Merge branch 'master' into windows

This commit is contained in:
HappyDOGE 2022-07-27 12:58:56 +03:00
commit 90cd6e0e15
3089 changed files with 38642 additions and 844823 deletions

37
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,37 @@
name: Build tests
on:
push:
branches:
- "*"
pull_request:
branches:
- "*"
jobs:
build-linux-32:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Build linux-i386
run: |
scripts/build-ubuntu-i386.sh
build-linux-64:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Build linux-amd64
run: |
scripts/build-ubuntu-amd64.sh
build-android-armv7a:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Build android-armv7a
run: |
scripts/build-android-armv7a.sh

10
.gitignore vendored
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@ -4,7 +4,6 @@
*.vpc.*
*.project
*obj_*
build/
.waf*
.lock-waf*
__pycache__
@ -29,4 +28,11 @@ Release_*/
*.ilk
ValveETWProviderEvents.h
game/client/*/client.lib
game/server/*/server.lib
game/server/*/server.lib
.DS_Store
build*/
android/
.cache/
.ccache/
waf3*/
.vscode/

3
.gitmodules vendored
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@ -4,3 +4,6 @@
[submodule "ivp"]
path = ivp
url = https://github.com/nillerusr/source-physics
[submodule "lib"]
path = lib
url = https://github.com/nillerusr/source-engine-libs

View File

@ -1,36 +1,21 @@
# source-engine
Welcome to source engine:)
# Goals
* fixing bugs
* ~~NEON support~~
* DXVK support
* remove unnecessary dependencies
* Elbrus port
* ~~Arm(android) port~~
* improve performance
* ~~replace current buildsystem with waf~~
* rewrite achivement system( to work without steam )
* 64-bit support
Discord: https://discord.gg/hZRB7WMgGw
# How to Build?
Clone repo and change directory:
```
git clone https://github.com/nillerusr/source-engine --recursive --depth 1
cd source-engine
```
On Linux:
# Current tasks
- [x] NEON support
- [x] remove unnecessary dependencies
- [x] Arm(android) port
- [x] replace current buildsystem with waf
- [x] rewrite achivement system( to work without steam )
- [x] 64-bit support
- [ ] improve performance
- [ ] fixing bugs
- [ ] dxvk-native support
- [ ] Elbrus port
- [ ] rewrite serverbrowser to work without steam
- [ ] Windows build support for waf
dependencies:
fontconfig, freetype2, OpenAL, SDL2, libbz2, libcurl, libjpeg, libpng, zlib
```
./waf configure -T debug
./waf build
```
On Linux for Android(**Note: only Android NDK r10e is supported**):
```
export ANDROID_NDK=/path/to/ndk
./waf configure -T debug --android=armeabi-v7a,4.9,21
./waf build
```
On Windows/MacOS:
**TODO(WAF is not configured for Windows/MacOS. Use VPC as temporary solution)**
# [How to Build?](https://github.com/nillerusr/source-engine/wiki/How-to-build)

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@ -595,9 +595,13 @@ void GLMDisplayInfo::PopulateModes( void )
// Add double of everything also - Retina proofing hopefully.
m_modes->AddToTail( new GLMDisplayMode( w * 2, h * 2, 0 ) );
}
m_modes->AddToTail( new GLMDisplayMode( w, w * ((float)m_info.m_displayPixelHeight/m_info.m_displayPixelWidth), 0 ) );
}
}
m_modes->AddToTail( new GLMDisplayMode( m_info.m_displayPixelWidth / 2, m_info.m_displayPixelHeight / 2, 0 ) );
m_modes->Sort( DisplayModeSortFunction );
// remove dupes.

View File

@ -206,7 +206,7 @@ GLMRendererInfo::GLMRendererInfo( GLMRendererInfoFields *info )
kCGLPFADoubleBuffer, kCGLPFANoRecovery, kCGLPFAAccelerated,
kCGLPFADepthSize, 0,
kCGLPFAColorSize, 32,
kCGLPFARendererID, info->m_rendererID,
kCGLPFARendererID, (unsigned int)info->m_rendererID,
0
};
@ -859,7 +859,7 @@ void GLMDisplayDB::PopulateRenderers( void )
{
// grab the OS version
long vMajor = 0; long vMinor = 0; long vMinorMinor = 0;
SInt32 vMajor = 0; SInt32 vMinor = 0; SInt32 vMinorMinor = 0;
OSStatus gestalt_err = 0;
gestalt_err = Gestalt(gestaltSystemVersionMajor, &vMajor);
@ -1374,7 +1374,7 @@ bool GLMDisplayDB::GetModeInfo( int rendererIndex, int displayIndex, int modeInd
{
int modeIndex=0;
number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayMode);
CFNumberGetValue(number, kCFNumberLongType, &modeIndex);
CFNumberGetValue(number, kCFNumberIntType, &modeIndex);
// grab the width and height, I am unclear on whether this is the displayed FB width or the display device width.
int screenWidth=0;
@ -1382,11 +1382,11 @@ bool GLMDisplayDB::GetModeInfo( int rendererIndex, int displayIndex, int modeInd
int refreshHz=0;
number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayWidth);
CFNumberGetValue(number, kCFNumberLongType, &screenWidth);
CFNumberGetValue(number, kCFNumberIntType, &screenWidth);
number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayHeight);
CFNumberGetValue(number, kCFNumberLongType, &screenHeight);
CFNumberGetValue(number, kCFNumberIntType, &screenHeight);
number = (CFNumberRef)CFDictionaryGetValue(curModeDict, kCGDisplayRefreshRate);
CFNumberGetValue(number, kCFNumberLongType, &refreshHz);
CFNumberGetValue(number, kCFNumberIntType, &refreshHz);
GLMPRINTF(( "-D- GLMDisplayDB::GetModeInfo sees mode-index=%d, width=%d, height=%d on CGID %08x (display index %d on rendererindex %d)",
modeIndex,
@ -1574,7 +1574,7 @@ void GLMDisplayInfo::PopulateModes( void )
void GLMDisplayInfo::Dump( int which )
{
GLMPRINTF(("\n #%d: GLMDisplayInfo @ %08x, cg-id=%08x display-mask=%08x pixwidth=%d pixheight=%d", which, (int)this, m_info.m_cgDisplayID, m_info.m_glDisplayMask, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
GLMPRINTF(("\n #%d: GLMDisplayInfo @ %08x, cg-id=%08x display-mask=%08x pixwidth=%d pixheight=%d", which, (int)(intp)this, m_info.m_cgDisplayID, m_info.m_glDisplayMask, m_info.m_displayPixelWidth, m_info.m_displayPixelHeight ));
FOR_EACH_VEC( *m_modes, i )
{

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@ -19,7 +19,9 @@
#include "tier1/utllinkedlist.h"
#include "tier1/convar.h"
#ifdef TOGLES
#include <EGL/egl.h>
#endif
// NOTE: This has to be the last file included! (turned off below, since this is included like a header)
#include "tier0/memdbgon.h"
@ -63,10 +65,16 @@ static void *l_egl = NULL;
static void *l_gles = NULL;
typedef void *(*t_glGetProcAddress)( const char * );
t_glGetProcAddress _glGetProcAddress;
typedef EGLBoolean (*t_eglBindAPI)(EGLenum api);
typedef EGLBoolean (*t_eglInitialize)(EGLDisplay display, EGLint *major, EGLint *minor);
typedef EGLDisplay (*t_eglGetDisplay)(NativeDisplayType native_display);
typedef char const *(*t_eglQueryString)(EGLDisplay display, EGLint name);
t_eglBindAPI _eglBindAPI;
t_glGetProcAddress _glGetProcAddress;
t_eglInitialize _eglInitialize;
t_eglGetDisplay _eglGetDisplay;
t_eglQueryString _eglQueryString;
#endif
/*
@ -594,11 +602,25 @@ InitReturnVal_t CSDLMgr::Init()
l_gles = dlopen("libGLESv3.so", RTLD_LAZY);
if( l_egl )
{
_glGetProcAddress = (t_glGetProcAddress)dlsym(l_egl, "eglGetProcAddress");
}
SET_GL_ATTR(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SET_GL_ATTR(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SET_GL_ATTR(SDL_GL_CONTEXT_MINOR_VERSION, 0);
_eglInitialize = (t_eglInitialize)dlsym(l_egl, "eglInitialize");
_eglGetDisplay = (t_eglGetDisplay)dlsym(l_egl, "eglGetDisplay");
_eglQueryString = (t_eglQueryString)dlsym(l_egl, "eglQueryString");
if( _eglInitialize && _eglInitialize && _eglQueryString )
{
EGLDisplay display = _eglGetDisplay(EGL_DEFAULT_DISPLAY);
if( _eglInitialize(display, NULL, NULL) != -1
&& strstr(_eglQueryString(display, EGL_EXTENSIONS) ,"EGL_KHR_gl_colorspace") )
SET_GL_ATTR(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1)
}
#elif ANDROID
bool m_bOGL = false;

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@ -10,7 +10,6 @@
#include "bitmap/imageformat.h"
#include "basetypes.h"
#include "tier0/dbg.h"
#include <malloc.h>
#include <memory.h>
#include "mathlib/mathlib.h"
#include "mathlib/vector.h"
@ -435,7 +434,8 @@ static inline void DecodeAlpha3BitLinear( CDestPixel *pImPos, DXTAlphaBlock3BitL
// pRows = (Alpha3BitRows*) & ( pAlphaBlock->stuff[0] );
const DWORD mask = 0x00000007; // bits = 00 00 01 11
DWORD bits = *( (DWORD*) & ( pAlphaBlock->stuff[0] ));
DWORD bits;
memcpy( &bits, &(pAlphaBlock->stuff[0]), sizeof(DWORD) );
gBits[0][0] = (BYTE)( bits & mask );
bits >>= 3;
@ -454,7 +454,7 @@ static inline void DecodeAlpha3BitLinear( CDestPixel *pImPos, DXTAlphaBlock3BitL
gBits[1][3] = (BYTE)( bits & mask );
// now for last two rows:
bits = *( (DWORD*) & ( pAlphaBlock->stuff[3] )); // last 3 bytes
memcpy( &bits, &(pAlphaBlock->stuff[3]), sizeof(DWORD) );
gBits[2][0] = (BYTE)( bits & mask );
bits >>= 3;

View File

@ -311,13 +311,16 @@ FloatBitMap_t *FloatBitMap_t::QuarterSize(void) const
FloatBitMap_t *newbm=new FloatBitMap_t(Width/2,Height/2);
for(int y=0;y<Height/2;y++)
{
for(int x=0;x<Width/2;x++)
{
for(int c=0;c<4;c++)
newbm->Pixel(x,y,c)=((Pixel(x*2,y*2,c)+Pixel(x*2+1,y*2,c)+
Pixel(x*2,y*2+1,c)+Pixel(x*2+1,y*2+1,c))/4);
}
return newbm;
}
return newbm;
}
FloatBitMap_t *FloatBitMap_t::QuarterSizeBlocky(void) const
@ -326,12 +329,14 @@ FloatBitMap_t *FloatBitMap_t::QuarterSizeBlocky(void) const
FloatBitMap_t *newbm=new FloatBitMap_t(Width/2,Height/2);
for(int y=0;y<Height/2;y++)
{
for(int x=0;x<Width/2;x++)
{
for(int c=0;c<4;c++)
newbm->Pixel(x,y,c)=Pixel(x*2,y*2,c);
}
return newbm;
}
return newbm;
}
Vector FloatBitMap_t::AverageColor(void)
@ -349,12 +354,15 @@ float FloatBitMap_t::BrightestColor(void)
{
float ret=0.0;
for(int y=0;y<Height;y++)
{
for(int x=0;x<Width;x++)
{
Vector v(Pixel(x,y,0),Pixel(x,y,1),Pixel(x,y,2));
ret=max(ret,v.Length());
}
return ret;
}
return ret;
}
template <class T> static inline void SWAP(T & a, T & b)
@ -394,6 +402,7 @@ void FloatBitMap_t::UnLogize(void)
void FloatBitMap_t::Clear(float r, float g, float b, float alpha)
{
for(int y=0;y<Height;y++)
{
for(int x=0;x<Width;x++)
{
Pixel(x,y,0)=r;
@ -401,6 +410,7 @@ void FloatBitMap_t::Clear(float r, float g, float b, float alpha)
Pixel(x,y,2)=b;
Pixel(x,y,3)=alpha;
}
}
}
void FloatBitMap_t::ScaleRGB(float scale_factor)
@ -418,68 +428,77 @@ static int dy[4]={-1,0,0,1};
void FloatBitMap_t::SmartPaste(FloatBitMap_t const &b, int xofs, int yofs, uint32 Flags)
{
// now, need to make Difference map
FloatBitMap_t DiffMap0(this);
FloatBitMap_t DiffMap1(this);
FloatBitMap_t DiffMap2(this);
FloatBitMap_t DiffMap3(this);
FloatBitMap_t *deltas[4]={&DiffMap0,&DiffMap1,&DiffMap2,&DiffMap3};
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
for(int c=0;c<3;c++)
// now, need to make Difference map
FloatBitMap_t DiffMap0(this);
FloatBitMap_t DiffMap1(this);
FloatBitMap_t DiffMap2(this);
FloatBitMap_t DiffMap3(this);
FloatBitMap_t *deltas[4] = { &DiffMap0, &DiffMap1, &DiffMap2, &DiffMap3};
for (int x = 0; x < Width; x++)
{
for (int y = 0; y < Height; y++)
{
for(int i=0;i<NDELTAS;i++)
for (int c = 0; c < 3; c++)
{
int x1=x+dx[i];
int y1=y+dy[i];
x1=MAX(0,x1);
x1=MIN(Width-1,x1);
y1=MAX(0,y1);
y1=MIN(Height-1,y1);
float dx1=Pixel(x,y,c)-Pixel(x1,y1,c);
deltas[i]->Pixel(x,y,c)=dx1;
for (int i = 0; i < NDELTAS; i++)
{
int x1 = x + dx[i];
int y1 = y + dy[i];
x1 = MAX(0, x1);
x1 = MIN(Width - 1, x1);
y1 = MAX(0, y1);
y1 = MIN(Height - 1, y1);
float dx1 = Pixel(x, y, c) - Pixel(x1, y1, c);
deltas[i]->Pixel(x, y, c) = dx1;
}
}
}
for(int x=1;x<b.Width-1;x++)
for(int y=1;y<b.Height-1;y++)
for(int c=0;c<3;c++)
}
for (int x = 1; x < b.Width - 1; x++)
{
for (int y = 1; y < b.Height - 1; y++)
{
for (int c = 0; c < 3; c++)
{
for (int i = 0; i < NDELTAS; i++)
{
for(int i=0;i<NDELTAS;i++)
float diff = b.Pixel(x, y, c) - b.Pixel(x + dx[i], y + dy[i], c);
deltas[i]->Pixel(x + xofs, y + yofs, c) = diff;
if (Flags & SPFLAGS_MAXGRADIENT)
{
float diff=b.Pixel(x,y,c)-b.Pixel(x+dx[i],y+dy[i],c);
deltas[i]->Pixel(x+xofs,y+yofs,c)=diff;
if (Flags & SPFLAGS_MAXGRADIENT)
{
float dx1=Pixel(x+xofs,y+yofs,c)-Pixel(x+dx[i]+xofs,y+dy[i]+yofs,c);
if (fabs(dx1)>fabs(diff))
deltas[i]->Pixel(x+xofs,y+yofs,c)=dx1;
}
float dx1 = Pixel(x + xofs, y + yofs, c) - Pixel(x + dx[i] + xofs, y + dy[i] + yofs, c);
if (fabs(dx1) > fabs(diff))
deltas[i]->Pixel(x + xofs, y + yofs, c) = dx1;
}
}
}
}
}
// now, calculate modifiability
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
{
float modify=0;
if (
(x>xofs+1) && (x<=xofs+b.Width-2) &&
(y>yofs+1) && (y<=yofs+b.Height-2))
modify=1;
Alpha(x,y)=modify;
}
// // now, force a fex pixels in center to be constant
// int midx=xofs+b.Width/2;
// int midy=yofs+b.Height/2;
// for(x=midx-10;x<midx+10;x++)
// for(int y=midy-10;y<midy+10;y++)
// {
// Alpha(x,y)=0;
// for(int c=0;c<3;c++)
// Pixel(x,y,c)=b.Pixel(x-xofs,y-yofs,c);
// }
Poisson(deltas,6000,Flags);
// now, calculate modifiability
for (int x = 0; x < Width; x++)
{
for (int y = 0; y < Height; y++)
{
float modify = 0;
if ( (x > xofs + 1) && (x <= xofs + b.Width - 2) &&
(y > yofs + 1) && (y <= yofs + b.Height - 2))
modify = 1;
Alpha(x, y) = modify;
}
}
// // now, force a fex pixels in center to be constant
// int midx=xofs+b.Width/2;
// int midy=yofs+b.Height/2;
// for(x=midx-10;x<midx+10;x++)
// for(int y=midy-10;y<midy+10;y++)
// {
// Alpha(x,y)=0;
// for(int c=0;c < 3;c++)
// Pixel(x,y,c)=b.Pixel(x-xofs,y-yofs,c);
// }
Poisson(deltas, 6000, Flags);
}
void FloatBitMap_t::ScaleGradients(void)
@ -489,57 +508,57 @@ void FloatBitMap_t::ScaleGradients(void)
FloatBitMap_t DiffMap1(this);
FloatBitMap_t DiffMap2(this);
FloatBitMap_t DiffMap3(this);
FloatBitMap_t *deltas[4]={&DiffMap0,&DiffMap1,&DiffMap2,&DiffMap3};
double gsum=0.0;
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
for(int c=0;c<3;c++)
FloatBitMap_t *deltas[4] = { &DiffMap0, &DiffMap1, &DiffMap2, &DiffMap3
};
double gsum = 0.0;
for (int x = 0; x < Width; x++)
for (int y = 0; y < Height; y++)
for (int c = 0; c < 3; c++)
{
for(int i=0;i<NDELTAS;i++)
for (int i = 0; i < NDELTAS; i++)
{
int x1=x+dx[i];
int y1=y+dy[i];
x1=MAX(0,x1);
x1=MIN(Width-1,x1);
y1=MAX(0,y1);
y1=MIN(Height-1,y1);
float dx1=Pixel(x,y,c)-Pixel(x1,y1,c);
deltas[i]->Pixel(x,y,c)=dx1;
gsum+=fabs(dx1);
int x1 = x + dx[i];
int y1 = y + dy[i];
x1 = MAX(0, x1);
x1 = MIN(Width - 1, x1);
y1 = MAX(0, y1);
y1 = MIN(Height - 1, y1);
float dx1 = Pixel(x, y, c) - Pixel(x1, y1, c);
deltas[i]->Pixel(x, y, c) = dx1;
gsum += fabs(dx1);
}
}
// now, reduce gradient changes
// float gavg=gsum/(Width*Height);
for (int x = 0; x < Width; x++)
for (int y = 0; y < Height; y++)
for (int c = 0; c < 3; c++)
{
for (int i = 0; i < NDELTAS; i++)
{
float norml = 1.1 *deltas[i]->Pixel(x, y, c);
// if (norml < 0.0)
// norml=-pow(-norml,1.2);
// else
// norml=pow(norml,1.2);
deltas[i]->Pixel(x, y, c) = norml;
}
}
// now, reduce gradient changes
// float gavg=gsum/(Width*Height);
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
for(int c=0;c<3;c++)
{
for(int i=0;i<NDELTAS;i++)
{
float norml=1.1*deltas[i]->Pixel(x,y,c);
// if (norml<0.0)
// norml=-pow(-norml,1.2);
// else
// norml=pow(norml,1.2);
deltas[i]->Pixel(x,y,c)=norml;
}
}
// now, calculate modifiability
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
{
float modify=0;
if (
(x>0) && (x<Width-1) &&
(y) && (y<Height-1))
{
modify=1;
Alpha(x,y)=modify;
}
}
// now, calculate modifiability
for (int x = 0; x < Width; x++)
for (int y = 0; y < Height; y++)
{
float modify = 0;
if ( (x > 0) && (x < Width - 1) &&
(y) && (y < Height - 1))
{
modify = 1;
Alpha(x, y) = modify;
}
}
Poisson(deltas,2200,0);
Poisson(deltas, 2200, 0);
}
@ -553,7 +572,9 @@ void FloatBitMap_t::MakeTileable(void)
// set each pixel=avg-pixel
FloatBitMap_t *cursrc=&rslta;
for(int x=1;x<Width-1;x++)
{
for(int y=1;y<Height-1;y++)
{
for(int c=0;c<3;c++)
{
DiffMapX.Pixel(x,y,c)=Pixel(x,y,c)-Pixel(x+1,y,c);
@ -586,7 +607,9 @@ void FloatBitMap_t::MakeTileable(void)
{
float error=0.0;
for(int x=1;x<Width-1;x++)
{
for(int y=1;y<Height-1;y++)
{
for(int c=0;c<3;c++)
{
float desiredx=DiffMapX.Pixel(x,y,c)+cursrc->Pixel(x+1,y,c);
@ -596,12 +619,16 @@ void FloatBitMap_t::MakeTileable(void)
error+=SQ(desired-cursrc->Pixel(x,y,c));
}
SWAP(cursrc,curdst);
}
}
}
// paste result
for(int x=0;x<Width;x++)
for(int y=0;y<Height;y++)
for(int c=0;c<3;c++)
Pixel(x,y,c)=curdst->Pixel(x,y,c);
}
}
}
@ -613,15 +640,18 @@ void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
for(y=0;y<Height;y++)
if (Alpha(minx,y))
break;
if (y!=Height)
break;
}
for(maxx=Width-1;maxx>=0;maxx--)
{
int y;
for(y=0;y<Height;y++)
if (Alpha(maxx,y))
break;
if (y!=Height)
break;
}
@ -631,6 +661,7 @@ void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
for(x=minx;x<=maxx;x++)
if (Alpha(x,miny))
break;
if (x<maxx)
break;
}
@ -640,6 +671,7 @@ void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
for(x=minx;x<=maxx;x++)
if (Alpha(x,maxy))
break;
if (x<maxx)
break;
}
@ -647,7 +679,7 @@ void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
int n_iters,
uint32 flags // SPF_xxx
uint32 flags // SPF_xxx
)
{
int minx,miny,maxx,maxy;
@ -666,9 +698,13 @@ void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
tmp->Poisson(lowdeltas,n_iters*4,flags);
// now, propagate results from tmp to us
for(int x=0;x<tmp->Width;x++)
{
for(int y=0;y<tmp->Height;y++)
{
for(int xi=0;xi<2;xi++)
{
for(int yi=0;yi<2;yi++)
{
if (Alpha(x*2+xi,y*2+yi))
{
for(int c=0;c<3;c++)
@ -683,6 +719,10 @@ void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
delete tmp;
for(int i=0;i<NDELTAS;i++)
delete lowdeltas[i];
}
}
}
}
}
FloatBitMap_t work1(this);
FloatBitMap_t work2(this);
@ -704,7 +744,7 @@ void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
for(int i=0;i<NDELTAS;i++)
desired+=deltas[i]->Pixel(x,y,c)+cursrc->Pixel(x+dx[i],y+dy[i],c);
desired*=(1.0/NDELTAS);
// desired=FLerp(Pixel(x,y,c),desired,Alpha(x,y));
// desired=FLerp(Pixel(x,y,c),desired,Alpha(x,y));
curdst->Pixel(x,y,c)=FLerp(cursrc->Pixel(x,y,c),desired,0.5);
error+=SQ(desired-cursrc->Pixel(x,y,c));
}

