game(client): optimize touch drawing
This commit is contained in:
parent
bf860c87c6
commit
f07ba797c5
623
game/client/stb_rect_pack.h
Normal file
623
game/client/stb_rect_pack.h
Normal file
@ -0,0 +1,623 @@
|
|||||||
|
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
|
||||||
|
// Sean Barrett 2014
|
||||||
|
//
|
||||||
|
// Useful for e.g. packing rectangular textures into an atlas.
|
||||||
|
// Does not do rotation.
|
||||||
|
//
|
||||||
|
// Before #including,
|
||||||
|
//
|
||||||
|
// #define STB_RECT_PACK_IMPLEMENTATION
|
||||||
|
//
|
||||||
|
// in the file that you want to have the implementation.
|
||||||
|
//
|
||||||
|
// Not necessarily the awesomest packing method, but better than
|
||||||
|
// the totally naive one in stb_truetype (which is primarily what
|
||||||
|
// this is meant to replace).
|
||||||
|
//
|
||||||
|
// Has only had a few tests run, may have issues.
|
||||||
|
//
|
||||||
|
// More docs to come.
|
||||||
|
//
|
||||||
|
// No memory allocations; uses qsort() and assert() from stdlib.
|
||||||
|
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
||||||
|
//
|
||||||
|
// This library currently uses the Skyline Bottom-Left algorithm.
|
||||||
|
//
|
||||||
|
// Please note: better rectangle packers are welcome! Please
|
||||||
|
// implement them to the same API, but with a different init
|
||||||
|
// function.
|
||||||
|
//
|
||||||
|
// Credits
|
||||||
|
//
|
||||||
|
// Library
|
||||||
|
// Sean Barrett
|
||||||
|
// Minor features
|
||||||
|
// Martins Mozeiko
|
||||||
|
// github:IntellectualKitty
|
||||||
|
//
|
||||||
|
// Bugfixes / warning fixes
|
||||||
|
// Jeremy Jaussaud
|
||||||
|
// Fabian Giesen
|
||||||
|
//
|
||||||
|
// Version history:
|
||||||
|
//
|
||||||
|
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
|
||||||
|
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||||
|
// 0.99 (2019-02-07) warning fixes
|
||||||
|
// 0.11 (2017-03-03) return packing success/fail result
|
||||||
|
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
||||||
|
// 0.09 (2016-08-27) fix compiler warnings
|
||||||
|
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
||||||
|
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
||||||
|
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
||||||
|
// 0.05: added STBRP_ASSERT to allow replacing assert
|
||||||
|
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
||||||
|
// 0.01: initial release
|
||||||
|
//
|
||||||
|
// LICENSE
|
||||||
|
//
|
||||||
|
// See end of file for license information.
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// INCLUDE SECTION
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef STB_INCLUDE_STB_RECT_PACK_H
|
||||||
|
#define STB_INCLUDE_STB_RECT_PACK_H
|
||||||
|
|
||||||
|
#define STB_RECT_PACK_VERSION 1
|
||||||
|
|
||||||
|
#ifdef STBRP_STATIC
|
||||||
|
#define STBRP_DEF static
|
||||||
|
#else
|
||||||
|
#define STBRP_DEF extern
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef struct stbrp_context stbrp_context;
|
||||||
|
typedef struct stbrp_node stbrp_node;
|
||||||
|
typedef struct stbrp_rect stbrp_rect;
|
||||||
|
|
||||||
|
typedef int stbrp_coord;
|
||||||
|
|
||||||
|
#define STBRP__MAXVAL 0x7fffffff
|
||||||
|
// Mostly for internal use, but this is the maximum supported coordinate value.
|
||||||
|
|
||||||
|
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||||
|
// Assign packed locations to rectangles. The rectangles are of type
|
||||||
|
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||||
|
// are 'num_rects' many of them.
|
||||||
|
//
|
||||||
|
// Rectangles which are successfully packed have the 'was_packed' flag
|
||||||
|
// set to a non-zero value and 'x' and 'y' store the minimum location
|
||||||
|
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
||||||
|
// if you imagine y increasing downwards). Rectangles which do not fit
|
||||||
|
// have the 'was_packed' flag set to 0.
|
||||||
|
//
|
||||||
|
// You should not try to access the 'rects' array from another thread
|
||||||
|
// while this function is running, as the function temporarily reorders
|
||||||
|
// the array while it executes.
|
||||||
|
//
|
||||||
|
// To pack into another rectangle, you need to call stbrp_init_target
|
||||||
|
// again. To continue packing into the same rectangle, you can call
|
||||||
|
// this function again. Calling this multiple times with multiple rect
|
||||||
|
// arrays will probably produce worse packing results than calling it
|
||||||
|
// a single time with the full rectangle array, but the option is
|
||||||
|
// available.
|
||||||
|
//
|
||||||
|
// The function returns 1 if all of the rectangles were successfully
|
||||||
|
// packed and 0 otherwise.
