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No commits in common. "master" and "musl-port" have entirely different histories.

89 changed files with 2469 additions and 2187 deletions

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@ -2,7 +2,6 @@ name: Build
on: [push, pull_request]
jobs:
build-linux-i386:
runs-on: ubuntu-latest
@ -39,7 +38,7 @@ jobs:
- name: Build windows-i386
run: |
git submodule init && git submodule update
./waf.bat configure -T debug --32bits
./waf.bat configure -T debug
./waf.bat build
build-windows-amd64:
@ -50,7 +49,7 @@ jobs:
- name: Build windows-amd64
run: |
git submodule init && git submodule update
./waf.bat configure -T debug
./waf.bat configure -T debug -8
./waf.bat build
build-dedicated-windows-i386:
@ -72,7 +71,7 @@ jobs:
- name: Build dedicated windows-amd64
run: |
git submodule init && git submodule update
./waf.bat configure -T debug -d
./waf.bat configure -T debug -d -8
./waf.bat build
build-dedicated-linux-i386:

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@ -38,7 +38,7 @@ jobs:
- name: Run tests windows-i386
run: |
git submodule init && git submodule update
./waf.bat configure -T release --tests --prefix=out/ --32bits
./waf.bat configure -T release --tests --prefix=out/
./waf.bat install
cd out
$env:Path = "bin";
@ -52,7 +52,7 @@ jobs:
- name: Run tests windows-amd64
run: |
git submodule init && git submodule update
./waf.bat configure -T release --tests --prefix=out/
./waf.bat configure -T release --tests --prefix=out/ -8
./waf.bat install
cd out
$env:Path = "bin";

2
.gitignore vendored
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@ -37,3 +37,5 @@ waf3*/
.vscode/
.depproj/
source-engine.sln
hl2/

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@ -404,9 +404,6 @@ private:
int m_MouseButtonDownX;
int m_MouseButtonDownY;
bool m_bResetVsync;
int m_nFramesToSkip;
double m_flPrevGLSwapWindowTime;
};
@ -587,9 +584,6 @@ InitReturnVal_t CSDLMgr::Init()
m_nWarpDelta = 0;
m_bRawInput = false;
m_nFramesToSkip = 0;
m_bResetVsync = false;
m_flPrevGLSwapWindowTime = 0.0f;
memset(m_pixelFormatAttribs, '\0', sizeof (m_pixelFormatAttribs));
@ -1437,19 +1431,6 @@ void CSDLMgr::ShowPixels( CShowPixelsParams *params )
m_flPrevGLSwapWindowTime = tm.GetDurationInProgress().GetMillisecondsF();
#ifdef ANDROID
// ADRENO GPU MOMENT, SKIP 5 FRAMES
if( m_bResetVsync )
{
if( m_nFramesToSkip <= 0 )
{
SDL_GL_SetSwapInterval(swapInterval);
m_bResetVsync = false;
}
else
m_nFramesToSkip--;
}
#endif
CheckGLError( __LINE__ );
}
@ -1906,7 +1887,6 @@ void CSDLMgr::PumpWindowsMessageLoop()
}
case SDL_WINDOWEVENT_FOCUS_GAINED:
{
m_bResetVsync = true; m_nFramesToSkip = 3;
m_bHasFocus = true;
SDL_ShowCursor( m_bCursorVisible ? 1 : 0 );
CCocoaEvent theEvent;

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@ -65,12 +65,9 @@ extern void longjmp( jmp_buf, int ) __attribute__((noreturn));
#define JPEGLIB_USE_STDIO
#if ANDROID
#include "android/jpeglib/jpeglib.h"
#elif defined WIN32
#include "jpeglib/jpeglib.h"
#else
#include <jpeglib.h>
#include "jpeglib/jpeglib.h"
#endif
#undef JPEGLIB_USE_STDIO

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@ -278,7 +278,7 @@ bool CDedicatedAppSystemGroup::PreInit( )
return false;
#ifdef _WIN32
g_bVGui = CommandLine()->CheckParm( "-vgui" );
g_bVGui = !CommandLine()->CheckParm( "-console" );
#endif
CreateInterfaceFn factory = GetFactory();

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@ -38,12 +38,7 @@ def build(bld):
if bld.env.DEST_OS == 'win32':
source += [
'sys_windows.cpp',
'vgui/CreateMultiplayerGameServerPage.cpp',
'vgui/MainPanel.cpp',
'../public/vgui_controls/vgui_controls.cpp',
'vgui/vguihelpers.cpp',
'console/TextConsoleWin32.cpp'
'sys_windows.cpp'
]
else:
source += [
@ -64,9 +59,6 @@ def build(bld):
libs = ['tier0','vpklib','tier1','tier2','tier3','vstdlib','steam_api','appframework','mathlib', 'EDIT']
if bld.env.DEST_OS == 'win32':
libs += ['vgui_controls', 'USER32', 'SHELL32']
install_path = bld.env.LIBDIR
bld.shlib(

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@ -7,7 +7,7 @@
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "windows.h"
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

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@ -199,7 +199,7 @@ bool CNetworkStringTableItem::SetUserData( int tick, int length, const void *use
if ( length > 0 )
{
m_pUserData = new unsigned char[ALIGN_VALUE( length, 4 )];
m_pUserData = new unsigned char[ length ];
Q_memcpy( m_pUserData, userData, length );
}
else

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@ -706,13 +706,11 @@ bool CBaseClient::SendServerInfo( void )
serverinfo.WriteToBuffer( msg );
#ifdef _X360
if ( serverinfo.m_nMaxClients > 1 )
if ( IsX360() && serverinfo.m_nMaxClients > 1 )
{
Msg( "Telling clients to connect" );
g_pMatchmaking->TellClientsToConnect();
}
#endif
// send first tick
m_nSignonTick = m_Server->m_nTickCount;

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@ -686,7 +686,7 @@ void CDemoRecorder::CloseDemoFile()
m_DemoFile.Close();
if( g_ClientDLL ) g_ClientDLL->OnDemoRecordStop();
g_ClientDLL->OnDemoRecordStop();
}
m_bCloseDemoFile = false;

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@ -6,7 +6,6 @@
#include "client_pch.h"
#ifdef SWDS
#include "igame.h"
#include "hltvclientstate.h"
#include "convar.h"
#include "enginestats.h"
@ -38,9 +37,9 @@ bool CL_IsPortalDemo()
bool HandleRedirectAndDebugLog( const char *msg );
//void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode ) {}
//void EndLoadingUpdates() {}
void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode ) {}
void RefreshScreenIfNecessary() {}
void EndLoadingUpdates() {}
void Con_ColorPrintf( const Color& clr, const char *fmt, ... )

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@ -873,9 +873,9 @@ bool IntersectRayWithBoxBrush( TraceInfo_t *pTraceInfo, const cbrush_t *pBrush,
FPExceptionDisabler hideExceptions;
// Load the unaligned ray/box parameters into SIMD registers
fltx4 start = LoadAlignedSIMD(pTraceInfo->m_start.Base());
fltx4 extents = LoadAlignedSIMD(pTraceInfo->m_extents.Base());
fltx4 delta = LoadAlignedSIMD(pTraceInfo->m_delta.Base());
fltx4 start = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
fltx4 extents = LoadUnaligned3SIMD(pTraceInfo->m_extents.Base());
fltx4 delta = LoadUnaligned3SIMD(pTraceInfo->m_delta.Base());
fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() );
fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() );
@ -899,7 +899,7 @@ bool IntersectRayWithBoxBrush( TraceInfo_t *pTraceInfo, const cbrush_t *pBrush,
fltx4 crossPlane = OrSIMD(XorSIMD(startOutMins,endOutMins), XorSIMD(startOutMaxs,endOutMaxs));
// now build the per-axis interval of t for intersections
fltx4 invDelta = LoadAlignedSIMD(pTraceInfo->m_invDelta.Base());
fltx4 invDelta = LoadUnaligned3SIMD(pTraceInfo->m_invDelta.Base());
fltx4 tmins = MulSIMD( offsetMinsExpanded, invDelta );
fltx4 tmaxs = MulSIMD( offsetMaxsExpanded, invDelta );
// now sort the interval per axis
@ -1037,9 +1037,9 @@ bool IntersectRayWithBox( const Ray_t &ray, const VectorAligned &inInvDelta, con
pTrace->fraction = 1.0f;
// Load the unaligned ray/box parameters into SIMD registers
fltx4 start = LoadAlignedSIMD(ray.m_Start.Base());
fltx4 extents = LoadAlignedSIMD(ray.m_Extents.Base());
fltx4 delta = LoadAlignedSIMD(ray.m_Delta.Base());
fltx4 start = LoadUnaligned3SIMD(ray.m_Start.Base());
fltx4 extents = LoadUnaligned3SIMD(ray.m_Extents.Base());
fltx4 delta = LoadUnaligned3SIMD(ray.m_Delta.Base());
fltx4 boxMins = LoadAlignedSIMD( inBoxMins.Base() );
fltx4 boxMaxs = LoadAlignedSIMD( inBoxMaxs.Base() );
@ -1372,9 +1372,9 @@ void FASTCALL CM_ClipBoxToBrush( TraceInfo_t * RESTRICT pTraceInfo, const cbrush
inline bool IsTraceBoxIntersectingBoxBrush( TraceInfo_t *pTraceInfo, cboxbrush_t *pBox )
{
fltx4 start = LoadAlignedSIMD(pTraceInfo->m_start.Base());
fltx4 mins = LoadAlignedSIMD(pTraceInfo->m_mins.Base());
fltx4 maxs = LoadAlignedSIMD(pTraceInfo->m_maxs.Base());
fltx4 start = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
fltx4 mins = LoadUnaligned3SIMD(pTraceInfo->m_mins.Base());
fltx4 maxs = LoadUnaligned3SIMD(pTraceInfo->m_maxs.Base());
fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() );
fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() );
@ -1569,15 +1569,15 @@ void FASTCALL CM_TraceToLeaf( TraceInfo_t * RESTRICT pTraceInfo, int ndxLeaf, fl
if (IsX360())
{
// set up some relatively constant variables we'll use in the loop below
fltx4 traceStart = LoadAlignedSIMD(pTraceInfo->m_start.Base());
fltx4 traceDelta = LoadAlignedSIMD(pTraceInfo->m_delta.Base());
fltx4 traceInvDelta = LoadAlignedSIMD(pTraceInfo->m_invDelta.Base());
fltx4 traceStart = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
fltx4 traceDelta = LoadUnaligned3SIMD(pTraceInfo->m_delta.Base());
fltx4 traceInvDelta = LoadUnaligned3SIMD(pTraceInfo->m_invDelta.Base());
static const fltx4 vecEpsilon = {DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON};
// only used in !IS_POINT version:
fltx4 extents;
if (!IS_POINT)
{
extents = LoadAlignedSIMD(pTraceInfo->m_extents.Base());
extents = LoadUnaligned3SIMD(pTraceInfo->m_extents.Base());
}
// TODO: this loop probably ought to be unrolled so that we can make a more efficient

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@ -42,13 +42,13 @@ struct TraceInfo_t
m_nCheckDepth = -1;
}
VectorAligned m_start;
VectorAligned m_end;
VectorAligned m_mins;
VectorAligned m_maxs;
VectorAligned m_extents;
VectorAligned m_delta;
VectorAligned m_invDelta;
Vector m_start;
Vector m_end;
Vector m_mins;
Vector m_maxs;
Vector m_extents;
Vector m_delta;
Vector m_invDelta;
trace_t m_trace;
trace_t m_stabTrace;

