game: add another NULL check for CEngineSprite::GetMaterial
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@ -417,6 +417,9 @@ IMaterial *CEngineSprite::GetMaterial( RenderMode_t nRenderMode, int nFrame )
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IMaterial *pMaterial = m_material[nRenderMode];
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IMaterial *pMaterial = m_material[nRenderMode];
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if( !pMaterial )
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return NULL;
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IMaterialVar* pFrameVar = pMaterial->FindVarFast( "$frame", &frameCache );
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IMaterialVar* pFrameVar = pMaterial->FindVarFast( "$frame", &frameCache );
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if ( pFrameVar )
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if ( pFrameVar )
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{
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{
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@ -539,4 +542,4 @@ void CEngineSprite::DrawFrameOfSize( RenderMode_t nRenderMode, int frame, int x,
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meshBuilder.End();
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meshBuilder.End();
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pMesh->Draw();
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pMesh->Draw();
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}
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}
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