype.h>
/*************************************************************************
*
* @macro:
* FT_ERRORS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* list of FreeType 2 error codes (and messages).
*
* It is included by @FT_FREETYPE_H.
*
*/
#define FT_ERRORS_H <freetype/fterrors.h>
/*************************************************************************
*
* @macro:
* FT_MODULE_ERRORS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* list of FreeType 2 module error offsets (and messages).
*
*/
#define FT_MODULE_ERRORS_H <freetype/ftmoderr.h>
/*************************************************************************
*
* @macro:
* FT_SYSTEM_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 interface to low-level operations (i.e., memory management
* and stream i/o).
*
* It is included by @FT_FREETYPE_H.
*
*/
#define FT_SYSTEM_H <freetype/ftsystem.h>
/*************************************************************************
*
* @macro:
* FT_IMAGE_H
*
* @description:
* A macro used in #include statements to name the file containing type
* definitions related to glyph images (i.e., bitmaps, outlines,
* scan-converter parameters).
*
* It is included by @FT_FREETYPE_H.
*
*/
#define FT_IMAGE_H <freetype/ftimage.h>
/*************************************************************************
*
* @macro:
* FT_TYPES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* basic data types defined by FreeType 2.
*
* It is included by @FT_FREETYPE_H.
*
*/
#define FT_TYPES_H <freetype/fttypes.h>
/*************************************************************************
*
* @macro:
* FT_LIST_H
*
* @description:
* A macro used in #include statements to name the file containing the
* list management API of FreeType 2.
*
* (Most applications will never need to include this file.)
*
*/
#define FT_LIST_H <freetype/ftlist.h>
/*************************************************************************
*
* @macro:
* FT_OUTLINE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* scalable outline management API of FreeType 2.
*
*/
#define FT_OUTLINE_H <freetype/ftoutln.h>
/*************************************************************************
*
* @macro:
* FT_SIZES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API which manages multiple @FT_Size objects per face.
*
*/
#define FT_SIZES_H <freetype/ftsizes.h>
/*************************************************************************
*
* @macro:
* FT_MODULE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* module management API of FreeType 2.
*
*/
#define FT_MODULE_H <freetype/ftmodapi.h>
/*************************************************************************
*
* @macro:
* FT_RENDER_H
*
* @description:
* A macro used in #include statements to name the file containing the
* renderer module management API of FreeType 2.
*
*/
#define FT_RENDER_H <freetype/ftrender.h>
/*************************************************************************
*
* @macro:
* FT_TYPE1_TABLES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* types and API specific to the Type 1 format.
*
*/
#define FT_TYPE1_TABLES_H <freetype/t1tables.h>
/*************************************************************************
*
* @macro:
* FT_TRUETYPE_IDS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* enumeration values which identify name strings, languages, encodings,
* etc. This file really contains a _large_ set of constant macro
* definitions, taken from the TrueType and OpenType specifications.
*
*/
#define FT_TRUETYPE_IDS_H <freetype/ttnameid.h>
/*************************************************************************
*
* @macro:
* FT_TRUETYPE_TABLES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* types and API specific to the TrueType (as well as OpenType) format.
*
*/
#define FT_TRUETYPE_TABLES_H <freetype/tttables.h>
/*************************************************************************
*
* @macro:
* FT_TRUETYPE_TAGS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of TrueType four-byte `tags' which identify blocks in
* SFNT-based font formats (i.e., TrueType and OpenType).
*
*/
#define FT_TRUETYPE_TAGS_H <freetype/tttags.h>
/*************************************************************************
*
* @macro:
* FT_BDF_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which accesses BDF-specific strings from a
* face.
*
*/
#define FT_BDF_H <freetype/ftbdf.h>
/*************************************************************************
*
* @macro:
* FT_GZIP_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which supports gzip-compressed files.
*
*/
#define FT_GZIP_H <freetype/ftgzip.h>
/*************************************************************************
*
* @macro:
* FT_LZW_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which supports LZW-compressed files.
*
*/
#define FT_LZW_H <freetype/ftlzw.h>
/*************************************************************************
*
* @macro:
* FT_WINFONTS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which supports Windows FNT files.
*
*/
#define FT_WINFONTS_H <freetype/ftwinfnt.h>
/*************************************************************************
*
* @macro:
* FT_GLYPH_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API of the optional glyph management component.
*
*/
#define FT_GLYPH_H <freetype/ftglyph.h>
/*************************************************************************
*
* @macro:
* FT_BITMAP_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API of the optional bitmap conversion component.
*
*/
#define FT_BITMAP_H <freetype/ftbitmap.h>
/*************************************************************************
*
* @macro:
* FT_BBOX_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API of the optional exact bounding box computation routines.
*
*/
#define FT_BBOX_H <freetype/ftbbox.h>
/*************************************************************************
*
* @macro:
* FT_CACHE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API of the optional FreeType 2 cache sub-system.
*
*/
#define FT_CACHE_H <freetype/ftcache.h>
/*************************************************************************
*
* @macro:
* FT_CACHE_IMAGE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* `glyph image' API of the FreeType 2 cache sub-system.
*
* It is used to define a cache for @FT_Glyph elements. You can also
* use the API defined in @FT_CACHE_SMALL_BITMAPS_H if you only need to
* store small glyph bitmaps, as it will use less memory.
*
* This macro is deprecated. Simply include @FT_CACHE_H to have all
* glyph image-related cache declarations.
*
*/
#define FT_CACHE_IMAGE_H FT_CACHE_H
/*************************************************************************
*
* @macro:
* FT_CACHE_SMALL_BITMAPS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* `small bitmaps' API of the FreeType 2 cache sub-system.
*
* It is used to define a cache for small glyph bitmaps in a relatively
* memory-efficient way. You can also use the API defined in
* @FT_CACHE_IMAGE_H if you want to cache arbitrary glyph images,
* including scalable outlines.
*
* This macro is deprecated. Simply include @FT_CACHE_H to have all
* small bitmaps-related cache declarations.
*
*/
#define FT_CACHE_SMALL_BITMAPS_H FT_CACHE_H
/*************************************************************************
*
* @macro:
* FT_CACHE_CHARMAP_H
*
* @description:
* A macro used in #include statements to name the file containing the
* `charmap' API of the FreeType 2 cache sub-system.
*
* This macro is deprecated. Simply include @FT_CACHE_H to have all
* charmap-based cache declarations.
*
*/
#define FT_CACHE_CHARMAP_H FT_CACHE_H
/*************************************************************************
*
* @macro:
* FT_MAC_H
*
* @description:
* A macro used in #include statements to name the file containing the
* Macintosh-specific FreeType 2 API. The latter is used to access
* fonts embedded in resource forks.
*
* This header file must be explicitly included by client applications
* compiled on the Mac (note that the base API still works though).
*
*/
#define FT_MAC_H <freetype/ftmac.h>
/*************************************************************************
*
* @macro:
* FT_MULTIPLE_MASTERS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* optional multiple-masters management API of FreeType 2.
*
*/
#define FT_MULTIPLE_MASTERS_H <freetype/ftmm.h>
/*************************************************************************
*
* @macro:
* FT_SFNT_NAMES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* optional FreeType 2 API which accesses embedded `name' strings in
* SFNT-based font formats (i.e., TrueType and OpenType).
*
*/
#define FT_SFNT_NAMES_H <freetype/ftsnames.h>
/*************************************************************************
*
* @macro:
* FT_OPENTYPE_VALIDATE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* optional FreeType 2 API which validates OpenType tables (BASE, GDEF,
* GPOS, GSUB, JSTF).
*
*/
#define FT_OPENTYPE_VALIDATE_H <freetype/ftotval.h>
/*************************************************************************
*
* @macro:
* FT_GX_VALIDATE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* optional FreeType 2 API which validates TrueTypeGX/AAT tables (feat,
* mort, morx, bsln, just, kern, opbd, trak, prop).
*
*/
#define FT_GX_VALIDATE_H <freetype/ftgxval.h>
/*************************************************************************
*
* @macro:
* FT_PFR_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which accesses PFR-specific data.
*
*/
#define FT_PFR_H <freetype/ftpfr.h>
/*************************************************************************
*
* @macro:
* FT_STROKER_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which provides functions to stroke outline paths.
*/
#define FT_STROKER_H <freetype/ftstroke.h>
/*************************************************************************
*
* @macro:
* FT_SYNTHESIS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which performs artificial obliquing and emboldening.
*/
#define FT_SYNTHESIS_H <freetype/ftsynth.h>
/*************************************************************************
*
* @macro:
* FT_XFREE86_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which provides functions specific to the XFree86 and
* X.Org X11 servers.
*/
#define FT_XFREE86_H <freetype/ftxf86.h>
/*************************************************************************
*
* @macro:
* FT_TRIGONOMETRY_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which performs trigonometric computations (e.g.,
* cosines and arc tangents).
*/
#define FT_TRIGONOMETRY_H <freetype/fttrigon.h>
/*************************************************************************
*
* @macro:
* FT_LCD_FILTER_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which performs color filtering for subpixel rendering.
*/
#define FT_LCD_FILTER_H <freetype/ftlcdfil.h>
/*************************************************************************
*
* @macro:
* FT_GASP_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType 2 API which returns entries from the TrueType GASP table.
*/
#define FT_GASP_H <freetype/ftgasp.h>
/* */
#define FT_ERROR_DEFINITIONS_H <freetype/fterrdef.h>
/* The internals of the cache sub-system are no longer exposed. We */
/* default to FT_CACHE_H at the moment just in case, but we know of */
/* no rogue client that uses them. */
/* */
#define FT_CACHE_MANAGER_H <freetype/ftcache.h>
#define FT_CACHE_INTERNAL_MRU_H <freetype/ftcache.h>
#define FT_CACHE_INTERNAL_MANAGER_H <freetype/ftcache.h>
#define FT_CACHE_INTERNAL_CACHE_H <freetype/ftcache.h>
#define FT_CACHE_INTERNAL_GLYPH_H <freetype/ftcache.h>
#define FT_CACHE_INTERNAL_IMAGE_H <freetype/ftcache.h>
#define FT_CACHE_INTERNAL_SBITS_H <freetype/ftcache.h>
#define FT_INCREMENTAL_H <freetype/ftincrem.h>
#define FT_TRUETYPE_UNPATENTED_H <freetype/ttunpat.h>
/*
* Include internal headers definitions from <freetype/internal/...>
* only when building the library.
*/
#ifdef FT2_BUILD_LIBRARY
#define FT_INTERNAL_INTERNAL_H <freetype/internal/internal.h>
#include FT_INTERNAL_INTERNAL_H
#endif /* FT2_BUILD_LIBRARY */
#endif /* __FT2_BUILD_H__ */
/* END */

View File

@ -1,22 +0,0 @@
/* This is a generated file. */
FT_USE_MODULE(tt_driver_class)
FT_USE_MODULE(t1_driver_class)
FT_USE_MODULE(cff_driver_class)
FT_USE_MODULE(t1cid_driver_class)
FT_USE_MODULE(pfr_driver_class)
FT_USE_MODULE(t42_driver_class)
FT_USE_MODULE(winfnt_driver_class)
FT_USE_MODULE(pcf_driver_class)
FT_USE_MODULE(bdf_driver_class)
FT_USE_MODULE(sfnt_module_class)
FT_USE_MODULE(autofit_module_class)
FT_USE_MODULE(pshinter_module_class)
FT_USE_MODULE(ft_raster1_renderer_class)
FT_USE_MODULE(ft_smooth_renderer_class)
FT_USE_MODULE(ft_smooth_lcd_renderer_class)
FT_USE_MODULE(ft_smooth_lcdv_renderer_class)
FT_USE_MODULE(gxv_module_class)
FT_USE_MODULE(otv_module_class)
FT_USE_MODULE(psaux_module_class)
FT_USE_MODULE(psnames_module_class)
/* EOF */

