WIP: fix compilation issues
This commit is contained in:
parent
2011179696
commit
91a76f2a13
38
game/public/game/client/IGameClientExports.h
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38
game/public/game/client/IGameClientExports.h
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@ -0,0 +1,38 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IGAMECLIENTEXPORTS_H
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#define IGAMECLIENTEXPORTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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//-----------------------------------------------------------------------------
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// Purpose: Exports a set of functions for the GameUI interface to interact with the game client
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//-----------------------------------------------------------------------------
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abstract_class IGameClientExports : public IBaseInterface
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{
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public:
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// ingame voice manipulation
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virtual bool IsPlayerGameVoiceMuted(int playerIndex) = 0;
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virtual void MutePlayerGameVoice(int playerIndex) = 0;
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virtual void UnmutePlayerGameVoice(int playerIndex) = 0;
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// notification of gameui state changes
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virtual void OnGameUIActivated() = 0;
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virtual void OnGameUIHidden() = 0;
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// if true, the gameui applies the blur effect
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virtual bool ClientWantsBlurEffect( void ) = 0;
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};
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#define GAMECLIENTEXPORTS_INTERFACE_VERSION "GameClientExports001"
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#endif // IGAMECLIENTEXPORTS_H
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41
game/public/game/client/iclientrendertargets.h
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41
game/public/game/client/iclientrendertargets.h
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@ -0,0 +1,41 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Exposes interfaces to the engine which allow the client to setup their own render targets
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// during the proper period of material system's init.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ICLIENTRENDERTARGETS_H
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#define ICLIENTRENDERTARGETS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h" // For base interface
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class IMaterialSystem;
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class IMaterialSystemHardwareConfig;
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//---------------------------------------------------------------------------------------------------
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// Purpose: Exposes interfaces to the engine which allow the client to setup their own render targets
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// during the proper period of material system's init.
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//---------------------------------------------------------------------------------------------------
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abstract_class IClientRenderTargets
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{
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public:
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// Pass the material system interface to the client-- Their Material System singleton has not been created
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// at the time they receive this call.
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virtual void InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig ) = 0;
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// Call shutdown on every created refrence-- Clients keep track of this themselves
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// and should add shutdown code to this function whenever they add a new render target.
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virtual void ShutdownClientRenderTargets( void ) = 0;
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};
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#define CLIENTRENDERTARGETS_INTERFACE_VERSION "ClientRenderTargets001"
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extern IClientRenderTargets * g_pClientRenderTargets;
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#endif // ICLIENTRENDERTARGETS_H
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68
game/public/game/client/iviewport.h
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68
game/public/game/client/iviewport.h
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( IVIEWPORT_H )
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#define IVIEWPORT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include "viewport_panel_names.h"
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class KeyValues;
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abstract_class IViewPortPanel
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{
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public:
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virtual ~IViewPortPanel() {};
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virtual const char *GetName( void ) = 0;// return identifer name
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virtual void SetData(KeyValues *data) = 0; // set ViewPortPanel data
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virtual void Reset( void ) = 0; // clears internal state, deactivates it
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virtual void Update( void ) = 0; // updates all (size, position, content, etc)
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virtual bool NeedsUpdate( void ) = 0; // query panel if content needs to be updated
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virtual bool HasInputElements( void ) = 0; // true if panel contains elments which accepts input
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virtual void ReloadScheme( void ) {}
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virtual bool CanReplace( const char *panelName ) const { return true; } // returns true if this panel can appear on top of the given panel
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virtual bool CanBeReopened( void ) const { return true; } // returns true if this panel can be re-opened after being hidden by another panel
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virtual void ShowPanel( bool state ) = 0; // activate VGUI Frame
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// VGUI functions:
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virtual vgui::VPANEL GetVPanel( void ) = 0; // returns VGUI panel handle
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virtual bool IsVisible() = 0; // true if panel is visible
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virtual void SetParent( vgui::VPANEL parent ) = 0;
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virtual bool WantsBackgroundBlurred( void ) = 0;
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};
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abstract_class IViewPort
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{
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public:
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virtual void UpdateAllPanels( void ) = 0;
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virtual void ShowPanel( const char *pName, bool state, KeyValues *data, bool autoDeleteData = true ) = 0;
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virtual void ShowPanel( const char *pName, bool state ) = 0;
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virtual void ShowPanel( IViewPortPanel* pPanel, bool state ) = 0;
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virtual void ShowBackGround(bool bShow) = 0;
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virtual IViewPortPanel* FindPanelByName(const char *szPanelName) = 0;
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virtual IViewPortPanel* GetActivePanel( void ) = 0;
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virtual void RecreatePanel( const char *szPanelName ) = 0;
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virtual void PostMessageToPanel( const char *pName, KeyValues *pKeyValues ) = 0;
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};
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extern IViewPort *GetViewPortInterface();
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extern IViewPort *GetFullscreenViewPortInterface();
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#endif // IVIEWPORT_H
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198
game/public/game/server/iplayerinfo.h
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198
game/public/game/server/iplayerinfo.h
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@ -0,0 +1,198 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: provides an interface for dlls to query information about players from the game dll
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//
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//=============================================================================//
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#ifndef IPLAYERINFO_H
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#define IPLAYERINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/vector.h"
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// helper class for user commands
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class CBotCmd
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{
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public:
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CBotCmd()
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{
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Reset();
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}
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virtual ~CBotCmd() { };
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void Reset()
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{
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command_number = 0;
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tick_count = 0;
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viewangles.Init();
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forwardmove = 0.0f;
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sidemove = 0.0f;
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upmove = 0.0f;
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buttons = 0;
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impulse = 0;
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weaponselect = 0;
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weaponsubtype = 0;
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random_seed = 0;
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mousedx = 0;
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mousedy = 0;
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hasbeenpredicted = false;
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}
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CBotCmd& operator =( const CBotCmd& src )
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{
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if ( this == &src )
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return *this;
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command_number = src.command_number;
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tick_count = src.tick_count;
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viewangles = src.viewangles;
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forwardmove = src.forwardmove;
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sidemove = src.sidemove;
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upmove = src.upmove;
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buttons = src.buttons;
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impulse = src.impulse;
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weaponselect = src.weaponselect;
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weaponsubtype = src.weaponsubtype;
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random_seed = src.random_seed;
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mousedx = src.mousedx;
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mousedy = src.mousedy;
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hasbeenpredicted = src.hasbeenpredicted;
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return *this;
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}
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// For matching server and client commands for debugging
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int command_number;
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// the tick the client created this command
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int tick_count;
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// Player instantaneous view angles.
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QAngle viewangles;
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// Intended velocities
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// forward velocity.
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float forwardmove;
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// sideways velocity.
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float sidemove;
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// upward velocity.
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float upmove;
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// Attack button states
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int buttons;
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// Impulse command issued.
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byte impulse;
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// Current weapon id
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int weaponselect;
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int weaponsubtype;
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int random_seed; // For shared random functions
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short mousedx; // mouse accum in x from create move
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short mousedy; // mouse accum in y from create move
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// Client only, tracks whether we've predicted this command at least once
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bool hasbeenpredicted;
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};
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abstract_class IPlayerInfo
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{
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public:
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// returns the players name (UTF-8 encoded)
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virtual const char *GetName() = 0;
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// returns the userid (slot number)
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virtual int GetUserID() = 0;
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// returns the string of their network (i.e Steam) ID
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virtual const char *GetNetworkIDString() = 0;
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// returns the team the player is on
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virtual int GetTeamIndex() = 0;
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// changes the player to a new team (if the game dll logic allows it)
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virtual void ChangeTeam( int iTeamNum ) = 0;
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// returns the number of kills this player has (exact meaning is mod dependent)
