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master ... ios

Author SHA1 Message Date
nillerusr
79c3bc86bd macos,ios: engine: use openal instead of old macos api 2023-06-03 22:50:43 +03:00
70 changed files with 281 additions and 1578 deletions

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@ -2,7 +2,6 @@ name: Build
on: [push, pull_request] on: [push, pull_request]
jobs: jobs:
build-linux-i386: build-linux-i386:
runs-on: ubuntu-latest runs-on: ubuntu-latest
@ -39,7 +38,7 @@ jobs:
- name: Build windows-i386 - name: Build windows-i386
run: | run: |
git submodule init && git submodule update git submodule init && git submodule update
./waf.bat configure -T debug --32bits ./waf.bat configure -T debug
./waf.bat build ./waf.bat build
build-windows-amd64: build-windows-amd64:
@ -50,7 +49,7 @@ jobs:
- name: Build windows-amd64 - name: Build windows-amd64
run: | run: |
git submodule init && git submodule update git submodule init && git submodule update
./waf.bat configure -T debug ./waf.bat configure -T debug -8
./waf.bat build ./waf.bat build
build-dedicated-windows-i386: build-dedicated-windows-i386:
@ -72,7 +71,7 @@ jobs:
- name: Build dedicated windows-amd64 - name: Build dedicated windows-amd64
run: | run: |
git submodule init && git submodule update git submodule init && git submodule update
./waf.bat configure -T debug -d ./waf.bat configure -T debug -d -8
./waf.bat build ./waf.bat build
build-dedicated-linux-i386: build-dedicated-linux-i386:

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@ -38,7 +38,7 @@ jobs:
- name: Run tests windows-i386 - name: Run tests windows-i386
run: | run: |
git submodule init && git submodule update git submodule init && git submodule update
./waf.bat configure -T release --tests --prefix=out/ --32bits ./waf.bat configure -T release --tests --prefix=out/
./waf.bat install ./waf.bat install
cd out cd out
$env:Path = "bin"; $env:Path = "bin";
@ -52,7 +52,7 @@ jobs:
- name: Run tests windows-amd64 - name: Run tests windows-amd64
run: | run: |
git submodule init && git submodule update git submodule init && git submodule update
./waf.bat configure -T release --tests --prefix=out/ ./waf.bat configure -T release --tests --prefix=out/ -8
./waf.bat install ./waf.bat install
cd out cd out
$env:Path = "bin"; $env:Path = "bin";

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@ -404,9 +404,6 @@ private:
int m_MouseButtonDownX; int m_MouseButtonDownX;
int m_MouseButtonDownY; int m_MouseButtonDownY;
bool m_bResetVsync;
int m_nFramesToSkip;
double m_flPrevGLSwapWindowTime; double m_flPrevGLSwapWindowTime;
}; };
@ -587,9 +584,6 @@ InitReturnVal_t CSDLMgr::Init()
m_nWarpDelta = 0; m_nWarpDelta = 0;
m_bRawInput = false; m_bRawInput = false;
m_nFramesToSkip = 0;
m_bResetVsync = false;
m_flPrevGLSwapWindowTime = 0.0f; m_flPrevGLSwapWindowTime = 0.0f;
memset(m_pixelFormatAttribs, '\0', sizeof (m_pixelFormatAttribs)); memset(m_pixelFormatAttribs, '\0', sizeof (m_pixelFormatAttribs));
@ -1437,20 +1431,7 @@ void CSDLMgr::ShowPixels( CShowPixelsParams *params )
m_flPrevGLSwapWindowTime = tm.GetDurationInProgress().GetMillisecondsF(); m_flPrevGLSwapWindowTime = tm.GetDurationInProgress().GetMillisecondsF();
#ifdef ANDROID
// ADRENO GPU MOMENT, SKIP 5 FRAMES
if( m_bResetVsync )
{
if( m_nFramesToSkip <= 0 )
{
SDL_GL_SetSwapInterval(swapInterval);
m_bResetVsync = false;
}
else
m_nFramesToSkip--;
}
#endif
CheckGLError( __LINE__ ); CheckGLError( __LINE__ );
} }
#endif // DX_TO_GL_ABSTRACTION #endif // DX_TO_GL_ABSTRACTION
@ -1906,7 +1887,6 @@ void CSDLMgr::PumpWindowsMessageLoop()
} }
case SDL_WINDOWEVENT_FOCUS_GAINED: case SDL_WINDOWEVENT_FOCUS_GAINED:
{ {
m_bResetVsync = true; m_nFramesToSkip = 3;
m_bHasFocus = true; m_bHasFocus = true;
SDL_ShowCursor( m_bCursorVisible ? 1 : 0 ); SDL_ShowCursor( m_bCursorVisible ? 1 : 0 );
CCocoaEvent theEvent; CCocoaEvent theEvent;

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@ -65,12 +65,9 @@ extern void longjmp( jmp_buf, int ) __attribute__((noreturn));
#define JPEGLIB_USE_STDIO #define JPEGLIB_USE_STDIO
#if ANDROID #if ANDROID
#include "android/jpeglib/jpeglib.h" #include "android/jpeglib/jpeglib.h"
#elif defined WIN32
#include "jpeglib/jpeglib.h"
#else #else
#include <jpeglib.h> #include "jpeglib/jpeglib.h"
#endif #endif
#undef JPEGLIB_USE_STDIO #undef JPEGLIB_USE_STDIO

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@ -278,7 +278,7 @@ bool CDedicatedAppSystemGroup::PreInit( )
return false; return false;
#ifdef _WIN32 #ifdef _WIN32
g_bVGui = CommandLine()->CheckParm( "-vgui" ); g_bVGui = !CommandLine()->CheckParm( "-console" );
#endif #endif
CreateInterfaceFn factory = GetFactory(); CreateInterfaceFn factory = GetFactory();

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@ -38,12 +38,7 @@ def build(bld):
if bld.env.DEST_OS == 'win32': if bld.env.DEST_OS == 'win32':
source += [ source += [
'sys_windows.cpp', 'sys_windows.cpp'
'vgui/CreateMultiplayerGameServerPage.cpp',
'vgui/MainPanel.cpp',
'../public/vgui_controls/vgui_controls.cpp',
'vgui/vguihelpers.cpp',
'console/TextConsoleWin32.cpp'
] ]
else: else:
source += [ source += [
@ -64,9 +59,6 @@ def build(bld):
libs = ['tier0','vpklib','tier1','tier2','tier3','vstdlib','steam_api','appframework','mathlib', 'EDIT'] libs = ['tier0','vpklib','tier1','tier2','tier3','vstdlib','steam_api','appframework','mathlib', 'EDIT']
if bld.env.DEST_OS == 'win32':
libs += ['vgui_controls', 'USER32', 'SHELL32']
install_path = bld.env.LIBDIR install_path = bld.env.LIBDIR
bld.shlib( bld.shlib(

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@ -7,7 +7,7 @@
// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#include "windows.h" #include "afxres.h"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS

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@ -199,7 +199,7 @@ bool CNetworkStringTableItem::SetUserData( int tick, int length, const void *use
if ( length > 0 ) if ( length > 0 )
{ {
m_pUserData = new unsigned char[ALIGN_VALUE( length, 4 )]; m_pUserData = new unsigned char[ length ];
Q_memcpy( m_pUserData, userData, length ); Q_memcpy( m_pUserData, userData, length );
} }
else else

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@ -1,599 +0,0 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "audio_pch.h"
#include <AudioToolbox/AudioQueue.h>
#include <AudioToolbox/AudioFile.h>
#include <AudioToolbox/AudioFormat.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern bool snd_firsttime;
extern bool MIX_ScaleChannelVolume( paintbuffer_t *ppaint, channel_t *pChannel, int volume[CCHANVOLUMES], int mixchans );
extern void S_SpatializeChannel( int volume[6], int master_vol, const Vector *psourceDir, float gain, float mono );
#define NUM_BUFFERS_SOURCES 128
#define BUFF_MASK (NUM_BUFFERS_SOURCES - 1 )
#define BUFFER_SIZE 0x0400
//-----------------------------------------------------------------------------
//
// NOTE: This only allows 16-bit, stereo wave out
//
//-----------------------------------------------------------------------------
class CAudioDeviceAudioQueue : public CAudioDeviceBase
{
public:
bool IsActive( void );
bool Init( void );
void Shutdown( void );
void PaintEnd( void );
int GetOutputPosition( void );
void ChannelReset( int entnum, int channelIndex, float distanceMod );
void Pause( void );
void UnPause( void );
float MixDryVolume( void );
bool Should3DMix( void );
void StopAllSounds( void );
int PaintBegin( float mixAheadTime, int soundtime, int paintedtime );
void ClearBuffer( void );
void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up );
void MixBegin( int sampleCount );
void MixUpsample( int sampleCount, int filtertype );
void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void TransferSamples( int end );
void SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono);
void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount );
const char *DeviceName( void ) { return "AudioQueue"; }
int DeviceChannels( void ) { return 2; }
int DeviceSampleBits( void ) { return 16; }
int DeviceSampleBytes( void ) { return 2; }
int DeviceDmaSpeed( void ) { return SOUND_DMA_SPEED; }
int DeviceSampleCount( void ) { return m_deviceSampleCount; }
void BufferCompleted() { m_buffersCompleted++; }
void SetRunning( bool bState ) { m_bRunning = bState; }
private:
void OpenWaveOut( void );
void CloseWaveOut( void );
bool ValidWaveOut( void ) const;
bool BIsPlaying();
AudioStreamBasicDescription m_DataFormat;
AudioQueueRef m_Queue;
AudioQueueBufferRef m_Buffers[NUM_BUFFERS_SOURCES];
int m_SndBufSize;
void *m_sndBuffers;
CInterlockedInt m_deviceSampleCount;
int m_buffersSent;
int m_buffersCompleted;
int m_pauseCount;
bool m_bSoundsShutdown;
bool m_bFailed;
bool m_bRunning;
};
CAudioDeviceAudioQueue *wave = NULL;
static void AudioCallback(void *pContext, AudioQueueRef pQueue, AudioQueueBufferRef pBuffer)
{
if ( wave )
wave->BufferCompleted();
}
IAudioDevice *Audio_CreateMacAudioQueueDevice( void )
{
wave = new CAudioDeviceAudioQueue;
if ( wave->Init() )
return wave;
delete wave;
wave = NULL;
return NULL;
}
void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue );
void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue );
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CAudioDeviceAudioQueue::Init( void )
{
m_SndBufSize = 0;
m_sndBuffers = NULL;
m_pauseCount = 0;
m_bSurround = false;
m_bSurroundCenter = false;
m_bHeadphone = false;
m_buffersSent = 0;
m_buffersCompleted = 0;
m_pauseCount = 0;
m_bSoundsShutdown = false;
m_bFailed = false;
m_bRunning = false;
m_Queue = NULL;
static bool first = true;
if ( first )
{
snd_surround.SetValue( 2 );
snd_surround.InstallChangeCallback( &OnSndSurroundCvarChanged2 );
snd_legacy_surround.InstallChangeCallback( &OnSndSurroundLegacyChanged2 );
first = false;
}
OpenWaveOut();
if ( snd_firsttime )
{
DevMsg( "Wave sound initialized\n" );
}
return ValidWaveOut() && !m_bFailed;
}
void CAudioDeviceAudioQueue::Shutdown( void )
{
CloseWaveOut();
}
//-----------------------------------------------------------------------------
// WAV out device
//-----------------------------------------------------------------------------
inline bool CAudioDeviceAudioQueue::ValidWaveOut( void ) const
{
return m_sndBuffers != 0 && m_Queue;
}
//-----------------------------------------------------------------------------
// called by the mac audioqueue code when we run out of playback buffers
//-----------------------------------------------------------------------------
void AudioQueueIsRunningCallback( void* inClientData, AudioQueueRef inAQ, AudioQueuePropertyID inID)
{
CAudioDeviceAudioQueue* audioqueue = (CAudioDeviceAudioQueue*)inClientData;
UInt32 running = 0;
UInt32 size;
OSStatus err = AudioQueueGetProperty(inAQ, kAudioQueueProperty_IsRunning, &running, &size);
audioqueue->SetRunning( running != 0 );
//DevWarning( "AudioQueueStart %d\n", running );
}
//-----------------------------------------------------------------------------
// Opens the windows wave out device
//-----------------------------------------------------------------------------
void CAudioDeviceAudioQueue::OpenWaveOut( void )
{
if ( m_Queue )
return;
m_buffersSent = 0;
m_buffersCompleted = 0;
m_DataFormat.mSampleRate = 44100;
m_DataFormat.mFormatID = kAudioFormatLinearPCM;
m_DataFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger|kAudioFormatFlagIsPacked;
m_DataFormat.mBytesPerPacket = 4; // 16-bit samples * 2 channels
m_DataFormat.mFramesPerPacket = 1;
m_DataFormat.mBytesPerFrame = 4; // 16-bit samples * 2 channels
m_DataFormat.mChannelsPerFrame = 2;
m_DataFormat.mBitsPerChannel = 16;
m_DataFormat.mReserved = 0;
// Create the audio queue that will be used to manage the array of audio
// buffers used to queue samples.
OSStatus err = AudioQueueNewOutput(&m_DataFormat, AudioCallback, this, NULL, NULL, 0, &m_Queue);
if ( err != noErr)
{
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
m_bFailed = true;
return;
}
for ( int i = 0; i < NUM_BUFFERS_SOURCES; ++i)
{
err = AudioQueueAllocateBuffer( m_Queue, BUFFER_SIZE,&(m_Buffers[i]));
if ( err != noErr)
{
DevMsg( "Failed to AudioQueueAllocateBuffer output %d (%i)\n",(int)err,i );
m_bFailed = true;
}
m_Buffers[i]->mAudioDataByteSize = BUFFER_SIZE;
Q_memset( m_Buffers[i]->mAudioData, 0, BUFFER_SIZE );
}
err = AudioQueuePrime( m_Queue, 0, NULL);
if ( err != noErr)
{
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
m_bFailed = true;
return;
}
AudioQueueSetParameter( m_Queue, kAudioQueueParam_Volume, 1.0);
err = AudioQueueAddPropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this );
if ( err != noErr)
{
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
m_bFailed = true;
return;
}
m_SndBufSize = NUM_BUFFERS_SOURCES*BUFFER_SIZE;
m_deviceSampleCount = m_SndBufSize / DeviceSampleBytes();
if ( !m_sndBuffers )
{
m_sndBuffers = malloc( m_SndBufSize );
memset( m_sndBuffers, 0x0, m_SndBufSize );
}
}
//-----------------------------------------------------------------------------
// Closes the windows wave out device
//-----------------------------------------------------------------------------
void CAudioDeviceAudioQueue::CloseWaveOut( void )
{
if ( ValidWaveOut() )
{
AudioQueueStop(m_Queue, true);
m_bRunning = false;
AudioQueueRemovePropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this );
for ( int i = 0; i < NUM_BUFFERS_SOURCES; i++ )
AudioQueueFreeBuffer( m_Queue, m_Buffers[i]);
AudioQueueDispose( m_Queue, true);
m_Queue = NULL;
}
if ( m_sndBuffers )
{
free( m_sndBuffers );
m_sndBuffers = NULL;
}
}
//-----------------------------------------------------------------------------
// Mixing setup
//-----------------------------------------------------------------------------
int CAudioDeviceAudioQueue::PaintBegin( float mixAheadTime, int soundtime, int paintedtime )
{
// soundtime - total samples that have been played out to hardware at dmaspeed
// paintedtime - total samples that have been mixed at speed
// endtime - target for samples in mixahead buffer at speed
unsigned int endtime = soundtime + mixAheadTime * DeviceDmaSpeed();
int samps = DeviceSampleCount() >> (DeviceChannels()-1);
if ((int)(endtime - soundtime) > samps)
endtime = soundtime + samps;
if ((endtime - paintedtime) & 0x3)
{
// The difference between endtime and painted time should align on
// boundaries of 4 samples. This is important when upsampling from 11khz -> 44khz.
endtime -= (endtime - paintedtime) & 0x3;
}
return endtime;
}
//-----------------------------------------------------------------------------
// Actually performs the mixing
//-----------------------------------------------------------------------------
void CAudioDeviceAudioQueue::PaintEnd( void )
{
int cblocks = 4 << 1;
if ( m_bRunning && m_buffersSent == m_buffersCompleted )
{
// We are running the audio queue but have become starved of buffers.
// Stop the audio queue so we force a restart of it.
AudioQueueStop( m_Queue, true );
}
//
// submit a few new sound blocks
//
// 44K sound support
while (((m_buffersSent - m_buffersCompleted) >> SAMPLE_16BIT_SHIFT) < cblocks)
{
int iBuf = m_buffersSent&BUFF_MASK;
m_Buffers[iBuf]->mAudioDataByteSize = BUFFER_SIZE;
Q_memcpy( m_Buffers[iBuf]->mAudioData, (char *)m_sndBuffers + iBuf*BUFFER_SIZE, BUFFER_SIZE);
// Queue the buffer for playback.
OSStatus err = AudioQueueEnqueueBuffer( m_Queue, m_Buffers[iBuf], 0, NULL);
if ( err != noErr)
{
DevMsg( "Failed to AudioQueueEnqueueBuffer output %d\n", (int)err );
}
m_buffersSent++;
}
if ( !m_bRunning )
{
DevMsg( "Restarting sound playback\n" );
m_bRunning = true;
AudioQueueStart( m_Queue, NULL);
}
}
int CAudioDeviceAudioQueue::GetOutputPosition( void )
{
int s = m_buffersSent * BUFFER_SIZE;
s >>= SAMPLE_16BIT_SHIFT;
s &= (DeviceSampleCount()-1);
return s / DeviceChannels();
}
//-----------------------------------------------------------------------------
// Pausing
//-----------------------------------------------------------------------------
void CAudioDeviceAudioQueue::Pause( void )
{
m_pauseCount++;
if (m_pauseCount == 1)
{
m_bRunning = false;
AudioQueueStop(m_Queue, true);
}
}
void CAudioDeviceAudioQueue::UnPause( void )
{
if ( m_pauseCount > 0 )
{
m_pauseCount--;
}
if ( m_pauseCount == 0 )
{
m_bRunning = true;
AudioQueueStart( m_Queue, NULL);
}
}
bool CAudioDeviceAudioQueue::IsActive( void )
{
return ( m_pauseCount == 0 );
}
float CAudioDeviceAudioQueue::MixDryVolume( void )
{
return 0;
}
bool CAudioDeviceAudioQueue::Should3DMix( void )
{
return false;
}
void CAudioDeviceAudioQueue::ClearBuffer( void )
{
if ( !m_sndBuffers )
return;
Q_memset( m_sndBuffers, 0x0, DeviceSampleCount() * DeviceSampleBytes() );
}
void CAudioDeviceAudioQueue::UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up )
{
}
bool CAudioDeviceAudioQueue::BIsPlaying()
{
UInt32 isRunning;
UInt32 propSize = sizeof(isRunning);
OSStatus result = AudioQueueGetProperty( m_Queue, kAudioQueueProperty_IsRunning, &isRunning, &propSize);
return isRunning != 0;
}
void CAudioDeviceAudioQueue::MixBegin( int sampleCount )
{
MIX_ClearAllPaintBuffers( sampleCount, false );
}
void CAudioDeviceAudioQueue::MixUpsample( int sampleCount, int filtertype )
{
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
int ifilter = ppaint->ifilter;
Assert (ifilter < CPAINTFILTERS);
S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype );
ppaint->ifilter++;
}
void CAudioDeviceAudioQueue::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1))
return;
Mix8MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceAudioQueue::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
return;
Mix8StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceAudioQueue::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1 ))
return;
Mix16MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceAudioQueue::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
return;
Mix16StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceAudioQueue::ChannelReset( int entnum, int channelIndex, float distanceMod )
{
}
void CAudioDeviceAudioQueue::TransferSamples( int end )
{
int lpaintedtime = g_paintedtime;
int endtime = end;
// resumes playback...
if ( m_sndBuffers )
{
S_TransferStereo16( m_sndBuffers, PAINTBUFFER, lpaintedtime, endtime );
}
}
void CAudioDeviceAudioQueue::SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono )
{
VPROF("CAudioDeviceAudioQueue::SpatializeChannel");
S_SpatializeChannel( volume, master_vol, &sourceDir, gain, mono );
}
void CAudioDeviceAudioQueue::StopAllSounds( void )
{
m_bSoundsShutdown = true;
m_bRunning = false;
AudioQueueStop(m_Queue, true);
}
void CAudioDeviceAudioQueue::ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount )
{
//SX_RoomFX( endtime, filter, timefx );
DSP_Process( idsp, pbuffront, pbufrear, pbufcenter, samplecount );
}
static uint32 GetOSXSpeakerConfig()
{
return 2;
}
static uint32 GetSpeakerConfigForSurroundMode( int surroundMode, const char **pConfigDesc )
{
uint32 newSpeakerConfig = 2;
*pConfigDesc = "stereo speaker";
return newSpeakerConfig;
}
void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue )
{
// if the old value is -1, we're setting this from the detect routine for the first time
// no need to reset the device
if ( flOldValue == -1 )
return;
// get the user's previous speaker config
uint32 speaker_config = GetOSXSpeakerConfig();
// get the new config
uint32 newSpeakerConfig = 0;
const char *speakerConfigDesc = "";
ConVarRef var( pVar );
newSpeakerConfig = GetSpeakerConfigForSurroundMode( var.GetInt(), &speakerConfigDesc );
// make sure the config has changed
if (newSpeakerConfig == speaker_config)
return;
// set new configuration
//SetWindowsSpeakerConfig(newSpeakerConfig);
Msg("Speaker configuration has been changed to %s.\n", speakerConfigDesc);
// restart sound system so it takes effect
//g_pSoundServices->RestartSoundSystem();
}
void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue )
{
}