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@ -40,7 +40,7 @@ struct SSBumpCalculationContext // what each thread needs to see
};
static unsigned SSBumpCalculationThreadFN( void * ctx1 )
static uintp SSBumpCalculationThreadFN( void * ctx1 )
{
SSBumpCalculationContext *ctx = ( SSBumpCalculationContext * ) ctx1;

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@ -24,7 +24,7 @@ struct TBFCalculationContext
FloatBitMap_t *dest_bm;
};
static unsigned TBFCalculationThreadFN( void *ctx1 )
static uintp TBFCalculationThreadFN( void *ctx1 )
{
TBFCalculationContext *ctx = (TBFCalculationContext *) ctx1;
for(int y=ctx->min_y; y <= ctx->max_y; y++)

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@ -11,7 +11,6 @@
#include "bitmap/imageformat.h"
#include "basetypes.h"
#include "tier0/dbg.h"
#include <malloc.h>
#include <memory.h>
#include "nvtc.h"
#include "mathlib/mathlib.h"
@ -312,12 +311,17 @@ ImageFormat D3DFormatToImageFormat( D3DFORMAT format )
switch ( format )
{
#if !defined( _X360 )
#ifdef TOGLES
case D3DFMT_R8G8B8:
return IMAGE_FORMAT_RGB888;
case D3DFMT_A8R8G8B8:
return IMAGE_FORMAT_RGBA8888;
#else
case D3DFMT_R8G8B8:
return IMAGE_FORMAT_BGR888;
#endif
case D3DFMT_A8R8G8B8:
return IMAGE_FORMAT_BGRA8888;
#endif
case D3DFMT_X8R8G8B8:
return IMAGE_FORMAT_BGRX8888;
case D3DFMT_R5G6B5:
@ -426,6 +430,10 @@ D3DFORMAT ImageFormatToD3DFormat( ImageFormat format )
#endif
case IMAGE_FORMAT_BGRA8888:
return D3DFMT_A8R8G8B8;
case IMAGE_FORMAT_RGB888:
return D3DFMT_R8G8B8;
case IMAGE_FORMAT_RGBA8888:
return D3DFMT_A8R8G8B8;
case IMAGE_FORMAT_BGRX8888:
return D3DFMT_X8R8G8B8;
case IMAGE_FORMAT_BGR565:

View File

@ -8,7 +8,6 @@
#include "bitmap/imageformat.h"
#include "basetypes.h"
#include "tier0/dbg.h"
#include <malloc.h>
#include <memory.h>
#include "mathlib/mathlib.h"
#include "mathlib/vector.h"

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@ -7,7 +7,6 @@
#include <stdlib.h>
#include <stdio.h>
#include "tier0/dbg.h"
#include <malloc.h>
#include "filesystem.h"
#include "bitmap/tgawriter.h"
#include "tier1/utlbuffer.h"

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@ -1,5 +0,0 @@
#!/bin/sh
# example: ./build.sh everything togl
make MAKE_VERBOSE=1 NO_CHROOT=1 -f $1.mak $2 -j$(nproc --all)

View File

@ -33,7 +33,7 @@ public:
// return true if the console has focus
virtual bool IsConsoleVisible() = 0;
virtual void SetParent( int parent ) = 0;
virtual void SetParent( intp parent ) = 0;
};
#define GAMECONSOLE_INTERFACE_VERSION "GameConsole004"

View File

@ -6,7 +6,11 @@
//
//=============================================================================//
#include <stdio.h>
#ifdef OSX
#include <malloc/malloc.h>
#else
#include <malloc.h>
#endif
#include "ObjectList.h"
#include "tier1/strtools.h"

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@ -15,6 +15,7 @@
#include "filesystem.h"
#include "tier1/convar.h"
#include "cdll_int.h"
#include "vcrmode.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
@ -1150,4 +1151,4 @@ void CInfoDescription::WriteFileHeader( FileHandle_t fp )
g_pFullFileSystem->FPrintf( fp, "//\r\n//\r\n// Cvar\t-\tSetting\r\n\r\n" );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------

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@ -32,7 +32,7 @@ struct RequestContext_t;
class IDownloadSystem : public IBaseInterface
{
public:
virtual DWORD CreateDownloadThread( RequestContext_t *pContext ) = 0;
virtual uintp CreateDownloadThread( RequestContext_t *pContext ) = 0;
};
//----------------------------------------------------------------------------------------

View File

@ -3,6 +3,8 @@
#ifdef ANDROID
#include <sys/cdefs.h>
#elif defined(OSX)
#include <stdint.h>
#else
#include <bits/wordsize.h>
#endif

View File

@ -55,8 +55,7 @@ typedef struct __iconv_t* iconv_t;
* Available since API level 28.
*/
#if __ANDROID_API__ >= 28
iconv_t iconv_open(const char* __src_encoding, const char* __dst_encoding) __INTRODUCED_IN(28);
iconv_t iconv_open(const char* __src_encoding, const char* __dst_encoding);
/**
* [iconv(3)](http://man7.org/linux/man-pages/man3/iconv.3.html) converts characters from one
@ -70,7 +69,7 @@ iconv_t iconv_open(const char* __src_encoding, const char* __dst_encoding) __INT
*
* Available since API level 28.
*/
size_t iconv(iconv_t __converter, char** __src_buf, size_t* __src_bytes_left, char** __dst_buf, size_t* __dst_bytes_left) __INTRODUCED_IN(28);
size_t iconv(iconv_t __converter, char** __src_buf, size_t* __src_bytes_left, char** __dst_buf, size_t* __dst_bytes_left);
/**
* [iconv_close(3)](http://man7.org/linux/man-pages/man3/iconv_close.3.html) deallocates a converter
@ -80,8 +79,6 @@ size_t iconv(iconv_t __converter, char** __src_buf, size_t* __src_bytes_left, ch
*
* Available since API level 28.
*/
int iconv_close(iconv_t __converter) __INTRODUCED_IN(28);
#endif /* __ANDROID_API__ >= 28 */
int iconv_close(iconv_t __converter);
__END_DECLS

View File

@ -22,7 +22,7 @@ extern "C" {
#define ALC_APIENTRY
#endif
#if TARGET_OS_MAC
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#pragma export on
#endif
@ -279,7 +279,7 @@ typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, A
#endif /* ALC_NO_PROTOTYPES */
#if TARGET_OS_MAC
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#pragma export off
#endif

File diff suppressed because it is too large Load Diff

View File

@ -16,10 +16,10 @@
#undef ALIGN4
#undef ALIGN16
#undef ALIGN32
#define ALIGN4( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3)
#define ALIGN16( a ) a = (byte *)((int)((byte *)a + 15) & ~ 15)
#define ALIGN32( a ) a = (byte *)((int)((byte *)a + 31) & ~ 31)
#define ALIGN64( a ) a = (byte *)((int)((byte *)a + 63) & ~ 63)
#define ALIGN4( a ) a = (byte *)((intp)((byte *)a + 3) & ~ 3)
#define ALIGN16( a ) a = (byte *)((intp)((byte *)a + 15) & ~ 15)
#define ALIGN32( a ) a = (byte *)((intp)((byte *)a + 31) & ~ 31)
#define ALIGN64( a ) a = (byte *)((intp)((byte *)a + 63) & ~ 63)
// Fixup macros create variables that may not be referenced
#pragma warning( push )
@ -1228,8 +1228,8 @@ int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const
V_memcpy( pNewDest, pDestBase, pAnimBlock->datastart );
pNewDest += pAnimBlock->datastart;
int padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 );
padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase;
int padding = AlignValue( (uintp)pNewDest - (uintp)pNewDestBase, 2048 );
padding -= (uintp)pNewDest - (uintp)pNewDestBase;
pNewDest += padding;
// iterate and compress anim blocks
@ -1240,7 +1240,7 @@ int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const
void *pInput = (byte *)pDestBase + pAnimBlock->datastart;
int inputSize = pAnimBlock->dataend - pAnimBlock->datastart;
pAnimBlock->datastart = (unsigned int)pNewDest - (unsigned int)pNewDestBase;
pAnimBlock->datastart = (uintp)pNewDest - (uintp)pNewDestBase;
void *pOutput;
int outputSize;
@ -1257,11 +1257,11 @@ int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const
pNewDest += inputSize;
}
padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 );
padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase;
padding = AlignValue( (uintp)pNewDest - (uintp)pNewDestBase, 2048 );
padding -= (uintp)pNewDest - (uintp)pNewDestBase;
pNewDest += padding;
pAnimBlock->dataend = (unsigned int)pNewDest - (unsigned int)pNewDestBase;
pAnimBlock->dataend = (uintp)pNewDest - (uintp)pNewDestBase;
}
fixedFileSize = pNewDest - pNewDestBase;
@ -2522,14 +2522,14 @@ BEGIN_BYTESWAP_DATADESC( studiohdr_t )
DEFINE_FIELD( contents, FIELD_INTEGER ),
DEFINE_FIELD( numincludemodels, FIELD_INTEGER ),
DEFINE_INDEX( includemodelindex, FIELD_INTEGER ),
DEFINE_FIELD( virtualModel, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_virtualModel, FIELD_INTEGER ), // void*
DEFINE_INDEX( szanimblocknameindex, FIELD_INTEGER ),
DEFINE_FIELD( numanimblocks, FIELD_INTEGER ),
DEFINE_INDEX( animblockindex, FIELD_INTEGER ),
DEFINE_FIELD( animblockModel, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_animblockModel, FIELD_INTEGER ), // void*
DEFINE_INDEX( bonetablebynameindex, FIELD_INTEGER ),
DEFINE_FIELD( pVertexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( pIndexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_pVertexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( unused_pIndexBase, FIELD_INTEGER ), // void*
DEFINE_FIELD( constdirectionallightdot, FIELD_CHARACTER ), // byte
DEFINE_FIELD( rootLOD, FIELD_CHARACTER ), // byte
DEFINE_FIELD( numAllowedRootLODs, FIELD_CHARACTER ), // byte
@ -2985,7 +2985,11 @@ BEGIN_BYTESWAP_DATADESC( mstudiomesh_t )
END_BYTESWAP_DATADESC()
BEGIN_BYTESWAP_DATADESC( mstudio_meshvertexdata_t )
#ifdef PLATFORM_64BITS
DEFINE_FIELD( index_ptr_modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t*
#else
DEFINE_FIELD( modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t*
#endif
DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ),
END_BYTESWAP_DATADESC()

View File

@ -17,7 +17,7 @@
#include "filesystem.h"
#include "vguifont.h"
#ifdef LINUX
#if defined(LINUX) || defined(OSX)
#include <ft2build.h>
#include FT_FREETYPE_H
typedef void *(*FontDataHelper)( const char *pchFontName, int &size, const char *fontFileName );
@ -71,7 +71,7 @@ public:
IFileSystem *FileSystem() { return m_pFileSystem; }
IMaterialSystem *MaterialSystem() { return m_pMaterialSystem; }
#ifdef LINUX
#if defined(LINUX) || defined(OSX)
FT_Library GetFontLibraryHandle() { return library; }
void SetFontDataHelper( FontDataHelper helper ) { m_pFontDataHelper = helper; }
#endif
@ -96,7 +96,7 @@ private:
CUtlVector<CFontAmalgam> m_FontAmalgams;
CUtlVector<font_t *> m_Win32Fonts;
#ifdef LINUX
#if defined(LINUX) || defined(OSX)
FT_Library library;
FontDataHelper m_pFontDataHelper;
#endif

View File

@ -23,10 +23,7 @@ struct newChar_t
#ifdef WIN32
#include "Win32Font.h"
typedef CWin32Font font_t;
#elif defined(OSX)
#include "osxfont.h"
typedef COSXFont font_t;
#elif defined(LINUX)
#elif defined(LINUX) || defined(OSX)
#include "linuxfont.h"
typedef CLinuxFont font_t;
#else

View File

@ -39,7 +39,7 @@ struct DataCacheItemData_t
//-------------------------------------
#define DC_NO_NEXT_LOCKED ((DataCacheItem_t *)0xffffffff)
#define DC_NO_NEXT_LOCKED ((DataCacheItem_t *)-1)
#define DC_MAX_THREADS_FRAMELOCKED 4
struct DataCacheItem_t : DataCacheItemData_t