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virtual int GetFragCount() = 0;
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// returns the number of deaths this player has (exact meaning is mod dependent)
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virtual int GetDeathCount() = 0;
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// returns if this player slot is actually valid
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virtual bool IsConnected() = 0;
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// returns the armor/health of the player (exact meaning is mod dependent)
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virtual int GetArmorValue() = 0;
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// extensions added to V2
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// various player flags
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virtual bool IsHLTV() = 0;
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#if defined( REPLAY_ENABLED )
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virtual bool IsReplay() = 0;
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#endif
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virtual bool IsPlayer() = 0;
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virtual bool IsFakeClient() = 0;
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virtual bool IsDead() = 0;
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virtual bool IsInAVehicle() = 0;
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virtual bool IsObserver() = 0;
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// player position and size
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virtual const Vector GetAbsOrigin() = 0;
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virtual const QAngle GetAbsAngles() = 0;
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virtual const Vector GetPlayerMins() = 0;
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virtual const Vector GetPlayerMaxs() = 0;
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// the name of the weapon currently being carried
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virtual const char *GetWeaponName() = 0;
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// the name of the player model in use
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virtual const char *GetModelName() = 0;
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// current player health
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virtual const int GetHealth() = 0;
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// max health value
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virtual const int GetMaxHealth() = 0;
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// the last user input from this player
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virtual CBotCmd GetLastUserCommand() = 0;
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};
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#define INTERFACEVERSION_PLAYERINFOMANAGER "PlayerInfoManager002"
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abstract_class IPlayerInfoManager
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{
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public:
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virtual IPlayerInfo *GetPlayerInfo( edict_t *pEdict ) = 0;
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virtual CGlobalVars *GetGlobalVars() = 0;
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};
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abstract_class IBotController
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{
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public:
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// change the bots position
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virtual void SetAbsOrigin( Vector & vec ) = 0;
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virtual void SetAbsAngles( QAngle & ang ) = 0;
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virtual void SetLocalOrigin( const Vector& origin ) = 0;
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virtual const Vector GetLocalOrigin( void ) = 0;
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virtual void SetLocalAngles( const QAngle& angles ) = 0;
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virtual const QAngle GetLocalAngles( void ) = 0;
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// strip them of weapons, etc
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virtual void RemoveAllItems( bool removeSuit ) = 0;
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// give them a weapon
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virtual void SetActiveWeapon( const char *WeaponName ) = 0;
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// called after running a move command
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virtual void PostClientMessagesSent( void ) = 0;
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// check various effect flags
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virtual bool IsEFlagSet( int nEFlagMask ) = 0;
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// fire a virtual move command to the bot
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virtual void RunPlayerMove( CBotCmd *ucmd ) = 0;
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};
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#define INTERFACEVERSION_PLAYERBOTMANAGER "BotManager001"
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abstract_class IBotManager
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{
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public:
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virtual IBotController *GetBotController( edict_t *pEdict ) = 0;
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// create a new bot and spawn it into the server
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virtual edict_t *CreateBot( const char *botname ) = 0;
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};
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#endif // IPLAYERINFO_H
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#include "ai_component.h"
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#include "ai_basenpc.h"
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#include "ai_default.h"
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#include "AI_Criteria.h"
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#include "ai_criteria.h"
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#include "networkvar.h"
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#include "delegates.h"
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#include "tier1/utlvector.h"
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@ -15,7 +15,7 @@
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#include "basemultiplayerplayer.h"
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#include "ai_baseactor.h"
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//#include "flex_expresser.h"
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#include "scenefilecache/iscenefilecache.h"
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#include "scenefilecache/ISceneFileCache.h"
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/*
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#include "engine/ienginesound.h"
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#include "keyvalues.h"
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@ -198,7 +198,6 @@ public:
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unsigned int operator()( const NavVisPair_t &item ) const
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{
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COMPILE_TIME_ASSERT( sizeof(CNavArea *) == 4 );
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int key[2] = { (int)item.pAreas[0] + item.pAreas[1]->GetID(), (int)item.pAreas[1] + item.pAreas[0]->GetID() };
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return Hash8( key );
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}
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@ -43,6 +43,7 @@ def build(bld):
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includes = [
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'.',
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'../public',
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'../shared',
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'../../utils/common',
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'../shared/econ',
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@ -50,7 +51,7 @@ def build(bld):
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'../../common',
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'../../public/tier0',
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'../../public/tier1',
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'../../public'
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'../../public',
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]
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defines = []
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|
@ -67,8 +67,8 @@
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#include "cbase.h"
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#include "env_wind_shared.h"
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#include "soundenvelope.h"
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#include "ieffects.h"
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#include "engine/ienginesound.h"
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#include "IEffects.h"
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#include "engine/IEngineSound.h"
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#include "sharedinterface.h"
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#include "renderparm.h"
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|
@ -26,10 +26,10 @@ ISaveRestoreOps *GetPhysObjSaveRestoreOps( PhysInterfaceId_t );
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//-------------------------------------
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#define DEFINE_PHYSPTR(name) \
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{ FIELD_CUSTOM, #name, offsetof(classNameTypedef,name), 1, FTYPEDESC_SAVE, NULL, GetPhysObjSaveRestoreOps( GetPhysIID( &(((classNameTypedef *)0)->name) ) ), NULL }
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{ FIELD_CUSTOM, #name, {offsetof(classNameTypedef,name), 0}, 1, FTYPEDESC_SAVE, NULL, GetPhysObjSaveRestoreOps( GetPhysIID( &(((classNameTypedef *)0)->name) ) ), NULL }
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#define DEFINE_PHYSPTR_ARRAY(name) \
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{ FIELD_CUSTOM, #name, offsetof(classNameTypedef,name), ARRAYSIZE(((classNameTypedef *)0)->name), FTYPEDESC_SAVE, NULL, GetPhysObjSaveRestoreOps( GetPhysIID( &(((classNameTypedef *)0)->name[0]) ) ), NULL }
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{ FIELD_CUSTOM, #name, {offsetof(classNameTypedef,name), 0}, ARRAYSIZE(((classNameTypedef *)0)->name), FTYPEDESC_SAVE, NULL, GetPhysObjSaveRestoreOps( GetPhysIID( &(((classNameTypedef *)0)->name[0]) ) ), NULL }
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//-----------------------------------------------------------------------------
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|
@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
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//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
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//
|
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@ -34,7 +34,7 @@ public:
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{
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(fieldtype_t)FIELD_TYPE,
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"elems",
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0,
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{ 0, 0 },
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1,
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FTYPEDESC_SAVE,
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NULL,
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@ -50,8 +50,9 @@ public:
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1,
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"uv",
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NULL,
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false,
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false,
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0,
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NULL,
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#ifdef _DEBUG
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true
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#endif
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@ -86,7 +87,7 @@ public:
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{
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(fieldtype_t)FIELD_TYPE,
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"elems",
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0,
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{ 0, 0 },
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1,
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FTYPEDESC_SAVE,
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NULL,
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@ -102,8 +103,9 @@ public:
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1,
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"uv",
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NULL,
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false,
|
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false,
|
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0,
|
||||
NULL,
|
||||
#ifdef _DEBUG
|
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true
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#endif
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@ -171,10 +173,10 @@ public:
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//-------------------------------------
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#define DEFINE_UTLVECTOR(name,fieldtype) \
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{ FIELD_CUSTOM, #name, offsetof(classNameTypedef,name), 1, FTYPEDESC_SAVE, NULL, CUtlVectorDataopsInstantiator<fieldtype>::GetDataOps(&(((classNameTypedef *)0)->name)), NULL }
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{ FIELD_CUSTOM, #name, { offsetof(classNameTypedef,name), 0 }, 1, FTYPEDESC_SAVE, NULL, CUtlVectorDataopsInstantiator<fieldtype>::GetDataOps(&(((classNameTypedef *)0)->name)), NULL }
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#define DEFINE_GLOBAL_UTLVECTOR(name,fieldtype) \
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{ FIELD_CUSTOM, #name, offsetof(classNameTypedef,name), 1, FTYPEDESC_SAVE|FTYPEDESC_GLOBAL, NULL, CUtlVectorDataopsInstantiator<fieldtype>::GetDataOps(&(((classNameTypedef *)0)->name)), NULL }
|
||||
{ FIELD_CUSTOM, #name, { offsetof(classNameTypedef,name), 0 }, 1, FTYPEDESC_SAVE|FTYPEDESC_GLOBAL, NULL, CUtlVectorDataopsInstantiator<fieldtype>::GetDataOps(&(((classNameTypedef *)0)->name)), NULL }
|
||||
|
||||
|
||||
#endif // SAVERESTORE_UTLVECTOR_H
|
||||
|
@ -99,7 +99,7 @@ class ISaveRestoreOps;
|
||||
ISaveRestoreOps *GetSoundSaveRestoreOps( );
|
||||
|
||||
#define DEFINE_SOUNDPATCH(name) \
|
||||
{ FIELD_CUSTOM, #name, offsetof(classNameTypedef,name), 1, FTYPEDESC_SAVE, NULL, GetSoundSaveRestoreOps( ), NULL }
|
||||
{ FIELD_CUSTOM, #name, {offsetof(classNameTypedef,name), 0}, 1, FTYPEDESC_SAVE, NULL, GetSoundSaveRestoreOps( ), NULL }
|
||||
|
||||
|
||||
#endif // SOUNDENVELOPE_H
|
||||
|
@ -451,7 +451,7 @@ void UTIL_TraceEntity( CBaseEntity *pEntity, const Vector &vecAbsStart, const Ve
|
||||
|
||||
bool UTIL_EntityHasMatchingRootParent( CBaseEntity *pRootParent, CBaseEntity *pEntity );
|
||||
|
||||
inline int UTIL_PointContents( const Vector &vec, int contentsMask )
|
||||
inline int UTIL_PointContents( const Vector &vec, int contentsMask = 0 )
|
||||
{
|
||||
return enginetrace->GetPointContents( vec, contentsMask );
|
||||
}
|
||||
|
306
interfaces/interfaces.cpp
Normal file
306
interfaces/interfaces.cpp
Normal file
@ -0,0 +1,306 @@
|
||||
//===== Copyright <20> 2005-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: A higher level link library for general use in the game and tools.