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@ -11,10 +11,6 @@
#endif #endif
#ifdef OSX #ifdef OSX
#include "snd_dev_openal.h" #include "snd_dev_openal.h"
#include "snd_dev_mac_audioqueue.h"
ConVar snd_audioqueue( "snd_audioqueue", "1" );
#endif #endif
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
@ -94,11 +90,6 @@ IAudioDevice *IAudioDevice::AutoDetectInit( bool waveOnly )
pDevice = Audio_CreateWaveDevice(); pDevice = Audio_CreateWaveDevice();
} }
#elif defined(OSX) #elif defined(OSX)
if ( !CommandLine()->CheckParm( "-snd_openal" ) )
{
DevMsg( "Using AudioQueue Interface\n" );
pDevice = Audio_CreateMacAudioQueueDevice();
}
if ( !pDevice ) if ( !pDevice )
{ {
DevMsg( "Using OpenAL Interface\n" ); DevMsg( "Using OpenAL Interface\n" );

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@ -189,8 +189,6 @@ bool g_bUsingSteamVoice = false;
#ifdef WIN32 #ifdef WIN32
extern IVoiceRecord* CreateVoiceRecord_DSound(int nSamplesPerSec); extern IVoiceRecord* CreateVoiceRecord_DSound(int nSamplesPerSec);
#elif defined( OSX )
extern IVoiceRecord* CreateVoiceRecord_AudioQueue(int sampleRate);
#endif #endif
#ifdef POSIX #ifdef POSIX
@ -643,13 +641,8 @@ bool Voice_Init( const char *pCodecName, int nSampleRate )
return false; return false;
// Get the voice input device. // Get the voice input device.
#ifdef OSX #if defined( OSX )
g_pVoiceRecord = CreateVoiceRecord_AudioQueue( Voice_SamplesPerSec() ); g_pVoiceRecord = CreateVoiceRecord_OpenAL( Voice_SamplesPerSec() );
if ( !g_pVoiceRecord )
{
// Fall back to OpenAL
g_pVoiceRecord = CreateVoiceRecord_OpenAL( Voice_SamplesPerSec() );
}
#elif defined( WIN32 ) #elif defined( WIN32 )
g_pVoiceRecord = CreateVoiceRecord_DSound( Voice_SamplesPerSec() ); g_pVoiceRecord = CreateVoiceRecord_DSound( Voice_SamplesPerSec() );
#elif defined( USE_SDL ) #elif defined( USE_SDL )

