game/server: fix AI_TaskFailureCode_t size
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@ -14,7 +14,7 @@
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class CAI_BaseNPC;
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class CAI_Enemies;
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typedef intp AI_TaskFailureCode_t;
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typedef int AI_TaskFailureCode_t;
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struct Task_t;
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//-----------------------------------------------------------------------------
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@ -29,7 +29,7 @@ class CAI_WaypointList;
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class CAI_Network;
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struct AIMoveTrace_t;
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struct AILocalMoveGoal_t;
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typedef intp AI_TaskFailureCode_t;
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typedef int AI_TaskFailureCode_t;
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//-----------------------------------------------------------------------------
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// Debugging tools
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@ -21,7 +21,7 @@ class CStringRegistry;
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// ----------------------------------------------------------------------
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// Codes are either one of the enumerated types below, or a string (similar to Windows resource IDs)
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typedef intp AI_TaskFailureCode_t;
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typedef int AI_TaskFailureCode_t;
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enum AI_BaseTaskFailureCodes_t : AI_TaskFailureCode_t
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{
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