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25
README.md
25
README.md
@ -1,20 +1,27 @@
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||||
# source-engine
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The main purpose of this repository is to port the engine for other platforms.
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# Goals
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* fixing bugs
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* NEON support
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* ~~NEON support~~
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* DXVK support
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* remove unnecessary dependencies
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* Elbrus port
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* Arm(android) port
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* ~~Arm(android) port~~
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* improve performance
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* replace current buildsystem with waf
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* ~~replace current buildsystem with waf~~
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* rewrite achivement system( to work without steam )
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# How to Build?
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1. Clone repo ( ```git clone https://github.com/nillerusr/source-engine```)
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2. Run ```git submodule init && git submodule update```
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* 64-bit support
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# How to Build?
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Clone repo and change directory:
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```
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git clone https://github.com/nillerusr/source-engine --recursive --depth 1
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cd source-engine
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```
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On Linux:
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dependencies:
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fontconfig, freetype2, OpenAL, SDL2, libbz2, libcurl, libjpeg, libpng, zlib
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```
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./waf configure -T debug
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./waf build
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@ -25,5 +32,5 @@ export ANDROID_NDK=/path/to/ndk
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./waf configure -T debug --android=armeabi-v7a,4.9,21
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./waf build
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```
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On Windows:
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**TODO(WAF is not configured for Windows. Use VPC as temporary solution)**
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On Windows/MacOS:
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**TODO(WAF is not configured for Windows/MacOS. Use VPC as temporary solution)**
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|
@ -19,6 +19,7 @@
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#include "tier1/utllinkedlist.h"
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#include "tier1/convar.h"
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#include <EGL/egl.h>
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// NOTE: This has to be the last file included! (turned off below, since this is included like a header)
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#include "tier0/memdbgon.h"
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@ -57,8 +58,14 @@ COpenGLEntryPoints *gGL = NULL;
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const int kBogusSwapInterval = INT_MAX;
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||||
|
||||
#ifdef ANDROID
|
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static void *gl4es = NULL;
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||||
void *(*_glGetProcAddress)( const char * );
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static void *l_gl4es = NULL;
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||||
static void *l_egl = NULL;
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||||
|
||||
typedef void *(*t_glGetProcAddress)( const char * );
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t_glGetProcAddress _glGetProcAddress;
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||||
|
||||
typedef EGLBoolean (*t_eglBindAPI)(EGLenum api);
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||||
t_eglBindAPI _eglBindAPI;
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#endif
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||||
|
||||
/*
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@ -238,7 +245,7 @@ public:
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||||
|
||||
virtual void IncWindowRefCount();
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||||
virtual void DecWindowRefCount();
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||||
|
||||
|
||||
// Get the next N events. The function returns the number of events that were filled into your array.
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||||
virtual int GetEvents( CCocoaEvent *pEvents, int nMaxEventsToReturn, bool debugEvents = false );
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#ifdef LINUX
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@ -374,7 +381,7 @@ private:
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||||
Uint32 m_MouseButtonDownTimeStamp;
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int m_MouseButtonDownX;
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||||
int m_MouseButtonDownY;
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||||
|
||||
|
||||
double m_flPrevGLSwapWindowTime;
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||||
};
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||||
|
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@ -544,23 +551,51 @@ InitReturnVal_t CSDLMgr::Init()
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m_MouseButtonDownTimeStamp = 0;
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m_MouseButtonDownX = 0;
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m_MouseButtonDownY = 0;
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||||
|
||||
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m_bExpectSyntheticMouseMotion = false;
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m_nMouseTargetX = 0;
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m_nMouseTargetY = 0;
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m_nWarpDelta = 0;
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||||
m_bRawInput = false;
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||||
|
||||
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m_flPrevGLSwapWindowTime = 0.0f;
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||||
|
||||
|
||||
memset(m_pixelFormatAttribs, '\0', sizeof (m_pixelFormatAttribs));
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||||
|
||||
int *attCursor = m_pixelFormatAttribs;
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||||
|
||||
#define SET_GL_ATTR(key,value) \
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||||
*(attCursor++) = (int) (key); \
|
||||
*(attCursor++) = (int) (value);
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||||
#define SET_GL_ATTR(key,value) \
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||||
*(attCursor++) = (int) (key); \
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||||
*(attCursor++) = (int) (value);
|
||||
|
||||
#ifdef ANDROID
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bool m_bOGL = false;
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l_egl = dlopen("libEGL.so", RTLD_LAZY);
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||||
|
||||
if( l_egl )
|
||||
{
|
||||
_eglBindAPI = (t_eglBindAPI)dlsym(l_egl, "eglBindAPI");
|
||||
|
||||
if( _eglBindAPI && _eglBindAPI(EGL_OPENGL_API) )
|
||||
{
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||||
Msg("OpenGL support found!\n");
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m_bOGL = true;
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||||
}
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||||
}
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||||
|
||||
|
||||
if( m_bOGL )
|
||||
{
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_glGetProcAddress = (t_glGetProcAddress)dlsym(l_egl, "eglGetProcAddress");
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||||
SET_GL_ATTR(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
}
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||||
else
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||||
{
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l_gl4es = dlopen("libgl4es.so", RTLD_LAZY);
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||||
_glGetProcAddress = (t_glGetProcAddress)dlsym(l_gl4es, "gl4es_glGetProcAddress");
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||||
}
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||||
#endif
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SET_GL_ATTR(SDL_GL_RED_SIZE, 8);
|
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SET_GL_ATTR(SDL_GL_GREEN_SIZE, 8);
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SET_GL_ATTR(SDL_GL_BLUE_SIZE, 8);
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@ -586,9 +621,9 @@ InitReturnVal_t CSDLMgr::Init()
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||||
// to really actually make a window, we just resize the one we built here.
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||||
if ( !CreateHiddenGameWindow( "", 640, 480 ) )
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Error( "CreateGameWindow failed" );
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||||
|
||||
|
||||
SDL_HideWindow( m_Window );
|
||||
|
||||
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||||
return INIT_OK;
|
||||
}
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||||
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||||
@ -724,7 +759,7 @@ bool CSDLMgr::CreateHiddenGameWindow( const char *pTitle, int width, int height
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||||
#if defined( DX_TO_GL_ABSTRACTION )
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flags |= SDL_WINDOW_OPENGL;
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||||
#endif
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||||
m_Window = SDL_CreateWindow( pTitle, x, y, width, height, flags );
|
||||
m_Window = SDL_CreateWindow( pTitle, x, y, width, height, flags );
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||||
|
||||
if (m_Window == NULL)
|
||||
Error( "Failed to create SDL window: %s", SDL_GetError() );
|
||||
@ -760,13 +795,11 @@ bool CSDLMgr::CreateHiddenGameWindow( const char *pTitle, int width, int height
|
||||
SDL_GL_MakeCurrent(m_Window, m_GLContext);
|
||||
|
||||
#ifdef ANDROID
|
||||
gl4es = dlopen("libgl4es.so", RTLD_LAZY);
|
||||
|
||||
if( gl4es )
|
||||
if( l_gl4es )
|
||||
{
|
||||
_glGetProcAddress = dlsym(gl4es, "gl4es_GetProcAddress" );
|
||||
_glGetProcAddress = (t_glGetProcAddress)dlsym(l_gl4es, "gl4es_GetProcAddress" );
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||||
void (*initialize_gl4es)( );
|
||||
initialize_gl4es = dlsym(gl4es, "initialize_gl4es" );
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||||
initialize_gl4es = (void(*)())dlsym(l_gl4es, "initialize_gl4es" );
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||||
initialize_gl4es();
|
||||
}
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||||
#endif
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||||
|
@ -569,7 +569,7 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
#if !defined( NO_STEAM ) && !defined( SWDS )
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||||
if ( !Steam3Client().SteamUser() )
|
||||
{
|
||||
@ -577,8 +577,8 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
|
||||
Disconnect( "#GameUI_ServerRequireSteam", true );
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||||
return false;
|
||||
}
|
||||
#endif
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||||
|
||||
#endif*/
|
||||
|
||||
netadr_t checkAdr = adr;
|
||||
if ( adr.GetType() == NA_LOOPBACK || adr.IsLocalhost() )
|
||||
{
|
||||
@ -592,12 +592,14 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
|
||||
|
||||
Steam3Client().GetAuthSessionTicket( steam3Cookie, sizeof(steam3Cookie), &steam3CookieLen, checkAdr.GetIPHostByteOrder(), checkAdr.GetPort(), unGSSteamID, bGSSecure );
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||||
|
||||
/*
|
||||
if ( steam3CookieLen == 0 )
|
||||
{
|
||||
COM_ExplainDisconnection( true, "#GameUI_ServerRequireSteam" );
|
||||
Disconnect( "#GameUI_ServerRequireSteam", true );
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
|
||||
msg.WriteShort( steam3CookieLen );
|
||||
if ( steam3CookieLen > 0 )
|
||||
@ -936,6 +938,7 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet )
|
||||
int authprotocol = msg.ReadLong();
|
||||
uint64 unGSSteamID = 0;
|
||||
bool bGSSecure = false;
|
||||
/*
|
||||
if ( authprotocol == PROTOCOL_STEAM )
|
||||
{
|
||||
if ( msg.ReadShort() != 0 )
|
||||
@ -962,7 +965,7 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet )
|
||||
Disconnect( "#GameUI_ServerInsecure", true );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
SendConnectPacket( challenge, authprotocol, unGSSteamID, bGSSecure );
|
||||
}
|
||||
break;
|
||||
|
@ -740,7 +740,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
|
||||
// RejectConnection( packet->from, "Cannot connect to a secure server while plug-ins are\nloaded on your client\n" );
|
||||
// break;
|
||||
// }
|
||||
|
||||
/*
|
||||
if ( authProtocol == PROTOCOL_STEAM )
|
||||
{
|
||||
int keyLen = msg.ReadShort();
|
||||
@ -753,7 +753,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
|
||||
|
||||
ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, keyLen ); // cd key is actually a raw encrypted key
|
||||
}
|
||||
else
|
||||
else*/
|
||||
{
|
||||
msg.ReadString( cdkey, sizeof(cdkey) );
|
||||
ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, strlen(cdkey) );
|
||||
@ -1466,6 +1466,7 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta
|
||||
// {
|
||||
// return true;
|
||||
// }
|
||||
return true;
|
||||
|
||||
client->SetSteamID( CSteamID() ); // set an invalid SteamID
|
||||
|
||||
|
@ -1388,6 +1388,7 @@ bool CGameServer::FinishCertificateCheck( netadr_t &adr, int nAuthProtocol, cons
|
||||
if ( AllowDebugDedicatedServerOutsideSteam() )
|
||||
return true;
|
||||
|
||||
/*
|
||||
if ( !Host_IsSinglePlayerGame() || sv.IsDedicated()) // PROTOCOL_HASHEDCDKEY isn't allowed for multiplayer servers
|
||||
{
|
||||
RejectConnection( adr, clientChallenge, "#GameUI_ServerCDKeyAuthInvalid" );
|
||||
@ -1398,7 +1399,7 @@ bool CGameServer::FinishCertificateCheck( netadr_t &adr, int nAuthProtocol, cons
|
||||
{
|
||||
RejectConnection( adr, clientChallenge, "#GameUI_ServerInvalidCDKey" );
|
||||
return false;
|
||||
}
|
||||
}*/
|
||||
|
||||
int nHashCount = 0;
|
||||
|
||||
|
@ -3,534 +3,37 @@
|
||||
|
||||
from waflib import Utils
|
||||
import os
|
||||
import vpc_parser
|
||||
|
||||
top = '.'