View File

@ -1,528 +0,0 @@
//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// This module implements the voice record and compression functions
#include <Carbon/Carbon.h>
#include <AudioUnit/AudioUnit.h>
#include <AudioToolbox/AudioToolbox.h>
#include "tier0/platform.h"
#include "tier0/threadtools.h"
//#include "tier0/vcrmode.h"
#include "ivoicerecord.h"
#define kNumSecAudioBuffer 1.0f
// ------------------------------------------------------------------------------
// VoiceRecord_AudioQueue
// ------------------------------------------------------------------------------
class VoiceRecord_AudioQueue : public IVoiceRecord
{
public:
VoiceRecord_AudioQueue();
virtual ~VoiceRecord_AudioQueue();
// IVoiceRecord.
virtual void Release();
virtual bool RecordStart();
virtual void RecordStop();
// Initialize. The format of the data we expect from the provider is
// 8-bit signed mono at the specified sample rate.
virtual bool Init( int nSampleRate );
virtual void Idle();
// Get the most recent N samples.
virtual int GetRecordedData(short *pOut, int nSamplesWanted );
AudioUnit GetAudioUnit() { return m_AudioUnit; }
AudioConverterRef GetConverter() { return m_Converter; }
void RenderBuffer( const short *pszBuf, int nSamples );
bool BRecording() { return m_bRecordingAudio; }
void ClearThreadHandle() { m_hThread = NULL; m_bFirstInit = false; }
AudioBufferList m_MicInputBuffer;
AudioBufferList m_ConverterBuffer;
void *m_pMicInputBuffer;
int m_nMicInputSamplesAvaialble;
float m_flSampleRateConversion;
int m_nBufferFrameSize;
int m_ConverterBufferSize;
int m_MicInputBufferSize;
int m_InputBytesPerPacket;
private:
bool InitalizeInterfaces(); // Initialize the openal capture buffers and other interfaces
void ReleaseInterfaces(); // Release openal buffers and other interfaces
void ClearInterfaces(); // Clear members.
private:
AudioUnit m_AudioUnit;
char *m_SampleBuffer;
int m_SampleBufferSize;
int m_nSampleRate;
bool m_bRecordingAudio;
bool m_bFirstInit;
ThreadHandle_t m_hThread;
AudioConverterRef m_Converter;
CInterlockedUInt m_SampleBufferReadPos;
CInterlockedUInt m_SampleBufferWritePos;
//UInt32 nPackets = 0;
//bool bHaveListData = false;
};
VoiceRecord_AudioQueue::VoiceRecord_AudioQueue() :
m_nSampleRate( 0 ), m_AudioUnit( NULL ), m_SampleBufferSize(0), m_SampleBuffer(NULL),
m_SampleBufferReadPos(0), m_SampleBufferWritePos(0), m_bRecordingAudio(false), m_hThread( NULL ), m_bFirstInit( true )
{
ClearInterfaces();
}
VoiceRecord_AudioQueue::~VoiceRecord_AudioQueue()
{
ReleaseInterfaces();
if ( m_hThread )
ReleaseThreadHandle( m_hThread );
m_hThread = NULL;
}
void VoiceRecord_AudioQueue::Release()
{
ReleaseInterfaces();
}
uintp StartAudio( void *pRecorder )
{
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)pRecorder;
if ( vr )
{
//printf( "AudioOutputUnitStart\n" );
AudioOutputUnitStart( vr->GetAudioUnit() );
vr->ClearThreadHandle();
}
//printf( "StartAudio thread done\n" );
return 0;
}
bool VoiceRecord_AudioQueue::RecordStart()
{
if ( !m_AudioUnit )
return false;
if ( m_bFirstInit )
m_hThread = CreateSimpleThread( StartAudio, this );
else
AudioOutputUnitStart( m_AudioUnit );
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
m_bRecordingAudio = true;
//printf( "VoiceRecord_AudioQueue::RecordStart\n" );
return ( !m_bFirstInit || m_hThread != NULL );
}
void VoiceRecord_AudioQueue::RecordStop()
{
// Stop capturing.
if ( m_AudioUnit && m_bRecordingAudio )
{
AudioOutputUnitStop( m_AudioUnit );
//printf( "AudioOutputUnitStop\n" );
}
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
m_bRecordingAudio = false;
if ( m_hThread )
ReleaseThreadHandle( m_hThread );
m_hThread = NULL;
}
OSStatus ComplexBufferFillPlayback( AudioConverterRef inAudioConverter,
UInt32 *ioNumberDataPackets,
AudioBufferList *ioData,
AudioStreamPacketDescription **outDataPacketDesc,
void *inUserData)
{
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)inUserData;
if ( !vr->BRecording() )
return noErr;
if ( vr->m_nMicInputSamplesAvaialble )
{
int nBytesRequired = *ioNumberDataPackets * vr->m_InputBytesPerPacket;
int nBytesAvailable = vr->m_nMicInputSamplesAvaialble*vr->m_InputBytesPerPacket;
if ( nBytesRequired < nBytesAvailable )
{
ioData->mBuffers[0].mData = vr->m_MicInputBuffer.mBuffers[0].mData;
ioData->mBuffers[0].mDataByteSize = nBytesRequired;
vr->m_MicInputBuffer.mBuffers[0].mData = (char *)vr->m_MicInputBuffer.mBuffers[0].mData+nBytesRequired;
vr->m_MicInputBuffer.mBuffers[0].mDataByteSize = nBytesAvailable - nBytesRequired;
}
else
{
ioData->mBuffers[0].mData = vr->m_MicInputBuffer.mBuffers[0].mData;
ioData->mBuffers[0].mDataByteSize = nBytesAvailable;
vr->m_MicInputBuffer.mBuffers[0].mData = vr->m_pMicInputBuffer;
vr->m_MicInputBuffer.mBuffers[0].mDataByteSize = vr->m_MicInputBufferSize;
}
*ioNumberDataPackets = ioData->mBuffers[0].mDataByteSize / vr->m_InputBytesPerPacket;
vr->m_nMicInputSamplesAvaialble = nBytesAvailable / vr->m_InputBytesPerPacket - *ioNumberDataPackets;
}
else
{
*ioNumberDataPackets = 0;
return -1;
}
return noErr;
}
static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
{
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)inRefCon;
if ( !vr->BRecording() )
return noErr;
OSStatus err = noErr;
if ( vr->m_nMicInputSamplesAvaialble == 0 )
{
err = AudioUnitRender( vr->GetAudioUnit(), ioActionFlags, inTimeStamp, 1, inNumberFrames, &vr->m_MicInputBuffer );
if ( err == noErr )
vr->m_nMicInputSamplesAvaialble = vr->m_MicInputBuffer.mBuffers[0].mDataByteSize / vr->m_InputBytesPerPacket;
}
if ( vr->m_nMicInputSamplesAvaialble > 0 )
{
UInt32 nConverterSamples = ceil(vr->m_nMicInputSamplesAvaialble/vr->m_flSampleRateConversion);
vr->m_ConverterBuffer.mBuffers[0].mDataByteSize = vr->m_ConverterBufferSize;
OSStatus err = AudioConverterFillComplexBuffer( vr->GetConverter(),
ComplexBufferFillPlayback,
vr,
&nConverterSamples,
&vr->m_ConverterBuffer,
NULL );
if ( err == noErr || err == -1 )
vr->RenderBuffer( (short *)vr->m_ConverterBuffer.mBuffers[0].mData, vr->m_ConverterBuffer.mBuffers[0].mDataByteSize/sizeof(short) );
}
return err;
}
void VoiceRecord_AudioQueue::RenderBuffer( const short *pszBuf, int nSamples )
{
int samplePos = m_SampleBufferWritePos;
int samplePosBefore = samplePos;
int readPos = m_SampleBufferReadPos;
bool bBeforeRead = false;
if ( samplePos < readPos )
bBeforeRead = true;
char *pOut = (char *)(m_SampleBuffer + samplePos);
int nFirstCopy = MIN( nSamples*sizeof(short), m_SampleBufferSize - samplePos );
memcpy( pOut, pszBuf, nFirstCopy );
samplePos += nFirstCopy;
if ( nSamples*sizeof(short) > nFirstCopy )
{
nSamples -= ( nFirstCopy / sizeof(short) );
samplePos = 0;
memcpy( m_SampleBuffer, pszBuf + nFirstCopy, nSamples * sizeof(short) );
samplePos += nSamples * sizeof(short);
}
m_SampleBufferWritePos = samplePos%m_SampleBufferSize;
if ( (bBeforeRead && samplePos > readPos) )
{
m_SampleBufferReadPos = (readPos+m_SampleBufferSize/2)%m_SampleBufferSize; // if we crossed the read pointer then bump it forward
//printf( "Crossed %d %d (%d)\n", (int)samplePosBefore, (int)samplePos, readPos );
}
}
bool VoiceRecord_AudioQueue::InitalizeInterfaces()
{
//printf( "Initializing audio queue recorder\n" );
// Describe audio component
ComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_HALOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
Component comp = FindNextComponent(NULL, &desc);
if (comp == NULL)
return false;
OSStatus status = OpenAComponent(comp, &m_AudioUnit);
if ( status != noErr )
return false;
// Enable IO for recording
UInt32 flag = 1;
status = AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input,
1, &flag, sizeof(flag));
if ( status != noErr )
return false;
// disable output on the device
flag = 0;
status = AudioUnitSetProperty( m_AudioUnit,kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output,
0, &flag,sizeof(flag));
if ( status != noErr )
return false;
UInt32 size = sizeof(AudioDeviceID);
AudioDeviceID inputDevice;
status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultInputDevice,&size, &inputDevice);
if ( status != noErr )
return false;
status =AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global,
0, &inputDevice, sizeof(inputDevice));
if ( status != noErr )
return false;
// Describe format
AudioStreamBasicDescription audioDeviceFormat;
size = sizeof(AudioStreamBasicDescription);
status = AudioUnitGetProperty( m_AudioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
1, // input bus
&audioDeviceFormat,
&size);
if ( status != noErr )
return false;
// we only want mono audio, so if they have a stero input ask for mono
if ( audioDeviceFormat.mChannelsPerFrame == 2 )
{
audioDeviceFormat.mChannelsPerFrame = 1;
audioDeviceFormat.mBytesPerPacket /= 2;
audioDeviceFormat.mBytesPerFrame /= 2;
}
// Apply format
status = AudioUnitSetProperty( m_AudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output,
1, &audioDeviceFormat, sizeof(audioDeviceFormat) );
if ( status != noErr )
return false;
AudioStreamBasicDescription audioOutputFormat;
audioOutputFormat = audioDeviceFormat;
audioOutputFormat.mFormatID = kAudioFormatLinearPCM;
audioOutputFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audioOutputFormat.mBytesPerPacket = 2; // 16-bit samples * 1 channels
audioOutputFormat.mFramesPerPacket = 1;
audioOutputFormat.mBytesPerFrame = 2; // 16-bit samples * 1 channels
audioOutputFormat.mChannelsPerFrame = 1;
audioOutputFormat.mBitsPerChannel = 16;
audioOutputFormat.mReserved = 0;
audioOutputFormat.mSampleRate = m_nSampleRate;
m_flSampleRateConversion = audioDeviceFormat.mSampleRate / audioOutputFormat.mSampleRate;
// setup sample rate conversion
status = AudioConverterNew( &audioDeviceFormat, &audioOutputFormat, &m_Converter );
if ( status != noErr )
return false;
UInt32 primeMethod = kConverterPrimeMethod_None;
status = AudioConverterSetProperty( m_Converter, kAudioConverterPrimeMethod, sizeof(UInt32), &primeMethod);
if ( status != noErr )
return false;
UInt32 quality = kAudioConverterQuality_Medium;
status = AudioConverterSetProperty( m_Converter, kAudioConverterSampleRateConverterQuality, sizeof(UInt32), &quality);
if ( status != noErr )
return false;
// Set input callback
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = recordingCallback;
callbackStruct.inputProcRefCon = this;
status = AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global,
0, &callbackStruct, sizeof(callbackStruct) );
if ( status != noErr )
return false;
UInt32 bufferFrameSize;
size = sizeof(bufferFrameSize);
status = AudioDeviceGetProperty( inputDevice, 1, 1, kAudioDevicePropertyBufferFrameSize, &size, &bufferFrameSize );
if ( status != noErr )
return false;
m_nBufferFrameSize = bufferFrameSize;
// allocate the input and conversion sound storage buffers
m_MicInputBuffer.mNumberBuffers = 1;
m_MicInputBuffer.mBuffers[0].mDataByteSize = m_nBufferFrameSize*audioDeviceFormat.mBitsPerChannel/8*audioDeviceFormat.mChannelsPerFrame;
m_MicInputBuffer.mBuffers[0].mData = malloc( m_MicInputBuffer.mBuffers[0].mDataByteSize );
m_MicInputBuffer.mBuffers[0].mNumberChannels = audioDeviceFormat.mChannelsPerFrame;
m_pMicInputBuffer = m_MicInputBuffer.mBuffers[0].mData;
m_MicInputBufferSize = m_MicInputBuffer.mBuffers[0].mDataByteSize;
m_InputBytesPerPacket = audioDeviceFormat.mBytesPerPacket;
m_ConverterBuffer.mNumberBuffers = 1;
m_ConverterBuffer.mBuffers[0].mDataByteSize = m_nBufferFrameSize*audioOutputFormat.mBitsPerChannel/8*audioOutputFormat.mChannelsPerFrame;
m_ConverterBuffer.mBuffers[0].mData = malloc( m_MicInputBuffer.mBuffers[0].mDataByteSize );
m_ConverterBuffer.mBuffers[0].mNumberChannels = 1;
m_ConverterBufferSize = m_ConverterBuffer.mBuffers[0].mDataByteSize;
m_nMicInputSamplesAvaialble = 0;
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
m_SampleBufferSize = ceil( kNumSecAudioBuffer * m_nSampleRate * audioOutputFormat.mBytesPerPacket );
m_SampleBuffer = (char *)malloc( m_SampleBufferSize );
memset( m_SampleBuffer, 0x0, m_SampleBufferSize );
DevMsg( "Initialized AudioQueue record interface\n" );
return true;
}
bool VoiceRecord_AudioQueue::Init( int nSampleRate )
{
if ( m_AudioUnit && m_nSampleRate != nSampleRate )
{
// Need to recreate interfaces with different sample rate
ReleaseInterfaces();
ClearInterfaces();
}
m_nSampleRate = nSampleRate;
// Re-initialize the capture buffer if neccesary
if ( !m_AudioUnit )
{
InitalizeInterfaces();
}
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
//printf( "VoiceRecord_AudioQueue::Init()\n" );
// Initialise
OSStatus status = AudioUnitInitialize( m_AudioUnit );
if ( status != noErr )
return false;
return true;
}
void VoiceRecord_AudioQueue::ReleaseInterfaces()
{
AudioOutputUnitStop( m_AudioUnit );
AudioConverterDispose( m_Converter );
AudioUnitUninitialize( m_AudioUnit );
m_AudioUnit = NULL;
m_Converter = NULL;
}
void VoiceRecord_AudioQueue::ClearInterfaces()
{
m_AudioUnit = NULL;
m_Converter = NULL;
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
if ( m_SampleBuffer )
free( m_SampleBuffer );
m_SampleBuffer = NULL;
if ( m_MicInputBuffer.mBuffers[0].mData )
free( m_MicInputBuffer.mBuffers[0].mData );
if ( m_ConverterBuffer.mBuffers[0].mData )
free( m_ConverterBuffer.mBuffers[0].mData );
m_MicInputBuffer.mBuffers[0].mData = NULL;
m_ConverterBuffer.mBuffers[0].mData = NULL;
}
void VoiceRecord_AudioQueue::Idle()
{
}
int VoiceRecord_AudioQueue::GetRecordedData(short *pOut, int nSamples )
{
if ( !m_SampleBuffer )
return 0;
int cbSamples = nSamples*2; // convert to bytes
int writePos = m_SampleBufferWritePos;
int readPos = m_SampleBufferReadPos;
int nOutstandingSamples = ( writePos - readPos );
if ( readPos > writePos ) // writing has wrapped around
{
nOutstandingSamples = writePos + ( m_SampleBufferSize - readPos );
}
if ( !nOutstandingSamples )
return 0;
if ( nOutstandingSamples < cbSamples )
cbSamples = nOutstandingSamples; // clamp to the number of samples we have available
memcpy( (char *)pOut, m_SampleBuffer + readPos, MIN( cbSamples, m_SampleBufferSize - readPos ) );
if ( cbSamples > ( m_SampleBufferSize - readPos ) )
{
int offset = m_SampleBufferSize - readPos;
cbSamples -= offset;
readPos = 0;
memcpy( (char *)pOut + offset, m_SampleBuffer, cbSamples );
}
readPos+=cbSamples;
m_SampleBufferReadPos = readPos%m_SampleBufferSize;
//printf( "Returning %d samples, %d %d (%d)\n", cbSamples/2, (int)m_SampleBufferReadPos, (int)m_SampleBufferWritePos, m_SampleBufferSize );
return cbSamples/2;
}
VoiceRecord_AudioQueue g_AudioQueueVoiceRecord;
IVoiceRecord* CreateVoiceRecord_AudioQueue( int sampleRate )
{
if ( g_AudioQueueVoiceRecord.Init( sampleRate ) )
{
return &g_AudioQueueVoiceRecord;
}
else
{
g_AudioQueueVoiceRecord.Release();
return NULL;
}
}

View File

@ -706,13 +706,11 @@ bool CBaseClient::SendServerInfo( void )
serverinfo.WriteToBuffer( msg ); serverinfo.WriteToBuffer( msg );
#ifdef _X360 if ( IsX360() && serverinfo.m_nMaxClients > 1 )
if ( serverinfo.m_nMaxClients > 1 )
{ {
Msg( "Telling clients to connect" ); Msg( "Telling clients to connect" );
g_pMatchmaking->TellClientsToConnect(); g_pMatchmaking->TellClientsToConnect();
} }
#endif
// send first tick // send first tick
m_nSignonTick = m_Server->m_nTickCount; m_nSignonTick = m_Server->m_nTickCount;

View File

@ -686,7 +686,7 @@ void CDemoRecorder::CloseDemoFile()
m_DemoFile.Close(); m_DemoFile.Close();
if( g_ClientDLL ) g_ClientDLL->OnDemoRecordStop(); g_ClientDLL->OnDemoRecordStop();
} }
m_bCloseDemoFile = false; m_bCloseDemoFile = false;

View File

@ -6,7 +6,6 @@
#include "client_pch.h" #include "client_pch.h"
#ifdef SWDS #ifdef SWDS
#include "igame.h"
#include "hltvclientstate.h" #include "hltvclientstate.h"
#include "convar.h" #include "convar.h"
#include "enginestats.h" #include "enginestats.h"
@ -38,9 +37,9 @@ bool CL_IsPortalDemo()
bool HandleRedirectAndDebugLog( const char *msg ); bool HandleRedirectAndDebugLog( const char *msg );
//void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode ) {} void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode ) {}
//void EndLoadingUpdates() {}
void RefreshScreenIfNecessary() {} void RefreshScreenIfNecessary() {}
void EndLoadingUpdates() {}
void Con_ColorPrintf( const Color& clr, const char *fmt, ... ) void Con_ColorPrintf( const Color& clr, const char *fmt, ... )