View File

@ -1,669 +0,0 @@
/***************************************************************************/
/* */
/* ftoption.h */
/* */
/* User-selectable configuration macros (specification only). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004, 2005, 2006, 2007 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTOPTION_H__
#define __FTOPTION_H__
#include <ft2build.h>
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* USER-SELECTABLE CONFIGURATION MACROS */
/* */
/* This file contains the default configuration macro definitions for */
/* a standard build of the FreeType library. There are three ways to */
/* use this file to build project-specific versions of the library: */
/* */
/* - You can modify this file by hand, but this is not recommended in */
/* cases where you would like to build several versions of the */
/* library from a single source directory. */
/* */
/* - You can put a copy of this file in your build directory, more */
/* precisely in `$BUILD/freetype/config/ftoption.h', where `$BUILD' */
/* is the name of a directory that is included _before_ the FreeType */
/* include path during compilation. */
/* */
/* The default FreeType Makefiles and Jamfiles use the build */
/* directory `builds/<system>' by default, but you can easily change */
/* that for your own projects. */
/* */
/* - Copy the file <ft2build.h> to `$BUILD/ft2build.h' and modify it */
/* slightly to pre-define the macro FT_CONFIG_OPTIONS_H used to */
/* locate this file during the build. For example, */
/* */
/* #define FT_CONFIG_OPTIONS_H <myftoptions.h> */
/* #include <freetype/config/ftheader.h> */
/* */
/* will use `$BUILD/myftoptions.h' instead of this file for macro */
/* definitions. */
/* */
/* Note also that you can similarly pre-define the macro */
/* FT_CONFIG_MODULES_H used to locate the file listing of the modules */
/* that are statically linked to the library at compile time. By */
/* default, this file is <freetype/config/ftmodule.h>. */
/* */
/* We highly recommend using the third method whenever possible. */
/* */
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** G E N E R A L F R E E T Y P E 2 C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Uncomment the line below if you want to activate sub-pixel rendering */
/* (a.k.a. LCD rendering, or ClearType) in this build of the library. */
/* */
/* Note that this feature is covered by several Microsoft patents */
/* and should not be activated in any default build of the library. */
/* */
/* This macro has no impact on the FreeType API, only on its */
/* _implementation_. For example, using FT_RENDER_MODE_LCD when calling */
/* FT_Render_Glyph still generates a bitmap that is 3 times larger than */
/* the original size; the difference will be that each triplet of */
/* subpixels has R=G=B. */
/* */
/* This is done to allow FreeType clients to run unmodified, forcing */
/* them to display normal gray-level anti-aliased glyphs. */
/* */
/* #define FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
/*************************************************************************/
/* */
/* Many compilers provide a non-ANSI 64-bit data type that can be used */
/* by FreeType to speed up some computations. However, this will create */
/* some problems when compiling the library in strict ANSI mode. */
/* */
/* For this reason, the use of 64-bit integers is normally disabled when */
/* the __STDC__ macro is defined. You can however disable this by */
/* defining the macro FT_CONFIG_OPTION_FORCE_INT64 here. */
/* */
/* For most compilers, this will only create compilation warnings when */
/* building the library. */
/* */
/* ObNote: The compiler-specific 64-bit integers are detected in the */
/* file `ftconfig.h' either statically or through the */
/* `configure' script on supported platforms. */
/* */
#undef FT_CONFIG_OPTION_FORCE_INT64
/*************************************************************************/
/* */
/* LZW-compressed file support. */
/* */
/* FreeType now handles font files that have been compressed with the */
/* `compress' program. This is mostly used to parse many of the PCF */
/* files that come with various X11 distributions. The implementation */
/* uses NetBSD's `zopen' to partially uncompress the file on the fly */
/* (see src/lzw/ftgzip.c). */
/* */
/* Define this macro if you want to enable this `feature'. */
/* */
#define FT_CONFIG_OPTION_USE_LZW
/*************************************************************************/
/* */
/* Gzip-compressed file support. */
/* */
/* FreeType now handles font files that have been compressed with the */
/* `gzip' program. This is mostly used to parse many of the PCF files */
/* that come with XFree86. The implementation uses `zlib' to */
/* partially uncompress the file on the fly (see src/gzip/ftgzip.c). */
/* */
/* Define this macro if you want to enable this `feature'. See also */
/* the macro FT_CONFIG_OPTION_SYSTEM_ZLIB below. */
/* */
#define FT_CONFIG_OPTION_USE_ZLIB
/*************************************************************************/
/* */
/* ZLib library selection */
/* */
/* This macro is only used when FT_CONFIG_OPTION_USE_ZLIB is defined. */
/* It allows FreeType's `ftgzip' component to link to the system's */
/* installation of the ZLib library. This is useful on systems like */
/* Unix or VMS where it generally is already available. */
/* */
/* If you let it undefined, the component will use its own copy */
/* of the zlib sources instead. These have been modified to be */
/* included directly within the component and *not* export external */
/* function names. This allows you to link any program with FreeType */
/* _and_ ZLib without linking conflicts. */
/* */
/* Do not #undef this macro here since the build system might define */
/* it for certain configurations only. */
/* */
/* #define FT_CONFIG_OPTION_SYSTEM_ZLIB */
/*************************************************************************/
/* */
/* DLL export compilation */
/* */
/* When compiling FreeType as a DLL, some systems/compilers need a */
/* special keyword in front OR after the return type of function */
/* declarations. */
/* */
/* Two macros are used within the FreeType source code to define */
/* exported library functions: FT_EXPORT and FT_EXPORT_DEF. */
/* */
/* FT_EXPORT( return_type ) */
/* */
/* is used in a function declaration, as in */
/* */
/* FT_EXPORT( FT_Error ) */
/* FT_Init_FreeType( FT_Library* alibrary ); */
/* */
/* */
/* FT_EXPORT_DEF( return_type ) */
/* */
/* is used in a function definition, as in */
/* */
/* FT_EXPORT_DEF( FT_Error ) */
/* FT_Init_FreeType( FT_Library* alibrary ) */
/* { */
/* ... some code ... */
/* return FT_Err_Ok; */
/* } */
/* */
/* You can provide your own implementation of FT_EXPORT and */
/* FT_EXPORT_DEF here if you want. If you leave them undefined, they */
/* will be later automatically defined as `extern return_type' to */
/* allow normal compilation. */
/* */
/* Do not #undef these macros here since the build system might define */
/* them for certain configurations only. */
/* */
/* #define FT_EXPORT(x) extern x */
/* #define FT_EXPORT_DEF(x) x */
/*************************************************************************/
/* */
/* Glyph Postscript Names handling */
/* */
/* By default, FreeType 2 is compiled with the `PSNames' module. This */
/* module is in charge of converting a glyph name string into a */
/* Unicode value, or return a Macintosh standard glyph name for the */
/* use with the TrueType `post' table. */
/* */
/* Undefine this macro if you do not want `PSNames' compiled in your */
/* build of FreeType. This has the following effects: */
/* */
/* - The TrueType driver will provide its own set of glyph names, */
/* if you build it to support postscript names in the TrueType */
/* `post' table. */
/* */
/* - The Type 1 driver will not be able to synthetize a Unicode */
/* charmap out of the glyphs found in the fonts. */
/* */
/* You would normally undefine this configuration macro when building */
/* a version of FreeType that doesn't contain a Type 1 or CFF driver. */
/* */
#define FT_CONFIG_OPTION_POSTSCRIPT_NAMES
/*************************************************************************/
/* */
/* Postscript Names to Unicode Values support */
/* */
/* By default, FreeType 2 is built with the `PSNames' module compiled */
/* in. Among other things, the module is used to convert a glyph name */
/* into a Unicode value. This is especially useful in order to */
/* synthetize on the fly a Unicode charmap from the CFF/Type 1 driver */
/* through a big table named the `Adobe Glyph List' (AGL). */
/* */
/* Undefine this macro if you do not want the Adobe Glyph List */
/* compiled in your `PSNames' module. The Type 1 driver will not be */
/* able to synthetize a Unicode charmap out of the glyphs found in the */
/* fonts. */
/* */
#define FT_CONFIG_OPTION_ADOBE_GLYPH_LIST
/*************************************************************************/
/* */
/* Support for Mac fonts */
/* */
/* Define this macro if you want support for outline fonts in Mac */
/* format (mac dfont, mac resource, macbinary containing a mac */
/* resource) on non-Mac platforms. */
/* */
/* Note that the `FOND' resource isn't checked. */
/* */
#define FT_CONFIG_OPTION_MAC_FONTS
/*************************************************************************/
/* */
/* Guessing methods to access embedded resource forks */
/* */
/* Enable extra Mac fonts support on non-Mac platforms (e.g. */
/* GNU/Linux). */
/* */
/* Resource forks which include fonts data are stored sometimes in */
/* locations which users or developers don't expected. In some cases, */
/* resource forks start with some offset from the head of a file. In */
/* other cases, the actual resource fork is stored in file different */
/* from what the user specifies. If this option is activated, */
/* FreeType tries to guess whether such offsets or different file */
/* names must be used. */
/* */
/* Note that normal, direct access of resource forks is controlled via */
/* the FT_CONFIG_OPTION_MAC_FONTS option. */
/* */
#ifdef FT_CONFIG_OPTION_MAC_FONTS
#define FT_CONFIG_OPTION_GUESSING_EMBEDDED_RFORK
#endif
/*************************************************************************/
/* */
/* Allow the use of FT_Incremental_Interface to load typefaces that */
/* contain no glyph data, but supply it via a callback function. */
/* This allows FreeType to be used with the PostScript language, using */
/* the GhostScript interpreter. */
/* */
/* #define FT_CONFIG_OPTION_INCREMENTAL */
/*************************************************************************/
/* */
/* The size in bytes of the render pool used by the scan-line converter */
/* to do all of its work. */
/* */
/* This must be greater than 4KByte if you use FreeType to rasterize */
/* glyphs; otherwise, you may set it to zero to avoid unnecessary */
/* allocation of the render pool. */
/* */
#define FT_RENDER_POOL_SIZE 16384L
/*************************************************************************/
/* */
/* FT_MAX_MODULES */
/* */
/* The maximum number of modules that can be registered in a single */
/* FreeType library object. 32 is the default. */
/* */
#define FT_MAX_MODULES 32
/*************************************************************************/
/* */
/* Debug level */
/* */
/* FreeType can be compiled in debug or trace mode. In debug mode, */
/* errors are reported through the `ftdebug' component. In trace */
/* mode, additional messages are sent to the standard output during */
/* execution. */
/* */
/* Define FT_DEBUG_LEVEL_ERROR to build the library in debug mode. */
/* Define FT_DEBUG_LEVEL_TRACE to build it in trace mode. */
/* */
/* Don't define any of these macros to compile in `release' mode! */
/* */
/* Do not #undef these macros here since the build system might define */
/* them for certain configurations only. */
/* */
/* #define FT_DEBUG_LEVEL_ERROR */
/* #define FT_DEBUG_LEVEL_TRACE */
/*************************************************************************/
/* */
/* Memory Debugging */
/* */
/* FreeType now comes with an integrated memory debugger that is */
/* capable of detecting simple errors like memory leaks or double */
/* deletes. To compile it within your build of the library, you */
/* should define FT_DEBUG_MEMORY here. */
/* */
/* Note that the memory debugger is only activated at runtime when */
/* when the _environment_ variable `FT2_DEBUG_MEMORY' is defined also! */
/* */
/* Do not #undef this macro here since the build system might define */
/* it for certain configurations only. */
/* */
/* #define FT_DEBUG_MEMORY */
/*************************************************************************/
/* */
/* Module errors */
/* */
/* If this macro is set (which is _not_ the default), the higher byte */
/* of an error code gives the module in which the error has occurred, */
/* while the lower byte is the real error code. */
/* */
/* Setting this macro makes sense for debugging purposes only, since */
/* it would break source compatibility of certain programs that use */
/* FreeType 2. */
/* */
/* More details can be found in the files ftmoderr.h and fterrors.h. */
/* */
#undef FT_CONFIG_OPTION_USE_MODULE_ERRORS
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** S F N T D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_EMBEDDED_BITMAPS if you want to support */
/* embedded bitmaps in all formats using the SFNT module (namely */
/* TrueType & OpenType). */
/* */
#define TT_CONFIG_OPTION_EMBEDDED_BITMAPS
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_POSTSCRIPT_NAMES if you want to be able to */
/* load and enumerate the glyph Postscript names in a TrueType or */
/* OpenType file. */
/* */
/* Note that when you do not compile the `PSNames' module by undefining */
/* the above FT_CONFIG_OPTION_POSTSCRIPT_NAMES, the `sfnt' module will */
/* contain additional code used to read the PS Names table from a font. */
/* */
/* (By default, the module uses `PSNames' to extract glyph names.) */
/* */
#define TT_CONFIG_OPTION_POSTSCRIPT_NAMES
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_SFNT_NAMES if your applications need to */
/* access the internal name table in a SFNT-based format like TrueType */
/* or OpenType. The name table contains various strings used to */
/* describe the font, like family name, copyright, version, etc. It */
/* does not contain any glyph name though. */
/* */
/* Accessing SFNT names is done through the functions declared in */
/* `freetype/ftnames.h'. */
/* */
#define TT_CONFIG_OPTION_SFNT_NAMES
/*************************************************************************/
/* */
/* TrueType CMap support */
/* */
/* Here you can fine-tune which TrueType CMap table format shall be */
/* supported. */
#define TT_CONFIG_CMAP_FORMAT_0
#define TT_CONFIG_CMAP_FORMAT_2
#define TT_CONFIG_CMAP_FORMAT_4
#define TT_CONFIG_CMAP_FORMAT_6
#define TT_CONFIG_CMAP_FORMAT_8
#define TT_CONFIG_CMAP_FORMAT_10
#define TT_CONFIG_CMAP_FORMAT_12
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** T R U E T Y P E D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_BYTECODE_INTERPRETER if you want to compile */
/* a bytecode interpreter in the TrueType driver. Note that there are */
/* important patent issues related to the use of the interpreter. */
/* */
/* By undefining this, you will only compile the code necessary to load */
/* TrueType glyphs without hinting. */
/* */
/* Do not #undef this macro here, since the build system might */
/* define it for certain configurations only. */
/* */
/* #define TT_CONFIG_OPTION_BYTECODE_INTERPRETER */
/*************************************************************************/
/* */
/* If you define TT_CONFIG_OPTION_UNPATENTED_HINTING, a special version */
/* of the TrueType bytecode interpreter is used that doesn't implement */
/* any of the patented opcodes and algorithms. Note that the */
/* the TT_CONFIG_OPTION_UNPATENTED_HINTING macro is *ignored* if you */
/* define TT_CONFIG_OPTION_BYTECODE_INTERPRETER; with other words, */
/* either define TT_CONFIG_OPTION_BYTECODE_INTERPRETER or */
/* TT_CONFIG_OPTION_UNPATENTED_HINTING but not both at the same time. */
/* */
/* This macro is only useful for a small number of font files (mostly */
/* for Asian scripts) that require bytecode interpretation to properly */
/* load glyphs. For all other fonts, this produces unpleasant results, */
/* thus the unpatented interpreter is never used to load glyphs from */
/* TrueType fonts unless one of the following two options is used. */
/* */
/* - The unpatented interpreter is explicitly activated by the user */
/* through the FT_PARAM_TAG_UNPATENTED_HINTING parameter tag */
/* when opening the FT_Face. */
/* */
/* - FreeType detects that the FT_Face corresponds to one of the */
/* `trick' fonts (e.g., `Mingliu') it knows about. The font engine */
/* contains a hard-coded list of font names and other matching */
/* parameters (see function `tt_face_init' in file */
/* `src/truetype/ttobjs.c'). */
/* */
/* Here a sample code snippet for using FT_PARAM_TAG_UNPATENTED_HINTING. */
/* */
/* { */
/* FT_Parameter parameter; */
/* FT_Open_Args open_args; */
/* */
/* */
/* parameter.tag = FT_PARAM_TAG_UNPATENTED_HINTING; */
/* */
/* open_args.flags = FT_OPEN_PATHNAME | FT_OPEN_PARAMS; */
/* open_args.pathname = my_font_pathname; */
/* open_args.num_params = 1; */
/* open_args.params = &parameter; */
/* */
/* error = FT_Open_Face( library, &open_args, index, &face ); */
/* ... */
/* } */
/* */
#define TT_CONFIG_OPTION_UNPATENTED_HINTING
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_INTERPRETER_SWITCH to compile the TrueType */
/* bytecode interpreter with a huge switch statement, rather than a call */
/* table. This results in smaller and faster code for a number of */
/* architectures. */
/* */
/* Note however that on some compiler/processor combinations, undefining */
/* this macro will generate faster, though larger, code. */
/* */
#define TT_CONFIG_OPTION_INTERPRETER_SWITCH
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED to compile the */
/* TrueType glyph loader to use Apple's definition of how to handle */
/* component offsets in composite glyphs. */
/* */
/* Apple and MS disagree on the default behavior of component offsets */
/* in composites. Apple says that they should be scaled by the scaling */
/* factors in the transformation matrix (roughly, it's more complex) */
/* while MS says they should not. OpenType defines two bits in the */
/* composite flags array which can be used to disambiguate, but old */
/* fonts will not have them. */
/* */
/* http://partners.adobe.com/asn/developer/opentype/glyf.html */
/* http://fonts.apple.com/TTRefMan/RM06/Chap6glyf.html */
/* */
#undef TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_GX_VAR_SUPPORT if you want to include */
/* support for Apple's distortable font technology (fvar, gvar, cvar, */
/* and avar tables). This has many similarities to Type 1 Multiple */
/* Masters support. */
/* */
#define TT_CONFIG_OPTION_GX_VAR_SUPPORT
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_BDF if you want to include support for */
/* an embedded `BDF ' table within SFNT-based bitmap formats. */
/* */
#define TT_CONFIG_OPTION_BDF
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** T Y P E 1 D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* T1_MAX_DICT_DEPTH is the maximal depth of nest dictionaries and */
/* arrays in the Type 1 stream (see t1load.c). A minimum of 4 is */
/* required. */
/* */
#define T1_MAX_DICT_DEPTH 5
/*************************************************************************/
/* */
/* T1_MAX_SUBRS_CALLS details the maximum number of nested sub-routine */
/* calls during glyph loading. */
/* */
#define T1_MAX_SUBRS_CALLS 16
/*************************************************************************/
/* */
/* T1_MAX_CHARSTRING_OPERANDS is the charstring stack's capacity. A */
/* minimum of 16 is required. */
/* */
/* The Chinese font MingTiEG-Medium (CNS 11643 character set) needs 256. */
/* */
#define T1_MAX_CHARSTRINGS_OPERANDS 256
/*************************************************************************/
/* */
/* Define this configuration macro if you want to prevent the */
/* compilation of `t1afm', which is in charge of reading Type 1 AFM */
/* files into an existing face. Note that if set, the T1 driver will be */
/* unable to produce kerning distances. */
/* */
#undef T1_CONFIG_OPTION_NO_AFM
/*************************************************************************/
/* */
/* Define this configuration macro if you want to prevent the */
/* compilation of the Multiple Masters font support in the Type 1 */
/* driver. */
/* */
#undef T1_CONFIG_OPTION_NO_MM_SUPPORT
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** A U T O F I T M O D U L E C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Compile autofit module with CJK script support. */
/* */
#define AF_CONFIG_OPTION_CJK
/*************************************************************************/
/* */
/* Compile autofit module with Indic script support. */
/* */
#define AF_CONFIG_OPTION_INDIC
/* */
/*
* Define this variable if you want to keep the layout of internal
* structures that was used prior to FreeType 2.2. This also compiles in
* a few obsolete functions to avoid linking problems on typical Unix
* distributions.
*
* For embedded systems or building a new distribution from scratch, it
* is recommended to disable the macro since it reduces the library's code
* size and activates a few memory-saving optimizations as well.
*/
#define FT_CONFIG_OPTION_OLD_INTERNALS
/*
* This variable is defined if either unpatented or native TrueType
* hinting is requested by the definitions above.
*/
#ifdef TT_CONFIG_OPTION_BYTECODE_INTERPRETER
#define TT_USE_BYTECODE_INTERPRETER
#elif defined TT_CONFIG_OPTION_UNPATENTED_HINTING
#define TT_USE_BYTECODE_INTERPRETER
#endif
FT_END_HEADER
#endif /* __FTOPTION_H__ */
/* END */