|
||||||
|
|
||||||
|
struct stbrp_rect
|
||||||
|
{
|
||||||
|
// reserved for your use:
|
||||||
|
int id;
|
||||||
|
|
||||||
|
// input:
|
||||||
|
stbrp_coord w, h;
|
||||||
|
|
||||||
|
// output:
|
||||||
|
stbrp_coord x, y;
|
||||||
|
int was_packed; // non-zero if valid packing
|
||||||
|
|
||||||
|
}; // 16 bytes, nominally
|
||||||
|
|
||||||
|
|
||||||
|
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
||||||
|
// Initialize a rectangle packer to:
|
||||||
|
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||||
|
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||||
|
//
|
||||||
|
// You must call this function every time you start packing into a new target.
|
||||||
|
//
|
||||||
|
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
||||||
|
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
||||||
|
// the call (or calls) finish.
|
||||||
|
//
|
||||||
|
// Note: to guarantee best results, either:
|
||||||
|
// 1. make sure 'num_nodes' >= 'width'
|
||||||
|
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
||||||
|
//
|
||||||
|
// If you don't do either of the above things, widths will be quantized to multiples
|
||||||
|
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
||||||
|
//
|
||||||
|
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||||
|
// may run out of temporary storage and be unable to pack some rectangles.
|
||||||
|
|
||||||
|
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
||||||
|
// Optionally call this function after init but before doing any packing to
|
||||||
|
// change the handling of the out-of-temp-memory scenario, described above.
|
||||||
|
// If you call init again, this will be reset to the default (false).
|
||||||
|
|
||||||
|
|
||||||
|
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
||||||
|
// Optionally select which packing heuristic the library should use. Different
|
||||||
|
// heuristics will produce better/worse results for different data sets.
|
||||||
|
// If you call init again, this will be reset to the default.
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
STBRP_HEURISTIC_Skyline_default=0,
|
||||||
|
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
||||||
|
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// the details of the following structures don't matter to you, but they must
|
||||||
|
// be visible so you can handle the memory allocations for them
|
||||||
|
|
||||||
|
struct stbrp_node
|
||||||
|
{
|
||||||
|
stbrp_coord x,y;
|
||||||
|
stbrp_node *next;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct stbrp_context
|
||||||
|
{
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
int align;
|
||||||
|
int init_mode;
|
||||||
|
int heuristic;
|
||||||
|
int num_nodes;
|
||||||
|
stbrp_node *active_head;
|
||||||
|
stbrp_node *free_head;
|
||||||
|
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// IMPLEMENTATION SECTION
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||||
|
#ifndef STBRP_SORT
|
||||||
|
#include <stdlib.h>
|
||||||
|
#define STBRP_SORT qsort
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef STBRP_ASSERT
|
||||||
|
#include <assert.h>
|
||||||
|
#define STBRP_ASSERT assert
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#define STBRP__NOTUSED(v) (void)(v)
|
||||||
|
#define STBRP__CDECL __cdecl
|
||||||
|
#else
|
||||||
|
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||||
|
#define STBRP__CDECL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
STBRP__INIT_skyline = 1
|
||||||
|
};
|
||||||
|
|
||||||
|
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||||
|
{
|
||||||
|
switch (context->init_mode) {
|
||||||
|
case STBRP__INIT_skyline:
|
||||||
|
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||||
|
context->heuristic = heuristic;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
STBRP_ASSERT(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||||
|
{
|
||||||
|
if (allow_out_of_mem)
|
||||||
|
// if it's ok to run out of memory, then don't bother aligning them;
|
||||||
|
// this gives better packing, but may fail due to OOM (even though
|
||||||
|
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||||
|
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||||
|
context->align = 1;
|
||||||
|
else {
|
||||||
|
// if it's not ok to run out of memory, then quantize the widths
|
||||||
|
// so that num_nodes is always enough nodes.
|
||||||
|
//
|
||||||
|
// I.e. num_nodes * align >= width
|
||||||
|
// align >= width / num_nodes
|
||||||
|
// align = ceil(width/num_nodes)
|
||||||
|
|
||||||
|
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (i=0; i < num_nodes-1; ++i)
|
||||||
|
nodes[i].next = &nodes[i+1];
|
||||||
|
nodes[i].next = NULL;
|
||||||
|
context->init_mode = STBRP__INIT_skyline;
|
||||||
|
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||||
|
context->free_head = &nodes[0];
|
||||||
|
context->active_head = &context->extra[0];
|
||||||
|
context->width = width;
|
||||||
|
context->height = height;
|
||||||
|
context->num_nodes = num_nodes;
|
||||||
|
stbrp_setup_allow_out_of_mem(context, 0);
|
||||||
|
|
||||||
|
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||||
|
context->extra[0].x = 0;
|
||||||
|
context->extra[0].y = 0;
|
||||||
|
context->extra[0].next = &context->extra[1];
|
||||||
|
context->extra[1].x = (stbrp_coord) width;
|
||||||
|
context->extra[1].y = (1<<30);
|
||||||
|
context->extra[1].next = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// find minimum y position if it starts at x1
|
||||||
|
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||||
|
{
|
||||||
|
stbrp_node *node = first;
|
||||||
|
int x1 = x0 + width;
|
||||||
|
int min_y, visited_width, waste_area;
|
||||||
|
|
||||||
|
STBRP__NOTUSED(c);
|
||||||
|
|
||||||
|
STBRP_ASSERT(first->x <= x0);
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
// skip in case we're past the node
|
||||||
|
while (node->next->x <= x0)
|
||||||
|
++node;
|
||||||
|
#else
|
||||||
|
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||||
|
#endif
|
||||||
|
|
||||||
|
STBRP_ASSERT(node->x <= x0);
|
||||||
|
|
||||||
|
min_y = 0;
|
||||||
|
waste_area = 0;
|
||||||
|
visited_width = 0;
|
||||||
|
while (node->x < x1) {
|
||||||
|
if (node->y > min_y) {
|
||||||
|
// raise min_y higher.