View File

@ -126,7 +126,7 @@ struct studiodata_t
// array of cache handles to demand loaded virtual model data
int m_nAnimBlockCount;
DataCacheHandle_t *m_pAnimBlock;
unsigned long *m_iFakeAnimBlockStall;
unsigned int *m_iFakeAnimBlockStall;
// vertex data is usually compressed to save memory (model decal code only needs some data)
DataCacheHandle_t m_VertexCache;
@ -235,11 +235,11 @@ struct AsyncInfo_t
int iAnimBlock;
};
const int NO_ASYNC = CUtlLinkedList< AsyncInfo_t >::InvalidIndex();
const intp NO_ASYNC = CUtlFixedLinkedList< AsyncInfo_t >::InvalidIndex();
//-------------------------------------
CUtlMap<int, int> g_AsyncInfoMap( DefLessFunc( int ) );
CUtlMap<int, intp> g_AsyncInfoMap( DefLessFunc( int ) );
CThreadFastMutex g_AsyncInfoMapMutex;
inline int MakeAsyncInfoKey( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock )
@ -248,7 +248,7 @@ inline int MakeAsyncInfoKey( MDLHandle_t hModel, MDLCacheDataType_t type, int iA
return ( ( ( (int)hModel) << 16 ) | ( (int)type << 13 ) | iAnimBlock );
}
inline int GetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock = 0 )
inline intp GetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock = 0 )
{
AUTO_LOCK( g_AsyncInfoMapMutex );
int key = MakeAsyncInfoKey( hModel, type, iAnimBlock );
@ -260,7 +260,7 @@ inline int GetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int i
return g_AsyncInfoMap[i];
}
inline int SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock, int index )
inline intp SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int iAnimBlock, intp index )
{
AUTO_LOCK( g_AsyncInfoMapMutex );
Assert( index == NO_ASYNC || GetAsyncInfoIndex( hModel, type, iAnimBlock ) == NO_ASYNC );
@ -277,7 +277,7 @@ inline int SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int i
return index;
}
inline int SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, int index )
inline intp SetAsyncInfoIndex( MDLHandle_t hModel, MDLCacheDataType_t type, intp index )
{
return SetAsyncInfoIndex( hModel, type, 0, index );
}
@ -507,7 +507,7 @@ private:
bool BuildHardwareData( MDLHandle_t handle, studiodata_t *pStudioData, studiohdr_t *pStudioHdr, OptimizedModel::FileHeader_t *pVtxHdr );
void ConvertFlexData( studiohdr_t *pStudioHdr );
int ProcessPendingAsync( int iAsync );
int ProcessPendingAsync( intp iAsync );
void ProcessPendingAsyncs( MDLCacheDataType_t type = MDLCACHE_NONE );
bool ClearAsync( MDLHandle_t handle, MDLCacheDataType_t type, int iAnimBlock, bool bAbort = false );
@ -523,7 +523,7 @@ private:
int UpdateOrCreate( studiohdr_t *pHdr, const char *pFilename, char *pX360Filename, int maxLen, const char *pPathID, bool bForce = false );
// Attempts to read the platform native file - on 360 it can read and swap Win32 file as a fallback
bool ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0 );
bool ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0, MDLCacheDataType_t type = MDLCACHE_NONE );
// Creates a thin cache entry (to be used for model decals) from fat vertex data
vertexFileHeader_t * CreateThinVertexes( vertexFileHeader_t * originalData, const studiohdr_t * pStudioHdr, int * cacheLength );
@ -879,7 +879,7 @@ void CMDLCache::SetCacheNotify( IMDLCacheNotify *pNotify )
//-----------------------------------------------------------------------------
const char *CMDLCache::GetModelName( MDLHandle_t handle )
{
if ( handle == MDLHANDLE_INVALID )
if ( handle == MDLHANDLE_INVALID )
return ERROR_MODEL;
return m_MDLDict.GetElementName( handle );
@ -909,7 +909,7 @@ void CMDLCache::MakeFilename( MDLHandle_t handle, const char *pszExtension, char
Q_strncpy( pszFileName, GetActualModelName( handle ), nMaxLength );
Q_SetExtension( pszFileName, pszExtension, nMaxLength );
Q_FixSlashes( pszFileName );
#ifdef _LINUX
#ifdef POSIX
Q_strlower( pszFileName );
#endif
}
@ -1004,7 +1004,7 @@ void CMDLCache::UnserializeVCollide( MDLHandle_t handle, bool synchronousLoad )
// FIXME: Should the vcollde be played into cacheable memory?
studiodata_t *pStudioData = m_MDLDict[handle];
int iAsync = GetAsyncInfoIndex( handle, MDLCACHE_VCOLLIDE );
intp iAsync = GetAsyncInfoIndex( handle, MDLCACHE_VCOLLIDE );
if ( iAsync == NO_ASYNC )
{
@ -1025,7 +1025,7 @@ void CMDLCache::UnserializeVCollide( MDLHandle_t handle, bool synchronousLoad )
{
for ( int i = 1; i < pVirtualModel->m_group.Count(); i++ )
{
MDLHandle_t sharedHandle = (MDLHandle_t) (int)pVirtualModel->m_group[i].cache & 0xffff;
MDLHandle_t sharedHandle = VoidPtrToMDLHandle(pVirtualModel->m_group[i].cache);
studiodata_t *pData = m_MDLDict[sharedHandle];
if ( !(pData->m_nFlags & STUDIODATA_FLAGS_VCOLLISION_LOADED) )
{
@ -1169,8 +1169,8 @@ void CMDLCache::AllocateAnimBlocks( studiodata_t *pStudioData, int nCount )
memset( pStudioData->m_pAnimBlock, 0, sizeof(DataCacheHandle_t) * pStudioData->m_nAnimBlockCount );
pStudioData->m_iFakeAnimBlockStall = new unsigned long [pStudioData->m_nAnimBlockCount];
memset( pStudioData->m_iFakeAnimBlockStall, 0, sizeof( unsigned long ) * pStudioData->m_nAnimBlockCount );
pStudioData->m_iFakeAnimBlockStall = new unsigned int [pStudioData->m_nAnimBlockCount];
memset( pStudioData->m_iFakeAnimBlockStall, 0, sizeof( unsigned int ) * pStudioData->m_nAnimBlockCount );
}
void CMDLCache::FreeAnimBlocks( MDLHandle_t handle )
@ -1219,7 +1219,7 @@ unsigned char *CMDLCache::UnserializeAnimBlock( MDLHandle_t handle, int nBlock )
studiodata_t *pStudioData = m_MDLDict[handle];
int iAsync = GetAsyncInfoIndex( handle, MDLCACHE_ANIMBLOCK, nBlock );
intp iAsync = GetAsyncInfoIndex( handle, MDLCACHE_ANIMBLOCK, nBlock );
if ( iAsync == NO_ASYNC )
{
@ -1238,7 +1238,7 @@ unsigned char *CMDLCache::UnserializeAnimBlock( MDLHandle_t handle, int nBlock )
char pFileName[MAX_PATH];
Q_strncpy( pFileName, pModelName, sizeof(pFileName) );
Q_FixSlashes( pFileName );
#ifdef _LINUX
#ifdef POSIX
Q_strlower( pFileName );
#endif
if ( IsX360() )
@ -1398,12 +1398,12 @@ void CMDLCache::FreeVirtualModel( MDLHandle_t handle )
if ( pStudioData && pStudioData->m_pVirtualModel )
{
int nGroupCount = pStudioData->m_pVirtualModel->m_group.Count();
Assert( (nGroupCount >= 1) && pStudioData->m_pVirtualModel->m_group[0].cache == (void*)(uintp)handle );
Assert( (nGroupCount >= 1) && pStudioData->m_pVirtualModel->m_group[0].cache == MDLHandleToVirtual(handle) );
// NOTE: Start at *1* here because the 0th element contains a reference to *this* handle
for ( int i = 1; i < nGroupCount; ++i )
{
MDLHandle_t h = (MDLHandle_t)(int)pStudioData->m_pVirtualModel->m_group[i].cache&0xffff;
MDLHandle_t h = VoidPtrToMDLHandle( pStudioData->m_pVirtualModel->m_group[i].cache );
FreeVirtualModel( h );
Release( h );
}
@ -1453,7 +1453,7 @@ virtualmodel_t *CMDLCache::GetVirtualModelFast( const studiohdr_t *pStudioHdr, M
// Group has to be zero to ensure refcounting is correct
int nGroup = pStudioData->m_pVirtualModel->m_group.AddToTail( );
Assert( nGroup == 0 );
pStudioData->m_pVirtualModel->m_group[nGroup].cache = (void *)(uintp)handle;
pStudioData->m_pVirtualModel->m_group[nGroup].cache = MDLHandleToVirtual(handle);
// Add all dependent data
pStudioData->m_pVirtualModel->AppendModels( 0, pStudioHdr );
@ -1550,7 +1550,7 @@ bool CMDLCache::LoadHardwareData( MDLHandle_t handle )
return false;
}
int iAsync = GetAsyncInfoIndex( handle, MDLCACHE_STUDIOHWDATA );
intp iAsync = GetAsyncInfoIndex( handle, MDLCACHE_STUDIOHWDATA );
if ( iAsync == NO_ASYNC )
{
@ -1910,7 +1910,7 @@ int CMDLCache::UpdateOrCreate( studiohdr_t *pHdr, const char *pSourceName, char
//-----------------------------------------------------------------------------
// Purpose: Attempts to read a file native to the current platform
//-----------------------------------------------------------------------------
bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes )
bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes, MDLCacheDataType_t type )
{
bool bOk = false;
@ -1925,6 +1925,32 @@ bool CMDLCache::ReadFileNative( char *pFileName, const char *pPath, CUtlBuffer &
{
// Read the PC version
bOk = g_pFullFileSystem->ReadFile( pFileName, pPath, buf, nMaxBytes );
if( bOk && type == MDLCACHE_STUDIOHDR )
{
studiohdr_t* pStudioHdr = ( studiohdr_t* ) buf.PeekGet();
if ( pStudioHdr->studiohdr2index == 0 )
{
// We always need this now, so make room for it in the buffer now.
int bufferContentsEnd = buf.TellMaxPut();
int maskBits = VALIGNOF( studiohdr2_t ) - 1;
int offsetStudiohdr2 = ( bufferContentsEnd + maskBits ) & ~maskBits;
int sizeIncrease = ( offsetStudiohdr2 - bufferContentsEnd ) + sizeof( studiohdr2_t );
buf.SeekPut( CUtlBuffer::SEEK_CURRENT, sizeIncrease );
// Re-get the pointer after resizing, because it has probably moved.
pStudioHdr = ( studiohdr_t* ) buf.Base();
studiohdr2_t* pStudioHdr2 = ( studiohdr2_t* ) ( ( byte * ) pStudioHdr + offsetStudiohdr2 );
memset( pStudioHdr2, 0, sizeof( studiohdr2_t ) );
pStudioHdr2->flMaxEyeDeflection = 0.866f; // Matches studio.h.
pStudioHdr->studiohdr2index = offsetStudiohdr2;
// Also make sure the structure knows about the extra bytes
// we've added so they get copied around.
pStudioHdr->length += sizeIncrease;
}
}
}
return bOk;
@ -1970,7 +1996,7 @@ studiohdr_t *CMDLCache::UnserializeMDL( MDLHandle_t handle, void *pData, int nDa
// critical! store a back link to our data
// this is fetched when re-establishing dependent cached data (vtx/vvd)
pStudioHdrIn->virtualModel = (void *)(uintp)handle;
pStudioHdrIn->SetVirtualModel( MDLHandleToVirtual( handle ) );
MdlCacheMsg( "MDLCache: Alloc studiohdr %s\n", GetModelName( handle ) );
@ -2022,7 +2048,7 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
char pFileName[ MAX_PATH ];
Q_strncpy( pFileName, pMDLFileName, sizeof( pFileName ) );
Q_FixSlashes( pFileName );
#ifdef _LINUX
#ifdef POSIX
Q_strlower( pFileName );
#endif
@ -2030,7 +2056,7 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
MEM_ALLOC_CREDIT();
bool bOk = ReadFileNative( pFileName, "GAME", buf );
bool bOk = ReadFileNative( pFileName, "GAME", buf, 0, MDLCACHE_STUDIOHDR );
if ( !bOk )
{
DevWarning( "Failed to load %s!\n", pMDLFileName );
@ -2059,6 +2085,12 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
}
}
if ( buf.Size() < sizeof(studiohdr_t) )
{
DevWarning( "Empty model %s\n", pMDLFileName );
return false;
}
studiohdr_t *pStudioHdr = (studiohdr_t*)buf.PeekGet();
if ( !pStudioHdr )
{
@ -2073,7 +2105,7 @@ bool CMDLCache::ReadMDLFile( MDLHandle_t handle, const char *pMDLFileName, CUtlB
// critical! store a back link to our data
// this is fetched when re-establishing dependent cached data (vtx/vvd)
pStudioHdr->virtualModel = (void*)(uintp)handle;
pStudioHdr->SetVirtualModel( MDLHandleToVirtual( handle ) );
// Make sure all dependent files are valid
if ( !VerifyHeaders( pStudioHdr ) )
@ -2138,6 +2170,11 @@ studiohdr_t *CMDLCache::GetStudioHdr( MDLHandle_t handle )
// Assert( m_pModelCacheSection->IsFrameLocking() );
// Assert( m_pMeshCacheSection->IsFrameLocking() );
studiodata_t *pStudioData = m_MDLDict[handle];
if( !pStudioData )
return NULL;
#if _DEBUG
VPROF_INCREMENT_COUNTER( "GetStudioHdr", 1 );
#endif
@ -2236,7 +2273,7 @@ void CMDLCache::TouchAllData( MDLHandle_t handle )
// ensure all sub models are cached
for ( int i=1; i<pVModel->m_group.Count(); ++i )
{
MDLHandle_t childHandle = (MDLHandle_t)(int)pVModel->m_group[i].cache&0xffff;
MDLHandle_t childHandle = VoidPtrToMDLHandle( pVModel->m_group[i].cache );
if ( childHandle != MDLHANDLE_INVALID )
{
// FIXME: Should this be calling TouchAllData on the child?
@ -2301,7 +2338,7 @@ bool CMDLCache::HandleCacheNotification( const DataCacheNotification_t &notifica
{
MdlCacheMsg( "MDLCache: Data cache discard %s %s\n", g_ppszTypes[TypeFromCacheID( notification.clientId )], GetModelName( HandleFromCacheID( notification.clientId ) ) );
if ( (DataCacheClientID_t)notification.pItemData == notification.clientId ||
if ( (DataCacheClientID_t)(intp)notification.pItemData == notification.clientId ||
TypeFromCacheID(notification.clientId) != MDLCACHE_STUDIOHWDATA )
{
Assert( notification.pItemData );
@ -2320,7 +2357,7 @@ bool CMDLCache::HandleCacheNotification( const DataCacheNotification_t &notifica
bool CMDLCache::GetItemName( DataCacheClientID_t clientId, const void *pItem, char *pDest, unsigned nMaxLen )
{
if ( (DataCacheClientID_t)pItem == clientId )
if ( (DataCacheClientID_t)(uintp)pItem == clientId )
{
return false;
}
@ -2426,7 +2463,7 @@ void CMDLCache::FinishPendingLoads()
AUTO_LOCK( m_AsyncMutex );
// finish just our known jobs
int iAsync = m_PendingAsyncs.Head();
intp iAsync = m_PendingAsyncs.Head();
while ( iAsync != m_PendingAsyncs.InvalidIndex() )
{
AsyncInfo_t &info = m_PendingAsyncs[iAsync];
@ -2581,7 +2618,7 @@ bool CMDLCache::VerifyHeaders( studiohdr_t *pStudioHdr )
}
char pFileName[ MAX_PATH ];
MDLHandle_t handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
MDLHandle_t handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
MakeFilename( handle, ".vvd", pFileName, sizeof(pFileName) );
@ -2642,7 +2679,7 @@ vertexFileHeader_t *CMDLCache::CacheVertexData( studiohdr_t *pStudioHdr )
Assert( pStudioHdr );
handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
Assert( handle != MDLHANDLE_INVALID );
pVvdHdr = (vertexFileHeader_t *)CheckData( m_MDLDict[handle]->m_VertexCache, MDLCACHE_VERTEXES );
@ -3037,7 +3074,7 @@ bool CMDLCache::ProcessDataIntoCache( MDLHandle_t handle, MDLCacheDataType_t typ
// =0: pending
// >0: completed
//-----------------------------------------------------------------------------
int CMDLCache::ProcessPendingAsync( int iAsync )
int CMDLCache::ProcessPendingAsync( intp iAsync )
{
if ( !ThreadInMainThread() )
{
@ -3122,10 +3159,10 @@ void CMDLCache::ProcessPendingAsyncs( MDLCacheDataType_t type )
// things -- the LRU is in correct order, and it catches precached items lurking
// in the async queue that have only been requested once (thus aren't being cached
// and might lurk forever, e.g., wood gibs in the citadel)
int current = m_PendingAsyncs.Head();
intp current = m_PendingAsyncs.Head();
while ( current != m_PendingAsyncs.InvalidIndex() )
{
int next = m_PendingAsyncs.Next( current );
intp next = m_PendingAsyncs.Next( current );
if ( type == MDLCACHE_NONE || m_PendingAsyncs[current].type == type )
{
@ -3148,7 +3185,7 @@ void CMDLCache::ProcessPendingAsyncs( MDLCacheDataType_t type )
//-----------------------------------------------------------------------------
bool CMDLCache::ClearAsync( MDLHandle_t handle, MDLCacheDataType_t type, int iAnimBlock, bool bAbort )
{
int iAsyncInfo = GetAsyncInfoIndex( handle, type, iAnimBlock );
intp iAsyncInfo = GetAsyncInfoIndex( handle, type, iAnimBlock );
if ( iAsyncInfo != NO_ASYNC )
{
AsyncInfo_t *pInfo;
@ -3242,7 +3279,7 @@ bool CMDLCache::SetAsyncLoad( MDLCacheDataType_t type, bool bAsync )
//-----------------------------------------------------------------------------
vertexFileHeader_t *CMDLCache::BuildAndCacheVertexData( studiohdr_t *pStudioHdr, vertexFileHeader_t *pRawVvdHdr )
{
MDLHandle_t handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
MDLHandle_t handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
vertexFileHeader_t *pVvdHdr;
MdlCacheMsg( "MDLCache: Load VVD for %s\n", pStudioHdr->pszName() );
@ -3330,7 +3367,7 @@ vertexFileHeader_t *CMDLCache::LoadVertexData( studiohdr_t *pStudioHdr )
MDLHandle_t handle;
Assert( pStudioHdr );
handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
Assert( !m_MDLDict[handle]->m_VertexCache );
studiodata_t *pStudioData = m_MDLDict[handle];
@ -3340,7 +3377,7 @@ vertexFileHeader_t *CMDLCache::LoadVertexData( studiohdr_t *pStudioHdr )
return NULL;
}
int iAsync = GetAsyncInfoIndex( handle, MDLCACHE_VERTEXES );
intp iAsync = GetAsyncInfoIndex( handle, MDLCACHE_VERTEXES );
if ( iAsync == NO_ASYNC )
{
@ -3420,7 +3457,7 @@ void CMDLCache::CacheData( DataCacheHandle_t *c, void *pData, int size, const ch
}
if ( id == (DataCacheClientID_t)-1 )
id = (DataCacheClientID_t)pData;
id = (DataCacheClientID_t)(intp)pData;
GetCacheSection( type )->Add(id, pData, size, c );
}
@ -3584,7 +3621,7 @@ void CMDLCache::QueuedLoaderCallback_MDL( void *pContext, void *pContext2, const
// journal each incoming buffer
ModelParts_t *pModelParts = (ModelParts_t *)pContext;
ModelParts_t::BufferType_t bufferType = static_cast< ModelParts_t::BufferType_t >((int)pContext2);
ModelParts_t::BufferType_t bufferType = static_cast< ModelParts_t::BufferType_t >((intp)pContext2);
pModelParts->Buffers[bufferType].SetExternalBuffer( (void *)pData, nSize, nSize, CUtlBuffer::READ_ONLY );
pModelParts->nLoadedParts += (1 << bufferType);
@ -3895,7 +3932,7 @@ void CMDLCache::MarkFrame()
const studiohdr_t *studiohdr_t::FindModel( void **cache, char const *pModelName ) const
{
MDLHandle_t handle = g_MDLCache.FindMDL( pModelName );
*cache = (void*)(uintp)handle;
*cache = MDLHandleToVirtual(handle);
return g_MDLCache.GetStudioHdr( handle );
}
@ -3904,21 +3941,21 @@ virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const
if (numincludemodels == 0)
return NULL;
return g_MDLCache.GetVirtualModelFast( this, (MDLHandle_t)(int)virtualModel&0xffff );
return g_MDLCache.GetVirtualModelFast( this, VoidPtrToMDLHandle( VirtualModel() ) );
}
byte *studiohdr_t::GetAnimBlock( int i ) const
{
return g_MDLCache.GetAnimBlock( (MDLHandle_t)(int)virtualModel&0xffff, i );
return g_MDLCache.GetAnimBlock( VoidPtrToMDLHandle( VirtualModel() ), i );
}
int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
{
return g_MDLCache.GetAutoplayList( (MDLHandle_t)(int)virtualModel&0xffff, pOut );
return g_MDLCache.GetAutoplayList( VoidPtrToMDLHandle( VirtualModel() ), pOut );
}
const studiohdr_t *virtualgroup_t::GetStudioHdr( void ) const
{
return g_MDLCache.GetStudioHdr( (MDLHandle_t)(int)cache&0xffff );
return g_MDLCache.GetStudioHdr( VoidPtrToMDLHandle( cache ) );
}