View File

@ -1,180 +0,0 @@
/***************************************************************************/
/* */
/* ftstdlib.h */
/* */
/* ANSI-specific library and header configuration file (specification */
/* only). */
/* */
/* Copyright 2002, 2003, 2004, 2005, 2006, 2007 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This file is used to group all #includes to the ANSI C library that */
/* FreeType normally requires. It also defines macros to rename the */
/* standard functions within the FreeType source code. */
/* */
/* Load a file which defines __FTSTDLIB_H__ before this one to override */
/* it. */
/* */
/*************************************************************************/
#ifndef __FTSTDLIB_H__
#define __FTSTDLIB_H__
#include <stddef.h>
#define ft_ptrdiff_t ptrdiff_t
/**********************************************************************/
/* */
/* integer limits */
/* */
/* UINT_MAX and ULONG_MAX are used to automatically compute the size */
/* of `int' and `long' in bytes at compile-time. So far, this works */
/* for all platforms the library has been tested on. */
/* */
/* Note that on the extremely rare platforms that do not provide */
/* integer types that are _exactly_ 16 and 32 bits wide (e.g. some */
/* old Crays where `int' is 36 bits), we do not make any guarantee */
/* about the correct behaviour of FT2 with all fonts. */
/* */
/* In these case, `ftconfig.h' will refuse to compile anyway with a */
/* message like `couldn't find 32-bit type' or something similar. */
/* */
/* IMPORTANT NOTE: We do not define aliases for heap management and */
/* i/o routines (i.e. malloc/free/fopen/fread/...) */
/* since these functions should all be encapsulated */
/* by platform-specific implementations of */
/* `ftsystem.c'. */
/* */
/**********************************************************************/
#include <limits.h>
#define FT_CHAR_BIT CHAR_BIT
#define FT_INT_MAX INT_MAX
#define FT_UINT_MAX UINT_MAX
#define FT_ULONG_MAX ULONG_MAX
/**********************************************************************/
/* */
/* character and string processing */
/* */
/**********************************************************************/
#include <string.h>
#define ft_memchr memchr
#define ft_memcmp memcmp
#define ft_memcpy memcpy
#define ft_memmove memmove
#define ft_memset memset
#define ft_strcat strcat
#define ft_strcmp strcmp
#define ft_strcpy strcpy
#define ft_strlen strlen
#define ft_strncmp strncmp
#define ft_strncpy strncpy
#define ft_strrchr strrchr
#define ft_strstr strstr
/**********************************************************************/
/* */
/* file handling */
/* */
/**********************************************************************/
#include <stdio.h>
#define FT_FILE FILE
#define ft_fclose fclose
#define ft_fopen fopen
#define ft_fread fread
#define ft_fseek fseek
#define ft_ftell ftell
#define ft_sprintf sprintf
/**********************************************************************/
/* */
/* sorting */
/* */
/**********************************************************************/
#include <stdlib.h>
#define ft_qsort qsort
#define ft_exit exit /* only used to exit from unhandled exceptions */
/**********************************************************************/
/* */
/* memory allocation */
/* */
/**********************************************************************/
#define ft_scalloc calloc
#define ft_sfree free
#define ft_smalloc malloc
#define ft_srealloc realloc
/**********************************************************************/
/* */
/* miscellaneous */
/* */
/**********************************************************************/
#define ft_atol atol
#define ft_labs labs
/**********************************************************************/
/* */
/* execution control */
/* */
/**********************************************************************/
#include <setjmp.h>
#define ft_jmp_buf jmp_buf /* note: this cannot be a typedef since */
/* jmp_buf is defined as a macro */
/* on certain platforms */
#define ft_longjmp longjmp
#define ft_setjmp( b ) setjmp( *(jmp_buf*) &(b) ) /* same thing here */
/* the following is only used for debugging purposes, i.e., if */
/* FT_DEBUG_LEVEL_ERROR or FT_DEBUG_LEVEL_TRACE are defined */
#include <stdarg.h>
#endif /* __FTSTDLIB_H__ */
/* END */

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@ -65,9 +65,12 @@ extern void longjmp( jmp_buf, int ) __attribute__((noreturn));
#define JPEGLIB_USE_STDIO
#if ANDROID
#include "android/jpeglib/jpeglib.h"
#else
#elif defined WIN32
#include "jpeglib/jpeglib.h"
#else
#include <jpeglib.h>
#endif
#undef JPEGLIB_USE_STDIO

View File

@ -16,6 +16,8 @@
// This is used, unless overridden in the registry
#define VALVE_MASTER_ADDRESS "207.173.177.10:27011"
#define HB_TIMEOUT 15
#define PORT_RCON 27015 // defualt RCON port, TCP
#define PORT_MASTER 27011 // Default master port, UDP
#define PORT_CLIENT 27005 // Default client port, UDP/TCP
@ -29,6 +31,8 @@
#endif // ENABLE_RPT
#define PORT_REPLAY 27040 // Default replay port
#define PORT_SERVERSINFO 27069 // Default matchmaking port
// out of band message id bytes
// M = master, S = server, C = client, A = any
@ -80,16 +84,17 @@
// A user is requesting the list of master servers, auth servers, and titan dir servers from the Client Master server
#define A2M_GETMASTERSERVERS 'v' // + byte (type of request, TYPE_CLIENT_MASTER or TYPE_SERVER_MASTER)
// Master server list response
#define M2A_MASTERSERVERS 'w' // + byte type + 6 byte IP/Port List
#define S2M_GETCHALLENGE 'w' // + dword challenge
#define S2M_HEARTBEAT 'y'
#define S2M_SHUTDOWN 'z' // Master peering message
#define M2S_CHALLENGE 'x' // + dword challenge
#define M2C_QUERY 'J' // request module from master
#define C2M_CLIENTQUERY '1' // New style server query
#define A2M_GETACTIVEMODS 'x' // + string Request to master to provide mod statistics ( current usage ). "1" for first mod.
#define M2A_ACTIVEMODS 'y' // response: modname\r\nusers\r\nservers
#define M2M_MSG 'z' // Master peering message
#define C2S_INFOREQUEST 'v'
#define S2C_INFOREPLY 'K'
// SERVER TO CLIENT/ANY
@ -106,9 +111,6 @@
#define S2A_INFO_SRC 'I' // + Address, hostname, map, gamedir, gamedescription, active players, maxplayers, protocol
#define S2A_INFO_GOLDSRC 'm' // Reserved for use by goldsrc servers
#define S2M_GETFILE 'J' // request module from master
#define M2S_SENDFILE 'K' // send module to server
#define S2C_REDIRECT 'L' // + IP x.x.x.x:port, redirect client to other server/proxy
#define C2M_CHECKMD5 'M' // player client asks secure master if Module MD5 is valid
@ -133,8 +135,6 @@
#define A2S_KEY_STRING "Source Engine Query" // required postfix to a A2S_INFO query
#define A2M_GET_SERVERS_BATCH2 '1' // New style server query
#define A2M_GETACTIVEMODS2 '2' // New style mod info query
#define C2S_AUTHREQUEST1 '3' //

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@ -12,7 +12,7 @@
#endif
// The current network protocol version. Changing this makes clients and servers incompatible
#define PROTOCOL_VERSION 24
#define PROTOCOL_VERSION 25
#define DEMO_BACKWARDCOMPATABILITY

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@ -420,7 +420,7 @@ FORCE_INLINE uint32_t _mm_crc32_u8(uint32_t, uint8_t);
// Older gcc does not define vld1q_u8_x4 type
#if defined(__GNUC__) && !defined(__clang__) && \
((__GNUC__ <= 10 && defined(__arm__)) || \
(defined(__arm__) || \
(__GNUC__ == 10 && __GNUC_MINOR__ < 3 && defined(__aarch64__)) || \
(__GNUC__ <= 9 && defined(__aarch64__)))
FORCE_INLINE uint8x16x4_t _sse2neon_vld1q_u8_x4(const uint8_t *p)

