Compare commits
1 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
79c3bc86bd |
@ -1,599 +0,0 @@
|
|||||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
||||||
//
|
|
||||||
// Purpose:
|
|
||||||
//
|
|
||||||
//===========================================================================//
|
|
||||||
|
|
||||||
#include "audio_pch.h"
|
|
||||||
#include <AudioToolbox/AudioQueue.h>
|
|
||||||
#include <AudioToolbox/AudioFile.h>
|
|
||||||
#include <AudioToolbox/AudioFormat.h>
|
|
||||||
|
|
||||||
// memdbgon must be the last include file in a .cpp file!!!
|
|
||||||
#include "tier0/memdbgon.h"
|
|
||||||
|
|
||||||
extern bool snd_firsttime;
|
|
||||||
extern bool MIX_ScaleChannelVolume( paintbuffer_t *ppaint, channel_t *pChannel, int volume[CCHANVOLUMES], int mixchans );
|
|
||||||
extern void S_SpatializeChannel( int volume[6], int master_vol, const Vector *psourceDir, float gain, float mono );
|
|
||||||
|
|
||||||
#define NUM_BUFFERS_SOURCES 128
|
|
||||||
#define BUFF_MASK (NUM_BUFFERS_SOURCES - 1 )
|
|
||||||
#define BUFFER_SIZE 0x0400
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
//
|
|
||||||
// NOTE: This only allows 16-bit, stereo wave out
|
|
||||||
//
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
class CAudioDeviceAudioQueue : public CAudioDeviceBase
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
bool IsActive( void );
|
|
||||||
bool Init( void );
|
|
||||||
void Shutdown( void );
|
|
||||||
void PaintEnd( void );
|
|
||||||
int GetOutputPosition( void );
|
|
||||||
void ChannelReset( int entnum, int channelIndex, float distanceMod );
|
|
||||||
void Pause( void );
|
|
||||||
void UnPause( void );
|
|
||||||
float MixDryVolume( void );
|
|
||||||
bool Should3DMix( void );
|
|
||||||
void StopAllSounds( void );
|
|
||||||
|
|
||||||
int PaintBegin( float mixAheadTime, int soundtime, int paintedtime );
|
|
||||||
void ClearBuffer( void );
|
|
||||||
void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up );
|
|
||||||
void MixBegin( int sampleCount );
|
|
||||||
void MixUpsample( int sampleCount, int filtertype );
|
|
||||||
void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
|
||||||
void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
|
||||||
void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
|
||||||
void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
|
||||||
|
|
||||||
void TransferSamples( int end );
|
|
||||||
void SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono);
|
|
||||||
void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount );
|
|
||||||
|
|
||||||
const char *DeviceName( void ) { return "AudioQueue"; }
|
|
||||||
int DeviceChannels( void ) { return 2; }
|
|
||||||
int DeviceSampleBits( void ) { return 16; }
|
|
||||||
int DeviceSampleBytes( void ) { return 2; }
|
|
||||||
int DeviceDmaSpeed( void ) { return SOUND_DMA_SPEED; }
|
|
||||||
int DeviceSampleCount( void ) { return m_deviceSampleCount; }
|
|
||||||
|
|
||||||
void BufferCompleted() { m_buffersCompleted++; }
|
|
||||||
void SetRunning( bool bState ) { m_bRunning = bState; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
void OpenWaveOut( void );
|
|
||||||
void CloseWaveOut( void );
|
|
||||||
bool ValidWaveOut( void ) const;
|
|
||||||
bool BIsPlaying();
|
|
||||||
|
|
||||||
AudioStreamBasicDescription m_DataFormat;
|
|
||||||
AudioQueueRef m_Queue;
|
|
||||||
AudioQueueBufferRef m_Buffers[NUM_BUFFERS_SOURCES];
|
|
||||||
|
|
||||||
int m_SndBufSize;
|
|
||||||
|
|
||||||
void *m_sndBuffers;
|
|
||||||
|
|
||||||
CInterlockedInt m_deviceSampleCount;
|
|
||||||
|
|
||||||
int m_buffersSent;
|
|
||||||
int m_buffersCompleted;
|
|
||||||
int m_pauseCount;
|
|
||||||
bool m_bSoundsShutdown;
|
|
||||||
|
|
||||||
bool m_bFailed;
|
|
||||||
bool m_bRunning;
|
|
||||||
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
CAudioDeviceAudioQueue *wave = NULL;
|
|
||||||
|
|
||||||
|
|
||||||
static void AudioCallback(void *pContext, AudioQueueRef pQueue, AudioQueueBufferRef pBuffer)
|
|
||||||
{
|
|
||||||
if ( wave )
|
|
||||||
wave->BufferCompleted();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
IAudioDevice *Audio_CreateMacAudioQueueDevice( void )
|
|
||||||
{
|
|
||||||
wave = new CAudioDeviceAudioQueue;
|
|
||||||
if ( wave->Init() )
|
|
||||||
return wave;
|
|
||||||
|
|
||||||
delete wave;
|
|
||||||
wave = NULL;
|
|
||||||
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue );
|
|
||||||
void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue );
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Init, shutdown
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
bool CAudioDeviceAudioQueue::Init( void )
|
|
||||||
{
|
|
||||||
m_SndBufSize = 0;
|
|
||||||
m_sndBuffers = NULL;
|
|
||||||
m_pauseCount = 0;
|
|
||||||
|
|
||||||
m_bSurround = false;
|
|
||||||
m_bSurroundCenter = false;
|
|
||||||
m_bHeadphone = false;
|
|
||||||
m_buffersSent = 0;
|
|
||||||
m_buffersCompleted = 0;
|
|
||||||
m_pauseCount = 0;
|
|
||||||
m_bSoundsShutdown = false;
|
|
||||||
m_bFailed = false;
|
|
||||||
m_bRunning = false;
|
|
||||||
|
|
||||||
m_Queue = NULL;
|
|
||||||
|
|
||||||
static bool first = true;
|
|
||||||
if ( first )
|
|
||||||
{
|
|
||||||
snd_surround.SetValue( 2 );
|
|
||||||
snd_surround.InstallChangeCallback( &OnSndSurroundCvarChanged2 );
|
|
||||||
snd_legacy_surround.InstallChangeCallback( &OnSndSurroundLegacyChanged2 );
|
|
||||||
first = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
OpenWaveOut();
|
|
||||||
|
|
||||||
if ( snd_firsttime )
|
|