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#include "tier0/platform.h"
|
||||
#include "tier0/dbg.h"
|
||||
#include "interfaces/interfaces.h"
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Tier 1 libraries
|
||||
//-----------------------------------------------------------------------------
|
||||
ICvar *cvar = 0;
|
||||
ICvar *g_pCVar = 0;
|
||||
IProcessUtils *g_pProcessUtils = 0;
|
||||
static bool s_bConnected = false;
|
||||
IPhysics2 *g_pPhysics2 = 0;
|
||||
IPhysics2ActorManager *g_pPhysics2ActorManager = 0;
|
||||
IPhysics2ResourceManager *g_pPhysics2ResourceManager = 0;
|
||||
IEventSystem *g_pEventSystem = 0;
|
||||
ILocalize *g_pLocalize = 0;
|
||||
|
||||
// for utlsortvector.h
|
||||
#ifndef _WIN32
|
||||
void *g_pUtlSortVectorQSortContext = NULL;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Tier 2 libraries
|
||||
//-----------------------------------------------------------------------------
|
||||
IResourceSystem *g_pResourceSystem = 0;
|
||||
IRenderDeviceMgr *g_pRenderDeviceMgr = 0;
|
||||
IFileSystem *g_pFullFileSystem = 0;
|
||||
IAsyncFileSystem *g_pAsyncFileSystem = 0;
|
||||
IMaterialSystem *materials = 0;
|
||||
IMaterialSystem *g_pMaterialSystem = 0;
|
||||
IMaterialSystem2 *g_pMaterialSystem2 = 0;
|
||||
IInputSystem *g_pInputSystem = 0;
|
||||
IInputStackSystem *g_pInputStackSystem = 0;
|
||||
INetworkSystem *g_pNetworkSystem = 0;
|
||||
ISoundSystem *g_pSoundSystem = 0;
|
||||
IMaterialSystemHardwareConfig *g_pMaterialSystemHardwareConfig = 0;
|
||||
IDebugTextureInfo *g_pMaterialSystemDebugTextureInfo = 0;
|
||||
IVBAllocTracker *g_VBAllocTracker = 0;
|
||||
IColorCorrectionSystem *colorcorrection = 0;
|
||||
IP4 *p4 = 0;
|
||||
IMdlLib *mdllib = 0;
|
||||
IQueuedLoader *g_pQueuedLoader = 0;
|
||||
IResourceAccessControl *g_pResourceAccessControl = 0;
|
||||
IPrecacheSystem *g_pPrecacheSystem = 0;
|
||||
ISceneSystem *g_pSceneSystem = 0;
|
||||
|
||||
#if defined( PLATFORM_X360 )
|
||||
IXboxInstaller *g_pXboxInstaller = 0;
|
||||
#endif
|
||||
|
||||
IMatchFramework *g_pMatchFramework = 0;
|
||||
IGameUISystemMgr *g_pGameUISystemMgr = 0;
|
||||
|
||||
#if defined( INCLUDE_SCALEFORM )
|
||||
IScaleformUI *g_pScaleformUI = 0;
|
||||
#elif defined( INCLUDE_ROCKETUI )
|
||||
IRocketUI *g_pRocketUI = 0;
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Not exactly a global, but we're going to keep track of these here anyways
|
||||
//-----------------------------------------------------------------------------
|
||||
IRenderDevice *g_pRenderDevice = 0;
|
||||
IRenderHardwareConfig *g_pRenderHardwareConfig = 0;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Tier3 libraries
|
||||
//-----------------------------------------------------------------------------
|
||||
IMeshSystem *g_pMeshSystem = 0;
|
||||
IStudioRender *g_pStudioRender = 0;
|
||||
IStudioRender *studiorender = 0;
|
||||
IMatSystemSurface *g_pMatSystemSurface = 0;
|
||||
vgui::IInput *g_pVGuiInput = 0;
|
||||
vgui::ISurface *g_pVGuiSurface = 0;
|
||||
vgui::IPanel *g_pVGuiPanel = 0;
|
||||
vgui::IVGui *g_pVGui = 0;
|
||||
vgui::ILocalize *g_pVGuiLocalize = 0;
|
||||
vgui::ISchemeManager *g_pVGuiSchemeManager = 0;
|
||||
vgui::ISystem *g_pVGuiSystem = 0;
|
||||
IDataCache *g_pDataCache = 0;
|
||||
IMDLCache *g_pMDLCache = 0;
|
||||
IMDLCache *mdlcache = 0;
|
||||
IAvi *g_pAVI = 0;
|
||||
IBik *g_pBIK = 0;
|
||||
IDmeMakefileUtils *g_pDmeMakefileUtils = 0;
|
||||
IPhysicsCollision *g_pPhysicsCollision = 0;
|
||||
ISoundEmitterSystemBase *g_pSoundEmitterSystem = 0;
|
||||
IWorldRendererMgr *g_pWorldRendererMgr = 0;
|
||||
IVGuiRenderSurface *g_pVGuiRenderSurface = 0;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Mapping of interface string to globals
|
||||
//-----------------------------------------------------------------------------
|
||||
struct InterfaceGlobals_t
|
||||
{
|
||||
const char *m_pInterfaceName;
|
||||
void *m_ppGlobal;
|
||||
};
|
||||
|
||||
static InterfaceGlobals_t g_pInterfaceGlobals[] =
|
||||
{
|
||||
{ CVAR_INTERFACE_VERSION, &cvar },
|
||||
{ CVAR_INTERFACE_VERSION, &g_pCVar },
|
||||
{ EVENTSYSTEM_INTERFACE_VERSION, &g_pEventSystem },
|
||||
{ PROCESS_UTILS_INTERFACE_VERSION, &g_pProcessUtils },
|
||||
{ VPHYSICS2_INTERFACE_VERSION, &g_pPhysics2 },
|
||||
{ VPHYSICS2_ACTOR_MGR_INTERFACE_VERSION, &g_pPhysics2ActorManager },
|
||||
{ VPHYSICS2_RESOURCE_MGR_INTERFACE_VERSION, &g_pPhysics2ResourceManager },
|
||||
{ FILESYSTEM_INTERFACE_VERSION, &g_pFullFileSystem },
|
||||
{ ASYNCFILESYSTEM_INTERFACE_VERSION, &g_pAsyncFileSystem },
|
||||
{ RESOURCESYSTEM_INTERFACE_VERSION, &g_pResourceSystem },
|
||||
{ MATERIAL_SYSTEM_INTERFACE_VERSION, &g_pMaterialSystem },
|
||||
{ MATERIAL_SYSTEM_INTERFACE_VERSION, &materials },
|
||||
{ MATERIAL_SYSTEM2_INTERFACE_VERSION, &g_pMaterialSystem2 },
|
||||
{ INPUTSYSTEM_INTERFACE_VERSION, &g_pInputSystem },
|
||||
{ INPUTSTACKSYSTEM_INTERFACE_VERSION, &g_pInputStackSystem },
|
||||
{ NETWORKSYSTEM_INTERFACE_VERSION, &g_pNetworkSystem },
|
||||
{ RENDER_DEVICE_MGR_INTERFACE_VERSION, &g_pRenderDeviceMgr },
|
||||
{ MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION, &g_pMaterialSystemHardwareConfig },
|
||||
{ SOUNDSYSTEM_INTERFACE_VERSION, &g_pSoundSystem },
|
||||
{ DEBUG_TEXTURE_INFO_VERSION, &g_pMaterialSystemDebugTextureInfo },
|
||||
{ VB_ALLOC_TRACKER_INTERFACE_VERSION, &g_VBAllocTracker },
|
||||
{ COLORCORRECTION_INTERFACE_VERSION, &colorcorrection },
|
||||
{ P4_INTERFACE_VERSION, &p4 },
|
||||
{ MDLLIB_INTERFACE_VERSION, &mdllib },
|
||||
{ QUEUEDLOADER_INTERFACE_VERSION, &g_pQueuedLoader },
|
||||
{ RESOURCE_ACCESS_CONTROL_INTERFACE_VERSION, &g_pResourceAccessControl },
|
||||
{ PRECACHE_SYSTEM_INTERFACE_VERSION, &g_pPrecacheSystem },
|
||||
{ STUDIO_RENDER_INTERFACE_VERSION, &g_pStudioRender },
|
||||
{ STUDIO_RENDER_INTERFACE_VERSION, &studiorender },
|
||||
{ VGUI_IVGUI_INTERFACE_VERSION, &g_pVGui },
|
||||
{ VGUI_INPUT_INTERFACE_VERSION, &g_pVGuiInput },
|
||||
{ VGUI_PANEL_INTERFACE_VERSION, &g_pVGuiPanel },
|
||||
{ VGUI_SURFACE_INTERFACE_VERSION, &g_pVGuiSurface },
|
||||
{ VGUI_SCHEME_INTERFACE_VERSION, &g_pVGuiSchemeManager },
|
||||
{ VGUI_SYSTEM_INTERFACE_VERSION, &g_pVGuiSystem },
|
||||
{ LOCALIZE_INTERFACE_VERSION, &g_pLocalize },
|
||||
{ LOCALIZE_INTERFACE_VERSION, &g_pVGuiLocalize },
|
||||
{ MAT_SYSTEM_SURFACE_INTERFACE_VERSION, &g_pMatSystemSurface },
|
||||
{ DATACACHE_INTERFACE_VERSION, &g_pDataCache },
|
||||
{ MDLCACHE_INTERFACE_VERSION, &g_pMDLCache },
|
||||
{ MDLCACHE_INTERFACE_VERSION, &mdlcache },
|
||||
{ AVI_INTERFACE_VERSION, &g_pAVI },
|
||||
{ BIK_INTERFACE_VERSION, &g_pBIK },
|
||||
{ DMEMAKEFILE_UTILS_INTERFACE_VERSION, &g_pDmeMakefileUtils },
|
||||
{ VPHYSICS_COLLISION_INTERFACE_VERSION, &g_pPhysicsCollision },
|
||||
{ SOUNDEMITTERSYSTEM_INTERFACE_VERSION, &g_pSoundEmitterSystem },
|
||||
{ MESHSYSTEM_INTERFACE_VERSION, &g_pMeshSystem },
|
||||
{ RENDER_DEVICE_INTERFACE_VERSION, &g_pRenderDevice },
|
||||
{ RENDER_HARDWARECONFIG_INTERFACE_VERSION, &g_pRenderHardwareConfig },
|
||||
{ SCENESYSTEM_INTERFACE_VERSION, &g_pSceneSystem },
|
||||
{ WORLD_RENDERER_MGR_INTERFACE_VERSION, &g_pWorldRendererMgr },
|
||||
{ RENDER_SYSTEM_SURFACE_INTERFACE_VERSION, &g_pVGuiRenderSurface },
|
||||
|
||||
#if defined( _X360 )
|
||||
{ XBOXINSTALLER_INTERFACE_VERSION, &g_pXboxInstaller },
|
||||
#endif
|
||||
|
||||
{ MATCHFRAMEWORK_INTERFACE_VERSION, &g_pMatchFramework },
|
||||
{ GAMEUISYSTEMMGR_INTERFACE_VERSION, &g_pGameUISystemMgr },
|
||||
|
||||
#if defined( INCLUDE_SCALEFORM )
|
||||
{ SCALEFORMUI_INTERFACE_VERSION, &g_pScaleformUI },
|
||||
#elif defined( INCLUDE_ROCKETUI )
|
||||
{ ROCKETUI_INTERFACE_VERSION, &g_pRocketUI },
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// The # of times this DLL has been connected
|
||||
//-----------------------------------------------------------------------------
|
||||
static int s_nConnectionCount = 0;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// At each level of connection, we're going to keep track of which interfaces
|
||||
// we filled in. When we disconnect, we'll clear those interface pointers out.