View File

@ -17,7 +17,7 @@
#include "filesystem.h"
#include "vguifont.h"
#if defined(LINUX) || defined(OSX)
#ifdef POSIX
#include <ft2build.h>
#include FT_FREETYPE_H
typedef void *(*FontDataHelper)( const char *pchFontName, int &size, const char *fontFileName );
@ -71,7 +71,7 @@ public:
IFileSystem *FileSystem() { return m_pFileSystem; }
IMaterialSystem *MaterialSystem() { return m_pMaterialSystem; }
#if defined(LINUX) || defined(OSX)
#ifdef POSIX
FT_Library GetFontLibraryHandle() { return library; }
void SetFontDataHelper( FontDataHelper helper ) { m_pFontDataHelper = helper; }
#endif
@ -96,7 +96,7 @@ private:
CUtlVector<CFontAmalgam> m_FontAmalgams;
CUtlVector<font_t *> m_Win32Fonts;
#if defined(LINUX) || defined(OSX)
#ifdef POSIX
FT_Library library;
FontDataHelper m_pFontDataHelper;
#endif

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@ -23,7 +23,7 @@ struct newChar_t
#ifdef WIN32
#include "Win32Font.h"
typedef CWin32Font font_t;
#elif defined(LINUX) || defined(OSX)
#elif defined(POSIX)
#include "linuxfont.h"
typedef CLinuxFont font_t;
#else
@ -31,4 +31,4 @@ typedef CLinuxFont font_t;
#endif
#endif //VGUIFONT_H
#endif //VGUIFONT_H

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@ -1680,6 +1680,36 @@ bool CMDLCache::BuildHardwareData( MDLHandle_t handle, studiodata_t *pStudioData
Assert( GetVertexData( handle ) );
if( pStudioHdr->version == 49 )
{
for( int i = 0; i < pVtxHdr->numBodyParts; i++)
{
OptimizedModel::BodyPartHeader_t *pBodyPartHdr = pVtxHdr->pBodyPart(i);
for( int j = 0; j < pBodyPartHdr->numModels; j++ )
{
OptimizedModel::ModelHeader_t *pModelHdr = pBodyPartHdr->pModel(j);
for( int k = 0; k < pModelHdr->numLODs; k++)
{
OptimizedModel::ModelLODHeader_t *pModelLODHdr = pModelHdr->pLOD(k);
for( int l = 0; l < pModelLODHdr->numMeshes; l++ )
{
OptimizedModel::MeshHeader_t *pMeshHdr = pModelLODHdr->pMesh(l);
pMeshHdr->flags |= OptimizedModel::MESH_IS_MDL49;
for( int m = 0; m < pMeshHdr->numStripGroups; m++ )
{
OptimizedModel::StripGroupHeader_t *pStripGroupHdr = pMeshHdr->pStripGroup(m);
pStripGroupHdr->flags |= OptimizedModel::STRIPGROUP_IS_MDL49;
}
}
}
}
}
}
BeginLock();
bool bLoaded = g_pStudioRender->LoadModel( pStudioHdr, pVtxHdr, &pStudioData->m_HardwareData );
EndLock();

View File

@ -13,7 +13,11 @@
#include <stdlib.h>
#include "interface.h"
#include <string.h>
#ifdef OSX
#include <malloc/malloc.h>
#else
#include <malloc.h>
#endif
#include "tier1/strtools.h"
#include "tier0/icommandline.h"
#include "tier0/dbg.h"

View File

@ -278,7 +278,7 @@ bool CDedicatedAppSystemGroup::PreInit( )
return false;
#ifdef _WIN32
g_bVGui = !CommandLine()->CheckParm( "-console" );
g_bVGui = CommandLine()->CheckParm( "-vgui" );
#endif
CreateInterfaceFn factory = GetFactory();
@ -470,7 +470,7 @@ bool CDedicatedSteamApplication::Create( )
//-----------------------------------------------------------------------------
int main(int argc, char **argv)
{
#ifndef POSIX
#if !defined( POSIX ) && !defined( PLATFORM_64BITS )
_asm
{
fninit

View File

@ -12,7 +12,11 @@
#include <stdarg.h>
#include <sys/types.h>
#include <sys/time.h>
#ifdef OSX
#include <malloc/malloc.h>
#else
#include <malloc.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>

View File

@ -38,7 +38,12 @@ def build(bld):
if bld.env.DEST_OS == 'win32':
source += [
'sys_windows.cpp'
'sys_windows.cpp',
'vgui/CreateMultiplayerGameServerPage.cpp',
'vgui/MainPanel.cpp',
'../public/vgui_controls/vgui_controls.cpp',
'vgui/vguihelpers.cpp',
'console/TextConsoleWin32.cpp'
]
else:
source += [
@ -59,6 +64,9 @@ def build(bld):
libs = ['tier0','vpklib','tier1','tier2','tier3','vstdlib','steam_api','appframework','mathlib', 'EDIT']
if bld.env.DEST_OS == 'win32':
libs += ['vgui_controls', 'USER32', 'SHELL32']
install_path = bld.env.LIBDIR
bld.shlib(

View File

@ -7,7 +7,7 @@
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

View File

@ -206,11 +206,11 @@ int main( int argc, char *argv[] )
void *tier0 = dlopen( "libtier0" DLL_EXT_STRING, RTLD_NOW );
void *vstdlib = dlopen( "libvstdlib" DLL_EXT_STRING, RTLD_NOW );
const char *pBinaryName = "dedicated" DLL_EXT_STRING;
const char *pBinaryName = "bin/dedicated" DLL_EXT_STRING;
void *dedicated = dlopen( pBinaryName, RTLD_NOW );
if ( !dedicated )
dedicated = dlopen( "libdedicated" DLL_EXT_STRING, RTLD_NOW );
dedicated = dlopen( "bin/libdedicated" DLL_EXT_STRING, RTLD_NOW );
if ( !dedicated )
{

View File

@ -199,7 +199,7 @@ bool CNetworkStringTableItem::SetUserData( int tick, int length, const void *use
if ( length > 0 )
{
m_pUserData = new unsigned char[ length ];
m_pUserData = new unsigned char[ALIGN_VALUE( length, 4 )];
Q_memcpy( m_pUserData, userData, length );
}
else

View File

@ -706,11 +706,13 @@ bool CBaseClient::SendServerInfo( void )
serverinfo.WriteToBuffer( msg );
if ( IsX360() && serverinfo.m_nMaxClients > 1 )
#ifdef _X360
if ( serverinfo.m_nMaxClients > 1 )
{
Msg( "Telling clients to connect" );
g_pMatchmaking->TellClientsToConnect();
}
#endif
// send first tick
m_nSignonTick = m_Server->m_nTickCount;
@ -1431,7 +1433,7 @@ void CBaseClient::UpdateUserSettings()
SetRate( rate, false );
// set server to client update rate
SetUpdateRate( m_ConVars->GetInt( "cl_updaterate", 20), false );
SetUpdateRate( m_ConVars->GetInt( "cl_updaterate", 60), false );
SetMaxRoutablePayloadSize( m_ConVars->GetInt( "net_maxroutable", MAX_ROUTABLE_PAYLOAD ) );

View File

@ -37,6 +37,7 @@
#include "sv_plugin.h"
#include "sys_dll.h"
#include "host.h"
#include "master.h"
#if defined( REPLAY_ENABLED )
#include "replay_internal.h"
#include "replayserver.h"
@ -875,6 +876,8 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet )
Assert( packet );
master->ProcessConnectionlessPacket( packet );
bf_read &msg = packet->message; // handy shortcut
int c = msg.ReadByte();

View File

@ -56,6 +56,7 @@
#include "sv_ipratelimit.h"
#include "cl_steamauth.h"
#include "sv_filter.h"
#include "master.h"
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
@ -663,6 +664,8 @@ bool CBaseServer::ValidInfoChallenge( netadr_t & adr, const char *nugget )
bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
{
master->ProcessConnectionlessPacket( packet );
bf_read msg = packet->message; // handy shortcut
char c = msg.ReadChar();
@ -1401,12 +1404,12 @@ bool CBaseServer::CheckProtocol( netadr_t &adr, int nProtocol, int clientChallen
// Client is newer than server
if ( nProtocol > PROTOCOL_VERSION )
{
RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectOldProtocol" );
RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectOldVersion" );
}
else
// Server is newer than client
{
RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectNewProtocol" );
RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectNewVersion" );
}
return false;
}

View File

@ -20,6 +20,11 @@
#include <copyfile.h>
#import <mach/mach_host.h>
#import <sys/sysctl.h>
#elif defined(PLATFORM_BSD)
# include <sys/sysctl.h>
# include <sys/types.h>
# include <fcntl.h>
# define HW_MEMSIZE HW_PHYSMEM
#elif defined(LINUX)
#include <sys/types.h>
#include <sys/stat.h>
@ -105,7 +110,7 @@
#define BUG_REPOSITORY_URL "\\\\fileserver\\bugs"
#elif defined(OSX)
#define BUG_REPOSITORY_URL "/Volumes/bugs"
#elif defined(LINUX)
#elif defined(LINUX) || defined(PLATFORM_BSD)
#define BUG_REPOSITORY_URL "\\\\fileserver\\bugs"
#else
//#error
@ -139,7 +144,7 @@ unsigned long GetRam()
MEMORYSTATUS stat;
GlobalMemoryStatus( &stat );
return (stat.dwTotalPhys / (1024 * 1024));
#elif defined(OSX)
#elif defined(OSX) || defined(PLATFORM_BSD)
int mib[2] = { CTL_HW, HW_MEMSIZE };
u_int namelen = sizeof(mib) / sizeof(mib[0]);
uint64_t memsize;
@ -340,6 +345,12 @@ void DisplaySystemVersion( char *osversion, int maxlen )
fclose( fpKernelVer );
}
#elif PLATFORM_BSD
#ifdef __FreeBSD__
osversion = (char *)"FreeBSD";
#else
osversion = (char *)"*BSD";
#endif
#endif
}
@ -2246,7 +2257,7 @@ void NonFileSystem_CreatePath (const char *path)
}
}
#ifdef LINUX
#if defined(LINUX) || defined(PLATFORM_BSD)
#define COPYFILE_ALL 0
#define BSIZE 65535
int copyfile( const char *local, const char *remote, void *ignored, int ignoredFlags )

View File

@ -686,7 +686,7 @@ void CDemoRecorder::CloseDemoFile()
m_DemoFile.Close();
g_ClientDLL->OnDemoRecordStop();
if( g_ClientDLL ) g_ClientDLL->OnDemoRecordStop();
}
m_bCloseDemoFile = false;

View File

@ -2367,7 +2367,8 @@ bool CL_ShouldLoadBackgroundLevel( const CCommand &args )
// don't load the map in developer or console mode
if ( developer.GetInt() ||
CommandLine()->CheckParm("-console") ||
CommandLine()->CheckParm("-dev") )
CommandLine()->CheckParm("-dev") ||
CommandLine()->CheckParm("-nobackgroundlevel") )
return false;
// don't load the map if we're going straight into a level

View File

@ -6,6 +6,7 @@
#include "client_pch.h"
#ifdef SWDS
#include "igame.h"
#include "hltvclientstate.h"
#include "convar.h"
#include "enginestats.h"
@ -37,9 +38,9 @@ bool CL_IsPortalDemo()
bool HandleRedirectAndDebugLog( const char *msg );
void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode ) {}
//void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode ) {}
//void EndLoadingUpdates() {}
void RefreshScreenIfNecessary() {}
void EndLoadingUpdates() {}
void Con_ColorPrintf( const Color& clr, const char *fmt, ... )

View File

@ -1816,14 +1816,14 @@ void CClientState::FinishSignonState_New()
//
// This is pretty janky, but doesn't really have any cost (and even makes our one-frozen-frame load screen slightly
// less likely to trigger OS "not responding" warnings)
// extern void V_RenderVGuiOnly();
// V_RenderVGuiOnly();
extern void V_RenderSwapBuffers();
V_RenderSwapBuffers();
// Before we do anything with the whitelist, make sure we have the proper map pack mounted
// this will load the .bsp by setting the world model the string list at the hardcoded index 1.
cl.SetModel( 1 );
//V_RenderVGuiOnly();
V_RenderSwapBuffers();
// Check for a new whitelist. It's good to do it early in the connection process here because if we wait until later,
// the client may have loaded some files w/o the proper whitelist restrictions and we'd have to reload them.