||||||
{
|
|
||||||
DevMsg( "Wave sound initialized\n" );
|
|
||||||
}
|
|
||||||
return ValidWaveOut() && !m_bFailed;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::Shutdown( void )
|
|
||||||
{
|
|
||||||
CloseWaveOut();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// WAV out device
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
inline bool CAudioDeviceAudioQueue::ValidWaveOut( void ) const
|
|
||||||
{
|
|
||||||
return m_sndBuffers != 0 && m_Queue;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// called by the mac audioqueue code when we run out of playback buffers
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
void AudioQueueIsRunningCallback( void* inClientData, AudioQueueRef inAQ, AudioQueuePropertyID inID)
|
|
||||||
{
|
|
||||||
CAudioDeviceAudioQueue* audioqueue = (CAudioDeviceAudioQueue*)inClientData;
|
|
||||||
|
|
||||||
UInt32 running = 0;
|
|
||||||
UInt32 size;
|
|
||||||
OSStatus err = AudioQueueGetProperty(inAQ, kAudioQueueProperty_IsRunning, &running, &size);
|
|
||||||
audioqueue->SetRunning( running != 0 );
|
|
||||||
//DevWarning( "AudioQueueStart %d\n", running );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Opens the windows wave out device
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
void CAudioDeviceAudioQueue::OpenWaveOut( void )
|
|
||||||
{
|
|
||||||
if ( m_Queue )
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_buffersSent = 0;
|
|
||||||
m_buffersCompleted = 0;
|
|
||||||
|
|
||||||
m_DataFormat.mSampleRate = 44100;
|
|
||||||
m_DataFormat.mFormatID = kAudioFormatLinearPCM;
|
|
||||||
m_DataFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger|kAudioFormatFlagIsPacked;
|
|
||||||
m_DataFormat.mBytesPerPacket = 4; // 16-bit samples * 2 channels
|
|
||||||
m_DataFormat.mFramesPerPacket = 1;
|
|
||||||
m_DataFormat.mBytesPerFrame = 4; // 16-bit samples * 2 channels
|
|
||||||
m_DataFormat.mChannelsPerFrame = 2;
|
|
||||||
m_DataFormat.mBitsPerChannel = 16;
|
|
||||||
m_DataFormat.mReserved = 0;
|
|
||||||
|
|
||||||
// Create the audio queue that will be used to manage the array of audio
|
|
||||||
// buffers used to queue samples.
|
|
||||||
OSStatus err = AudioQueueNewOutput(&m_DataFormat, AudioCallback, this, NULL, NULL, 0, &m_Queue);
|
|
||||||
if ( err != noErr)
|
|
||||||
{
|
|
||||||
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
|
|
||||||
m_bFailed = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for ( int i = 0; i < NUM_BUFFERS_SOURCES; ++i)
|
|
||||||
{
|
|
||||||
err = AudioQueueAllocateBuffer( m_Queue, BUFFER_SIZE,&(m_Buffers[i]));
|
|
||||||
if ( err != noErr)
|
|
||||||
{
|
|
||||||
DevMsg( "Failed to AudioQueueAllocateBuffer output %d (%i)\n",(int)err,i );
|
|
||||||
m_bFailed = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_Buffers[i]->mAudioDataByteSize = BUFFER_SIZE;
|
|
||||||
Q_memset( m_Buffers[i]->mAudioData, 0, BUFFER_SIZE );
|
|
||||||
}
|
|
||||||
|
|
||||||
err = AudioQueuePrime( m_Queue, 0, NULL);
|
|
||||||
if ( err != noErr)
|
|
||||||
{
|
|
||||||
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
|
|
||||||
m_bFailed = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
AudioQueueSetParameter( m_Queue, kAudioQueueParam_Volume, 1.0);
|
|
||||||
|
|
||||||
err = AudioQueueAddPropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this );
|
|
||||||
if ( err != noErr)
|
|
||||||
{
|
|
||||||
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
|
|
||||||
m_bFailed = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_SndBufSize = NUM_BUFFERS_SOURCES*BUFFER_SIZE;
|
|
||||||
m_deviceSampleCount = m_SndBufSize / DeviceSampleBytes();
|
|
||||||
|
|
||||||
if ( !m_sndBuffers )
|
|
||||||
{
|
|
||||||
m_sndBuffers = malloc( m_SndBufSize );
|
|
||||||
memset( m_sndBuffers, 0x0, m_SndBufSize );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Closes the windows wave out device
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
void CAudioDeviceAudioQueue::CloseWaveOut( void )
|
|
||||||
{
|
|
||||||
if ( ValidWaveOut() )
|
|
||||||
{
|
|
||||||
AudioQueueStop(m_Queue, true);
|
|
||||||
m_bRunning = false;
|
|
||||||
|
|
||||||
AudioQueueRemovePropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this );
|
|
||||||
|
|
||||||
for ( int i = 0; i < NUM_BUFFERS_SOURCES; i++ )
|
|
||||||
AudioQueueFreeBuffer( m_Queue, m_Buffers[i]);
|
|
||||||
|
|
||||||
AudioQueueDispose( m_Queue, true);
|
|
||||||
|
|
||||||
m_Queue = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( m_sndBuffers )
|
|
||||||
{
|
|
||||||
free( m_sndBuffers );
|
|
||||||
m_sndBuffers = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Mixing setup
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
int CAudioDeviceAudioQueue::PaintBegin( float mixAheadTime, int soundtime, int paintedtime )
|
|
||||||
{
|
|
||||||
// soundtime - total samples that have been played out to hardware at dmaspeed
|
|
||||||
// paintedtime - total samples that have been mixed at speed
|
|
||||||
// endtime - target for samples in mixahead buffer at speed
|
|
||||||
|
|
||||||
unsigned int endtime = soundtime + mixAheadTime * DeviceDmaSpeed();
|
|
||||||
|
|
||||||
int samps = DeviceSampleCount() >> (DeviceChannels()-1);
|
|
||||||
|
|
||||||
if ((int)(endtime - soundtime) > samps)
|
|
||||||
endtime = soundtime + samps;
|
|
||||||
|
|
||||||
if ((endtime - paintedtime) & 0x3)
|
|
||||||
{
|
|
||||||
// The difference between endtime and painted time should align on
|
|
||||||
// boundaries of 4 samples. This is important when upsampling from 11khz -> 44khz.