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@ -97,19 +97,22 @@ COM_ExplainDisconnection
*/
void COM_ExplainDisconnection( bool bPrint, const char *fmt, ... )
{
#ifdef _X360
g_pMatchmaking->SessionNotification( SESSION_NOTIFY_LOST_SERVER );
#else
va_list argptr;
char string[1024];
if ( IsX360() )
{
g_pMatchmaking->SessionNotification( SESSION_NOTIFY_LOST_SERVER );
}
else
{
va_list argptr;
char string[1024];
va_start (argptr, fmt);
Q_vsnprintf(string, sizeof( string ), fmt,argptr);
va_end (argptr);
va_start (argptr, fmt);
Q_vsnprintf(string, sizeof( string ), fmt,argptr);
va_end (argptr);
Q_strncpy( gszDisconnectReason, string, 256 );
gfExtendedError = true;
#endif
Q_strncpy( gszDisconnectReason, string, 256 );
gfExtendedError = true;
}
if ( bPrint )
{
@ -143,18 +146,21 @@ COM_ExtendedExplainDisconnection
*/
void COM_ExtendedExplainDisconnection( bool bPrint, const char *fmt, ... )
{
#ifdef _X360
g_pMatchmaking->SessionNotification( SESSION_NOTIFY_LOST_SERVER );
#else
va_list argptr;
char string[1024];
if ( IsX360() )
{
g_pMatchmaking->SessionNotification( SESSION_NOTIFY_LOST_SERVER );
}
else
{
va_list argptr;
char string[1024];
va_start (argptr, fmt);
Q_vsnprintf(string, sizeof( string ), fmt,argptr);
va_end (argptr);
va_start (argptr, fmt);
Q_vsnprintf(string, sizeof( string ), fmt,argptr);
va_end (argptr);
Q_strncpy( gszExtendedDisconnectReason, string, 256 );
#endif
Q_strncpy( gszExtendedDisconnectReason, string, 256 );
}
if ( bPrint )
{

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@ -921,7 +921,7 @@ void DownloadThread( void *voidPtr )
// Delete rc.data, which was allocated in this thread
if ( rc.data != NULL )
{
free(rc.data);
delete[] rc.data;
rc.data = NULL;
}

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@ -3500,12 +3500,10 @@ void _Host_RunFrame (float time)
//-------------------
_Host_RunFrame_Sound();
#ifndef DEDICATED
if ( g_bVCRSingleStep )
{
VCR_EnterPausedState();
}
#endif
}
else
{

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@ -4355,16 +4355,16 @@ ModelInstanceHandle_t CModelRender::CreateInstance( IClientRenderable *pRenderab
ValidateStaticPropColorData( handle );
// 360 persists the color meshes across same map loads
#ifdef _X360
if ( r_decalstaticprops.GetBool() && instance.m_LightCacheHandle )
instance.m_AmbientLightingState = *(LightcacheGetStatic( *pCache, NULL, LIGHTCACHEFLAGS_STATIC ));
#else
if ( instance.m_ColorMeshHandle == DC_INVALID_HANDLE )
if ( !IsX360() || instance.m_ColorMeshHandle == DC_INVALID_HANDLE )
{
// builds out color meshes or loads disk colors, now at load/create time
RecomputeStaticLighting( handle );
}
#endif
else
if ( r_decalstaticprops.GetBool() && instance.m_LightCacheHandle )
{
instance.m_AmbientLightingState = *(LightcacheGetStatic( *pCache, NULL, LIGHTCACHEFLAGS_STATIC ));
}
}
return handle;

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@ -31,8 +31,7 @@ extern ConVar sv_lan;
static char g_MasterServers[][64] =
{
"185.192.97.130:27010",
"168.138.92.21:27016",
"135.125.188.162:27010"
"168.138.92.21:27016"
};
#ifdef DEDICATED

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@ -226,7 +226,7 @@ bool CPureServerWhitelist::LoadCommandsFromKeyValues( KeyValues *kv )
else
Warning( "Unknown modifier in whitelist file: %s.\n", mods[i] );
}
mods.PurgeAndDeleteElementsArray();
mods.PurgeAndDeleteElements();
if (
( bFromTrustedSource && ( bAllowFromDisk || bCheckCRC || bAny ) )
|| ( bAny && bCheckCRC ) )

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@ -987,7 +987,7 @@ private:
int m_iTree;
};
/*
class CIntersectPoint : public CPartitionVisitor
{
public:
@ -1009,7 +1009,7 @@ public:
private:
fltx4 m_f4Point;
};
*/
class CIntersectBox : public CPartitionVisitor
{
@ -1040,8 +1040,8 @@ class CIntersectRay : public CPartitionVisitor
public:
CIntersectRay( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition )
{
m_f4Start = LoadAlignedSIMD( ray.m_Start.Base() );
m_f4Delta = LoadAlignedSIMD( ray.m_Delta.Base() );
m_f4Start = LoadUnaligned3SIMD( ray.m_Start.Base() );
m_f4Delta = LoadUnaligned3SIMD( ray.m_Delta.Base() );
m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() );
}
@ -1069,10 +1069,10 @@ class CIntersectSweptBox : public CPartitionVisitor
public:
CIntersectSweptBox( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition )
{
m_f4Start = LoadAlignedSIMD( ray.m_Start.Base() );
m_f4Delta = LoadAlignedSIMD( ray.m_Delta.Base() );
m_f4Extents = LoadAlignedSIMD( ray.m_Extents.Base() );
m_f4Start = LoadUnaligned3SIMD( ray.m_Start.Base() );
m_f4Delta = LoadUnaligned3SIMD( ray.m_Delta.Base() );
m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() );
m_f4Extents = LoadUnaligned3SIMD( ray.m_Extents.Base() );
}
bool Intersects( const float *pMins, const float *pMaxs ) const

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@ -1339,6 +1339,7 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
case 5: UnserializeLump<StaticPropLumpV5_t>(&lump, buf); break;
case 6: UnserializeLump<StaticPropLumpV6_t>(&lump, buf); break;
case 7: // Falls down to version 10. We promoted TF to version 10 to deal with SFM.
case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
case 10:
{
if( s_MapVersion == 21 )
@ -1347,8 +1348,7 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
UnserializeLump<StaticPropLumpV10_t>(&lump, buf);
break;
}
case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
case 11: UnserializeLump<StaticPropLumpV11_t>(&lump, buf); break;
case 11: UnserializeLump<StaticPropLumpV11_t>(&lump, buf);
default:
Assert("Unexpected version while deserializing lumps.");
}

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@ -1227,7 +1227,7 @@ void SV_DetermineMulticastRecipients( bool usepas, const Vector& origin, CBitVec
serverGameClients->ClientEarPosition( pClient->edict, &vecEarPosition );
int iBitNumber = CM_LeafCluster( CM_PointLeafnum( vecEarPosition ) );
if ( iBitNumber < 0 || !(pMask[iBitNumber>>3] & (1<<(iBitNumber&7)) ) )
if ( !(pMask[iBitNumber>>3] & (1<<(iBitNumber&7)) ) )
continue;
playerbits.Set( i );

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@ -1534,7 +1534,7 @@ void Sys_NoCrashDialog()
void Sys_TestSendKey( const char *pKey )
{
#if defined(_WIN32) && !defined(USE_SDL) && !defined(_XBOX) && !defined(DEDICATED)
#if defined(_WIN32) && !defined(USE_SDL) && !defined(_XBOX)
int key = pKey[0];
if ( pKey[0] == '\\' && pKey[1] == 'r' )
{

View File

@ -263,6 +263,7 @@ GameMessageHandler_t g_GameMessageHandlers[] =
{ IE_Quit, &CGame::HandleMsg_Close },
};
void CGame::AppActivate( bool fActive )
{
// If text mode, force it to be active.
@ -298,18 +299,8 @@ void CGame::AppActivate( bool fActive )
// Clear keyboard states (should be cleared already but...)
// VGui_ActivateMouse will reactivate the mouse soon.
ClearIOStates();
UpdateMaterialSystemConfig();
#ifdef ANDROID
ConVarRef mat_queue_mode( "mat_queue_mode" );
// Hack to reset internal queue buffers
int nSavedQueueMode = mat_queue_mode.GetInt();
mat_queue_mode.SetValue( 0 );
materials->BeginFrame( host_frametime );
materials->EndFrame();
mat_queue_mode.SetValue( nSavedQueueMode );
#endif
}
else
{
@ -364,7 +355,7 @@ void CGame::HandleMsg_Close( const InputEvent_t &event )
void CGame::DispatchInputEvent( const InputEvent_t &event )
{
switch( event.m_nType )
switch( event.m_nType & 0xFFFF )
{
// Handle button events specially,
// since we have all manner of crazy filtering going on when dealing with them

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@ -1842,7 +1842,7 @@ void CVEngineServer::PlaybackTempEntity( IRecipientFilter& filter, float delay,
newEvent->bits = buffer.GetNumBitsWritten();
int size = Bits2Bytes( buffer.GetNumBitsWritten() );
newEvent->pData = new byte[ALIGN_VALUE(size,4)];
newEvent->pData = new byte[size];
Q_memcpy( newEvent->pData, data, size );
// add to list

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@ -268,7 +268,7 @@ public:
if ( data )
{
g_DrawTreeSelectedPanel = (data) ? (vgui::VPANEL)data->GetPtr( "PanelPtr", 0 ) : 0;
g_DrawTreeSelectedPanel = (data) ? (vgui::VPANEL)data->GetInt( "PanelPtr", 0 ) : 0;
}
else
{
@ -388,7 +388,7 @@ void VGui_RecursivePrintTree(
Q_snprintf( str, sizeof( str ), "%s", name );
pVal->SetString( "Text", str );
pVal->SetPtr( "PanelPtr", (void*)current );
pVal->SetInt( "PanelPtr", current );
pNewParent = pVal;
@ -417,7 +417,7 @@ bool UpdateItemState(
vgui::IPanel *ipanel = vgui::ipanel();
KeyValues *pItemData = pTree->GetItemData( iChildItemId );
if ( pItemData->GetPtr( "PanelPtr" ) != pSub->GetPtr( "PanelPtr" ) ||
if ( pItemData->GetInt( "PanelPtr" ) != pSub->GetInt( "PanelPtr" ) ||
Q_stricmp( pItemData->GetString( "Text" ), pSub->GetString( "Text" ) ) != 0 )
{
pTree->ModifyItem( iChildItemId, pSub );
@ -425,7 +425,7 @@ bool UpdateItemState(
}
// Ok, this is a new panel.
vgui::VPANEL vPanel = (vgui::VPANEL)pSub->GetPtr( "PanelPtr" );
vgui::VPANEL vPanel = pSub->GetInt( "PanelPtr" );
int iBaseColor[3] = { 255, 255, 255 };
if ( ipanel->IsPopup( vPanel ) )
@ -433,7 +433,7 @@ bool UpdateItemState(
iBaseColor[0] = 255; iBaseColor[1] = 255; iBaseColor[2] = 0;
}
if ( g_FocusPanelList.Find( vPanel ) != vgui::INVALID_PANEL )
if ( g_FocusPanelList.Find( vPanel ) != -1 )
{
iBaseColor[0] = 0; iBaseColor[1] = 255; iBaseColor[2] = 0;
pTree->ExpandItem( iChildItemId, true );

View File

@ -213,23 +213,24 @@ def build(bld):
if bld.env.DEST_OS != "darwin":
source += ['audio/snd_dev_sdl.cpp']
source_win = [
'audio/snd_dev_direct.cpp',
'audio/snd_dev_wave.cpp',
'audio/voice_mixer_controls.cpp',
'audio/voice_record_dsound.cpp'
]
if bld.env.DEST_OS == 'win32':
source += ['../public/tier0/memoverride.cpp']
source += [
'../public/tier0/memoverride.cpp',
'audio/snd_dev_direct.cpp',
'audio/snd_dev_wave.cpp',
'audio/voice_mixer_controls.cpp',
'audio/voice_record_dsound.cpp',
]
else:
source += ['audio/snd_posix.cpp']
source += [
'sys_linuxwind.cpp',
'audio/snd_posix.cpp',
]
if bld.env.DEDICATED:
source += ['cl_null.cpp', 'sys_stubwind.cpp']
source += ['cl_null.cpp']
else:
source += source_win if bld.env.DEST_OS == 'win32' else ['sys_stubwind.cpp']
source += [
'client_pch.cpp',
'cl_rcon.cpp',

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@ -4203,7 +4203,7 @@ bool CBaseFileSystem::FindNextFileInVPKOrPakHelper( FindData_t *pFindData )
{
V_strncpy( pFindData->findData.cFileName, V_UnqualifiedFileName( pFindData->m_fileMatchesFromVPKOrPak[0] ), sizeof( pFindData->findData.cFileName ) );
pFindData->findData.dwFileAttributes = 0;
delete[] pFindData->m_fileMatchesFromVPKOrPak.Head();
delete pFindData->m_fileMatchesFromVPKOrPak.Head();
pFindData->m_fileMatchesFromVPKOrPak.RemoveMultipleFromHead( 1 );
return true;