|
||||||
|
// we've accounted for all waste up to min_y,
|
||||||
|
// but we'll now add more waste for everything we've visted
|
||||||
|
waste_area += visited_width * (node->y - min_y);
|
||||||
|
min_y = node->y;
|
||||||
|
// the first time through, visited_width might be reduced
|
||||||
|
if (node->x < x0)
|
||||||
|
visited_width += node->next->x - x0;
|
||||||
|
else
|
||||||
|
visited_width += node->next->x - node->x;
|
||||||
|
} else {
|
||||||
|
// add waste area
|
||||||
|
int under_width = node->next->x - node->x;
|
||||||
|
if (under_width + visited_width > width)
|
||||||
|
under_width = width - visited_width;
|
||||||
|
waste_area += under_width * (min_y - node->y);
|
||||||
|
visited_width += under_width;
|
||||||
|
}
|
||||||
|
node = node->next;
|
||||||
|
}
|
||||||
|
|
||||||
|
*pwaste = waste_area;
|
||||||
|
return min_y;
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
int x,y;
|
||||||
|
stbrp_node **prev_link;
|
||||||
|
} stbrp__findresult;
|
||||||
|
|
||||||
|
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||||
|
{
|
||||||
|
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||||
|
stbrp__findresult fr;
|
||||||
|
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||||
|
|
||||||
|
// align to multiple of c->align
|
||||||
|
width = (width + c->align - 1);
|
||||||
|
width -= width % c->align;
|
||||||
|
STBRP_ASSERT(width % c->align == 0);
|
||||||
|
|
||||||
|
// if it can't possibly fit, bail immediately
|
||||||
|
if (width > c->width || height > c->height) {
|
||||||
|
fr.prev_link = NULL;
|
||||||
|
fr.x = fr.y = 0;
|
||||||
|
return fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
node = c->active_head;
|
||||||
|
prev = &c->active_head;
|
||||||
|
while (node->x + width <= c->width) {
|
||||||
|
int y,waste;
|
||||||
|
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||||
|
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||||
|
// bottom left
|
||||||
|
if (y < best_y) {
|
||||||
|
best_y = y;
|
||||||
|
best = prev;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// best-fit
|
||||||
|
if (y + height <= c->height) {
|
||||||
|
// can only use it if it first vertically
|
||||||
|
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||||
|
best_y = y;
|
||||||
|
best_waste = waste;
|
||||||
|
best = prev;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
prev = &node->next;
|
||||||
|
node = node->next;
|
||||||
|
}
|
||||||
|
|
||||||
|
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||||
|
|
||||||
|
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||||
|
//
|
||||||
|
// e.g, if fitting
|
||||||
|
//
|
||||||
|
// ____________________
|
||||||
|
// |____________________|
|
||||||
|
//
|
||||||
|
// into
|
||||||
|
//
|
||||||
|
// | |
|
||||||
|
// | ____________|
|
||||||
|
// |____________|
|
||||||
|
//
|
||||||
|
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||||
|
//
|
||||||
|
// This makes BF take about 2x the time
|
||||||
|
|
||||||
|
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||||
|
tail = c->active_head;
|
||||||
|
node = c->active_head;
|
||||||
|
prev = &c->active_head;
|
||||||
|
// find first node that's admissible
|
||||||
|
while (tail->x < width)
|
||||||
|
tail = tail->next;
|
||||||
|
while (tail) {
|
||||||
|
int xpos = tail->x - width;
|
||||||
|
int y,waste;
|
||||||
|
STBRP_ASSERT(xpos >= 0);
|
||||||
|
// find the left position that matches this
|
||||||
|
while (node->next->x <= xpos) {
|
||||||
|
prev = &node->next;
|
||||||
|
node = node->next;
|
||||||
|
}
|
||||||
|
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||||
|
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||||
|
if (y + height <= c->height) {
|
||||||
|
if (y <= best_y) {
|
||||||
|
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||||
|
best_x = xpos;
|
||||||
|
STBRP_ASSERT(y <= best_y);
|
||||||
|
best_y = y;
|
||||||
|
best_waste = waste;
|
||||||
|
best = prev;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tail = tail->next;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fr.prev_link = best;
|
||||||
|
fr.x = best_x;
|
||||||
|
fr.y = best_y;
|
||||||
|
return fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||||
|
{
|
||||||
|
// find best position according to heuristic
|
||||||
|
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||||
|
stbrp_node *node, *cur;
|
||||||
|
|
||||||
|
// bail if:
|
||||||
|
// 1. it failed
|
||||||
|
// 2. the best node doesn't fit (we don't always check this)
|
||||||
|
// 3. we're out of memory
|
||||||
|
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||||
|
res.prev_link = NULL;
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
// on success, create new node
|
||||||
|
node = context->free_head;
|
||||||