View File

@ -873,9 +873,9 @@ bool IntersectRayWithBoxBrush( TraceInfo_t *pTraceInfo, const cbrush_t *pBrush,
FPExceptionDisabler hideExceptions; FPExceptionDisabler hideExceptions;
// Load the unaligned ray/box parameters into SIMD registers // Load the unaligned ray/box parameters into SIMD registers
fltx4 start = LoadAlignedSIMD(pTraceInfo->m_start.Base()); fltx4 start = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
fltx4 extents = LoadAlignedSIMD(pTraceInfo->m_extents.Base()); fltx4 extents = LoadUnaligned3SIMD(pTraceInfo->m_extents.Base());
fltx4 delta = LoadAlignedSIMD(pTraceInfo->m_delta.Base()); fltx4 delta = LoadUnaligned3SIMD(pTraceInfo->m_delta.Base());
fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() ); fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() );
fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() ); fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() );
@ -899,7 +899,7 @@ bool IntersectRayWithBoxBrush( TraceInfo_t *pTraceInfo, const cbrush_t *pBrush,
fltx4 crossPlane = OrSIMD(XorSIMD(startOutMins,endOutMins), XorSIMD(startOutMaxs,endOutMaxs)); fltx4 crossPlane = OrSIMD(XorSIMD(startOutMins,endOutMins), XorSIMD(startOutMaxs,endOutMaxs));
// now build the per-axis interval of t for intersections // now build the per-axis interval of t for intersections
fltx4 invDelta = LoadAlignedSIMD(pTraceInfo->m_invDelta.Base()); fltx4 invDelta = LoadUnaligned3SIMD(pTraceInfo->m_invDelta.Base());
fltx4 tmins = MulSIMD( offsetMinsExpanded, invDelta ); fltx4 tmins = MulSIMD( offsetMinsExpanded, invDelta );
fltx4 tmaxs = MulSIMD( offsetMaxsExpanded, invDelta ); fltx4 tmaxs = MulSIMD( offsetMaxsExpanded, invDelta );
// now sort the interval per axis // now sort the interval per axis
@ -1037,9 +1037,9 @@ bool IntersectRayWithBox( const Ray_t &ray, const VectorAligned &inInvDelta, con
pTrace->fraction = 1.0f; pTrace->fraction = 1.0f;
// Load the unaligned ray/box parameters into SIMD registers // Load the unaligned ray/box parameters into SIMD registers
fltx4 start = LoadAlignedSIMD(ray.m_Start.Base()); fltx4 start = LoadUnaligned3SIMD(ray.m_Start.Base());
fltx4 extents = LoadAlignedSIMD(ray.m_Extents.Base()); fltx4 extents = LoadUnaligned3SIMD(ray.m_Extents.Base());
fltx4 delta = LoadAlignedSIMD(ray.m_Delta.Base()); fltx4 delta = LoadUnaligned3SIMD(ray.m_Delta.Base());
fltx4 boxMins = LoadAlignedSIMD( inBoxMins.Base() ); fltx4 boxMins = LoadAlignedSIMD( inBoxMins.Base() );
fltx4 boxMaxs = LoadAlignedSIMD( inBoxMaxs.Base() ); fltx4 boxMaxs = LoadAlignedSIMD( inBoxMaxs.Base() );
@ -1372,9 +1372,9 @@ void FASTCALL CM_ClipBoxToBrush( TraceInfo_t * RESTRICT pTraceInfo, const cbrush
inline bool IsTraceBoxIntersectingBoxBrush( TraceInfo_t *pTraceInfo, cboxbrush_t *pBox ) inline bool IsTraceBoxIntersectingBoxBrush( TraceInfo_t *pTraceInfo, cboxbrush_t *pBox )
{ {
fltx4 start = LoadAlignedSIMD(pTraceInfo->m_start.Base()); fltx4 start = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
fltx4 mins = LoadAlignedSIMD(pTraceInfo->m_mins.Base()); fltx4 mins = LoadUnaligned3SIMD(pTraceInfo->m_mins.Base());
fltx4 maxs = LoadAlignedSIMD(pTraceInfo->m_maxs.Base()); fltx4 maxs = LoadUnaligned3SIMD(pTraceInfo->m_maxs.Base());
fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() ); fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() );
fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() ); fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() );
@ -1569,15 +1569,15 @@ void FASTCALL CM_TraceToLeaf( TraceInfo_t * RESTRICT pTraceInfo, int ndxLeaf, fl
if (IsX360()) if (IsX360())
{ {
// set up some relatively constant variables we'll use in the loop below // set up some relatively constant variables we'll use in the loop below
fltx4 traceStart = LoadAlignedSIMD(pTraceInfo->m_start.Base()); fltx4 traceStart = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
fltx4 traceDelta = LoadAlignedSIMD(pTraceInfo->m_delta.Base()); fltx4 traceDelta = LoadUnaligned3SIMD(pTraceInfo->m_delta.Base());
fltx4 traceInvDelta = LoadAlignedSIMD(pTraceInfo->m_invDelta.Base()); fltx4 traceInvDelta = LoadUnaligned3SIMD(pTraceInfo->m_invDelta.Base());
static const fltx4 vecEpsilon = {DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON}; static const fltx4 vecEpsilon = {DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON};
// only used in !IS_POINT version: // only used in !IS_POINT version:
fltx4 extents; fltx4 extents;
if (!IS_POINT) if (!IS_POINT)
{ {
extents = LoadAlignedSIMD(pTraceInfo->m_extents.Base()); extents = LoadUnaligned3SIMD(pTraceInfo->m_extents.Base());
} }
// TODO: this loop probably ought to be unrolled so that we can make a more efficient // TODO: this loop probably ought to be unrolled so that we can make a more efficient

View File

@ -42,13 +42,13 @@ struct TraceInfo_t
m_nCheckDepth = -1; m_nCheckDepth = -1;
} }
VectorAligned m_start; Vector m_start;
VectorAligned m_end; Vector m_end;
VectorAligned m_mins; Vector m_mins;
VectorAligned m_maxs; Vector m_maxs;
VectorAligned m_extents; Vector m_extents;
VectorAligned m_delta; Vector m_delta;
VectorAligned m_invDelta; Vector m_invDelta;
trace_t m_trace; trace_t m_trace;
trace_t m_stabTrace; trace_t m_stabTrace;

View File

@ -97,19 +97,22 @@ COM_ExplainDisconnection
*/ */
void COM_ExplainDisconnection( bool bPrint, const char *fmt, ... ) void COM_ExplainDisconnection( bool bPrint, const char *fmt, ... )
{ {
#ifdef _X360 if ( IsX360() )
g_pMatchmaking->SessionNotification( SESSION_NOTIFY_LOST_SERVER ); {
#else g_pMatchmaking->SessionNotification( SESSION_NOTIFY_LOST_SERVER );
va_list argptr; }
char string[1024]; else
{
va_list argptr;
char string[1024];
va_start (argptr, fmt); va_start (argptr, fmt);
Q_vsnprintf(string, sizeof( string ), fmt,argptr); Q_vsnprintf(string, sizeof( string ), fmt,argptr);
va_end (argptr); va_end (argptr);
Q_strncpy( gszDisconnectReason, string, 256 ); Q_strncpy( gszDisconnectReason, string, 256 );
gfExtendedError = true; gfExtendedError = true;
#endif }
if ( bPrint ) if ( bPrint )
{ {
@ -143,18 +146,21 @@ COM_ExtendedExplainDisconnection
*/ */
void COM_ExtendedExplainDisconnection( bool bPrint, const char *fmt, ... ) void COM_ExtendedExplainDisconnection( bool bPrint, const char *fmt, ... )
{ {
#ifdef _X360 if ( IsX360() )
g_pMatchmaking->SessionNotification( SESSION_NOTIFY_LOST_SERVER ); {
#else g_pMatchmaking->SessionNotification( SESSION_NOTIFY_LOST_SERVER );
va_list argptr; }
char string[1024]; else
{
va_list argptr;
char string[1024];
va_start (argptr, fmt);
Q_vsnprintf(string, sizeof( string ), fmt,argptr);
va_end (argptr);
va_start (argptr, fmt); Q_strncpy( gszExtendedDisconnectReason, string, 256 );
Q_vsnprintf(string, sizeof( string ), fmt,argptr); }
va_end (argptr);
Q_strncpy( gszExtendedDisconnectReason, string, 256 );
#endif
if ( bPrint ) if ( bPrint )
{ {

View File

@ -921,7 +921,7 @@ void DownloadThread( void *voidPtr )
// Delete rc.data, which was allocated in this thread // Delete rc.data, which was allocated in this thread
if ( rc.data != NULL ) if ( rc.data != NULL )
{ {
free(rc.data); delete[] rc.data;
rc.data = NULL; rc.data = NULL;
} }

View File

@ -3500,12 +3500,10 @@ void _Host_RunFrame (float time)
//------------------- //-------------------
_Host_RunFrame_Sound(); _Host_RunFrame_Sound();
#ifndef DEDICATED
if ( g_bVCRSingleStep ) if ( g_bVCRSingleStep )
{ {
VCR_EnterPausedState(); VCR_EnterPausedState();
} }
#endif
} }
else else
{ {

View File

@ -4353,20 +4353,20 @@ ModelInstanceHandle_t CModelRender::CreateInstance( IClientRenderable *pRenderab
// validate static color meshes once, now at load/create time // validate static color meshes once, now at load/create time
ValidateStaticPropColorData( handle ); ValidateStaticPropColorData( handle );
// 360 persists the color meshes across same map loads // 360 persists the color meshes across same map loads
#ifdef _X360 if ( !IsX360() || instance.m_ColorMeshHandle == DC_INVALID_HANDLE )
if ( r_decalstaticprops.GetBool() && instance.m_LightCacheHandle )
instance.m_AmbientLightingState = *(LightcacheGetStatic( *pCache, NULL, LIGHTCACHEFLAGS_STATIC ));
#else
if ( instance.m_ColorMeshHandle == DC_INVALID_HANDLE )
{ {
// builds out color meshes or loads disk colors, now at load/create time // builds out color meshes or loads disk colors, now at load/create time
RecomputeStaticLighting( handle ); RecomputeStaticLighting( handle );
} }
#endif else
if ( r_decalstaticprops.GetBool() && instance.m_LightCacheHandle )
{
instance.m_AmbientLightingState = *(LightcacheGetStatic( *pCache, NULL, LIGHTCACHEFLAGS_STATIC ));
}
} }
return handle; return handle;
} }

View File

@ -31,8 +31,7 @@ extern ConVar sv_lan;
static char g_MasterServers[][64] = static char g_MasterServers[][64] =
{ {
"185.192.97.130:27010", "185.192.97.130:27010",
"168.138.92.21:27016", "168.138.92.21:27016"
"135.125.188.162:27010"
}; };
#ifdef DEDICATED #ifdef DEDICATED

View File

@ -226,7 +226,7 @@ bool CPureServerWhitelist::LoadCommandsFromKeyValues( KeyValues *kv )
else else
Warning( "Unknown modifier in whitelist file: %s.\n", mods[i] ); Warning( "Unknown modifier in whitelist file: %s.\n", mods[i] );
} }
mods.PurgeAndDeleteElementsArray(); mods.PurgeAndDeleteElements();
if ( if (
( bFromTrustedSource && ( bAllowFromDisk || bCheckCRC || bAny ) ) ( bFromTrustedSource && ( bAllowFromDisk || bCheckCRC || bAny ) )
|| ( bAny && bCheckCRC ) ) || ( bAny && bCheckCRC ) )

View File

@ -987,7 +987,7 @@ private:
int m_iTree; int m_iTree;
}; };
/*
class CIntersectPoint : public CPartitionVisitor class CIntersectPoint : public CPartitionVisitor
{ {
public: public:
@ -1009,7 +1009,7 @@ public:
private: private:
fltx4 m_f4Point; fltx4 m_f4Point;
}; };
*/
class CIntersectBox : public CPartitionVisitor class CIntersectBox : public CPartitionVisitor
{ {
@ -1040,8 +1040,8 @@ class CIntersectRay : public CPartitionVisitor
public: public:
CIntersectRay( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition ) CIntersectRay( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition )
{ {
m_f4Start = LoadAlignedSIMD( ray.m_Start.Base() ); m_f4Start = LoadUnaligned3SIMD( ray.m_Start.Base() );
m_f4Delta = LoadAlignedSIMD( ray.m_Delta.Base() ); m_f4Delta = LoadUnaligned3SIMD( ray.m_Delta.Base() );
m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() ); m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() );
} }
@ -1069,10 +1069,10 @@ class CIntersectSweptBox : public CPartitionVisitor
public: public:
CIntersectSweptBox( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition ) CIntersectSweptBox( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition )
{ {
m_f4Start = LoadAlignedSIMD( ray.m_Start.Base() ); m_f4Start = LoadUnaligned3SIMD( ray.m_Start.Base() );
m_f4Delta = LoadAlignedSIMD( ray.m_Delta.Base() ); m_f4Delta = LoadUnaligned3SIMD( ray.m_Delta.Base() );
m_f4Extents = LoadAlignedSIMD( ray.m_Extents.Base() );
m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() ); m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() );
m_f4Extents = LoadUnaligned3SIMD( ray.m_Extents.Base() );
} }
bool Intersects( const float *pMins, const float *pMaxs ) const bool Intersects( const float *pMins, const float *pMaxs ) const

View File

@ -1339,6 +1339,7 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
case 5: UnserializeLump<StaticPropLumpV5_t>(&lump, buf); break; case 5: UnserializeLump<StaticPropLumpV5_t>(&lump, buf); break;
case 6: UnserializeLump<StaticPropLumpV6_t>(&lump, buf); break; case 6: UnserializeLump<StaticPropLumpV6_t>(&lump, buf); break;
case 7: // Falls down to version 10. We promoted TF to version 10 to deal with SFM. case 7: // Falls down to version 10. We promoted TF to version 10 to deal with SFM.
case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
case 10: case 10:
{ {
if( s_MapVersion == 21 ) if( s_MapVersion == 21 )
@ -1347,8 +1348,7 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
UnserializeLump<StaticPropLumpV10_t>(&lump, buf); UnserializeLump<StaticPropLumpV10_t>(&lump, buf);
break; break;
} }
case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break; case 11: UnserializeLump<StaticPropLumpV11_t>(&lump, buf);
case 11: UnserializeLump<StaticPropLumpV11_t>(&lump, buf); break;
default: default:
Assert("Unexpected version while deserializing lumps."); Assert("Unexpected version while deserializing lumps.");
} }

View File

@ -1227,7 +1227,7 @@ void SV_DetermineMulticastRecipients( bool usepas, const Vector& origin, CBitVec
serverGameClients->ClientEarPosition( pClient->edict, &vecEarPosition ); serverGameClients->ClientEarPosition( pClient->edict, &vecEarPosition );
int iBitNumber = CM_LeafCluster( CM_PointLeafnum( vecEarPosition ) ); int iBitNumber = CM_LeafCluster( CM_PointLeafnum( vecEarPosition ) );
if ( iBitNumber < 0 || !(pMask[iBitNumber>>3] & (1<<(iBitNumber&7)) ) ) if ( !(pMask[iBitNumber>>3] & (1<<(iBitNumber&7)) ) )
continue; continue;
playerbits.Set( i ); playerbits.Set( i );

View File

@ -1534,7 +1534,7 @@ void Sys_NoCrashDialog()
void Sys_TestSendKey( const char *pKey ) void Sys_TestSendKey( const char *pKey )
{ {
#if defined(_WIN32) && !defined(USE_SDL) && !defined(_XBOX) && !defined(DEDICATED) #if defined(_WIN32) && !defined(USE_SDL) && !defined(_XBOX)
int key = pKey[0]; int key = pKey[0];
if ( pKey[0] == '\\' && pKey[1] == 'r' ) if ( pKey[0] == '\\' && pKey[1] == 'r' )
{ {

