Replace 1e24 with 1e16 to avoid float overflow
This commit is contained in:
parent
977bac3205
commit
cb04a1e451
@ -2788,7 +2788,7 @@ int CFastPointLeafNum::GetLeaf( const Vector &vPos )
|
||||
m_vCachedPos = vPos;
|
||||
|
||||
CCollisionBSPData *pBSPData = GetCollisionBSPData();
|
||||
m_flDistToExitLeafSqr = 1e24;
|
||||
m_flDistToExitLeafSqr = 1e16;
|
||||
m_iCachedLeaf = CM_PointLeafnumMinDistSqr_r( pBSPData, vPos, 0, m_flDistToExitLeafSqr );
|
||||
}
|
||||
|
||||
|
@ -102,8 +102,8 @@ inline CVertIndex CDispInfo::IndexToVert( int index ) const
|
||||
|
||||
void CDispInfo::UpdateBoundingBox()
|
||||
{
|
||||
m_BBoxMin.Init( 1e24, 1e24, 1e24 );
|
||||
m_BBoxMax.Init( -1e24, -1e24, -1e24 );
|
||||
m_BBoxMin.Init( 1e16, 1e16, 1e16 );
|
||||
m_BBoxMax.Init( -1e16, -1e16, -1e16 );
|
||||
|
||||
for( int i=0; i < NumVerts(); i++ )
|
||||
{
|
||||
|
@ -793,7 +793,7 @@ CDispInfo::CDispInfo()
|
||||
|
||||
m_pPowerInfo = NULL;
|
||||
|
||||
m_ViewerSphereCenter.Init( 1e24, 1e24, 1e24 );
|
||||
m_ViewerSphereCenter.Init( 1e16, 1e16, 1e16 );
|
||||
|
||||
m_bInUse = false;
|
||||
|
||||
@ -995,7 +995,7 @@ int FindNeighborCornerVert( CCoreDispInfo *pDisp, const Vector &vecPoint )
|
||||
CDispUtilsHelper *pDispHelper = pDisp;
|
||||
|
||||
int iClosest = 0;
|
||||
float flClosest = 1e24;
|
||||
float flClosest = 1e16;
|
||||
for ( int iCorner = 0; iCorner < 4; ++iCorner )
|
||||
{
|
||||
|
||||
|
@ -122,8 +122,8 @@ struct portalclip_t
|
||||
static inline bool GetPortalScreenExtents( dareaportal_t *pPortal,
|
||||
portalclip_t * RESTRICT clip, CPortalRect &portalRect , float *pReflectionWaterHeight )
|
||||
{
|
||||
portalRect.left = portalRect.bottom = 1e24;
|
||||
portalRect.right = portalRect.top = -1e24;
|
||||
portalRect.left = portalRect.bottom = 1e16;
|
||||
portalRect.right = portalRect.top = -1e16;
|
||||
bool bValidExtents = false;
|
||||
worldbrushdata_t *pBrushData = host_state.worldbrush;
|
||||
|
||||
|
@ -150,8 +150,8 @@ C_SteamJet::C_SteamJet()
|
||||
m_bFaceLeft = false;
|
||||
m_ParticleEffect.SetAlwaysSimulate( false ); // Don't simulate outside the PVS or frustum.
|
||||
|
||||
m_vLastRampUpdatePos.Init( 1e24, 1e24, 1e24 );
|
||||
m_vLastRampUpdateAngles.Init( 1e24, 1e24, 1e24 );
|
||||
m_vLastRampUpdatePos.Init( 1e16, 1e16, 1e16 );
|
||||
m_vLastRampUpdateAngles.Init( 1e16, 1e16, 1e16 );
|
||||
}
|
||||
|
||||
|
||||
|
@ -125,8 +125,8 @@ inline CParticleRenderIterator::CParticleRenderIterator()
|
||||
m_bGotFirst = false;
|
||||
m_flPrevZ = 0;
|
||||
m_nParticlesInCurrentBatch = 0;
|
||||
m_MinZ = 1e24;
|
||||
m_MaxZ = -1e24;
|
||||
m_MinZ = 1e16;
|
||||
m_MaxZ = -1e16;
|
||||
m_nZCoords = 0;
|
||||
}
|
||||
|
||||
|
@ -173,7 +173,7 @@ void CMCVMinimapPanel::OnMousePressed( vgui::MouseCode code )
|
||||
|
||||
// Find the closest MCV to their mouse press.