|
node->x = (stbrp_coord) res.x;
|
||||||
|
node->y = (stbrp_coord) (res.y + height);
|
||||||
|
|
||||||
|
context->free_head = node->next;
|
||||||
|
|
||||||
|
// insert the new node into the right starting point, and
|
||||||
|
// let 'cur' point to the remaining nodes needing to be
|
||||||
|
// stiched back in
|
||||||
|
|
||||||
|
cur = *res.prev_link;
|
||||||
|
if (cur->x < res.x) {
|
||||||
|
// preserve the existing one, so start testing with the next one
|
||||||
|
stbrp_node *next = cur->next;
|
||||||
|
cur->next = node;
|
||||||
|
cur = next;
|
||||||
|
} else {
|
||||||
|
*res.prev_link = node;
|
||||||
|
}
|
||||||
|
|
||||||
|
// from here, traverse cur and free the nodes, until we get to one
|
||||||
|
// that shouldn't be freed
|
||||||
|
while (cur->next && cur->next->x <= res.x + width) {
|
||||||
|
stbrp_node *next = cur->next;
|
||||||
|
// move the current node to the free list
|
||||||
|
cur->next = context->free_head;
|
||||||
|
context->free_head = cur;
|
||||||
|
cur = next;
|
||||||
|
}
|
||||||
|
|
||||||
|
// stitch the list back in
|
||||||
|
node->next = cur;
|
||||||
|
|
||||||
|
if (cur->x < res.x + width)
|
||||||
|
cur->x = (stbrp_coord) (res.x + width);
|
||||||
|
|
||||||
|
#ifdef _DEBUG
|
||||||
|
cur = context->active_head;
|
||||||
|
while (cur->x < context->width) {
|
||||||
|
STBRP_ASSERT(cur->x < cur->next->x);
|
||||||
|
cur = cur->next;
|
||||||
|
}
|
||||||
|
STBRP_ASSERT(cur->next == NULL);
|
||||||
|
|
||||||
|
{
|
||||||
|
int count=0;
|
||||||
|
cur = context->active_head;
|
||||||
|
while (cur) {
|
||||||
|
cur = cur->next;
|
||||||
|
++count;
|
||||||
|
}
|
||||||
|
cur = context->free_head;
|
||||||
|
while (cur) {
|
||||||
|
cur = cur->next;
|
||||||
|
++count;
|
||||||
|
}
|
||||||
|
STBRP_ASSERT(count == context->num_nodes+2);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||||
|
{
|
||||||
|
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||||
|
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||||
|
if (p->h > q->h)
|
||||||
|
return -1;
|
||||||
|
if (p->h < q->h)
|
||||||
|
return 1;
|
||||||
|
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||||
|
{
|
||||||
|
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||||
|
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||||
|
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||||
|
}
|
||||||
|
|
||||||
|
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||||
|
{
|
||||||
|
int i, all_rects_packed = 1;
|
||||||
|
|
||||||
|
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||||
|
for (i=0; i < num_rects; ++i) {
|
||||||
|
rects[i].was_packed = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
// sort according to heuristic
|
||||||
|
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||||
|
|
||||||
|
for (i=0; i < num_rects; ++i) {
|
||||||
|
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||||
|
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||||
|
} else {
|
||||||
|
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||||
|
if (fr.prev_link) {
|
||||||
|
rects[i].x = (stbrp_coord) fr.x;
|
||||||
|
rects[i].y = (stbrp_coord) fr.y;
|
||||||
|
} else {
|
||||||
|
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// unsort
|
||||||
|
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||||
|
|
||||||
|
// set was_packed flags and all_rects_packed status
|
||||||
|
for (i=0; i < num_rects; ++i) {
|
||||||
|
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||||
|
if (!rects[i].was_packed)
|
||||||
|
all_rects_packed = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return the all_rects_packed status
|
||||||
|
return all_rects_packed;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
------------------------------------------------------------------------------
|
||||||
|
This software is available under 2 licenses -- choose whichever you prefer.
|
||||||
|
------------------------------------------------------------------------------
|
||||||
|
ALTERNATIVE A - MIT License
|
||||||
|
Copyright (c) 2017 Sean Barrett
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||||
|
this software and associated documentation files (the "Software"), to deal in
|
||||||
|
the Software without restriction, including without limitation the rights to
|
||||||
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||||
|
of the Software, and to permit persons to whom the Software is furnished to do
|
||||||
|
so, subject to the following conditions:
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
------------------------------------------------------------------------------
|
||||||
|
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||||
|
This is free and unencumbered software released into the public domain.