|
||||
PROJECT_NAME = 'client'
|
||||
|
||||
def options(opt):
|
||||
# stub
|
||||
return
|
||||
|
||||
games = {
|
||||
'hl2': ['client_base.vpc', 'client_hl2.vpc'],
|
||||
'hl2mp': ['client_base.vpc', 'client_hl2mp.vpc'],
|
||||
'hl1': ['client_base.vpc', 'client_hl1.vpc'],
|
||||
'portal': ['client_base.vpc', 'client_portal.vpc'],
|
||||
'hl1mp': ['client_base.vpc', 'client_hl1.vpc'],
|
||||
'css': ['client_base.vpc', 'client_cstrike.vpc'],
|
||||
'dod': ['client_base.vpc', 'client_dod.vpc']
|
||||
}
|
||||
|
||||
def configure(conf):
|
||||
conf.env.append_unique('DEFINES',[
|
||||
'NO_STRING_T',
|
||||
'CLIENT_DLL',
|
||||
'VECTOR',
|
||||
'VERSION_SAFE_STEAM_API_INTERFACES',
|
||||
'strncpy=use_Q_strncpy_instead',
|
||||
'strncpy=use_Q_strncpy_instead',
|
||||
'USE_WEBM_FOR_REPLAY', # LINUXALL
|
||||
'HL2_CLIENT_DLL'
|
||||
])
|
||||
game = conf.options.GAMES
|
||||
conf.env.GAMES = game
|
||||
|
||||
if game not in games.keys():
|
||||
conf.fatal("Couldn't find game: ", game)
|
||||
|
||||
def build(bld):
|
||||
source = [
|
||||
#'replay/replayyoutubeapi_key_sdk.cpp', [$SOURCESDK]
|
||||
'game_controls/slideshowpanel.cpp',
|
||||
'../../common/movieobjects/timeutils.cpp',
|
||||
'hl2/C_Func_Monitor.cpp',
|
||||
'geiger.cpp',
|
||||
'history_resource.cpp',
|
||||
'hud_weapon.cpp',
|
||||
'train.cpp',
|
||||
'../shared/weapon_parse_default.cpp',
|
||||
'../shared/achievement_saverestore.cpp',
|
||||
'../shared/achievementmgr.cpp',
|
||||
'../shared/achievements_hlx.cpp',
|
||||
'achievement_notification_panel.cpp',
|
||||
'../shared/activitylist.cpp',
|
||||
'alphamaterialproxy.cpp',
|
||||
'../shared/ammodef.cpp',
|
||||
'animatedentitytextureproxy.cpp',
|
||||
'animatedoffsettextureproxy.cpp',
|
||||
'animatedtextureproxy.cpp',
|
||||
'AnimateSpecificTextureProxy.cpp',
|
||||
'../shared/animation.cpp',
|
||||
'../shared/base_playeranimstate.cpp',
|
||||
'../shared/baseachievement.cpp',
|
||||
'baseanimatedtextureproxy.cpp',
|
||||
'baseclientrendertargets.cpp',
|
||||
'../shared/basecombatcharacter_shared.cpp',
|
||||
'../shared/basecombatweapon_shared.cpp',
|
||||
'../shared/baseentity_shared.cpp',
|
||||
'../shared/basegrenade_shared.cpp',
|
||||
'../shared/baseparticleentity.cpp',
|
||||
'../shared/baseplayer_shared.cpp',
|
||||
'../shared/baseprojectile.cpp',
|
||||
'../shared/baseviewmodel_shared.cpp',
|
||||
'beamdraw.cpp',
|
||||
'../shared/beam_shared.cpp',
|
||||
'../../public/bone_accessor.cpp',
|
||||
'bone_merge_cache.cpp',
|
||||
'c_ai_basehumanoid.cpp',
|
||||
'c_ai_basenpc.cpp',
|
||||
'c_baseanimating.cpp',
|
||||
'c_baseanimatingoverlay.cpp',
|
||||
'c_basecombatcharacter.cpp',
|
||||
'c_basecombatweapon.cpp',
|
||||
'c_basedoor.cpp',
|
||||
'c_baseentity.cpp',
|
||||
'c_baseflex.cpp',
|
||||
'c_baseplayer.cpp',
|
||||
'c_baseviewmodel.cpp',
|
||||
'c_breakableprop.cpp',
|
||||
'c_colorcorrection.cpp',
|
||||
'c_colorcorrectionvolume.cpp',
|
||||
'c_dynamiclight.cpp',
|
||||
'c_entitydissolve.cpp',
|
||||
'c_entityparticletrail.cpp',
|
||||
'c_env_fog_controller.cpp',
|
||||
'c_env_particlescript.cpp',
|
||||
'c_env_projectedtexture.cpp',
|
||||
'c_env_screenoverlay.cpp',
|
||||
'c_env_tonemap_controller.cpp',
|
||||
'c_fire_smoke.cpp',
|
||||
'c_fish.cpp',
|
||||
'c_func_areaportalwindow.cpp',
|
||||
'c_func_breakablesurf.cpp',
|
||||
'c_func_conveyor.cpp',
|
||||
'c_func_dust.cpp',
|
||||
'c_func_lod.cpp',
|
||||
'c_func_occluder.cpp',
|
||||
'c_func_reflective_glass.cpp',
|
||||
'c_func_rotating.cpp',
|
||||
'c_func_smokevolume.cpp',
|
||||
'c_func_tracktrain.cpp',
|
||||
'c_gib.cpp',
|
||||
'c_hairball.cpp',
|
||||
'c_info_overlay_accessor.cpp',
|
||||
'c_lightglow.cpp',
|
||||
'C_MaterialModifyControl.cpp',
|
||||
'c_particle_system.cpp',
|
||||
'c_physbox.cpp',
|
||||
'c_physicsprop.cpp',
|
||||
'c_physmagnet.cpp',
|
||||
'c_pixel_visibility.cpp',
|
||||
'c_plasma.cpp',
|
||||
'c_playerresource.cpp',
|
||||
'c_point_camera.cpp',
|
||||
'c_point_commentary_node.cpp',
|
||||
'c_props.cpp',
|
||||
'c_ragdoll_manager.cpp',
|
||||
'c_rope.cpp',
|
||||
'c_rumble.cpp',
|
||||
'c_sceneentity.cpp',
|
||||
'c_shadowcontrol.cpp',
|
||||
'c_slideshow_display.cpp',
|
||||
'c_soundscape.cpp',
|
||||
'c_spotlight_end.cpp',
|
||||
'c_sprite.cpp',
|
||||
'c_sprite_perfmonitor.cpp',
|
||||
'c_sun.cpp',
|
||||
'c_team.cpp',
|
||||
'c_tesla.cpp',
|
||||
'c_test_proxytoggle.cpp',
|
||||
'c_user_message_register.cpp',
|
||||
'c_vehicle_choreo_generic.cpp',
|
||||
'c_vehicle_jeep.cpp',
|
||||
'c_vguiscreen.cpp',
|
||||
'hl2/c_waterbullet.cpp',
|
||||
'hl2/hud_autoaim.cpp',
|
||||
'C_WaterLODControl.cpp',
|
||||
'c_world.cpp',
|
||||
'../shared/cam_thirdperson.cpp',
|
||||
'camomaterialproxy.cpp',
|
||||
'cdll_client_int.cpp',
|
||||
'cdll_bounded_cvars.cpp',
|
||||
'cdll_util.cpp',
|
||||
'cl_mat_stub.cpp',
|
||||
'classmap.cpp',
|
||||
'client_factorylist.cpp',
|
||||
'client_thinklist.cpp',
|
||||
'client_virtualreality.cpp',
|
||||
'clienteffectprecachesystem.cpp',
|
||||
'cliententitylist.cpp',
|
||||
'clientleafsystem.cpp',
|
||||
'clientmode_shared.cpp',
|
||||
'clientshadowmgr.cpp',
|
||||
'clientsideeffects.cpp',
|
||||
'clientsideeffects_test.cpp',
|
||||
'clientsteamcontext.cpp',
|
||||
'colorcorrectionmgr.cpp',
|
||||
'commentary_modelviewer.cpp',
|
||||
'../shared/collisionproperty.cpp',
|
||||
'../shared/death_pose.cpp',
|
||||
'../shared/debugoverlay_shared.cpp',
|
||||
'../shared/decals.cpp',
|
||||
'detailobjectsystem.cpp',
|
||||
'dummyproxy.cpp',
|
||||
'../shared/effect_dispatch_data.cpp',
|
||||
'EffectsClient.cpp',
|
||||
'../shared/ehandle.cpp',
|
||||
'../shared/entitylist_base.cpp',
|
||||
'entityoriginmaterialproxy.cpp',
|
||||
'../shared/EntityParticleTrail_Shared.cpp',
|
||||
'../shared/env_detail_controller.cpp',
|
||||
'../shared/env_wind_shared.cpp',
|
||||
'../shared/eventlist.cpp',
|
||||
'flashlighteffect.cpp',
|
||||
'../shared/func_ladder.cpp',
|
||||
'functionproxy.cpp',
|
||||
'fx_blood.cpp',
|
||||
'fx_cube.cpp',
|
||||
'fx_explosion.cpp',
|
||||
'fx_fleck.cpp',
|
||||
'fx_impact.cpp',
|
||||
'fx_interpvalue.cpp',
|
||||
'fx_quad.cpp',
|
||||
'fx_shelleject.cpp',
|
||||
'fx_staticline.cpp',
|
||||
'fx_tracer.cpp',
|
||||
'fx_trail.cpp',
|
||||
'fx_water.cpp',
|
||||
'../shared/gamemovement.cpp',
|
||||
'../shared/gamerules.cpp',
|
||||
'../shared/gamerules_register.cpp',
|
||||
'../shared/GameStats.cpp',
|
||||
'../shared/gamestringpool.cpp',
|
||||