|
|
||||||
endtime -= (endtime - paintedtime) & 0x3;
|
|
||||||
}
|
|
||||||
|
|
||||||
return endtime;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Actually performs the mixing
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
void CAudioDeviceAudioQueue::PaintEnd( void )
|
|
||||||
{
|
|
||||||
int cblocks = 4 << 1;
|
|
||||||
|
|
||||||
if ( m_bRunning && m_buffersSent == m_buffersCompleted )
|
|
||||||
{
|
|
||||||
// We are running the audio queue but have become starved of buffers.
|
|
||||||
// Stop the audio queue so we force a restart of it.
|
|
||||||
AudioQueueStop( m_Queue, true );
|
|
||||||
}
|
|
||||||
|
|
||||||
//
|
|
||||||
// submit a few new sound blocks
|
|
||||||
//
|
|
||||||
// 44K sound support
|
|
||||||
while (((m_buffersSent - m_buffersCompleted) >> SAMPLE_16BIT_SHIFT) < cblocks)
|
|
||||||
{
|
|
||||||
int iBuf = m_buffersSent&BUFF_MASK;
|
|
||||||
|
|
||||||
m_Buffers[iBuf]->mAudioDataByteSize = BUFFER_SIZE;
|
|
||||||
Q_memcpy( m_Buffers[iBuf]->mAudioData, (char *)m_sndBuffers + iBuf*BUFFER_SIZE, BUFFER_SIZE);
|
|
||||||
|
|
||||||
// Queue the buffer for playback.
|
|
||||||
OSStatus err = AudioQueueEnqueueBuffer( m_Queue, m_Buffers[iBuf], 0, NULL);
|
|
||||||
if ( err != noErr)
|
|
||||||
{
|
|
||||||
DevMsg( "Failed to AudioQueueEnqueueBuffer output %d\n", (int)err );
|
|
||||||
}
|
|
||||||
|
|
||||||
m_buffersSent++;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if ( !m_bRunning )
|
|
||||||
{
|
|
||||||
DevMsg( "Restarting sound playback\n" );
|
|
||||||
m_bRunning = true;
|
|
||||||
AudioQueueStart( m_Queue, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
int CAudioDeviceAudioQueue::GetOutputPosition( void )
|
|
||||||
{
|
|
||||||
int s = m_buffersSent * BUFFER_SIZE;
|
|
||||||
|
|
||||||
s >>= SAMPLE_16BIT_SHIFT;
|
|
||||||
|
|
||||||
s &= (DeviceSampleCount()-1);
|
|
||||||
|
|
||||||
return s / DeviceChannels();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Pausing
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
void CAudioDeviceAudioQueue::Pause( void )
|
|
||||||
{
|
|
||||||
m_pauseCount++;
|
|
||||||
if (m_pauseCount == 1)
|
|
||||||
{
|
|
||||||
m_bRunning = false;
|
|
||||||
AudioQueueStop(m_Queue, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::UnPause( void )
|
|
||||||
{
|
|
||||||
if ( m_pauseCount > 0 )
|
|
||||||
{
|
|
||||||
m_pauseCount--;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( m_pauseCount == 0 )
|
|
||||||
{
|
|
||||||
m_bRunning = true;
|
|
||||||
AudioQueueStart( m_Queue, NULL);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CAudioDeviceAudioQueue::IsActive( void )
|
|
||||||
{
|
|
||||||
return ( m_pauseCount == 0 );
|
|
||||||
}
|
|
||||||
|
|
||||||
float CAudioDeviceAudioQueue::MixDryVolume( void )
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
bool CAudioDeviceAudioQueue::Should3DMix( void )
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::ClearBuffer( void )
|
|
||||||
{
|
|
||||||
if ( !m_sndBuffers )
|
|
||||||
return;
|
|
||||||
|
|
||||||
Q_memset( m_sndBuffers, 0x0, DeviceSampleCount() * DeviceSampleBytes() );
|
|
||||||
}
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up )
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
bool CAudioDeviceAudioQueue::BIsPlaying()
|
|
||||||
{
|
|
||||||
UInt32 isRunning;
|
|
||||||
UInt32 propSize = sizeof(isRunning);
|
|
||||||
|
|
||||||
OSStatus result = AudioQueueGetProperty( m_Queue, kAudioQueueProperty_IsRunning, &isRunning, &propSize);
|
|
||||||
return isRunning != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::MixBegin( int sampleCount )
|
|
||||||
{
|
|
||||||
MIX_ClearAllPaintBuffers( sampleCount, false );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::MixUpsample( int sampleCount, int filtertype )
|
|
||||||
{
|
|
||||||
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
|
||||||
int ifilter = ppaint->ifilter;
|
|
||||||
|
|
||||||
Assert (ifilter < CPAINTFILTERS);
|
|
||||||
|
|
||||||
S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype );
|
|
||||||
|
|
||||||
ppaint->ifilter++;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
|
||||||
{
|
|
||||||
int volume[CCHANVOLUMES];
|
|
||||||
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
|
||||||
|
|
||||||
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1))
|
|
||||||
return;
|
|
||||||
|
|
||||||
Mix8MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
|
||||||
{
|
|
||||||
int volume[CCHANVOLUMES];
|
|
||||||
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
|
||||||
|
|
||||||
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
|
|
||||||
return;
|
|
||||||
|
|
||||||
Mix8StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
|
||||||
{
|
|
||||||
int volume[CCHANVOLUMES];
|
|
||||||
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
|
||||||
|
|
||||||
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1 ))
|
|
||||||
return;
|
|
||||||
|
|
||||||
Mix16MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
|
||||||
{
|
|
||||||
int volume[CCHANVOLUMES];
|
|
||||||
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
|
||||||
|
|
||||||
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
|
|
||||||
return;
|
|
||||||
|
|
||||||
Mix16StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::ChannelReset( int entnum, int channelIndex, float distanceMod )
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::TransferSamples( int end )
|
|
||||||
{
|
|
||||||
int lpaintedtime = g_paintedtime;
|
|
||||||
int endtime = end;
|
|
||||||
|
|
||||||
// resumes playback...