|
||||||
|
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||||
|
software, either in source code form or as a compiled binary, for any purpose,
|
||||||
|
commercial or non-commercial, and by any means.
|
||||||
|
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||||
|
software dedicate any and all copyright interest in the software to the public
|
||||||
|
domain. We make this dedication for the benefit of the public at large and to
|
||||||
|
the detriment of our heirs and successors. We intend this dedication to be an
|
||||||
|
overt act of relinquishment in perpetuity of all present and future rights to
|
||||||
|
this software under copyright law.
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||||
|
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||||
|
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
------------------------------------------------------------------------------
|
||||||
|
*/
|
@ -12,6 +12,9 @@
|
|||||||
#include "tier0/icommandline.h"
|
#include "tier0/icommandline.h"
|
||||||
#include "vgui_controls/Button.h"
|
#include "vgui_controls/Button.h"
|
||||||
|
|
||||||
|
#define STB_RECT_PACK_IMPLEMENTATION
|
||||||
|
#include "stb_rect_pack.h"
|
||||||
|
|
||||||
extern ConVar cl_sidespeed;
|
extern ConVar cl_sidespeed;
|
||||||
extern ConVar cl_forwardspeed;
|
extern ConVar cl_forwardspeed;
|
||||||
extern ConVar cl_upspeed;
|
extern ConVar cl_upspeed;
|
||||||
@ -153,6 +156,7 @@ CON_COMMAND( touch_removebutton, "remove native touch button" )
|
|||||||
Msg( "Usage: touch_removebutton <name>\n" );
|
Msg( "Usage: touch_removebutton <name>\n" );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if 0
|
||||||
CON_COMMAND( touch_settexture, "set button texture" )
|
CON_COMMAND( touch_settexture, "set button texture" )
|
||||||
{
|
{
|
||||||
if( args.ArgC() >= 3 )
|
if( args.ArgC() >= 3 )
|
||||||
@ -162,6 +166,7 @@ CON_COMMAND( touch_settexture, "set button texture" )
|
|||||||
}
|
}
|
||||||
Msg( "Usage: touch_settexture <name> <file>\n" );
|
Msg( "Usage: touch_settexture <name> <file>\n" );
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
CON_COMMAND( touch_enableedit, "enable button editing mode" )
|
CON_COMMAND( touch_enableedit, "enable button editing mode" )
|
||||||
{
|
{
|
||||||
@ -349,6 +354,7 @@ void CTouchControls::Init()
|
|||||||
engine->GetScreenSize( w, h );
|
engine->GetScreenSize( w, h );
|
||||||
screen_w = w; screen_h = h;
|
screen_w = w; screen_h = h;
|
||||||
|
|
||||||
|
touchTextureID = 0;
|
||||||
configchanged = false;
|
configchanged = false;
|
||||||
config_loaded = false;
|
config_loaded = false;
|
||||||
btns.EnsureCapacity( 64 );
|
btns.EnsureCapacity( 64 );
|
||||||
@ -398,17 +404,122 @@ void CTouchControls::Init()
|
|||||||
if( filesystem->FileExists(buf, "MOD") )
|
if( filesystem->FileExists(buf, "MOD") )
|
||||||
{
|
{
|
||||||
Q_snprintf(buf, sizeof buf, "exec %s\n", touch_config_file.GetString());
|
Q_snprintf(buf, sizeof buf, "exec %s\n", touch_config_file.GetString());
|
||||||
engine->ClientCmd_Unrestricted(buf);
|
engine->ExecuteClientCmd(buf);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
ResetToDefaults();
|
ResetToDefaults();
|
||||||
|
|
||||||
|
CreateAtlasTexture();
|
||||||
|
|
||||||
initialized = true;
|
initialized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int nextPowerOfTwo(int x)
|
||||||
|
{
|
||||||
|
if( (x & (x - 1)) == 0)
|
||||||
|
return x;
|
||||||
|
|
||||||
|
int t = 1 << 30;
|
||||||
|
while (x < t) t >>= 1;
|
||||||
|
|
||||||
|
return t << 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CTouchControls::CreateAtlasTexture()
|
||||||
|
{
|
||||||
|
char fullFileName[MAX_PATH];
|
||||||
|
|
||||||
|
int atlasSize = 0;
|
||||||
|
|
||||||
|
stbrp_rect *rects = (stbrp_rect*)malloc(textureList.Count()*sizeof(stbrp_rect));
|
||||||
|
memset(rects, 0, sizeof(stbrp_node)*textureList.Count());
|
||||||
|
|
||||||
|
for( int i = 0; i < textureList.Count(); i++ )
|
||||||
|
{
|
||||||
|
CTouchTexture *t = textureList[i];
|
||||||
|
Q_snprintf(fullFileName, MAX_PATH, "materials/%s.vtf", t->szName);
|
||||||
|
|
||||||
|
FileHandle_t fp;
|
||||||
|
fp = ::filesystem->Open( fullFileName, "rb" );
|
||||||
|
if( !fp ) return;
|
||||||
|
|
||||||
|
::filesystem->Seek( fp, 0, FILESYSTEM_SEEK_TAIL );
|
||||||
|
int srcVTFLength = ::filesystem->Tell( fp );
|
||||||
|
::filesystem->Seek( fp, 0, FILESYSTEM_SEEK_HEAD );
|
||||||
|
|
||||||
|
CUtlBuffer buf;
|
||||||
|
buf.EnsureCapacity( srcVTFLength );
|
||||||
|
int bytesRead = ::filesystem->Read( buf.Base(), srcVTFLength, fp );
|
||||||
|
::filesystem->Close( fp );
|
||||||
|
|
||||||
|
buf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); // Need to set these explicitly since ->Read goes straight to memory and skips them.