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@ -696,7 +696,6 @@ int CFileSystem_Stdio::FS_stat( const char *pathT, struct _stat *buf, bool *pbLo
int rt = _stat( path, buf );
// Workaround bug wherein stat() randomly fails on Windows XP. See comment on function.
/*
#if defined(_WIN32) && defined(FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND)
if ( rt == -1 )
{
@ -707,7 +706,6 @@ int CFileSystem_Stdio::FS_stat( const char *pathT, struct _stat *buf, bool *pbLo
}
}
#endif // defined(_WIN32) && defined(FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND)
*/
#if defined(LINUX) || defined(PLATFORM_BSD)
if ( rt == -1 )

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@ -729,7 +729,7 @@ public:
void PrecacheMaterial( const char *pMaterialName );
virtual bool IsConnectedUserInfoChangeAllowed( IConVar *pCvar );
virtual void IN_TouchEvent( int type, int fingerId, int x, int y );
virtual void IN_TouchEvent( uint data, uint data2, uint data3, uint data4 );
private:
void UncacheAllMaterials( );
@ -1631,7 +1631,6 @@ void CHLClient::LevelInitPreEntity( char const* pMapName )
g_RagdollLVManager.SetLowViolence( pMapName );
gHUD.LevelInit();
gTouch.LevelInit();
#if defined( REPLAY_ENABLED )
// Initialize replay ragdoll recorder
@ -2638,20 +2637,24 @@ CSteamID GetSteamIDForPlayerIndex( int iPlayerIndex )
#endif
void CHLClient::IN_TouchEvent( int type, int fingerId, int x, int y )
void CHLClient::IN_TouchEvent( uint data, uint data2, uint data3, uint data4 )
{
if( enginevgui->IsGameUIVisible() )
return;
touch_event_t ev;
ev.type = type;
ev.fingerid = fingerId;
memcpy( &ev.x, &x, sizeof(ev.x) );
memcpy( &ev.y, &y, sizeof(ev.y) );
ev.type = data & 0xFFFF;
ev.fingerid = (data >> 16) & 0xFFFF;
ev.x = (double)((data2 >> 16) & 0xFFFF) / 0xFFFF;
ev.y = (double)(data2 & 0xFFFF) / 0xFFFF;
if( type == IE_FingerMotion )
inputsystem->GetTouchAccumulators( fingerId, ev.dx, ev.dy );
union{uint i;float f;} ifconv;
ifconv.i = data3;
ev.dx = ifconv.f;
ifconv.i = data4;
ev.dy = ifconv.f;
gTouch.ProcessEvent( &ev );
}

View File

@ -72,7 +72,7 @@ DECLARE_HUDELEMENT( CHudHealth );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth"), m_pHealthIcon( NULL )
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth")
{
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
}

View File

@ -152,13 +152,13 @@ void CCSViewRender::PerformNightVisionEffect( const CViewSetup &view )
render->ViewDrawFade( overlaycolor, pMaterial );
// Only one pass in DX7.
/* if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80 )
if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80 )
{
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->DrawScreenSpaceQuad( pMaterial );
render->ViewDrawFade( overlaycolor, pMaterial );
pRenderContext->DrawScreenSpaceQuad( pMaterial );
}*/
}
}
}
}
@ -211,7 +211,6 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
render->ViewDrawFade( overlaycolor, pMaterial );
// just do one pass for dxlevel < 80.
/*
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
{
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
@ -222,7 +221,6 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() );
}
*/
}
else if ( m_pFlashTexture )
{
@ -235,7 +233,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
render->ViewDrawFade( overlaycolor, pMaterial );
// just do one pass for dxlevel < 80.
/* if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
{
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
@ -244,7 +242,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() );
}*/
}
}
// this does the pure white overlay part of the flashbang effect.

View File

@ -47,7 +47,7 @@ private:
DECLARE_HUDELEMENT( CHudArmor );
CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName ), m_pArmorIcon( NULL )
CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName )
{
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
}

View File

@ -115,7 +115,7 @@ void CTeamMenu::ApplySchemeSettings(IScheme *pScheme)
if ( *m_szMapName )
{
LoadMapPage( NULL ); // reload the map description to pick up the color
LoadMapPage( m_szMapName ); // reload the map description to pick up the color
}
}
@ -185,8 +185,7 @@ void CTeamMenu::Update()
void CTeamMenu::LoadMapPage( const char *mapName )
{
// Save off the map name so we can re-load the page in ApplySchemeSettings().
if( mapName )
Q_strncpy( m_szMapName, mapName, strlen( mapName ) + 1 );
Q_strncpy( m_szMapName, mapName, strlen( mapName ) + 1 );
char mapRES[ MAX_PATH ];
@ -194,14 +193,14 @@ void CTeamMenu::LoadMapPage( const char *mapName )
uilanguage[0] = 0;
engine->GetUILanguage( uilanguage, sizeof( uilanguage ) );
Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_%s.html", m_szMapName, uilanguage );
Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_%s.html", mapName, uilanguage );
bool bFoundHTML = false;
if ( !g_pFullFileSystem->FileExists( mapRES ) )
{
// try english
Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_english.html", m_szMapName );
Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_english.html", mapName );
}
else
{
@ -241,7 +240,7 @@ void CTeamMenu::LoadMapPage( const char *mapName )
#endif
}
Q_snprintf( mapRES, sizeof( mapRES ), "maps/%s.txt", m_szMapName);
Q_snprintf( mapRES, sizeof( mapRES ), "maps/%s.txt", mapName);
// if no map specific description exists, load default text
if( !g_pFullFileSystem->FileExists( mapRES ) )

View File

@ -313,7 +313,7 @@ void CTouchControls::ResetToDefaults()
{
rgba_t color(255, 255, 255, 155);
char buf[MAX_PATH];
gridcolor = rgba_t(255, 0, 0, 30);
gridcolor = rgba_t(255, 0, 0, 50);
RemoveButtons();
@ -372,7 +372,7 @@ void CTouchControls::Init()
mouse_events = 0;
move_start_x = move_start_y = 0.0f;
m_flPreviousYaw = m_flPreviousPitch = 0.f;
gridcolor = rgba_t(255, 0, 0, 30);
gridcolor = rgba_t(255, 0, 0, 50);
m_bCutScene = false;
showtexture = hidetexture = resettexture = closetexture = joytexture = 0;
@ -425,13 +425,6 @@ void CTouchControls::Init()
initialized = true;
}
void CTouchControls::LevelInit()
{
m_bCutScene = false;
m_AlphaDiff = 0;
m_flHideTouch = 0;
}
int nextPowerOfTwo(int x)
{
if( (x & (x - 1)) == 0)
@ -659,8 +652,6 @@ void CTouchControls::Paint()
CUtlLinkedList<CTouchButton*>::iterator it;
const rgba_t buttonEditClr = rgba_t( 61, 153, 0, 40 );
if( state == state_edit )
{
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a*3); // 255, 0, 0, 200 <- default here
@ -687,7 +678,7 @@ void CTouchControls::Paint()
g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+40, 255, 255, 255, 255, "RGBA: %d %d %d %d", btn->color.r, btn->color.g, btn->color.b, btn->color.a );// color
}
vgui::surface()->DrawSetColor(buttonEditClr.r, buttonEditClr.g, buttonEditClr.b, buttonEditClr.a); // 255, 0, 0, 50 <- default here
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a); // 255, 0, 0, 50 <- default here
vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
}
}

View File

@ -161,7 +161,6 @@ class CTouchControls
{
public:
void Init( );
void LevelInit( );
void Shutdown( );
void Paint( );

View File

@ -33,7 +33,6 @@ CAI_PolicingBehavior::CAI_PolicingBehavior( void )
m_bEnabled = false;
m_nNumWarnings = 0;
m_bTargetIsHostile = false;
m_hPoliceGoal = NULL;
}
//-----------------------------------------------------------------------------

View File

@ -28,7 +28,7 @@ extern bool g_bMovementOptimizations;
ConVar sv_timebetweenducks( "sv_timebetweenducks", "0", FCVAR_REPLICATED, "Minimum time before recognizing consecutive duck key", true, 0.0, true, 2.0 );
ConVar sv_enableboost( "sv_enableboost", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allow boost exploits");
ConVar cs_autojump( "cs_autojump", "0", FCVAR_REPLICATED | FCVAR_NOTIFY );
class CCSGameMovement : public CGameMovement
{
@ -691,11 +691,8 @@ bool CCSGameMovement::CheckJumpButton( void )
return false; // in air, so no effect
}
if ( (mv->m_nOldButtons & IN_JUMP) &&
(!cs_autojump.GetBool() && m_pCSPlayer->GetGroundEntity()) )
{
if ( mv->m_nOldButtons & IN_JUMP )
return false; // don't pogo stick
}
if ( !sv_enablebunnyhopping.GetBool() )
{

View File

@ -1151,14 +1151,12 @@ ConVarRef suitcharger( "sk_suitcharger" );
void StripChar(char *szBuffer, const char cWhiteSpace )
{
char *src, *dst;
for (src = dst = szBuffer; *src != '\0'; src++)
while ( char *pSpace = strchr( szBuffer, cWhiteSpace ) )
{
*dst = *src;
if (*dst != cWhiteSpace) dst++;
char *pNextChar = pSpace + sizeof(char);
V_strcpy( pSpace, pNextChar );
}
*dst = '\0';
}
void CMultiplayRules::GetNextLevelName( char *pszNextMap, int bufsize, bool bRandom /* = false */ )

View File

@ -508,7 +508,7 @@ public:
if ( panel == m_pDXLevel && RequiresRestart() )
{
// notify the user that this will require a disconnect
QueryBox *box = new QueryBox("#GameUI_SettingRequiresDisconnect_Title", "#GameUI_SettingRequiresDisconnect_Info", this);
QueryBox *box = new QueryBox("#GameUI_SettingRequiresDisconnect_Title", "#GameUI_SettingRequiresDisconnect_Info");
box->AddActionSignalTarget( this );
box->SetCancelCommand(new KeyValues("ResetDXLevelCombo"));
box->DoModal();

View File

@ -1530,6 +1530,16 @@ bool CInputSystem::GetRawMouseAccumulators( int& accumX, int& accumY )
#endif
}
bool CInputSystem::GetTouchAccumulators( InputEventType_t &event, int &fingerId, int& accumX, int& accumY )
{
event = m_touchAccumEvent;
fingerId = m_touchAccumFingerId;
accumX = m_touchAccumX;
accumY = m_touchAccumY;
return m_bJoystickInitialized;
}
void CInputSystem::SetConsoleTextMode( bool bConsoleTextMode )
{
/* If someone calls this after init, shut it down. */

View File

@ -44,8 +44,6 @@
#include "steam/steam_api.h"
#define TOUCH_FINGER_MAX_COUNT 10
//-----------------------------------------------------------------------------
// Implementation of the input system
//-----------------------------------------------------------------------------
@ -103,7 +101,7 @@ public:
virtual void *GetHapticsInterfaceAddress() const { return NULL;}
#endif
bool GetRawMouseAccumulators( int& accumX, int& accumY );
virtual bool GetTouchAccumulators( int fingerId, float &dx, float &dy );
bool GetTouchAccumulators( InputEventType_t &event, int &fingerId, int& accumX, int& accumY );
virtual void SetConsoleTextMode( bool bConsoleTextMode );
@ -460,7 +458,8 @@ public:
bool m_bRawInputSupported;
int m_mouseRawAccumX, m_mouseRawAccumY;
float m_touchAccumX[TOUCH_FINGER_MAX_COUNT], m_touchAccumY[TOUCH_FINGER_MAX_COUNT];
InputEventType_t m_touchAccumEvent;
int m_touchAccumFingerId, m_touchAccumX, m_touchAccumY;
// For the 'SleepUntilInput' feature
HANDLE m_hEvent;