View File

@ -8,7 +8,7 @@
#include "datamodel.h"
#include "tier1/KeyValues.h"
#ifndef _LINUX
#ifdef _WIN32
#define USE_WINDOWS_CLIPBOARD
#endif

View File

@ -901,7 +901,9 @@ bool CDataModel::Unserialize( CUtlBuffer &inBuf, const char *pEncodingName, cons
return false;
}
#if !defined(NO_MALLOC_OVERRIDE)
g_pMemAlloc->heapchk();
#endif
DmxHeader_t header;
bool bStoresVersionInFile = pSerializer->StoresVersionInFile();
@ -1656,7 +1658,7 @@ DmAttributeReferenceIterator_t CDataModel::FirstAttributeReferencingElement( DmE
if ( !pRef || pRef->m_attributes.m_hAttribute == DMATTRIBUTE_HANDLE_INVALID )
return DMATTRIBUTE_REFERENCE_ITERATOR_INVALID;
return ( DmAttributeReferenceIterator_t )( int )&pRef->m_attributes;
return ( DmAttributeReferenceIterator_t )( intp )&pRef->m_attributes;
}
DmAttributeReferenceIterator_t CDataModel::NextAttributeReferencingElement( DmAttributeReferenceIterator_t hAttrIter )
@ -1665,7 +1667,7 @@ DmAttributeReferenceIterator_t CDataModel::NextAttributeReferencingElement( DmAt
if ( !pList )
return DMATTRIBUTE_REFERENCE_ITERATOR_INVALID;
return ( DmAttributeReferenceIterator_t )( int )pList->m_pNext;
return ( DmAttributeReferenceIterator_t )( intp )pList->m_pNext;
}
CDmAttribute *CDataModel::GetAttribute( DmAttributeReferenceIterator_t hAttrIter )

View File

@ -67,7 +67,7 @@ bool HashEntryCompareFunc( CAttributeNode *const& lhs, CAttributeNode *const& rh
uint HashEntryKeyFunc( CAttributeNode *const& keyinfo )
{
uint i = (uint)keyinfo->m_attribute;
uintp i = (uintp)keyinfo->m_attribute;
return i >> 2; // since memory is allocated on a 4-byte (at least!) boundary
}

View File

@ -721,7 +721,7 @@ public:
virtual void Undo()
{
CDmrArray<T> array( GetAttribute() );
CDmrArray<T> array( this->GetAttribute() );
if ( array.IsValid() )
{
array.Set( m_nSlot, m_OldValue );
@ -730,7 +730,7 @@ public:
virtual void Redo()
{
CDmrArray<T> array( GetAttribute() );
CDmrArray<T> array( this->GetAttribute() );
if ( array.IsValid() )
{
array.Set( m_nSlot, m_Value );
@ -789,7 +789,7 @@ public:
virtual void Undo()
{
CDmrArray<T> array( GetAttribute() );
CDmrArray<T> array( this->GetAttribute() );
if ( array.IsValid() )
{
for ( int i = 0; i < m_nCount; ++i )
@ -801,7 +801,7 @@ public:
virtual void Redo()
{
CDmrArray<T> array( GetAttribute() );
CDmrArray<T> array( this->GetAttribute() );
if ( array.IsValid() )
{
for ( int i = 0; i < m_nCount; ++i )
@ -838,7 +838,7 @@ public:
virtual void Undo()
{
CDmrArray<T> array( GetAttribute() );
CDmrArray<T> array( this->GetAttribute() );
if ( array.IsValid() )
{
array.RemoveMultiple( m_nIndex, m_nCount );
@ -847,7 +847,7 @@ public:
virtual void Redo()
{
CDmrArray<T> array( GetAttribute() );
CDmrArray<T> array( this->GetAttribute() );
if ( array.IsValid() )
{
T defaultVal;
@ -888,7 +888,7 @@ public:
virtual void Undo()
{
CDmrArray<T> array( GetAttribute() );
CDmrArray<T> array( this->GetAttribute() );
if ( array.IsValid() )
{
array.Remove( m_nIndex );
@ -897,7 +897,7 @@ public:
virtual void Redo()
{
CDmrArray<T> array( GetAttribute() );
CDmrArray<T> array( this->GetAttribute() );
if ( array.IsValid() )
{
array.InsertBefore( m_nIndex, m_newValue );
@ -955,7 +955,7 @@ public:
virtual void Undo()
{
CDmrArray<T> array( GetAttribute() );
CDmrArray<T> array( this->GetAttribute() );
if ( array.IsValid() )
{
if ( m_bFastRemove )
@ -993,7 +993,7 @@ public:
virtual void Redo()
{
CDmrArray<T> array( GetAttribute() );
CDmrArray<T> array( this->GetAttribute() );
if ( array.IsValid() )
{
if ( m_bFastRemove )
@ -1015,7 +1015,7 @@ public:
static char buf[ 128 ];
const char *base = BaseClass::GetDesc();
Q_snprintf( buf, sizeof( buf ), "%s (%s) = remove( pos %i, count %i )", base, GetAttributeName(), m_nIndex, m_nCount );
Q_snprintf( buf, sizeof( buf ), "%s (%s) = remove( pos %i, count %i )", base, this->GetAttributeName(), m_nIndex, m_nCount );
return buf;
}
@ -1097,7 +1097,7 @@ public:
virtual void Undo()
{
CDmrArray<T> array( GetAttribute() );
CDmrArray<T> array( this->GetAttribute() );
if ( array.IsValid() )
{
array.RemoveAll();
@ -1110,7 +1110,7 @@ public:
virtual void Redo()
{
CDmrArray<T> array( GetAttribute() );
CDmrArray<T> array( this->GetAttribute() );
if ( array.IsValid() )
{
array.RemoveAll();
@ -2734,7 +2734,7 @@ CDmaArrayConstBase<T,B>::CDmaArrayConstBase( )
template< class T, class B >
int CDmaArrayConstBase<T,B>::Find( const T &value ) const
{
return Value().Find( value );
return this->Value().Find( value );
}
@ -2747,7 +2747,7 @@ int CDmaArrayBase<T,B>::AddToTail()
T defaultVal;
CDmAttributeInfo<T>::SetDefaultValue( defaultVal );
CDmArrayAttributeOp<T> accessor( this->m_pAttribute );
return accessor.InsertBefore( Value().Count(), defaultVal );
return accessor.InsertBefore( this->Value().Count(), defaultVal );
}
template< class T, class B >
@ -2763,7 +2763,7 @@ template< class T, class B >
int CDmaArrayBase<T,B>::AddToTail( const T& src )
{
CDmArrayAttributeOp<T> accessor( this->m_pAttribute );
return accessor.InsertBefore( Value().Count(), src );
return accessor.InsertBefore( this->Value().Count(), src );
}
template< class T, class B >
@ -2777,7 +2777,7 @@ template< class T, class B >
int CDmaArrayBase<T,B>::AddMultipleToTail( int num )
{
CDmArrayAttributeOp<T> accessor( this->m_pAttribute );
return accessor.InsertMultipleBefore( Value().Count(), num );
return accessor.InsertMultipleBefore( this->Value().Count(), num );
}
template< class T, class B >
@ -2790,7 +2790,7 @@ int CDmaArrayBase<T,B>::InsertMultipleBefore( int elem, int num )
template< class T, class B >
void CDmaArrayBase<T,B>::EnsureCount( int num )
{
int nCurrentCount = Value().Count();
int nCurrentCount = this->Value().Count();
if ( nCurrentCount < num )
{
AddMultipleToTail( num - nCurrentCount );
@ -2879,7 +2879,7 @@ void CDmaArrayBase<T,B>::RemoveMultiple( int elem, int num )
template< class T, class B >
void CDmaArrayBase<T,B>::EnsureCapacity( int num )
{
Value().EnsureCapacity( num );
this->Value().EnsureCapacity( num );
}
template< class T, class B >
@ -2894,10 +2894,10 @@ void CDmaArrayBase<T,B>::Purge()
// Attribute initialization
//-----------------------------------------------------------------------------
template< class T, class B >
void CDmaDecorator<T,B>::Init( CDmElement *pOwner, const char *pAttributeName, int nFlags = 0 )
void CDmaDecorator<T,B>::Init( CDmElement *pOwner, const char *pAttributeName, int nFlags )
{
Assert( pOwner );
this->m_pAttribute = pOwner->AddExternalAttribute( pAttributeName, CDmAttributeInfo<CUtlVector<T> >::AttributeType(), &Value() );
this->m_pAttribute = pOwner->AddExternalAttribute( pAttributeName, CDmAttributeInfo<CUtlVector<T> >::AttributeType(), &(this->Value()) );
Assert( this->m_pAttribute );
if ( nFlags )
{
@ -2915,12 +2915,12 @@ void CDmrDecoratorConst<T,BaseClass>::Init( const CDmAttribute* pAttribute )
if ( pAttribute && pAttribute->GetType() == CDmAttributeInfo< CUtlVector< T > >::AttributeType() )
{
this->m_pAttribute = const_cast<CDmAttribute*>( pAttribute );
Attach( this->m_pAttribute->GetAttributeData() );
this->Attach( this->m_pAttribute->GetAttributeData() );
}
else
{
this->m_pAttribute = NULL;
Attach( NULL );
this->Attach( NULL );
}
}
@ -2948,12 +2948,12 @@ void CDmrDecorator<T,BaseClass>::Init( CDmAttribute* pAttribute )
if ( pAttribute && pAttribute->GetType() == CDmAttributeInfo< CUtlVector< T > >::AttributeType() )
{
this->m_pAttribute = pAttribute;
Attach( this->m_pAttribute->GetAttributeData() );
this->Attach( this->m_pAttribute->GetAttributeData() );
}
else
{
this->m_pAttribute = NULL;
Attach( NULL );
this->Attach( NULL );
}
}

View File

@ -264,7 +264,7 @@ DmAttributeType_t CDmSerializerKeyValues::DetermineAttributeType( KeyValues *pKe
if ( sscanf( pKeyValues->GetString(), "%f %f", &f1, &f2 ) == 2 )
return AT_VECTOR2;
int i = pKeyValues->GetInt( NULL, INT_MAX );
int i = pKeyValues->GetInt( nullptr, INT_MAX );
if ( ( sscanf( pKeyValues->GetString(), "%d", &i ) == 1 ) &&
( !strchr( pKeyValues->GetString(), '.' ) ) )
return AT_INT;

View File

@ -13,7 +13,7 @@ def options(opt):
def configure(conf):
conf.define('LAUNCHERONLY',1)
# conf.define('SUPPORT_PACKED_STORE',1)
conf.define('SUPPORT_PACKED_STORE',1)
conf.define('DEDICATED',1)
def build(bld):
@ -56,7 +56,7 @@ def build(bld):
defines = []
libs = ['tier0','tier1','tier2','tier3','vstdlib','steam_api','vpklib','appframework','mathlib', 'EDIT']
libs = ['tier0','vpklib','tier1','tier2','tier3','vstdlib','steam_api','appframework','mathlib', 'EDIT']
install_path = bld.env.LIBDIR

View File

@ -73,8 +73,10 @@ struct CSizeTest
COMPILE_TIME_ASSERT( sizeof( QAngle ) == 12 );
COMPILE_TIME_ASSERT( sizeof( Quaternion ) == 16 );
COMPILE_TIME_ASSERT( sizeof( VMatrix ) == 64 );
#if !defined( PLATFORM_64BITS )
COMPILE_TIME_ASSERT( sizeof( CUtlString ) == 4 );
COMPILE_TIME_ASSERT( sizeof( CUtlBinaryBlock ) == 16 );
#endif
COMPILE_TIME_ASSERT( sizeof( DmObjectId_t ) == 16 );
};
};

View File

@ -53,8 +53,8 @@ public:
DELEGATE_TO_OBJECT_0( int, heapchk, m_pMemAlloc );
DELEGATE_TO_OBJECT_0( bool, IsDebugHeap, m_pMemAlloc );
DELEGATE_TO_OBJECT_2V( GetActualDbgInfo, const char *&, int &, m_pMemAlloc );
DELEGATE_TO_OBJECT_5V( RegisterAllocation, const char *, int, int, int, unsigned, m_pMemAlloc );
DELEGATE_TO_OBJECT_5V( RegisterDeallocation, const char *, int, int, int, unsigned, m_pMemAlloc );
DELEGATE_TO_OBJECT_5V( RegisterAllocation, const char *, int, size_t, size_t, unsigned, m_pMemAlloc );
DELEGATE_TO_OBJECT_5V( RegisterDeallocation, const char *, int, size_t, size_t, unsigned, m_pMemAlloc );
DELEGATE_TO_OBJECT_0( int, GetVersion, m_pMemAlloc );
DELEGATE_TO_OBJECT_0V( CompactHeap, m_pMemAlloc );
DELEGATE_TO_OBJECT_1( MemAllocFailHandler_t, SetAllocFailHandler, MemAllocFailHandler_t, m_pMemAlloc );

View File

@ -208,8 +208,8 @@ protected:
public:
struct ModelFileHandleHash
{
uint operator()( model_t *p ) const { return Mix32HashFunctor()( (uint32)( p->fnHandle ) ); }
uint operator()( FileNameHandle_t fn ) const { return Mix32HashFunctor()( (uint32) fn ); }
uint operator()( model_t *p ) const { return PointerHashFunctor()( p->fnHandle ); }
uint operator()( FileNameHandle_t fn ) const { return PointerHashFunctor()( fn ); }
};
struct ModelFileHandleEq
{
@ -532,7 +532,7 @@ const studiohdr_t *CModelInfo::FindModel( const studiohdr_t *pStudioHdr, void **
//-----------------------------------------------------------------------------
const studiohdr_t *CModelInfo::FindModel( void *cache ) const
{
return g_pMDLCache->GetStudioHdr( (MDLHandle_t)(int)cache&0xffff );
return g_pMDLCache->GetStudioHdr( VoidPtrToMDLHandle( cache ) );
}
@ -541,7 +541,7 @@ const studiohdr_t *CModelInfo::FindModel( void *cache ) const
//-----------------------------------------------------------------------------
virtualmodel_t *CModelInfo::GetVirtualModel( const studiohdr_t *pStudioHdr ) const
{
MDLHandle_t handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
MDLHandle_t handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
return g_pMDLCache->GetVirtualModelFast( pStudioHdr, handle );
}
@ -550,13 +550,13 @@ virtualmodel_t *CModelInfo::GetVirtualModel( const studiohdr_t *pStudioHdr ) con
//-----------------------------------------------------------------------------
byte *CModelInfo::GetAnimBlock( const studiohdr_t *pStudioHdr, int nBlock ) const
{
MDLHandle_t handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
MDLHandle_t handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
return g_pMDLCache->GetAnimBlock( handle, nBlock );
}
int CModelInfo::GetAutoplayList( const studiohdr_t *pStudioHdr, unsigned short **pAutoplayList ) const
{
MDLHandle_t handle = (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff;
MDLHandle_t handle = VoidPtrToMDLHandle( pStudioHdr->VirtualModel() );
return g_pMDLCache->GetAutoplayList( handle, pAutoplayList );
}
@ -576,22 +576,22 @@ virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const
{
if ( numincludemodels == 0 )
return NULL;
return g_pMDLCache->GetVirtualModelFast( this, (MDLHandle_t)(int)virtualModel&0xffff );
return g_pMDLCache->GetVirtualModelFast( this, VoidPtrToMDLHandle( VirtualModel() ) );
}
byte *studiohdr_t::GetAnimBlock( int i ) const
{
return g_pMDLCache->GetAnimBlock( (MDLHandle_t)(int)virtualModel&0xffff, i );
return g_pMDLCache->GetAnimBlock( VoidPtrToMDLHandle( VirtualModel() ), i );
}
int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
{
return g_pMDLCache->GetAutoplayList( (MDLHandle_t)(int)virtualModel&0xffff, pOut );
return g_pMDLCache->GetAutoplayList( VoidPtrToMDLHandle( VirtualModel() ), pOut );
}
const studiohdr_t *virtualgroup_t::GetStudioHdr( void ) const
{
return g_pMDLCache->GetStudioHdr( (MDLHandle_t)(int)cache&0xffff );
return g_pMDLCache->GetStudioHdr( VoidPtrToMDLHandle( cache ) );
}

View File

@ -1268,7 +1268,9 @@ void CEdgeList::CullSmallOccluders()
// Sort the surfaces by screen area, in descending order
int nSurfCount = m_Surfaces.Count();
s_pSortSurfaces = m_Surfaces.Base();
qsort( m_SurfaceSort.Base(), nSurfCount, sizeof(int), SurfCompare );
if( m_SurfaceSort.Base() )
qsort( m_SurfaceSort.Base(), nSurfCount, sizeof(int), SurfCompare );
// We're going to keep the greater of r_occludermin + All surfaces with a screen area >= r_occluderarea
int nMinSurfaces = r_occludermincount.GetInt();
@ -1282,7 +1284,7 @@ void CEdgeList::CullSmallOccluders()
bool *bUseSurface = (bool*)stackalloc( nSurfCount * sizeof(bool) );
memset( bUseSurface, 0, nSurfCount * sizeof(bool) );
int i;
for ( i = 0; i < nSurfCount; ++i )
{

View File

@ -1962,7 +1962,7 @@ public:
{
int m_channelNum;
int m_vol; // max volume of sound. -1 means "do not cull, ever, do not even do the math"
unsigned int m_nameHash; // a unique id for a sound file
uintp m_nameHash; // a unique id for a sound file
};
protected:
sChannelVolData m_channelInfo[MAX_CHANNELS];
@ -1994,7 +1994,7 @@ void CChannelCullList::Initialize( CChannelList &list )
{
m_channelInfo[i].m_vol = ChannelLoudestCurVolume(ch);
AssertMsg(m_channelInfo[i].m_vol >= 0, "Sound channel has a negative volume?");
m_channelInfo[i].m_nameHash = (unsigned int) ch->sfx;
m_channelInfo[i].m_nameHash = (uintp) ch->sfx;
}
else
{
@ -2029,7 +2029,7 @@ void CChannelCullList::Initialize( CChannelList &list )
++j )
{
// j steps through the sorted list until we find ourselves:
if (m_channelInfo[j].m_nameHash == (unsigned int)(ch->sfx))
if (m_channelInfo[j].m_nameHash == (uintp)(ch->sfx))
{
// that's another channel playing this sound but louder than me
++howManyLouder;

View File

@ -93,7 +93,7 @@ CAudioSourceMP3::CAudioSourceMP3( CSfxTable *pSfx )
m_dataStart = 0;
int file = g_pSndIO->open( pSfx->GetFileName() );
intp file = g_pSndIO->open( pSfx->GetFileName() );
if ( file != -1 )
{
m_dataSize = g_pSndIO->size( file );
@ -239,7 +239,7 @@ void CAudioSourceMP3::GetCacheData( CAudioSourceCachedInfo *info )
info->SetSampleRate( m_sampleRate );
info->SetDataStart( 0 );
int file = g_pSndIO->open( m_pSfx->GetFileName() );
intp file = g_pSndIO->open( m_pSfx->GetFileName() );
if ( !file )
{
Warning( "Failed to find file for building soundcache [ %s ]\n", m_pSfx->GetFileName() );