|
||||||
|
buf.SeekPut( CUtlBuffer::SEEK_HEAD, bytesRead );
|
||||||
|
|
||||||
|
t->vtf = CreateVTFTexture();
|
||||||
|
if (t->vtf->Unserialize(buf))
|
||||||
|
{
|
||||||
|
if( t->vtf->Height() != t->vtf->Width() || (t->vtf->Height() & (t->vtf->Height() - 1)) != 0 )
|
||||||
|
Error("Touch texture is wrong! Don't use npot textures for touch.");
|
||||||
|
|
||||||
|
t->height = t->vtf->Height();
|
||||||
|
t->width = t->vtf->Width();
|
||||||
|
|
||||||
|
atlasSize += t->width*t->height;
|
||||||
|
}
|
||||||
|
|
||||||
|
buf.Clear();
|
||||||
|
|
||||||
|
rects[i].h = t->height;
|
||||||
|
rects[i].w = t->width;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( !textureList.Count() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
int atlasHeight = nextPowerOfTwo(sqrt(atlasSize));
|
||||||
|
|
||||||
|
int sizeInBytes = atlasHeight*atlasHeight*4;
|
||||||
|
unsigned char *dest = new unsigned char[sizeInBytes];
|
||||||
|
memset(dest, 0, sizeInBytes);
|
||||||
|
|
||||||
|
int nodesCount = atlasHeight * 2;
|
||||||
|
stbrp_node *nodes = (stbrp_node*)malloc(nodesCount*sizeof(stbrp_node));
|
||||||
|
memset(nodes, 0, sizeof(stbrp_node)*nodesCount);
|
||||||
|
|
||||||
|
stbrp_context context;
|
||||||
|
stbrp_init_target( &context, atlasHeight, atlasHeight, nodes, nodesCount );
|
||||||
|
stbrp_pack_rects(&context, rects, textureList.Count());
|
||||||
|
|
||||||
|
for( int i = 0; i < textureList.Count(); i++ )
|
||||||
|
{
|
||||||
|
CTouchTexture *t = textureList[i];
|
||||||
|
t->X0 = rects[i].x / (float)atlasHeight;
|
||||||
|
t->Y0 = rects[i].y / (float)atlasHeight;
|
||||||
|
t->X1 = t->X0 + t->width / (float)atlasHeight;
|
||||||
|
t->Y1 = t->Y0 + t->height / (float)atlasHeight;
|
||||||
|
|
||||||
|
unsigned char *src = t->vtf->ImageData(0, 0, 0);
|
||||||
|
for( int row = 0; row < t->height; row++)
|
||||||
|
{
|
||||||
|
unsigned char *row_dest = dest+(row+rects[i].y)*atlasHeight*4+rects[i].x*4;
|
||||||
|
unsigned char *row_src = src+row*t->height*4;
|
||||||
|
|
||||||
|
memcpy(row_dest, row_src, t->height*4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
touchTextureID = vgui::surface()->CreateNewTextureID( true );
|
||||||
|
vgui::surface()->DrawSetTextureRGBA( touchTextureID, dest, atlasHeight, atlasHeight, 1, true );
|
||||||
|
|
||||||
|
free(nodes);
|
||||||
|
free(rects);
|
||||||
|
delete[] dest;
|
||||||
|
}
|
||||||
|
|
||||||
void CTouchControls::Shutdown( )
|
void CTouchControls::Shutdown( )
|
||||||
{
|
{
|
||||||
btns.PurgeAndDeleteElements();
|
btns.PurgeAndDeleteElements();
|
||||||
|
textureList.PurgeAndDeleteElements();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CTouchControls::RemoveButtons()
|
void CTouchControls::RemoveButtons()
|
||||||
@ -486,19 +597,45 @@ void CTouchControls::Paint( )
|
|||||||
|
|
||||||
for( y = 0.0f; y < 1.0f; y += GRID_Y )
|
for( y = 0.0f; y < 1.0f; y += GRID_Y )
|
||||||
vgui::surface()->DrawLine( 0, screen_h*y, screen_w, screen_h*y );
|
vgui::surface()->DrawLine( 0, screen_h*y, screen_w, screen_h*y );
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CUtlLinkedList<CTouchButton*>::iterator it;
|
CUtlLinkedList<CTouchButton*>::iterator it;
|
||||||
|
|
||||||
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
||||||
|
|
||||||
|
pRenderContext->Bind( g_pMatSystemSurface->DrawGetTextureMaterial(touchTextureID) );
|
||||||
|
m_pMesh = pRenderContext->GetDynamicMesh();
|
||||||
|
|
||||||
|
meshBuilder.Begin( m_pMesh, MATERIAL_QUADS, btns.Count()-2 );
|
||||||
|
|
||||||
for( it = btns.begin(); it != btns.end(); it++ )
|
for( it = btns.begin(); it != btns.end(); it++ )
|
||||||
{
|
{
|
||||||
CTouchButton *btn = *it;
|
CTouchButton *btn = *it;
|
||||||
|
|
||||||