View File

@ -48,9 +48,6 @@ void CInputSystem::InitializeTouch( void )
// abort startup if user requests no touch
if ( CommandLine()->FindParm("-notouch") ) return;
memset( m_touchAccumX, 0, sizeof(m_touchAccumX) );
memset( m_touchAccumY, 0, sizeof(m_touchAccumY) );
m_bJoystickInitialized = true;
SDL_AddEventWatch(TouchSDLWatcher, this);
}
@ -64,35 +61,20 @@ void CInputSystem::ShutdownTouch()
m_bTouchInitialized = false;
}
bool CInputSystem::GetTouchAccumulators( int fingerId, float &dx, float &dy )
{
dx = m_touchAccumX[fingerId];
dy = m_touchAccumY[fingerId];
m_touchAccumX[fingerId] = m_touchAccumY[fingerId] = 0.f;
return true;
}
void CInputSystem::FingerEvent(int eventType, int fingerId, float x, float y, float dx, float dy)
{
if( fingerId >= TOUCH_FINGER_MAX_COUNT )
return;
// Shit, but should work with arm/x86
if( eventType == IE_FingerUp )
{
m_touchAccumX[fingerId] = 0.f;
m_touchAccumY[fingerId] = 0.f;
}
else
{
m_touchAccumX[fingerId] += dx;
m_touchAccumY[fingerId] += dy;
}
int data0 = fingerId << 16 | eventType;
int _x = (int)((double)x*0xFFFF);
int _y = (int)((double)y*0xFFFF);
int data1 = _x << 16 | (_y & 0xFFFF);
int _x,_y;
memcpy( &_x, &x, sizeof(float) );
memcpy( &_y, &y, sizeof(float) );
PostEvent(eventType, m_nLastSampleTick, fingerId, _x, _y);
union{int i;float f;} ifconv;
ifconv.f = dx;
int _dx = ifconv.i;
ifconv.f = dy;
int _dy = ifconv.i;
PostEvent(data0, m_nLastSampleTick, data1, _dx, _dy);
}

View File

@ -46,6 +46,15 @@ def build(bld):
install_path = bld.env.LIBDIR
# Copy SDL2 dependency
if bld.env.DEST_OS == 'win32':
bld(
rule=(('cp' if 'MSYSTEM' in os.environ or sys.platform != 'win32' else 'copy')+' ${SRC} ${TGT}'),
source='../lib/win32/'+bld.env.DEST_CPU+'/SDL2.dll',
target='SDL2.dll',
install_path=install_path,
)
bld.shlib(
source = source,
target = PROJECT_NAME,

2
ivp

@ -1 +1 @@
Subproject commit 47533475e01cbff05fbc3bbe8b4edc485f292cea
Subproject commit 4098acbbe3bc48320496f7533851640cc40cbb89

View File

@ -82,12 +82,7 @@ void ColorCorrectionLookup_t::AllocTexture()
sprintf( name, "ColorCorrection - %p", m_Handle );
m_pColorCorrectionTexture = ITextureInternal::CreateProceduralTexture( name, TEXTURE_GROUP_OTHER,
COLOR_CORRECTION_TEXTURE_SIZE, COLOR_CORRECTION_TEXTURE_SIZE, COLOR_CORRECTION_TEXTURE_SIZE,
#ifdef DX_TO_GL_ABSTRACTION
IMAGE_FORMAT_RGBA8888,
#else
IMAGE_FORMAT_BGRX8888,
#endif
COLOR_CORRECTION_TEXTURE_SIZE, COLOR_CORRECTION_TEXTURE_SIZE, COLOR_CORRECTION_TEXTURE_SIZE, IMAGE_FORMAT_BGRX8888,
TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_NOLOD | TEXTUREFLAGS_SINGLECOPY | TEXTUREFLAGS_CLAMPS |
TEXTUREFLAGS_CLAMPT | TEXTUREFLAGS_CLAMPU | TEXTUREFLAGS_NODEBUGOVERRIDE );

View File

@ -31,9 +31,9 @@ public:
{
MEM_ALLOC_CREDIT_( "CMatCallQueue.m_Allocator" );
#ifdef SWDS
m_Allocator.Init( 2*1024, 0, 0, 16 );
m_Allocator.Init( 2*1024, 0, 0, 4 );
#else
m_Allocator.Init( IsX360() ? 2*1024*1024 : 8*1024*1024, 64*1024, 256*1024, 16 );
m_Allocator.Init( IsX360() ? 2*1024*1024 : 8*1024*1024, 64*1024, 256*1024, 4 );
#endif
m_FunctorFactory.SetAllocator( &m_Allocator );
m_pHead = m_pTail = NULL;

View File

@ -420,6 +420,13 @@ void MatrixGetColumn( const matrix3x4_t& in, int column, Vector &out )
out.z = in[2][column];
}
void MatrixSetColumn( const Vector &in, int column, matrix3x4_t& out )
{
out[0][column] = in.x;
out[1][column] = in.y;
out[2][column] = in.z;
}
void MatrixScaleBy ( const float flScale, matrix3x4_t &out )
{
out[0][0] *= flScale;
@ -1085,6 +1092,57 @@ void SetScaleMatrix( float x, float y, float z, matrix3x4_t &dst )
dst[2][0] = 0.0f; dst[2][1] = 0.0f; dst[2][2] = z; dst[2][3] = 0.0f;
}
//-----------------------------------------------------------------------------
// Purpose: Builds the matrix for a counterclockwise rotation about an arbitrary axis.
//
// | ax2 + (1 - ax2)cosQ axay(1 - cosQ) - azsinQ azax(1 - cosQ) + aysinQ |
// Ra(Q) = | axay(1 - cosQ) + azsinQ ay2 + (1 - ay2)cosQ ayaz(1 - cosQ) - axsinQ |
// | azax(1 - cosQ) - aysinQ ayaz(1 - cosQ) + axsinQ az2 + (1 - az2)cosQ |
//
// Input : mat -
// vAxisOrRot -
// angle -
//-----------------------------------------------------------------------------
void MatrixBuildRotationAboutAxis( const Vector &vAxisOfRot, float angleDegrees, matrix3x4_t &dst )
{
float radians;
float axisXSquared;
float axisYSquared;
float axisZSquared;
float fSin;
float fCos;
radians = angleDegrees * ( M_PI / 180.0 );
fSin = sin( radians );
fCos = cos( radians );
axisXSquared = vAxisOfRot[0] * vAxisOfRot[0];
axisYSquared = vAxisOfRot[1] * vAxisOfRot[1];
axisZSquared = vAxisOfRot[2] * vAxisOfRot[2];
// Column 0:
dst[0][0] = axisXSquared + (1 - axisXSquared) * fCos;
dst[1][0] = vAxisOfRot[0] * vAxisOfRot[1] * (1 - fCos) + vAxisOfRot[2] * fSin;
dst[2][0] = vAxisOfRot[2] * vAxisOfRot[0] * (1 - fCos) - vAxisOfRot[1] * fSin;
// Column 1:
dst[0][1] = vAxisOfRot[0] * vAxisOfRot[1] * (1 - fCos) - vAxisOfRot[2] * fSin;
dst[1][1] = axisYSquared + (1 - axisYSquared) * fCos;
dst[2][1] = vAxisOfRot[1] * vAxisOfRot[2] * (1 - fCos) + vAxisOfRot[0] * fSin;
// Column 2:
dst[0][2] = vAxisOfRot[2] * vAxisOfRot[0] * (1 - fCos) + vAxisOfRot[1] * fSin;
dst[1][2] = vAxisOfRot[1] * vAxisOfRot[2] * (1 - fCos) - vAxisOfRot[0] * fSin;
dst[2][2] = axisZSquared + (1 - axisZSquared) * fCos;
// Column 3:
dst[0][3] = 0;
dst[1][3] = 0;
dst[2][3] = 0;
}
//-----------------------------------------------------------------------------
// Computes the transpose
//-----------------------------------------------------------------------------
@ -1392,6 +1450,33 @@ void VectorYawRotate( const Vector &in, float flYaw, Vector &out)
out.z = in.z;
}
float Bias( float x, float biasAmt )
{
// WARNING: not thread safe
static float lastAmt = -1;
static float lastExponent = 0;
if( lastAmt != biasAmt )
{
lastExponent = log( biasAmt ) * -1.4427f; // (-1.4427 = 1 / log(0.5))
}
float fRet = pow( x, lastExponent );
Assert ( !IS_NAN( fRet ) );
return fRet;
}
float Gain( float x, float biasAmt )
{
// WARNING: not thread safe
if( x < 0.5 )
return 0.5f * Bias( 2*x, 1-biasAmt );
else
return 1 - 0.5f * Bias( 2 - 2*x, 1-biasAmt );
}
float SmoothCurve( float x )
{
// Actual smooth curve. Visualization:

File diff suppressed because it is too large Load Diff

View File

@ -790,7 +790,7 @@ public:
virtual bool IsConnectedUserInfoChangeAllowed( IConVar *pCvar ) = 0;
virtual void IN_TouchEvent( int type, int fingerId, int x, int y ) = 0;
virtual void IN_TouchEvent( uint data, uint data2, uint data3, uint data4 ) = 0;
};
#define CLIENT_DLL_INTERFACE_VERSION "VClient017"

View File

@ -119,7 +119,6 @@ public:
// read and clear accumulated raw input values
virtual bool GetRawMouseAccumulators( int& accumX, int& accumY ) = 0;
virtual bool GetTouchAccumulators( int fingerId, float &dx, float &dy ) = 0;
// tell the input system that we're not a game, we're console text mode.
// this is used for dedicated servers to not initialize joystick system.

View File

@ -22,16 +22,10 @@ extern float (*pfFastCos)(float x);
// The following are not declared as macros because they are often used in limiting situations,
// and sometimes the compiler simply refuses to inline them for some reason
#define FastSqrt(x) sqrtf(x)
#define FastRSqrt(x) (1.f/sqrtf(x))
#define FastRSqrtFast(x) (1.f/sqrtf(x))
#ifdef _WIN32
#define FastSqrt(x) (*pfSqrt)(x)
#define FastRSqrt(x) (*pfRSqrt)(x)
#define FastRSqrtFast(x) (*pfRSqrtFast)(x)
#define FastSinCos(x,s,c) (*pfFastSinCos)(x,s,c)
#else
#define FastSinCos(x,s,c) sincosf(x,s,c)
#endif
#define FastCos(x) (*pfFastCos)(x)
#if defined(__i386__) || defined(_M_IX86)