View File

@ -263,6 +263,7 @@ GameMessageHandler_t g_GameMessageHandlers[] =
{ IE_Quit, &CGame::HandleMsg_Close }, { IE_Quit, &CGame::HandleMsg_Close },
}; };
void CGame::AppActivate( bool fActive ) void CGame::AppActivate( bool fActive )
{ {
// If text mode, force it to be active. // If text mode, force it to be active.
@ -298,18 +299,8 @@ void CGame::AppActivate( bool fActive )
// Clear keyboard states (should be cleared already but...) // Clear keyboard states (should be cleared already but...)
// VGui_ActivateMouse will reactivate the mouse soon. // VGui_ActivateMouse will reactivate the mouse soon.
ClearIOStates(); ClearIOStates();
UpdateMaterialSystemConfig(); UpdateMaterialSystemConfig();
#ifdef ANDROID
ConVarRef mat_queue_mode( "mat_queue_mode" );
// Hack to reset internal queue buffers
int nSavedQueueMode = mat_queue_mode.GetInt();
mat_queue_mode.SetValue( 0 );
materials->BeginFrame( host_frametime );
materials->EndFrame();
mat_queue_mode.SetValue( nSavedQueueMode );
#endif
} }
else else
{ {
@ -364,7 +355,7 @@ void CGame::HandleMsg_Close( const InputEvent_t &event )
void CGame::DispatchInputEvent( const InputEvent_t &event ) void CGame::DispatchInputEvent( const InputEvent_t &event )
{ {
switch( event.m_nType ) switch( event.m_nType & 0xFFFF )
{ {
// Handle button events specially, // Handle button events specially,
// since we have all manner of crazy filtering going on when dealing with them // since we have all manner of crazy filtering going on when dealing with them

View File

@ -1842,7 +1842,7 @@ void CVEngineServer::PlaybackTempEntity( IRecipientFilter& filter, float delay,
newEvent->bits = buffer.GetNumBitsWritten(); newEvent->bits = buffer.GetNumBitsWritten();
int size = Bits2Bytes( buffer.GetNumBitsWritten() ); int size = Bits2Bytes( buffer.GetNumBitsWritten() );
newEvent->pData = new byte[ALIGN_VALUE(size,4)]; newEvent->pData = new byte[size];
Q_memcpy( newEvent->pData, data, size ); Q_memcpy( newEvent->pData, data, size );
// add to list // add to list

View File

@ -268,7 +268,7 @@ public:
if ( data ) if ( data )
{ {
g_DrawTreeSelectedPanel = (data) ? (vgui::VPANEL)data->GetPtr( "PanelPtr", 0 ) : 0; g_DrawTreeSelectedPanel = (data) ? (vgui::VPANEL)data->GetInt( "PanelPtr", 0 ) : 0;
} }
else else
{ {
@ -388,7 +388,7 @@ void VGui_RecursivePrintTree(
Q_snprintf( str, sizeof( str ), "%s", name ); Q_snprintf( str, sizeof( str ), "%s", name );
pVal->SetString( "Text", str ); pVal->SetString( "Text", str );
pVal->SetPtr( "PanelPtr", (void*)current ); pVal->SetInt( "PanelPtr", current );
pNewParent = pVal; pNewParent = pVal;
@ -417,7 +417,7 @@ bool UpdateItemState(
vgui::IPanel *ipanel = vgui::ipanel(); vgui::IPanel *ipanel = vgui::ipanel();
KeyValues *pItemData = pTree->GetItemData( iChildItemId ); KeyValues *pItemData = pTree->GetItemData( iChildItemId );
if ( pItemData->GetPtr( "PanelPtr" ) != pSub->GetPtr( "PanelPtr" ) || if ( pItemData->GetInt( "PanelPtr" ) != pSub->GetInt( "PanelPtr" ) ||
Q_stricmp( pItemData->GetString( "Text" ), pSub->GetString( "Text" ) ) != 0 ) Q_stricmp( pItemData->GetString( "Text" ), pSub->GetString( "Text" ) ) != 0 )
{ {
pTree->ModifyItem( iChildItemId, pSub ); pTree->ModifyItem( iChildItemId, pSub );
@ -425,7 +425,7 @@ bool UpdateItemState(
} }
// Ok, this is a new panel. // Ok, this is a new panel.
vgui::VPANEL vPanel = (vgui::VPANEL)pSub->GetPtr( "PanelPtr" ); vgui::VPANEL vPanel = pSub->GetInt( "PanelPtr" );
int iBaseColor[3] = { 255, 255, 255 }; int iBaseColor[3] = { 255, 255, 255 };
if ( ipanel->IsPopup( vPanel ) ) if ( ipanel->IsPopup( vPanel ) )
@ -433,7 +433,7 @@ bool UpdateItemState(
iBaseColor[0] = 255; iBaseColor[1] = 255; iBaseColor[2] = 0; iBaseColor[0] = 255; iBaseColor[1] = 255; iBaseColor[2] = 0;
} }
if ( g_FocusPanelList.Find( vPanel ) != vgui::INVALID_PANEL ) if ( g_FocusPanelList.Find( vPanel ) != -1 )
{ {
iBaseColor[0] = 0; iBaseColor[1] = 255; iBaseColor[2] = 0; iBaseColor[0] = 0; iBaseColor[1] = 255; iBaseColor[2] = 0;
pTree->ExpandItem( iChildItemId, true ); pTree->ExpandItem( iChildItemId, true );

View File

@ -212,24 +212,25 @@ def build(bld):
] ]
if bld.env.DEST_OS != "darwin": if bld.env.DEST_OS != "darwin":
source += ['audio/snd_dev_sdl.cpp'] source += ['audio/snd_dev_sdl.cpp']
source_win = [
'audio/snd_dev_direct.cpp',
'audio/snd_dev_wave.cpp',
'audio/voice_mixer_controls.cpp',
'audio/voice_record_dsound.cpp'
]
if bld.env.DEST_OS == 'win32': if bld.env.DEST_OS == 'win32':
source += ['../public/tier0/memoverride.cpp'] source += [
'../public/tier0/memoverride.cpp',
'audio/snd_dev_direct.cpp',
'audio/snd_dev_wave.cpp',
'audio/voice_mixer_controls.cpp',
'audio/voice_record_dsound.cpp',
]
else: else:
source += ['audio/snd_posix.cpp'] source += [
'sys_linuxwind.cpp',
'audio/snd_posix.cpp',
]
if bld.env.DEDICATED: if bld.env.DEDICATED:
source += ['cl_null.cpp', 'sys_stubwind.cpp'] source += ['cl_null.cpp']
else: else:
source += source_win if bld.env.DEST_OS == 'win32' else ['sys_stubwind.cpp']
source += [ source += [
'client_pch.cpp', 'client_pch.cpp',
'cl_rcon.cpp', 'cl_rcon.cpp',
@ -340,8 +341,7 @@ def build(bld):
if bld.env.DEST_OS == 'darwin': if bld.env.DEST_OS == 'darwin':
source += [ source += [
'audio/snd_dev_openal.cpp', # [$OSXALL] 'audio/snd_dev_openal.cpp', # [$OSXALL]
'audio/snd_dev_mac_audioqueue.cpp',# [$OSXALL] 'audio/snd_dev_mac_audioqueue.cpp', # [$OSXALL]
'audio/voice_record_mac_audioqueue.cpp', #[$OSXALL]
] ]
includes = [ includes = [

View File

@ -4203,7 +4203,7 @@ bool CBaseFileSystem::FindNextFileInVPKOrPakHelper( FindData_t *pFindData )
{ {
V_strncpy( pFindData->findData.cFileName, V_UnqualifiedFileName( pFindData->m_fileMatchesFromVPKOrPak[0] ), sizeof( pFindData->findData.cFileName ) ); V_strncpy( pFindData->findData.cFileName, V_UnqualifiedFileName( pFindData->m_fileMatchesFromVPKOrPak[0] ), sizeof( pFindData->findData.cFileName ) );
pFindData->findData.dwFileAttributes = 0; pFindData->findData.dwFileAttributes = 0;
delete[] pFindData->m_fileMatchesFromVPKOrPak.Head(); delete pFindData->m_fileMatchesFromVPKOrPak.Head();
pFindData->m_fileMatchesFromVPKOrPak.RemoveMultipleFromHead( 1 ); pFindData->m_fileMatchesFromVPKOrPak.RemoveMultipleFromHead( 1 );
return true; return true;

View File

@ -729,7 +729,7 @@ public:
void PrecacheMaterial( const char *pMaterialName ); void PrecacheMaterial( const char *pMaterialName );
virtual bool IsConnectedUserInfoChangeAllowed( IConVar *pCvar ); virtual bool IsConnectedUserInfoChangeAllowed( IConVar *pCvar );
virtual void IN_TouchEvent( int type, int fingerId, int x, int y ); virtual void IN_TouchEvent( uint data, uint data2, uint data3, uint data4 );
private: private:
void UncacheAllMaterials( ); void UncacheAllMaterials( );
@ -1631,7 +1631,6 @@ void CHLClient::LevelInitPreEntity( char const* pMapName )
g_RagdollLVManager.SetLowViolence( pMapName ); g_RagdollLVManager.SetLowViolence( pMapName );
gHUD.LevelInit(); gHUD.LevelInit();
gTouch.LevelInit();
#if defined( REPLAY_ENABLED ) #if defined( REPLAY_ENABLED )
// Initialize replay ragdoll recorder // Initialize replay ragdoll recorder
@ -2638,20 +2637,24 @@ CSteamID GetSteamIDForPlayerIndex( int iPlayerIndex )
#endif #endif
void CHLClient::IN_TouchEvent( int type, int fingerId, int x, int y ) void CHLClient::IN_TouchEvent( uint data, uint data2, uint data3, uint data4 )
{ {
if( enginevgui->IsGameUIVisible() ) if( enginevgui->IsGameUIVisible() )
return; return;
touch_event_t ev; touch_event_t ev;
ev.type = type; ev.type = data & 0xFFFF;
ev.fingerid = fingerId; ev.fingerid = (data >> 16) & 0xFFFF;
memcpy( &ev.x, &x, sizeof(ev.x) ); ev.x = (double)((data2 >> 16) & 0xFFFF) / 0xFFFF;
memcpy( &ev.y, &y, sizeof(ev.y) ); ev.y = (double)(data2 & 0xFFFF) / 0xFFFF;
if( type == IE_FingerMotion ) union{uint i;float f;} ifconv;
inputsystem->GetTouchAccumulators( fingerId, ev.dx, ev.dy ); ifconv.i = data3;
ev.dx = ifconv.f;
ifconv.i = data4;
ev.dy = ifconv.f;
gTouch.ProcessEvent( &ev ); gTouch.ProcessEvent( &ev );
} }

View File

@ -72,7 +72,7 @@ DECLARE_HUDELEMENT( CHudHealth );
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Constructor // Purpose: Constructor
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth"), m_pHealthIcon( NULL ) CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth")
{ {
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD ); SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
} }
@ -172,4 +172,4 @@ void CHudHealth::Paint( void )
//draw the health icon //draw the health icon
BaseClass::Paint(); BaseClass::Paint();
} }

View File

@ -152,13 +152,13 @@ void CCSViewRender::PerformNightVisionEffect( const CViewSetup &view )
render->ViewDrawFade( overlaycolor, pMaterial ); render->ViewDrawFade( overlaycolor, pMaterial );
// Only one pass in DX7. // Only one pass in DX7.
/* if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80 ) if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80 )
{ {
CMatRenderContextPtr pRenderContext( materials ); CMatRenderContextPtr pRenderContext( materials );
pRenderContext->DrawScreenSpaceQuad( pMaterial ); pRenderContext->DrawScreenSpaceQuad( pMaterial );
render->ViewDrawFade( overlaycolor, pMaterial ); render->ViewDrawFade( overlaycolor, pMaterial );
pRenderContext->DrawScreenSpaceQuad( pMaterial ); pRenderContext->DrawScreenSpaceQuad( pMaterial );
}*/ }
} }
} }
} }
@ -211,7 +211,6 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
render->ViewDrawFade( overlaycolor, pMaterial ); render->ViewDrawFade( overlaycolor, pMaterial );
// just do one pass for dxlevel < 80. // just do one pass for dxlevel < 80.
/*
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80) if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
{ {
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height, pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
@ -222,7 +221,6 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1, 0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() ); m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() );
} }
*/
} }
else if ( m_pFlashTexture ) else if ( m_pFlashTexture )
{ {
@ -235,7 +233,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
render->ViewDrawFade( overlaycolor, pMaterial ); render->ViewDrawFade( overlaycolor, pMaterial );
// just do one pass for dxlevel < 80. // just do one pass for dxlevel < 80.
/* if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80) if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
{ {
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height, pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1, 0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
@ -244,7 +242,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height, pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1, 0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() ); m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() );
}*/ }
} }
// this does the pure white overlay part of the flashbang effect. // this does the pure white overlay part of the flashbang effect.

View File

@ -47,7 +47,7 @@ private:
DECLARE_HUDELEMENT( CHudArmor ); DECLARE_HUDELEMENT( CHudArmor );
CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName ), m_pArmorIcon( NULL ) CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName )
{ {
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD ); SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
} }

View File

@ -115,7 +115,7 @@ void CTeamMenu::ApplySchemeSettings(IScheme *pScheme)
if ( *m_szMapName ) if ( *m_szMapName )
{ {
LoadMapPage( NULL ); // reload the map description to pick up the color LoadMapPage( m_szMapName ); // reload the map description to pick up the color
} }
} }
@ -185,23 +185,22 @@ void CTeamMenu::Update()
void CTeamMenu::LoadMapPage( const char *mapName ) void CTeamMenu::LoadMapPage( const char *mapName )
{ {
// Save off the map name so we can re-load the page in ApplySchemeSettings(). // Save off the map name so we can re-load the page in ApplySchemeSettings().
if( mapName ) Q_strncpy( m_szMapName, mapName, strlen( mapName ) + 1 );
Q_strncpy( m_szMapName, mapName, strlen( mapName ) + 1 );
char mapRES[ MAX_PATH ]; char mapRES[ MAX_PATH ];
char uilanguage[ 64 ]; char uilanguage[ 64 ];
uilanguage[0] = 0; uilanguage[0] = 0;
engine->GetUILanguage( uilanguage, sizeof( uilanguage ) ); engine->GetUILanguage( uilanguage, sizeof( uilanguage ) );
Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_%s.html", m_szMapName, uilanguage ); Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_%s.html", mapName, uilanguage );
bool bFoundHTML = false; bool bFoundHTML = false;
if ( !g_pFullFileSystem->FileExists( mapRES ) ) if ( !g_pFullFileSystem->FileExists( mapRES ) )
{ {
// try english // try english
Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_english.html", m_szMapName ); Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_english.html", mapName );
} }
else else
{ {
@ -241,7 +240,7 @@ void CTeamMenu::LoadMapPage( const char *mapName )
#endif #endif
} }
Q_snprintf( mapRES, sizeof( mapRES ), "maps/%s.txt", m_szMapName); Q_snprintf( mapRES, sizeof( mapRES ), "maps/%s.txt", mapName);
// if no map specific description exists, load default text // if no map specific description exists, load default text
if( !g_pFullFileSystem->FileExists( mapRES ) ) if( !g_pFullFileSystem->FileExists( mapRES ) )