if( btn->type != touch_move && btn->type != touch_look && !(btn->flags & TOUCH_FL_HIDE) )
|
if( btn->type != touch_move && btn->type != touch_look && !(btn->flags & TOUCH_FL_HIDE) )
|
||||||
{
|
{
|
||||||
vgui::surface()->DrawSetTexture( btn->textureID );
|
CTouchTexture *t = btn->texture;
|
||||||
vgui::surface()->DrawSetColor(btn->color.r, btn->color.g, btn->color.b, btn->color.a);
|
|
||||||
vgui::surface()->DrawTexturedRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
|
rgba_t color(btn->color.r, btn->color.g, btn->color.b, btn->color.a);
|
||||||
|
meshBuilder.Position3f( btn->x1*screen_w, btn->y1*screen_h, 0 );
|
||||||
|
meshBuilder.Color4ubv( color );
|
||||||
|
meshBuilder.TexCoord2f( 0, t->X0, t->Y0 );
|
||||||
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>();
|
||||||
|
|
||||||
|
meshBuilder.Position3f( btn->x2*screen_w, btn->y1*screen_h, 0 );
|
||||||
|
meshBuilder.Color4ubv( color );
|
||||||
|
meshBuilder.TexCoord2f( 0, t->X1, t->Y0 );
|
||||||
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>();
|
||||||
|
|
||||||
|
meshBuilder.Position3f( btn->x2*screen_w, btn->y2*screen_h, 0 );
|
||||||
|
meshBuilder.Color4ubv( color );
|
||||||
|
meshBuilder.TexCoord2f( 0, t->X1, t->Y1 );
|
||||||
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>();
|
||||||
|
|
||||||
|
meshBuilder.Position3f( btn->x1*screen_w, btn->y2*screen_h, 0 );
|
||||||
|
meshBuilder.Color4ubv( color );
|
||||||
|
meshBuilder.TexCoord2f( 0, t->X0, t->Y1 );
|
||||||
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>();
|
||||||
}
|
}
|
||||||
|
|
||||||
if( state == state_edit && !(btn->flags & TOUCH_FL_NOEDIT) )
|
if( state == state_edit && !(btn->flags & TOUCH_FL_NOEDIT) )
|
||||||
@ -516,6 +653,10 @@ void CTouchControls::Paint( )
|
|||||||
vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
|
vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
meshBuilder.End();
|
||||||
|
m_pMesh->Draw();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CTouchControls::AddButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, rgba_t color, int round, float aspect, int flags )
|
void CTouchControls::AddButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, rgba_t color, int round, float aspect, int flags )
|
||||||
@ -549,9 +690,26 @@ void CTouchControls::AddButton( const char *name, const char *texturefile, const
|
|||||||
btn->color = color;
|
btn->color = color;
|
||||||
btn->type = type;
|
btn->type = type;
|
||||||
btn->finger = -1;
|
btn->finger = -1;
|
||||||
btn->textureID = vgui::surface()->CreateNewTextureID();
|
|
||||||
|
|
||||||
vgui::surface()->DrawSetTextureFile( btn->textureID, btn->texturefile, true, false);
|
if( btn->texturefile[0] == 0 )
|
||||||
|
{
|
||||||
|
btns.AddToTail(btn);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for( int i = 0; i < textureList.Count(); i++ )
|
||||||
|
{
|
||||||
|
if( strcmp( textureList[i]->szName, btn->texturefile) == 0 )
|
||||||
|
{
|
||||||
|
btn->texture = textureList[i];
|
||||||
|
btns.AddToTail(btn);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CTouchTexture *texture = new CTouchTexture;
|
||||||
|
Q_strncpy( texture->szName, btn->texturefile, sizeof(btn->texturefile) );
|
||||||
|
textureList.AddToTail(texture);
|
||||||
|
|
||||||
btns.AddToTail(btn);
|
btns.AddToTail(btn);
|
||||||
}
|
}
|
||||||
@ -578,8 +736,8 @@ void CTouchControls::SetTexture(const char *name, const char *file)
|
|||||||
{
|
{
|
||||||
Q_strncpy( btn->texturefile, file, sizeof(btn->texturefile) );
|
Q_strncpy( btn->texturefile, file, sizeof(btn->texturefile) );
|
||||||
|
|
||||||
btn->textureID = vgui::surface()->CreateNewTextureID();
|
// btn->textureID = vgui::surface()->CreateNewTextureID();
|
||||||
vgui::surface()->DrawSetTextureFile( btn->textureID, file, true, false);