View File

@ -873,9 +873,9 @@ bool IntersectRayWithBoxBrush( TraceInfo_t *pTraceInfo, const cbrush_t *pBrush,
FPExceptionDisabler hideExceptions;
// Load the unaligned ray/box parameters into SIMD registers
fltx4 start = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
fltx4 extents = LoadUnaligned3SIMD(pTraceInfo->m_extents.Base());
fltx4 delta = LoadUnaligned3SIMD(pTraceInfo->m_delta.Base());
fltx4 start = LoadAlignedSIMD(pTraceInfo->m_start.Base());
fltx4 extents = LoadAlignedSIMD(pTraceInfo->m_extents.Base());
fltx4 delta = LoadAlignedSIMD(pTraceInfo->m_delta.Base());
fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() );
fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() );
@ -899,7 +899,7 @@ bool IntersectRayWithBoxBrush( TraceInfo_t *pTraceInfo, const cbrush_t *pBrush,
fltx4 crossPlane = OrSIMD(XorSIMD(startOutMins,endOutMins), XorSIMD(startOutMaxs,endOutMaxs));
// now build the per-axis interval of t for intersections
fltx4 invDelta = LoadUnaligned3SIMD(pTraceInfo->m_invDelta.Base());
fltx4 invDelta = LoadAlignedSIMD(pTraceInfo->m_invDelta.Base());
fltx4 tmins = MulSIMD( offsetMinsExpanded, invDelta );
fltx4 tmaxs = MulSIMD( offsetMaxsExpanded, invDelta );
// now sort the interval per axis
@ -1037,9 +1037,9 @@ bool IntersectRayWithBox( const Ray_t &ray, const VectorAligned &inInvDelta, con
pTrace->fraction = 1.0f;
// Load the unaligned ray/box parameters into SIMD registers
fltx4 start = LoadUnaligned3SIMD(ray.m_Start.Base());
fltx4 extents = LoadUnaligned3SIMD(ray.m_Extents.Base());
fltx4 delta = LoadUnaligned3SIMD(ray.m_Delta.Base());
fltx4 start = LoadAlignedSIMD(ray.m_Start.Base());
fltx4 extents = LoadAlignedSIMD(ray.m_Extents.Base());
fltx4 delta = LoadAlignedSIMD(ray.m_Delta.Base());
fltx4 boxMins = LoadAlignedSIMD( inBoxMins.Base() );
fltx4 boxMaxs = LoadAlignedSIMD( inBoxMaxs.Base() );
@ -1372,9 +1372,9 @@ void FASTCALL CM_ClipBoxToBrush( TraceInfo_t * RESTRICT pTraceInfo, const cbrush
inline bool IsTraceBoxIntersectingBoxBrush( TraceInfo_t *pTraceInfo, cboxbrush_t *pBox )
{
fltx4 start = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
fltx4 mins = LoadUnaligned3SIMD(pTraceInfo->m_mins.Base());
fltx4 maxs = LoadUnaligned3SIMD(pTraceInfo->m_maxs.Base());
fltx4 start = LoadAlignedSIMD(pTraceInfo->m_start.Base());
fltx4 mins = LoadAlignedSIMD(pTraceInfo->m_mins.Base());
fltx4 maxs = LoadAlignedSIMD(pTraceInfo->m_maxs.Base());
fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() );
fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() );
@ -1569,15 +1569,15 @@ void FASTCALL CM_TraceToLeaf( TraceInfo_t * RESTRICT pTraceInfo, int ndxLeaf, fl
if (IsX360())
{
// set up some relatively constant variables we'll use in the loop below
fltx4 traceStart = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
fltx4 traceDelta = LoadUnaligned3SIMD(pTraceInfo->m_delta.Base());
fltx4 traceInvDelta = LoadUnaligned3SIMD(pTraceInfo->m_invDelta.Base());
fltx4 traceStart = LoadAlignedSIMD(pTraceInfo->m_start.Base());
fltx4 traceDelta = LoadAlignedSIMD(pTraceInfo->m_delta.Base());
fltx4 traceInvDelta = LoadAlignedSIMD(pTraceInfo->m_invDelta.Base());
static const fltx4 vecEpsilon = {DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON};
// only used in !IS_POINT version:
fltx4 extents;
if (!IS_POINT)
{
extents = LoadUnaligned3SIMD(pTraceInfo->m_extents.Base());
extents = LoadAlignedSIMD(pTraceInfo->m_extents.Base());
}
// TODO: this loop probably ought to be unrolled so that we can make a more efficient

View File

@ -42,13 +42,13 @@ struct TraceInfo_t
m_nCheckDepth = -1;
}
Vector m_start;
Vector m_end;
Vector m_mins;
Vector m_maxs;
Vector m_extents;
Vector m_delta;
Vector m_invDelta;
VectorAligned m_start;
VectorAligned m_end;
VectorAligned m_mins;
VectorAligned m_maxs;
VectorAligned m_extents;
VectorAligned m_delta;
VectorAligned m_invDelta;
trace_t m_trace;
trace_t m_stabTrace;

View File

@ -97,22 +97,19 @@ COM_ExplainDisconnection
*/
void COM_ExplainDisconnection( bool bPrint, const char *fmt, ... )
{
if ( IsX360() )
{
g_pMatchmaking->SessionNotification( SESSION_NOTIFY_LOST_SERVER );
}
else
{
va_list argptr;
char string[1024];
#ifdef _X360
g_pMatchmaking->SessionNotification( SESSION_NOTIFY_LOST_SERVER );
#else
va_list argptr;
char string[1024];
va_start (argptr, fmt);
Q_vsnprintf(string, sizeof( string ), fmt,argptr);
va_end (argptr);
va_start (argptr, fmt);
Q_vsnprintf(string, sizeof( string ), fmt,argptr);
va_end (argptr);
Q_strncpy( gszDisconnectReason, string, 256 );
gfExtendedError = true;
}
Q_strncpy( gszDisconnectReason, string, 256 );
gfExtendedError = true;
#endif
if ( bPrint )
{
@ -146,21 +143,18 @@ COM_ExtendedExplainDisconnection
*/
void COM_ExtendedExplainDisconnection( bool bPrint, const char *fmt, ... )
{
if ( IsX360() )
{
g_pMatchmaking->SessionNotification( SESSION_NOTIFY_LOST_SERVER );
}
else
{
va_list argptr;
char string[1024];
va_start (argptr, fmt);
Q_vsnprintf(string, sizeof( string ), fmt,argptr);
va_end (argptr);
#ifdef _X360
g_pMatchmaking->SessionNotification( SESSION_NOTIFY_LOST_SERVER );
#else
va_list argptr;
char string[1024];
Q_strncpy( gszExtendedDisconnectReason, string, 256 );
}
va_start (argptr, fmt);
Q_vsnprintf(string, sizeof( string ), fmt,argptr);
va_end (argptr);
Q_strncpy( gszExtendedDisconnectReason, string, 256 );
#endif
if ( bPrint )
{
@ -1385,7 +1379,7 @@ bool COM_BufferToBufferDecompress( void *dest, unsigned int *destLen, const void
if ( pHeader->id == LZSS_ID )
{
CLZSS s;
int nActualDecompressedSize = s.SafeUncompress( (byte *)source, (byte *)dest, *destLen );
int nActualDecompressedSize = s.SafeUncompress( (byte *)source, sourceLen, (byte *)dest, *destLen );
if ( nActualDecompressedSize != nDecompressedSize )
{
Warning( "NET_BufferToBufferDecompress: header said %d bytes would be decompressed, but we LZSS decompressed %d\n", nDecompressedSize, nActualDecompressedSize );

View File

@ -425,7 +425,7 @@ DWORD __stdcall DownloadThread( void *voidPtr )
//Thread_DPrintf( "Requesting full download\n%s", headers );
}
rc.hDataResource = InternetOpenUrl(rc.hOpenResource, fullURL, headerPtr, headerLen, flags,(DWORD)(&rc) );
rc.hDataResource = InternetOpenUrl(rc.hOpenResource, fullURL, headerPtr, headerLen, flags, (DWORD_PTR)(&rc) );
// send the request off
if ( !rc.hDataResource )
@ -921,7 +921,7 @@ void DownloadThread( void *voidPtr )
// Delete rc.data, which was allocated in this thread
if ( rc.data != NULL )
{
delete[] rc.data;
free(rc.data);
rc.data = NULL;
}

View File

@ -40,6 +40,7 @@
#include "steam/steam_api.h"
#include "LoadScreenUpdate.h"
#include "datacache/idatacache.h"
#include "master.h"
#if !defined SWDS
#include "voice.h"
@ -1820,6 +1821,8 @@ void Host_ShutdownServer( void )
if ( !sv.IsActive() )
return;
master->ShutdownConnection();
Host_AllowQueuedMaterialSystem( false );
// clear structures
#if !defined( SWDS )
@ -3497,10 +3500,12 @@ void _Host_RunFrame (float time)
//-------------------
_Host_RunFrame_Sound();
#ifndef DEDICATED
if ( g_bVCRSingleStep )
{
VCR_EnterPausedState();
}
#endif
}
else
{
@ -3947,7 +3952,7 @@ bool DLL_LOCAL Host_IsValidSignature( const char *pFilename, bool bAllowUnknown
#if defined( SWDS ) || defined(_X360)
return true;
#else
if ( sv.IsDedicated() || IsOSX() || IsLinux() )
if ( sv.IsDedicated() || IsOSX() || IsLinux() || IsBSD() )
{
// dedicated servers and Mac and Linux binaries don't check signatures
return true;
@ -4951,7 +4956,7 @@ void Host_Shutdown(void)
TRACESHUTDOWN( HLTV_Shutdown() );
TRACESHUTDOWN( g_Log.Shutdown() );
TRACESHUTDOWN( g_GameEventManager.Shutdown() );
TRACESHUTDOWN( sv.Shutdown() );

View File

@ -4353,20 +4353,20 @@ ModelInstanceHandle_t CModelRender::CreateInstance( IClientRenderable *pRenderab
// validate static color meshes once, now at load/create time
ValidateStaticPropColorData( handle );
// 360 persists the color meshes across same map loads
if ( !IsX360() || instance.m_ColorMeshHandle == DC_INVALID_HANDLE )
#ifdef _X360
if ( r_decalstaticprops.GetBool() && instance.m_LightCacheHandle )
instance.m_AmbientLightingState = *(LightcacheGetStatic( *pCache, NULL, LIGHTCACHEFLAGS_STATIC ));
#else
if ( instance.m_ColorMeshHandle == DC_INVALID_HANDLE )
{
// builds out color meshes or loads disk colors, now at load/create time
RecomputeStaticLighting( handle );
}
else
if ( r_decalstaticprops.GetBool() && instance.m_LightCacheHandle )
{
instance.m_AmbientLightingState = *(LightcacheGetStatic( *pCache, NULL, LIGHTCACHEFLAGS_STATIC ));
}
#endif
}
return handle;
}

61
engine/master.h Normal file
View File

@ -0,0 +1,61 @@
//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef MASTER_H
#define MASTER_H
#ifdef _WIN32
#pragma once
#endif
#include "engine/iserversinfo.h"
//-----------------------------------------------------------------------------
// Purpose: Implements a master server interface.
//-----------------------------------------------------------------------------
class IMaster
{
public:
// Allow master server to register cvars/commands
virtual void Init( void ) = 0;
// System is shutting down
virtual void Shutdown( void ) = 0;
// Server is shutting down
virtual void ShutdownConnection( void ) = 0;
// Sends the actual heartbeat to the master ( after challenge value is parsed )
virtual void SendHeartbeat( struct adrlist_s *p ) = 0;
// Add server to global master list
virtual void AddServer( struct netadr_s *adr ) = 0;
// If parsing for server, etc. fails, always have at least one server around to use.
virtual void UseDefault ( void ) = 0;
// See if it's time to send the next heartbeat
virtual void CheckHeartbeat( void ) = 0;
// Master sent back a challenge value, read it and send the actual heartbeat
virtual void RespondToHeartbeatChallenge( netadr_t &from, bf_read &msg ) = 0;
// Console command to set/remove master server
virtual void AddMaster_f( const CCommand &args ) = 0;
// Force a heartbeat to be issued right away
virtual void Heartbeat_f( void ) = 0;
virtual void ProcessConnectionlessPacket( netpacket_t *packet ) = 0;
virtual void RunFrame( void ) = 0;
};
extern IMaster *master;
extern IServersInfo *g_pServersInfo;
#endif // MASTER_H