View File

@ -723,7 +723,7 @@ bool CAudioSourceWave::GetStartupData( void *dest, int destsize, int& bytesCopie
// requesting precache snippet as leader for streaming startup latency
if ( destsize )
{
int file = g_pSndIO->open( m_pSfx->GetFileName() );
intp file = g_pSndIO->open( m_pSfx->GetFileName() );
if ( !file )
{
return false;

View File

@ -37,7 +37,7 @@ void VoiceTweak_EndVoiceTweakMode();
void EngineTool_OverrideSampleRate( int& rate );
// A fallback codec that should be the most likely to work for local/offline use
#define VOICE_FALLBACK_CODEC "vaudio_celt"
#define VOICE_FALLBACK_CODEC "vaudio_opus"
// Special entity index used for tweak mode.
#define TWEAKMODE_ENTITYINDEX -500
@ -197,6 +197,9 @@ extern IVoiceRecord* CreateVoiceRecord_AudioQueue(int sampleRate);
extern IVoiceRecord* CreateVoiceRecord_OpenAL(int sampleRate);
#endif
#ifdef USE_SDL
extern IVoiceRecord *CreateVoiceRecord_SDL(int sampleRate);
#endif
static bool VoiceRecord_Start()
{
@ -583,12 +586,13 @@ bool Voice_Init( const char *pCodecName, int nSampleRate )
bool bSpeex = Q_stricmp( pCodecName, "vaudio_speex" ) == 0;
bool bCelt = Q_stricmp( pCodecName, "vaudio_celt" ) == 0;
bool bOpus = Q_stricmp( pCodecName, "vaudio_opus" ) == 0;
bool bSteam = Q_stricmp( pCodecName, "steam" ) == 0;
// Miles has not been in use for voice in a long long time. Not worth the surface to support ancient demos that may
// use it (and probably do not work for other reasons)
// "vaudio_miles"
if ( !( bSpeex || bCelt || bSteam ) )
if ( !( bSpeex || bCelt || bOpus || bSteam ) )
{
Msg( "Voice_Init Failed: invalid voice codec %s.\n", pCodecName );
return false;
@ -648,6 +652,8 @@ bool Voice_Init( const char *pCodecName, int nSampleRate )
}
#elif defined( WIN32 )
g_pVoiceRecord = CreateVoiceRecord_DSound( Voice_SamplesPerSec() );
#elif defined( USE_SDL )
g_pVoiceRecord = CreateVoiceRecord_SDL( Voice_SamplesPerSec() );
#else
g_pVoiceRecord = CreateVoiceRecord_OpenAL( Voice_SamplesPerSec() );
#endif
@ -671,6 +677,12 @@ bool Voice_Init( const char *pCodecName, int nSampleRate )
CreateInterfaceFn createCodecFn = NULL;
g_hVoiceCodecDLL = FileSystem_LoadModule(pCodecName);
if( !g_hVoiceCodecDLL || (createCodecFn = Sys_GetFactory(g_hVoiceCodecDLL)) == NULL )
{
g_hVoiceCodecDLL = FileSystem_LoadModule( VOICE_FALLBACK_CODEC );
pCodecName = VOICE_FALLBACK_CODEC;
}
if ( !g_hVoiceCodecDLL || (createCodecFn = Sys_GetFactory(g_hVoiceCodecDLL)) == NULL ||
(g_pEncodeCodec = (IVoiceCodec*)createCodecFn(pCodecName, NULL)) == NULL || !g_pEncodeCodec->Init( quality ) )
{
@ -1075,7 +1087,7 @@ int Voice_GetCompressedData(char *pchDest, int nCount, bool bFinal)
{
// Check g_bVoiceRecordStopping in case g_bUsingSteamVoice changes on us
// while waiting for the end of voice data.
if ( g_bUsingSteamVoice || g_bVoiceRecordStopping )
if ( g_bUsingSteamVoice && g_bVoiceRecordStopping )
{
uint32 cbCompressedWritten = 0;
uint32 cbUncompressedWritten = 0;

View File

@ -141,7 +141,7 @@ bool CMixerControls::GetValue_Float(Control iControl, float &value)
case MicVolume:
{
OSStatus theError = noErr;
for ( int iChannel = 0; iChannel < 3; iChannel++ )
for ( uint iChannel = 0; iChannel < 3; iChannel++ )
{
// scan the channel list until you find a channel set to non-zero, then use that
Float32 theVolume = 0;

View File

@ -0,0 +1,257 @@
//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// This module implements the voice record and compression functions
//#include "audio_pch.h"
//#include "voice.h"
#include "tier0/platform.h"
#include "ivoicerecord.h"
#include "tier0/dbg.h"
#include "tier0/threadtools.h"
#include <assert.h>
#include <SDL_audio.h>
#define RECORDING_BUFFER_SECONDS 3
#define SAMPLE_COUNT 2048
// ------------------------------------------------------------------------------
// VoiceRecord_SDL
// ------------------------------------------------------------------------------
struct AudioBuf
{
int Read(char *out, int len)
{
int nAvalible = (size + (writePtr - readPtr)) % size;
if( nAvalible == 0 )
return 0;
if( len > nAvalible ) len = nAvalible;
int diff = (data + size) - readPtr;
if( len > diff )
{
memcpy(out, readPtr, diff );
memcpy(out+diff, data, len-diff );
} else memcpy(out, readPtr, len);
readPtr += len;
if( readPtr >= data + size )
readPtr -= size;
return len;
}
void Write(char *in, int len)
{
int diff = (data + size) - writePtr;
if( len > diff )
{
memcpy(writePtr, in, diff );
memcpy(data, in+diff, len-diff );
} else memcpy(writePtr, in, len);
writePtr += len;
if (writePtr >= (data + size))
writePtr -= size;
}
int size;
char *data;
char *readPtr;
char *writePtr;
};
class VoiceRecord_SDL : public IVoiceRecord
{
protected:
virtual ~VoiceRecord_SDL();
public:
VoiceRecord_SDL();
virtual void Release();
virtual bool RecordStart();
virtual void RecordStop();
// Initialize. The format of the data we expect from the provider is
// 8-bit signed mono at the specified sample rate.
virtual bool Init(int sampleRate);
virtual void Idle() {}; // Stub
void RenderBuffer( char *pszBuf, int size );
// Get the most recent N samples.
virtual int GetRecordedData(short *pOut, int nSamplesWanted );
SDL_AudioSpec m_ReceivedRecordingSpec;
int m_BytesPerSample; // Да кому нужна эта ваша инкапсуляция?
int m_nSampleRate;
private:
bool InitalizeInterfaces(); // Initialize the openal capture buffers and other interfaces
void ReleaseInterfaces(); // Release openal buffers and other interfaces
void ClearInterfaces(); // Clear members.
private:
SDL_AudioDeviceID m_Device;
AudioBuf m_AudioBuffer;
};
void audioRecordingCallback( void *userdata, uint8 *stream, int len )
{
VoiceRecord_SDL *voice = (VoiceRecord_SDL*)userdata;
voice->RenderBuffer( (char*)stream, len );
}
VoiceRecord_SDL::VoiceRecord_SDL() :
m_nSampleRate( 0 ) ,m_Device( 0 )
{
m_AudioBuffer.data = NULL;
m_AudioBuffer.readPtr = NULL;
m_AudioBuffer.writePtr = NULL;
ClearInterfaces();
}
VoiceRecord_SDL::~VoiceRecord_SDL()
{
ReleaseInterfaces();
ClearInterfaces();
}
void VoiceRecord_SDL::Release()
{
ReleaseInterfaces();
ClearInterfaces();
delete this;
}
bool VoiceRecord_SDL::RecordStart()
{
if ( !m_Device )
InitalizeInterfaces();
if ( !m_Device )
return false;
SDL_PauseAudioDevice( m_Device, SDL_FALSE );
return true;
}
void VoiceRecord_SDL::RecordStop()
{
// Stop capturing.
if ( m_Device )
SDL_PauseAudioDevice( m_Device, SDL_TRUE );
// Release the capture buffer interface and any other resources that are no
// longer needed
ReleaseInterfaces();
}
bool VoiceRecord_SDL::InitalizeInterfaces()
{
//Default audio spec
SDL_AudioSpec desiredRecordingSpec;
SDL_zero(desiredRecordingSpec);
desiredRecordingSpec.freq = m_nSampleRate;
desiredRecordingSpec.format = AUDIO_S16;
desiredRecordingSpec.channels = 1;
desiredRecordingSpec.samples = SAMPLE_COUNT;
desiredRecordingSpec.callback = audioRecordingCallback;
desiredRecordingSpec.userdata = (void*)this;
//Open recording device
m_Device = SDL_OpenAudioDevice( NULL, SDL_TRUE, &desiredRecordingSpec, &m_ReceivedRecordingSpec, 0 );
if( m_Device != 0 )
{
//Calculate per sample bytes
m_BytesPerSample = m_ReceivedRecordingSpec.channels * ( SDL_AUDIO_BITSIZE( m_ReceivedRecordingSpec.format ) / 8 );
//Calculate bytes per second
int bytesPerSecond = m_ReceivedRecordingSpec.freq * m_BytesPerSample;
//Allocate and initialize byte buffer
m_AudioBuffer.size = RECORDING_BUFFER_SECONDS * bytesPerSecond;
if( !m_AudioBuffer.data )
m_AudioBuffer.data = (char *)malloc( m_AudioBuffer.size );
m_AudioBuffer.readPtr = m_AudioBuffer.data;
m_AudioBuffer.writePtr = m_AudioBuffer.data + SAMPLE_COUNT*m_BytesPerSample*2;
memset( m_AudioBuffer.data, 0, m_AudioBuffer.size );
return true;
}
else
return false;
}
bool VoiceRecord_SDL::Init(int sampleRate)
{
m_nSampleRate = sampleRate;
ReleaseInterfaces();
return true;
}
void VoiceRecord_SDL::ReleaseInterfaces()
{
if( m_Device != 0 )
SDL_CloseAudioDevice( m_Device );
m_Device = 0;
}
void VoiceRecord_SDL::ClearInterfaces()
{
if( m_AudioBuffer.data )
{
free( m_AudioBuffer.data );
m_AudioBuffer.data = NULL;
m_AudioBuffer.readPtr = NULL;
m_AudioBuffer.writePtr = NULL;
}
m_Device = 0;
}
void VoiceRecord_SDL::RenderBuffer( char *pszBuf, int size )
{
m_AudioBuffer.Write( pszBuf, size );
}
int VoiceRecord_SDL::GetRecordedData(short *pOut, int nSamples )
{
if ( !m_AudioBuffer.data || nSamples == 0 )
return 0;
int cbSamples = nSamples * m_BytesPerSample;
return m_AudioBuffer.Read( (char*)pOut, cbSamples )/m_BytesPerSample;
}
IVoiceRecord* CreateVoiceRecord_SDL(int sampleRate)
{
VoiceRecord_SDL *pRecord = new VoiceRecord_SDL;
if ( pRecord && pRecord->Init(sampleRate) )
return pRecord;
else if( pRecord )
pRecord->Release();
return NULL;
}

View File

@ -1098,10 +1098,10 @@ void CBaseClient::EndTrace( bf_write &msg )
}
if ( sv_netspike_output.GetInt() & 1 )
COM_LogString( SERVER_PACKETS_LOG, logData.String() );
COM_LogString( SERVER_PACKETS_LOG, (const char*)logData.String() );
if ( sv_netspike_output.GetInt() & 2 )
Log( "%s", logData.String() );
ETWMark1S( "netspike", logData.String() );
Log( "%s", (const char*)logData.String() );
ETWMark1S( "netspike", (const char*)logData.String() );
m_Trace.m_Records.RemoveAll();
m_iTracing = 0;
}

View File

@ -570,7 +570,7 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
return true;
}
#if !defined( NO_STEAM ) && !defined( SWDS )
#if 0 //!defined( NO_STEAM ) && !defined( SWDS )
if ( !Steam3Client().SteamUser() )
{
COM_ExplainDisconnection( true, "#GameUI_ServerRequireSteam" );
@ -578,14 +578,14 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
return false;
}
#endif
netadr_t checkAdr = adr;
if ( adr.GetType() == NA_LOOPBACK || adr.IsLocalhost() )
{
checkAdr.SetIP( net_local_adr.GetIPHostByteOrder() );
}
#ifndef SWDS
#if 0 // #ifndef SWDS
// now append the steam3 cookie
char steam3Cookie[ STEAM_KEYSIZE ];
uint32 steam3CookieLen = 0;
@ -936,6 +936,7 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet )
int authprotocol = msg.ReadLong();
uint64 unGSSteamID = 0;
bool bGSSecure = false;
#if 0
if ( authprotocol == PROTOCOL_STEAM )
{
if ( msg.ReadShort() != 0 )
@ -963,6 +964,7 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet )
return false;
}
}
#endif
SendConnectPacket( challenge, authprotocol, unGSSteamID, bGSSecure );
}
break;

View File

@ -741,7 +741,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
// break;
// }
if ( authProtocol == PROTOCOL_STEAM )
/* if ( authProtocol == PROTOCOL_STEAM )
{
int keyLen = msg.ReadShort();
if ( keyLen < 0 || keyLen > sizeof(cdkey) )
@ -753,7 +753,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, keyLen ); // cd key is actually a raw encrypted key
}
else
else*/
{
msg.ReadString( cdkey, sizeof(cdkey) );
ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, strlen(cdkey) );
@ -1434,11 +1434,13 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta
return false;
}
#if 0
if ( ( nAuthProtocol == PROTOCOL_HASHEDCDKEY ) && (Q_strlen( pchLogonCookie ) <= 0 || Q_strlen(pchLogonCookie) != 32 ) )
{
RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectInvalidCertLen" );
return false;
}
#endif
Assert( !IsReplay() );
@ -1470,23 +1472,24 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta
client->SetSteamID( CSteamID() ); // set an invalid SteamID
// Convert raw certificate back into data
if ( cbCookie <= 0 || cbCookie >= STEAM_KEYSIZE )
/* if ( cbCookie <= 0 || cbCookie >= STEAM_KEYSIZE )
{
RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectInvalidSteamCertLen" );
return false;
}
}*/
netadr_t checkAdr = adr;
if ( adr.GetType() == NA_LOOPBACK || adr.IsLocalhost() )
{
checkAdr.SetIP( net_local_adr.GetIPHostByteOrder() );
}
#if 0
if ( !Steam3Server().NotifyClientConnect( client, nNewUserID, checkAdr, pchLogonCookie, cbCookie )
&& !Steam3Server().BLanOnly() ) // the userID isn't alloc'd yet so we need to fill it in manually
{
RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectSteam" );
return false;
}
#endif
//
// Any rejections below this must call SendUserDisconnect

View File

@ -1042,7 +1042,7 @@ void R_BuildCubemapSamples( int numIterations )
}
}
bool bSupportsHDR = g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE;
bool bSupportsHDR = true; //g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE;
for( i = 0; i < pWorldModel->brush.pShared->m_nCubemapSamples; i++ )
{
@ -1080,7 +1080,7 @@ void R_BuildCubemapSamples( int numIterations )
return;
}
iBSPPack->SetHDRMode( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE );
iBSPPack->SetHDRMode( true /*g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE*/ );
iBSPPack->LoadBSPFile( g_pFileSystem, cl.m_szLevelFileName );

View File

@ -451,7 +451,7 @@ void CL_PreserveExistingEntity( int nOldEntity )
return;
}
pEnt->OnDataUnchangedInPVS();
// pEnt->OnDataUnchangedInPVS();
}
void CL_CopyExistingEntity( CEntityReadInfo &u )

View File

@ -72,6 +72,7 @@
#include "replay_internal.h"
#endif
#include "language.h"
#include "igame.h"
// memdbgon must be the last include file in a .cpp file!!!
@ -892,7 +893,7 @@ CON_COMMAND_F( connect, "Connect to specified server.", FCVAR_DONTRECORD )
{
ConMsg( "Usage: connect <server>\n" );
}
vecArgs.PurgeAndDeleteElements();
vecArgs.PurgeAndDeleteElementsArray();
}
CON_COMMAND_F( redirect, "Redirect client to specified server.", FCVAR_DONTRECORD | FCVAR_SERVER_CAN_EXECUTE )
@ -2743,14 +2744,18 @@ void CL_InitLanguageCvar()
}
else
{
char *szLang = getenv("LANG");
if ( CommandLine()->CheckParm( "-language" ) )
{
cl_language.SetValue( CommandLine()->ParmValue( "-language", "english") );
else if( szLang )
{
ELanguage lang = PchLanguageICUCodeToELanguage(szLang, k_Lang_English);
const char *szShortLang = GetLanguageShortName(lang);
cl_language.SetValue( szShortLang );
}
else
{
cl_language.SetValue( "english" );
}
}
}

View File

@ -18,7 +18,7 @@ static ConVar cl_showevents ( "cl_showevents", "0", FCVAR_CHEAT, "Print event fi
// Input : slot -
// *eventname -
//-----------------------------------------------------------------------------
void CL_DescribeEvent( int slot, CEventInfo *event, const char *eventname )
void CL_DescribeEvent( intp slot, CEventInfo *event, const char *eventname )
{
int idx = (slot & 31);
@ -81,7 +81,7 @@ void CL_FireEvents( void )
return;
}
int i, next;
intp i, next;
for ( i = cl.events.Head(); i != cl.events.InvalidIndex(); i = next )
{
next = cl.events.Next( i );