|
// vgui::surface()->DrawSetTextureFile( btn->textureID, file, true, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -77,6 +77,15 @@ struct event_s
|
|||||||
} typedef touch_event_t;
|
} typedef touch_event_t;
|
||||||
|
|
||||||
|
|
||||||
|
struct CTouchTexture
|
||||||
|
{
|
||||||
|
IVTFTexture *vtf;
|
||||||
|
|
||||||
|
float X0, Y0, X1, Y1; // position in atlas texture
|
||||||
|
int height, width;
|
||||||
|
char szName[1024];
|
||||||
|
};
|
||||||
|
|
||||||
class CTouchButton
|
class CTouchButton
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@ -86,9 +95,6 @@ public:
|
|||||||
// Field of button in pixels
|
// Field of button in pixels
|
||||||
float x1, y1, x2, y2;
|
float x1, y1, x2, y2;
|
||||||
|
|
||||||
// Button texture
|
|
||||||
int texture;
|
|
||||||
|
|
||||||
rgba_t color;
|
rgba_t color;
|
||||||
char texturefile[256];
|
char texturefile[256];
|
||||||
char command[256];
|
char command[256];
|
||||||
@ -99,7 +105,7 @@ public:
|
|||||||
float fadespeed;
|
float fadespeed;
|
||||||
float fadeend;
|
float fadeend;
|
||||||
float aspect;
|
float aspect;
|
||||||
int textureID;
|
CTouchTexture* texture;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CTouchPanel : public vgui::Panel
|
class CTouchPanel : public vgui::Panel
|
||||||
@ -149,7 +155,6 @@ public:
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class CTouchControls
|
class CTouchControls
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@ -188,6 +193,7 @@ public:
|
|||||||
void GetTouchDelta( float yaw, float pitch, float *dx, float *dy );
|
void GetTouchDelta( float yaw, float pitch, float *dx, float *dy );
|
||||||
void EditEvent( touch_event_t *ev );
|
void EditEvent( touch_event_t *ev );
|
||||||
void EnableTouchEdit(bool enable);
|
void EnableTouchEdit(bool enable);
|
||||||
|
void CreateAtlasTexture();
|
||||||
|
|
||||||
CTouchPanel *touchPanel;
|
CTouchPanel *touchPanel;
|
||||||
float screen_h, screen_w;
|
float screen_h, screen_w;
|
||||||
@ -199,6 +205,7 @@ private:
|
|||||||
bool initialized = false;
|
bool initialized = false;
|
||||||
ETouchState state;
|
ETouchState state;
|
||||||
CUtlLinkedList<CTouchButton*> btns;
|
CUtlLinkedList<CTouchButton*> btns;
|
||||||
|
CUtlVector<CTouchTexture*> textureList;
|
||||||
|
|
||||||
int look_finger, move_finger, wheel_finger;
|
int look_finger, move_finger, wheel_finger;
|
||||||
CTouchButton *move_button;
|
CTouchButton *move_button;
|
||||||
@ -206,6 +213,10 @@ private:
|
|||||||
float move_start_x, move_start_y;
|
float move_start_x, move_start_y;
|
||||||
float m_flPreviousYaw, m_flPreviousPitch;
|
float m_flPreviousYaw, m_flPreviousPitch;
|
||||||
|
|
||||||
|
int touchTextureID;
|
||||||
|
IMesh* m_pMesh;
|
||||||
|
CMeshBuilder meshBuilder;
|
||||||
|
|
||||||
// editing
|
// editing
|
||||||
CTouchButton *edit;
|
CTouchButton *edit;
|
||||||
CTouchButton *selection;
|
CTouchButton *selection;
|
||||||
|
@ -447,7 +447,7 @@ void CMatSystemTexture::SetTextureRGBA( const char *rgba, int wide, int tall, Im
|
|||||||
format,
|
format,
|
||||||
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT |
|
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT |
|
||||||
TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_NOLOD |
|
TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_NOLOD |
|
||||||
TEXTUREFLAGS_PROCEDURAL | TEXTUREFLAGS_SINGLECOPY | TEXTUREFLAGS_POINTSAMPLE );
|
TEXTUREFLAGS_PROCEDURAL | TEXTUREFLAGS_SINGLECOPY );
|
||||||
|
|
||||||
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
|
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
|
||||||
pVMTKeyValues->SetInt( "$vertexcolor", 1 );
|
pVMTKeyValues->SetInt( "$vertexcolor", 1 );
|
||||||
|
Loading…
x
Reference in New Issue
Block a user