View File

@ -30,6 +30,7 @@
// FP exception clean so this not a turnkey operation.
//#define FP_EXCEPTIONS_ENABLED
#ifdef FP_EXCEPTIONS_ENABLED
#include <float.h> // For _clearfp and _controlfp_s
#endif
@ -92,11 +93,37 @@ private:
FPExceptionEnabler& operator=(const FPExceptionEnabler&);
};
inline float clamp( const float val, const float minVal, const float maxVal )
#ifdef DEBUG // stop crashing edit-and-continue
FORCEINLINE float clamp( float val, float minVal, float maxVal )
{
const float t = val < minVal ? minVal : val;
return t > maxVal ? maxVal : t;
if ( maxVal < minVal )
return maxVal;
else if( val < minVal )
return minVal;
else if( val > maxVal )
return maxVal;
else
return val;
}
#else // DEBUG
FORCEINLINE float clamp( float val, float minVal, float maxVal )
{
#if defined(__i386__) || defined(_M_IX86)
_mm_store_ss( &val,
_mm_min_ss(
_mm_max_ss(
_mm_load_ss(&val),
_mm_load_ss(&minVal) ),
_mm_load_ss(&maxVal) ) );
#else
val = fpmax(minVal, val);
val = fpmin(maxVal, val);
#endif
return val;
}
#endif // DEBUG
//
// Returns a clamped value in the range [min, max].
@ -104,10 +131,17 @@ inline float clamp( const float val, const float minVal, const float maxVal )
template< class T >
inline T clamp( T const &val, T const &minVal, T const &maxVal )
{
const T t = val< minVal ? minVal : val;
return t > maxVal ? maxVal : t;
if ( maxVal < minVal )
return maxVal;
else if( val < minVal )
return minVal;
else if( val > maxVal )
return maxVal;
else
return val;
}
// plane_t structure
// !!! if this is changed, it must be changed in asm code too !!!
// FIXME: does the asm code even exist anymore?
@ -203,8 +237,8 @@ bool R_CullBoxSkipNear( const Vector& mins, const Vector& maxs, const Frustum_t
struct matrix3x4_t
{
inline matrix3x4_t() = default;
inline matrix3x4_t(
matrix3x4_t() = default;
matrix3x4_t(
float m00, float m01, float m02, float m03,
float m10, float m11, float m12, float m13,
float m20, float m21, float m22, float m23 )
@ -218,7 +252,7 @@ struct matrix3x4_t
// Creates a matrix where the X axis = forward
// the Y axis = left, and the Z axis = up
//-----------------------------------------------------------------------------
inline void Init( const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin )
void Init( const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin )
{
m_flMatVal[0][0] = xAxis.x; m_flMatVal[0][1] = yAxis.x; m_flMatVal[0][2] = zAxis.x; m_flMatVal[0][3] = vecOrigin.x;
m_flMatVal[1][0] = xAxis.y; m_flMatVal[1][1] = yAxis.y; m_flMatVal[1][2] = zAxis.y; m_flMatVal[1][3] = vecOrigin.y;
@ -229,23 +263,26 @@ struct matrix3x4_t
// Creates a matrix where the X axis = forward
// the Y axis = left, and the Z axis = up
//-----------------------------------------------------------------------------
inline matrix3x4_t( const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin )
matrix3x4_t( const Vector& xAxis, const Vector& yAxis, const Vector& zAxis, const Vector &vecOrigin )
{
Init( xAxis, yAxis, zAxis, vecOrigin );
}
inline void Invalidate( void )
{
for( int i=0; i < 12; i++ )
for (int i = 0; i < 3; i++)
{
((float*)m_flMatVal)[i] = VEC_T_NAN;
for (int j = 0; j < 4; j++)
{
m_flMatVal[i][j] = VEC_T_NAN;
}
}
}
inline float *operator[]( int i ) { Assert(( i >= 0 ) && ( i < 3 )); return m_flMatVal[i]; }
inline const float *operator[]( int i ) const { Assert(( i >= 0 ) && ( i < 3 )); return m_flMatVal[i]; }
inline float *Base() { return &m_flMatVal[0][0]; }
inline const float *Base() const { return &m_flMatVal[0][0]; }
float *operator[]( int i ) { Assert(( i >= 0 ) && ( i < 3 )); return m_flMatVal[i]; }
const float *operator[]( int i ) const { Assert(( i >= 0 ) && ( i < 3 )); return m_flMatVal[i]; }
float *Base() { return &m_flMatVal[0][0]; }
const float *Base() const { return &m_flMatVal[0][0]; }
float m_flMatVal[3][4];
};
@ -528,13 +565,7 @@ void MatrixInvert( const matrix3x4_t &in, matrix3x4_t &out );
bool MatricesAreEqual( const matrix3x4_t &src1, const matrix3x4_t &src2, float flTolerance = 1e-5 );
void MatrixGetColumn( const matrix3x4_t &in, int column, Vector &out );
inline void MatrixSetColumn( const Vector &in, int column, matrix3x4_t& out )
{
out[0][column] = in.x;
out[1][column] = in.y;
out[2][column] = in.z;
}
void MatrixSetColumn( const Vector &in, int column, matrix3x4_t &out );
inline void MatrixGetTranslation( const matrix3x4_t &in, Vector &out )
{
@ -1048,19 +1079,7 @@ void VectorYawRotate( const Vector& in, float flYaw, Vector &out);
// 0 1
//
// With a biasAmt of 0.5, Bias returns X.
inline float Bias( float x, float biasAmt )
{
// WARNING: not thread safe
static float lastAmt = -1;
static float lastExponent = 0;
if( lastAmt != biasAmt )
{
lastExponent = log( biasAmt ) * -1.4427f; // (-1.4427 = 1 / log(0.5))
}
float fRet = pow( x, lastExponent );
Assert ( !IS_NAN( fRet ) );
return fRet;
}
float Bias( float x, float biasAmt );
// Gain is similar to Bias, but biasAmt biases towards or away from 0.5.
@ -1092,14 +1111,9 @@ inline float Bias( float x, float biasAmt )
// |*****
// |___________________
// 0 1
inline float Gain( float x, float biasAmt )
{
// WARNING: not thread safe
if( x < 0.5 )
return 0.5f * Bias( 2*x, 1-biasAmt );
else
return 1 - 0.5f * Bias( 2 - 2*x, 1-biasAmt );
}
float Gain( float x, float biasAmt );
// SmoothCurve maps a 0-1 value into another 0-1 value based on a cosine wave
// where the derivatives of the function at 0 and 1 (and 0.5) are 0. This is useful for
// any fadein/fadeout effect where it should start and end smoothly.

View File

@ -1787,14 +1787,14 @@ FORCEINLINE fltx4 LoadAlignedSIMD( const VectorAligned & pSIMD )
return SetWToZeroSIMD( LoadAlignedSIMD(pSIMD.Base()) );
}
#ifdef USING_ASAN
static NO_ASAN fltx4 LoadUnalignedSIMD( const void *pSIMD )
#ifdef __SANITIZE_ADDRESS__
static __attribute__((no_sanitize("address"))) fltx4 LoadUnalignedSIMD( const void *pSIMD )
{
return _mm_loadu_ps( reinterpret_cast<const float *>( pSIMD ) );
}
static NO_ASAN fltx4 LoadUnaligned3SIMD( const void *pSIMD )
static __attribute__((no_sanitize("address"))) fltx4 LoadUnaligned3SIMD( const void *pSIMD )
{
return _mm_loadu_ps( reinterpret_cast<const float *>( pSIMD ) );
}

View File

@ -35,7 +35,7 @@ class Vector2D;
// 4D Vector4D
//=========================================================
class alignas(16) Vector4D
class Vector4D
{
public:
// Members

File diff suppressed because it is too large Load Diff

View File

@ -345,6 +345,10 @@ unsigned int CPhonemeTag::ComputeDataCheckSum()
//-----------------------------------------------------------------------------
// Purpose: Simple language to string and string to language lookup dictionary
//-----------------------------------------------------------------------------
#if defined(__i386__) || defined(__x86_64__)
#pragma pack(1)
#endif
struct CCLanguage
{
int type;
@ -367,6 +371,9 @@ static CCLanguage g_CCLanguageLookup[] =
{ CC_THAI, "thai", 0 , 150, 250 },
{ CC_PORTUGUESE,"portuguese", 0 , 0, 150 },
};
#if defined(__i386__) || defined(__x86_64__)
#pragma pack()
#endif
void CSentence::ColorForLanguage( int language, unsigned char& r, unsigned char& g, unsigned char& b )
{

View File

@ -95,7 +95,6 @@ enum soundlevel_t
// NOTE: Valid soundlevel_t values are 0-255.
// 256-511 are reserved for sounds using goldsrc compatibility attenuation.
SNDLVBL_MAX = 511
};
#define MAX_SNDLVL_BITS 9 // Used to encode 0-255 for regular soundlevel_t's and 256-511 for goldsrc-compatible ones.

View File

@ -38,17 +38,13 @@
#define XBOX_CODELINE_ONLY() Error_Compiling_Code_Only_Valid_in_Xbox_Codeline
#endif
#if !defined(PLATFORM_GLIBC) && defined(LINUX) // fuck musl
#ifdef nullptr
#undef nullptr
#endif
#define nullptr 0
#endif
// stdio.h
#if !defined( NULL ) || defined( PLATFORM_BSD )
#ifdef NULL
#undef NULL
#define NULL 0
#endif

View File

@ -594,7 +594,7 @@ typedef void * HINSTANCE;
#define FMTFUNCTION( a, b )
#elif defined(GNUC)
#define SELECTANY __attribute__((weak))
#ifndef DEDICATED
#if defined(LINUX) && !defined(DEDICATED)
#define RESTRICT
#else
#define RESTRICT __restrict

View File

@ -1042,7 +1042,7 @@ typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
} D3DSHADER_PARAM_REGISTER_TYPE;
struct alignas(16) D3DMATRIX
struct D3DMATRIX
{
union
{

View File

@ -25,7 +25,9 @@
#define GLMDEBUG_H
#include "tier0/platform.h"
#if defined( OSX )
#include <stdarg.h>
#endif
// include this anywhere you need to be able to compile-out code related specifically to GLM debugging.

View File

@ -1042,7 +1042,7 @@ typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
} D3DSHADER_PARAM_REGISTER_TYPE;
struct alignas(16) D3DMATRIX
struct D3DMATRIX
{
union
{

View File

@ -25,7 +25,9 @@
#define GLMDEBUG_H
#include "tier0/platform.h"
#if defined( OSX )
#include <stdarg.h>
#endif
// include this anywhere you need to be able to compile-out code related specifically to GLM debugging.

View File

@ -455,9 +455,7 @@ bool GetVTFPreload360Data( const char *pDebugName, CUtlBuffer &fileBufferIn, CUt
// compiler pads, the 360 compiler does NOT.
//-----------------------------------------------------------------------------
// nillerusr: try to avoid problems with pragma pack, remove c++ inheritance to make this structs platform-independent
struct alignas(16) VTFFileBaseHeader_t
struct VTFFileBaseHeader_t
{
DECLARE_BYTESWAP_DATADESC();
char fileTypeString[4]; // "VTF" Valve texture file
@ -465,23 +463,22 @@ struct alignas(16) VTFFileBaseHeader_t
int headerSize;
};
struct alignas(16) VTFFileHeaderV7_1_t
struct VTFFileHeaderV7_1_t : public VTFFileBaseHeader_t
{
DECLARE_BYTESWAP_DATADESC();
char fileTypeString[4]; // "VTF" Valve texture file
int version[2]; // version[0].version[1]
int headerSize;
unsigned short width;
unsigned short height;
unsigned int flags;
unsigned short numFrames;
unsigned short startFrame;
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad1[4];
#if !defined( POSIX ) && !defined( _X360 )
VectorAligned reflectivity;
#else
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad1[4];
Vector reflectivity;
char pad2[4];
#endif
float bumpScale;
ImageFormat imageFormat;
unsigned char numMipLevels;
@ -490,65 +487,13 @@ struct alignas(16) VTFFileHeaderV7_1_t
unsigned char lowResImageHeight;
};
struct alignas(16) VTFFileHeaderV7_2_t
struct VTFFileHeaderV7_2_t : public VTFFileHeaderV7_1_t
{
DECLARE_BYTESWAP_DATADESC();
char fileTypeString[4]; // "VTF" Valve texture file
int version[2]; // version[0].version[1]
int headerSize;
unsigned short width;
unsigned short height;
unsigned int flags;
unsigned short numFrames;
unsigned short startFrame;
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad1[4];
VectorAligned reflectivity;
float bumpScale;
ImageFormat imageFormat;
unsigned char numMipLevels;
ImageFormat lowResImageFormat;
unsigned char lowResImageWidth;
unsigned char lowResImageHeight;
unsigned short depth;
};
struct alignas(16) VTFFileHeaderV7_3_t
{
DECLARE_BYTESWAP_DATADESC();
char fileTypeString[4]; // "VTF" Valve texture file
int version[2]; // version[0].version[1]
int headerSize;
unsigned short width;
unsigned short height;
unsigned int flags;
unsigned short numFrames;
unsigned short startFrame;
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad1[4];
VectorAligned reflectivity;
float bumpScale;
ImageFormat imageFormat;
unsigned char numMipLevels;
ImageFormat lowResImageFormat;
unsigned char lowResImageWidth;
unsigned char lowResImageHeight;
unsigned short depth;
char pad4[3];
unsigned int numResources;
};
typedef VTFFileHeaderV7_3_t VTFFileHeader_t;
#define BYTE_POS( byteVal, shft ) uint32( uint32(uint8(byteVal)) << uint8(shft * 8) )
#if !defined( _X360 )
#define MK_VTF_RSRC_ID(a, b, c) uint32( BYTE_POS(a, 0) | BYTE_POS(b, 1) | BYTE_POS(c, 2) )
@ -593,6 +538,28 @@ struct ResourceEntryInfo
unsigned int resData; // Resource data or offset from the beginning of the file
};
struct VTFFileHeaderV7_3_t : public VTFFileHeaderV7_2_t
{
DECLARE_BYTESWAP_DATADESC();
char pad4[3];
unsigned int numResources;
#if defined( _X360 ) || defined( POSIX )
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad5[8];
#endif
// AFTER THE IMPLICIT PADDING CAUSED BY THE COMPILER....
// *** followed by *** ResourceEntryInfo resources[0];
// Array of resource entry infos sorted ascending by type
};
struct VTFFileHeader_t : public VTFFileHeaderV7_3_t
{
DECLARE_BYTESWAP_DATADESC();
};
#define VTF_X360_MAJOR_VERSION 0x0360
#define VTF_X360_MINOR_VERSION 8
struct VTFFileHeaderX360_t : public VTFFileBaseHeader_t