|
|
||||||
|
|
||||||
if ( m_sndBuffers )
|
|
||||||
{
|
|
||||||
S_TransferStereo16( m_sndBuffers, PAINTBUFFER, lpaintedtime, endtime );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono )
|
|
||||||
{
|
|
||||||
VPROF("CAudioDeviceAudioQueue::SpatializeChannel");
|
|
||||||
S_SpatializeChannel( volume, master_vol, &sourceDir, gain, mono );
|
|
||||||
}
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::StopAllSounds( void )
|
|
||||||
{
|
|
||||||
m_bSoundsShutdown = true;
|
|
||||||
m_bRunning = false;
|
|
||||||
AudioQueueStop(m_Queue, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void CAudioDeviceAudioQueue::ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount )
|
|
||||||
{
|
|
||||||
//SX_RoomFX( endtime, filter, timefx );
|
|
||||||
DSP_Process( idsp, pbuffront, pbufrear, pbufcenter, samplecount );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
static uint32 GetOSXSpeakerConfig()
|
|
||||||
{
|
|
||||||
return 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
static uint32 GetSpeakerConfigForSurroundMode( int surroundMode, const char **pConfigDesc )
|
|
||||||
{
|
|
||||||
uint32 newSpeakerConfig = 2;
|
|
||||||
*pConfigDesc = "stereo speaker";
|
|
||||||
return newSpeakerConfig;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue )
|
|
||||||
{
|
|
||||||
// if the old value is -1, we're setting this from the detect routine for the first time
|
|
||||||
// no need to reset the device
|
|
||||||
if ( flOldValue == -1 )
|
|
||||||
return;
|
|
||||||
|
|
||||||
// get the user's previous speaker config
|
|
||||||
uint32 speaker_config = GetOSXSpeakerConfig();
|
|
||||||
|
|
||||||
// get the new config
|
|
||||||
uint32 newSpeakerConfig = 0;
|
|
||||||
const char *speakerConfigDesc = "";
|
|
||||||
|
|
||||||
ConVarRef var( pVar );
|
|
||||||
newSpeakerConfig = GetSpeakerConfigForSurroundMode( var.GetInt(), &speakerConfigDesc );
|
|
||||||
// make sure the config has changed
|
|
||||||
if (newSpeakerConfig == speaker_config)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// set new configuration
|
|
||||||
//SetWindowsSpeakerConfig(newSpeakerConfig);
|
|
||||||
|
|
||||||
Msg("Speaker configuration has been changed to %s.\n", speakerConfigDesc);
|
|
||||||
|
|
||||||
// restart sound system so it takes effect
|
|
||||||
//g_pSoundServices->RestartSoundSystem();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue )
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -11,10 +11,6 @@
|
|||||||
#endif
|
#endif
|
||||||
#ifdef OSX
|
#ifdef OSX
|
||||||
#include "snd_dev_openal.h"
|
#include "snd_dev_openal.h"
|
||||||
#include "snd_dev_mac_audioqueue.h"
|
|
||||||
|
|
||||||
ConVar snd_audioqueue( "snd_audioqueue", "1" );
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// memdbgon must be the last include file in a .cpp file!!!
|
// memdbgon must be the last include file in a .cpp file!!!
|
||||||
@ -94,11 +90,6 @@ IAudioDevice *IAudioDevice::AutoDetectInit( bool waveOnly )
|
|||||||
pDevice = Audio_CreateWaveDevice();
|
pDevice = Audio_CreateWaveDevice();
|
||||||
}
|
}
|
||||||
#elif defined(OSX)
|
#elif defined(OSX)
|
||||||
if ( !CommandLine()->CheckParm( "-snd_openal" ) )
|
|
||||||
{
|
|
||||||
DevMsg( "Using AudioQueue Interface\n" );
|
|
||||||
pDevice = Audio_CreateMacAudioQueueDevice();
|
|
||||||
}
|
|
||||||
if ( !pDevice )
|
if ( !pDevice )
|
||||||
{
|
{
|
||||||
DevMsg( "Using OpenAL Interface\n" );
|
DevMsg( "Using OpenAL Interface\n" );
|
||||||
|
@ -189,8 +189,6 @@ bool g_bUsingSteamVoice = false;
|
|||||||
|
|
||||||
#ifdef WIN32
|
#ifdef WIN32
|
||||||
extern IVoiceRecord* CreateVoiceRecord_DSound(int nSamplesPerSec);
|
extern IVoiceRecord* CreateVoiceRecord_DSound(int nSamplesPerSec);
|
||||||
#elif defined( OSX )
|
|
||||||
extern IVoiceRecord* CreateVoiceRecord_AudioQueue(int sampleRate);
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef POSIX
|
#ifdef POSIX
|
||||||
@ -643,13 +641,8 @@ bool Voice_Init( const char *pCodecName, int nSampleRate )
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Get the voice input device.
|
// Get the voice input device.
|
||||||
#ifdef OSX
|
#if defined( OSX )
|
||||||
g_pVoiceRecord = CreateVoiceRecord_AudioQueue( Voice_SamplesPerSec() );
|
|
||||||
if ( !g_pVoiceRecord )
|
|
||||||
{
|
|
||||||
// Fall back to OpenAL
|
|
||||||
g_pVoiceRecord = CreateVoiceRecord_OpenAL( Voice_SamplesPerSec() );
|
g_pVoiceRecord = CreateVoiceRecord_OpenAL( Voice_SamplesPerSec() );
|
||||||
}
|
|
||||||
#elif defined( WIN32 )
|
#elif defined( WIN32 )
|
||||||
g_pVoiceRecord = CreateVoiceRecord_DSound( Voice_SamplesPerSec() );
|
g_pVoiceRecord = CreateVoiceRecord_DSound( Voice_SamplesPerSec() );
|
||||||
#elif defined( USE_SDL )
|
#elif defined( USE_SDL )
|
||||||
|
@ -1,528 +0,0 @@
|
|||||||
//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============//
|
|
||||||
//
|
|
||||||
// Purpose:
|
|
||||||
//
|
|
||||||
// $NoKeywords: $
|
|
||||||
//
|
|
||||||
//=============================================================================//
|
|
||||||
// This module implements the voice record and compression functions
|
|
||||||
|
|
||||||
#include <Carbon/Carbon.h>
|
|
||||||
#include <AudioUnit/AudioUnit.h>
|
|
||||||
#include <AudioToolbox/AudioToolbox.h>
|
|
||||||
|
|
||||||
#include "tier0/platform.h"
|
|
||||||
#include "tier0/threadtools.h"
|
|
||||||
//#include "tier0/vcrmode.h"
|
|
||||||
#include "ivoicerecord.h"
|
|
||||||
|
|
||||||
|
|
||||||
#define kNumSecAudioBuffer 1.0f
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------
|
|
||||||
// VoiceRecord_AudioQueue
|
|
||||||
// ------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
class VoiceRecord_AudioQueue : public IVoiceRecord
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
|
|
||||||
VoiceRecord_AudioQueue();
|
|
||||||
virtual ~VoiceRecord_AudioQueue();
|
|
||||||
|
|
||||||
// IVoiceRecord.