'gametrace_client.cpp',
|
||||
'../shared/gamevars_shared.cpp',
|
||||
'glow_outline_effect.cpp',
|
||||
'glow_overlay.cpp',
|
||||
'../shared/hintmessage.cpp',
|
||||
'../shared/hintsystem.cpp',
|
||||
'hltvcamera.cpp',
|
||||
'hud.cpp',
|
||||
'hud_animationinfo.cpp',
|
||||
'hud_basechat.cpp',
|
||||
'hud_basetimer.cpp',
|
||||
'hud_bitmapnumericdisplay.cpp',
|
||||
'hud_closecaption.cpp',
|
||||
'hud_crosshair.cpp',
|
||||
'hud_element_helper.cpp',
|
||||
'hl2/hud_filmdemo.cpp',
|
||||
'hl2/hud_hdrdemo.cpp',
|
||||
'hud_hintdisplay.cpp',
|
||||
'hud_msg.cpp',
|
||||
'hud_numericdisplay.cpp',
|
||||
'hud_pdump.cpp',
|
||||
'hud_redraw.cpp',
|
||||
'hud_vehicle.cpp',
|
||||
'../shared/igamesystem.cpp',
|
||||
'in_camera.cpp',
|
||||
'in_joystick.cpp',
|
||||
'in_main.cpp',
|
||||
'in_steamcontroller.cpp',
|
||||
'initializer.cpp',
|
||||
'interpolatedvar.cpp',
|
||||
'IsNPCProxy.cpp',
|
||||
'lampbeamproxy.cpp',
|
||||
'lamphaloproxy.cpp',
|
||||
'../shared/mapentities_shared.cpp',
|
||||
'mathproxy.cpp',
|
||||
'matrixproxy.cpp',
|
||||
'menu.cpp',
|
||||
'message.cpp',
|
||||
'movehelper_client.cpp',
|
||||
'../shared/movevars_shared.cpp',
|
||||
'../shared/multiplay_gamerules.cpp',
|
||||
'../shared/obstacle_pushaway.cpp',
|
||||
'panelmetaclassmgr.cpp',
|
||||
'particle_collision.cpp',
|
||||
'particle_litsmokeemitter.cpp',
|
||||
'../shared/particle_parse.cpp',
|
||||
'../shared/particle_property.cpp',
|
||||
'particle_proxies.cpp',
|
||||
'particle_simple3d.cpp',
|
||||
'particlemgr.cpp',
|
||||
'particles_attractor.cpp',
|
||||
'particles_ez.cpp',
|
||||
'particles_localspace.cpp',
|
||||
'particles_new.cpp',
|
||||
'particles_simple.cpp',
|
||||
'../shared/particlesystemquery.cpp',
|
||||
'perfvisualbenchmark.cpp',
|
||||
'physics.cpp',
|
||||
'physics_main_client.cpp',
|
||||
'../shared/physics_main_shared.cpp',
|
||||
'../shared/physics_saverestore.cpp',
|
||||
'../shared/physics_shared.cpp',
|
||||
'physpropclientside.cpp',
|
||||
'playerandobjectenumerator.cpp',
|
||||
'playerspawncache.cpp',
|
||||
'../shared/point_bonusmaps_accessor.cpp',
|
||||
'../shared/point_posecontroller.cpp',
|
||||
'../shared/precache_register.cpp',
|
||||
'../shared/predictableid.cpp',
|
||||
'prediction.cpp',
|
||||
'../shared/predictioncopy.cpp',
|
||||
'../shared/props_shared.cpp',
|
||||
'proxyentity.cpp',
|
||||
'ProxyHealth.cpp',
|
||||
'proxyplayer.cpp',
|
||||
'proxypupil.cpp',
|
||||
'ragdoll.cpp',
|
||||
'../shared/ragdoll_shared.cpp',
|
||||
'recvproxy.cpp',
|
||||
'basepresence.cpp', #[$WIN32||$POSIX]
|
||||
#'basepresence_xbox.cpp', [$X360]
|
||||
'../shared/rope_helpers.cpp',
|
||||
'../shared/saverestore.cpp',
|
||||
'../shared/sceneentity_shared.cpp',
|
||||
'ScreenSpaceEffects.cpp',
|
||||
'../shared/sequence_Transitioner.cpp',
|
||||
'simple_keys.cpp',
|
||||
'../shared/simtimer.cpp',
|
||||
'../shared/singleplay_gamerules.cpp',
|
||||
'../shared/SoundEmitterSystem.cpp',
|
||||
'../shared/soundenvelope.cpp',
|
||||
'../../public/SoundParametersInternal.cpp',
|
||||
'splinepatch.cpp',
|
||||
'../shared/Sprite.cpp',
|
||||
'spritemodel.cpp',
|
||||
'../shared/SpriteTrail.cpp',
|
||||
'../shared/studio_shared.cpp',
|
||||
'studio_stats.cpp',
|
||||
'../shared/takedamageinfo.cpp',
|
||||
'../shared/teamplay_gamerules.cpp',
|
||||
'../shared/teamplayroundbased_gamerules.cpp',
|
||||
'../shared/test_ehandle.cpp',
|
||||
'text_message.cpp',
|
||||
'texturescrollmaterialproxy.cpp',
|
||||
'timematerialproxy.cpp',
|
||||
'toggletextureproxy.cpp',
|
||||
'../shared/usercmd.cpp',
|
||||
'../shared/usermessages.cpp',
|
||||
'../shared/util_shared.cpp',
|
||||
'../shared/vehicle_viewblend_shared.cpp',
|
||||
'vgui_avatarimage.cpp',
|
||||
'vgui_basepanel.cpp',
|
||||
'vgui_bitmapbutton.cpp',
|
||||
'vgui_bitmapimage.cpp',
|
||||
'vgui_bitmappanel.cpp',
|
||||
'vgui_schemevisualizer.cpp',
|
||||
'vgui_centerstringpanel.cpp',
|
||||
'vgui_consolepanel.cpp',
|
||||
'vgui_debugoverlaypanel.cpp',
|
||||
'vgui_fpspanel.cpp',
|
||||
'vgui_game_viewport.cpp',
|
||||
'vgui_grid.cpp',
|
||||
'vgui_int.cpp',
|
||||
'vgui_loadingdiscpanel.cpp',
|
||||
'vgui_messagechars.cpp',
|
||||
'vgui_netgraphpanel.cpp',
|
||||
'vgui_slideshow_display_screen.cpp',
|
||||
'view.cpp',
|
||||
'view_beams.cpp',
|
||||
'view_effects.cpp',
|
||||
'view_scene.cpp',
|
||||
'viewangleanim.cpp',
|
||||
'ViewConeImage.cpp',
|
||||
'viewdebug.cpp',
|
||||
'viewpostprocess.cpp',
|
||||
'viewrender.cpp',
|
||||
'../shared/voice_banmgr.cpp',
|
||||
'../shared/voice_status.cpp',
|
||||
'warp_overlay.cpp',
|
||||
'WaterLODMaterialProxy.cpp',
|
||||
'../shared/weapon_parse.cpp',
|
||||
'weapon_selection.cpp',
|
||||
'weapons_resource.cpp',
|
||||
'WorldDimsProxy.cpp',
|
||||
'vgui_video.cpp',
|
||||
'vgui_video_player.cpp',
|
||||
'../shared/mp_shareddefs.cpp',
|
||||
'../client/c_vote_controller.cpp',
|
||||
'../../public/haptics/haptic_msgs.cpp', #[!$X360]
|
||||
#'../../public/haptics/haptic_utils.cpp', [$WIN32&&!$X360]
|
||||
'sixense/in_sixense.cpp',
|
||||
'sixense/in_sixense_gesture_bindings.cpp',
|
||||
'../shared/sixense/sixense_convars.cpp',
|
||||
'../../public/bone_setup.cpp',
|
||||
'../../public/posedebugger.cpp',
|
||||
'../../public/client_class.cpp',
|
||||
'../../common/compiledcaptionswap.cpp',
|
||||
'../../public/collisionutils.cpp',
|
||||
'../../public/crtmemdebug.cpp',
|
||||
'../../public/dt_recv.cpp',
|
||||
'../../public/dt_utlvector_common.cpp',
|
||||
'../../public/dt_utlvector_recv.cpp',
|
||||
'../../public/filesystem_helpers.cpp',
|
||||
'../../public/interpolatortypes.cpp',
|
||||
'../shared/interval.cpp',
|
||||
'../../common/language.cpp',
|
||||
'../../public/networkvar.cpp',
|
||||
'../../common/randoverride.cpp',
|
||||
'../../common/steamid.cpp',
|
||||
'../../public/rope_physics.cpp',
|
||||
'../../public/scratchpad3d.cpp',
|
||||
'../../public/ScratchPadUtils.cpp',
|
||||
'../../public/sentence.cpp',
|
||||
'../shared/sheetsimulator.cpp',
|
||||
'../../public/simple_physics.cpp',
|
||||
'../../public/stringregistry.cpp',
|
||||
'../../public/studio.cpp',
|
||||
'../../public/vallocator.cpp',
|
||||
'../../public/vgui_controls/vgui_controls.cpp',
|
||||
'../../public/jigglebones.cpp',
|
||||
'hud_lcd.cpp',
|
||||
'in_mouse.cpp',
|
||||
'mumble.cpp',
|
||||
'../../public/renamed_recvtable_compat.cpp',
|
||||
'rendertexture.cpp',
|
||||
'c_basetempentity.cpp',
|
||||
'c_effects.cpp',
|
||||
'c_impact_effects.cpp',