|
||||
//-----------------------------------------------------------------------------
|
||||
struct ConnectionRegistration_t
|
||||
{
|
||||
void *m_ppGlobalStorage;
|
||||
int m_nConnectionPhase;
|
||||
};
|
||||
|
||||
static int s_nRegistrationCount = 0;
|
||||
static ConnectionRegistration_t s_pConnectionRegistration[ ARRAYSIZE(g_pInterfaceGlobals) + 1 ];
|
||||
|
||||
void RegisterInterface( CreateInterfaceFn factory, const char *pInterfaceName, void **ppGlobal )
|
||||
{
|
||||
if ( !(*ppGlobal) )
|
||||
{
|
||||
*ppGlobal = factory( pInterfaceName, NULL );
|
||||
if ( *ppGlobal )
|
||||
{
|
||||
Assert( s_nRegistrationCount < ARRAYSIZE(s_pConnectionRegistration) );
|
||||
ConnectionRegistration_t ® = s_pConnectionRegistration[s_nRegistrationCount++];
|
||||
reg.m_ppGlobalStorage = ppGlobal;
|
||||
reg.m_nConnectionPhase = s_nConnectionCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ReconnectInterface( CreateInterfaceFn factory, const char *pInterfaceName, void **ppGlobal )
|
||||
{
|
||||
*ppGlobal = factory( pInterfaceName, NULL );
|
||||
|
||||
bool bFound = false;
|
||||
Assert( s_nRegistrationCount < ARRAYSIZE(s_pConnectionRegistration) );
|
||||
for ( int i = 0; i < s_nRegistrationCount; ++i )
|
||||
{
|
||||
ConnectionRegistration_t ® = s_pConnectionRegistration[i];
|
||||
if ( reg.m_ppGlobalStorage != ppGlobal )
|
||||
continue;
|
||||
|
||||
reg.m_ppGlobalStorage = ppGlobal;
|
||||
bFound = true;
|
||||
}
|
||||
|
||||
if ( !bFound && *ppGlobal )
|
||||
{
|
||||
Assert( s_nRegistrationCount < ARRAYSIZE(s_pConnectionRegistration) );
|
||||
ConnectionRegistration_t ® = s_pConnectionRegistration[s_nRegistrationCount++];
|
||||
reg.m_ppGlobalStorage = ppGlobal;
|
||||
reg.m_nConnectionPhase = s_nConnectionCount;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Call this to connect to all tier 1 libraries.
|
||||
// It's up to the caller to check the globals it cares about to see if ones are missing
|
||||
//-----------------------------------------------------------------------------
|
||||
void ConnectInterfaces( CreateInterfaceFn *pFactoryList, int nFactoryCount )
|
||||
{
|
||||
if ( s_nRegistrationCount < 0 )
|
||||
{
|
||||
Error( "APPSYSTEM: In ConnectInterfaces(), s_nRegistrationCount is %d!\n", s_nRegistrationCount );
|
||||
}
|
||||
else if ( s_nRegistrationCount == 0 )
|
||||
{
|
||||
for ( int i = 0; i < nFactoryCount; ++i )
|
||||
{
|
||||
for ( int j = 0; j < ARRAYSIZE( g_pInterfaceGlobals ); ++j )
|
||||
{
|
||||
RegisterInterface( pFactoryList[i], g_pInterfaceGlobals[j].m_pInterfaceName, (void**)g_pInterfaceGlobals[j].m_ppGlobal );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is no longer questionable: ConnectInterfaces() is expected to be called multiple times for a file that exports multiple interfaces.
|
||||
// Warning("APPSYSTEM: ConnectInterfaces() was called twice for the same DLL.\nThis is expected behavior in building reslists, but questionable otherwise.\n");
|
||||
for ( int i = 0; i < nFactoryCount; ++i )
|
||||
{
|
||||
for ( int j = 0; j < ARRAYSIZE( g_pInterfaceGlobals ); ++j )
|
||||
{
|
||||
ReconnectInterface( pFactoryList[i], g_pInterfaceGlobals[j].m_pInterfaceName, (void**)g_pInterfaceGlobals[j].m_ppGlobal );
|
||||
}
|
||||
}
|
||||
}
|
||||
++s_nConnectionCount;
|
||||
}
|
||||
|
||||
void DisconnectInterfaces()
|
||||
{
|
||||
Assert( s_nConnectionCount > 0 );
|
||||
if ( --s_nConnectionCount < 0 )
|
||||
return;
|
||||
|
||||
for ( int i = 0; i < s_nRegistrationCount; ++i )
|
||||
{
|
||||
if ( s_pConnectionRegistration[i].m_nConnectionPhase != s_nConnectionCount )
|
||||
continue;
|
||||
|
||||
// Disconnect!
|
||||
*(void**)(s_pConnectionRegistration[i].m_ppGlobalStorage) = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Reloads an interface
|
||||
//-----------------------------------------------------------------------------
|
||||
void ReconnectInterface( CreateInterfaceFn factory, const char *pInterfaceName )
|
||||
{
|
||||
for ( int i = 0; i < ARRAYSIZE( g_pInterfaceGlobals ); ++i )
|
||||
{
|
||||
if ( strcmp( g_pInterfaceGlobals[i].m_pInterfaceName, pInterfaceName ) )
|
||||
continue;
|
||||
ReconnectInterface( factory, g_pInterfaceGlobals[i].m_pInterfaceName, (void**)g_pInterfaceGlobals[i].m_ppGlobal );
|
||||
}
|
||||
}
|
21
interfaces/interfaces.vpc
Normal file
21
interfaces/interfaces.vpc
Normal file
@ -0,0 +1,21 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// worldrenderer.VPC
|
||||
//
|
||||
// Project Script
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$Macro SRCDIR ".."
|
||||
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
|
||||
|
||||
$Project "interfaces"
|
||||
{
|
||||
$Folder "Source Files"
|
||||
{
|
||||
$File "interfaces.cpp"
|
||||
}
|
||||
|
||||
$Folder "Public Header Files"
|
||||
{
|
||||
$File "$SRCDIR\public\interfaces\interfaces.h"
|
||||
}
|
||||
}
|
1
interfaces/vsi.nul
Normal file
1
interfaces/vsi.nul
Normal file
@ -0,0 +1 @@
|
||||
IMPORTANT: Do not remove the custom build step for this file
|
48
interfaces/wscript
Executable file
48
interfaces/wscript
Executable file
@ -0,0 +1,48 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
from gettext import install
|
||||
from waflib import Utils
|
||||
import os, sys
|
||||
|
||||
top = '.'
|
||||
PROJECT_NAME = 'interfaces'
|
||||
|
||||
def options(opt):
|
||||
# stub
|
||||
return
|
||||
|
||||
def configure(conf):
|
||||
conf.define('VERSION_SAFE_STEAM_API_INTERFACES',1)
|
||||
|
||||
def build(bld):
|
||||
source = [
|
||||
'interfaces.cpp',
|
||||
]
|
||||
|
||||
includes = [
|
||||
'.',
|
||||
'../common',
|
||||
'../public',
|
||||
'../public/tier0'
|
||||
]
|
||||
|
||||
defines = []
|
||||
|
||||
# libs = ['tier0','tier1','tier2','vstdlib']
|
||||
|
||||
install_path = bld.env.LIBDIR
|
||||
|
||||
bld.stlib(
|
||||
source = source,
|
||||
target = PROJECT_NAME,
|
||||
name = PROJECT_NAME,
|
||||
features = 'c cxx',
|
||||
includes = includes,
|
||||
defines = defines,
|
||||
# use = libs,
|
||||
install_path = install_path,
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM,
|
||||
idx = bld.get_taskgen_count()
|
||||
)
|
||||
|
@ -14,7 +14,7 @@
|
||||
#endif
|
||||
|
||||
#include "tier1/interface.h"
|
||||
|
||||
#include "interfaces/interfaces.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Client systems are singleton objects in the client codebase responsible for
|
||||
|
@ -36,6 +36,12 @@
|
||||
#define ABSOLUTE_PLAYER_LIMIT 255 // not 256, so we can send the limit as a byte
|
||||
#define ABSOLUTE_PLAYER_LIMIT_DW ( (ABSOLUTE_PLAYER_LIMIT/32) + 1 )
|
||||
|
||||
#if ABSOLUTE_PLAYER_LIMIT > 32
|
||||
#define CPlayerBitVec CBitVec<ABSOLUTE_PLAYER_LIMIT>
|
||||
#else
|
||||
#define CPlayerBitVec CDWordBitVec
|
||||
#endif
|
||||
|
||||
// a player name may have 31 chars + 0 on the PC.
|
||||
// the 360 only allows 15 char + 0, but stick with the larger PC size for cross-platform communication
|
||||
#define MAX_PLAYER_NAME_LENGTH 32
|
||||
@ -46,6 +52,7 @@
|
||||
#define MAX_PLAYERS_PER_CLIENT 1 // One player per PC
|
||||
#endif
|
||||
|
||||
|
||||
// Max decorated map name, with things like workshop/cp_foo.ugc123456
|
||||
#define MAX_MAP_NAME 96
|
||||
|
||||
|
@ -246,6 +246,12 @@ void SendProxy_Int32ToInt32( const SendProp *pProp, const void *pStruct, const v
|
||||
pOut->m_Int = *((int*)pData);
|
||||
}
|
||||
|
||||
void SendProxy_Color32ToInt32( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID )
|
||||
{
|
||||
//Always send/receive as little endian to preserve byte order across network byte swaps
|
||||
pOut->m_Int = LittleDWord( *((uint32 *)pData) );
|
||||
}
|
||||
|
||||
#ifdef SUPPORTS_INT64
|
||||
void SendProxy_Int64ToInt64( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID)
|
||||
{
|
||||
|
@ -625,6 +625,7 @@ void SendProxy_Int32ToInt32 ( const SendProp *pProp, const void *pStruct, const
|
||||
void SendProxy_Int64ToInt64 ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
|
||||
#endif
|
||||
void SendProxy_StringToString ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
|
||||
void SendProxy_Color32ToInt32 ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
|
||||
|
||||
// pData is the address of a data table.
|
||||
void* SendProxy_DataTableToDataTable( const SendProp *pProp, const void *pStructBase, const void *pData, CSendProxyRecipients *pRecipients, int objectID );
|
||||
|
300
public/interfaces/interfaces.h
Normal file
300
public/interfaces/interfaces.h
Normal file
@ -0,0 +1,300 @@
|
||||
//===== Copyright <20> 2005-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: A higher level link library for general use in the game and tools.