|
|
||||||
virtual void Release();
|
|
||||||
|
|
||||||
virtual bool RecordStart();
|
|
||||||
virtual void RecordStop();
|
|
||||||
|
|
||||||
// Initialize. The format of the data we expect from the provider is
|
|
||||||
// 8-bit signed mono at the specified sample rate.
|
|
||||||
virtual bool Init( int nSampleRate );
|
|
||||||
|
|
||||||
virtual void Idle();
|
|
||||||
|
|
||||||
// Get the most recent N samples.
|
|
||||||
virtual int GetRecordedData(short *pOut, int nSamplesWanted );
|
|
||||||
|
|
||||||
AudioUnit GetAudioUnit() { return m_AudioUnit; }
|
|
||||||
AudioConverterRef GetConverter() { return m_Converter; }
|
|
||||||
void RenderBuffer( const short *pszBuf, int nSamples );
|
|
||||||
bool BRecording() { return m_bRecordingAudio; }
|
|
||||||
void ClearThreadHandle() { m_hThread = NULL; m_bFirstInit = false; }
|
|
||||||
|
|
||||||
AudioBufferList m_MicInputBuffer;
|
|
||||||
AudioBufferList m_ConverterBuffer;
|
|
||||||
void *m_pMicInputBuffer;
|
|
||||||
|
|
||||||
int m_nMicInputSamplesAvaialble;
|
|
||||||
float m_flSampleRateConversion;
|
|
||||||
int m_nBufferFrameSize;
|
|
||||||
int m_ConverterBufferSize;
|
|
||||||
int m_MicInputBufferSize;
|
|
||||||
int m_InputBytesPerPacket;
|
|
||||||
|
|
||||||
private:
|
|
||||||
bool InitalizeInterfaces(); // Initialize the openal capture buffers and other interfaces
|
|
||||||
void ReleaseInterfaces(); // Release openal buffers and other interfaces
|
|
||||||
void ClearInterfaces(); // Clear members.
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
AudioUnit m_AudioUnit;
|
|
||||||
char *m_SampleBuffer;
|
|
||||||
int m_SampleBufferSize;
|
|
||||||
int m_nSampleRate;
|
|
||||||
bool m_bRecordingAudio;
|
|
||||||
bool m_bFirstInit;
|
|
||||||
ThreadHandle_t m_hThread;
|
|
||||||
AudioConverterRef m_Converter;
|
|
||||||
|
|
||||||
CInterlockedUInt m_SampleBufferReadPos;
|
|
||||||
CInterlockedUInt m_SampleBufferWritePos;
|
|
||||||
|
|
||||||
//UInt32 nPackets = 0;
|
|
||||||
//bool bHaveListData = false;
|
|
||||||
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
VoiceRecord_AudioQueue::VoiceRecord_AudioQueue() :
|
|
||||||
m_nSampleRate( 0 ), m_AudioUnit( NULL ), m_SampleBufferSize(0), m_SampleBuffer(NULL),
|
|
||||||
m_SampleBufferReadPos(0), m_SampleBufferWritePos(0), m_bRecordingAudio(false), m_hThread( NULL ), m_bFirstInit( true )
|
|
||||||
{
|
|
||||||
ClearInterfaces();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
VoiceRecord_AudioQueue::~VoiceRecord_AudioQueue()
|
|
||||||
{
|
|
||||||
ReleaseInterfaces();
|
|
||||||
if ( m_hThread )
|
|
||||||
ReleaseThreadHandle( m_hThread );
|
|
||||||
m_hThread = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void VoiceRecord_AudioQueue::Release()
|
|
||||||
{
|
|
||||||
ReleaseInterfaces();
|
|
||||||
}
|
|
||||||
|
|
||||||
uintp StartAudio( void *pRecorder )
|
|
||||||
{
|
|
||||||
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)pRecorder;
|
|
||||||
if ( vr )
|
|
||||||
{
|
|
||||||
//printf( "AudioOutputUnitStart\n" );
|
|
||||||
AudioOutputUnitStart( vr->GetAudioUnit() );
|
|
||||||
vr->ClearThreadHandle();
|
|
||||||
}
|
|
||||||
//printf( "StartAudio thread done\n" );
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool VoiceRecord_AudioQueue::RecordStart()
|
|
||||||
{
|
|
||||||
if ( !m_AudioUnit )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if ( m_bFirstInit )
|
|
||||||
m_hThread = CreateSimpleThread( StartAudio, this );
|
|
||||||
else
|
|
||||||
AudioOutputUnitStart( m_AudioUnit );
|
|
||||||
|
|
||||||
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
|
|
||||||
|
|
||||||
m_bRecordingAudio = true;
|
|
||||||
//printf( "VoiceRecord_AudioQueue::RecordStart\n" );
|
|
||||||
return ( !m_bFirstInit || m_hThread != NULL );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void VoiceRecord_AudioQueue::RecordStop()
|
|
||||||
{
|
|
||||||
// Stop capturing.