View File

@ -56,12 +56,10 @@ public:
// Immediately try to start vprofiling
// Also, enable cheats on this client only
Cmd_SetRptActive( true );
StartVProfData();
}
virtual void OnSocketClosed( SocketHandle_t hSocket, const netadr_t & netAdr, void* pData )
{
StopVProfData();
Cmd_SetRptActive( false );
BaseClass::OnSocketClosed( hSocket, netAdr, pData );
}
@ -98,135 +96,6 @@ static void RconAddressChanged_f( IConVar *pConVar, const char *pOldString, floa
static ConVar rcon_address( "rcon_address", "", FCVAR_SERVER_CANNOT_QUERY|FCVAR_DONTRECORD, "Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) ", RconAddressChanged_f );
//-----------------------------------------------------------------------------
// Implementation of remote vprof
//-----------------------------------------------------------------------------
CRConVProfExport::CRConVProfExport()
{
}
void CRConVProfExport::AddListener()
{
}
void CRConVProfExport::RemoveListener()
{
}
void CRConVProfExport::SetBudgetFlagsFilter( int filter )
{
}
int CRConVProfExport::GetNumBudgetGroups()
{
return m_Info.Count();
}
void CRConVProfExport::GetBudgetGroupInfos( CExportedBudgetGroupInfo *pInfos )
{
memcpy( pInfos, m_Info.Base(), GetNumBudgetGroups() * sizeof(CExportedBudgetGroupInfo) );
}
void CRConVProfExport::GetBudgetGroupTimes( float times[IVProfExport::MAX_BUDGETGROUP_TIMES] )
{
int nGroups = min( m_Times.Count(), (int)IVProfExport::MAX_BUDGETGROUP_TIMES );
memset( times, 0, nGroups * sizeof(float) );
nGroups = min( GetNumBudgetGroups(), nGroups );
memcpy( times, m_Times.Base(), nGroups * sizeof(float) );
}
void CRConVProfExport::PauseProfile()
{
// NOTE: This only has effect when testing on a listen server
// it shouldn't do anything in the wild. When drawing the budget panel
// this will cause the time spent doing so to not be counted
VProfExport_Pause();
}
void CRConVProfExport::ResumeProfile()
{
// NOTE: This only has effect when testing on a listen server
// it shouldn't do anything in the wild
VProfExport_Resume();
}
void CRConVProfExport::CleanupGroupData()
{
int nCount = m_Info.Count();
for ( int i = 0; i < nCount; ++i )
{
delete m_Info[i].m_pName;
}
m_Info.RemoveAll();
}
void CRConVProfExport::OnRemoteGroupData( const void *data, int len )
{
CUtlBuffer buf( data, len, CUtlBuffer::READ_ONLY );
int nFirstGroup = buf.GetInt();
if ( nFirstGroup == 0 )
{
CleanupGroupData();
}
else
{
Assert( nFirstGroup == m_Info.Count() );
}
// NOTE: See WriteRemoteVProfGroupData in vprof_engine.cpp
// to see the encoding of this data
int nGroupCount = buf.GetInt();
int nBase = m_Info.AddMultipleToTail( nGroupCount );
char temp[1024];
for ( int i = 0; i < nGroupCount; ++i )
{
CExportedBudgetGroupInfo *pInfo = &m_Info[nBase + i];
unsigned char red, green, blue, alpha;
red = buf.GetUnsignedChar( );
green = buf.GetUnsignedChar( );
blue = buf.GetUnsignedChar( );
alpha = buf.GetUnsignedChar( );
buf.GetString( temp );
int nLen = Q_strlen( temp );
pInfo->m_Color.SetColor( red, green, blue, alpha );
char *pBuf = new char[ nLen + 1 ];
pInfo->m_pName = pBuf;
memcpy( pBuf, temp, nLen+1 );
pInfo->m_BudgetFlags = 0;
}
}
void CRConVProfExport::OnRemoteData( const void *data, int len )
{
// NOTE: See WriteRemoteVProfData in vprof_engine.cpp
// to see the encoding of this data
int nCount = len / sizeof(float);
Assert( nCount == m_Info.Count() );
CUtlBuffer buf( data, len, CUtlBuffer::READ_ONLY );
m_Times.SetCount( nCount );
memcpy( m_Times.Base(), data, nCount * sizeof(float) );
}
CON_COMMAND( vprof_remote_start, "Request a VProf data stream from the remote server (requires authentication)" )
{
// TODO: Make this work (it might already!)
// RCONClient().StartVProfData();
}
CON_COMMAND( vprof_remote_stop, "Stop an existing remote VProf data request" )
{
// TODO: Make this work (it might already!)
// RCONClient().StopVProfData();
}
#ifdef ENABLE_RPT
CON_COMMAND_F( rpt_screenshot, "", FCVAR_HIDDEN | FCVAR_DONTRECORD )
{
@ -454,22 +323,6 @@ void CRConClient::ParseReceivedData()
}
break;
case SERVERDATA_VPROF_DATA:
{
int nDataSize = m_RecvBuffer.GetInt();
m_VProfExport.OnRemoteData( m_RecvBuffer.PeekGet(), nDataSize );
m_RecvBuffer.SeekGet( CUtlBuffer::SEEK_CURRENT, nDataSize );
}
break;
case SERVERDATA_VPROF_GROUPS:
{
int nDataSize = m_RecvBuffer.GetInt();
m_VProfExport.OnRemoteGroupData( m_RecvBuffer.PeekGet(), nDataSize );
m_RecvBuffer.SeekGet( CUtlBuffer::SEEK_CURRENT, nDataSize );
}
break;
case SERVERDATA_RESPONSE_STRING:
{
char pBuf[2048];
@ -706,45 +559,6 @@ void CRConClient::SendCmd( const char *msg )
SendResponse( response );
}
//-----------------------------------------------------------------------------
// Purpose: Start vprofiling
//-----------------------------------------------------------------------------
void CRConClient::StartVProfData()
{
if ( !IsConnected() )
{
if ( !ConnectSocket() )
return;
}
// Override the vprof export to point to our local profiling data
OverrideVProfExport( &m_VProfExport );
CUtlBuffer response;
BuildResponse( response, SERVERDATA_VPROF, "", "" );
SendResponse( response );
}
//-----------------------------------------------------------------------------
// Purpose: Stop vprofiling
//-----------------------------------------------------------------------------
void CRConClient::StopVProfData()
{
// Reset the vprof export to point to the normal profiling data
ResetVProfExport( &m_VProfExport );
// Don't bother restarting a connection to turn this off
if ( !IsConnected() )
return;
CUtlBuffer response;
BuildResponse( response, SERVERDATA_REMOVE_VPROF, "", "" );
SendResponse( response );
}
//-----------------------------------------------------------------------------
// Purpose: get data from the server
//-----------------------------------------------------------------------------

View File

@ -27,47 +27,6 @@
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
abstract_class IVProfData
{
public:
virtual void OnRemoteGroupData( const void *data, int len ) = 0;
virtual void OnRemoteData( const void *data, int len ) = 0;
};
//-----------------------------------------------------------------------------
// Used to display client perf data in showbudget
//-----------------------------------------------------------------------------
class CRConVProfExport : public IVProfExport, public IVProfData
{
// Inherited from IVProfExport
public:
virtual void AddListener();
virtual void RemoveListener();
virtual void PauseProfile();
virtual void ResumeProfile();
virtual void SetBudgetFlagsFilter( int filter );
virtual int GetNumBudgetGroups();
virtual void GetBudgetGroupInfos( CExportedBudgetGroupInfo *pInfos );
virtual void GetBudgetGroupTimes( float times[MAX_BUDGETGROUP_TIMES] );
// Inherited from IVProfData
public:
virtual void OnRemoteGroupData( const void *data, int len );
virtual void OnRemoteData( const void *data, int len );
// Other public methods
public:
CRConVProfExport();
private:
void CleanupGroupData();
CUtlVector< CExportedBudgetGroupInfo > m_Info;
CUtlVector<float> m_Times; // Times from the most recent snapshot.
};
class CRConClient : public ISocketCreatorListener
{
public:
@ -89,10 +48,6 @@ public:
bool IsConnected() const;
bool IsAuthenticated() const { return m_bAuthenticated; }
void RegisterVProfDataCallback( IVProfData *callback );
void StopVProfData();
void StartVProfData();
void TakeScreenshot();
void GrabConsoleLog();
@ -116,7 +71,6 @@ private:
void SaveRemoteScreenshot( const void* pBuffer, int nBufLen );
void SaveRemoteConsoleLog( const void* pBuffer, int nBufLen );
CRConVProfExport m_VProfExport;
CSocketCreator m_Socket;
netadr_t m_Address;
int m_iAuthRequestID;

View File

@ -1816,14 +1816,14 @@ void CClientState::FinishSignonState_New()
//
// This is pretty janky, but doesn't really have any cost (and even makes our one-frozen-frame load screen slightly
// less likely to trigger OS "not responding" warnings)
extern void V_RenderVGuiOnly();
V_RenderVGuiOnly();
// extern void V_RenderVGuiOnly();
// V_RenderVGuiOnly();
// Before we do anything with the whitelist, make sure we have the proper map pack mounted
// this will load the .bsp by setting the world model the string list at the hardcoded index 1.
cl.SetModel( 1 );
V_RenderVGuiOnly();
//V_RenderVGuiOnly();
// Check for a new whitelist. It's good to do it early in the connection process here because if we wait until later,
// the client may have loaded some files w/o the proper whitelist restrictions and we'd have to reload them.

View File

@ -579,7 +579,7 @@ void Cmd_Exec_f( const CCommand &args )
const char *szFile = args[1];
const char *pPathID = "MOD";
const char *pPathID = "*";
Q_snprintf( fileName, sizeof( fileName ), "//%s/cfg/%s", pPathID, szFile );
Q_DefaultExtension( fileName, ".cfg", sizeof( fileName ) );
@ -624,12 +624,13 @@ void Cmd_Exec_f( const CCommand &args )
}
}
char buf[16384] = { 0 };
char *buf = new char[16384];
int len = 0;
char *f = (char *)COM_LoadStackFile( fileName, buf, sizeof( buf ), len );
char *f = (char *)COM_LoadStackFile( fileName, buf, 16384, len );
if ( !f )
{
ConMsg( "exec: couldn't exec %s\n", szFile );
delete[] buf;
return;
}
@ -645,7 +646,7 @@ void Cmd_Exec_f( const CCommand &args )
ConDMsg( "execing %s\n", szFile );
// check to make sure we're not going to overflow the cmd_text buffer
int hCommand = s_CommandBuffer.GetNextCommandHandle();
CommandHandle_t hCommand = s_CommandBuffer.GetNextCommandHandle();
// Execute each command immediately
const char *pszDataPtr = f;
@ -684,6 +685,9 @@ void Cmd_Exec_f( const CCommand &args )
free( f );
}
}
delete[] buf;
// force any queued convar changes to flush before reading/writing them
UpdateMaterialSystemConfig();
}

View File

@ -2677,6 +2677,9 @@ int CM_BoxVisible( const Vector& mins, const Vector& maxs, const byte *visbi
int cluster = CM_LeafCluster( leafList[i] );
int offset = cluster>>3;
if( offset == -1 )
return true;
if ( offset > vissize )
{
Sys_Error( "CM_BoxVisible: cluster %i, offset %i out of bounds %i\n", cluster, offset, vissize );

View File

@ -288,7 +288,7 @@ bool CollisionBSPData_Load( const char *pName, CCollisionBSPData *pBSPData )
CollisionBSPData_LoadPhysics( pBSPData );
COM_TimestampedLog( " CollisionBSPData_LoadDispInfo" );
CollisionBSPData_LoadDispInfo( pBSPData );
CollisionBSPData_LoadDispInfo( pBSPData );
return true;
}
@ -1110,7 +1110,7 @@ void CollisionBSPData_LoadDispInfo( CCollisionBSPData *pBSPData )
// get face data
//
int face_lump_to_load = LUMP_FACES;
if ( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE &&
if ( g_pMaterialSystemHardwareConfig->GetHDREnabled() && /*g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE &&*/
CMapLoadHelper::LumpSize( LUMP_FACES_HDR ) > 0 )
{
face_lump_to_load = LUMP_FACES_HDR;

View File

@ -228,7 +228,7 @@ public:
// Fill out the meshlist for this terrain patch
virtual void GetVirtualMesh( void *userData, virtualmeshlist_t *pList )
{
int index = (int)userData;
intp index = (intp)userData;
Assert(index >= 0 && index < g_DispCollTreeCount );
g_pDispCollTrees[index].GetVirtualMeshList( pList );
pList->pHull = NULL;
@ -243,14 +243,14 @@ public:
// returns the bounds for the terrain patch
virtual void GetWorldspaceBounds( void *userData, Vector *pMins, Vector *pMaxs )
{
int index = (int)userData;
intp index = (intp)userData;
*pMins = g_pDispBounds[index].mins;
*pMaxs = g_pDispBounds[index].maxs;
}
// Query against the AABB tree to find the list of triangles for this patch in a sphere
virtual void GetTrianglesInSphere( void *userData, const Vector &center, float radius, virtualmeshtrianglelist_t *pList )
{
int index = (int)userData;
intp index = (intp)userData;
pList->triangleCount = g_pDispCollTrees[index].AABBTree_GetTrisInSphere( center, radius, pList->triangleIndices, ARRAYSIZE(pList->triangleIndices) );
}
void LevelInit( dphysdisp_t *pLump, int lumpSize )
@ -318,7 +318,7 @@ void CM_CreateDispPhysCollide( dphysdisp_t *pDispLump, int dispLumpSize )
{
g_VirtualTerrain.LevelInit(pDispLump, dispLumpSize);
g_TerrainList.SetCount( g_DispCollTreeCount );
for ( int i = 0; i < g_DispCollTreeCount; i++ )
for ( intp i = 0; i < g_DispCollTreeCount; i++ )
{
// Don't create a physics collision model for displacements that have been tagged as such.
CDispCollTree *pDispTree = &g_pDispCollTrees[i];

View File

@ -4895,7 +4895,7 @@ void CColorOperationListPanel::PopulateList( )
KeyValues *kv = new KeyValues( "operation", "layer", op->GetName() );
kv->SetInt( "image", (op->IsEnabled())?1:0 );
m_pOperationListPanel->AddItem( kv, (unsigned int)op, false, false );
m_pOperationListPanel->AddItem( kv, (uintp)op, false, false );
}
}
}

View File

@ -16,7 +16,11 @@
#include <characterset.h>
#include <bitbuf.h>
#include "common.h"
#ifdef OSX
#include <malloc/malloc.h>
#else
#include <malloc.h>
#endif
#include "traceinit.h"
#include <filesystem.h>
#include "filesystem_engine.h"

View File

@ -479,7 +479,7 @@ Handles cursor positioning, line wrapping, etc
*/
static bool g_fColorPrintf = false;
static bool g_bInColorPrint = false;
extern CThreadLocalInt<> g_bInSpew;
extern CTHREADLOCALINT g_bInSpew;
void Con_Printf( const char *fmt, ... );
@ -865,6 +865,7 @@ CConPanel::CConPanel( vgui::Panel *parent ) : CBasePanel( parent, "CConPanel" )
//-----------------------------------------------------------------------------
CConPanel::~CConPanel( void )
{
g_pConPanel = NULL;
}
void CConPanel::Con_NPrintf( int idx, const char *msg )

View File

@ -14,7 +14,11 @@
#include "filesystem.h"
#include "filesystem_engine.h"
#include "materialsystem/imaterial.h"
#ifdef OSX
#include <malloc/malloc.h>
#else
#include <malloc.h>
#endif
#include "utldict.h"
// memdbgon must be the last include file in a .cpp file!!!

View File

@ -547,9 +547,9 @@ bool CDispInfo::Render( CGroupMesh *pGroup, bool bAllowDebugModes )
VectorAdd( bbMin, bbMax, vecCenter );
vecCenter *= 0.5f;
int nInt = ( mat_surfaceid.GetInt() != 2 ) ? (int)m_ParentSurfID : (msurface2_t*)m_ParentSurfID - host_state.worldbrush->surfaces2;
intp nInt = ( mat_surfaceid.GetInt() != 2 ) ? (intp)m_ParentSurfID : (msurface2_t*)m_ParentSurfID - host_state.worldbrush->surfaces2;
char buf[32];
Q_snprintf( buf, sizeof( buf ), "%d", nInt );
Q_snprintf( buf, sizeof( buf ), "%d", (int)nInt );
CDebugOverlay::AddTextOverlay( vecCenter, 0, buf );
}

View File

@ -764,7 +764,7 @@ void DispInfo_BatchDecals( CDispInfo **pVisibleDisps, int nVisibleDisps )
// There is only one group at a time.
int iGroup = 0;
int iPool = g_aDispDecalSortPool.Alloc( true );
intp iPool = g_aDispDecalSortPool.Alloc( true );
g_aDispDecalSortPool[iPool] = decal.m_pDecal;
int iSortTree = decal.m_pDecal->m_iSortTree;
@ -773,7 +773,7 @@ void DispInfo_BatchDecals( CDispInfo **pVisibleDisps, int nVisibleDisps )
DecalMaterialBucket_t &materialBucket = g_aDispDecalSortTrees[iSortTree].m_aDecalSortBuckets[iGroup][iTreeType].Element( iSortMaterial );
if ( materialBucket.m_nCheckCount == g_nDispDecalSortCheckCount )
{
int iHead = materialBucket.m_iHead;
intp iHead = materialBucket.m_iHead;
g_aDispDecalSortPool.LinkBefore( iHead, iPool );
}
@ -844,7 +844,7 @@ void DispInfo_DrawDecalsGroup( int iGroup, int iTreeType )
if ( materialBucketList.Element( iBucket ).m_nCheckCount != g_nDispDecalSortCheckCount )
continue;
int iHead = materialBucketList.Element( iBucket ).m_iHead;
intp iHead = materialBucketList.Element( iBucket ).m_iHead;
if ( !g_aDispDecalSortPool.IsValidIndex( iHead ) )
continue;
@ -863,7 +863,7 @@ void DispInfo_DrawDecalsGroup( int iGroup, int iTreeType )
bool bBatchInit = true;
int nCount;
int iElement = iHead;
intp iElement = iHead;
while ( iElement != g_aDispDecalSortPool.InvalidIndex() )
{
decal_t *pDecal = g_aDispDecalSortPool.Element( iElement );
@ -1300,7 +1300,7 @@ int DispInfo_ComputeIndex( HDISPINFOARRAY hArray, IDispInfo* pInfo )
if( !pArray )
return NULL;
int iElement = ((int)pInfo - (int)(pArray->m_pDispInfos)) / sizeof(CDispInfo);
intp iElement = ((intp)pInfo - (intp)(pArray->m_pDispInfos)) / sizeof(CDispInfo);
Assert( iElement >= 0 && iElement < pArray->m_nDispInfos );
return iElement;

View File

@ -924,14 +924,14 @@ void CDownloadManager::StartNewDownload()
m_lastPercent = 0;
// Start the thread
DWORD threadID;
uintp threadID;
VCRHook_CreateThread(NULL, 0,
#ifdef POSIX
(void *)
#endif
DownloadThread, m_activeRequest, 0, (unsigned long int *)&threadID );
DownloadThread, m_activeRequest, 0, &threadID );
ThreadDetach( ( ThreadHandle_t )threadID );
ReleaseThreadHandle( ( ThreadHandle_t )threadID );
}
else
{
@ -1070,16 +1070,16 @@ bool CL_IsGamePathValidAndSafeForDownload( const char *pGamePath )
class CDownloadSystem : public IDownloadSystem
{
public:
virtual DWORD CreateDownloadThread( RequestContext_t *pContext )
virtual uintp CreateDownloadThread( RequestContext_t *pContext )
{
DWORD nThreadID;
uintp nThreadID;
VCRHook_CreateThread(NULL, 0,
#ifdef POSIX
(void*)
#endif
DownloadThread, pContext, 0, (unsigned long int *)&nThreadID );
DownloadThread, pContext, 0, (uintp *)&nThreadID );
ThreadDetach( ( ThreadHandle_t )nThreadID );
ReleaseThreadHandle( ( ThreadHandle_t )nThreadID );
return nThreadID;
}
};

View File

@ -39,7 +39,7 @@ void EncodeFloat( const SendProp *pProp, float fVal, bf_write *pOut, int objectI
}
else // standard clamped-range float
{
unsigned long ulVal;
unsigned int ulVal;
int nBits = pProp->m_nBits;
if ( flags & SPROP_NOSCALE )
{
@ -109,7 +109,7 @@ static float DecodeFloat(SendProp const *pProp, bf_read *pIn)
}
else // standard clamped-range float
{
unsigned long dwInterp = pIn->ReadUBitLong(pProp->m_nBits);
unsigned int dwInterp = pIn->ReadUBitLong(pProp->m_nBits);
float fVal = (float)dwInterp / ((1 << pProp->m_nBits) - 1);
fVal = pProp->m_fLowValue + (pProp->m_fHighValue - pProp->m_fLowValue) * fVal;
return fVal;
@ -281,7 +281,7 @@ void Int_Decode( DecodeInfo *pInfo )
{
if ( flags & SPROP_UNSIGNED )
{
pInfo->m_Value.m_Int = (long)pInfo->m_pIn->ReadVarInt32();
pInfo->m_Value.m_Int = (int)pInfo->m_pIn->ReadVarInt32();
}
else
{
@ -295,7 +295,7 @@ void Int_Decode( DecodeInfo *pInfo )
if( bits != 32 && (flags & SPROP_UNSIGNED) == 0 )
{
unsigned long highbit = 1ul << (pProp->m_nBits - 1);
unsigned int highbit = 1ul << (pProp->m_nBits - 1);
if ( pInfo->m_Value.m_Int & highbit )
{
pInfo->m_Value.m_Int -= highbit; // strip high bit...