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
|
||||
#ifndef INTERFACES_H
|
||||
#define INTERFACES_H
|
||||
|
||||
#if defined( COMPILER_MSVC )
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Interface creation function
|
||||
//-----------------------------------------------------------------------------
|
||||
typedef void* (*CreateInterfaceFn)(const char *pName, int *pReturnCode);
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Macros to declare interfaces appropriate for various tiers
|
||||
//-----------------------------------------------------------------------------
|
||||
#if 1 || defined( TIER1_LIBRARY ) || defined( TIER2_LIBRARY ) || defined( TIER3_LIBRARY ) || defined( TIER4_LIBRARY ) || defined( APPLICATION )
|
||||
#define DECLARE_TIER1_INTERFACE( _Interface, _Global ) extern _Interface * _Global;
|
||||
#else
|
||||
#define DECLARE_TIER1_INTERFACE( _Interface, _Global )
|
||||
#endif
|
||||
|
||||
#if 1 || defined( TIER2_LIBRARY ) || defined( TIER3_LIBRARY ) || defined( TIER4_LIBRARY ) || defined( APPLICATION )
|
||||
#define DECLARE_TIER2_INTERFACE( _Interface, _Global ) extern _Interface * _Global;
|
||||
#else
|
||||
#define DECLARE_TIER2_INTERFACE( _Interface, _Global )
|
||||
#endif
|
||||
|
||||
#if 1 || defined( TIER3_LIBRARY ) || defined( TIER4_LIBRARY ) || defined( APPLICATION )
|
||||
#define DECLARE_TIER3_INTERFACE( _Interface, _Global ) extern _Interface * _Global;
|
||||
#else
|
||||
#define DECLARE_TIER3_INTERFACE( _Interface, _Global )
|
||||
#endif
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Forward declarations
|
||||
//-----------------------------------------------------------------------------
|
||||
class ICvar;
|
||||
class IProcessUtils;
|
||||
class ILocalize;
|
||||
class IPhysics2;
|
||||
class IPhysics2ActorManager;
|
||||
class IPhysics2ResourceManager;
|
||||
class IEventSystem;
|
||||
|
||||
class IAsyncFileSystem;
|
||||
class IColorCorrectionSystem;
|
||||
class IDebugTextureInfo;
|
||||
class IFileSystem;
|
||||
class IRenderHardwareConfig;
|
||||
class IInputSystem;
|
||||
class IInputStackSystem;
|
||||
class IMaterialSystem;
|
||||
class IMaterialSystem2;
|
||||
class IMaterialSystemHardwareConfig;
|
||||
class IMdlLib;
|
||||
class INetworkSystem;
|
||||
class IP4;
|
||||
class IQueuedLoader;
|
||||
class IResourceAccessControl;
|
||||
class IPrecacheSystem;
|
||||
class IRenderDevice;
|
||||
class IRenderDeviceMgr;
|
||||
class IResourceSystem;
|
||||
class IVBAllocTracker;
|
||||
class IXboxInstaller;
|
||||
class IMatchFramework;
|
||||
class ISoundSystem;
|
||||
class IStudioRender;
|
||||
class IMatSystemSurface;
|
||||
class IGameUISystemMgr;
|
||||
class IDataCache;
|
||||
class IMDLCache;
|
||||
class IAvi;
|
||||
class IBik;
|
||||
class IDmeMakefileUtils;
|
||||
class IPhysicsCollision;
|
||||
class ISoundEmitterSystemBase;
|
||||
class IMeshSystem;
|
||||
class IWorldRendererMgr;
|
||||
class ISceneSystem;
|
||||
class IVGuiRenderSurface;
|
||||
|
||||
class IScaleformUISystemMgr;
|
||||
class IScaleformUI;
|
||||
class IRocketUI;
|
||||
|
||||
namespace vgui
|
||||
{
|
||||
class ISurface;
|
||||
class IVGui;
|
||||
class IInput;
|
||||
class IPanel;
|
||||
class ILocalize;
|
||||
class ISchemeManager;
|
||||
class ISystem;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Fills out global DLL exported interface pointers
|
||||
//-----------------------------------------------------------------------------
|
||||
#define CVAR_INTERFACE_VERSION "VEngineCvar007"
|
||||
DECLARE_TIER1_INTERFACE( ICvar, cvar );
|
||||
DECLARE_TIER1_INTERFACE( ICvar, g_pCVar )
|
||||
|
||||
#define PROCESS_UTILS_INTERFACE_VERSION "VProcessUtils002"
|
||||
DECLARE_TIER1_INTERFACE( IProcessUtils, g_pProcessUtils );
|
||||
|
||||
#define VPHYSICS2_INTERFACE_VERSION "Physics2 Interface v0.3"
|
||||
DECLARE_TIER1_INTERFACE( IPhysics2, g_pPhysics2 );
|
||||
|
||||
#define VPHYSICS2_ACTOR_MGR_INTERFACE_VERSION "Physics2 Interface ActorMgr v0.1"
|
||||
DECLARE_TIER1_INTERFACE( IPhysics2ActorManager, g_pPhysics2ActorManager );
|
||||
|
||||
#define VPHYSICS2_RESOURCE_MGR_INTERFACE_VERSION "Physics2 Interface ResourceMgr v0.1"
|
||||
DECLARE_TIER1_INTERFACE( IPhysics2ResourceManager, g_pPhysics2ResourceManager );
|
||||
|
||||
#define EVENTSYSTEM_INTERFACE_VERSION "EventSystem001"
|
||||
DECLARE_TIER1_INTERFACE( IEventSystem, g_pEventSystem );
|
||||
|
||||
#define LOCALIZE_INTERFACE_VERSION "Localize_001"
|
||||
DECLARE_TIER2_INTERFACE( ILocalize, g_pLocalize );
|
||||
DECLARE_TIER3_INTERFACE( vgui::ILocalize, g_pVGuiLocalize );
|
||||
|
||||
#define RENDER_DEVICE_MGR_INTERFACE_VERSION "RenderDeviceMgr001"
|
||||
DECLARE_TIER2_INTERFACE( IRenderDeviceMgr, g_pRenderDeviceMgr );
|
||||
|
||||
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem017"
|
||||
DECLARE_TIER2_INTERFACE( IFileSystem, g_pFullFileSystem );
|
||||
|
||||
#define ASYNCFILESYSTEM_INTERFACE_VERSION "VNewAsyncFileSystem001"
|
||||
DECLARE_TIER2_INTERFACE( IAsyncFileSystem, g_pAsyncFileSystem );
|
||||
|
||||
#define RESOURCESYSTEM_INTERFACE_VERSION "ResourceSystem004"
|
||||
DECLARE_TIER2_INTERFACE( IResourceSystem, g_pResourceSystem );
|
||||
|
||||
#define MATERIAL_SYSTEM_INTERFACE_VERSION "VMaterialSystem080"
|
||||
DECLARE_TIER2_INTERFACE( IMaterialSystem, materials );
|
||||
DECLARE_TIER2_INTERFACE( IMaterialSystem, g_pMaterialSystem );
|
||||
|
||||
#define MATERIAL_SYSTEM2_INTERFACE_VERSION "VMaterialSystem2_001"
|
||||
DECLARE_TIER2_INTERFACE( IMaterialSystem2, g_pMaterialSystem2 );
|
||||
|
||||
#define INPUTSYSTEM_INTERFACE_VERSION "InputSystemVersion001"
|
||||
DECLARE_TIER2_INTERFACE( IInputSystem, g_pInputSystem );
|
||||
|
||||
#define INPUTSTACKSYSTEM_INTERFACE_VERSION "InputStackSystemVersion001"
|
||||
DECLARE_TIER2_INTERFACE( IInputStackSystem, g_pInputStackSystem );
|
||||
|
||||
#define MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION "MaterialSystemHardwareConfig013"
|
||||
DECLARE_TIER2_INTERFACE( IMaterialSystemHardwareConfig, g_pMaterialSystemHardwareConfig );
|
||||
|
||||
#define DEBUG_TEXTURE_INFO_VERSION "DebugTextureInfo001"
|
||||
DECLARE_TIER2_INTERFACE( IDebugTextureInfo, g_pMaterialSystemDebugTextureInfo );
|
||||
|
||||
#define VB_ALLOC_TRACKER_INTERFACE_VERSION "VBAllocTracker001"
|
||||
DECLARE_TIER2_INTERFACE( IVBAllocTracker, g_VBAllocTracker );
|
||||
|
||||
#define COLORCORRECTION_INTERFACE_VERSION "COLORCORRECTION_VERSION_1"
|
||||
DECLARE_TIER2_INTERFACE( IColorCorrectionSystem, colorcorrection );
|
||||
|
||||
#define P4_INTERFACE_VERSION "VP4002"
|
||||
DECLARE_TIER2_INTERFACE( IP4, p4 );
|
||||
|
||||
#define MDLLIB_INTERFACE_VERSION "VMDLLIB001"
|
||||
DECLARE_TIER2_INTERFACE( IMdlLib, mdllib );
|
||||
|
||||
#define QUEUEDLOADER_INTERFACE_VERSION "QueuedLoaderVersion001"
|
||||
DECLARE_TIER2_INTERFACE( IQueuedLoader, g_pQueuedLoader );
|
||||
|
||||
#define RESOURCE_ACCESS_CONTROL_INTERFACE_VERSION "VResourceAccessControl001"
|
||||
DECLARE_TIER2_INTERFACE( IResourceAccessControl, g_pResourceAccessControl );
|
||||
|
||||
#define PRECACHE_SYSTEM_INTERFACE_VERSION "VPrecacheSystem001"
|
||||
DECLARE_TIER2_INTERFACE( IPrecacheSystem, g_pPrecacheSystem );
|
||||
|
||||
#if defined( _X360 )
|
||||
#define XBOXINSTALLER_INTERFACE_VERSION "XboxInstallerVersion001"
|
||||
DECLARE_TIER2_INTERFACE( IXboxInstaller, g_pXboxInstaller );
|
||||
#endif
|
||||
|
||||
#define MATCHFRAMEWORK_INTERFACE_VERSION "MATCHFRAMEWORK_001"
|
||||
DECLARE_TIER2_INTERFACE( IMatchFramework, g_pMatchFramework );
|
||||
|
||||
|
||||
#define GAMEUISYSTEMMGR_INTERFACE_VERSION "GameUISystemMgr001"
|
||||
DECLARE_TIER3_INTERFACE( IGameUISystemMgr, g_pGameUISystemMgr );
|
||||
|
||||
#if defined( INCLUDE_SCALEFORM )
|
||||
#define SCALEFORMUI_INTERFACE_VERSION "ScaleformUI002"