|
|
||||||
if ( m_AudioUnit && m_bRecordingAudio )
|
|
||||||
{
|
|
||||||
AudioOutputUnitStop( m_AudioUnit );
|
|
||||||
//printf( "AudioOutputUnitStop\n" );
|
|
||||||
}
|
|
||||||
|
|
||||||
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
|
|
||||||
m_bRecordingAudio = false;
|
|
||||||
|
|
||||||
if ( m_hThread )
|
|
||||||
ReleaseThreadHandle( m_hThread );
|
|
||||||
m_hThread = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
OSStatus ComplexBufferFillPlayback( AudioConverterRef inAudioConverter,
|
|
||||||
UInt32 *ioNumberDataPackets,
|
|
||||||
AudioBufferList *ioData,
|
|
||||||
AudioStreamPacketDescription **outDataPacketDesc,
|
|
||||||
void *inUserData)
|
|
||||||
{
|
|
||||||
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)inUserData;
|
|
||||||
if ( !vr->BRecording() )
|
|
||||||
return noErr;
|
|
||||||
|
|
||||||
if ( vr->m_nMicInputSamplesAvaialble )
|
|
||||||
{
|
|
||||||
int nBytesRequired = *ioNumberDataPackets * vr->m_InputBytesPerPacket;
|
|
||||||
int nBytesAvailable = vr->m_nMicInputSamplesAvaialble*vr->m_InputBytesPerPacket;
|
|
||||||
|
|
||||||
if ( nBytesRequired < nBytesAvailable )
|
|
||||||
{
|
|
||||||
ioData->mBuffers[0].mData = vr->m_MicInputBuffer.mBuffers[0].mData;
|
|
||||||
ioData->mBuffers[0].mDataByteSize = nBytesRequired;
|
|
||||||
vr->m_MicInputBuffer.mBuffers[0].mData = (char *)vr->m_MicInputBuffer.mBuffers[0].mData+nBytesRequired;
|
|
||||||
vr->m_MicInputBuffer.mBuffers[0].mDataByteSize = nBytesAvailable - nBytesRequired;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ioData->mBuffers[0].mData = vr->m_MicInputBuffer.mBuffers[0].mData;
|
|
||||||
ioData->mBuffers[0].mDataByteSize = nBytesAvailable;
|
|
||||||
vr->m_MicInputBuffer.mBuffers[0].mData = vr->m_pMicInputBuffer;
|
|
||||||
vr->m_MicInputBuffer.mBuffers[0].mDataByteSize = vr->m_MicInputBufferSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
*ioNumberDataPackets = ioData->mBuffers[0].mDataByteSize / vr->m_InputBytesPerPacket;
|
|
||||||
vr->m_nMicInputSamplesAvaialble = nBytesAvailable / vr->m_InputBytesPerPacket - *ioNumberDataPackets;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
*ioNumberDataPackets = 0;
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return noErr;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp,
|
|
||||||
UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
|
|
||||||
{
|
|
||||||
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)inRefCon;
|
|
||||||
if ( !vr->BRecording() )
|
|
||||||
return noErr;
|
|
||||||
|
|
||||||
OSStatus err = noErr;
|
|
||||||
if ( vr->m_nMicInputSamplesAvaialble == 0 )
|
|
||||||
{
|
|
||||||
err = AudioUnitRender( vr->GetAudioUnit(), ioActionFlags, inTimeStamp, 1, inNumberFrames, &vr->m_MicInputBuffer );
|
|
||||||
if ( err == noErr )
|
|
||||||
vr->m_nMicInputSamplesAvaialble = vr->m_MicInputBuffer.mBuffers[0].mDataByteSize / vr->m_InputBytesPerPacket;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( vr->m_nMicInputSamplesAvaialble > 0 )
|
|
||||||
{
|
|
||||||
UInt32 nConverterSamples = ceil(vr->m_nMicInputSamplesAvaialble/vr->m_flSampleRateConversion);
|
|
||||||
vr->m_ConverterBuffer.mBuffers[0].mDataByteSize = vr->m_ConverterBufferSize;
|
|
||||||
OSStatus err = AudioConverterFillComplexBuffer( vr->GetConverter(),
|
|
||||||
ComplexBufferFillPlayback,
|
|
||||||
vr,
|
|
||||||
&nConverterSamples,
|
|
||||||
&vr->m_ConverterBuffer,
|
|
||||||
NULL );
|
|
||||||
if ( err == noErr || err == -1 )
|
|
||||||
vr->RenderBuffer( (short *)vr->m_ConverterBuffer.mBuffers[0].mData, vr->m_ConverterBuffer.mBuffers[0].mDataByteSize/sizeof(short) );
|
|
||||||
}
|
|
||||||
|
|
||||||
return err;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void VoiceRecord_AudioQueue::RenderBuffer( const short *pszBuf, int nSamples )
|
|
||||||
{
|
|
||||||
int samplePos = m_SampleBufferWritePos;
|
|
||||||
int samplePosBefore = samplePos;
|
|
||||||
int readPos = m_SampleBufferReadPos;
|
|
||||||
bool bBeforeRead = false;
|
|
||||||
if ( samplePos < readPos )
|
|
||||||
bBeforeRead = true;
|
|
||||||
char *pOut = (char *)(m_SampleBuffer + samplePos);
|
|
||||||
int nFirstCopy = MIN( nSamples*sizeof(short), m_SampleBufferSize - samplePos );
|
|
||||||
memcpy( pOut, pszBuf, nFirstCopy );
|
|
||||||
samplePos += nFirstCopy;
|
|
||||||
if ( nSamples*sizeof(short) > nFirstCopy )
|
|
||||||
{
|
|
||||||
nSamples -= ( nFirstCopy / sizeof(short) );
|
|
||||||
samplePos = 0;
|
|
||||||
memcpy( m_SampleBuffer, pszBuf + nFirstCopy, nSamples * sizeof(short) );
|
|
||||||
samplePos += nSamples * sizeof(short);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_SampleBufferWritePos = samplePos%m_SampleBufferSize;
|
|
||||||
if ( (bBeforeRead && samplePos > readPos) )
|
|
||||||
{
|
|
||||||
m_SampleBufferReadPos = (readPos+m_SampleBufferSize/2)%m_SampleBufferSize; // if we crossed the read pointer then bump it forward
|
|
||||||
//printf( "Crossed %d %d (%d)\n", (int)samplePosBefore, (int)samplePos, readPos );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
bool VoiceRecord_AudioQueue::InitalizeInterfaces()
|
|
||||||
{
|
|
||||||
//printf( "Initializing audio queue recorder\n" );
|
|
||||||
// Describe audio component
|
|
||||||
ComponentDescription desc;
|
|
||||||
