game(client): fix particles problems on 64bit systems
This commit is contained in:
parent
5c5d990c87
commit
d4e0a8108b
@ -1111,7 +1111,7 @@ bool CParticleMgr::Init(unsigned long count, IMaterialSystem *pMaterials)
|
||||
void CParticleMgr::Term()
|
||||
{
|
||||
// Free all the effects.
|
||||
int iNext;
|
||||
intp iNext;
|
||||
for ( intp i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i = iNext )
|
||||
{
|
||||
iNext = m_Effects.Next( i );
|
||||
@ -1388,12 +1388,11 @@ void CParticleMgr::RemoveAllNewEffects()
|
||||
|
||||
void CParticleMgr::RemoveAllEffects()
|
||||
{
|
||||
int iNext;
|
||||
intp iNext;
|
||||
for ( intp i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i = iNext )
|
||||
{
|
||||
iNext = m_Effects.Next( i );
|
||||
RemoveEffect( m_Effects[i] );
|
||||
|
||||
}
|
||||
|
||||
RemoveAllNewEffects();
|
||||
@ -1970,7 +1969,7 @@ void CParticleMgr::UpdateAllEffects( float flTimeDelta )
|
||||
m_bUpdatingEffects = false;
|
||||
|
||||
// Remove any effects that were flagged to be removed.
|
||||
int iNext;
|
||||
intp iNext;
|
||||
for ( intp i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i=iNext )
|
||||
{
|
||||
iNext = m_Effects.Next( i );
|
||||
|
Loading…
Reference in New Issue
Block a user