722
engine/masterserver.cpp Normal file
View File

@ -0,0 +1,722 @@
//======177== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================
#include "quakedef.h"
#include "server.h"
#include "master.h"
#include "proto_oob.h"
#include "host.h"
#include "eiface.h"
#include "server.h"
#include "utlmap.h"
extern ConVar sv_tags;
extern ConVar sv_lan;
#define S2A_EXTRA_DATA_HAS_GAMETAG_DATA 0x01 // Next bytes are the game tag string
#define RETRY_INFO_REQUEST_TIME 0.4 // seconds
#define MASTER_RESPONSE_TIMEOUT 1.5 // seconds
#define INFO_REQUEST_TIMEOUT 5.0 // seconds
static char g_MasterServers[][64] =
{
"185.192.97.130:27010",
"168.138.92.21:27016",
"135.125.188.162:27010"
};
#ifdef DEDICATED
#define IsLan() false
#else
#define IsLan() sv_lan.GetInt()
#endif
//-----------------------------------------------------------------------------
// Purpose: List of master servers and some state info about them
//-----------------------------------------------------------------------------
typedef struct adrlist_s
{
// Next master in chain
struct adrlist_s *next;
// Challenge request sent to master
qboolean heartbeatwaiting;
// Challenge request send time
float heartbeatwaitingtime;
// Last one is Main master
int heartbeatchallenge;
// Time we sent last heartbeat
double last_heartbeat;
// Master server address
netadr_t adr;
} adrlist_t;
//-----------------------------------------------------------------------------
// Purpose: Implements the master server interface
//-----------------------------------------------------------------------------
class CMaster : public IMaster, public IServersInfo
{
public:
CMaster( void );
virtual ~CMaster( void );
// Heartbeat functions.
void Init( void );
void Shutdown( void );
// Sets up master address
void ShutdownConnection(void);
void SendHeartbeat( struct adrlist_s *p );
void AddServer( struct netadr_s *adr );
void UseDefault ( void );
void CheckHeartbeat (void);
void RespondToHeartbeatChallenge( netadr_t &from, bf_read &msg );
void PingServer( netadr_t &svadr );
void ProcessConnectionlessPacket( netpacket_t *packet );
void AddMaster_f( const CCommand &args );
void Heartbeat_f( void );
void RunFrame();
void RetryServersInfoRequest();
void ReplyInfo( const netadr_t &adr, uint sequence );
newgameserver_t &ProcessInfo( bf_read &buf );
// SeversInfo
void RequestInternetServerList( const char *gamedir, IServerListResponse *response );
void RequestLANServerList( const char *gamedir, IServerListResponse *response );
void AddServerAddresses( netadr_t **adr, int count );
void RequestServerInfo( const netadr_t &adr );
void StopRefresh();
private:
// List of known master servers
adrlist_t *m_pMasterAddresses;
bool m_bInitialized;
bool m_bRefreshing;
int m_iServersResponded;
double m_flStartRequestTime;
double m_flRetryRequestTime;
double m_flMasterRequestTime;
uint m_iInfoSequence;
char m_szGameDir[256];
// If nomaster is true, the server will not send heartbeats to the master server
bool m_bNoMasters;
CUtlMap<netadr_t, bool> m_serverAddresses;
CUtlMap<uint, double> m_serversRequestTime;
IServerListResponse *m_serverListResponse;
};
static CMaster s_MasterServer;
IMaster *master = (IMaster *)&s_MasterServer;
IServersInfo *g_pServersInfo = (IServersInfo*)&s_MasterServer;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CMaster, IServersInfo, SERVERLIST_INTERFACE_VERSION, s_MasterServer );
#define HEARTBEAT_SECONDS 140.0
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CMaster::CMaster( void )
{
m_pMasterAddresses = NULL;
m_bNoMasters = false;
m_bInitialized = false;
m_iServersResponded = 0;
m_serverListResponse = NULL;
SetDefLessFunc( m_serverAddresses );
SetDefLessFunc( m_serversRequestTime );
m_bRefreshing = false;
m_iInfoSequence = 1;
Init();
}
CMaster::~CMaster( void )
{
}
void CMaster::RunFrame()
{
CheckHeartbeat();
if( !m_bRefreshing )
return;
if( m_serverListResponse &&
m_flStartRequestTime < Plat_FloatTime()-INFO_REQUEST_TIMEOUT )
{
StopRefresh();
m_serverListResponse->RefreshComplete( NServerResponse::nServerFailedToRespond );
return;
}
if( m_iServersResponded > 0 &&
m_iServersResponded >= m_serverAddresses.Count() &&
m_flMasterRequestTime < Plat_FloatTime() - MASTER_RESPONSE_TIMEOUT )
{
StopRefresh();
m_serverListResponse->RefreshComplete( NServerResponse::nServerResponded );
return;
}
if( m_flRetryRequestTime < Plat_FloatTime() - RETRY_INFO_REQUEST_TIME )
{
m_flRetryRequestTime = Plat_FloatTime();
if( m_serverAddresses.Count() == 0 ) // Retry masterserver request
{
g_pServersInfo->RequestInternetServerList(m_szGameDir, NULL);
return;
}
if( m_iServersResponded < m_serverAddresses.Count() )
RetryServersInfoRequest();
}
}
void CMaster::StopRefresh()
{
if( !m_bRefreshing )
return;
m_iServersResponded = 0;
m_bRefreshing = false;
m_serverAddresses.RemoveAll();
m_serversRequestTime.RemoveAll();
}
void CMaster::ReplyInfo( const netadr_t &adr, uint sequence )
{
static char gamedir[MAX_OSPATH];
Q_FileBase( com_gamedir, gamedir, sizeof( gamedir ) );
CUtlBuffer buf;
buf.EnsureCapacity( 2048 );
buf.PutUnsignedInt( LittleDWord( CONNECTIONLESS_HEADER ) );
buf.PutUnsignedChar( S2C_INFOREPLY );
buf.PutUnsignedInt(sequence);
buf.PutUnsignedChar( PROTOCOL_VERSION ); // Hardcoded protocol version number
buf.PutString( sv.GetName() );
buf.PutString( sv.GetMapName() );
buf.PutString( gamedir );
buf.PutString( serverGameDLL->GetGameDescription() );
// player info
buf.PutUnsignedChar( sv.GetNumClients() );
buf.PutUnsignedChar( sv.GetMaxClients() );
buf.PutUnsignedChar( sv.GetNumFakeClients() );
// Password?
buf.PutUnsignedChar( sv.GetPassword() != NULL ? 1 : 0 );
// Write a byte with some flags that describe what is to follow.
const char *pchTags = sv_tags.GetString();
int nFlags = 0;
if ( pchTags && pchTags[0] != '\0' )
nFlags |= S2A_EXTRA_DATA_HAS_GAMETAG_DATA;
buf.PutUnsignedInt( nFlags );
if ( nFlags & S2A_EXTRA_DATA_HAS_GAMETAG_DATA )
buf.PutString( pchTags );
NET_SendPacket( NULL, NS_SERVER, adr, (unsigned char *)buf.Base(), buf.TellPut() );
}
newgameserver_t &CMaster::ProcessInfo(bf_read &buf)
{
static newgameserver_t s;
memset( &s, 0, sizeof(s) );
s.m_nProtocolVersion = buf.ReadByte();
buf.ReadString( s.m_szServerName, sizeof(s.m_szServerName) );
buf.ReadString( s.m_szMap, sizeof(s.m_szMap) );
buf.ReadString( s.m_szGameDir, sizeof(s.m_szGameDir) );
buf.ReadString( s.m_szGameDescription, sizeof(s.m_szGameDescription) );
// player info
s.m_nPlayers = buf.ReadByte();
s.m_nMaxPlayers = buf.ReadByte();
s.m_nBotPlayers = buf.ReadByte();
// Password?
s.m_bPassword = buf.ReadByte();
s.m_iFlags = buf.ReadLong();
if( s.m_iFlags & S2A_EXTRA_DATA_HAS_GAMETAG_DATA )
{
buf.ReadString( s.m_szGameTags, sizeof(s.m_szGameTags) );
}
return s;
}
void CMaster::ProcessConnectionlessPacket( netpacket_t *packet )
{
static ALIGN4 char string[2048] ALIGN4_POST; // Buffer for sending heartbeat
uint ip; uint16 port;
bf_read msg = packet->message;
char c = msg.ReadChar();
if ( c == 0 )
return;
switch( c )
{
case M2S_CHALLENGE:
{
RespondToHeartbeatChallenge( packet->from, msg );
break;
}
case M2C_QUERY:
{
if( !m_bRefreshing )
break;
ip = msg.ReadLong();
port = msg.ReadShort();
while( ip != 0 && port != 0 )
{
netadr_t adr(ip, port);
unsigned short index = m_serverAddresses.Find(adr);
if( index != m_serverAddresses.InvalidIndex() )
{
ip = msg.ReadLong();
port = msg.ReadShort();
continue;
}
m_serverAddresses.Insert(adr, false);
RequestServerInfo(adr);
ip = msg.ReadLong();
port = msg.ReadShort();
}
break;
}
case C2S_INFOREQUEST:
{
ReplyInfo(packet->from, msg.ReadLong());
break;
}
case S2C_INFOREPLY:
{
if( !m_bRefreshing )
break;
uint sequence = msg.ReadLong();
newgameserver_t &s = ProcessInfo( msg );
unsigned short index = m_serverAddresses.Find(packet->from);
unsigned short rindex = m_serversRequestTime.Find(sequence);
if( index == m_serverAddresses.InvalidIndex() ||
rindex == m_serversRequestTime.InvalidIndex() )
break;
double requestTime = m_serversRequestTime[rindex];
if( m_serverAddresses[index] ) // shit happens
return;
m_serverAddresses[index] = true;
s.m_nPing = (Plat_FloatTime()-requestTime)*1000.0;
s.m_NetAdr = packet->from;
m_serverListResponse->ServerResponded( s );
m_iServersResponded++;
break;
}
}
}
void CMaster::RequestServerInfo( const netadr_t &adr )
{
static ALIGN4 char string[256] ALIGN4_POST; // Buffer for sending heartbeat
bf_write msg( string, sizeof(string) );
msg.WriteLong( CONNECTIONLESS_HEADER );
msg.WriteByte( C2S_INFOREQUEST );
msg.WriteLong( m_iInfoSequence );
m_serversRequestTime.Insert(m_iInfoSequence, Plat_FloatTime());
m_iInfoSequence++;
NET_SendPacket( NULL, NS_CLIENT, adr, msg.GetData(), msg.GetNumBytesWritten() );
}
void CMaster::RetryServersInfoRequest()
{
FOR_EACH_MAP_FAST( m_serverAddresses, i )
{
bool bResponded = m_serverAddresses.Element(i);
if( bResponded )
continue;
const netadr_t adr = m_serverAddresses.Key(i);
RequestServerInfo( adr );
}
}
//-----------------------------------------------------------------------------
// Purpose: Sends a heartbeat to the master server
// Input : *p - x00\x00\x00\x00\x00\x00
//-----------------------------------------------------------------------------
void CMaster::SendHeartbeat ( adrlist_t *p )
{
static ALIGN4 char string[256] ALIGN4_POST; // Buffer for sending heartbeat
char szGD[ MAX_OSPATH ];
if ( !p )
return;
// Still waiting on challenge response?
if ( p->heartbeatwaiting )
return;
// Waited too long
if ( (realtime - p->heartbeatwaitingtime ) >= HB_TIMEOUT )
return;
// Send to master
Q_FileBase( com_gamedir, szGD, sizeof( szGD ) );
bf_write buf( string, sizeof(string) );
buf.WriteByte( S2M_HEARTBEAT );
buf.WriteLong( p->heartbeatchallenge );
buf.WriteShort( PROTOCOL_VERSION );
buf.WriteString( szGD );
NET_SendPacket( NULL, NS_SERVER, p->adr, buf.GetData(), buf.GetNumBytesWritten() );
}
//-----------------------------------------------------------------------------
// Purpose: Requests a challenge so we can then send a heartbeat
//-----------------------------------------------------------------------------
void CMaster::CheckHeartbeat (void)
{
adrlist_t *p;
ALIGN4 char buf[256] ALIGN4_POST;
if ( m_bNoMasters || // We are ignoring heartbeats
IsLan() || // Lan servers don't heartbeat
(sv.GetMaxClients() <= 1) || // not a multiplayer server.
!sv.IsActive() ) // only heartbeat if a server is running.
return;
p = m_pMasterAddresses;
while ( p )
{
// Time for another try?
if ( ( realtime - p->last_heartbeat) < HEARTBEAT_SECONDS) // not time to send yet
{
p = p->next;
continue;
}
// Should we resend challenge request?
if ( p->heartbeatwaiting &&
( ( realtime - p->heartbeatwaitingtime ) < HB_TIMEOUT ) )
{
p = p->next;
continue;
}
int32 challenge = RandomInt( 0, INT_MAX );
p->heartbeatwaiting = true;
p->heartbeatwaitingtime = realtime;
p->last_heartbeat = realtime; // Flag at start so we don't just keep trying for hb's when
p->heartbeatchallenge = challenge;
bf_write msg("Master Join", buf, sizeof(buf));
msg.WriteByte( S2M_GETCHALLENGE );
msg.WriteLong( challenge );
// Send to master asking for a challenge #
NET_SendPacket( NULL, NS_SERVER, p->adr, msg.GetData(), msg.GetNumBytesWritten() );
}
}
//-----------------------------------------------------------------------------
// Purpose: Server is shutting down, unload master servers list, tell masters that we are closing the server
//-----------------------------------------------------------------------------
void CMaster::ShutdownConnection( void )
{
adrlist_t *p;
if ( !host_initialized )
return;
if ( m_bNoMasters || // We are ignoring heartbeats
IsLan() || // Lan servers don't heartbeat
(sv.GetMaxClients() <= 1) ) // not a multiplayer server.
return;
const char packet = S2M_SHUTDOWN;
p = m_pMasterAddresses;
while ( p )
{
NET_SendPacket( NULL, NS_SERVER, p->adr, (unsigned char*)&packet, 1);
p->last_heartbeat = -99999.0;
p = p->next;
}
}
//-----------------------------------------------------------------------------
// Purpose: Add server to the master list
// Input : *adr -
//-----------------------------------------------------------------------------
void CMaster::AddServer( netadr_t *adr )
{
adrlist_t *n;
// See if it's there
n = m_pMasterAddresses;
while ( n )
{
if ( n->adr.CompareAdr( *adr ) )
break;
n = n->next;
}
// Found it in the list.
if ( n )
return;
n = ( adrlist_t * ) malloc ( sizeof( adrlist_t ) );
if ( !n )
Sys_Error( "Error allocating %zd bytes for master address.", sizeof( adrlist_t ) );
memset( n, 0, sizeof( adrlist_t ) );
n->adr = *adr;
// Queue up a full heartbeat to all master servers.
n->last_heartbeat = -99999.0;
// Link it in.
n->next = m_pMasterAddresses;
m_pMasterAddresses = n;
}
//-----------------------------------------------------------------------------
// Purpose: Add built-in default master if woncomm.lst doesn't parse
//-----------------------------------------------------------------------------
void CMaster::UseDefault ( void )
{
netadr_t adr;
for( int i = 0; i < ARRAYSIZE(g_MasterServers);i++ )
{
// Convert to netadr_t
if ( NET_StringToAdr ( g_MasterServers[i], &adr ) )
{
// Add to master list
AddServer( &adr );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaster::RespondToHeartbeatChallenge( netadr_t &from, bf_read &msg )
{
adrlist_t *p;
uint challenge, challenge2;
// No masters, just ignore.
if ( !m_pMasterAddresses )
return;
p = m_pMasterAddresses;
while ( p )
{
if ( from.CompareAdr( p->adr ) )
break;
p = p->next;
}
// Not a known master server.
if ( !p )
return;
challenge = msg.ReadLong();
challenge2 = msg.ReadLong();
if( p->heartbeatchallenge != challenge2 )
{
Warning("unexpected master server info query packet (wrong challenge!)\n");
return;
}
// Kill timer
p->heartbeatwaiting = false;
p->heartbeatchallenge = challenge;
// Send the actual heartbeat request to this master server.
SendHeartbeat( p );
}
//-----------------------------------------------------------------------------
// Purpose: Add/remove master servers
//-----------------------------------------------------------------------------
void CMaster::AddMaster_f ( const CCommand &args )
{
CUtlString cmd( ( args.ArgC() > 1 ) ? args[ 1 ] : "" );
netadr_t adr;
if( !NET_StringToAdr(cmd.String(), &adr) )
{
Warning("Invalid address\n");
return;
}
this->AddServer(&adr);
}
//-----------------------------------------------------------------------------
// Purpose: Send a new heartbeat to the master
//-----------------------------------------------------------------------------
void CMaster::Heartbeat_f (void)
{
adrlist_t *p;
p = m_pMasterAddresses;
while ( p )
{
// Queue up a full hearbeat
p->last_heartbeat = -9999.0;
p->heartbeatwaitingtime = -9999.0;
p = p->next;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void AddMaster_f( const CCommand &args )
{
master->AddMaster_f( args );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Heartbeat1_f( void )
{
master->Heartbeat_f();
}
static ConCommand setmaster("addmaster", AddMaster_f );
static ConCommand heartbeat("heartbeat", Heartbeat1_f, "Force heartbeat of master servers" );
//-----------------------------------------------------------------------------
// Purpose: Adds master server console commands
//-----------------------------------------------------------------------------
void CMaster::Init( void )
{
// Already able to initialize at least once?
if ( m_bInitialized )
return;
// So we don't do this a send time.sv_mas
m_bInitialized = true;
UseDefault();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaster::Shutdown(void)
{
adrlist_t *p, *n;
// Free the master list now.
p = m_pMasterAddresses;
while ( p )
{
n = p->next;
free( p );
p = n;
}
m_pMasterAddresses = NULL;
}
// ServersInfo
void CMaster::RequestInternetServerList(const char *gamedir, IServerListResponse *response)
{
if( m_bNoMasters ) return;
strncpy( m_szGameDir, gamedir, sizeof(m_szGameDir) );
if( response )
{
StopRefresh();
m_bRefreshing = true;
m_serverListResponse = response;
m_flRetryRequestTime = m_flStartRequestTime = m_flMasterRequestTime = Plat_FloatTime();
}
ALIGN4 char buf[256] ALIGN4_POST;
bf_write msg(buf, sizeof(buf));
msg.WriteByte( C2M_CLIENTQUERY );
msg.WriteString(gamedir);
adrlist_t *p;
p = m_pMasterAddresses;
while ( p )
{
NET_SendPacket(NULL, NS_CLIENT, p->adr, msg.GetData(), msg.GetNumBytesWritten() );
p = p->next;
}
}
void CMaster::RequestLANServerList(const char *gamedir, IServerListResponse *response)
{
}
void CMaster::AddServerAddresses( netadr_t **adr, int count )
{
}