|
||||
DECLARE_TIER3_INTERFACE( IScaleformUI, g_pScaleformUI );
|
||||
#elif defined( INCLUDE_ROCKETUI )
|
||||
#define ROCKETUI_INTERFACE_VERSION "RocketUI001"
|
||||
DECLARE_TIER3_INTERFACE( IRocketUI, g_pRocketUI );
|
||||
#endif
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Not exactly a global, but we're going to keep track of these here anyways
|
||||
// NOTE: Appframework deals with connecting these bad boys. See materialsystem2app.cpp
|
||||
//-----------------------------------------------------------------------------
|
||||
#define RENDER_DEVICE_INTERFACE_VERSION "RenderDevice001"
|
||||
DECLARE_TIER2_INTERFACE( IRenderDevice, g_pRenderDevice );
|
||||
|
||||
#define RENDER_HARDWARECONFIG_INTERFACE_VERSION "RenderHardwareConfig001"
|
||||
DECLARE_TIER2_INTERFACE( IRenderHardwareConfig, g_pRenderHardwareConfig );
|
||||
|
||||
#define SOUNDSYSTEM_INTERFACE_VERSION "SoundSystem001"
|
||||
DECLARE_TIER2_INTERFACE( ISoundSystem, g_pSoundSystem );
|
||||
|
||||
#define MESHSYSTEM_INTERFACE_VERSION "MeshSystem001"
|
||||
DECLARE_TIER3_INTERFACE( IMeshSystem, g_pMeshSystem );
|
||||
|
||||
#define STUDIO_RENDER_INTERFACE_VERSION "VStudioRender026"
|
||||
DECLARE_TIER3_INTERFACE( IStudioRender, g_pStudioRender );
|
||||
DECLARE_TIER3_INTERFACE( IStudioRender, studiorender );
|
||||
|
||||
#define MAT_SYSTEM_SURFACE_INTERFACE_VERSION "MatSystemSurface006"
|
||||
DECLARE_TIER3_INTERFACE( IMatSystemSurface, g_pMatSystemSurface );
|
||||
|
||||
#define RENDER_SYSTEM_SURFACE_INTERFACE_VERSION "RenderSystemSurface001"
|
||||
DECLARE_TIER3_INTERFACE( IVGuiRenderSurface, g_pVGuiRenderSurface );
|
||||
|
||||
#define SCENESYSTEM_INTERFACE_VERSION "SceneSystem_001"
|
||||
DECLARE_TIER3_INTERFACE( ISceneSystem, g_pSceneSystem );
|
||||
|
||||
#define VGUI_SURFACE_INTERFACE_VERSION "VGUI_Surface031"
|
||||
DECLARE_TIER3_INTERFACE( vgui::ISurface, g_pVGuiSurface );
|
||||
|
||||
#define SCHEME_SURFACE_INTERFACE_VERSION "SchemeSurface001"
|
||||
|
||||
#define VGUI_INPUT_INTERFACE_VERSION "VGUI_Input005"
|
||||
DECLARE_TIER3_INTERFACE( vgui::IInput, g_pVGuiInput );
|
||||
|
||||
#define VGUI_IVGUI_INTERFACE_VERSION "VGUI_ivgui008"
|
||||
DECLARE_TIER3_INTERFACE( vgui::IVGui, g_pVGui );
|
||||
|
||||
#define VGUI_PANEL_INTERFACE_VERSION "VGUI_Panel009"
|
||||
DECLARE_TIER3_INTERFACE( vgui::IPanel, g_pVGuiPanel );
|
||||
|
||||
#define VGUI_SCHEME_INTERFACE_VERSION "VGUI_Scheme010"
|
||||
DECLARE_TIER3_INTERFACE( vgui::ISchemeManager, g_pVGuiSchemeManager );
|
||||
|
||||
#define VGUI_SYSTEM_INTERFACE_VERSION "VGUI_System010"
|
||||
DECLARE_TIER3_INTERFACE( vgui::ISystem, g_pVGuiSystem );
|
||||
|
||||
#define DATACACHE_INTERFACE_VERSION "VDataCache003"
|
||||
DECLARE_TIER3_INTERFACE( IDataCache, g_pDataCache ); // FIXME: Should IDataCache be in tier2?
|
||||
|
||||
#define MDLCACHE_INTERFACE_VERSION "MDLCache004"
|
||||
DECLARE_TIER3_INTERFACE( IMDLCache, g_pMDLCache );
|
||||
DECLARE_TIER3_INTERFACE( IMDLCache, mdlcache );
|
||||
|
||||
#define AVI_INTERFACE_VERSION "VAvi001"
|
||||
DECLARE_TIER3_INTERFACE( IAvi, g_pAVI );
|
||||
|
||||
#define BIK_INTERFACE_VERSION "VBik001"
|
||||
DECLARE_TIER3_INTERFACE( IBik, g_pBIK );
|
||||
|
||||
#define DMEMAKEFILE_UTILS_INTERFACE_VERSION "VDmeMakeFileUtils001"
|
||||
DECLARE_TIER3_INTERFACE( IDmeMakefileUtils, g_pDmeMakefileUtils );
|
||||
|
||||
#define VPHYSICS_COLLISION_INTERFACE_VERSION "VPhysicsCollision007"
|
||||
DECLARE_TIER3_INTERFACE( IPhysicsCollision, g_pPhysicsCollision );
|
||||
|
||||
#define SOUNDEMITTERSYSTEM_INTERFACE_VERSION "VSoundEmitter003"
|
||||
DECLARE_TIER3_INTERFACE( ISoundEmitterSystemBase, g_pSoundEmitterSystem );
|
||||
|
||||
#define WORLD_RENDERER_MGR_INTERFACE_VERSION "WorldRendererMgr001"
|
||||
DECLARE_TIER3_INTERFACE( IWorldRendererMgr, g_pWorldRendererMgr );
|
||||
|
||||
#define NETWORKSYSTEM_INTERFACE_VERSION "NetworkSystemVersion001"
|
||||
DECLARE_TIER2_INTERFACE( INetworkSystem, g_pNetworkSystem );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Fills out global DLL exported interface pointers
|
||||
//-----------------------------------------------------------------------------
|
||||
void ConnectInterfaces( CreateInterfaceFn *pFactoryList, int nFactoryCount );
|
||||
void DisconnectInterfaces();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Reconnects an interface
|
||||
//-----------------------------------------------------------------------------
|
||||
void ReconnectInterface( CreateInterfaceFn factory, const char *pInterfaceName );
|
||||
|
||||
|
||||
#endif // INTERFACES_H
|
||||
|
@ -250,6 +250,14 @@ struct matrix3x4_t
|
||||
float m_flMatVal[3][4];
|
||||
};
|
||||
|
||||
class ALIGN16 matrix3x4a_t : public matrix3x4_t
|
||||
{
|
||||
public:
|
||||
/*
|
||||
matrix3x4a_t() { if (((size_t)Base()) % 16 != 0) { Error( "matrix3x4a_t missaligned" ); } }
|
||||
*/
|
||||
matrix3x4a_t& operator=( const matrix3x4_t& src ) { memcpy( Base(), src.Base(), sizeof( float ) * 3 * 4 ); return *this; };
|
||||
};
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
|
||||
|
61
public/responserules/response_host_interface.h
Normal file
61
public/responserules/response_host_interface.h
Normal file
@ -0,0 +1,61 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Core types for the response rules -- criteria, responses, rules, and matchers.
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef RESPONSE_HOST_INTERFACE_H
|
||||
#define RESPONSE_HOST_INTERFACE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "filesystem.h"
|
||||
class IUniformRandomStream;
|
||||
class ICommandLine;
|
||||
|
||||
namespace ResponseRules
|
||||
{
|
||||
// FUNCTIONS YOU MUST IMPLEMENT IN THE HOST EXECUTABLE:
|
||||
// These are functions that are mentioned in the header, but need their bodies implemented
|
||||
// in the .dll that links against this lib.
|
||||
// This is to wrap functions that previously came from the engine interface
|
||||
// back when the response rules were inside the server.dll . Now that the rules
|
||||
// are included into a standalone editor, we don't necessarily have an engine around,
|
||||
// so there needs to be some other implementation.
|
||||
abstract_class IEngineEmulator
|
||||
{
|
||||
public:
|
||||
/// Given an input text buffer data pointer, parses a single token into the variable token and returns the new
|
||||
/// reading position
|
||||
virtual const char *ParseFile( const char *data, char *token, int maxlen ) = 0;
|
||||
|
||||
/// Return a pointer to an IFileSystem we can use to read and process scripts.
|
||||
virtual IFileSystem *GetFilesystem() = 0;
|
||||
|
||||
/// Return a pointer to an instance of an IUniformRandomStream
|
||||
virtual IUniformRandomStream *GetRandomStream() = 0 ;
|
||||
|
||||
/// Return a pointer to a tier0 ICommandLine
|
||||
virtual ICommandLine *GetCommandLine() = 0;
|
||||
|
||||
/// Emulates the server's UTIL_LoadFileForMe
|
||||
virtual byte *LoadFileForMe( const char *filename, int *pLength ) = 0;
|
||||
|
||||
/// Emulates the server's UTIL_FreeFile
|
||||
virtual void FreeFile( byte *buffer ) = 0;
|
||||
|
||||
|
||||
/// Somewhere in the host executable you should define this symbol and
|
||||
/// point it at a singleton instance.
|
||||
static IEngineEmulator *s_pSingleton;
|
||||
|
||||
// this is just a function that returns the pointer above -- just in
|
||||
// case we need to define it differently. And I get asserts this way.
|
||||
static IEngineEmulator *Get();
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif
|
418
public/responserules/response_types.h
Normal file
418
public/responserules/response_types.h
Normal file
@ -0,0 +1,418 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Core types for the response rules -- criteria, responses, rules, and matchers.