View File

@ -175,12 +175,12 @@ void BuildPropOffsetToIndexMap( CSendTablePrecalc *pPrecalc, const CStandardSend
{
const SendProp *pProp = pPrecalc->m_Props[i];
int offset = pProp->GetOffset() + (int)pmStack.GetCurStructBase() - 1;
intp offset = pProp->GetOffset() + (intp)pmStack.GetCurStructBase() - 1;
int elementCount = 1;
int elementStride = 0;
if ( pProp->GetType() == DPT_Array )
{
offset = pProp->GetArrayProp()->GetOffset() + (int)pmStack.GetCurStructBase() - 1;
offset = pProp->GetArrayProp()->GetOffset() + (intp)pmStack.GetCurStructBase() - 1;
elementCount = pProp->m_nElements;
elementStride = pProp->m_ElementStride;
}

View File

@ -121,7 +121,7 @@ inline unsigned char* UpdateRoutesExplicit_Template( DTStack *pStack, ProxyCalle
// Early out.
unsigned short iPropProxyIndex = pStack->m_pPrecalc->m_PropProxyIndices[pStack->m_iCurProp];
unsigned char **pTest = &pStack->m_pProxies[iPropProxyIndex];
if ( *pTest != (unsigned char*)0xFFFFFFFF )
if ( *pTest != (unsigned char*)-1 )
return *pTest;
// Ok.. setup this proxy.
@ -133,7 +133,7 @@ inline unsigned char* UpdateRoutesExplicit_Template( DTStack *pStack, ProxyCalle
CSendTablePrecalc::CProxyPathEntry *pEntry = &pStack->m_pPrecalc->m_ProxyPathEntries[proxyPath.m_iFirstEntry + i];
int iProxy = pEntry->m_iProxy;
if ( pStack->m_pProxies[iProxy] == (unsigned char*)0xFFFFFFFF )
if ( pStack->m_pProxies[iProxy] == (unsigned char*)-1 )
{
pStack->m_pProxies[iProxy] = ProxyCaller::CallProxy( pStack, pStructBase, pEntry->m_iDatatableProp );
if ( !pStack->m_pProxies[iProxy] )

View File

@ -52,7 +52,7 @@ public:
{
if ( pData )
{
delete pData;
delete[] pData;
}
}
@ -65,7 +65,7 @@ public:
pSendTable = src.pSendTable;
pClientClass = src.pClientClass;
filter.AddPlayersFromFilter( &src.filter );
if ( src.pData )
{
int size = Bits2Bytes( src.bits );

View File

@ -8,7 +8,6 @@
#include "quakedef.h" // for MAX_OSPATH
#include <stdlib.h>
#include <assert.h>
#include <malloc.h>
#include "filesystem.h"
#include "bitmap/tgawriter.h"
#include <tier2/tier2.h>

View File

@ -4099,7 +4099,9 @@ CBrushBatchRender::brushrender_t *CBrushBatchRender::FindOrCreateRenderBatch( mo
surfaceList.Sort( SurfaceCmp );
renderT.pPlanes = new cplane_t *[planeList.Count()];
renderT.planeCount = planeList.Count();
memcpy( renderT.pPlanes, planeList.Base(), sizeof(cplane_t *)*planeList.Count() );
if( planeList.Base() )
memcpy( renderT.pPlanes, planeList.Base(), sizeof(cplane_t *)*planeList.Count() );
renderT.pSurfaces = new brushrendersurface_t[surfaceList.Count()];
renderT.surfaceCount = surfaceList.Count();
@ -4745,7 +4747,7 @@ struct EnumLeafBoxInfo_t
VectorAligned m_vecBoxCenter;
VectorAligned m_vecBoxHalfDiagonal;
ISpatialLeafEnumerator *m_pIterator;
int m_nContext;
intp m_nContext;
};
struct EnumLeafSphereInfo_t
@ -4755,7 +4757,7 @@ struct EnumLeafSphereInfo_t
Vector m_vecBoxCenter;
Vector m_vecBoxHalfDiagonal;
ISpatialLeafEnumerator *m_pIterator;
int m_nContext;
intp m_nContext;
};
//-----------------------------------------------------------------------------
@ -5092,7 +5094,7 @@ bool EnumerateLeafInSphere_R( mnode_t *node, EnumLeafSphereInfo_t& info, int nTe
//-----------------------------------------------------------------------------
static bool EnumerateLeavesAlongRay_R( mnode_t *node, Ray_t const& ray,
float start, float end, ISpatialLeafEnumerator* pEnum, int context )
float start, float end, ISpatialLeafEnumerator* pEnum, intp context )
{
// no polygons in solid nodes (don't report these leaves either)
if (node->contents == CONTENTS_SOLID)
@ -5151,7 +5153,7 @@ static bool EnumerateLeavesAlongRay_R( mnode_t *node, Ray_t const& ray,
//-----------------------------------------------------------------------------
static bool EnumerateLeavesAlongExtrudedRay_R( mnode_t *node, Ray_t const& ray,
float start, float end, ISpatialLeafEnumerator* pEnum, int context )
float start, float end, ISpatialLeafEnumerator* pEnum, intp context )
{
// no polygons in solid nodes (don't report these leaves either)
if (node->contents == CONTENTS_SOLID)
@ -5274,10 +5276,10 @@ public:
int LeafCount() const;
// Enumerates the leaves along a ray, box, etc.
bool EnumerateLeavesAtPoint( const Vector& pt, ISpatialLeafEnumerator* pEnum, int context );
bool EnumerateLeavesInBox( const Vector& mins, const Vector& maxs, ISpatialLeafEnumerator* pEnum, int context );
bool EnumerateLeavesInSphere( const Vector& center, float radius, ISpatialLeafEnumerator* pEnum, int context );
bool EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, int context );
bool EnumerateLeavesAtPoint( const Vector& pt, ISpatialLeafEnumerator* pEnum, intp context );
bool EnumerateLeavesInBox( const Vector& mins, const Vector& maxs, ISpatialLeafEnumerator* pEnum, intp context );
bool EnumerateLeavesInSphere( const Vector& center, float radius, ISpatialLeafEnumerator* pEnum, intp context );
bool EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, intp context );
};
//-----------------------------------------------------------------------------
@ -5302,7 +5304,7 @@ int CEngineBSPTree::LeafCount() const
//-----------------------------------------------------------------------------
bool CEngineBSPTree::EnumerateLeavesAtPoint( const Vector& pt,
ISpatialLeafEnumerator* pEnum, int context )
ISpatialLeafEnumerator* pEnum, intp context )
{
int leaf = CM_PointLeafnum( pt );
return pEnum->EnumerateLeaf( leaf, context );
@ -5313,7 +5315,7 @@ static ConVar opt_EnumerateLeavesFastAlgorithm( "opt_EnumerateLeavesFastAlgorith
bool CEngineBSPTree::EnumerateLeavesInBox( const Vector& mins, const Vector& maxs,
ISpatialLeafEnumerator* pEnum, int context )
ISpatialLeafEnumerator* pEnum, intp context )
{
if ( !host_state.worldmodel )
return false;
@ -5338,7 +5340,7 @@ bool CEngineBSPTree::EnumerateLeavesInBox( const Vector& mins, const Vector& max
bool CEngineBSPTree::EnumerateLeavesInSphere( const Vector& center, float radius,
ISpatialLeafEnumerator* pEnum, int context )
ISpatialLeafEnumerator* pEnum, intp context )
{
EnumLeafSphereInfo_t info;
info.m_vecCenter = center;
@ -5352,7 +5354,7 @@ bool CEngineBSPTree::EnumerateLeavesInSphere( const Vector& center, float radius
}
bool CEngineBSPTree::EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, int context )
bool CEngineBSPTree::EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, intp context )
{
if (!ray.m_IsSwept)
{

View File

@ -22,6 +22,7 @@
#include "host.h"
#include "server.h"
#include "networkstringtableclient.h"
#include "vcrmode.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

View File

@ -2750,10 +2750,6 @@ void CheckSpecialCheatVars()
if ( !mat_picmip )
mat_picmip = g_pCVar->FindVar( "mat_picmip" );
// In multiplayer, don't allow them to set mat_picmip > 2.
if ( mat_picmip )
CheckVarRange_Generic( mat_picmip, -1, 2 );
CheckVarRange_r_rootlod();
CheckVarRange_r_lod();
HandleServerAllowColorCorrection();
@ -4850,7 +4846,9 @@ void Host_FreeToLowMark( bool server )
//-----------------------------------------------------------------------------
void Host_Shutdown(void)
{
#ifndef ANDROID
extern void ShutdownMixerControls();
#endif
if ( host_checkheap )
{
@ -4962,7 +4960,7 @@ void Host_Shutdown(void)
#ifndef SWDS
TRACESHUTDOWN( Key_Shutdown() );
#ifndef _X360
#if !defined _X360 && !defined ANDROID
TRACESHUTDOWN( ShutdownMixerControls() );
#endif
#endif

View File

@ -806,7 +806,8 @@ int CSaveRestore::SaveGameSlot( const char *pSaveName, const char *pSaveComment,
m_bWaitingForSafeDangerousSave = bIsAutosaveDangerous;
int iHeaderBufferSize = 64 + tokenSize + pSaveData->GetCurPos();
void *pMem = malloc(iHeaderBufferSize);
void *pMem = new char[iHeaderBufferSize];
CUtlBuffer saveHeader( pMem, iHeaderBufferSize );
// Write the header -- THIS SHOULD NEVER CHANGE STRUCTURE, USE SAVE_HEADER FOR NEW HEADER INFORMATION

View File

@ -872,7 +872,7 @@ public:
virtual void SetupLighting( const Vector &vecCenter );
virtual void SuppressEngineLighting( bool bSuppress );
inline vertexFileHeader_t *CacheVertexData() { return g_pMDLCache->GetVertexData( (MDLHandle_t)(int)m_pStudioHdr->virtualModel&0xffff ); }
inline vertexFileHeader_t *CacheVertexData() { return g_pMDLCache->GetVertexData( VoidPtrToMDLHandle( m_pStudioHdr->VirtualModel() ) ); }
bool Init();
void Shutdown();
@ -3637,12 +3637,12 @@ void CModelRender::ValidateStaticPropColorData( ModelInstanceHandle_t handle )
// fetch the header
CUtlBuffer utlBuf;
char fileName[MAX_PATH];
if ( g_pMaterialSystemHardwareConfig->GetHDRType() == HDR_TYPE_NONE || g_bBakedPropLightingNoSeparateHDR )
if ( !g_pMaterialSystemHardwareConfig->GetHDREnabled() || g_bBakedPropLightingNoSeparateHDR )
{
Q_snprintf( fileName, sizeof( fileName ), "sp_%d%s.vhv", StaticPropMgr()->GetStaticPropIndex( pProp ), GetPlatformExt() );
}
else
{
{
Q_snprintf( fileName, sizeof( fileName ), "sp_hdr_%d%s.vhv", StaticPropMgr()->GetStaticPropIndex( pProp ), GetPlatformExt() );
}
@ -3930,13 +3930,13 @@ bool CModelRender::LoadStaticPropColorData( IHandleEntity *pProp, DataCacheHandl
// each static prop has its own compiled color mesh
char fileName[MAX_PATH];
if ( g_pMaterialSystemHardwareConfig->GetHDRType() == HDR_TYPE_NONE || g_bBakedPropLightingNoSeparateHDR )
if ( !g_pMaterialSystemHardwareConfig->GetHDREnabled() || g_bBakedPropLightingNoSeparateHDR )
{
Q_snprintf( fileName, sizeof( fileName ), "sp_%d%s.vhv", StaticPropMgr()->GetStaticPropIndex( pProp ), GetPlatformExt() );
Q_snprintf( fileName, sizeof( fileName ), "sp_%d%s.vhv", StaticPropMgr()->GetStaticPropIndex( pProp ), GetPlatformExt() );
}
else
{
Q_snprintf( fileName, sizeof( fileName ), "sp_hdr_%d%s.vhv", StaticPropMgr()->GetStaticPropIndex( pProp ), GetPlatformExt() );
Q_snprintf( fileName, sizeof( fileName ), "sp_hdr_%d%s.vhv", StaticPropMgr()->GetStaticPropIndex( pProp ), GetPlatformExt() );
}
// mark as invalid, async callback will set upon completion
@ -4121,7 +4121,7 @@ bool CModelRender::UpdateStaticPropColorData( IHandleEntity *pProp, ModelInstanc
if ( !bDebugColor )
{
// vertexes must be available for lighting calculation
vertexFileHeader_t *pVertexHdr = g_pMDLCache->GetVertexData( (MDLHandle_t)(int)pStudioHdr->virtualModel&0xffff );
vertexFileHeader_t *pVertexHdr = g_pMDLCache->GetVertexData( VoidPtrToMDLHandle( pStudioHdr->VirtualModel() ) );
if ( !pVertexHdr )
{
// data not available yet

View File

@ -6,7 +6,6 @@
//=============================================================================//
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
#include "materialsystem/imaterialproxy.h"
#include "materialproxyfactory.h"

View File

@ -251,6 +251,9 @@ static const char *s_pRegistryConVars[] =
#if defined( OSX )
#define MOD_VIDEO_CONFIG_SETTINGS "videoconfig_mac.cfg"
#define USE_VIDEOCONFIG_FILE 1
#elif defined( ANDROID )
#define MOD_VIDEO_CONFIG_SETTINGS "videoconfig_android.cfg"
#define USE_VIDEOCONFIG_FILE 1
#elif defined( POSIX )
#define MOD_VIDEO_CONFIG_SETTINGS "videoconfig_linux.cfg"
#define USE_VIDEOCONFIG_FILE 1

View File

@ -483,7 +483,8 @@ void CMapLoadHelper::Init( model_t *pMapModel, const char *loadname )
s_pMap = &g_ModelLoader.m_worldBrushData;
#if 0
// nillerusr: Fuck you johns
// XXX(johns): There are security issues with this system currently. sv_pure doesn't handle unexpected/mismatched
// lumps, so players can create lumps for maps not using them to wallhack/etc.. Currently unused,
// disabling until we have time to make a proper security pass.
@ -530,7 +531,6 @@ void CMapLoadHelper::Init( model_t *pMapModel, const char *loadname )
}
}
}
#endif
}
//-----------------------------------------------------------------------------
@ -1038,7 +1038,7 @@ bool Map_CheckForHDR( model_t *pModel, const char *pLoadName )
}
bool bEnableHDR = ( IsX360() && bHasHDR ) ||
( bHasHDR && ( mat_hdr_level.GetInt() >= 2 ) &&
( bHasHDR &&
( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 90 ) );
EnableHDR( bEnableHDR );
@ -1831,7 +1831,7 @@ void *Hunk_AllocNameAlignedClear_( int size, int alignment, const char *pHunkNam
Assert(IsPowerOfTwo(alignment));
void *pMem = Hunk_AllocName( alignment + size, pHunkName );
memset( pMem, 0, size + alignment );
pMem = (void *)( ( ( ( unsigned long )pMem ) + (alignment-1) ) & ~(alignment-1) );
pMem = (void *)( ( ( ( uintp )pMem ) + (alignment-1) ) & ~(alignment-1) );
return pMem;
}
@ -1856,8 +1856,7 @@ void Mod_LoadFaces( void )
int ti, di;
int face_lump_to_load = LUMP_FACES;
if ( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE &&
CMapLoadHelper::LumpSize( LUMP_FACES_HDR ) > 0 )
if ( g_pMaterialSystemHardwareConfig->GetHDREnabled() && CMapLoadHelper::LumpSize( LUMP_FACES_HDR ) > 0 )
{
face_lump_to_load = LUMP_FACES_HDR;
}
@ -1870,6 +1869,12 @@ void Mod_LoadFaces( void )
// align these allocations
// If you trip one of these, you need to rethink the alignment of the struct
#ifdef PLATFORM_64BITS
msurface1_t *out1 = Hunk_AllocNameAlignedClear< msurface1_t >( count, alignof(msurface1_t), va( "%s [%s]", lh.GetLoadName(), "surface1" ) );
msurface2_t *out2 = Hunk_AllocNameAlignedClear< msurface2_t >( count, alignof(msurface2_t), va( "%s [%s]", lh.GetLoadName(), "surface2" ) );
msurfacelighting_t *pLighting = Hunk_AllocNameAlignedClear< msurfacelighting_t >( count, alignof(msurfacelighting_t), va( "%s [%s]", lh.GetLoadName(), "surfacelighting" ) );
#else
Assert( sizeof(msurface1_t) == 16 );
Assert( sizeof(msurface2_t) == 32 );
Assert( sizeof(msurfacelighting_t) == 32 );
@ -1878,6 +1883,7 @@ void Mod_LoadFaces( void )
msurface2_t *out2 = Hunk_AllocNameAlignedClear< msurface2_t >( count, 32, va( "%s [%s]", lh.GetLoadName(), "surface2" ) );
msurfacelighting_t *pLighting = Hunk_AllocNameAlignedClear< msurfacelighting_t >( count, 32, va( "%s [%s]", lh.GetLoadName(), "surfacelighting" ) );
#endif
lh.GetMap()->surfaces1 = out1;
lh.GetMap()->surfaces2 = out2;
@ -2289,8 +2295,7 @@ void Mod_LoadLeafs( void )
Mod_LoadLeafs_Version_0( lh );
break;
case 1:
if( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE &&
CMapLoadHelper::LumpSize( LUMP_LEAF_AMBIENT_LIGHTING_HDR ) > 0 )
if( g_pMaterialSystemHardwareConfig->GetHDREnabled() && CMapLoadHelper::LumpSize( LUMP_LEAF_AMBIENT_LIGHTING_HDR ) > 0 )
{
CMapLoadHelper mlh( LUMP_LEAF_AMBIENT_LIGHTING_HDR );
CMapLoadHelper mlhTable( LUMP_LEAF_AMBIENT_INDEX_HDR );
@ -2385,7 +2390,7 @@ void Mod_LoadCubemapSamples( void )
lh.GetMap()->m_pCubemapSamples = out;
lh.GetMap()->m_nCubemapSamples = count;
bool bHDR = g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE;
bool bHDR = g_pMaterialSystemHardwareConfig->GetHDREnabled(); //g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE;
int nCreateFlags = bHDR ? 0 : TEXTUREFLAGS_SRGB;
// We have separate HDR versions of the textures. In order to deal with this,
@ -2862,7 +2867,7 @@ void Mod_TouchAllData( model_t *pModel, int nServerCount )
// skip self, start at children
for ( int i=1; i<pVirtualModel->m_group.Count(); ++i )
{
MDLHandle_t childHandle = (MDLHandle_t)(int)pVirtualModel->m_group[i].cache&0xffff;
MDLHandle_t childHandle = (MDLHandle_t)(intp)pVirtualModel->m_group[i].cache&0xffff;
model_t *pChildModel = (model_t *)g_pMDLCache->GetUserData( childHandle );
if ( pChildModel )
{
@ -4327,7 +4332,7 @@ public:
m_pShared = pBrush->brush.pShared;
m_count = 0;
}
bool EnumerateLeaf( int leaf, int )
bool EnumerateLeaf( int leaf, intp )
{
// garymcthack - need to test identity brush models
int flags = ( m_pShared->leafs[leaf].leafWaterDataID == -1 ) ? SURFDRAW_ABOVEWATER : SURFDRAW_UNDERWATER;
@ -4374,7 +4379,7 @@ static void MarkBrushModelWaterSurfaces( model_t* world,
model_t* pTemp = host_state.worldmodel;
CBrushBSPIterator brushIterator( world, brush );
host_state.SetWorldModel( world );
g_pToolBSPTree->EnumerateLeavesInBox( mins, maxs, &brushIterator, (int)brush );
g_pToolBSPTree->EnumerateLeavesInBox( mins, maxs, &brushIterator, (intp)brush );
brushIterator.CheckSurfaces();
host_state.SetWorldModel( pTemp );
}
@ -4453,8 +4458,7 @@ void CModelLoader::Map_LoadModel( model_t *mod )
// Until BSP version 19, this must occur after loading texinfo
COM_TimestampedLog( " Mod_LoadLighting" );
if ( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE &&
CMapLoadHelper::LumpSize( LUMP_LIGHTING_HDR ) > 0 )
if ( g_pMaterialSystemHardwareConfig->GetHDREnabled() && CMapLoadHelper::LumpSize( LUMP_LIGHTING_HDR ) > 0 )
{
CMapLoadHelper mlh( LUMP_LIGHTING_HDR );
Mod_LoadLighting( mlh );
@ -4546,8 +4550,7 @@ void CModelLoader::Map_LoadModel( model_t *mod )
&m_worldBrushData.m_nAreas );
COM_TimestampedLog( " Mod_LoadWorldlights" );
if ( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE &&
CMapLoadHelper::LumpSize( LUMP_WORLDLIGHTS_HDR ) > 0 )
if ( g_pMaterialSystemHardwareConfig->GetHDREnabled() && CMapLoadHelper::LumpSize( LUMP_WORLDLIGHTS_HDR ) > 0 )
{
CMapLoadHelper mlh( LUMP_WORLDLIGHTS_HDR );
Mod_LoadWorldlights( mlh, true );

