materialsystem: fix(hack) flashlight. normalizedcubemap broken?
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@ -201,22 +201,16 @@ float4 main( PS_INPUT i ) : COLOR
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#if NORMALMAP == 0
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float3 worldPosToLightVector = texCUBE( NormalizingCubemapSampler, i.worldPosToLightVector ) * 2.0f - 1.0f;
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float nDotL = dot( worldPosToLightVector, vNormal.xyz );
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float nDotL = 0.577350f;
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#endif
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#if NORMALMAP == 1
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// flashlightfixme: wrap this!
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float3 tangentPosToLightVector = texCUBE( NormalizingCubemapSampler, i.tangentPosToLightVector ) * 2.0f - 1.0f;
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float nDotL = dot( tangentPosToLightVector, vNormal.xyz );
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float nDotL = 0.577350f;
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#endif
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#if NORMALMAP == 2
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float3 tangentPosToLightVector = normalize( i.tangentPosToLightVector );
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float nDotL =
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vNormal.x*dot( tangentPosToLightVector, bumpBasis[0]) +
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vNormal.y*dot( tangentPosToLightVector, bumpBasis[1]) +
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vNormal.z*dot( tangentPosToLightVector, bumpBasis[2]);
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float nDotL = 0.577350f;
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#endif
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float3 outColor;
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File diff suppressed because it is too large
Load Diff
@ -102,9 +102,7 @@ struct VS_OUTPUT
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#endif
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float4 color : TEXCOORD2; // Vertex color (from lighting or unlit)
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#if CUBEMAP || _X360
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float3 worldVertToEyeVector : TEXCOORD3; // Necessary for cubemaps
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#endif
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float3 worldSpaceNormal : TEXCOORD4; // Necessary for cubemaps and flashlight
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@ -246,9 +246,13 @@ static void CreateSolidTexture( ITextureInternal *pTexture, color32 color )
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//-----------------------------------------------------------------------------
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// Creates a normalization cubemap texture
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//-----------------------------------------------------------------------------
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class CNormalizationCubemap : public ITextureRegenerator
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{
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public:
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// TODO(nillerusr): broken here with togl /= (maybe here)
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virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pSubRect )
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{
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// Normalization cubemap doesn't make sense on low-end hardware
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@ -48,16 +48,13 @@ CFLAGS = {
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'common': {
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# disable thread-safe local static initialization for C++11 code, as it cause crashes on Windows XP
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'msvc': ['/D_USING_V110_SDK71_', '/Zi', '/FS', '/Zc:threadSafeInit-', '/MT'],
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'clang': ['-g', '-gdwarf-2', '-fvisibility=hidden'],
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'gcc': ['-g0', '-fvisibility=hidden'],
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'owcc': ['-fno-short-enum', '-ffloat-store', '-g3']
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'clang': ['-g0', '-fno-strict-aliasing', '-gdwarf-2', '-fvisibility=hidden'],
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'gcc': ['-g0', '-fno-strict-aliasing', '-fvisibility=hidden'],
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'owcc': ['-fno-short-enum', '-ffloat-store', '-g0']
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},
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'fast': {
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'msvc': ['/O2', '/Oy'],
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'gcc': {
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'3': ['-O3', '-fomit-frame-pointer'],
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'default': ['-Ofast', '-funsafe-math-optimizations', '-funsafe-loop-optimizations', '-fomit-frame-pointer']
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},
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'msvc': ['/O2', '/Oy'],
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'gcc': ['-Ofast'],
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'clang': ['-Ofast'],
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'default': ['-O3']
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},
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@ -69,13 +66,13 @@ CFLAGS = {
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},
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'release': {
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'msvc': ['/O2'],
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'owcc': ['-O3', '-foptimize-sibling-calls', '-fomit-leaf-frame-pointer', '-fomit-frame-pointer', '-fschedule-insns', '-funsafe-math-optimizations', '-funroll-loops', '-frerun-optimizer', '-finline-functions', '-finline-limit=512', '-fguess-branch-probability', '-fno-strict-aliasing', '-floop-optimize'],
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'default': ['-O3']
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'owcc': ['-O3', '-fomit-leaf-frame-pointer', '-fomit-frame-pointer', '-finline-functions', '-finline-limit=512'],
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'default': ['-O2', '-funsafe-math-optimizations', '-ftree-vectorize']
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},
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'debug': {
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'msvc': ['/Od'],
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'owcc': ['-O0', '-fno-omit-frame-pointer', '-funwind-tables', '-fno-omit-leaf-frame-pointer'],
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'default': ['-O3'] #, '-ftree-vectorize']
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'owcc': ['-g', '-O0', '-fno-omit-frame-pointer', '-funwind-tables', '-fno-omit-leaf-frame-pointer'],
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'default': ['-g', '-O0'] #, '-ftree-vectorize', '-ffast-math', '-fno-tree-partial-pre']
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},
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'sanitize': {
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'msvc': ['/Od', '/RTC1'],
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