|
||||
int iClosest = -1;
|
||||
float flClosest = 1e24;
|
||||
float flClosest = 1e16;
|
||||
Vector2D curMousePos( m_LastX, m_LastY );
|
||||
|
||||
for ( int i=0; i < pPanel->m_DeployedTeleportStations.Count(); i++ )
|
||||
|
@ -79,7 +79,7 @@ IPhysicsObject *PhysModelCreateCustom( C_BaseEntity *pEntity, const CPhysCollide
|
||||
solid_t solid;
|
||||
solid.params = g_PhysDefaultObjectParams;
|
||||
solid.params.mass = 85.0f;
|
||||
solid.params.inertia = 1e24f;
|
||||
solid.params.inertia = 1e16f;
|
||||
int surfaceProp = -1;
|
||||
if ( props && props[0] )
|
||||
{
|
||||
|
@ -8014,7 +8014,7 @@ void CBasePlayer::SetupVPhysicsShadow( const Vector &vecAbsOrigin, const Vector
|
||||
Q_strncpy( solid.surfaceprop, "player", sizeof(solid.surfaceprop) );
|
||||
solid.params = g_PhysDefaultObjectParams;
|
||||
solid.params.mass = 85.0f;
|
||||
solid.params.inertia = 1e24f;
|
||||
solid.params.inertia = 1e16f;
|
||||
solid.params.enableCollisions = false;
|
||||
//disable drag
|
||||
solid.params.dragCoefficient = 0;
|
||||
|
@ -74,7 +74,7 @@ bool COrderHeal::CreateOrder( CPlayerClass *pClass )
|
||||
ORDER_HEAL,
|
||||
pTeam->GetPlayer( sorted[0] ),
|
||||
pClass->GetPlayer(),
|
||||
1e24,
|
||||
1e16,
|
||||
60,
|
||||
pOrder );
|
||||
|
||||
|
@ -157,7 +157,7 @@ bool OrderCreator_ResourceZoneObject(
|
||||
ORDER_BUILD,
|
||||
pClosest,
|
||||
pPlayer,
|
||||
1e24,
|
||||
1e16,
|
||||
60,
|
||||
pOrder
|
||||
);
|
||||
|
@ -95,7 +95,7 @@ bool COrderKillMortarGuy::CreateOrder( CPlayerClass *pClass )
|
||||
ORDER_KILL,
|
||||
pBrian,
|
||||
pClass->GetPlayer(),
|
||||
1e24,
|
||||
1e16,
|
||||
60,
|
||||
pOrder
|
||||
);
|
||||
|
@ -61,7 +61,7 @@ bool COrderMortarAttack::CreateOrder( CPlayerClass *pClass )
|
||||
ORDER_MORTAR_ATTACK,
|
||||
pEnt,
|
||||
pPlayer,
|
||||
1e24,
|
||||
1e16,
|
||||
40,
|
||||
pOrder
|
||||
);
|
||||
|
@ -91,7 +91,7 @@ bool COrderRepair::CreateOrder_RepairFriendlyObjects( CPlayerClassDefender *pCla
|
||||
ORDER_REPAIR,
|
||||
pObjToHeal,
|
||||
pPlayer,
|
||||
1e24,
|
||||
1e16,
|
||||
60,
|
||||
pOrder
|
||||
);
|
||||
@ -130,7 +130,7 @@ bool COrderRepair::CreateOrder_RepairOwnObjects( CPlayerClass *pClass )
|
||||
ORDER_REPAIR,
|
||||
pObj,
|
||||
info.m_pPlayer,
|
||||
1e24,
|
||||
1e16,
|
||||
60,
|
||||
pOrder
|
||||
);
|
||||
|
@ -177,7 +177,7 @@ void CObjectBarbedWire::StartPlacement( CBaseTFPlayer *pPlayer )
|
||||
if ( pPlayer && !m_hConnectedTo )
|
||||
{
|
||||
// Automatically connect to the nearest barbed wire on our team.