View File

@ -313,7 +313,7 @@ void CTouchControls::ResetToDefaults()
{ {
rgba_t color(255, 255, 255, 155); rgba_t color(255, 255, 255, 155);
char buf[MAX_PATH]; char buf[MAX_PATH];
gridcolor = rgba_t(255, 0, 0, 30); gridcolor = rgba_t(255, 0, 0, 50);
RemoveButtons(); RemoveButtons();
@ -372,7 +372,7 @@ void CTouchControls::Init()
mouse_events = 0; mouse_events = 0;
move_start_x = move_start_y = 0.0f; move_start_x = move_start_y = 0.0f;
m_flPreviousYaw = m_flPreviousPitch = 0.f; m_flPreviousYaw = m_flPreviousPitch = 0.f;
gridcolor = rgba_t(255, 0, 0, 30); gridcolor = rgba_t(255, 0, 0, 50);
m_bCutScene = false; m_bCutScene = false;
showtexture = hidetexture = resettexture = closetexture = joytexture = 0; showtexture = hidetexture = resettexture = closetexture = joytexture = 0;
@ -425,13 +425,6 @@ void CTouchControls::Init()
initialized = true; initialized = true;
} }
void CTouchControls::LevelInit()
{
m_bCutScene = false;
m_AlphaDiff = 0;
m_flHideTouch = 0;
}
int nextPowerOfTwo(int x) int nextPowerOfTwo(int x)
{ {
if( (x & (x - 1)) == 0) if( (x & (x - 1)) == 0)
@ -659,8 +652,6 @@ void CTouchControls::Paint()
CUtlLinkedList<CTouchButton*>::iterator it; CUtlLinkedList<CTouchButton*>::iterator it;
const rgba_t buttonEditClr = rgba_t( 61, 153, 0, 40 );
if( state == state_edit ) if( state == state_edit )
{ {
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a*3); // 255, 0, 0, 200 <- default here vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a*3); // 255, 0, 0, 200 <- default here
@ -687,7 +678,7 @@ void CTouchControls::Paint()
g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+40, 255, 255, 255, 255, "RGBA: %d %d %d %d", btn->color.r, btn->color.g, btn->color.b, btn->color.a );// color g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+40, 255, 255, 255, 255, "RGBA: %d %d %d %d", btn->color.r, btn->color.g, btn->color.b, btn->color.a );// color
} }
vgui::surface()->DrawSetColor(buttonEditClr.r, buttonEditClr.g, buttonEditClr.b, buttonEditClr.a); // 255, 0, 0, 50 <- default here vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a); // 255, 0, 0, 50 <- default here
vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h ); vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
} }
} }

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@ -161,7 +161,6 @@ class CTouchControls
{ {
public: public:
void Init( ); void Init( );
void LevelInit( );
void Shutdown( ); void Shutdown( );
void Paint( ); void Paint( );

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@ -28,7 +28,7 @@ extern bool g_bMovementOptimizations;
ConVar sv_timebetweenducks( "sv_timebetweenducks", "0", FCVAR_REPLICATED, "Minimum time before recognizing consecutive duck key", true, 0.0, true, 2.0 ); ConVar sv_timebetweenducks( "sv_timebetweenducks", "0", FCVAR_REPLICATED, "Minimum time before recognizing consecutive duck key", true, 0.0, true, 2.0 );
ConVar sv_enableboost( "sv_enableboost", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allow boost exploits"); ConVar sv_enableboost( "sv_enableboost", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allow boost exploits");
ConVar cs_autojump( "cs_autojump", "0", FCVAR_REPLICATED | FCVAR_NOTIFY );
class CCSGameMovement : public CGameMovement class CCSGameMovement : public CGameMovement
{ {
@ -691,11 +691,8 @@ bool CCSGameMovement::CheckJumpButton( void )
return false; // in air, so no effect return false; // in air, so no effect
} }
if ( (mv->m_nOldButtons & IN_JUMP) && if ( mv->m_nOldButtons & IN_JUMP )
(!cs_autojump.GetBool() && m_pCSPlayer->GetGroundEntity()) )
{
return false; // don't pogo stick return false; // don't pogo stick
}
if ( !sv_enablebunnyhopping.GetBool() ) if ( !sv_enablebunnyhopping.GetBool() )
{ {

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@ -1151,14 +1151,12 @@ ConVarRef suitcharger( "sk_suitcharger" );
void StripChar(char *szBuffer, const char cWhiteSpace ) void StripChar(char *szBuffer, const char cWhiteSpace )
{ {
char *src, *dst;
for (src = dst = szBuffer; *src != '\0'; src++) while ( char *pSpace = strchr( szBuffer, cWhiteSpace ) )
{ {
*dst = *src; char *pNextChar = pSpace + sizeof(char);
if (*dst != cWhiteSpace) dst++; V_strcpy( pSpace, pNextChar );
} }
*dst = '\0';
} }
void CMultiplayRules::GetNextLevelName( char *pszNextMap, int bufsize, bool bRandom /* = false */ ) void CMultiplayRules::GetNextLevelName( char *pszNextMap, int bufsize, bool bRandom /* = false */ )

View File

@ -508,7 +508,7 @@ public:
if ( panel == m_pDXLevel && RequiresRestart() ) if ( panel == m_pDXLevel && RequiresRestart() )
{ {
// notify the user that this will require a disconnect // notify the user that this will require a disconnect
QueryBox *box = new QueryBox("#GameUI_SettingRequiresDisconnect_Title", "#GameUI_SettingRequiresDisconnect_Info", this); QueryBox *box = new QueryBox("#GameUI_SettingRequiresDisconnect_Title", "#GameUI_SettingRequiresDisconnect_Info");
box->AddActionSignalTarget( this ); box->AddActionSignalTarget( this );
box->SetCancelCommand(new KeyValues("ResetDXLevelCombo")); box->SetCancelCommand(new KeyValues("ResetDXLevelCombo"));
box->DoModal(); box->DoModal();

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@ -1530,6 +1530,16 @@ bool CInputSystem::GetRawMouseAccumulators( int& accumX, int& accumY )
#endif #endif
} }
bool CInputSystem::GetTouchAccumulators( InputEventType_t &event, int &fingerId, int& accumX, int& accumY )
{
event = m_touchAccumEvent;
fingerId = m_touchAccumFingerId;
accumX = m_touchAccumX;
accumY = m_touchAccumY;
return m_bJoystickInitialized;
}
void CInputSystem::SetConsoleTextMode( bool bConsoleTextMode ) void CInputSystem::SetConsoleTextMode( bool bConsoleTextMode )
{ {
/* If someone calls this after init, shut it down. */ /* If someone calls this after init, shut it down. */

View File

@ -44,8 +44,6 @@
#include "steam/steam_api.h" #include "steam/steam_api.h"
#define TOUCH_FINGER_MAX_COUNT 10
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Implementation of the input system // Implementation of the input system
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -103,7 +101,7 @@ public:
virtual void *GetHapticsInterfaceAddress() const { return NULL;} virtual void *GetHapticsInterfaceAddress() const { return NULL;}
#endif #endif
bool GetRawMouseAccumulators( int& accumX, int& accumY ); bool GetRawMouseAccumulators( int& accumX, int& accumY );
virtual bool GetTouchAccumulators( int fingerId, float &dx, float &dy ); bool GetTouchAccumulators( InputEventType_t &event, int &fingerId, int& accumX, int& accumY );
virtual void SetConsoleTextMode( bool bConsoleTextMode ); virtual void SetConsoleTextMode( bool bConsoleTextMode );
@ -460,7 +458,8 @@ public:
bool m_bRawInputSupported; bool m_bRawInputSupported;
int m_mouseRawAccumX, m_mouseRawAccumY; int m_mouseRawAccumX, m_mouseRawAccumY;
float m_touchAccumX[TOUCH_FINGER_MAX_COUNT], m_touchAccumY[TOUCH_FINGER_MAX_COUNT]; InputEventType_t m_touchAccumEvent;
int m_touchAccumFingerId, m_touchAccumX, m_touchAccumY;
// For the 'SleepUntilInput' feature // For the 'SleepUntilInput' feature
HANDLE m_hEvent; HANDLE m_hEvent;

View File

@ -48,9 +48,6 @@ void CInputSystem::InitializeTouch( void )
// abort startup if user requests no touch // abort startup if user requests no touch
if ( CommandLine()->FindParm("-notouch") ) return; if ( CommandLine()->FindParm("-notouch") ) return;
memset( m_touchAccumX, 0, sizeof(m_touchAccumX) );
memset( m_touchAccumY, 0, sizeof(m_touchAccumY) );
m_bJoystickInitialized = true; m_bJoystickInitialized = true;
SDL_AddEventWatch(TouchSDLWatcher, this); SDL_AddEventWatch(TouchSDLWatcher, this);
} }
@ -64,35 +61,20 @@ void CInputSystem::ShutdownTouch()
m_bTouchInitialized = false; m_bTouchInitialized = false;
} }
bool CInputSystem::GetTouchAccumulators( int fingerId, float &dx, float &dy )
{
dx = m_touchAccumX[fingerId];
dy = m_touchAccumY[fingerId];
m_touchAccumX[fingerId] = m_touchAccumY[fingerId] = 0.f;
return true;
}
void CInputSystem::FingerEvent(int eventType, int fingerId, float x, float y, float dx, float dy) void CInputSystem::FingerEvent(int eventType, int fingerId, float x, float y, float dx, float dy)
{ {
if( fingerId >= TOUCH_FINGER_MAX_COUNT ) // Shit, but should work with arm/x86
return;
if( eventType == IE_FingerUp ) int data0 = fingerId << 16 | eventType;
{ int _x = (int)((double)x*0xFFFF);
m_touchAccumX[fingerId] = 0.f; int _y = (int)((double)y*0xFFFF);
m_touchAccumY[fingerId] = 0.f; int data1 = _x << 16 | (_y & 0xFFFF);
}
else
{
m_touchAccumX[fingerId] += dx;
m_touchAccumY[fingerId] += dy;
}
int _x,_y; union{int i;float f;} ifconv;
memcpy( &_x, &x, sizeof(float) ); ifconv.f = dx;
memcpy( &_y, &y, sizeof(float) ); int _dx = ifconv.i;
PostEvent(eventType, m_nLastSampleTick, fingerId, _x, _y); ifconv.f = dy;
int _dy = ifconv.i;
PostEvent(data0, m_nLastSampleTick, data1, _dx, _dy);
} }

2
ivp

@ -1 +1 @@
Subproject commit 47533475e01cbff05fbc3bbe8b4edc485f292cea Subproject commit 4098acbbe3bc48320496f7533851640cc40cbb89

View File

@ -82,12 +82,7 @@ void ColorCorrectionLookup_t::AllocTexture()
sprintf( name, "ColorCorrection - %p", m_Handle ); sprintf( name, "ColorCorrection - %p", m_Handle );
m_pColorCorrectionTexture = ITextureInternal::CreateProceduralTexture( name, TEXTURE_GROUP_OTHER, m_pColorCorrectionTexture = ITextureInternal::CreateProceduralTexture( name, TEXTURE_GROUP_OTHER,
COLOR_CORRECTION_TEXTURE_SIZE, COLOR_CORRECTION_TEXTURE_SIZE, COLOR_CORRECTION_TEXTURE_SIZE, COLOR_CORRECTION_TEXTURE_SIZE, COLOR_CORRECTION_TEXTURE_SIZE, COLOR_CORRECTION_TEXTURE_SIZE, IMAGE_FORMAT_BGRX8888,
#ifdef DX_TO_GL_ABSTRACTION
IMAGE_FORMAT_RGBA8888,
#else
IMAGE_FORMAT_BGRX8888,
#endif
TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_NOLOD | TEXTUREFLAGS_SINGLECOPY | TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_NOLOD | TEXTUREFLAGS_SINGLECOPY | TEXTUREFLAGS_CLAMPS |
TEXTUREFLAGS_CLAMPT | TEXTUREFLAGS_CLAMPU | TEXTUREFLAGS_NODEBUGOVERRIDE ); TEXTUREFLAGS_CLAMPT | TEXTUREFLAGS_CLAMPU | TEXTUREFLAGS_NODEBUGOVERRIDE );

View File

@ -790,7 +790,7 @@ public:
virtual bool IsConnectedUserInfoChangeAllowed( IConVar *pCvar ) = 0; virtual bool IsConnectedUserInfoChangeAllowed( IConVar *pCvar ) = 0;
virtual void IN_TouchEvent( int type, int fingerId, int x, int y ) = 0; virtual void IN_TouchEvent( uint data, uint data2, uint data3, uint data4 ) = 0;
}; };
#define CLIENT_DLL_INTERFACE_VERSION "VClient017" #define CLIENT_DLL_INTERFACE_VERSION "VClient017"

View File

@ -119,7 +119,6 @@ public:
// read and clear accumulated raw input values // read and clear accumulated raw input values
virtual bool GetRawMouseAccumulators( int& accumX, int& accumY ) = 0; virtual bool GetRawMouseAccumulators( int& accumX, int& accumY ) = 0;
virtual bool GetTouchAccumulators( int fingerId, float &dx, float &dy ) = 0;
// tell the input system that we're not a game, we're console text mode. // tell the input system that we're not a game, we're console text mode.
// this is used for dedicated servers to not initialize joystick system. // this is used for dedicated servers to not initialize joystick system.

View File

@ -1787,14 +1787,14 @@ FORCEINLINE fltx4 LoadAlignedSIMD( const VectorAligned & pSIMD )
return SetWToZeroSIMD( LoadAlignedSIMD(pSIMD.Base()) ); return SetWToZeroSIMD( LoadAlignedSIMD(pSIMD.Base()) );
} }
#ifdef USING_ASAN #ifdef __SANITIZE_ADDRESS__
static NO_ASAN fltx4 LoadUnalignedSIMD( const void *pSIMD ) static __attribute__((no_sanitize("address"))) fltx4 LoadUnalignedSIMD( const void *pSIMD )
{ {
return _mm_loadu_ps( reinterpret_cast<const float *>( pSIMD ) ); return _mm_loadu_ps( reinterpret_cast<const float *>( pSIMD ) );
} }
static NO_ASAN fltx4 LoadUnaligned3SIMD( const void *pSIMD ) static __attribute__((no_sanitize("address"))) fltx4 LoadUnaligned3SIMD( const void *pSIMD )
{ {
return _mm_loadu_ps( reinterpret_cast<const float *>( pSIMD ) ); return _mm_loadu_ps( reinterpret_cast<const float *>( pSIMD ) );
} }

View File

@ -345,6 +345,10 @@ unsigned int CPhonemeTag::ComputeDataCheckSum()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Simple language to string and string to language lookup dictionary // Purpose: Simple language to string and string to language lookup dictionary
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#if defined(__i386__) || defined(__x86_64__)
#pragma pack(1)
#endif
struct CCLanguage struct CCLanguage
{ {
int type; int type;
@ -367,6 +371,9 @@ static CCLanguage g_CCLanguageLookup[] =
{ CC_THAI, "thai", 0 , 150, 250 }, { CC_THAI, "thai", 0 , 150, 250 },
{ CC_PORTUGUESE,"portuguese", 0 , 0, 150 }, { CC_PORTUGUESE,"portuguese", 0 , 0, 150 },
}; };
#if defined(__i386__) || defined(__x86_64__)
#pragma pack()
#endif
void CSentence::ColorForLanguage( int language, unsigned char& r, unsigned char& g, unsigned char& b ) void CSentence::ColorForLanguage( int language, unsigned char& r, unsigned char& g, unsigned char& b )
{ {
@ -1760,4 +1767,4 @@ void CSentence::CreateEventWordDistribution( char const *pszText, float flSenten
} }
#endif // !_STATIC_LINKED || _SHARED_LIB #endif // !_STATIC_LINKED || _SHARED_LIB

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@ -95,7 +95,6 @@ enum soundlevel_t
// NOTE: Valid soundlevel_t values are 0-255. // NOTE: Valid soundlevel_t values are 0-255.
// 256-511 are reserved for sounds using goldsrc compatibility attenuation. // 256-511 are reserved for sounds using goldsrc compatibility attenuation.
SNDLVBL_MAX = 511
}; };
#define MAX_SNDLVL_BITS 9 // Used to encode 0-255 for regular soundlevel_t's and 256-511 for goldsrc-compatible ones. #define MAX_SNDLVL_BITS 9 // Used to encode 0-255 for regular soundlevel_t's and 256-511 for goldsrc-compatible ones.