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef RESPONSE_TYPES_H
|
||||
#define RESPONSE_TYPES_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "tier1/utlrbtree.h"
|
||||
#include "tier1/utlsymbol.h"
|
||||
#include "tier2/interval.h"
|
||||
#include "mathlib/compressed_vector.h"
|
||||
#include "datamap.h"
|
||||
#include "soundflags.h"
|
||||
#include "tier1/utlsymbol.h"
|
||||
|
||||
namespace ResponseRules
|
||||
{
|
||||
/// Custom symbol table for the response rules.
|
||||
extern CUtlSymbolTable g_RS;
|
||||
};
|
||||
|
||||
#ifdef _MANAGED
|
||||
// forward declare some editor types just so we can friend them.
|
||||
namespace ResponseRulesCLI
|
||||
{
|
||||
ref class ResponseQueryResult;
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace ResponseRules
|
||||
{
|
||||
using ::DataMapAccess;
|
||||
// using ::DataMapInit;
|
||||
class CResponseSystem;
|
||||
|
||||
#pragma pack(push,1)
|
||||
template<typename T>
|
||||
struct response_interval_t
|
||||
{
|
||||
T start;
|
||||
T range;
|
||||
|
||||
interval_t &ToInterval( interval_t &dest ) const { dest.start = start; dest.range = range; return dest; }
|
||||
void FromInterval( const interval_t &from ) { start = from.start; range = from.range; }
|
||||
float Random() const { interval_t temp = { start, range }; return RandomInterval( temp ); }
|
||||
};
|
||||
|
||||
typedef response_interval_t<float16_with_assign> responseparams_interval_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
#pragma pack(push,1)
|
||||
struct AI_ResponseFollowup
|
||||
{
|
||||
|
||||
|
||||
// TODO: make less wasteful of memory, by using a symbol table.
|
||||
const char *followup_concept; // 12 -- next response
|
||||
const char *followup_contexts; // 16
|
||||
float followup_delay; // 20
|
||||
const char *followup_target; // 24 -- to whom is this despatched?
|
||||
// AIConceptHandle_t hConcept;
|
||||
const char *followup_entityiotarget; //< if this rule involves firing entity io
|
||||
const char *followup_entityioinput; //< if this rule involves firing entity io
|
||||
float followup_entityiodelay;
|
||||
bool bFired;
|
||||
|
||||
inline bool IsValid( void ) const { return (followup_concept && followup_contexts); }
|
||||
inline void Invalidate() { followup_concept = NULL; followup_contexts = NULL; }
|
||||
inline void SetFired( bool fired ) { bFired = fired; }
|
||||
inline bool HasBeenFired() { return bFired; }
|
||||
|
||||
AI_ResponseFollowup( void ) : followup_concept(NULL), followup_contexts(NULL), followup_delay(0), followup_target(NULL), followup_entityiotarget(NULL), followup_entityioinput(NULL), followup_entityiodelay(0), bFired(false)
|
||||
{};
|
||||
AI_ResponseFollowup( char *_followup_concept, char *_followup_contexts, float _followup_delay, char *_followup_target,
|
||||
char *_followup_entityiotarget, char *_followup_entityioinput, float _followup_entityiodelay ) :
|
||||
followup_concept(_followup_concept), followup_contexts(_followup_contexts), followup_delay(_followup_delay), followup_target(_followup_target),
|
||||
followup_entityiotarget(_followup_entityiotarget), followup_entityioinput(_followup_entityioinput), followup_entityiodelay(_followup_entityiodelay),
|
||||
bFired(false)
|
||||
{};
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
|
||||
enum ResponseType_t
|
||||
{
|
||||
RESPONSE_NONE = 0,
|
||||
RESPONSE_SPEAK,
|
||||
RESPONSE_SENTENCE,
|
||||
RESPONSE_SCENE,
|
||||
RESPONSE_RESPONSE, // A reference to another response by name
|
||||
RESPONSE_PRINT,
|
||||
RESPONSE_ENTITYIO, // poke an input on an entity
|
||||
|
||||
NUM_RESPONSES,
|
||||
};
|
||||
|
||||
|
||||
#pragma pack(push,1)
|
||||
struct ResponseParams
|
||||
{
|
||||
DECLARE_SIMPLE_DATADESC_INSIDE_NAMESPACE();
|
||||
|
||||
enum
|
||||
{
|
||||
RG_DELAYAFTERSPEAK = (1<<0),
|
||||
RG_SPEAKONCE = (1<<1),
|
||||
RG_ODDS = (1<<2),
|
||||
RG_RESPEAKDELAY = (1<<3),
|
||||
RG_SOUNDLEVEL = (1<<4),
|
||||
RG_DONT_USE_SCENE = (1<<5),
|
||||
RG_STOP_ON_NONIDLE = (1<<6),
|
||||
RG_WEAPONDELAY = (1<<7),
|
||||
RG_DELAYBEFORESPEAK = (1<<8),
|
||||
};
|
||||
|
||||
ResponseParams()
|
||||
{
|
||||
flags = 0;
|
||||
odds = 100;
|
||||
delay.start = 0;
|
||||
delay.range = 0;
|
||||
respeakdelay.start = 0;
|
||||
respeakdelay.range = 0;
|
||||
weapondelay.start = 0;
|
||||
weapondelay.range = 0;
|
||||
soundlevel = 0;
|
||||
predelay.start = 0;
|
||||
predelay.range = 0;
|
||||
}
|
||||
responseparams_interval_t delay; //4
|
||||
responseparams_interval_t respeakdelay; //8
|
||||
responseparams_interval_t weapondelay; //12
|
||||
|
||||
short odds; //14
|
||||
|
||||
short flags; //16
|
||||
byte soundlevel; //17
|
||||
|
||||
responseparams_interval_t predelay; //21
|
||||
|
||||
ALIGN32 AI_ResponseFollowup *m_pFollowup;
|
||||
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
class CriteriaSet
|
||||
{
|
||||
public:
|
||||
typedef CUtlSymbol CritSymbol_t; ///< just to make it clear that some symbols come out of our special static table
|
||||
public:
|
||||
CriteriaSet();
|
||||
CriteriaSet( const CriteriaSet& src );
|
||||
CriteriaSet( const char *criteria, const char *value ) ; // construct initialized with a key/value pair (convenience)
|
||||
~CriteriaSet();
|
||||
|
||||
static CritSymbol_t ComputeCriteriaSymbol( const char *criteria );
|
||||
void AppendCriteria( CritSymbol_t criteria, const char *value = "", float weight = 1.0f );
|
||||
void AppendCriteria( const char *criteria, const char *value = "", float weight = 1.0f );
|
||||
void AppendCriteria( const char *criteria, float value, float weight = 1.0f );
|
||||
void RemoveCriteria( const char *criteria );
|
||||
|
||||
void Describe() const;
|
||||
|
||||
int GetCount() const;
|
||||
int FindCriterionIndex( CritSymbol_t criteria ) const;
|
||||
int FindCriterionIndex( const char *name ) const;
|
||||
inline bool IsValidIndex( int index ) const;
|
||||
|
||||
CritSymbol_t GetNameSymbol( int nIndex ) const;
|
||||
inline static const char *SymbolToStr( const CritSymbol_t &symbol );
|
||||
const char *GetName( int index ) const;
|
||||
const char *GetValue( int index ) const;
|
||||
float GetWeight( int index ) const;
|
||||
|
||||
/// Merge another CriteriaSet into this one.
|
||||
void Merge( const CriteriaSet *otherCriteria );
|
||||
void Merge( const char *modifiers ); // add criteria parsed from a text string
|
||||
|
||||
/// add all of the contexts herein onto an entity. all durations are infinite.
|
||||
void WriteToEntity( CBaseEntity *pEntity );
|
||||
|
||||
// Accessors to things that need only be done under unusual circumstances.
|
||||
inline void EnsureCapacity( int num );
|
||||
void Reset(); // clear out this criteria (should not be necessary)
|
||||
|
||||
/// When this is true, calls to AppendCriteria on a criteria that already exists
|
||||
/// will override the existing value. (This is the default behavior). Can be temporarily
|
||||
/// set false to prevent such overrides.
|
||||
inline void OverrideOnAppend( bool bOverride ) { m_bOverrideOnAppend = bOverride; }
|
||||
|
||||
// For iteration from beginning to end (also should not be necessary except in
|
||||
// save/load)
|
||||
inline int Head() const;
|
||||
inline int Next( int i ) const; // use with IsValidIndex above
|
||||
|
||||
const static char kAPPLYTOWORLDPREFIX = '$';
|
||||
|
||||
/// A last minute l4d2 change: deferred contexts prefixed with a '$'
|
||||
/// character are actually applied to the world. This matches the
|
||||
/// related hack in CBaseEntity::AppplyContext.
|
||||
/// This function works IN-PLACE on the "from" parameter.
|
||||
/// any $-prefixed criteria in pFrom become prefixed by "world",
|
||||
/// and are also written into pSetOnWorld.
|
||||
/// *IF* a response matches using the modified criteria, then and only
|
||||
/// then should you write back the criteria in pSetOnWorld to the world
|
||||
/// entity, subsequent to the match but BEFORE the dispatch.
|
||||
/// Returns the number of contexts modified. If it returns 0, then
|
||||
/// pSetOnWorld is empty.