|
||||
float flClosest = 1e24;
|
||||
float flClosest = 1e16;
|
||||
CObjectBarbedWire *pClosest = NULL;
|
||||
|
||||
CBaseEntity *pCur = gEntList.FirstEnt();
|
||||
|
@ -1041,7 +1041,7 @@ void CPlayerClass::InitVCollision( void )
|
||||
solid_t solid;
|
||||
solid.params = g_PhysDefaultObjectParams;
|
||||
solid.params.mass = 85.0f;
|
||||
solid.params.inertia = 1e24f;
|
||||
solid.params.inertia = 1e16f;
|
||||
solid.params.enableCollisions = false;
|
||||
//disable drag
|
||||
solid.params.dragCoefficient = 0;
|
||||
|
@ -145,7 +145,7 @@ public:
|
||||
int iOrderType,
|
||||
CBaseEntity *pTarget,
|
||||
CBaseTFPlayer *pPlayer = NULL,
|
||||
float flDistanceToRemove = 1e24,
|
||||
float flDistanceToRemove = 1e16,
|
||||
float flLifetime = 60,
|
||||
COrder *pDefaultOrder = NULL // If this is specified, then it is used instead of
|
||||
// asking COrder to allocate an order.
|
||||
|
@ -478,7 +478,7 @@ void PhysGetDefaultAABBSolid( solid_t &solid )
|
||||
{
|
||||
solid.params = g_PhysDefaultObjectParams;
|
||||
solid.params.mass = 85.0f;
|
||||
solid.params.inertia = 1e24f;
|
||||
solid.params.inertia = 1e16f;
|
||||
Q_strncpy( solid.surfaceprop, "default", sizeof( solid.surfaceprop ) );
|
||||
}
|
||||
|
||||
|
@ -770,8 +770,8 @@ void ClearNeighborData( CCoreDispInfo *pDisp )
|
||||
void GetDispBox( CCoreDispInfo *pDisp, CDispBox &box )
|
||||
{
|
||||
// Calculate the bbox for this displacement.
|
||||
Vector vMin( 1e24, 1e24, 1e24 );
|
||||
Vector vMax( -1e24, -1e24, -1e24 );
|
||||
Vector vMin( 1e16, 1e16, 1e16 );
|
||||
Vector vMax( -1e16, -1e16, -1e16 );
|
||||
|
||||
for ( int iVert = 0; iVert < 4; ++iVert )
|
||||
{
|
||||
|
@ -311,7 +311,7 @@ CPositionInterpolator_Rope::CPositionInterpolator_Rope()
|
||||
m_nSegments = 5;
|
||||
|
||||
for( int i=0; i < 2; i++ )
|
||||
m_Delegate.m_CurEndPoints[i] = Vector( 1e24, 1e24, 1e24 );
|
||||
m_Delegate.m_CurEndPoints[i] = Vector( 1e16, 1e16, 1e16 );
|
||||
}
|
||||
|
||||
void CPositionInterpolator_Rope::Release()
|
||||
|
@ -65,7 +65,7 @@ static void BuildVertMap( vertmap_t &out, const Vector *pVerts, int vertexCount,
|
||||
int index = -1;
|
||||
Vector tmp;
|
||||
ConvertPositionToHL( &pVertList[ivpIndex], tmp);
|
||||
float minDist = 1e24;
|
||||
float minDist = 1e16;
|
||||
for ( int k = 0; k < vertexCount; k++ )
|
||||
{
|
||||
float dist = (tmp-pVerts[k]).Length();
|
||||
|
@ -1231,7 +1231,7 @@ loop_without_store:
|
||||
const IVP_Compact_Ledgetree_Node *node0 = node->left_son();
|
||||
center.set(node0->center.k);
|
||||
// if we don't insert, this is larger than any quad distance
|
||||
float lastDist = 1e24f;
|
||||
float lastDist = 1e16f;
|
||||
if ( SweepHitsSphereOS( ¢er, node0->radius ) )
|
||||
{
|
||||
lastDist = m_rayStartOS.quad_distance_to(¢er);
|
||||
@ -2073,7 +2073,7 @@ inline float Clip( const Vector &dir, const Vector &pos, const Vector &normal )
|
||||
return dist / cosTheta;
|
||||
|
||||
// parallel or not facing the plane
|
||||
return 1e24f;
|
||||
return 1e16f;
|
||||
}
|
||||
|
||||
// This is the first iteration of solving time of intersection.
|
||||
@ -2258,7 +2258,7 @@ float simplex_t::ClipRayToTriangle( const Vector &dir, float epsilon )
|
||||
}
|
||||
float dot = DotProduct( dir, *normals[best] );
|
||||
if ( dot <= 0 )
|
||||
return 1e24f;
|
||||
return 1e16f;
|
||||
dmin += epsilon/dot;
|
||||
|
||||
return dmin;
|
||||
|
Loading…
Reference in New Issue
Block a user