View File

@ -4,5 +4,5 @@ git submodule init && git submodule update
brew install sdl2
./waf configure -T debug --disable-warns $* &&
./waf configure -T debug --64bits --disable-warns $* &&
./waf build

View File

@ -4,5 +4,5 @@ git submodule init && git submodule update
sudo apt-get update
sudo apt-get install -f -y libopenal-dev g++-multilib gcc-multilib libpng-dev libjpeg-dev libfreetype6-dev libfontconfig1-dev libcurl4-gnutls-dev libsdl2-dev zlib1g-dev libbz2-dev libedit-dev
./waf configure -T debug --disable-warns $* &&
./waf configure -T debug --64bits --disable-warns $* &&
./waf build

View File

@ -6,5 +6,5 @@ sudo apt-get update
sudo apt-get install -y aptitude
sudo aptitude install -y libopenal-dev:i386 g++-multilib gcc-multilib libpng-dev:i386 libjpeg-dev:i386 libfreetype6-dev:i386 libfontconfig1-dev:i386 libcurl4-gnutls-dev:i386 libsdl2-dev:i386 zlib1g-dev:i386 libbz2-dev:i386 libedit-dev:i386
PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T debug --disable-warns --32bits $* &&
PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T debug --disable-warns $* &&
./waf build

View File

@ -1,7 +1,7 @@
#!/bin/sh
git submodule init && git submodule update
./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ $* &&
./waf configure -T release --sanitize=address,undefined --disable-warns --tests -8 --prefix=out/ $* &&
./waf install &&
cd out &&
DYLD_LIBRARY_PATH=bin/ ./unittest || exit 1

View File

@ -4,7 +4,7 @@ git submodule init && git submodule update
sudo apt-get update
sudo apt-get install -y libbz2-dev
./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ $* &&
./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ --64bits $* &&
./waf install &&
cd out &&
LD_LIBRARY_PATH=bin/ ./unittest

View File

@ -5,7 +5,7 @@ sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install -y g++-multilib gcc-multilib libbz2-dev:i386
PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T release --32bits --sanitize=address,undefined --disable-warns --tests --prefix=out/ $* &&
PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ $* &&
./waf install &&
cd out &&
LD_LIBRARY_PATH=bin/ ./unittest

View File

@ -90,9 +90,6 @@ def fix_dos_path( path ):
if find_path == '': find_path = './'
else: find_path += '/'
if not os.path.exists(find_path):
return find_path+filename
dirlist = os.listdir(find_path)
for file in dirlist:
if file == filename:

View File

@ -215,6 +215,7 @@ class Android:
# TODO: proper STL support
return [
#os.path.abspath(os.path.join(self.ndk_home, 'sources', 'cxx-stl', 'system', 'include')),
os.path.abspath(os.path.join(self.ndk_home, 'sources', 'cxx-stl', 'stlport', 'stlport')),
os.path.abspath(os.path.join(self.ndk_home, 'sources', 'android', 'support', 'include'))
]
@ -345,12 +346,8 @@ def configure(conf):
conf.env.CXXFLAGS += android.cflags(True)
conf.env.LINKFLAGS += android.linkflags()
conf.env.LDFLAGS += android.ldflags()
conf.env.INCLUDES += [
os.path.abspath(os.path.join(android.ndk_home, 'sources', 'cxx-stl', 'gnu-libstdc++', '4.9', 'include')),
os.path.abspath(os.path.join(android.ndk_home, 'sources', 'cxx-stl', 'gnu-libstdc++', '4.9', 'libs', stlarch, 'include'))
]
conf.env.STLIBPATH += [os.path.abspath(os.path.join(android.ndk_home, 'sources','cxx-stl','gnu-libstdc++','4.9','libs',stlarch))]
conf.env.LDFLAGS += ['-lgnustl_static']
conf.env.STLIBPATH += [os.path.abspath(os.path.join(android.ndk_home, 'sources','cxx-stl','stlport','libs',stlarch))]
conf.env.LDFLAGS += ['-lstlport_static']
conf.env.HAVE_M = True
if android.is_hardfp():

View File

@ -1,185 +0,0 @@
#define _CRT_SECURE_NO_WARNINGS
#define STEAM_API_EXPORTS
#if defined __GNUC__
#define S_API extern "C" __attribute__ ((visibility("default")))
#elif defined _MSC_VER
#define S_API extern "C" __declspec(dllexport)
#endif
#define NULL 0
S_API void *g_pSteamClientGameServer;
void *g_pSteamClientGameServer = NULL;
//steam_api.h
S_API bool SteamAPI_Init() {
return true;
}
S_API bool SteamAPI_InitSafe() {
return true;
}
S_API void SteamAPI_Shutdown() {
}
S_API bool SteamAPI_RestartAppIfNecessary() {
return false;
}
S_API void SteamAPI_ReleaseCurrentThreadMemory() {
}
S_API void SteamAPI_WriteMiniDump() {
}
S_API void SteamAPI_SetMiniDumpComment() {
}
S_API void SteamAPI_RunCallbacks() {
}
S_API void SteamAPI_RegisterCallback() {
}
S_API void SteamAPI_UnregisterCallback() {
}
S_API void SteamAPI_RegisterCallResult() {
}
S_API void SteamAPI_UnregisterCallResult() {
}
S_API bool SteamAPI_IsSteamRunning() {
return false;
}
S_API void Steam_RunCallbacks() {
}
S_API void Steam_RegisterInterfaceFuncs() {
}
S_API int Steam_GetHSteamUserCurrent() {
return 0;
}
S_API const char *SteamAPI_GetSteamInstallPath() {
return NULL;
}
S_API int SteamAPI_GetHSteamPipe() {
return 0;
}
S_API void SteamAPI_SetTryCatchCallbacks() {
}
S_API void SteamAPI_SetBreakpadAppID() {
}
S_API void SteamAPI_UseBreakpadCrashHandler() {
}
S_API int GetHSteamPipe() {
return 0;
}
S_API int GetHSteamUser() {
return 0;
}
S_API int SteamAPI_GetHSteamUser() {
return 0;
}
S_API void *SteamInternal_ContextInit() {
return NULL;
}
S_API void *SteamInternal_CreateInterface() {
return NULL;
}
S_API void *SteamApps() {
return NULL;
}
S_API void *SteamClient() {
return NULL;
}
S_API void *SteamFriends() {
return NULL;
}
S_API void *SteamHTTP() {
return NULL;
}
S_API void *SteamMatchmaking() {
return NULL;
}
S_API void *SteamMatchmakingServers() {
return NULL;
}
S_API void *SteamNetworking() {
return NULL;
}
S_API void *SteamRemoteStorage() {
return NULL;
}
S_API void *SteamScreenshots() {
return NULL;
}
S_API void *SteamUser() {
return NULL;
}
S_API void *SteamUserStats() {
return NULL;
}
S_API void *SteamUtils() {
return NULL;
}
S_API int SteamGameServer_GetHSteamPipe() {
return 0;
}
S_API int SteamGameServer_GetHSteamUser() {
return 0;
}
S_API int SteamGameServer_GetIPCCallCount() {
return 0;
}
S_API int SteamGameServer_InitSafe() {
return 0;
}
S_API void SteamGameServer_RunCallbacks() {
}
S_API void SteamGameServer_Shutdown() {
}

View File

@ -1,46 +0,0 @@
#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'steam_api'
def options(opt):
# stub
return
def configure(conf):
return
def build(bld):
source = [
'steam_api.cpp'
]
includes = [
'.',
'../public',
'../public/tier0',
] + bld.env.INCLUDES_SDL2
defines = []
libs = []
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
install_path = install_path,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)

@ -1 +1 @@
Subproject commit c5b901ecef515ea068fa8b8a19ca5cd5353905cb
Subproject commit aac07c72058aea6267ea60b70a25602b41469d28

View File

@ -83,7 +83,7 @@ def build(bld):
else:
libs = ['DL', 'M', 'LOG']
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
install_path = bld.env.LIBDIR
bld.shlib(
source = source,

View File

@ -1010,7 +1010,7 @@ CUtlString D3DToGL::FixGLSLSwizzle( const char *pDestRegisterName, const char *p
{
bool bAbsWrapper = false; // Parameter wrapped in an abs()
bool bAbsNegative = false; // -abs()
static char szSrcRegister[128];
char szSrcRegister[128];
V_strncpy( szSrcRegister, pSrcRegisterName, sizeof(szSrcRegister) );
// Check for abs() or -abs() wrapper and strip it off during the fixup

View File

@ -32,7 +32,6 @@
#include <sys/param.h>
#include <sys/mount.h>
#elif defined(LINUX)
#define _LARGEFILE64_SOURCE
#include <sys/vfs.h>
#endif
#ifdef OSX

View File

@ -1500,9 +1500,6 @@ void FileOpenDialog::OnOpen()
char pFileName[MAX_PATH];
GetSelectedFileName( pFileName, sizeof( pFileName ) );
if( !pFileName[0] )
return;
int nLen = Q_strlen( pFileName );
bool bSpecifiedDirectory = ( pFileName[nLen-1] == '/' || pFileName[nLen-1] == '\\' ) && (!IsOSX() || ( IsOSX() && !Q_stristr( pFileName, ".app" ) ) );
Q_StripTrailingSlash( pFileName );

View File

@ -95,8 +95,6 @@ TextEntry::TextEntry(Panel *parent, const char *panelName) : BaseClass(parent, p
SetEditable(true);
_dataChanged = false;
// initialize the line break array
m_LineBreaks.AddToTail(BUFFER_SIZE);

View File

@ -376,7 +376,7 @@ static vgui::MouseCode ButtonCodeToMouseCode( ButtonCode_t buttonCode )
//-----------------------------------------------------------------------------
bool InputHandleInputEvent( const InputEvent_t &event )
{
switch( event.m_nType )
switch( event.m_nType & 0xFFFF )
{
case IE_ButtonPressed:
{
@ -428,10 +428,9 @@ bool InputHandleInputEvent( const InputEvent_t &event )
case IE_FingerDown:
{
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
float _x, _y;
memcpy( &_x, &event.m_nData2, sizeof(_x) );
memcpy( &_y, &event.m_nData3, sizeof(_y) );
x = w*_x; y = h*_y;
uint data = (uint)event.m_nData;
x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
y = h*((double)(data & 0xFFFF) / 0xFFFF);
g_pIInput->UpdateCursorPosInternal( x, y );
g_pIInput->SetMouseCodeState( MOUSE_LEFT, vgui::BUTTON_PRESSED );
g_pIInput->InternalMousePressed( MOUSE_LEFT );
@ -440,10 +439,9 @@ bool InputHandleInputEvent( const InputEvent_t &event )
case IE_FingerUp:
{
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
float _x, _y;
memcpy( &_x, &event.m_nData2, sizeof(_x) );
memcpy( &_y, &event.m_nData3, sizeof(_y) );
x = w*_x; y = h*_y;
uint data = (uint)event.m_nData;
x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
y = h*((double)(data & 0xFFFF) / 0xFFFF);
g_pIInput->UpdateCursorPosInternal( x, y );
g_pIInput->SetMouseCodeState( MOUSE_LEFT, vgui::BUTTON_RELEASED );
g_pIInput->InternalMouseReleased( MOUSE_LEFT );
@ -452,10 +450,9 @@ bool InputHandleInputEvent( const InputEvent_t &event )
case IE_FingerMotion:
{
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
float _x, _y;
memcpy( &_x, &event.m_nData2, sizeof(_x) );
memcpy( &_y, &event.m_nData3, sizeof(_y) );
x = w*_x; y = h*_y;
uint data = (uint)event.m_nData;
x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
y = h*((double)(data & 0xFFFF) / 0xFFFF);
g_pIInput->InternalCursorMoved( x, y );
}
return true;