|
||||
static int InterceptWorldSetContexts( CriteriaSet * RESTRICT pFrom,
|
||||
CriteriaSet * RESTRICT pSetOnWorld );
|
||||
|
||||
private:
|
||||
void RemoveCriteria( int idx, bool bTestForPrefix );
|
||||
|
||||
struct CritEntry_t
|
||||
{
|
||||
CritEntry_t() :
|
||||
criterianame( UTL_INVAL_SYMBOL ),
|
||||
weight( 0.0f )
|
||||
{
|
||||
value[ 0 ] = 0;
|
||||
}
|
||||
|
||||
CritEntry_t( const CritEntry_t& src )
|
||||
{
|
||||
criterianame = src.criterianame;
|
||||
value[ 0 ] = 0;
|
||||
weight = src.weight;
|
||||
SetValue( src.value );
|
||||
}
|
||||
|
||||
CritEntry_t& operator=( const CritEntry_t& src )
|
||||
{
|
||||
if ( this == &src )
|
||||
return *this;
|
||||
|
||||
criterianame = src.criterianame;
|
||||
weight = src.weight;
|
||||
SetValue( src.value );
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
static bool LessFunc( const CritEntry_t& lhs, const CritEntry_t& rhs )
|
||||
{
|
||||
return lhs.criterianame < rhs.criterianame;
|
||||
}
|
||||
|
||||
void SetValue( char const *str )
|
||||
{
|
||||
if ( !str )
|
||||
{
|
||||
value[ 0 ] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
Q_strncpy( value, str, sizeof( value ) );
|
||||
}
|
||||
}
|
||||
|
||||
CritSymbol_t criterianame;
|
||||
char value[ 64 ];
|
||||
float weight;
|
||||
};
|
||||
|
||||
static CUtlSymbolTable sm_CriteriaSymbols;
|
||||
typedef CUtlRBTree< CritEntry_t, short > Dict_t;
|
||||
Dict_t m_Lookup;
|
||||
int m_nNumPrefixedContexts; // number of contexts prefixed with kAPPLYTOWORLDPREFIX
|
||||
bool m_bOverrideOnAppend;
|
||||
};
|
||||
|
||||
inline void CriteriaSet::EnsureCapacity( int num )
|
||||
{
|
||||
m_Lookup.EnsureCapacity(num);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Generic container for a response to a match to a criteria set
|
||||
// This is what searching for a response returns
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
class CRR_Response
|
||||
{
|
||||
public:
|
||||
DECLARE_SIMPLE_DATADESC_INSIDE_NAMESPACE();
|
||||
|
||||
CRR_Response();
|
||||
CRR_Response( const CRR_Response &from );
|
||||
CRR_Response &operator=( const CRR_Response &from );
|
||||
~CRR_Response();
|
||||
private:
|
||||
void operator delete(void* p); // please do not new or delete CRR_Responses.
|
||||
public:
|
||||
|
||||
// void Release(); // we no longer encourage new and delete on these things
|
||||
|
||||
void GetName( char *buf, size_t buflen ) const;
|
||||
void GetResponse( char *buf, size_t buflen ) const;
|
||||
const ResponseParams *GetParams() const { return &m_Params; }
|
||||
ResponseType_t GetType() const { return (ResponseType_t)m_Type; }
|
||||
soundlevel_t GetSoundLevel() const;
|
||||
float GetRespeakDelay() const;
|
||||
float GetWeaponDelay() const;
|
||||
bool GetSpeakOnce() const;
|
||||
bool ShouldntUseScene( ) const;
|
||||
bool ShouldBreakOnNonIdle( void ) const;
|
||||
int GetOdds() const;
|
||||
float GetDelay() const;
|
||||
float GetPreDelay() const;
|
||||
|
||||
inline bool IsEmpty() const; // true iff my response name is empty
|
||||
void Invalidate() ; // wipe out my contents, mark me invalid
|
||||
|
||||
// Get/set the contexts we apply to character and world after execution
|
||||
void SetContext( const char *context );
|
||||
const char * GetContext( void ) const { return m_szContext; }
|
||||
|
||||
// Get/set the score I matched with (under certain circumstances)
|
||||
inline float GetMatchScore( void ) { return m_fMatchScore; }
|
||||
inline void SetMatchScore( float f ) { m_fMatchScore = f; }
|
||||
|
||||
bool IsApplyContextToWorld( void ) { return m_bApplyContextToWorld; }
|
||||
|
||||
void Describe( const CriteriaSet *pDebugCriteria = NULL );
|
||||
|
||||
void Init( ResponseType_t type,
|
||||
const char *responseName,
|
||||
const ResponseParams& responseparams,
|
||||
const char *matchingRule,
|
||||
const char *applyContext,
|
||||
bool bApplyContextToWorld );
|
||||
|
||||
static const char *DescribeResponse( ResponseType_t type );
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_RESPONSE_NAME = 64,
|
||||
MAX_RULE_NAME = 64
|
||||
};
|
||||
|
||||
|
||||
private:
|
||||
byte m_Type;
|
||||
char m_szResponseName[ MAX_RESPONSE_NAME ];
|
||||
char m_szMatchingRule[ MAX_RULE_NAME ];
|
||||
|
||||
ResponseParams m_Params;
|
||||
float m_fMatchScore; // when instantiated dynamically in SpeakFindResponse, the score of the rule that matched it.
|
||||
|
||||
char * m_szContext; // context data we apply to character after running
|
||||
bool m_bApplyContextToWorld;
|
||||
|
||||
#ifdef _MANAGED
|
||||
friend ref class ResponseRulesCLI::ResponseQueryResult;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
|
||||
abstract_class IResponseFilter
|
||||
{
|
||||
public:
|
||||
virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0;
|
||||
};
|
||||
|
||||
abstract_class IResponseSystem
|
||||
{
|
||||
public:
|
||||
virtual ~IResponseSystem() {}
|
||||
|
||||
virtual bool FindBestResponse( const CriteriaSet& set, CRR_Response& response, IResponseFilter *pFilter = NULL ) = 0;
|
||||
virtual void GetAllResponses( CUtlVector<CRR_Response> *pResponses ) = 0;
|
||||
virtual void PrecacheResponses( bool bEnable ) = 0;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// INLINE FUNCTIONS
|
||||
|
||||
// Used as a failsafe in finding responses.
|
||||
bool CRR_Response::IsEmpty() const
|
||||
{
|
||||
return m_szResponseName[0] == 0;
|
||||
}
|
||||
|
||||
inline bool CriteriaSet::IsValidIndex( int index ) const
|
||||
{
|
||||
return ( index >= 0 && index < ((int)(m_Lookup.Count())) );
|
||||
}
|
||||
|
||||
inline int CriteriaSet::Head() const
|
||||
{
|
||||
return m_Lookup.FirstInorder();
|
||||
}
|
||||
|
||||
inline int CriteriaSet::Next( int i ) const
|
||||
{
|
||||
return m_Lookup.NextInorder(i);
|
||||
}
|
||||
|
||||
inline const char *CriteriaSet::SymbolToStr( const CritSymbol_t &symbol )
|
||||
{
|
||||
return sm_CriteriaSymbols.String(symbol);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#include "rr_speechconcept.h"
|
||||
#include "response_host_interface.h"
|
||||
|
||||
#endif
|
57
public/responserules/rr_speechconcept.h
Normal file
57
public/responserules/rr_speechconcept.h
Normal file
@ -0,0 +1,57 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Class data for an AI Concept, an atom of response-driven dialog.
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef RR_SPEECHCONCEPT_H
|
||||
#define RR_SPEECHCONCEPT_H
|
||||
|
||||
#if defined( _WIN32 )
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "utlsymbol.h"
|
||||
|
||||
#define RR_CONCEPTS_ARE_STRINGS 0
|
||||
|
||||
|
||||
typedef CUtlSymbolTable CRR_ConceptSymbolTable;
|
||||
|
||||
namespace ResponseRules
|
||||
{
|
||||
class CRR_Concept
|
||||
{
|
||||
public: // local typedefs
|
||||
typedef CUtlSymbol tGenericId; // an int-like type that can be used to refer to all concepts of this type
|
||||
tGenericId m_iConcept;
|
||||
|
||||
public:
|
||||
CRR_Concept() {};
|
||||
// construct concept from a string.
|
||||
CRR_Concept(const char *fromString);
|
||||
|
||||
// Return as a string
|
||||
const char *GetStringConcept() const;
|
||||
static const char *GetStringForGenericId(tGenericId genericId);
|
||||
|
||||
operator tGenericId() const { return m_iConcept; }
|
||||
operator const char *() const { return GetStringConcept(); }
|
||||
inline bool operator==(const CRR_Concept &other) // default is compare by concept ids
|
||||
{
|
||||
return m_iConcept == other.m_iConcept;
|
||||
}
|
||||
bool operator==(const char *pszConcept);
|
||||
|
||||
protected:
|
||||
|
||||
private:
|
||||
// dupe a concept
|
||||
// CRR_Concept& operator=(CRR_Concept &other);
|
||||
CRR_Concept& operator=(const char *fromString);
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif
|
65
public/tier2/interval.h
Normal file
65
public/tier2/interval.h
Normal file
@ -0,0 +1,65 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef INTERVAL_H
|
||||
#define INTERVAL_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "basetypes.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/strtools.h"
|
||||
#include "vstdlib/random.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : *pString -
|
||||
// Output : interval_t
|
||||
//-----------------------------------------------------------------------------
|
||||
inline interval_t ReadInterval( const char *pString )
|
||||
{
|
||||
interval_t tmp;
|
||||
|
||||
tmp.start = 0;
|
||||
tmp.range = 0;
|
||||
|
||||
char tempString[128];
|
||||
Q_strncpy( tempString, pString, sizeof(tempString) );
|
||||
|
||||
char *token = strtok( tempString, "," );
|
||||
if ( token )
|
||||
{
|
||||
tmp.start = atof( token );
|
||||
token = strtok( NULL, "," );
|
||||
if ( token )
|
||||
{
|
||||
tmp.range = atof( token ) - tmp.start;
|
||||
}
|
||||
}
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : &interval -
|
||||
// Output : float
|
||||
//-----------------------------------------------------------------------------
|
||||
inline float RandomInterval( const interval_t &interval )
|
||||
{
|
||||
float out = interval.start;
|
||||
if ( interval.range != 0 )
|
||||
{
|
||||
out += RandomFloat( 0, interval.range );
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
#endif // INTERVAL_H
|
Loading…
Reference in New Issue
Block a user