engine: fix static prop lump version 10 loading
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c7056b1aa4
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@ -387,7 +387,8 @@ IModelLoader *modelloader = ( IModelLoader * )&g_ModelLoader;
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//-----------------------------------------------------------------------------
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// Globals used by the CMapLoadHelper
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//-----------------------------------------------------------------------------
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static dheader_t s_MapHeader;
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dheader_t s_MapHeader;
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static FileHandle_t s_MapFileHandle = FILESYSTEM_INVALID_HANDLE;
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static char s_szLoadName[128];
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static char s_szMapName[128];
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@ -60,6 +60,7 @@ ConVar r_staticpropinfo( "r_staticpropinfo", "0" );
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ConVar r_drawmodeldecals( "r_drawmodeldecals", "1" );
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extern ConVar mat_fullbright;
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static bool g_MakingDevShots = false;
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extern dheader_t s_MapHeader;
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//-----------------------------------------------------------------------------
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// Index into the fade list
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//-----------------------------------------------------------------------------
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@ -1382,7 +1383,10 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
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break;
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case 10:
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buf.Get( &lump, sizeof( StaticPropLumpV10_t ) );
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if( s_MapHeader.version >= 21 )
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buf.Get( &lump, sizeof( StaticPropLumpV10_21_t ) );
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else
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buf.Get( &lump, sizeof( StaticPropLumpV10_t ) );
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break;
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case 11:
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@ -271,8 +271,29 @@ struct StaticPropLumpV9_t
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bool m_bDisableX360;
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};
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// version 10
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struct StaticPropLumpV10_t
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{
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Vector m_Origin;
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QAngle m_Angles;
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unsigned short m_PropType;
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unsigned short m_FirstLeaf;
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unsigned short m_LeafCount;
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unsigned char m_Solid;
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int m_Skin;
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float m_FadeMinDist;
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float m_FadeMaxDist;
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Vector m_LightingOrigin;
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float m_flForcedFadeScale;
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unsigned short m_nMinDXLevel;
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unsigned short m_nMaxDXLevel;
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// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
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unsigned int m_Flags;
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unsigned short m_nLightmapResolutionX;
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unsigned short m_nLightmapResolutionY;
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};
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// version 10
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struct StaticPropLumpV10_21_t
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{
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DECLARE_BYTESWAP_DATADESC();
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Vector m_Origin;
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