|
||||
'c_movie_explosion.cpp',
|
||||
'c_particle_fire.cpp',
|
||||
'c_particle_smokegrenade.cpp',
|
||||
'c_prop_vehicle.cpp',
|
||||
'c_recipientfilter.cpp',
|
||||
'c_smoke_trail.cpp',
|
||||
'c_smokestack.cpp',
|
||||
'c_steamjet.cpp',
|
||||
'c_stickybolt.cpp',
|
||||
'c_te.cpp',
|
||||
'c_te_armorricochet.cpp',
|
||||
'c_te_basebeam.cpp',
|
||||
'c_te_beamentpoint.cpp',
|
||||
'c_te_beaments.cpp',
|
||||
'c_te_beamfollow.cpp',
|
||||
'c_te_beamlaser.cpp',
|
||||
'c_te_beampoints.cpp',
|
||||
'c_te_beamring.cpp',
|
||||
'c_te_beamringpoint.cpp',
|
||||
'c_te_beamspline.cpp',
|
||||
'c_te_bloodsprite.cpp',
|
||||
'c_te_bloodstream.cpp',
|
||||
'c_te_breakmodel.cpp',
|
||||
'c_te_bspdecal.cpp',
|
||||
'c_te_bubbles.cpp',
|
||||
'c_te_bubbletrail.cpp',
|
||||
'c_te_clientprojectile.cpp',
|
||||
'c_te_decal.cpp',
|
||||
'c_te_dynamiclight.cpp',
|
||||
'c_te_effect_dispatch.cpp',
|
||||
'c_te_energysplash.cpp',
|
||||
'c_te_explosion.cpp',
|
||||
'c_te_fizz.cpp',
|
||||
'c_te_footprint.cpp',
|
||||
'c_te_glassshatter.cpp',
|
||||
'c_te_glowsprite.cpp',
|
||||
'c_te_impact.cpp',
|
||||
'c_te_killplayerattachments.cpp',
|
||||
'c_te_largefunnel.cpp',
|
||||
'c_te_legacytempents.cpp',
|
||||
'c_te_muzzleflash.cpp',
|
||||
'c_te_particlesystem.cpp',
|
||||
'c_te_physicsprop.cpp',
|
||||
'c_te_playerdecal.cpp',
|
||||
'c_te_projecteddecal.cpp',
|
||||
'c_te_showline.cpp',
|
||||
'c_te_smoke.cpp',
|
||||
'c_te_sparks.cpp',
|
||||
'c_te_sprite.cpp',
|
||||
'c_te_spritespray.cpp',
|
||||
'c_te_worlddecal.cpp',
|
||||
'c_testtraceline.cpp',
|
||||
'c_tracer.cpp',
|
||||
'fx.cpp',
|
||||
'fx_discreetline.cpp',
|
||||
'fx_envelope.cpp',
|
||||
'fx_line.cpp',
|
||||
'fx_sparks.cpp',
|
||||
'particlesphererenderer.cpp',
|
||||
'smoke_fog_overlay.cpp',
|
||||
'game_controls/baseviewport.cpp',
|
||||
'game_controls/basemodelpanel.cpp',
|
||||
'game_controls/basemodel_panel.cpp',
|
||||
'game_controls/ClientScoreBoardDialog.cpp',
|
||||
'game_controls/commandmenu.cpp',
|
||||
'game_controls/intromenu.cpp',
|
||||
'game_controls/MapOverview.cpp',
|
||||
'game_controls/NavProgress.cpp',
|
||||
'game_controls/SpectatorGUI.cpp',
|
||||
'game_controls/teammenu.cpp',
|
||||
'game_controls/vguitextwindow.cpp',
|
||||
'game_controls/IconPanel.cpp',
|
||||
'mp3player.cpp',
|
||||
'../../public/tools/bonelist.cpp',
|
||||
'entity_client_tools.cpp',
|
||||
'toolframework_client.cpp',
|
||||
'hud_chat.cpp',
|
||||
'c_team_objectiveresource.cpp',
|
||||
'../shared/hl2/basehlcombatweapon_shared.cpp',
|
||||
'../shared/hl2/achievements_hl2.cpp',
|
||||
'hl2/c_antlion_dust.cpp',
|
||||
'hl2/c_ar2_explosion.cpp',
|
||||
'hl2/c_barnacle.cpp',
|
||||
'hl2/c_barney.cpp',
|
||||
'hl2/c_basehelicopter.cpp',
|
||||
'hl2/c_basehlcombatweapon.cpp',
|
||||
'hl2/c_basehlplayer.cpp',
|
||||
'hl2/c_citadel_effects.cpp',
|
||||
'hl2/c_corpse.cpp',
|
||||
'hl2/c_env_alyxtemp.cpp',
|
||||
'hl2/c_env_headcrabcanister.cpp',
|
||||
'hl2/c_env_starfield.cpp',
|
||||
'hl2/c_func_tankmortar.cpp',
|
||||
'hl2/c_hl2_playerlocaldata.cpp',
|
||||
'hl2/c_info_teleporter_countdown.cpp',
|
||||
'hl2/c_npc_antlionguard.cpp',
|
||||
'hl2/c_npc_combinegunship.cpp',
|
||||
'hl2/c_npc_manhack.cpp',
|
||||
'hl2/c_npc_rollermine.cpp',
|
||||
'hl2/c_plasma_beam_node.cpp',
|
||||
'hl2/c_prop_combine_ball.cpp',
|
||||
'hl2/c_rotorwash.cpp',
|
||||
'hl2/c_script_intro.cpp',
|
||||
'../shared/script_intro_shared.cpp',
|
||||
'hl2/c_strider.cpp',
|
||||
'hl2/c_te_concussiveexplosion.cpp',
|
||||
'hl2/c_te_flare.cpp',
|
||||
'hl2/c_thumper_dust.cpp',
|
||||
'hl2/c_vehicle_airboat.cpp',
|
||||
'hl2/c_vehicle_cannon.cpp',
|
||||
'hl2/c_vehicle_crane.cpp',
|
||||
'hl2/c_vehicle_prisoner_pod.cpp',
|
||||
'hl2/c_weapon__stubs_hl2.cpp',
|
||||
'hl2/c_weapon_crossbow.cpp',
|
||||
'hl2/c_weapon_physcannon.cpp',
|
||||
'hl2/c_weapon_stunstick.cpp',
|
||||
'hl2/clientmode_hlnormal.cpp',
|
||||
'death.cpp',
|
||||
'../shared/hl2/env_headcrabcanister_shared.cpp',
|
||||
'hl2/fx_antlion.cpp',
|
||||
'hl2/fx_bugbait.cpp',
|
||||
'hl2/fx_hl2_impacts.cpp',
|
||||
'hl2/fx_hl2_tracers.cpp',
|
||||
'hl2/hl2_clientmode.cpp',
|
||||
'../shared/hl2/hl2_gamerules.cpp',
|
||||
'../shared/hl2/hl2_usermessages.cpp',
|
||||
'../shared/hl2/hl_gamemovement.cpp',
|
||||
'hl2/hl_in_main.cpp',
|
||||
'hl2/hl_prediction.cpp',
|
||||
'hl2/hud_ammo.cpp',
|
||||
'hl2/hud_battery.cpp',
|
||||
'hl2/hud_blood.cpp',
|
||||
'hl2/hud_credits.cpp',
|
||||
'hl2/hud_damageindicator.cpp',
|
||||
'hl2/hud_flashlight.cpp',
|
||||
'hl2/hud_health.cpp',
|
||||
'hl2/hud_poisondamageindicator.cpp',
|
||||
'hud_posture.cpp',
|
||||
'hl2/hud_quickinfo.cpp',
|
||||
'hud_squadstatus.cpp',
|
||||
'hl2/hud_suitpower.cpp',
|
||||
'hl2/hud_weaponselection.cpp',
|
||||
'hl2/hud_zoom.cpp',
|
||||
'hl2/shieldproxy.cpp',
|
||||
'hl2/vgui_rootpanel_hl2.cpp',
|
||||
'episodic/c_vort_charge_token.cpp',
|
||||
'touch.cpp'
|
||||
]
|
||||
game = vpc_parser.parse_vpcs( bld.env, games[bld.env.GAMES], '../..' )
|
||||
|
||||
includes = [
|
||||
'.',
|
||||
'game_controls',
|
||||
'hl2',
|
||||
'hl2/elements',
|
||||
'../shared/hl2',
|
||||
'../../common',
|
||||
'../../public',
|
||||
'../../public/tier0',
|
||||
@ -540,8 +43,6 @@ def build(bld):
|
||||
'../shared'
|
||||
]
|
||||
|
||||
defines = []
|
||||
|
||||
libs = [
|
||||
'tier0',
|
||||
'particles',
|
||||
@ -557,13 +58,20 @@ def build(bld):
|
||||
'steam_api',
|
||||
'bitmap',
|
||||
'vtf',
|
||||
'RT'
|
||||
'RT',
|
||||
'ZLIB'
|
||||
]
|
||||
|
||||
install_path = bld.env.PREFIX
|
||||
if bld.env.DEST_OS != 'android':
|
||||
install_path += '/hl2/bin'
|
||||
|
||||
source = game["sources"]
|
||||
includes += game["includes"]
|
||||
defines = game["defines"]
|
||||
|
||||
defines.remove('PROTECTED_THINGS_ENABLE')
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
target = PROJECT_NAME,
|
||||
|
@ -54,7 +54,7 @@ $Configuration
|
||||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\game\shared\econ;$SRCDIR\game\server\NextBot"
|
||||
$PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
|
||||
$PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
|
||||
$PreprocessorDefinitions "$BASE;SWDS" [$POSIX]
|
||||
$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS||$X360]
|
||||
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
|
||||
|
@ -3,585 +3,41 @@
|
||||
|
||||
from waflib import Utils
|
||||
import os
|
||||
import vpc_parser
|
||||
|
||||
top = '.'