desc.componentType = kAudioUnitType_Output;
|
|
||||||
desc.componentSubType = kAudioUnitSubType_HALOutput;
|
|
||||||
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
|
|
||||||
desc.componentFlags = 0;
|
|
||||||
desc.componentFlagsMask = 0;
|
|
||||||
|
|
||||||
Component comp = FindNextComponent(NULL, &desc);
|
|
||||||
if (comp == NULL)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
OSStatus status = OpenAComponent(comp, &m_AudioUnit);
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Enable IO for recording
|
|
||||||
UInt32 flag = 1;
|
|
||||||
status = AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input,
|
|
||||||
1, &flag, sizeof(flag));
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// disable output on the device
|
|
||||||
flag = 0;
|
|
||||||
status = AudioUnitSetProperty( m_AudioUnit,kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output,
|
|
||||||
0, &flag,sizeof(flag));
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
UInt32 size = sizeof(AudioDeviceID);
|
|
||||||
AudioDeviceID inputDevice;
|
|
||||||
status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultInputDevice,&size, &inputDevice);
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
status =AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global,
|
|
||||||
0, &inputDevice, sizeof(inputDevice));
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Describe format
|
|
||||||
AudioStreamBasicDescription audioDeviceFormat;
|
|
||||||
size = sizeof(AudioStreamBasicDescription);
|
|
||||||
status = AudioUnitGetProperty( m_AudioUnit,
|
|
||||||
kAudioUnitProperty_StreamFormat,
|
|
||||||
kAudioUnitScope_Input,
|
|
||||||
1, // input bus
|
|
||||||
&audioDeviceFormat,
|
|
||||||
&size);
|
|
||||||
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// we only want mono audio, so if they have a stero input ask for mono
|
|
||||||
if ( audioDeviceFormat.mChannelsPerFrame == 2 )
|
|
||||||
{
|
|
||||||
audioDeviceFormat.mChannelsPerFrame = 1;
|
|
||||||
audioDeviceFormat.mBytesPerPacket /= 2;
|
|
||||||
audioDeviceFormat.mBytesPerFrame /= 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply format
|
|
||||||
status = AudioUnitSetProperty( m_AudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output,
|
|
||||||
1, &audioDeviceFormat, sizeof(audioDeviceFormat) );
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
AudioStreamBasicDescription audioOutputFormat;
|
|
||||||
audioOutputFormat = audioDeviceFormat;
|
|
||||||
audioOutputFormat.mFormatID = kAudioFormatLinearPCM;
|
|
||||||
audioOutputFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
|
|
||||||
audioOutputFormat.mBytesPerPacket = 2; // 16-bit samples * 1 channels
|
|
||||||
audioOutputFormat.mFramesPerPacket = 1;
|
|
||||||
audioOutputFormat.mBytesPerFrame = 2; // 16-bit samples * 1 channels
|
|
||||||
audioOutputFormat.mChannelsPerFrame = 1;
|
|
||||||
audioOutputFormat.mBitsPerChannel = 16;
|
|
||||||
audioOutputFormat.mReserved = 0;
|
|
||||||
|
|
||||||
audioOutputFormat.mSampleRate = m_nSampleRate;
|
|
||||||
|
|
||||||
m_flSampleRateConversion = audioDeviceFormat.mSampleRate / audioOutputFormat.mSampleRate;
|
|
||||||
|
|
||||||
// setup sample rate conversion
|
|
||||||
status = AudioConverterNew( &audioDeviceFormat, &audioOutputFormat, &m_Converter );
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
|
|
||||||
UInt32 primeMethod = kConverterPrimeMethod_None;
|
|
||||||
status = AudioConverterSetProperty( m_Converter, kAudioConverterPrimeMethod, sizeof(UInt32), &primeMethod);
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
UInt32 quality = kAudioConverterQuality_Medium;
|
|
||||||
status = AudioConverterSetProperty( m_Converter, kAudioConverterSampleRateConverterQuality, sizeof(UInt32), &quality);
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Set input callback
|
|
||||||
AURenderCallbackStruct callbackStruct;
|
|
||||||
callbackStruct.inputProc = recordingCallback;
|
|
||||||
callbackStruct.inputProcRefCon = this;
|
|
||||||
status = AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global,
|
|
||||||
0, &callbackStruct, sizeof(callbackStruct) );
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
UInt32 bufferFrameSize;
|
|
||||||
size = sizeof(bufferFrameSize);
|
|
||||||
status = AudioDeviceGetProperty( inputDevice, 1, 1, kAudioDevicePropertyBufferFrameSize, &size, &bufferFrameSize );
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
m_nBufferFrameSize = bufferFrameSize;
|
|
||||||
|
|
||||||
// allocate the input and conversion sound storage buffers
|
|
||||||
m_MicInputBuffer.mNumberBuffers = 1;
|
|
||||||
m_MicInputBuffer.mBuffers[0].mDataByteSize = m_nBufferFrameSize*audioDeviceFormat.mBitsPerChannel/8*audioDeviceFormat.mChannelsPerFrame;
|
|
||||||
m_MicInputBuffer.mBuffers[0].mData = malloc( m_MicInputBuffer.mBuffers[0].mDataByteSize );
|
|
||||||
m_MicInputBuffer.mBuffers[0].mNumberChannels = audioDeviceFormat.mChannelsPerFrame;
|
|
||||||
m_pMicInputBuffer = m_MicInputBuffer.mBuffers[0].mData;
|
|
||||||
m_MicInputBufferSize = m_MicInputBuffer.mBuffers[0].mDataByteSize;
|
|
||||||
|
|
||||||
m_InputBytesPerPacket = audioDeviceFormat.mBytesPerPacket;
|
|
||||||
|
|
||||||
m_ConverterBuffer.mNumberBuffers = 1;
|
|
||||||