427
vstdlib/osversion.cpp Normal file
View File

@ -0,0 +1,427 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "vstdlib/osversion.h"
#include "winlite.h"
#include "strtools.h"
#include "tier0/dbg.h"
#ifdef OSX
#include <CoreServices/CoreServices.h>
#endif
//-----------------------------------------------------------------------------
// Purpose: return the OS type for this machine
//-----------------------------------------------------------------------------
EOSType GetOSType()
{
static EOSType eOSVersion = k_eOSUnknown;
#if defined( _WIN32 ) && !defined( _X360 )
if ( eOSVersion == k_eOSUnknown || eOSVersion == k_eWinUnknown )
{
eOSVersion = k_eWinUnknown;
OSVERSIONINFOEX osvi;
Q_memset( &osvi, 0x00, sizeof(osvi) );
osvi.dwOSVersionInfoSize = sizeof(osvi);
if ( GetVersionEx( (OSVERSIONINFO *) &osvi ) )
{
switch ( osvi.dwPlatformId )
{
case VER_PLATFORM_WIN32_NT:
if ( osvi.dwMajorVersion <= 4 )
{
eOSVersion = k_eWinNT;
}
else if ( osvi.dwMajorVersion == 5 )
{
switch( osvi.dwMinorVersion )
{
case 0:
eOSVersion = k_eWin2000;
break;
case 1:
eOSVersion = k_eWinXP;
break;
case 2:
eOSVersion = k_eWin2003;
break;
}
}
else if ( osvi.dwMajorVersion >= 6 )
{
if ( osvi.wProductType == VER_NT_WORKSTATION )
{
switch ( osvi.dwMinorVersion )
{
case 0:
eOSVersion = k_eWinVista;
break;
case 1:
eOSVersion = k_eWindows7;
break;
}
}
else /* ( osvi.wProductType != VER_NT_WORKSTATION ) */
{
switch ( osvi.dwMinorVersion )
{
case 0:
eOSVersion = k_eWin2008; // Windows 2008, not R2
break;
case 1:
eOSVersion = k_eWin2008; // Windows 2008 R2
break;
}
}
}
break;
case VER_PLATFORM_WIN32_WINDOWS:
switch ( osvi.dwMinorVersion )
{
case 0:
eOSVersion = k_eWin95;
break;
case 10:
eOSVersion = k_eWin98;
break;
case 90:
eOSVersion = k_eWinME;
break;
}
break;
case VER_PLATFORM_WIN32s:
eOSVersion = k_eWin311;
break;
}
}
}
#elif defined(OSX)
if ( eOSVersion == k_eOSUnknown )
{
SInt32 MajorVer = 0;
SInt32 MinorVer = 0;
SInt32 PatchVer = 0;
OSErr err = noErr;
err = Gestalt( gestaltSystemVersionMajor, &MajorVer );
if ( err != noErr )
return k_eOSUnknown;
err = Gestalt( gestaltSystemVersionMinor, &MinorVer );
if ( err != noErr )
return k_eOSUnknown;
err = Gestalt( gestaltSystemVersionBugFix, &PatchVer );
if ( err != noErr )
return k_eOSUnknown;
switch ( MajorVer )
{
case 10:
{
switch( MinorVer )
{
case 4:
eOSVersion = k_eMacOS104;
break;
case 5:
eOSVersion = k_eMacOS105;
switch ( PatchVer )
{
case 8:
eOSVersion = k_eMacOS1058;
default:
break;
}
break;
case 6:
eOSVersion = k_eMacOS106;
switch ( PatchVer )
{
case 1:
case 2:
break;
case 3:
default:
// note the default here - 10.6.4 (5,6...) >= 10.6.3, so we want to
// identify as 10.6.3 for sysreqs purposes
eOSVersion = k_eMacOS1063;
break;
}
break;
case 7:
eOSVersion = k_eMacOS107;
break;
default:
break;
}
}
default:
break;
}
}
#elif defined(LINUX)
if ( eOSVersion == k_eOSUnknown )
{
FILE *fpKernelVer = fopen( "/proc/version", "r" );
if ( !fpKernelVer )
return k_eLinuxUnknown;
char rgchVersionLine[1024];
char *pchRet = fgets( rgchVersionLine, sizeof(rgchVersionLine), fpKernelVer );
fclose( fpKernelVer );
eOSVersion = k_eLinuxUnknown;
// move past "Linux version "
const char *pchVersion = rgchVersionLine + Q_strlen( "Linux version " );
if ( pchRet && *pchVersion == '2' && *(pchVersion+1) == '.' )
{
pchVersion += 2; // move past "2."
if ( *pchVersion == '2' && *(pchVersion+1) == '.' )
eOSVersion = k_eLinux22;
else if ( *pchVersion == '4' && *(pchVersion+1) == '.' )
eOSVersion = k_eLinux24;
else if ( *pchVersion == '6' && *(pchVersion+1) == '.' )
eOSVersion = k_eLinux26;
}
}
#endif
return eOSVersion;
}
//-----------------------------------------------------------------------------
// Purpose: get platform-specific OS details (distro, on linux)
// returns a pointer to the input buffer on success (for convenience),
// NULL on failure.
//-----------------------------------------------------------------------------
const char *GetOSDetailString( char *pchOutBuf, int cchOutBuf )
{
#if defined WIN32
(void)( pchOutBuf );
(void)( cchOutBuf );
// no interesting details
return NULL;
#else
#if defined LINUX
// we're about to go poking around to see if we can figure out distribution
// looking @ any /etc file is fragile (people can change 'em),
// but since this is just hardware survey data, we're not super concerned.
// a bunch of OS-specific issue files
const char *pszIssueFile[] =
{
"/etc/redhat-release",
"/etc/fedora-release",
"/etc/slackware-release",
"/etc/debian_release",
"/etc/mandrake-release",
"/etc/yellowdog-release",
"/etc/gentoo-release",
"/etc/lsb-release",
"/etc/SUSE-release",
};
if ( !pchOutBuf )
return NULL;
for (int i = 0; i < Q_ARRAYSIZE( pszIssueFile ); i++ )
{
FILE *fdInfo = fopen( pszIssueFile[i], "r" );
if ( !fdInfo )
continue;
// prepend the buffer with the name of the file we found for easier grouping
snprintf( pchOutBuf, cchOutBuf, "%s\n", pszIssueFile[i] );
int cchIssueFile = strlen( pszIssueFile[i] ) + 1;
ssize_t cubRead = fread( (void*) (pchOutBuf + cchIssueFile) , sizeof(char), cchOutBuf - cchIssueFile, fdInfo );
fclose( fdInfo );
if ( cubRead < 0 )
return NULL;
// null terminate
pchOutBuf[ MIN( cubRead, cchOutBuf-1 ) ] = '\0';
return pchOutBuf;
}
#endif
// if all else fails, just send back uname -a
if ( !pchOutBuf )
return NULL;
FILE *fpUname = popen( "uname -mrsv", "r" );
if ( !fpUname )
return NULL;
size_t cchRead = fread( pchOutBuf, sizeof(char), cchOutBuf, fpUname );
pclose( fpUname );
pchOutBuf[ MIN( cchRead, (size_t)cchOutBuf-1 ) ] = '\0';
return pchOutBuf;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: get a friendly name for an OS type
//-----------------------------------------------------------------------------
const char *GetNameFromOSType( EOSType eOSType )
{
switch ( eOSType )
{
case k_eWinUnknown:
return "Windows";
case k_eWin311:
return "Windows 3.11";
case k_eWin95:
return "Windows 95";
case k_eWin98:
return "Windows 98";
case k_eWinME:
return "Windows ME";
case k_eWinNT:
return "Windows NT";
case k_eWin2000:
return "Windows 2000";
case k_eWinXP:
return "Windows XP";
case k_eWin2003:
return "Windows 2003";
case k_eWinVista:
return "Windows Vista";
case k_eWindows7:
return "Windows 7";
case k_eWin2008:
return "Windows 2008";
#ifdef POSIX
case k_eMacOSUnknown:
return "Mac OS";
case k_eMacOS104:
return "MacOS 10.4";
case k_eMacOS105:
return "MacOS 10.5";
case k_eMacOS1058:
return "MacOS 10.5.8";
case k_eMacOS106:
return "MacOS 10.6";
case k_eMacOS1063:
return "MacOS 10.6.3";
case k_eMacOS107:
return "MacOS 10.7";
case k_eLinuxUnknown:
return "Linux";
case k_eLinux22:
return "Linux 2.2";
case k_eLinux24:
return "Linux 2.4";
case k_eLinux26:
return "Linux 2.6";
#endif
default:
case k_eOSUnknown:
return "Unknown";
}
}
// friendly name to OS type, MUST be same size as EOSType enum
struct OSTypeNameTuple
{
EOSType m_OSType;
const char *m_pchOSName;
};
const OSTypeNameTuple k_rgOSTypeToName[] =
{
{ k_eOSUnknown, "unknown" },
{ k_eMacOSUnknown, "macos" },
{ k_eMacOS104, "macos104" },
{ k_eMacOS105, "macos105" },
{ k_eMacOS1058, "macos1058" },
{ k_eMacOS106, "macos106" },
{ k_eMacOS1063, "macos1063" },
{ k_eMacOS107, "macos107" },
{ k_eLinuxUnknown, "linux" },
{ k_eLinux22, "linux22" },
{ k_eLinux24, "linux24" },
{ k_eLinux26, "linux26" },
{ k_eWinUnknown, "windows" },
{ k_eWin311, "win311" },
{ k_eWin95, "win95" },
{ k_eWin98, "win98" },
{ k_eWinME, "winME" },
{ k_eWinNT, "winNT" },
{ k_eWin2000, "win200" },
{ k_eWinXP, "winXP" },
{ k_eWin2003, "win2003" },
{ k_eWinVista, "winVista" },
{ k_eWindows7, "win7" },
{ k_eWin2008, "win2008" },
};
//-----------------------------------------------------------------------------
// Purpose: convert a friendly OS name to a eostype
//-----------------------------------------------------------------------------
EOSType GetOSTypeFromString_Deprecated( const char *pchName )
{
EOSType eOSType;
#ifdef WIN32
eOSType = k_eWinUnknown;
#else
eOSType = k_eOSUnknown;
#endif
// if this fires, make sure all OS types are in the map
Assert( Q_ARRAYSIZE( k_rgOSTypeToName ) == k_eOSTypeMax );
if ( !pchName || Q_strlen( pchName ) == 0 )
return eOSType;
for ( int iOS = 0; iOS < Q_ARRAYSIZE( k_rgOSTypeToName ) ; iOS++ )
{
if ( !Q_stricmp( k_rgOSTypeToName[iOS].m_pchOSName, pchName ) )
return k_rgOSTypeToName[iOS].m_OSType;
}
return eOSType;
}
bool OSTypesAreCompatible( EOSType eOSTypeDetected, EOSType eOSTypeRequired )
{
// check windows (on the positive side of the number line)
if ( eOSTypeRequired >= k_eWinUnknown )
return ( eOSTypeDetected >= eOSTypeRequired );
if ( eOSTypeRequired == k_eOSUnknown )
return true;
// osx
if ( eOSTypeRequired >= k_eMacOSUnknown && eOSTypeRequired < k_eOSUnknown )
return ( eOSTypeDetected >= eOSTypeRequired && eOSTypeDetected < k_eOSUnknown );
// and linux
if ( eOSTypeRequired >= k_eLinuxUnknown && eOSTypeRequired < k_eMacOSUnknown )
return ( eOSTypeDetected >= eOSTypeRequired && eOSTypeDetected < k_eMacOSUnknown );
return false;
}
// these strings "windows", "macos", "linux" are part of the
// interface, which is why they're hard-coded here, rather than using
// the strings in k_rgOSTypeToName
const char *GetPlatformName( bool *pbIs64Bit )
{
if ( pbIs64Bit )
*pbIs64Bit = Is64BitOS();
EOSType eType = GetOSType();
if ( OSTypesAreCompatible( eType, k_eWinUnknown ) )
return "windows";
if ( OSTypesAreCompatible( eType, k_eMacOSUnknown ) )
return "macos";
if ( OSTypesAreCompatible( eType, k_eLinuxUnknown ) )
return "linux";
return "unknown";
}