|
||||
PROJECT_NAME = 'server'
|
||||
|
||||
games = {
|
||||
'hl2': ['server_base.vpc', 'server_hl2.vpc'],
|
||||
'episodic':['server_base.vpc', 'server_episodic.vpc'],
|
||||
'hl2mp': ['server_base.vpc', 'server_hl2mp.vpc'],
|
||||
'portal': ['server_base.vpc', 'server_portal.vpc'],
|
||||
'hl1': ['server_base.vpc', 'server_hl1.vpc'],
|
||||
'hl1mp': ['server_base.vpc', 'server_hl1.vpc'],
|
||||
'css': ['server_base.vpc', 'server_cstrike.vpc', 'nav_mesh.vpc'],
|
||||
'dod': ['server_base.vpc', 'server_dod.vpc'],
|
||||
'tf': [
|
||||
'server_base.vpc',
|
||||
'server_econ_base.vpc',
|
||||
'tf/tf_gcmessages_include.vpc',
|
||||
'nav_mesh.vpc',
|
||||
'server_tf.vpc'
|
||||
]
|
||||
}
|
||||
|
||||
def options(opt):
|
||||
# stub
|
||||
return
|
||||
|
||||
def configure(conf):
|
||||
conf.env.append_unique('DEFINES', [
|
||||
'GAME_DLL',
|
||||
'VECTOR',
|
||||
'VERSION_SAFE_STEAM_API_INTERFACES',
|
||||
'PROTECTED_THINGS_ENABLE'
|
||||
'sprintf=use_Q_snprintf_instead_of_sprintf',
|
||||
'strncpy=use_Q_strncpy_instead',
|
||||
'_snprintf=use_Q_snprintf_instead',
|
||||
'HL2_DLL',
|
||||
'USES_SAVERESTORE'
|
||||
])
|
||||
game = conf.options.GAMES
|
||||
conf.env.GAMES = game
|
||||
|
||||
if game not in games.keys():
|
||||
conf.fatal("Couldn't find game: ", game)
|
||||
|
||||
def build(bld):
|
||||
print(bld)
|
||||
source = [
|
||||
'../shared/achievement_saverestore.cpp',
|
||||
'../shared/achievementmgr.cpp',
|
||||
'../shared/achievements_hlx.cpp',
|
||||
'../shared/activitylist.cpp',
|
||||
'ai_activity.cpp',
|
||||
'ai_baseactor.cpp',
|
||||
'ai_basehumanoid.cpp',
|
||||
'ai_basenpc.cpp',
|
||||
'ai_basenpc_flyer.cpp',
|
||||
'ai_basenpc_flyer_new.cpp',
|
||||
'ai_basenpc_movement.cpp',
|
||||
'ai_basenpc_physicsflyer.cpp',
|
||||
'ai_basenpc_schedule.cpp',
|
||||
'ai_basenpc_squad.cpp',
|
||||
'ai_behavior.cpp',
|
||||
'ai_behavior_assault.cpp',
|
||||
'ai_behavior_fear.cpp',
|
||||
'ai_behavior_follow.cpp',
|
||||
'ai_behavior_lead.cpp',
|
||||
'ai_behavior_rappel.cpp',
|
||||
'ai_behavior_standoff.cpp',
|
||||
'ai_blended_movement.cpp',
|
||||
'ai_concommands.cpp',
|
||||
'ai_condition.cpp',
|
||||
'AI_Criteria.cpp',
|
||||
'ai_default.cpp',
|
||||
'ai_dynamiclink.cpp',
|
||||
'ai_event.cpp',
|
||||
'ai_goalentity.cpp',
|
||||
'ai_hint.cpp',
|
||||
'ai_hull.cpp',
|
||||
'ai_initutils.cpp',
|
||||
'AI_Interest_Target.cpp',
|
||||
'ai_link.cpp',
|
||||
'ai_localnavigator.cpp',
|
||||
'ai_looktarget.cpp',
|
||||
'ai_memory.cpp',
|
||||
'ai_motor.cpp',
|
||||
'ai_moveprobe.cpp',
|
||||
'ai_moveshoot.cpp',
|
||||
'ai_movesolver.cpp',
|
||||
'ai_namespaces.cpp',
|
||||
'ai_navigator.cpp',
|
||||
'ai_network.cpp',
|
||||
'ai_networkmanager.cpp',
|
||||
'ai_node.cpp',
|
||||
'ai_pathfinder.cpp',
|
||||
'ai_planesolver.cpp',
|
||||
'ai_playerally.cpp',
|
||||
'AI_ResponseSystem.cpp',
|
||||
'ai_route.cpp',
|
||||
'ai_saverestore.cpp',
|
||||
'ai_schedule.cpp',
|
||||
'ai_scriptconditions.cpp',
|
||||
'ai_senses.cpp',
|
||||
'ai_sentence.cpp',
|
||||
'ai_speech.cpp',
|
||||
'ai_speechfilter.cpp',
|
||||
'ai_squad.cpp',
|
||||
'ai_squadslot.cpp',
|
||||
'ai_tacticalservices.cpp',
|
||||
'ai_task.cpp',
|
||||
'ai_trackpather.cpp',
|
||||
'ai_utils.cpp',
|
||||
'ai_waypoint.cpp',
|
||||
'../shared/ammodef.cpp',
|
||||
'../shared/animation.cpp',
|
||||
'../shared/base_playeranimstate.cpp',
|
||||
'base_transmit_proxy.cpp',
|
||||
'../shared/baseachievement.cpp',
|
||||
'baseanimating.cpp',
|
||||
'BaseAnimatingOverlay.cpp',
|
||||
'basecombatcharacter.cpp',
|
||||
'../shared/basecombatcharacter_shared.cpp',
|
||||
'basecombatweapon.cpp',
|
||||
'../shared/basecombatweapon_shared.cpp',
|
||||
'baseentity.cpp',
|
||||
'../shared/baseentity_shared.cpp',
|
||||
'baseflex.cpp',
|
||||
'../shared/basegrenade_shared.cpp',
|
||||
'basemultiplayerplayer.cpp',
|
||||
'../shared/baseparticleentity.cpp',
|
||||
'../shared/baseplayer_shared.cpp',
|
||||
'../shared/baseprojectile.cpp',
|
||||
'baseviewmodel.cpp',
|
||||
'../shared/baseviewmodel_shared.cpp',
|
||||
'../shared/beam_shared.cpp',
|
||||
'bitstring.cpp',
|
||||
'bmodels.cpp',
|
||||
'buttons.cpp',
|
||||
'cbase.cpp',
|
||||
'client.cpp',
|
||||
'../shared/collisionproperty.cpp',
|
||||
'colorcorrection.cpp',
|
||||
'colorcorrectionvolume.cpp',
|
||||
'CommentarySystem.cpp',
|
||||
'controlentities.cpp',
|
||||
'cplane.cpp',
|
||||
'CRagdollMagnet.cpp',
|
||||
'damagemodifier.cpp',
|
||||
'../shared/death_pose.cpp',
|
||||
'../shared/debugoverlay_shared.cpp',
|
||||
'../shared/decals.cpp',
|
||||
'doors.cpp',
|
||||
'dynamiclight.cpp',
|
||||
'../shared/effect_dispatch_data.cpp',
|
||||
'effects.cpp',
|
||||
'EffectsServer.cpp',
|
||||
'../shared/ehandle.cpp',
|
||||
'entityblocker.cpp',
|
||||
'EntityDissolve.cpp',
|
||||
'EntityFlame.cpp',
|
||||
'entitylist.cpp',
|
||||
'../shared/entitylist_base.cpp',
|
||||
'EntityParticleTrail.cpp',
|
||||
'../shared/EntityParticleTrail_Shared.cpp',
|
||||
'env_debughistory.cpp',
|
||||
'../shared/env_detail_controller.cpp',
|
||||
'env_effectsscript.cpp',
|
||||
'env_entity_maker.cpp',
|
||||
'env_particlescript.cpp',
|
||||
'env_player_surface_trigger.cpp',
|
||||
'env_projectedtexture.cpp',
|
||||
'env_screenoverlay.cpp',
|
||||
'env_texturetoggle.cpp',
|
||||
'env_tonemap_controller.cpp',
|
||||
'../shared/env_wind_shared.cpp',
|
||||
'env_zoom.cpp',
|
||||
'EnvBeam.cpp',
|
||||
'EnvFade.cpp',
|
||||
'EnvHudHint.cpp',
|
||||
'EnvLaser.cpp',
|
||||
'EnvMessage.cpp',
|
||||
'envmicrophone.cpp',
|
||||
'EnvShake.cpp',
|
||||
'EnvSpark.cpp',
|
||||
'../shared/eventlist.cpp',
|
||||
'EventLog.cpp',
|
||||
'explode.cpp',
|
||||
'filters.cpp',
|
||||
'fire.cpp',
|
||||
'fire_smoke.cpp',
|
||||
'fish.cpp',
|
||||
'fogcontroller.cpp',
|
||||
'fourwheelvehiclephysics.cpp',
|
||||
'func_areaportal.cpp',
|
||||
'func_areaportalbase.cpp',
|
||||
'func_areaportalwindow.cpp',
|
||||
'func_break.cpp',
|
||||
'func_breakablesurf.cpp',
|
||||
'func_dust.cpp',
|
||||
'../shared/func_ladder.cpp',
|
||||
'func_ladder_endpoint.cpp',
|
||||
'func_lod.cpp',
|
||||
'func_movelinear.cpp',
|
||||
'func_occluder.cpp',
|
||||
'func_reflective_glass.cpp',
|
||||
'func_smokevolume.cpp',
|
||||
'game.cpp',
|
||||
'game_ui.cpp',
|
||||
'gameinterface.cpp',
|
||||
'../shared/gamemovement.cpp',
|
||||
'../shared/gamerules.cpp',
|
||||
'../shared/gamerules_register.cpp',
|
||||
'../shared/GameStats.cpp',
|
||||
'../shared/gamestringpool.cpp',
|
||||
'gametrace_dll.cpp',
|
||||
'../shared/gamevars_shared.cpp',
|
||||
'gameweaponmanager.cpp',
|
||||