m_ConverterBuffer.mBuffers[0].mDataByteSize = m_nBufferFrameSize*audioOutputFormat.mBitsPerChannel/8*audioOutputFormat.mChannelsPerFrame;
|
|
||||||
m_ConverterBuffer.mBuffers[0].mData = malloc( m_MicInputBuffer.mBuffers[0].mDataByteSize );
|
|
||||||
m_ConverterBuffer.mBuffers[0].mNumberChannels = 1;
|
|
||||||
|
|
||||||
m_ConverterBufferSize = m_ConverterBuffer.mBuffers[0].mDataByteSize;
|
|
||||||
|
|
||||||
m_nMicInputSamplesAvaialble = 0;
|
|
||||||
|
|
||||||
|
|
||||||
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
|
|
||||||
m_SampleBufferSize = ceil( kNumSecAudioBuffer * m_nSampleRate * audioOutputFormat.mBytesPerPacket );
|
|
||||||
m_SampleBuffer = (char *)malloc( m_SampleBufferSize );
|
|
||||||
memset( m_SampleBuffer, 0x0, m_SampleBufferSize );
|
|
||||||
|
|
||||||
DevMsg( "Initialized AudioQueue record interface\n" );
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool VoiceRecord_AudioQueue::Init( int nSampleRate )
|
|
||||||
{
|
|
||||||
if ( m_AudioUnit && m_nSampleRate != nSampleRate )
|
|
||||||
{
|
|
||||||
// Need to recreate interfaces with different sample rate
|
|
||||||
ReleaseInterfaces();
|
|
||||||
ClearInterfaces();
|
|
||||||
}
|
|
||||||
m_nSampleRate = nSampleRate;
|
|
||||||
|
|
||||||
// Re-initialize the capture buffer if neccesary
|
|
||||||
if ( !m_AudioUnit )
|
|
||||||
{
|
|
||||||
InitalizeInterfaces();
|
|
||||||
}
|
|
||||||
|
|
||||||
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
|
|
||||||
|
|
||||||
//printf( "VoiceRecord_AudioQueue::Init()\n" );
|
|
||||||
// Initialise
|
|
||||||
OSStatus status = AudioUnitInitialize( m_AudioUnit );
|
|
||||||
if ( status != noErr )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void VoiceRecord_AudioQueue::ReleaseInterfaces()
|
|
||||||
{
|
|
||||||
AudioOutputUnitStop( m_AudioUnit );
|
|
||||||
AudioConverterDispose( m_Converter );
|
|
||||||
AudioUnitUninitialize( m_AudioUnit );
|
|
||||||
m_AudioUnit = NULL;
|
|
||||||
m_Converter = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void VoiceRecord_AudioQueue::ClearInterfaces()
|
|
||||||
{
|
|
||||||
m_AudioUnit = NULL;
|
|
||||||
m_Converter = NULL;
|
|
||||||
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
|
|
||||||
if ( m_SampleBuffer )
|
|
||||||
free( m_SampleBuffer );
|
|
||||||
m_SampleBuffer = NULL;
|
|
||||||
|
|
||||||
if ( m_MicInputBuffer.mBuffers[0].mData )
|
|
||||||
free( m_MicInputBuffer.mBuffers[0].mData );
|
|
||||||
if ( m_ConverterBuffer.mBuffers[0].mData )
|
|
||||||
free( m_ConverterBuffer.mBuffers[0].mData );
|
|
||||||
m_MicInputBuffer.mBuffers[0].mData = NULL;
|
|
||||||
m_ConverterBuffer.mBuffers[0].mData = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void VoiceRecord_AudioQueue::Idle()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int VoiceRecord_AudioQueue::GetRecordedData(short *pOut, int nSamples )
|
|
||||||
{
|
|
||||||
if ( !m_SampleBuffer )
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
int cbSamples = nSamples*2; // convert to bytes
|
|
||||||
int writePos = m_SampleBufferWritePos;
|
|
||||||
int readPos = m_SampleBufferReadPos;
|
|
||||||
|
|
||||||
int nOutstandingSamples = ( writePos - readPos );
|
|
||||||
if ( readPos > writePos ) // writing has wrapped around
|
|
||||||
{
|
|
||||||
nOutstandingSamples = writePos + ( m_SampleBufferSize - readPos );
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( !nOutstandingSamples )
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
if ( nOutstandingSamples < cbSamples )
|
|
||||||
cbSamples = nOutstandingSamples; // clamp to the number of samples we have available
|
|
||||||
|
|
||||||
memcpy( (char *)pOut, m_SampleBuffer + readPos, MIN( cbSamples, m_SampleBufferSize - readPos ) );
|
|
||||||
if ( cbSamples > ( m_SampleBufferSize - readPos ) )
|
|
||||||
{
|
|
||||||
int offset = m_SampleBufferSize - readPos;
|
|
||||||
cbSamples -= offset;
|
|
||||||
readPos = 0;
|
|
||||||
memcpy( (char *)pOut + offset, m_SampleBuffer, cbSamples );
|
|
||||||
}
|
|
||||||
readPos+=cbSamples;
|
|
||||||
m_SampleBufferReadPos = readPos%m_SampleBufferSize;
|
|
||||||
//printf( "Returning %d samples, %d %d (%d)\n", cbSamples/2, (int)m_SampleBufferReadPos, (int)m_SampleBufferWritePos, m_SampleBufferSize );
|
|
||||||
return cbSamples/2;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
VoiceRecord_AudioQueue g_AudioQueueVoiceRecord;
|
|
||||||
IVoiceRecord* CreateVoiceRecord_AudioQueue( int sampleRate )
|
|
||||||
{
|
|
||||||
if ( g_AudioQueueVoiceRecord.Init( sampleRate ) )
|
|
||||||
{
|
|
||||||
return &g_AudioQueueVoiceRecord;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
g_AudioQueueVoiceRecord.Release();
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
}
|
|
@ -341,8 +341,7 @@ def build(bld):
|
|||||||
if bld.env.DEST_OS == 'darwin':
|
if bld.env.DEST_OS == 'darwin':
|
||||||
source += [
|
source += [
|
||||||
'audio/snd_dev_openal.cpp', # [$OSXALL]
|
'audio/snd_dev_openal.cpp', # [$OSXALL]
|
||||||
'audio/snd_dev_mac_audioqueue.cpp',# [$OSXALL]
|
'audio/snd_dev_mac_audioqueue.cpp', # [$OSXALL]
|
||||||
'audio/voice_record_mac_audioqueue.cpp', #[$OSXALL]
|
|
||||||
]
|
]
|
||||||
|
|
||||||
includes = [
|
includes = [
|
||||||
|
Loading…
Reference in New Issue
Block a user