View File

@ -21,6 +21,7 @@ def build(bld):
'cvar.cpp',
'jobthread.cpp',
'KeyValuesSystem.cpp',
'osversion.cpp',
'random.cpp',
'vcover.cpp',
'../public/tier0/memoverride.cpp'
@ -54,7 +55,7 @@ def build(bld):
elif bld.env.DEST_OS == 'darwin':
linkflags += ['-framework', 'CoreServices']
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
install_path = bld.env.LIBDIR
bld.shlib(
source = source,

View File

@ -27,10 +27,7 @@ BEGIN_BYTESWAP_DATADESC( VTFFileBaseHeader_t )
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
END_DATADESC()
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_1_t )
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_1_t, VTFFileBaseHeader_t )
DEFINE_FIELD( width, FIELD_SHORT ),
DEFINE_FIELD( height, FIELD_SHORT ),
DEFINE_FIELD( flags, FIELD_INTEGER ),
@ -45,45 +42,17 @@ BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_1_t )
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
END_DATADESC()
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_2_t )
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
DEFINE_FIELD( width, FIELD_SHORT ),
DEFINE_FIELD( height, FIELD_SHORT ),
DEFINE_FIELD( flags, FIELD_INTEGER ),
DEFINE_FIELD( numFrames, FIELD_SHORT ),
DEFINE_FIELD( startFrame, FIELD_SHORT ),
DEFINE_FIELD( reflectivity, FIELD_VECTOR ),
DEFINE_FIELD( bumpScale, FIELD_FLOAT ),
DEFINE_FIELD( imageFormat, FIELD_INTEGER ),
DEFINE_FIELD( numMipLevels, FIELD_CHARACTER ),
DEFINE_FIELD( lowResImageFormat, FIELD_INTEGER ),
DEFINE_FIELD( lowResImageWidth, FIELD_CHARACTER ),
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_2_t, VTFFileHeaderV7_1_t )
DEFINE_FIELD( depth, FIELD_SHORT ),
END_DATADESC()
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_3_t )
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
DEFINE_FIELD( width, FIELD_SHORT ),
DEFINE_FIELD( height, FIELD_SHORT ),
DEFINE_FIELD( flags, FIELD_INTEGER ),
DEFINE_FIELD( numFrames, FIELD_SHORT ),
DEFINE_FIELD( startFrame, FIELD_SHORT ),
DEFINE_FIELD( reflectivity, FIELD_VECTOR ),
DEFINE_FIELD( bumpScale, FIELD_FLOAT ),
DEFINE_FIELD( imageFormat, FIELD_INTEGER ),
DEFINE_FIELD( numMipLevels, FIELD_CHARACTER ),
DEFINE_FIELD( lowResImageFormat, FIELD_INTEGER ),
DEFINE_FIELD( lowResImageWidth, FIELD_CHARACTER ),
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
DEFINE_FIELD( depth, FIELD_SHORT ),
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_3_t, VTFFileHeaderV7_2_t )
DEFINE_FIELD( numResources, FIELD_INTEGER ),
END_DATADESC()
BEGIN_BYTESWAP_DATADESC_( VTFFileHeader_t, VTFFileHeaderV7_2_t )
END_DATADESC()
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderX360_t, VTFFileBaseHeader_t )
DEFINE_FIELD( flags, FIELD_INTEGER ),
DEFINE_FIELD( width, FIELD_SHORT ),
@ -934,11 +903,23 @@ static bool ReadHeaderFromBufferPastBaseHeader( CUtlBuffer &buf, VTFFileHeader_t
else if ( header.version[1] == 2 )
{
buf.Get( pBuf, sizeof(VTFFileHeaderV7_2_t) - sizeof(VTFFileBaseHeader_t) );
#if defined( _X360 ) || defined (POSIX)
// read 15 dummy bytes to be properly positioned with 7.2 PC data
byte dummy[15];
buf.Get( dummy, 15 );
#endif
}
else if ( header.version[1] == 1 || header.version[1] == 0 )
{
// previous version 7.0 or 7.1
buf.Get( pBuf, sizeof(VTFFileHeaderV7_1_t) - sizeof(VTFFileBaseHeader_t) );
#if defined( _X360 ) || defined (POSIX)
// read a dummy byte to be properly positioned with 7.0/1 PC data
byte dummy;
buf.Get( &dummy, 1 );
#endif
}
else
{

14
waf vendored

File diff suppressed because one or more lines are too long

84
wscript
View File

@ -26,21 +26,6 @@ FC_CHECK='''extern "C" {
int main() { return (int)FcInit(); }
'''
CPP_64BIT_CHECK='''
#define TEST(a) (sizeof(void*) == a ? 1 : -1)
int g_Test[TEST(8)];
int main () { return 0; }
'''
CPP_32BIT_CHECK='''
#define TEST(a) (sizeof(void*) == a ? 1 : -1)
int g_Test[TEST(4)];
int main () { return 0; }
'''
Context.Context.line_just = 55 # should fit for everything on 80x26
projects={
@ -76,7 +61,7 @@ projects={
'serverbrowser',
'soundemittersystem',
'studiorender',
'stub_steam',
'thirdparty/StubSteamAPI',
'tier0',
'tier1',
'tier2',
@ -140,12 +125,11 @@ projects={
'tier1',
'tier2',
'tier3',
'vgui2/vgui_controls',
'vphysics',
'vpklib',
'vstdlib',
'vtf',
'stub_steam'
'thirdparty/StubSteamAPI'
]
}
@ -171,11 +155,6 @@ def get_taskgen_count(self):
except: idx = 0 # don't set tg_idx_count to not increase counter
return idx
@Configure.conf
def run_test(self, fragment, msg):
result = self.check_cxx(fragment=fragment, msg=msg, mandatory = False)
return False if result == None else True
def define_platform(conf):
conf.env.DEDICATED = conf.options.DEDICATED
conf.env.TESTS = conf.options.TESTS
@ -183,12 +162,6 @@ def define_platform(conf):
conf.env.GL = conf.options.GL and not conf.options.TESTS and not conf.options.DEDICATED
conf.env.OPUS = conf.options.OPUS
arch32 = conf.run_test(CPP_32BIT_CHECK, 'Testing 32bit support')
arch64 = conf.run_test(CPP_64BIT_CHECK, 'Testing 64bit support')
if not (arch32 ^ arch64):
conf.fatal('Your compiler sucks')
if conf.options.DEDICATED:
conf.options.SDL = False
conf.define('DEDICATED', 1)
@ -213,7 +186,7 @@ def define_platform(conf):
conf.env.SDL = 1
conf.define('USE_SDL', 1)
if arch64:
if conf.options.ALLOW64:
conf.define('PLATFORM_64BITS', 1)
if conf.env.DEST_OS == 'linux':
@ -225,8 +198,6 @@ def define_platform(conf):
'NO_HOOK_MALLOC',
'_DLL_EXT=.so'
])
conf.env.append_unique('CFLAGS', '-U_FORTIFY_SOURCE')
conf.env.append_unique('CXXFLAGS', '-U_FORTIFY_SOURCE')
elif conf.env.DEST_OS == 'android':
conf.env.append_unique('DEFINES', [
'ANDROID=1', '_ANDROID=1',
@ -236,7 +207,6 @@ def define_platform(conf):
'NO_HOOK_MALLOC',
'_DLL_EXT=.so'
])
elif conf.env.DEST_OS == 'win32':
conf.env.append_unique('DEFINES', [
'WIN32=1', '_WIN32=1',
@ -266,10 +236,6 @@ def define_platform(conf):
'_DLL_EXT=.so'
])
if conf.env.DEST_OS != 'win32':
conf.define('NO_MEMOVERRIDE_NEW_DELETE', 1)
# conf.define('NO_MALLOC_OVERRIDE', 1)
if conf.options.DEBUG_ENGINE:
conf.env.append_unique('DEFINES', [
'DEBUG', '_DEBUG'
@ -279,14 +245,11 @@ def define_platform(conf):
'NDEBUG'
])
conf.define('GIT_COMMIT_HASH', conf.env.GIT_VERSION)
def options(opt):
grp = opt.add_option_group('Common options')
grp.add_option('-4', '--32bits', action = 'store_true', dest = 'TARGET32', default = False,
help = 'allow targetting 32-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
help = 'build dedicated server [default: %default]')
@ -332,7 +295,7 @@ def options(opt):
def check_deps(conf):
if conf.env.DEST_OS != 'win32':
conf.check_cc(lib='dl', mandatory=False)
conf.check_cc(lib='bz2', mandatory=True)
conf.check_cc(lib='bz2', mandatory=False)
conf.check_cc(lib='rt', mandatory=False)
if not conf.env.LIB_M: # HACK: already added in xcompile!
@ -440,24 +403,19 @@ def configure(conf):
# subsystem=bld.env.MSVC_SUBSYSTEM
# TODO: wrapper around bld.stlib, bld.shlib and so on?
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
conf.env.MSVC_TARGETS = ['x64'] # explicitly request x86 target for MSVC
if conf.options.TARGET32:
conf.env.MSVC_TARGETS = ['x86']
conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
if conf.options.ALLOW64:
conf.env.MSVC_TARGETS = ['x64']
if sys.platform == 'win32':
conf.load('msvc_pdb_ext msdev msvs msvcdeps')
conf.load('subproject xcompile compiler_c compiler_cxx gccdeps gitversion clang_compilation_database strip_on_install_v2 waf_unit_test enforce_pic')
conf.load('msvc_pdb_ext msdev msvs')
conf.load('subproject xcompile compiler_c compiler_cxx gitversion clang_compilation_database strip_on_install_v2 waf_unit_test enforce_pic')
if conf.env.DEST_OS == 'win32' and conf.env.DEST_CPU == 'amd64':
conf.load('masm')
elif conf.env.DEST_OS == 'darwin':
conf.load('mm_hook')
conf.env.BIT32_MANDATORY = conf.options.TARGET32
if conf.env.BIT32_MANDATORY:
Logs.info('WARNING: will build engine for 32-bit target')
conf.load('force_32bit')
define_platform(conf)
conf.define('GIT_COMMIT_HASH', conf.env.GIT_VERSION)
if conf.env.TOGLES:
projects['game'] += ['togles']
@ -470,6 +428,11 @@ def configure(conf):
if conf.options.OPUS or conf.env.DEST_OS == 'android':
projects['game'] += ['engine/voice_codecs/opus']
conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
if conf.env.BIT32_MANDATORY:
Logs.info('WARNING: will build engine for 32-bit target')
conf.load('force_32bit')
if conf.options.DISABLE_WARNS:
compiler_optional_flags = ['-w']
else:
@ -527,7 +490,7 @@ def configure(conf):
flags += ['-fsigned-char']
if conf.env.DEST_CPU == 'arm':
flags += ['-march=armv7-a', '-mfpu=neon-vfpv4']
flags += ['-mfpu=neon-vfpv4']
if conf.env.DEST_OS == 'freebsd':
linkflags += ['-lexecinfo']
@ -551,20 +514,18 @@ def configure(conf):
if conf.options.BUILD_TYPE == 'debug':
linkflags += [
'/FORCE:MULTIPLE',
'/INCREMENTAL:NO',
'/NODEFAULTLIB:libc',
'/NODEFAULTLIB:libcd',
'/NODEFAULTLIB:libcmt',
'/LARGEADDRESSAWARE'
'/FORCE'
]
else:
linkflags += [
'/INCREMENTAL',
'/NODEFAULTLIB:libc',
'/NODEFAULTLIB:libcd',
'/NODEFAULTLIB:libcmtd',
'/LARGEADDRESSAWARE'
'/NODEFAULTLIB:libcmtd'
]
linkflags += [
@ -627,11 +588,6 @@ def configure(conf):
def build(bld):
os.environ["CCACHE_DIR"] = os.path.abspath('.ccache/'+bld.env.COMPILER_CC+'/'+bld.env.DEST_OS+'/'+bld.env.DEST_CPU)
if bld.env.DEST_OS in ['win32', 'android']:
sdl_name = 'SDL2.dll' if bld.env.DEST_OS == 'win32' else 'libSDL2.so'
sdl_path = os.path.join('lib', bld.env.DEST_OS, bld.env.DEST_CPU, sdl_name)
bld.install_files(bld.env.LIBDIR, [sdl_path])
if bld.env.DEST_OS == 'win32':
projects['game'] += ['utils/bzip2']
projects['dedicated'] += ['utils/bzip2']