'genericactor.cpp',
|
||||
'genericmonster.cpp',
|
||||
'gib.cpp',
|
||||
'globals.cpp',
|
||||
'globalstate.cpp',
|
||||
'guntarget.cpp',
|
||||
'h_ai.cpp',
|
||||
'hierarchy.cpp',
|
||||
'hltvdirector.cpp',
|
||||
'../shared/hintmessage.cpp',
|
||||
'../shared/hintsystem.cpp',
|
||||
'../shared/igamesystem.cpp',
|
||||
'info_camera_link.cpp',
|
||||
'info_overlay_accessor.cpp',
|
||||
'intermission.cpp',
|
||||
'item_world.cpp',
|
||||
'lightglow.cpp',
|
||||
'lights.cpp',
|
||||
'logic_measure_movement.cpp',
|
||||
'logic_navigation.cpp',
|
||||
'logicauto.cpp',
|
||||
'logicentities.cpp',
|
||||
'logicrelay.cpp',
|
||||
'mapentities.cpp',
|
||||
'../shared/mapentities_shared.cpp',
|
||||
'maprules.cpp',
|
||||
'MaterialModifyControl.cpp',
|
||||
'message_entity.cpp',
|
||||
'modelentities.cpp',
|
||||
'../shared/ModelSoundsCache.cpp',
|
||||
'movehelper_server.cpp',
|
||||
'movement.cpp',
|
||||
'../shared/movevars_shared.cpp',
|
||||
'../shared/multiplay_gamerules.cpp',
|
||||
'ndebugoverlay.cpp',
|
||||
'npc_vehicledriver.cpp',
|
||||
'../shared/obstacle_pushaway.cpp',
|
||||
'particle_light.cpp',
|
||||
'../shared/particle_parse.cpp',
|
||||
'particle_system.cpp',
|
||||
'../shared/particlesystemquery.cpp',
|
||||
'pathcorner.cpp',
|
||||
'pathtrack.cpp',
|
||||
'phys_controller.cpp',
|
||||
'physconstraint.cpp',
|
||||
'physics.cpp',
|
||||
'physics_bone_follower.cpp',
|
||||
'physics_cannister.cpp',
|
||||
'physics_fx.cpp',
|
||||
'physics_impact_damage.cpp',
|
||||
'physics_main.cpp',
|
||||
'../shared/physics_main_shared.cpp',
|
||||
'physics_npc_solver.cpp',
|
||||
'physics_prop_ragdoll.cpp',
|
||||
'../shared/physics_saverestore.cpp',
|
||||
'../shared/physics_shared.cpp',
|
||||
'physobj.cpp',
|
||||
'player.cpp',
|
||||
'player_command.cpp',
|
||||
'player_lagcompensation.cpp',
|
||||
'player_pickup.cpp',
|
||||
'player_resource.cpp',
|
||||
'playerinfomanager.cpp',
|
||||
'playerlocaldata.cpp',
|
||||
'plugin_check.cpp',
|
||||
'../shared/point_bonusmaps_accessor.cpp',
|
||||
'point_camera.cpp',
|
||||
'point_devshot_camera.cpp',
|
||||
'point_playermoveconstraint.cpp',
|
||||
'../shared/point_posecontroller.cpp',
|
||||
'point_spotlight.cpp',
|
||||
'point_template.cpp',
|
||||
'pointanglesensor.cpp',
|
||||
'PointAngularVelocitySensor.cpp',
|
||||
'pointhurt.cpp',
|
||||
'pointteleport.cpp',
|
||||
'../shared/precache_register.cpp',
|
||||
'../shared/predictableid.cpp',
|
||||
'props.cpp',
|
||||
'../shared/props_shared.cpp',
|
||||
'../shared/querycache.cpp',
|
||||
'ragdoll_manager.cpp',
|
||||
'../shared/ragdoll_shared.cpp',
|
||||
'RagdollBoogie.cpp',
|
||||
'recipientfilter.cpp',
|
||||
'rope.cpp',
|
||||
'../shared/rope_helpers.cpp',
|
||||
'../shared/saverestore.cpp',
|
||||
'saverestore_gamedll.cpp',
|
||||
'../shared/SceneCache.cpp',
|
||||
'sceneentity.cpp',
|
||||
'../shared/sceneentity_shared.cpp',
|
||||
'scratchpad_gamedll_helpers.cpp',
|
||||
'scripted.cpp',
|
||||
'scriptedtarget.cpp',
|
||||
'sendproxy.cpp',
|
||||
'../shared/sequence_Transitioner.cpp',
|
||||
'../server/serverbenchmark_base.cpp',
|
||||
'ServerNetworkProperty.cpp',
|
||||
'shadowcontrol.cpp',
|
||||
'../shared/simtimer.cpp',
|
||||
'../shared/singleplay_gamerules.cpp',
|
||||
'SkyCamera.cpp',
|
||||
'slideshow_display.cpp',
|
||||
'sound.cpp',
|
||||
'../shared/SoundEmitterSystem.cpp',
|
||||
'soundent.cpp',
|
||||
'../shared/soundenvelope.cpp',
|
||||
'../../public/SoundParametersInternal.cpp',
|
||||
'soundscape.cpp',
|
||||
'soundscape_system.cpp',
|
||||
'spotlightend.cpp',
|
||||
'../shared/Sprite.cpp',
|
||||
'sprite_perfmonitor.cpp',
|
||||
'../shared/studio_shared.cpp',
|
||||
'subs.cpp',
|
||||
'sun.cpp',
|
||||
'tactical_mission.cpp',
|
||||
'../shared/takedamageinfo.cpp',
|
||||
'tanktrain.cpp',
|
||||
'team.cpp',
|
||||
'../shared/teamplay_gamerules.cpp',
|
||||
'TemplateEntities.cpp',
|
||||
'tempmonster.cpp',
|
||||
'tesla.cpp',
|
||||
'../shared/test_ehandle.cpp',
|
||||
'test_proxytoggle.cpp',
|
||||
'test_stressentities.cpp',
|
||||
'testfunctions.cpp',
|
||||
'testtraceline.cpp',
|
||||
'textstatsmgr.cpp',
|
||||
'timedeventmgr.cpp',
|
||||
'trains.cpp',
|
||||
'triggers.cpp',
|
||||
'../shared/usercmd.cpp',
|
||||
'util.cpp',
|
||||
'../shared/util_shared.cpp',
|
||||
'variant_t.cpp',
|
||||
'vehicle_base.cpp',
|
||||
'vehicle_baseserver.cpp',
|
||||
'../shared/vehicle_viewblend_shared.cpp',
|
||||
'vguiscreen.cpp',
|
||||
'../shared/voice_gamemgr.cpp',
|
||||
'waterbullet.cpp',
|
||||
'WaterLODControl.cpp',
|
||||
'wcedit.cpp',
|
||||
'../shared/weapon_parse.cpp',
|
||||
'../shared/weapon_proficiency.cpp',
|
||||
'weight_button.cpp',
|
||||
'world.cpp',
|
||||
'../shared/mp_shareddefs.cpp',
|
||||
'../server/vote_controller.cpp',
|
||||
'../../public/haptics/haptic_msgs.cpp',
|
||||
# '../../public/haptics/haptic_utils.cpp', [$WIN32]
|
||||
'../../public/bone_setup.cpp',
|
||||
'../../public/collisionutils.cpp',
|
||||
'../../public/dt_send.cpp',
|
||||
'../../public/dt_utlvector_common.cpp',
|
||||
'../../public/dt_utlvector_send.cpp',
|
||||
'../../public/editor_sendcommand.cpp',
|
||||
'../../public/filesystem_helpers.cpp',
|
||||
'gamehandle.cpp',
|
||||
'h_export.cpp',
|
||||
'init_factory.cpp',
|
||||
'../../public/interpolatortypes.cpp',
|
||||
'../../game/shared/interval.cpp',
|
||||
'../../public/keyframe/keyframe.cpp',
|
||||
'../../common/language.cpp',
|
||||
'../../common/steamid.cpp',
|
||||
'../../public/map_utils.cpp',
|
||||
'../../public/networkvar.cpp',
|
||||
'../../common/randoverride.cpp',
|
||||
'../../public/registry.cpp',
|
||||
'../../public/rope_physics.cpp',
|
||||
'../../public/scratchpad3d.cpp',
|
||||
'../../public/ScratchPadUtils.cpp',
|
||||
'../../public/server_class.cpp',
|
||||
'../../game/shared/sheetsimulator.cpp',
|
||||
'../../public/simple_physics.cpp',
|
||||
'../../public/stringregistry.cpp',
|
||||
'../../public/studio.cpp',
|
||||
'GameStats_BasicStatsFunctions.cpp',
|
||||
'basetempentity.cpp',
|
||||
'event_tempentity_tester.cpp',
|
||||
'movie_explosion.cpp',
|
||||
'particle_fire.cpp',
|
||||
'particle_smokegrenade.cpp',
|
||||
'plasma.cpp',
|
||||
'smokestack.cpp',
|
||||
'smoke_trail.cpp',
|
||||
'../shared/SpriteTrail.cpp',
|
||||
'steamjet.cpp',
|
||||
'te.cpp',
|
||||
'te_armorricochet.cpp',
|
||||
'te_basebeam.cpp',
|
||||
'te_beamentpoint.cpp',
|
||||
'te_beaments.cpp',
|
||||
'te_beamfollow.cpp',
|
||||
'te_beamlaser.cpp',
|
||||
'te_beampoints.cpp',
|
||||
'te_beamring.cpp',
|
||||
'te_beamringpoint.cpp',
|
||||
'te_beamspline.cpp',
|
||||
