game(client): fix atlas generation for touch
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@ -420,13 +420,13 @@ void CTouchControls::Init()
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int nextPowerOfTwo(int x)
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{
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if( (x & (x - 1)) == 0)
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return x;
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if( (x & (x - 1)) == 0)
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return x;
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int t = 1 << 30;
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while (x < t) t >>= 1;
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int t = 1 << 30;
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while (x < t) t >>= 1;
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return t << 1;
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return t << 1;
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}
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void CTouchControls::CreateAtlasTexture()
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@ -438,6 +438,9 @@ void CTouchControls::CreateAtlasTexture()
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stbrp_rect *rects = (stbrp_rect*)malloc(textureList.Count()*sizeof(stbrp_rect));
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memset(rects, 0, sizeof(stbrp_node)*textureList.Count());
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if( touchTextureID )
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vgui::surface()->DeleteTextureByID( touchTextureID );
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for( int i = 0; i < textureList.Count(); i++ )
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{
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CTouchTexture *t = textureList[i];
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@ -516,6 +519,7 @@ void CTouchControls::CreateAtlasTexture()
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}
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DestroyVTFTexture(t->vtf);
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t->isInAtlas = true;
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}
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touchTextureID = vgui::surface()->CreateNewTextureID( true );
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@ -643,7 +647,12 @@ void CTouchControls::Paint( )
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CTouchButton *btn = *it;
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if( btn->texture != NULL && !(btn->flags & TOUCH_FL_HIDE) )
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{
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if( !btn->texture->isInAtlas )
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CreateAtlasTexture();
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meshCount++;
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}
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}
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meshBuilder.Begin( m_pMesh, MATERIAL_QUADS, meshCount );
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@ -734,6 +743,8 @@ void CTouchControls::AddButton( const char *name, const char *texturefile, const
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CTouchTexture *texture = new CTouchTexture;
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btn->texture = texture;
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texture->isInAtlas = false;
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texture->X0 = 0; texture->X1 = 0; texture->Y0 = 0; texture->Y1 = 0;
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Q_strncpy( texture->szName, btn->texturefile, sizeof(btn->texturefile) );
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textureList.AddToTail(texture);
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@ -83,6 +83,7 @@ struct CTouchTexture
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float X0, Y0, X1, Y1; // position in atlas texture
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int height, width;
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bool isInAtlas;
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char szName[1024];
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};
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2
lib
2
lib
@ -1 +1 @@
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Subproject commit 9ffeba566ef076b829041f19f015155e21f325ed
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Subproject commit 86a66ee92d9fda0a09f54a435e850faa7ab5d0fa
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