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@ -594,7 +594,7 @@ typedef void * HINSTANCE;
#define FMTFUNCTION( a, b ) #define FMTFUNCTION( a, b )
#elif defined(GNUC) #elif defined(GNUC)
#define SELECTANY __attribute__((weak)) #define SELECTANY __attribute__((weak))
#ifndef DEDICATED #if defined(LINUX) && !defined(DEDICATED)
#define RESTRICT #define RESTRICT
#else #else
#define RESTRICT __restrict #define RESTRICT __restrict

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@ -25,7 +25,9 @@
#define GLMDEBUG_H #define GLMDEBUG_H
#include "tier0/platform.h" #include "tier0/platform.h"
#if defined( OSX )
#include <stdarg.h> #include <stdarg.h>
#endif
// include this anywhere you need to be able to compile-out code related specifically to GLM debugging. // include this anywhere you need to be able to compile-out code related specifically to GLM debugging.

View File

@ -25,7 +25,9 @@
#define GLMDEBUG_H #define GLMDEBUG_H
#include "tier0/platform.h" #include "tier0/platform.h"
#if defined( OSX )
#include <stdarg.h> #include <stdarg.h>
#endif
// include this anywhere you need to be able to compile-out code related specifically to GLM debugging. // include this anywhere you need to be able to compile-out code related specifically to GLM debugging.

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@ -455,9 +455,7 @@ bool GetVTFPreload360Data( const char *pDebugName, CUtlBuffer &fileBufferIn, CUt
// compiler pads, the 360 compiler does NOT. // compiler pads, the 360 compiler does NOT.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// nillerusr: try to avoid problems with pragma pack, remove c++ inheritance to make this structs platform-independent struct VTFFileBaseHeader_t
struct alignas(16) VTFFileBaseHeader_t
{ {
DECLARE_BYTESWAP_DATADESC(); DECLARE_BYTESWAP_DATADESC();
char fileTypeString[4]; // "VTF" Valve texture file char fileTypeString[4]; // "VTF" Valve texture file
@ -465,23 +463,22 @@ struct alignas(16) VTFFileBaseHeader_t
int headerSize; int headerSize;
}; };
struct alignas(16) VTFFileHeaderV7_1_t struct VTFFileHeaderV7_1_t : public VTFFileBaseHeader_t
{ {
DECLARE_BYTESWAP_DATADESC(); DECLARE_BYTESWAP_DATADESC();
char fileTypeString[4]; // "VTF" Valve texture file
int version[2]; // version[0].version[1]
int headerSize;
unsigned short width; unsigned short width;
unsigned short height; unsigned short height;
unsigned int flags; unsigned int flags;
unsigned short numFrames; unsigned short numFrames;
unsigned short startFrame; unsigned short startFrame;
#if !defined( POSIX ) && !defined( _X360 )
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad1[4];
VectorAligned reflectivity; VectorAligned reflectivity;
#else
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad1[4];
Vector reflectivity;
char pad2[4];
#endif
float bumpScale; float bumpScale;
ImageFormat imageFormat; ImageFormat imageFormat;
unsigned char numMipLevels; unsigned char numMipLevels;
@ -490,65 +487,13 @@ struct alignas(16) VTFFileHeaderV7_1_t
unsigned char lowResImageHeight; unsigned char lowResImageHeight;
}; };
struct alignas(16) VTFFileHeaderV7_2_t struct VTFFileHeaderV7_2_t : public VTFFileHeaderV7_1_t
{ {
DECLARE_BYTESWAP_DATADESC(); DECLARE_BYTESWAP_DATADESC();
char fileTypeString[4]; // "VTF" Valve texture file
int version[2]; // version[0].version[1]
int headerSize;
unsigned short width;
unsigned short height;
unsigned int flags;
unsigned short numFrames;
unsigned short startFrame;
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad1[4];
VectorAligned reflectivity;
float bumpScale;
ImageFormat imageFormat;
unsigned char numMipLevels;
ImageFormat lowResImageFormat;
unsigned char lowResImageWidth;
unsigned char lowResImageHeight;
unsigned short depth; unsigned short depth;
}; };
struct alignas(16) VTFFileHeaderV7_3_t
{
DECLARE_BYTESWAP_DATADESC();
char fileTypeString[4]; // "VTF" Valve texture file
int version[2]; // version[0].version[1]
int headerSize;
unsigned short width;
unsigned short height;
unsigned int flags;
unsigned short numFrames;
unsigned short startFrame;
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad1[4];
VectorAligned reflectivity;
float bumpScale;
ImageFormat imageFormat;
unsigned char numMipLevels;
ImageFormat lowResImageFormat;
unsigned char lowResImageWidth;
unsigned char lowResImageHeight;
unsigned short depth;
char pad4[3];
unsigned int numResources;
};
typedef VTFFileHeaderV7_3_t VTFFileHeader_t;
#define BYTE_POS( byteVal, shft ) uint32( uint32(uint8(byteVal)) << uint8(shft * 8) ) #define BYTE_POS( byteVal, shft ) uint32( uint32(uint8(byteVal)) << uint8(shft * 8) )
#if !defined( _X360 ) #if !defined( _X360 )
#define MK_VTF_RSRC_ID(a, b, c) uint32( BYTE_POS(a, 0) | BYTE_POS(b, 1) | BYTE_POS(c, 2) ) #define MK_VTF_RSRC_ID(a, b, c) uint32( BYTE_POS(a, 0) | BYTE_POS(b, 1) | BYTE_POS(c, 2) )
@ -593,6 +538,28 @@ struct ResourceEntryInfo
unsigned int resData; // Resource data or offset from the beginning of the file unsigned int resData; // Resource data or offset from the beginning of the file
}; };
struct VTFFileHeaderV7_3_t : public VTFFileHeaderV7_2_t
{
DECLARE_BYTESWAP_DATADESC();
char pad4[3];
unsigned int numResources;
#if defined( _X360 ) || defined( POSIX )
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad5[8];
#endif
// AFTER THE IMPLICIT PADDING CAUSED BY THE COMPILER....
// *** followed by *** ResourceEntryInfo resources[0];
// Array of resource entry infos sorted ascending by type
};
struct VTFFileHeader_t : public VTFFileHeaderV7_3_t
{
DECLARE_BYTESWAP_DATADESC();
};
#define VTF_X360_MAJOR_VERSION 0x0360 #define VTF_X360_MAJOR_VERSION 0x0360
#define VTF_X360_MINOR_VERSION 8 #define VTF_X360_MINOR_VERSION 8
struct VTFFileHeaderX360_t : public VTFFileBaseHeader_t struct VTFFileHeaderX360_t : public VTFFileBaseHeader_t

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@ -4,5 +4,5 @@ git submodule init && git submodule update
brew install sdl2 brew install sdl2
./waf configure -T debug --disable-warns $* && ./waf configure -T debug --64bits --disable-warns $* &&
./waf build ./waf build

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@ -4,5 +4,5 @@ git submodule init && git submodule update
sudo apt-get update sudo apt-get update
sudo apt-get install -f -y libopenal-dev g++-multilib gcc-multilib libpng-dev libjpeg-dev libfreetype6-dev libfontconfig1-dev libcurl4-gnutls-dev libsdl2-dev zlib1g-dev libbz2-dev libedit-dev sudo apt-get install -f -y libopenal-dev g++-multilib gcc-multilib libpng-dev libjpeg-dev libfreetype6-dev libfontconfig1-dev libcurl4-gnutls-dev libsdl2-dev zlib1g-dev libbz2-dev libedit-dev
./waf configure -T debug --disable-warns $* && ./waf configure -T debug --64bits --disable-warns $* &&
./waf build ./waf build

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@ -6,5 +6,5 @@ sudo apt-get update
sudo apt-get install -y aptitude sudo apt-get install -y aptitude
sudo aptitude install -y libopenal-dev:i386 g++-multilib gcc-multilib libpng-dev:i386 libjpeg-dev:i386 libfreetype6-dev:i386 libfontconfig1-dev:i386 libcurl4-gnutls-dev:i386 libsdl2-dev:i386 zlib1g-dev:i386 libbz2-dev:i386 libedit-dev:i386 sudo aptitude install -y libopenal-dev:i386 g++-multilib gcc-multilib libpng-dev:i386 libjpeg-dev:i386 libfreetype6-dev:i386 libfontconfig1-dev:i386 libcurl4-gnutls-dev:i386 libsdl2-dev:i386 zlib1g-dev:i386 libbz2-dev:i386 libedit-dev:i386
PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T debug --disable-warns --32bits $* && PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T debug --disable-warns $* &&
./waf build ./waf build

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@ -1,7 +1,7 @@
#!/bin/sh #!/bin/sh
git submodule init && git submodule update git submodule init && git submodule update
./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ $* && ./waf configure -T release --sanitize=address,undefined --disable-warns --tests -8 --prefix=out/ $* &&
./waf install && ./waf install &&
cd out && cd out &&
DYLD_LIBRARY_PATH=bin/ ./unittest || exit 1 DYLD_LIBRARY_PATH=bin/ ./unittest || exit 1

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@ -4,7 +4,7 @@ git submodule init && git submodule update
sudo apt-get update sudo apt-get update
sudo apt-get install -y libbz2-dev sudo apt-get install -y libbz2-dev
./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ $* && ./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ --64bits $* &&
./waf install && ./waf install &&
cd out && cd out &&
LD_LIBRARY_PATH=bin/ ./unittest LD_LIBRARY_PATH=bin/ ./unittest

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@ -5,7 +5,7 @@ sudo dpkg --add-architecture i386
sudo apt-get update sudo apt-get update
sudo apt-get install -y g++-multilib gcc-multilib libbz2-dev:i386 sudo apt-get install -y g++-multilib gcc-multilib libbz2-dev:i386
PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T release --32bits --sanitize=address,undefined --disable-warns --tests --prefix=out/ $* && PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ $* &&
./waf install && ./waf install &&
cd out && cd out &&
LD_LIBRARY_PATH=bin/ ./unittest LD_LIBRARY_PATH=bin/ ./unittest

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@ -1010,7 +1010,7 @@ CUtlString D3DToGL::FixGLSLSwizzle( const char *pDestRegisterName, const char *p
{ {
bool bAbsWrapper = false; // Parameter wrapped in an abs() bool bAbsWrapper = false; // Parameter wrapped in an abs()
bool bAbsNegative = false; // -abs() bool bAbsNegative = false; // -abs()
static char szSrcRegister[128]; char szSrcRegister[128];
V_strncpy( szSrcRegister, pSrcRegisterName, sizeof(szSrcRegister) ); V_strncpy( szSrcRegister, pSrcRegisterName, sizeof(szSrcRegister) );
// Check for abs() or -abs() wrapper and strip it off during the fixup // Check for abs() or -abs() wrapper and strip it off during the fixup

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@ -32,7 +32,6 @@
#include <sys/param.h> #include <sys/param.h>
#include <sys/mount.h> #include <sys/mount.h>
#elif defined(LINUX) #elif defined(LINUX)
#define _LARGEFILE64_SOURCE
#include <sys/vfs.h> #include <sys/vfs.h>
#endif #endif
#ifdef OSX #ifdef OSX

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@ -1500,9 +1500,6 @@ void FileOpenDialog::OnOpen()
char pFileName[MAX_PATH]; char pFileName[MAX_PATH];
GetSelectedFileName( pFileName, sizeof( pFileName ) ); GetSelectedFileName( pFileName, sizeof( pFileName ) );
if( !pFileName[0] )
return;
int nLen = Q_strlen( pFileName ); int nLen = Q_strlen( pFileName );
bool bSpecifiedDirectory = ( pFileName[nLen-1] == '/' || pFileName[nLen-1] == '\\' ) && (!IsOSX() || ( IsOSX() && !Q_stristr( pFileName, ".app" ) ) ); bool bSpecifiedDirectory = ( pFileName[nLen-1] == '/' || pFileName[nLen-1] == '\\' ) && (!IsOSX() || ( IsOSX() && !Q_stristr( pFileName, ".app" ) ) );
Q_StripTrailingSlash( pFileName ); Q_StripTrailingSlash( pFileName );