'te_bloodsprite.cpp',
|
||||
'te_bloodstream.cpp',
|
||||
'te_breakmodel.cpp',
|
||||
'te_bspdecal.cpp',
|
||||
'te_bubbles.cpp',
|
||||
'te_bubbletrail.cpp',
|
||||
'te_clientprojectile.cpp',
|
||||
'te_decal.cpp',
|
||||
'te_dynamiclight.cpp',
|
||||
'te_effect_dispatch.cpp',
|
||||
'te_energysplash.cpp',
|
||||
'te_explosion.cpp',
|
||||
'te_fizz.cpp',
|
||||
'te_footprintdecal.cpp',
|
||||
'hl2/te_gaussexplosion.cpp',
|
||||
'te_glassshatter.cpp',
|
||||
'te_glowsprite.cpp',
|
||||
'te_impact.cpp',
|
||||
'te_killplayerattachments.cpp',
|
||||
'te_largefunnel.cpp',
|
||||
'te_muzzleflash.cpp',
|
||||
'te_particlesystem.cpp',
|
||||
'te_physicsprop.cpp',
|
||||
'te_playerdecal.cpp',
|
||||
'te_projecteddecal.cpp',
|
||||
'te_showline.cpp',
|
||||
'te_smoke.cpp',
|
||||
'te_sparks.cpp',
|
||||
'te_sprite.cpp',
|
||||
'te_spritespray.cpp',
|
||||
'te_worlddecal.cpp',
|
||||
'../shared/usermessages.cpp',
|
||||
'entity_tools_server.cpp',
|
||||
'toolframework_server.cpp'
|
||||
] + [
|
||||
'ai_eventresponse.cpp',
|
||||
'ai_relationship.cpp',
|
||||
'base_gameinterface.cpp',
|
||||
'basegrenade_concussion.cpp',
|
||||
'basegrenade_contact.cpp',
|
||||
'basegrenade_timed.cpp',
|
||||
'hl2/Func_Monitor.cpp',
|
||||
'grenadethrown.cpp',
|
||||
'h_cycler.cpp',
|
||||
'logic_achievement.cpp',
|
||||
'monstermaker.cpp',
|
||||
'../shared/hl2/survival_gamerules.cpp',
|
||||
'team_spawnpoint.cpp',
|
||||
'vehicle_choreo_generic.cpp',
|
||||
'../shared/weapon_parse_default.cpp',
|
||||
'../shared/hl2/achievements_hl2.cpp',
|
||||
'hl2/ai_allymanager.cpp',
|
||||
'hl2/ai_behavior_actbusy.cpp',
|
||||
'hl2/ai_behavior_functank.cpp',
|
||||
'hl2/ai_behavior_holster.cpp',
|
||||
'hl2/ai_behavior_operator.cpp',
|
||||
'hl2/ai_behavior_police.cpp',
|
||||
'hl2/ai_goal_police.cpp',
|
||||
'hl2/ai_spotlight.cpp',
|
||||
'hl2/antlion_dust.cpp',
|
||||
'hl2/antlion_maker.cpp',
|
||||
'hl2/ar2_explosion.cpp',
|
||||
'basebludgeonweapon.cpp',
|
||||
'hl2/basehlcombatweapon.cpp',
|
||||
'../shared/hl2/basehlcombatweapon_shared.cpp',
|
||||
'hl2/cbasehelicopter.cpp',
|
||||
'hl2/cbasespriteprojectile.cpp',
|
||||
'hl2/citadel_effects.cpp',
|
||||
'hl2/combine_mine.cpp',
|
||||
'hl2/env_alyxemp.cpp',
|
||||
'hl2/env_headcrabcanister.cpp',
|
||||
'../shared/hl2/env_headcrabcanister_shared.cpp',
|
||||
'hl2/env_speaker.cpp',
|
||||
'hl2/env_starfield.cpp',
|
||||
'hl2/func_recharge.cpp',
|
||||
'hl2/func_tank.cpp',
|
||||
'hl2/grenade_ar2.cpp',
|
||||
'hl2/grenade_bugbait.cpp',
|
||||
'hl2/grenade_frag.cpp',
|
||||
'hl2/hl2_ai_network.cpp',
|
||||
'hl2/hl2_client.cpp',
|
||||
'hl2/hl2_eventlog.cpp',
|
||||
'../shared/hl2/hl2_gamerules.cpp',
|
||||
'hl2/hl2_gamestats.cpp',
|
||||
'hl2/hl2_player.cpp',
|
||||
'hl2/hl2_playerlocaldata.cpp',
|
||||
'hl2/hl2_triggers.cpp',
|
||||
'../shared/hl2/hl2_usermessages.cpp',
|
||||
'../shared/hl2/hl_gamemovement.cpp',
|
||||
'hl2/hl_playermove.cpp',
|
||||
'hl2/info_darknessmode_lightsource.cpp',
|
||||
'hl2/info_teleporter_countdown.cpp',
|
||||
'hl2/item_ammo.cpp',
|
||||
'hl2/item_battery.cpp',
|
||||
'hl2/item_dynamic_resupply.cpp',
|
||||
'hl2/item_healthkit.cpp',
|
||||
'hl2/item_itemcrate.cpp',
|
||||
'hl2/item_suit.cpp',
|
||||
'hl2/look_door.cpp',
|
||||
'hl2/monster_dummy.cpp',
|
||||
'hl2/npc_alyx.cpp',
|
||||
'hl2/npc_antlion.cpp',
|
||||
'hl2/npc_antlionguard.cpp',
|
||||
'hl2/npc_apcdriver.cpp',
|
||||
'hl2/npc_attackchopper.cpp',
|
||||
'hl2/npc_barnacle.cpp',
|
||||
'hl2/npc_barney.cpp',
|
||||
'hl2/npc_basescanner.cpp',
|
||||
'hl2/npc_BaseZombie.cpp',
|
||||
'hl2/npc_blob.cpp',
|
||||
'hl2/npc_breen.cpp',
|
||||
'hl2/npc_bullseye.cpp',
|
||||
'hl2/npc_citizen17.cpp',
|
||||
'hl2/npc_combine.cpp',
|
||||
'hl2/npc_combinecamera.cpp',
|
||||
'hl2/npc_combinedropship.cpp',
|
||||
'hl2/npc_combinegunship.cpp',
|
||||
'hl2/npc_combines.cpp',
|
||||
'hl2/npc_cranedriver.cpp',
|
||||
'hl2/npc_crow.cpp',
|
||||
'hl2/npc_dog.cpp',
|
||||
'hl2/npc_eli.cpp',
|
||||
'hl2/npc_enemyfinder.cpp',
|
||||
'hl2/npc_fastzombie.cpp',
|
||||
'hl2/npc_fisherman.cpp',
|
||||
'hl2/npc_gman.cpp',
|
||||
'hl2/npc_headcrab.cpp',
|
||||
'hl2/npc_ichthyosaur.cpp',
|
||||
'hl2/npc_kleiner.cpp',
|
||||
'hl2/npc_launcher.cpp',
|
||||
'hl2/npc_manhack.cpp',
|
||||
'hl2/npc_metropolice.cpp',
|
||||
'hl2/npc_monk.cpp',
|
||||
'hl2/npc_mossman.cpp',
|
||||
'hl2/npc_playercompanion.cpp',
|
||||
'hl2/npc_PoisonZombie.cpp',
|
||||
'hl2/npc_rollermine.cpp',
|
||||
'hl2/npc_scanner.cpp',
|
||||
'hl2/npc_stalker.cpp',
|
||||
'hl2/npc_strider.cpp',
|
||||
'npc_talker.cpp',
|
||||
'hl2/npc_turret_ceiling.cpp',
|
||||
'hl2/npc_turret_floor.cpp',
|
||||
'hl2/npc_turret_ground.cpp',
|
||||
'hl2/npc_vortigaunt_episodic.cpp',
|
||||
'hl2/npc_zombie.cpp',
|
||||
'hl2/point_apc_controller.cpp',
|
||||
'hl2/prop_combine_ball.cpp',
|
||||
'hl2/prop_thumper.cpp',
|
||||
'hl2/proto_sniper.cpp',
|
||||
'hl2/rotorwash.cpp',
|
||||
'hl2/script_intro.cpp',
|
||||
'../shared/script_intro_shared.cpp',
|
||||
'hl2/vehicle_airboat.cpp',
|
||||
'hl2/vehicle_cannon.cpp',
|
||||
'hl2/vehicle_crane.cpp',
|
||||
'hl2/vehicle_jeep.cpp',
|
||||
'hl2/vehicle_prisoner_pod.cpp',
|
||||
'hl2/vehicle_viewcontroller.cpp',
|
||||
'hl2/weapon_357.cpp',
|
||||
'hl2/weapon_alyxgun.cpp',
|
||||
'hl2/weapon_annabelle.cpp',
|
||||
'hl2/weapon_ar2.cpp',
|
||||
'hl2/weapon_bugbait.cpp',
|
||||
'hl2/weapon_citizenpackage.cpp',
|
||||
'hl2/weapon_crossbow.cpp',
|
||||
'hl2/weapon_crowbar.cpp',
|
||||
'weapon_cubemap.cpp',
|
||||
'hl2/weapon_frag.cpp',
|
||||
'hl2/weapon_physcannon.cpp',
|
||||
'hl2/weapon_pistol.cpp',
|
||||
'hl2/weapon_rpg.cpp',
|
||||
'hl2/weapon_shotgun.cpp',
|
||||
'hl2/weapon_smg1.cpp',
|
||||
'hl2/weapon_stunstick.cpp',
|
||||
'hl2/grenade_beam.cpp',
|
||||
'hl2/grenade_homer.cpp',
|
||||
'hl2/grenade_pathfollower.cpp',
|
||||
'hl2/npc_missiledefense.cpp',
|
||||
'hl2/vehicle_apc.cpp',
|
||||
'hl2/weapon_cguard.cpp',
|
||||
'hl2/weapon_flaregun.cpp'
|
||||
]
|
||||
game = vpc_parser.parse_vpcs( bld.env, games[bld.env.GAMES], '../..' )
|
||||
|
||||
includes = [
|
||||
'.',
|
||||
@ -593,9 +49,6 @@ def build(bld):
|
||||
'../../public/tier0',
|
||||
'../../public/tier1',
|
||||
'../../public'
|
||||
] + [
|
||||
'../shared/hl2',
|
||||
'hl2'
|
||||
]
|
||||
|
||||
defines = []
|
||||
@ -606,6 +59,12 @@ def build(bld):
|
||||
if bld.env.DEST_OS != 'android':
|
||||
install_path += '/hl2/bin'
|
||||
|
||||
source = game["sources"]
|
||||
includes += game["includes"]
|
||||
defines = game["defines"]
|
||||
|
||||
defines.remove('PROTECTED_THINGS_ENABLE')