View File

@ -387,7 +387,8 @@ IModelLoader *modelloader = ( IModelLoader * )&g_ModelLoader;
//-----------------------------------------------------------------------------
// Globals used by the CMapLoadHelper
//-----------------------------------------------------------------------------
static dheader_t s_MapHeader;
dheader_t s_MapHeader;
static FileHandle_t s_MapFileHandle = FILESYSTEM_INVALID_HANDLE;
static char s_szLoadName[128];
static char s_szMapName[128];
@ -395,6 +396,8 @@ static worldbrushdata_t *s_pMap = NULL;
static int s_nMapLoadRecursion = 0;
static CUtlBuffer s_MapBuffer;
int s_MapVersion = 0;
// Lump files are patches for a shipped map
// List of lump files found when map was loaded. Each entry is the lump file index for that lump id.
struct lumpfiles_t
@ -468,6 +471,8 @@ void CMapLoadHelper::Init( model_t *pMapModel, const char *loadname )
return;
}
s_MapVersion = s_MapHeader.version;
V_strcpy_safe( s_szLoadName, loadname );
// Store map version, but only do it once so that the communication between the engine and Hammer isn't broken. The map version
@ -951,13 +956,13 @@ void EnableHDR( bool bEnable )
/// ancient bugs, hence the kill switch.
bool bUpdateOffline = mod_offline_hdr_switch.GetBool();
#ifndef DEDICATED
extern void V_RenderVGuiOnly();
extern void V_RenderSwapBuffers();
#endif
if ( bUpdateOffline )
{
#ifndef DEDICATED
V_RenderVGuiOnly();
V_RenderSwapBuffers();
#endif
materials->ReleaseResources();
}
@ -981,7 +986,7 @@ void EnableHDR( bool bEnable )
#ifndef DEDICATED
if ( bUpdateOffline )
{
V_RenderVGuiOnly();
V_RenderSwapBuffers();
}
#endif
}
@ -1143,9 +1148,55 @@ void Mod_LoadWorldlights( CMapLoadHelper &lh, bool bIsHDR )
lh.GetMap()->worldlights = NULL;
return;
}
lh.GetMap()->numworldlights = lh.LumpSize() / sizeof( dworldlight_t );
lh.GetMap()->worldlights = (dworldlight_t *)Hunk_AllocName( lh.LumpSize(), va( "%s [%s]", lh.GetLoadName(), "worldlights" ) );
memcpy (lh.GetMap()->worldlights, lh.LumpBase(), lh.LumpSize());
switch ( lh.LumpVersion() )
{
case LUMP_WORLDLIGHTS_VERSION:
{
lh.GetMap()->numworldlights = lh.LumpSize() / sizeof( dworldlight_t );
lh.GetMap()->worldlights = (dworldlight_t *)Hunk_AllocName( lh.LumpSize(), va( "%s [%s]", lh.GetLoadName(), "worldlights" ) );
memcpy( lh.GetMap()->worldlights, lh.LumpBase(), lh.LumpSize() );
break;
}
case 0:
{
int nNumWorldLights = lh.LumpSize() / sizeof( dworldlight_version0_t );
lh.GetMap()->numworldlights = nNumWorldLights;
lh.GetMap()->worldlights = (dworldlight_t *)Hunk_AllocName( nNumWorldLights * sizeof( dworldlight_t ), va( "%s [%s]", lh.GetLoadName(), "worldlights" ) );
dworldlight_version0_t* RESTRICT pOldWorldLight = reinterpret_cast<dworldlight_version0_t*>( lh.LumpBase() );
dworldlight_t* RESTRICT pNewWorldLight = lh.GetMap()->worldlights;
for ( int i = 0; i < nNumWorldLights; i++ )
{
pNewWorldLight->origin = pOldWorldLight->origin;
pNewWorldLight->intensity = pOldWorldLight->intensity;
pNewWorldLight->normal = pOldWorldLight->normal;
pNewWorldLight->shadow_cast_offset.Init( 0.0f, 0.0f, 0.0f );
pNewWorldLight->cluster = pOldWorldLight->cluster;
pNewWorldLight->type = pOldWorldLight->type;
pNewWorldLight->style = pOldWorldLight->style;
pNewWorldLight->stopdot = pOldWorldLight->stopdot;
pNewWorldLight->stopdot2 = pOldWorldLight->stopdot2;
pNewWorldLight->exponent = pOldWorldLight->exponent;
pNewWorldLight->radius = pOldWorldLight->radius;
pNewWorldLight->constant_attn = pOldWorldLight->constant_attn;
pNewWorldLight->linear_attn = pOldWorldLight->linear_attn;
pNewWorldLight->quadratic_attn = pOldWorldLight->quadratic_attn;
pNewWorldLight->flags = pOldWorldLight->flags;
pNewWorldLight->texinfo = pOldWorldLight->texinfo;
pNewWorldLight->owner = pOldWorldLight->owner;
pNewWorldLight++;
pOldWorldLight++;
}
break;
}
default:
Host_Error( "Invalid worldlight lump version!\n" );
break;
}
#if !defined( SWDS )
if ( r_lightcache_zbuffercache.GetInt() )
{
@ -5402,6 +5453,15 @@ bool CModelLoader::Map_IsValid( char const *pMapFile, bool bQuiet /* = false */
V_strcpy_safe( szMapFile, szMapName360 );
}
bool bHaveBspFormatInPath = strstr(szMapFile, ".bsp");
bool bHaveMapsInPath = strstr(szMapFile, "maps/");
if( !bHaveMapsInPath )
snprintf(szMapFile, sizeof(szMapFile), "maps/%s", pMapFile);
if( !bHaveBspFormatInPath )
strncat(szMapFile, ".bsp", sizeof(szMapFile));
mapfile = g_pFileSystem->OpenEx( szMapFile, "rb", IsX360() ? FSOPEN_NEVERINPACK : 0, "GAME" );
if ( mapfile != FILESYSTEM_INVALID_HANDLE )
{

View File

@ -64,9 +64,6 @@ extern int NET_ReceiveStream( int nSock, char * buf, int len, int flags );
// We only need to checksum packets on the PC and only when we're actually sending them over the network.
static bool ShouldChecksumPackets()
{
if ( !IsPC() )
return false;
return NET_IsMultiplayer();
}

View File

@ -13,6 +13,7 @@
#include "net_ws_headers.h"
#include "net_ws_queued_packet_sender.h"
#include "fmtstr.h"
#include "master.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
@ -1644,7 +1645,7 @@ netpacket_t *NET_GetPacket (int sock, byte *scratch )
// Check loopback first
if ( !NET_GetLoopPacket( &inpacket ) )
{
if ( !NET_IsMultiplayer() )
if ( !NET_IsMultiplayer() && sock != NS_CLIENT )
{
return NULL;
}
@ -2351,7 +2352,7 @@ int NET_SendPacket ( INetChannel *chan, int sock, const netadr_t &to, const uns
Msg("UDP -> %s: sz=%i OOB '%c'\n", to.ToString(), length, data[4] );
}
if ( !NET_IsMultiplayer() || to.type == NA_LOOPBACK || ( to.IsLocalhost() && !net_usesocketsforloopback.GetBool() ) )
if ( (!NET_IsMultiplayer() && sock != NS_CLIENT) || to.type == NA_LOOPBACK || ( to.IsLocalhost() && !net_usesocketsforloopback.GetBool() ) )
{
Assert( !pVoicePayload );
@ -2988,6 +2989,8 @@ void NET_RunFrame( double flRealtime )
#endif // SWDS
master->RunFrame();
#ifdef _X360
if ( net_logserver.GetInt() )
{
@ -3110,7 +3113,7 @@ void NET_ListenSocket( int sock, bool bListen )
NET_CloseSocket( netsock->hTCP, sock );
}
if ( !NET_IsMultiplayer() || net_notcp )
if ( (!NET_IsMultiplayer() && sock != NS_CLIENT) || net_notcp )
return;
if ( bListen )
@ -3296,6 +3299,11 @@ void NET_Init( bool bIsDedicated )
ipname.SetValue( ip ); // update the cvar right now, this will get overwritten by "stuffcmds" later
}
const int nProtocol = X360SecureNetwork() ? IPPROTO_VDP : IPPROTO_UDP;
// open client socket for masterserver
OpenSocketInternal( NS_CLIENT, clientport.GetInt(), PORT_SERVER, "client", nProtocol, true );
if ( bIsDedicated )
{
// set dedicated MP mode

View File

@ -226,7 +226,7 @@ bool CPureServerWhitelist::LoadCommandsFromKeyValues( KeyValues *kv )
else
Warning( "Unknown modifier in whitelist file: %s.\n", mods[i] );
}
mods.PurgeAndDeleteElements();
mods.PurgeAndDeleteElementsArray();
if (
( bFromTrustedSource && ( bAllowFromDisk || bCheckCRC || bAny ) )
|| ( bAny && bCheckCRC ) )

View File

@ -987,7 +987,7 @@ private:
int m_iTree;
};
/*
class CIntersectPoint : public CPartitionVisitor
{
public:
@ -1009,7 +1009,7 @@ public:
private:
fltx4 m_f4Point;
};
*/
class CIntersectBox : public CPartitionVisitor
{
@ -1040,8 +1040,8 @@ class CIntersectRay : public CPartitionVisitor
public:
CIntersectRay( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition )
{
m_f4Start = LoadUnaligned3SIMD( ray.m_Start.Base() );
m_f4Delta = LoadUnaligned3SIMD( ray.m_Delta.Base() );
m_f4Start = LoadAlignedSIMD( ray.m_Start.Base() );
m_f4Delta = LoadAlignedSIMD( ray.m_Delta.Base() );
m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() );
}
@ -1069,10 +1069,10 @@ class CIntersectSweptBox : public CPartitionVisitor
public:
CIntersectSweptBox( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition )
{
m_f4Start = LoadUnaligned3SIMD( ray.m_Start.Base() );
m_f4Delta = LoadUnaligned3SIMD( ray.m_Delta.Base() );
m_f4Start = LoadAlignedSIMD( ray.m_Start.Base() );
m_f4Delta = LoadAlignedSIMD( ray.m_Delta.Base() );
m_f4Extents = LoadAlignedSIMD( ray.m_Extents.Base() );
m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() );
m_f4Extents = LoadUnaligned3SIMD( ray.m_Extents.Base() );
}
bool Intersects( const float *pMins, const float *pMaxs ) const