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@ -376,7 +376,7 @@ static vgui::MouseCode ButtonCodeToMouseCode( ButtonCode_t buttonCode )
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
bool InputHandleInputEvent( const InputEvent_t &event ) bool InputHandleInputEvent( const InputEvent_t &event )
{ {
switch( event.m_nType ) switch( event.m_nType & 0xFFFF )
{ {
case IE_ButtonPressed: case IE_ButtonPressed:
{ {
@ -428,10 +428,9 @@ bool InputHandleInputEvent( const InputEvent_t &event )
case IE_FingerDown: case IE_FingerDown:
{ {
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h); int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
float _x, _y; uint data = (uint)event.m_nData;
memcpy( &_x, &event.m_nData2, sizeof(_x) ); x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
memcpy( &_y, &event.m_nData3, sizeof(_y) ); y = h*((double)(data & 0xFFFF) / 0xFFFF);
x = w*_x; y = h*_y;
g_pIInput->UpdateCursorPosInternal( x, y ); g_pIInput->UpdateCursorPosInternal( x, y );
g_pIInput->SetMouseCodeState( MOUSE_LEFT, vgui::BUTTON_PRESSED ); g_pIInput->SetMouseCodeState( MOUSE_LEFT, vgui::BUTTON_PRESSED );
g_pIInput->InternalMousePressed( MOUSE_LEFT ); g_pIInput->InternalMousePressed( MOUSE_LEFT );
@ -440,10 +439,9 @@ bool InputHandleInputEvent( const InputEvent_t &event )
case IE_FingerUp: case IE_FingerUp:
{ {
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h); int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
float _x, _y; uint data = (uint)event.m_nData;
memcpy( &_x, &event.m_nData2, sizeof(_x) ); x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
memcpy( &_y, &event.m_nData3, sizeof(_y) ); y = h*((double)(data & 0xFFFF) / 0xFFFF);
x = w*_x; y = h*_y;
g_pIInput->UpdateCursorPosInternal( x, y ); g_pIInput->UpdateCursorPosInternal( x, y );
g_pIInput->SetMouseCodeState( MOUSE_LEFT, vgui::BUTTON_RELEASED ); g_pIInput->SetMouseCodeState( MOUSE_LEFT, vgui::BUTTON_RELEASED );
g_pIInput->InternalMouseReleased( MOUSE_LEFT ); g_pIInput->InternalMouseReleased( MOUSE_LEFT );
@ -452,10 +450,9 @@ bool InputHandleInputEvent( const InputEvent_t &event )
case IE_FingerMotion: case IE_FingerMotion:
{ {
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h); int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
float _x, _y; uint data = (uint)event.m_nData;
memcpy( &_x, &event.m_nData2, sizeof(_x) ); x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
memcpy( &_y, &event.m_nData3, sizeof(_y) ); y = h*((double)(data & 0xFFFF) / 0xFFFF);
x = w*_x; y = h*_y;
g_pIInput->InternalCursorMoved( x, y ); g_pIInput->InternalCursorMoved( x, y );
} }
return true; return true;

View File

@ -27,10 +27,7 @@ BEGIN_BYTESWAP_DATADESC( VTFFileBaseHeader_t )
DEFINE_FIELD( headerSize, FIELD_INTEGER ), DEFINE_FIELD( headerSize, FIELD_INTEGER ),
END_DATADESC() END_DATADESC()
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_1_t ) BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_1_t, VTFFileBaseHeader_t )
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
DEFINE_FIELD( width, FIELD_SHORT ), DEFINE_FIELD( width, FIELD_SHORT ),
DEFINE_FIELD( height, FIELD_SHORT ), DEFINE_FIELD( height, FIELD_SHORT ),
DEFINE_FIELD( flags, FIELD_INTEGER ), DEFINE_FIELD( flags, FIELD_INTEGER ),
@ -45,45 +42,17 @@ BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_1_t )
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ), DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
END_DATADESC() END_DATADESC()
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_2_t ) BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_2_t, VTFFileHeaderV7_1_t )
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
DEFINE_FIELD( width, FIELD_SHORT ),
DEFINE_FIELD( height, FIELD_SHORT ),
DEFINE_FIELD( flags, FIELD_INTEGER ),
DEFINE_FIELD( numFrames, FIELD_SHORT ),
DEFINE_FIELD( startFrame, FIELD_SHORT ),
DEFINE_FIELD( reflectivity, FIELD_VECTOR ),
DEFINE_FIELD( bumpScale, FIELD_FLOAT ),
DEFINE_FIELD( imageFormat, FIELD_INTEGER ),
DEFINE_FIELD( numMipLevels, FIELD_CHARACTER ),
DEFINE_FIELD( lowResImageFormat, FIELD_INTEGER ),
DEFINE_FIELD( lowResImageWidth, FIELD_CHARACTER ),
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
DEFINE_FIELD( depth, FIELD_SHORT ), DEFINE_FIELD( depth, FIELD_SHORT ),
END_DATADESC() END_DATADESC()
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_3_t ) BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_3_t, VTFFileHeaderV7_2_t )
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
DEFINE_FIELD( width, FIELD_SHORT ),
DEFINE_FIELD( height, FIELD_SHORT ),
DEFINE_FIELD( flags, FIELD_INTEGER ),
DEFINE_FIELD( numFrames, FIELD_SHORT ),
DEFINE_FIELD( startFrame, FIELD_SHORT ),
DEFINE_FIELD( reflectivity, FIELD_VECTOR ),
DEFINE_FIELD( bumpScale, FIELD_FLOAT ),
DEFINE_FIELD( imageFormat, FIELD_INTEGER ),
DEFINE_FIELD( numMipLevels, FIELD_CHARACTER ),
DEFINE_FIELD( lowResImageFormat, FIELD_INTEGER ),
DEFINE_FIELD( lowResImageWidth, FIELD_CHARACTER ),
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
DEFINE_FIELD( depth, FIELD_SHORT ),
DEFINE_FIELD( numResources, FIELD_INTEGER ), DEFINE_FIELD( numResources, FIELD_INTEGER ),
END_DATADESC() END_DATADESC()
BEGIN_BYTESWAP_DATADESC_( VTFFileHeader_t, VTFFileHeaderV7_2_t )
END_DATADESC()
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderX360_t, VTFFileBaseHeader_t ) BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderX360_t, VTFFileBaseHeader_t )
DEFINE_FIELD( flags, FIELD_INTEGER ), DEFINE_FIELD( flags, FIELD_INTEGER ),
DEFINE_FIELD( width, FIELD_SHORT ), DEFINE_FIELD( width, FIELD_SHORT ),
@ -934,11 +903,23 @@ static bool ReadHeaderFromBufferPastBaseHeader( CUtlBuffer &buf, VTFFileHeader_t
else if ( header.version[1] == 2 ) else if ( header.version[1] == 2 )
{ {
buf.Get( pBuf, sizeof(VTFFileHeaderV7_2_t) - sizeof(VTFFileBaseHeader_t) ); buf.Get( pBuf, sizeof(VTFFileHeaderV7_2_t) - sizeof(VTFFileBaseHeader_t) );
#if defined( _X360 ) || defined (POSIX)
// read 15 dummy bytes to be properly positioned with 7.2 PC data
byte dummy[15];
buf.Get( dummy, 15 );
#endif
} }
else if ( header.version[1] == 1 || header.version[1] == 0 ) else if ( header.version[1] == 1 || header.version[1] == 0 )
{ {
// previous version 7.0 or 7.1 // previous version 7.0 or 7.1
buf.Get( pBuf, sizeof(VTFFileHeaderV7_1_t) - sizeof(VTFFileBaseHeader_t) ); buf.Get( pBuf, sizeof(VTFFileHeaderV7_1_t) - sizeof(VTFFileBaseHeader_t) );
#if defined( _X360 ) || defined (POSIX)
// read a dummy byte to be properly positioned with 7.0/1 PC data
byte dummy;
buf.Get( &dummy, 1 );
#endif
} }
else else
{ {

14
waf vendored

File diff suppressed because one or more lines are too long

68
wscript
View File

@ -26,21 +26,6 @@ FC_CHECK='''extern "C" {
int main() { return (int)FcInit(); } int main() { return (int)FcInit(); }
''' '''
CPP_64BIT_CHECK='''
#define TEST(a) (sizeof(void*) == a ? 1 : -1)
int g_Test[TEST(8)];
int main () { return 0; }
'''
CPP_32BIT_CHECK='''
#define TEST(a) (sizeof(void*) == a ? 1 : -1)
int g_Test[TEST(4)];
int main () { return 0; }
'''
Context.Context.line_just = 55 # should fit for everything on 80x26 Context.Context.line_just = 55 # should fit for everything on 80x26
projects={ projects={
@ -140,7 +125,6 @@ projects={
'tier1', 'tier1',
'tier2', 'tier2',
'tier3', 'tier3',
'vgui2/vgui_controls',
'vphysics', 'vphysics',
'vpklib', 'vpklib',
'vstdlib', 'vstdlib',
@ -171,11 +155,6 @@ def get_taskgen_count(self):
except: idx = 0 # don't set tg_idx_count to not increase counter except: idx = 0 # don't set tg_idx_count to not increase counter
return idx return idx
@Configure.conf
def run_test(self, fragment, msg):
result = self.check_cxx(fragment=fragment, msg=msg, mandatory = False)
return False if result == None else True
def define_platform(conf): def define_platform(conf):
conf.env.DEDICATED = conf.options.DEDICATED conf.env.DEDICATED = conf.options.DEDICATED
conf.env.TESTS = conf.options.TESTS conf.env.TESTS = conf.options.TESTS
@ -183,12 +162,6 @@ def define_platform(conf):
conf.env.GL = conf.options.GL and not conf.options.TESTS and not conf.options.DEDICATED conf.env.GL = conf.options.GL and not conf.options.TESTS and not conf.options.DEDICATED
conf.env.OPUS = conf.options.OPUS conf.env.OPUS = conf.options.OPUS
arch32 = conf.run_test(CPP_32BIT_CHECK, 'Testing 32bit support')
arch64 = conf.run_test(CPP_64BIT_CHECK, 'Testing 64bit support')
if not (arch32 ^ arch64):
conf.fatal('Your compiler sucks')
if conf.options.DEDICATED: if conf.options.DEDICATED:
conf.options.SDL = False conf.options.SDL = False
conf.define('DEDICATED', 1) conf.define('DEDICATED', 1)
@ -213,7 +186,7 @@ def define_platform(conf):
conf.env.SDL = 1 conf.env.SDL = 1
conf.define('USE_SDL', 1) conf.define('USE_SDL', 1)
if arch64: if conf.options.ALLOW64:
conf.define('PLATFORM_64BITS', 1) conf.define('PLATFORM_64BITS', 1)
if conf.env.DEST_OS == 'linux': if conf.env.DEST_OS == 'linux':
@ -266,10 +239,6 @@ def define_platform(conf):
'_DLL_EXT=.so' '_DLL_EXT=.so'
]) ])
if conf.env.DEST_OS != 'win32':
conf.define('NO_MEMOVERRIDE_NEW_DELETE', 1)
# conf.define('NO_MALLOC_OVERRIDE', 1)
if conf.options.DEBUG_ENGINE: if conf.options.DEBUG_ENGINE:
conf.env.append_unique('DEFINES', [ conf.env.append_unique('DEFINES', [
'DEBUG', '_DEBUG' 'DEBUG', '_DEBUG'
@ -279,14 +248,11 @@ def define_platform(conf):
'NDEBUG' 'NDEBUG'
]) ])
conf.define('GIT_COMMIT_HASH', conf.env.GIT_VERSION)
def options(opt): def options(opt):
grp = opt.add_option_group('Common options') grp = opt.add_option_group('Common options')
grp.add_option('-4', '--32bits', action = 'store_true', dest = 'TARGET32', default = False, grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 32-bit engine(Linux/Windows/OSX x86 only) [default: %default]') help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
help = 'build dedicated server [default: %default]') help = 'build dedicated server [default: %default]')
@ -332,7 +298,7 @@ def options(opt):
def check_deps(conf): def check_deps(conf):
if conf.env.DEST_OS != 'win32': if conf.env.DEST_OS != 'win32':
conf.check_cc(lib='dl', mandatory=False) conf.check_cc(lib='dl', mandatory=False)
conf.check_cc(lib='bz2', mandatory=True) conf.check_cc(lib='bz2', mandatory=False)
conf.check_cc(lib='rt', mandatory=False) conf.check_cc(lib='rt', mandatory=False)
if not conf.env.LIB_M: # HACK: already added in xcompile! if not conf.env.LIB_M: # HACK: already added in xcompile!
@ -440,24 +406,19 @@ def configure(conf):
# subsystem=bld.env.MSVC_SUBSYSTEM # subsystem=bld.env.MSVC_SUBSYSTEM
# TODO: wrapper around bld.stlib, bld.shlib and so on? # TODO: wrapper around bld.stlib, bld.shlib and so on?
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
conf.env.MSVC_TARGETS = ['x64'] # explicitly request x86 target for MSVC conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
if conf.options.TARGET32: if conf.options.ALLOW64:
conf.env.MSVC_TARGETS = ['x86'] conf.env.MSVC_TARGETS = ['x64']
if sys.platform == 'win32': if sys.platform == 'win32':
conf.load('msvc_pdb_ext msdev msvs msvcdeps') conf.load('msvc_pdb_ext msdev msvs')
conf.load('subproject xcompile compiler_c compiler_cxx gccdeps gitversion clang_compilation_database strip_on_install_v2 waf_unit_test enforce_pic') conf.load('subproject xcompile compiler_c compiler_cxx gitversion clang_compilation_database strip_on_install_v2 waf_unit_test enforce_pic')
if conf.env.DEST_OS == 'win32' and conf.env.DEST_CPU == 'amd64': if conf.env.DEST_OS == 'win32' and conf.env.DEST_CPU == 'amd64':
conf.load('masm') conf.load('masm')
elif conf.env.DEST_OS == 'darwin': elif conf.env.DEST_OS == 'darwin':
conf.load('mm_hook') conf.load('mm_hook')
conf.env.BIT32_MANDATORY = conf.options.TARGET32
if conf.env.BIT32_MANDATORY:
Logs.info('WARNING: will build engine for 32-bit target')
conf.load('force_32bit')
define_platform(conf) define_platform(conf)
conf.define('GIT_COMMIT_HASH', conf.env.GIT_VERSION)
if conf.env.TOGLES: if conf.env.TOGLES:
projects['game'] += ['togles'] projects['game'] += ['togles']
@ -470,6 +431,11 @@ def configure(conf):
if conf.options.OPUS or conf.env.DEST_OS == 'android': if conf.options.OPUS or conf.env.DEST_OS == 'android':
projects['game'] += ['engine/voice_codecs/opus'] projects['game'] += ['engine/voice_codecs/opus']
conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
if conf.env.BIT32_MANDATORY:
Logs.info('WARNING: will build engine for 32-bit target')
conf.load('force_32bit')
if conf.options.DISABLE_WARNS: if conf.options.DISABLE_WARNS:
compiler_optional_flags = ['-w'] compiler_optional_flags = ['-w']
else: else:
@ -527,7 +493,7 @@ def configure(conf):
flags += ['-fsigned-char'] flags += ['-fsigned-char']
if conf.env.DEST_CPU == 'arm': if conf.env.DEST_CPU == 'arm':
flags += ['-march=armv7-a', '-mfpu=neon-vfpv4'] flags += ['-mfpu=neon-vfpv4']
if conf.env.DEST_OS == 'freebsd': if conf.env.DEST_OS == 'freebsd':
linkflags += ['-lexecinfo'] linkflags += ['-lexecinfo']
@ -551,11 +517,11 @@ def configure(conf):
if conf.options.BUILD_TYPE == 'debug': if conf.options.BUILD_TYPE == 'debug':
linkflags += [ linkflags += [
'/FORCE:MULTIPLE',
'/INCREMENTAL:NO', '/INCREMENTAL:NO',
'/NODEFAULTLIB:libc', '/NODEFAULTLIB:libc',
'/NODEFAULTLIB:libcd', '/NODEFAULTLIB:libcd',
'/NODEFAULTLIB:libcmt', '/NODEFAULTLIB:libcmt',
'/FORCE',
'/LARGEADDRESSAWARE' '/LARGEADDRESSAWARE'
] ]
else: else: