cstrike: add autojump convar
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@ -28,7 +28,7 @@ extern bool g_bMovementOptimizations;
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ConVar sv_timebetweenducks( "sv_timebetweenducks", "0", FCVAR_REPLICATED, "Minimum time before recognizing consecutive duck key", true, 0.0, true, 2.0 );
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ConVar sv_timebetweenducks( "sv_timebetweenducks", "0", FCVAR_REPLICATED, "Minimum time before recognizing consecutive duck key", true, 0.0, true, 2.0 );
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ConVar sv_enableboost( "sv_enableboost", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allow boost exploits");
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ConVar sv_enableboost( "sv_enableboost", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allow boost exploits");
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ConVar cs_autojump( "cs_autojump", "0", FCVAR_REPLICATED | FCVAR_NOTIFY );
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class CCSGameMovement : public CGameMovement
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class CCSGameMovement : public CGameMovement
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{
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{
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@ -691,8 +691,11 @@ bool CCSGameMovement::CheckJumpButton( void )
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return false; // in air, so no effect
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return false; // in air, so no effect
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}
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}
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if ( mv->m_nOldButtons & IN_JUMP )
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if ( (mv->m_nOldButtons & IN_JUMP) &&
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(!cs_autojump.GetBool() && m_pCSPlayer->GetGroundEntity()) )
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{
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return false; // don't pogo stick
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return false; // don't pogo stick
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}
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if ( !sv_enablebunnyhopping.GetBool() )
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if ( !sv_enablebunnyhopping.GetBool() )
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{
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{
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