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
target = PROJECT_NAME,
|
||||
|
2
ivp
2
ivp
@ -1 +1 @@
|
||||
Subproject commit 64e06cde5f7b651eb794a5c46ac1ceae198ec182
|
||||
Subproject commit 82849306f728db57868d7a82fe7bcff333eb468c
|
181
scripts/waifulib/vpc_parser.py
Normal file
181
scripts/waifulib/vpc_parser.py
Normal file
@ -0,0 +1,181 @@
|
||||
# It looks like shit, but I'm not particularly worried about such scripts.
|
||||
|
||||
import os
|
||||
import re
|
||||
|
||||
token_list = [
|
||||
re.compile(r'&&'),
|
||||
re.compile(r'\|\|'),
|
||||
re.compile(r'\!'),
|
||||
re.compile(r'[a-zA-Z0-9_.]*')
|
||||
]
|
||||
|
||||
match_statement = re.compile(r'\[.*\]')
|
||||
|
||||
def compute_statement( defines, statement ):
|
||||
vars = {}
|
||||
for define in defines:
|
||||
d=define.split('=')[0]
|
||||
vars.update({d:True})
|
||||
|
||||
def t( op ):
|
||||
if op == '1': return True
|
||||
elif op == '0': return False
|
||||
elif op not in vars: return False
|
||||
|
||||
return vars[op]
|
||||
|
||||
pos = 0
|
||||
|
||||
statement = re.sub(r'\[|\]| |\$', '', statement)
|
||||
|
||||
l = []
|
||||
|
||||
final = True
|
||||
final_init = False
|
||||
|
||||
while pos < len(statement):
|
||||
for token in token_list:
|
||||
r = token.search(statement, pos)
|
||||
if r and r.start() == pos:
|
||||
l += [r.group(0)]
|
||||
pos = r.end()
|
||||
|
||||
k = 0
|
||||
for i in range(len(l)):
|
||||
j = i-k
|
||||
if l[j] == '!' and j+1 < len(l):
|
||||
df = l[j+1]
|
||||
if df in vars:
|
||||
vars[df] = not vars[df]
|
||||
else: vars.update({df:True})
|
||||
del l[j]
|
||||
k += 1
|
||||
|
||||
k = 0
|
||||
for i in range(len(l)):
|
||||
j = i-k
|
||||
if l[j] == '&&' and j+1 < len(l) and j-1 >= 0:
|
||||
val = 0
|
||||
if t(l[j-1]) and t(l[j+1]):
|
||||
val = 1
|
||||
del l[j+1], l[j], l[j-1]
|
||||
l.insert(j, str(val))
|
||||
k += 2
|
||||
|
||||
k = 0
|
||||
for i in range(len(l)):
|
||||
j = i-k
|
||||
if l[j] == '||' and j+1 < len(l) and j-1 >= 0:
|
||||
val = 0
|
||||
if t(l[j-1]) or t(l[j+1]):
|
||||
val = 1
|
||||
del l[j+1], l[j], l[j-1]
|
||||
l.insert(j, str(val))
|
||||
k += 2
|
||||
|
||||
return t(l[0])
|
||||
|
||||
def project_key(l):
|
||||
for k in l.keys():
|
||||
if '$Project' in k:
|
||||
return k
|
||||
|
||||
def fix_dos_path( path ):
|
||||
|
||||
path = path.replace('\\', '/')
|
||||
p = path.split('/')
|
||||
|
||||
filename = p[-1]
|
||||
find_path = '/'.join(p[0:len(p)-1])
|
||||
if find_path == '': find_path = './'
|
||||
else: find_path += '/'
|
||||
|
||||
dirlist = os.listdir(find_path)
|
||||
for file in dirlist:
|
||||
if file == filename:
|
||||
return find_path+file
|
||||
elif file.lower() == filename.lower():
|
||||
return find_path+file
|
||||
return find_path+filename
|
||||
|
||||
def parse_vpcs( env ,vpcs, basedir ):
|
||||
back_path = os.path.abspath('.')
|
||||
os.chdir(env.SUBPROJECT_PATH[0])
|
||||
|
||||
sources = []
|
||||
defines = []
|
||||
includes = []
|
||||
|
||||
for vpc in vpcs:
|
||||
f=open(vpc, 'r').read().replace('\\\n', ';')
|
||||
|
||||
l = f.split('\n')
|
||||
|
||||
iBrackets = 0
|
||||
|
||||
next_br = False
|
||||
ret = {}
|
||||
cur_key = ''
|
||||
|
||||
for i in l:
|
||||
if i == '': continue
|
||||
|
||||
s = match_statement.search(i)
|
||||
if s and not compute_statement(env.DEFINES+defines, s.group(0)):
|
||||
continue
|
||||
|
||||
if i.startswith('$') and iBrackets == 0:
|
||||
ret.update({i:[]})
|
||||
cur_key = i
|
||||
next_br = True
|
||||
elif i == '{':
|
||||
iBrackets += 1
|
||||
next_br = False
|
||||
elif i == '}':
|
||||
iBrackets -= 1
|
||||
elif iBrackets > 0:
|
||||
ret[cur_key].append(i)
|
||||
|
||||
if next_br:
|
||||
next_br = False
|
||||
|
||||
key = project_key(ret)
|
||||
l=ret[key]
|
||||
|
||||
for i in l:
|
||||
if '-$File' in i and '.h"' not in i:
|
||||
for k in i.split(';'):
|
||||
k = k.replace('$SRCDIR', basedir)
|
||||
s = fix_dos_path(k.split('"')[1])
|
||||
|
||||
for j in range(len(sources)):
|
||||
if sources[j] == s:
|
||||
del sources[j]
|
||||
break
|
||||
|
||||
elif '$File' in i and '.h"' not in i:
|
||||
for j in i.split(';'):
|
||||
j = j.replace('$SRCDIR', basedir)
|
||||
s = fix_dos_path(j.split('"')[1])
|
||||
sources.append(s)
|
||||
|
||||
for i in ret['$Configuration']:
|
||||
if '$PreprocessorDefinitions' in i:
|
||||
i = i.replace('$BASE', '')
|
||||
s = i.split('"')[1]
|
||||
s = re.split(';|,', s)
|
||||
for j in s:
|
||||
if j != '' and j not in defines:
|
||||
defines.append(j)
|
||||
if '$AdditionalIncludeDirectories' in i:
|
||||
i = i.replace('$BASE', '').replace('$SRCDIR', basedir)
|
||||
s = i.split('"')[1]
|
||||
s = re.split(';|,', s)
|
||||
for j in s:
|
||||
j = j.replace('\\','/')
|
||||
if j != '' and j not in includes:
|
||||
includes.append(j)
|
||||
os.chdir(back_path)
|
||||
|
||||
return {'defines':defines, 'includes':includes, 'sources': sources}
|
17
wscript
17
wscript
@ -112,8 +112,6 @@ projects={
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Configure.conf
|
||||
def check_pkg(conf, package, uselib_store, fragment, *k, **kw):
|
||||
errormsg = '{0} not available! Install {0} development package. Also you may need to set PKG_CONFIG_PATH environment variable'.format(package)
|
||||
@ -201,6 +199,9 @@ def options(opt):
|
||||
grp.add_option('--use-togl', action = 'store', dest = 'GL', type = 'int', default = True,
|
||||
help = 'build engine with ToGL [default: %default]')
|
||||
|
||||
grp.add_option('--build-games', action = 'store', dest = 'GAMES', type = 'string', default = 'hl2',
|
||||
help = 'build games [default: %default]')
|
||||
|
||||
grp.add_option('--use-ccache', action = 'store_true', dest = 'CCACHE', default = False,
|
||||
help = 'build using ccache [default: %default]')
|
||||
|
||||
@ -214,7 +215,6 @@ def options(opt):
|
||||
opt.load('reconfigure')
|
||||
|
||||
def configure(conf):
|
||||
|
||||
conf.load('fwgslib reconfigure')
|
||||
|
||||
# Force XP compability, all build targets should add
|
||||
@ -245,6 +245,7 @@ def configure(conf):
|
||||
'-Winit-self',
|
||||
'-Wstrict-aliasing',
|
||||
'-faligned-new'
|
||||
# '-Werror=strict-aliasing'
|
||||
]
|
||||
|
||||
c_compiler_optional_flags = [
|
||||
@ -267,9 +268,15 @@ def configure(conf):
|
||||
]
|
||||
|
||||
if conf.env.DEST_CPU == 'arm':
|
||||
flags += ['-mfpu=neon', '-fsigned-char']
|
||||
flags += ['-fsigned-char', '-mfpu=neon']
|
||||
|
||||
if conf.env.DEST_OS == 'android':
|
||||
flags += ['-mcpu=cortex-a15', '-mtune=cortex-a15']
|
||||
else:
|
||||
flags += ['-march=native', '-mtune=native']
|
||||
else:
|
||||
flags += ['-march=pentium4','-mtune=core2','-mfpmath=387']
|
||||
flags += ['-march=native','-mtune=native','-mfpmath=sse', '-msse', '-msse2']
|
||||
|
||||
|
||||
cflags += flags
|
||||
linkflags += flags
|
||||
|
Loading…
Reference in New Issue
Block a user