View File

@ -60,6 +60,7 @@ ConVar r_staticpropinfo( "r_staticpropinfo", "0" );
ConVar r_drawmodeldecals( "r_drawmodeldecals", "1" );
extern ConVar mat_fullbright;
static bool g_MakingDevShots = false;
extern int s_MapVersion;
//-----------------------------------------------------------------------------
// Index into the fade list
//-----------------------------------------------------------------------------
@ -1338,9 +1339,16 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
case 5: UnserializeLump<StaticPropLumpV5_t>(&lump, buf); break;
case 6: UnserializeLump<StaticPropLumpV6_t>(&lump, buf); break;
case 7: // Falls down to version 10. We promoted TF to version 10 to deal with SFM.
case 10: UnserializeLump<StaticPropLump_t>(&lump, buf); break;
case 10:
{
if( s_MapVersion == 21 )
UnserializeLump<StaticPropLumpV10_21_t>(&lump, buf);
else
UnserializeLump<StaticPropLumpV10_t>(&lump, buf);
break;
}
case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
case 11: UnserializeLump<StaticPropLumpV11_t>(&lump, buf); break;
default:
Assert("Unexpected version while deserializing lumps.");
}

View File

@ -41,8 +41,8 @@ static ConVar sv_timeout( "sv_timeout", "65", 0, "After this many seconds withou
static ConVar sv_maxrate( "sv_maxrate", "0", FCVAR_REPLICATED, "Max bandwidth rate allowed on server, 0 == unlimited" );
static ConVar sv_minrate( "sv_minrate", "3500", FCVAR_REPLICATED, "Min bandwidth rate allowed on server, 0 == unlimited" );
ConVar sv_maxupdaterate( "sv_maxupdaterate", "66", FCVAR_REPLICATED, "Maximum updates per second that the server will allow" );
ConVar sv_minupdaterate( "sv_minupdaterate", "10", FCVAR_REPLICATED, "Minimum updates per second that the server will allow" );
ConVar sv_maxupdaterate( "sv_maxupdaterate", "100", FCVAR_REPLICATED, "Maximum updates per second that the server will allow" );
ConVar sv_minupdaterate( "sv_minupdaterate", "20", FCVAR_REPLICATED, "Minimum updates per second that the server will allow" );
ConVar sv_stressbots("sv_stressbots", "0", FCVAR_DEVELOPMENTONLY, "If set to 1, the server calculates data and fills packets to bots. Used for perf testing.");
static ConVar sv_allowdownload ("sv_allowdownload", "1", 0, "Allow clients to download files");

View File

@ -697,12 +697,14 @@ static bool CreateTempFilename( TempFilename_t &info, const char *filenameBase,
if ( info.fh.file )
return true;
}
#if HAVE_ZLIB
else
{
info.fh.gzfile = gzopen( info.Filename, "wb6" );
if ( info.fh.gzfile )
return true;
}
#endif
}
}

View File

@ -80,8 +80,8 @@
extern CNetworkStringTableContainer *networkStringTableContainerServer;
extern CNetworkStringTableContainer *networkStringTableContainerClient;
//void OnHibernateWhenEmptyChanged( IConVar *var, const char *pOldValue, float flOldValue );
//ConVar sv_hibernate_when_empty( "sv_hibernate_when_empty", "1", 0, "Puts the server into extremely low CPU usage mode when no clients connected", OnHibernateWhenEmptyChanged );
static void OnHibernateWhenEmptyChanged( IConVar *var, const char *pOldValue, float flOldValue );
ConVar sv_hibernate_when_empty( "sv_hibernate_when_empty", "1", 0, "Puts the server into extremely low CPU usage mode when no clients connected", OnHibernateWhenEmptyChanged );
//ConVar sv_hibernate_ms( "sv_hibernate_ms", "20", 0, "# of milliseconds to sleep per frame while hibernating" );
//ConVar sv_hibernate_ms_vgui( "sv_hibernate_ms_vgui", "20", 0, "# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend" );
//static ConVar sv_hibernate_postgame_delay( "sv_hibernate_postgame_delay", "5", 0, "# of seconds to wait after final client leaves before hibernating.");
@ -218,8 +218,8 @@ static ConVar sv_voicecodec( "sv_voicecodec", "vaudio_opus", 0,
"steam - Use Steam voice API" );
ConVar sv_mincmdrate( "sv_mincmdrate", "10", FCVAR_REPLICATED, "This sets the minimum value for cl_cmdrate. 0 == unlimited." );
ConVar sv_maxcmdrate( "sv_maxcmdrate", "66", FCVAR_REPLICATED, "(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate." );
ConVar sv_mincmdrate( "sv_mincmdrate", "20", FCVAR_REPLICATED, "This sets the minimum value for cl_cmdrate. 0 == unlimited." );
ConVar sv_maxcmdrate( "sv_maxcmdrate", "100", FCVAR_REPLICATED, "(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate." );
ConVar sv_client_cmdrate_difference( "sv_client_cmdrate_difference", "20", FCVAR_REPLICATED,
"cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it "
"is clamped between sv_mincmdrate and sv_maxcmdrate." );
@ -1227,7 +1227,7 @@ void SV_DetermineMulticastRecipients( bool usepas, const Vector& origin, CBitVec
serverGameClients->ClientEarPosition( pClient->edict, &vecEarPosition );
int iBitNumber = CM_LeafCluster( CM_PointLeafnum( vecEarPosition ) );
if ( !(pMask[iBitNumber>>3] & (1<<(iBitNumber&7)) ) )
if ( iBitNumber < 0 || !(pMask[iBitNumber>>3] & (1<<(iBitNumber&7)) ) )
continue;
playerbits.Set( i );
@ -1541,13 +1541,13 @@ CPureServerWhitelist * CGameServer::GetPureServerWhitelist() const
return m_pPureServerWhitelist;
}
//void OnHibernateWhenEmptyChanged( IConVar *var, const char *pOldValue, float flOldValue )
//{
// // We only need to do something special if we were preventing hibernation
// // with sv_hibernate_when_empty but we would otherwise have been hibernating.
// // In that case, punt all connected clients.
// sv.UpdateHibernationState( );
//}
static void OnHibernateWhenEmptyChanged( IConVar *var, const char *pOldValue, float flOldValue )
{
// We only need to do something special if we were preventing hibernation
// with sv_hibernate_when_empty but we would otherwise have been hibernating.
// In that case, punt all connected clients.
sv.UpdateHibernationState( );
}
static bool s_bExitWhenEmpty = false;
static ConVar sv_memlimit( "sv_memlimit", "0", 0,
@ -1753,8 +1753,7 @@ void CGameServer::UpdateHibernationState()
s_bExitWhenEmpty = true;
}
//SetHibernating( sv_hibernate_when_empty.GetBool() && hibernateFromGCServer && !bHaveAnyClients );
SetHibernating( hibernateFromGCServer && !bHaveAnyClients );
SetHibernating( sv_hibernate_when_empty.GetBool() && hibernateFromGCServer && !bHaveAnyClients );
}
void CGameServer::FinishRestore()
@ -2714,6 +2713,14 @@ bool CGameServer::SpawnServer( const char *szMapName, const char *szMapFile, con
event->SetString( "os", "LINUX" );
#elif defined ( OSX )
event->SetString( "os", "OSX" );
#elif defined(PLATFORM_BSD)
event->SetString("os",
# ifdef __FreeBSD__
"FreeBSD"
# else
"BSD"
# endif
);
#else
#error
#endif

View File

@ -1005,7 +1005,7 @@ void Heartbeat_f()
}
}
static ConCommand heartbeat( "heartbeat", Heartbeat_f, "Force heartbeat of master servers", 0 );
//static ConCommand heartbeat( "heartbeat", Heartbeat_f, "Force heartbeat of master servers", 0 );
//-----------------------------------------------------------------------------

View File

@ -21,9 +21,10 @@
#include <sys/socket.h>
#include <netinet/in.h>
//$ #include <uuid/uuid.h>
typedef unsigned char uuid_t[16];
#ifdef OSX
#include <uuid/uuid.h>
#elif defined(PLATFORM_BSD)
#include <uuid.h>
#else
typedef unsigned char uuid_t[16];
#endif
@ -397,6 +398,9 @@ public:
uuid_t newId;
#ifdef OSX
uuid_generate( newId );
#elif defined(PLATFORM_BSD)
uint32_t status;
uuid_create( &newId, &status );
#endif
#else
#error

View File

@ -12,6 +12,10 @@
#elif defined(OSX)
#include <Carbon/Carbon.h>
#include <sys/sysctl.h>
#elif defined(PLATFORM_BSD)
#include <sys/types.h>
#include <sys/sysctl.h>
#define HW_MEMSIZE HW_PHYSMEM
#endif
#if defined(LINUX)
#include <unistd.h>
@ -456,21 +460,14 @@ void Sys_Error_Internal( bool bMinidump, const char *error, va_list argsList )
// We always get here because the above filter evaluates to EXCEPTION_EXECUTE_HANDLER
}
#elif defined( OSX )
#elif defined(POSIX)
// Doing this doesn't quite work the way we want because there is no "crashing" thread
// and we see "No thread was identified as the cause of the crash; No signature could be created because we do not know which thread crashed" on the back end
//SteamAPI_WriteMiniDump( 0, NULL, build_number() );
printf("\n ##### Sys_Error: %s", text );
fflush(stdout );
int *p = 0;
*p = 0xdeadbeef;
#elif defined( LINUX )
// Doing this doesn't quite work the way we want because there is no "crashing" thread
// and we see "No thread was identified as the cause of the crash; No signature could be created because we do not know which thread crashed" on the back end
//SteamAPI_WriteMiniDump( 0, NULL, build_number() );
int *p = 0;
*p = 0xdeadbeef;
raise(SIGTRAP);
#else
#warning "need minidump impl on sys_error"
#endif
@ -671,7 +668,7 @@ void Sys_InitMemory( void )
#elif defined(POSIX)
uint64_t memsize = ONE_HUNDRED_TWENTY_EIGHT_MB;
#if defined(OSX)
#if defined(OSX) || defined(PLATFORM_BSD)
int mib[2] = { CTL_HW, HW_MEMSIZE };
u_int namelen = sizeof(mib) / sizeof(mib[0]);
size_t len = sizeof(memsize);
@ -1537,7 +1534,7 @@ void Sys_NoCrashDialog()
void Sys_TestSendKey( const char *pKey )
{
#if defined(_WIN32) && !defined(USE_SDL) && !defined(_XBOX)
#if defined(_WIN32) && !defined(USE_SDL) && !defined(_XBOX) && !defined(DEDICATED)
int key = pKey[0];
if ( pKey[0] == '\\' && pKey[1] == 'r' )
{
@ -1581,7 +1578,7 @@ CON_COMMAND( star_memory, "Dump memory stats" )
{
// get a current stat of available memory
// 32 MB is reserved and fixed by OS, so not reporting to allow memory loggers sync
#ifdef LINUX
#if defined( PLATFORM_GLIBC )
struct mallinfo memstats = mallinfo( );
Msg( "sbrk size: %.2f MB, Used: %.2f MB, #mallocs = %d\n",
memstats.arena / ( 1024.0 * 1024.0), memstats.uordblks / ( 1024.0 * 1024.0 ), memstats.hblks );
@ -1589,12 +1586,14 @@ CON_COMMAND( star_memory, "Dump memory stats" )
struct mstats memstats = mstats( );
Msg( "Available %.2f MB, Used: %.2f MB, #mallocs = %lu\n",
memstats.bytes_free / ( 1024.0 * 1024.0), memstats.bytes_used / ( 1024.0 * 1024.0 ), memstats.chunks_used );
#else
#elif defined( _WIN32 ) // Win32
MEMORYSTATUS stat;
GlobalMemoryStatus( &stat );
Msg( "Available: %.2f MB, Used: %.2f MB, Free: %.2f MB\n",
stat.dwTotalPhys/( 1024.0f*1024.0f ) - 32.0f,
( stat.dwTotalPhys - stat.dwAvailPhys )/( 1024.0f*1024.0f ) - 32.0f,
stat.dwAvailPhys/( 1024.0f*1024.0f ) );
#else
#warning TODO: Implement memory stats
#endif
}

View File

@ -15,7 +15,8 @@
#include <Psapi.h>
#endif
#if defined( OSX )
#if defined( OSX ) || defined(PLATFORM_BSD)
#include <sys/types.h>
#include <sys/sysctl.h>
#endif
@ -278,10 +279,6 @@ static void posix_signal_handler( int i )
#define DO_TRY if ( sigsetjmp( g_mark, 1 ) == 0 )
#define DO_CATCH else
#if defined( OSX )
#define __sighandler_t sig_t
#endif
#else
#define DO_TRY try
@ -389,7 +386,7 @@ public:
_se_translator_function curfilter = _set_se_translator( &FailSafe );
#elif defined( POSIX )
// Only need to worry about this function crashing when we're dealing with a real crash.
__sighandler_t curfilter = bRealCrash ? signal( SIGSEGV, posix_signal_handler ) : 0;
sig_t curfilter = bRealCrash ? signal( SIGSEGV, posix_signal_handler ) : 0;
#endif
DO_TRY
@ -537,7 +534,7 @@ public:
FreeLibrary( hInst );
}
#elif defined( OSX )
#elif defined( OSX ) || defined(PLATFORM_BSD)
static const struct
{
@ -548,8 +545,13 @@ public:
#define _XTAG( _x ) { _x, #_x }
_XTAG( HW_PHYSMEM ),
_XTAG( HW_USERMEM ),
#ifdef PLATFORM_BSD
_XTAG( HW_PHYSMEM ),
_XTAG( HW_NCPU ),
#else
_XTAG( HW_MEMSIZE ),
_XTAG( HW_AVAILCPU ),
#endif
#undef _XTAG
};
@ -561,7 +563,7 @@ public:
if ( sysctl( mib, Q_ARRAYSIZE( mib ), &val, &len, NULL, 0 ) == 0 )
{
CommentPrintf( " %s: %" PRIu64 "\n", s_ctl_names[ i ].name, val );
CommentPrintf( " %s: %d\n", s_ctl_names[ i ].name, val );
}
}

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