View File

@ -417,7 +417,7 @@ bool NET_StringToAdr ( const char *s, netadr_t *a)
CNetChan *NET_FindNetChannel(int socket, netadr_t &adr)
{
AUTO_LOCK( s_NetChannels );
AUTO_LOCK_FM( s_NetChannels );
int numChannels = s_NetChannels.Count();
@ -798,7 +798,7 @@ INetChannel *NET_CreateNetChannel(int socket, netadr_t *adr, const char * name,
// create new channel
chan = new CNetChan();
AUTO_LOCK( s_NetChannels );
AUTO_LOCK_FM( s_NetChannels );
s_NetChannels.AddToTail( chan );
}
@ -817,7 +817,7 @@ void NET_RemoveNetChannel(INetChannel *netchan, bool bDeleteNetChan)
return;
}
AUTO_LOCK( s_NetChannels );
AUTO_LOCK_FM( s_NetChannels );
if ( s_NetChannels.Find( static_cast<CNetChan*>(netchan) ) == s_NetChannels.InvalidIndex() )
{
DevMsg(1, "NET_CloseNetChannel: unknown channel.\n");
@ -1389,7 +1389,7 @@ bool NET_GetLoopPacket ( netpacket_t * packet )
if ( loop->data != loop->defbuffer )
{
delete loop->data;
delete[] loop->data;
loop->data = loop->defbuffer;
}
@ -1677,7 +1677,7 @@ netpacket_t *NET_GetPacket (int sock, byte *scratch )
void NET_ProcessPending( void )
{
AUTO_LOCK( s_PendingSockets );
AUTO_LOCK_FM( s_PendingSockets );
for ( int i=0; i<s_PendingSockets.Count();i++ )
{
pendingsocket_t * psock = &s_PendingSockets[i];
@ -1712,7 +1712,7 @@ void NET_ProcessPending( void )
if ( cmd == STREAM_CMD_ACKN )
{
AUTO_LOCK( s_NetChannels );
AUTO_LOCK_FM( s_NetChannels );
for ( int j = 0; j < s_NetChannels.Count(); j++ )
{
CNetChan * chan = s_NetChannels[j];
@ -1792,7 +1792,7 @@ void NET_ProcessListen(int sock)
psock.addr.SetFromSockadr( &sa );
psock.time = net_time;
AUTO_LOCK( s_PendingSockets );
AUTO_LOCK_FM( s_PendingSockets );
s_PendingSockets.AddToTail( psock );
// tell client to send challenge number to identify
@ -1823,7 +1823,7 @@ void NET_ProcessSocket( int sock, IConnectionlessPacketHandler *handler )
// Scope for the auto_lock
{
AUTO_LOCK( s_NetChannels );
AUTO_LOCK_FM( s_NetChannels );
// get streaming data from channel sockets
int numChannels = s_NetChannels.Count();
@ -2553,7 +2553,7 @@ void NET_CloseAllSockets (void)
}
// shut down all pending sockets
AUTO_LOCK( s_PendingSockets );
AUTO_LOCK_FM( s_PendingSockets );
for(int j=0; j<s_PendingSockets.Count();j++ )
{
NET_CloseSocket( s_PendingSockets[j].newsock );
@ -2836,7 +2836,7 @@ void NET_LogServerStatus( void )
return;
}
AUTO_LOCK( s_NetChannels );
AUTO_LOCK_FM( s_NetChannels );
int numChannels = s_NetChannels.Count();
if ( numChannels == 0 )
@ -3376,7 +3376,7 @@ CON_COMMAND( net_channels, "Shows net channel info" )
return;
}
AUTO_LOCK( s_NetChannels );
AUTO_LOCK_FM( s_NetChannels );
for ( int i = 0; i < numChannels; i++ )
{
NET_PrintChannelStatus( s_NetChannels[i] );
@ -3391,7 +3391,7 @@ CON_COMMAND( net_start, "Inits multiplayer network sockets" )
CON_COMMAND( net_status, "Shows current network status" )
{
AUTO_LOCK( s_NetChannels );
AUTO_LOCK_FM( s_NetChannels );
int numChannels = s_NetChannels.Count();
ConMsg("Net status for host %s:\n",

View File

@ -5,7 +5,11 @@
// $NoKeywords: $
//
//=============================================================================//
#ifdef OSX
#include <malloc/malloc.h>
#else
#include <malloc.h>
#endif
#include <string.h>
#include <assert.h>
#include "packed_entity.h"

View File

@ -32,7 +32,11 @@
#ifdef _DEBUG
#ifdef OSX
#include <malloc/malloc.h>
#else
#include <malloc.h>
#endif
#endif // _DEBUG
static ConVar sv_useexplicitdelete( "sv_useexplicitdelete", "1", FCVAR_DEVELOPMENTONLY, "Explicitly delete dormant client entities caused by AllowImmediateReuse()." );

View File

@ -96,7 +96,7 @@ private:
CPureServerWhitelist::CCommand *pBestEntry );
unsigned short m_LoadCounter; // Incremented as we load things so their m_LoadOrder increases.
volatile long int m_RefCount;
volatile int32 m_RefCount;
// Commands are applied to files in order.
CUtlDict<CCommand*,int> m_FileCommands; // file commands

View File

@ -2001,9 +2001,9 @@ void R_DrawDecalsAllImmediate_GatherDecals( IMatRenderContext *pRenderContext, i
if ( g_aDecalSortTrees[iSortTree].m_aDecalSortBuckets[iGroup][iTreeType].Element( iBucket ).m_nCheckCount != nCheckCount )
continue;
int iHead = g_aDecalSortTrees[iSortTree].m_aDecalSortBuckets[iGroup][iTreeType].Element( iBucket ).m_iHead;
intp iHead = g_aDecalSortTrees[iSortTree].m_aDecalSortBuckets[iGroup][iTreeType].Element( iBucket ).m_iHead;
int iElement = iHead;
intp iElement = iHead;
while ( iElement != g_aDecalSortPool.InvalidIndex() )
{
decal_t *pDecal = g_aDecalSortPool.Element( iElement );
@ -2154,11 +2154,11 @@ void R_DrawDecalsAllImmediate( IMatRenderContext *pRenderContext, int iGroup, in
{
if ( g_aDecalSortTrees[iSortTree].m_aDecalSortBuckets[iGroup][iTreeType].Element( iBucket ).m_nCheckCount != nCheckCount )
continue;
int iHead = g_aDecalSortTrees[iSortTree].m_aDecalSortBuckets[iGroup][iTreeType].Element( iBucket ).m_iHead;
intp iHead = g_aDecalSortTrees[iSortTree].m_aDecalSortBuckets[iGroup][iTreeType].Element( iBucket ).m_iHead;
int nCount;
int iElement = iHead;
intp iElement = iHead;
while ( iElement != g_aDecalSortPool.InvalidIndex() )
{
decal_t *pDecal = g_aDecalSortPool.Element( iElement );
@ -2304,7 +2304,7 @@ inline void R_DrawDecalMeshList( DecalMeshList_t &meshList )
}
#define DECALMARKERS_SWITCHSORTTREE ((decal_t *)0x00000000)
#define DECALMARKERS_SWITCHBUCKET ((decal_t *)0xFFFFFFFF)
#define DECALMARKERS_SWITCHBUCKET ((decal_t *)-1)
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
@ -2330,7 +2330,7 @@ void R_DrawDecalsAll_GatherDecals( IMatRenderContext *pRenderContext, int iGroup
if ( bucket.m_nCheckCount != nCheckCount )
continue;
int iHead = bucket.m_iHead;
intp iHead = bucket.m_iHead;
if ( !g_aDecalSortPool.IsValidIndex( iHead ) )
continue;
@ -2346,7 +2346,7 @@ void R_DrawDecalsAll_GatherDecals( IMatRenderContext *pRenderContext, int iGroup
DrawDecals.AddToTail( DECALMARKERS_SWITCHBUCKET );
int iElement = iHead;
intp iElement = iHead;
while ( iElement != g_aDecalSortPool.InvalidIndex() )
{
decal_t *pDecal = g_aDecalSortPool.Element( iElement );
@ -2647,7 +2647,7 @@ void R_DrawDecalsAll( IMatRenderContext *pRenderContext, int iGroup, int iTreeTy
if ( bucket.m_nCheckCount != nCheckCount )
continue;
int iHead = bucket.m_iHead;
intp iHead = bucket.m_iHead;
if ( !g_aDecalSortPool.IsValidIndex( iHead ) )
continue;
@ -2666,7 +2666,7 @@ void R_DrawDecalsAll( IMatRenderContext *pRenderContext, int iGroup, int iTreeTy
bool bBatchInit = true;
int nCount;
int iElement = iHead;
intp iElement = iHead;
while ( iElement != g_aDecalSortPool.InvalidIndex() )
{
decal_t *pDecal = g_aDecalSortPool.Element( iElement );
@ -3015,7 +3015,7 @@ void DecalSurfaceAdd( SurfaceHandle_t surfID, int iGroup )
}
pDecal->flags &= ~FDECAL_HASUPDATED;
int iPool = g_aDecalSortPool.Alloc( true );
intp iPool = g_aDecalSortPool.Alloc( true );
if ( iPool != g_aDecalSortPool.InvalidIndex() )
{
g_aDecalSortPool[iPool] = pDecal;
@ -3024,7 +3024,7 @@ void DecalSurfaceAdd( SurfaceHandle_t surfID, int iGroup )
DecalMaterialBucket_t &bucket = sortTree.m_aDecalSortBuckets[iGroup][iTreeType].Element( pDecal->m_iSortMaterial );
if ( bucket.m_nCheckCount == nCheckCount )
{
int iHead = bucket.m_iHead;
intp iHead = bucket.m_iHead;
g_aDecalSortPool.LinkBefore( iHead, iPool );
}

View File

@ -74,7 +74,7 @@ struct DecalMaterialSortData_t
struct DecalMaterialBucket_t
{
int m_iHead;
intp m_iHead;
int m_nCheckCount;
};
@ -82,16 +82,16 @@ inline bool DecalSortTreeSortLessFunc( const DecalMaterialSortData_t &decal1, co
{
if ( ( decal1.m_iLightmapPage == -1 ) || ( decal2.m_iLightmapPage == -1 ) )
{
return ( ( int )decal1.m_pMaterial < ( int )decal2.m_pMaterial );
return ( ( intp )decal1.m_pMaterial < ( intp )decal2.m_pMaterial );
}
if ( ( int )decal1.m_pMaterial == ( int )decal2.m_pMaterial )
if ( ( intp )decal1.m_pMaterial == ( intp )decal2.m_pMaterial )
{
return ( decal1.m_iLightmapPage < decal2.m_iLightmapPage );
}
else
{
return ( ( int )decal1.m_pMaterial < ( int )decal2.m_pMaterial );
return ( ( intp )decal1.m_pMaterial < ( intp )decal2.m_pMaterial );
}
}

View File

@ -154,7 +154,7 @@ private:
CSaveDirectory *m_pSaveDirectory;
CUtlMap<CUtlSymbol, SaveFile_t> &GetDirectory( void ) { return m_pSaveDirectory->m_Files; }
SaveFile_t &GetFile( const int idx ) { return m_pSaveDirectory->m_Files[idx]; }
SaveFile_t &GetFile( const FileHandle_t hFile ) { return GetFile( (unsigned int)hFile ); }
SaveFile_t &GetFile( const FileHandle_t hFile ) { return GetFile( (uintp)hFile ); }
FileHandle_t GetFileHandle( const char *pFileName );
int GetFileIndex( const char *pFileName );
@ -310,12 +310,12 @@ int CSaveRestoreFileSystem::GetFileIndex( const char *filename )
FileHandle_t CSaveRestoreFileSystem::GetFileHandle( const char *filename )
{
int idx = GetFileIndex( filename );
intp idx = GetFileIndex( filename );
if ( idx == INVALID_INDEX )
{
idx = 0;
}
return (void*)idx;
return (FileHandle_t)idx;
}
//-----------------------------------------------------------------------------
@ -331,7 +331,7 @@ bool CSaveRestoreFileSystem::FileExists( const char *pFileName, const char *pPat
//-----------------------------------------------------------------------------
bool CSaveRestoreFileSystem::HandleIsValid( FileHandle_t hFile )
{
return hFile && GetDirectory().IsValidIndex( (unsigned int)hFile );
return hFile && GetDirectory().IsValidIndex( (uintp)hFile );
}
//-----------------------------------------------------------------------------
@ -339,7 +339,7 @@ bool CSaveRestoreFileSystem::HandleIsValid( FileHandle_t hFile )
//-----------------------------------------------------------------------------
void CSaveRestoreFileSystem::RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID )
{
int idx = GetFileIndex( pOldPath );
intp idx = GetFileIndex( pOldPath );
if ( idx != INVALID_INDEX )
{
CUtlSymbol newID = AddString( Q_UnqualifiedFileName( pNewPath ) );
@ -369,7 +369,7 @@ FileHandle_t CSaveRestoreFileSystem::Open( const char *pFullName, const char *pO
{
SaveFile_t *pFile = NULL;
CUtlSymbol id = AddString( Q_UnqualifiedFileName( pFullName ) );
int idx = GetDirectory().Find( id );
intp idx = GetDirectory().Find( id );
if ( idx == INVALID_INDEX )
{
// Don't create a read-only file
@ -588,7 +588,7 @@ FSAsyncStatus_t CSaveRestoreFileSystem::AsyncWrite( const char *pFileName, const
FileHandle_t hFile = Open( pFileName, "wb" );
if ( hFile )
{
SaveFile_t &file = GetFile( (unsigned int)hFile );
SaveFile_t &file = GetFile( (uintp)hFile );
if( file.eType == WRITE_ONLY )
{
@ -1289,7 +1289,7 @@ public:
SaveMsg( "DirectoryCopy: AsyncAppend %s, %s\n", szName, pDestFileName );
g_pFileSystem->AsyncAppend( pDestFileName, memcpy( new char[MAX_PATH], list[i].szFileName, MAX_PATH), MAX_PATH, true ); // Filename can only be as long as a map name + extension
g_pFileSystem->AsyncAppend( pDestFileName, new int(fileSize), sizeof(int), true );
g_pFileSystem->AsyncAppend( pDestFileName, memcpy( new char[sizeof(int)], &fileSize, sizeof(int)), sizeof(int), true );
g_pFileSystem->AsyncAppendFile( pDestFileName, szName );
}
}

View File

@ -166,7 +166,7 @@ public:
virtual unsigned short InvalidShadowIndex( );
// Methods of ISpatialLeafEnumerator
virtual bool EnumerateLeaf( int leaf, int context );
virtual bool EnumerateLeaf( int leaf, intp context );
// Sets the texture coordinate range for a shadow...
virtual void SetShadowTexCoord( ShadowHandle_t handle, float x, float y, float w, float h );
@ -605,7 +605,7 @@ void CShadowMgr::SetMaterial( Shadow_t& shadow, IMaterial* pMaterial, IMaterial*
}
// Search the sort order handles for an enumeration id match
int materialEnum = (int)pMaterial;
int materialEnum = (intp)pMaterial;
for (unsigned short i = m_SortOrderIds.Head(); i != m_SortOrderIds.InvalidIndex();
i = m_SortOrderIds.Next(i) )
{
@ -1536,7 +1536,7 @@ void CShadowMgr::ProjectShadow( ShadowHandle_t handle, const Vector &origin,
for ( int i = 0; i < nLeafCount; ++i )
{
// NOTE: Scope specifier eliminates virtual function call
CShadowMgr::EnumerateLeaf( pLeafList[i], (int)&build );
CShadowMgr::EnumerateLeaf( pLeafList[i], (intp)&build );
}
}
@ -1650,7 +1650,7 @@ void CShadowMgr::ProjectFlashlight( ShadowHandle_t handle, const VMatrix& worldT
for ( int i = 0; i < nLeafCount; ++i )
{
// NOTE: Scope specifier eliminates virtual function call
CShadowMgr::EnumerateLeaf( pLeafList[i], (int)&build );
CShadowMgr::EnumerateLeaf( pLeafList[i], (intp)&build );
}
}
@ -1809,7 +1809,7 @@ void CShadowMgr::ApplyShadowToLeaf( const Shadow_t &shadow, mleaf_t* RESTRICT pL
//-----------------------------------------------------------------------------
// Applies a projected texture to all surfaces in the leaf
//-----------------------------------------------------------------------------
bool CShadowMgr::EnumerateLeaf( int leaf, int context )
bool CShadowMgr::EnumerateLeaf( int leaf, intp context )
{
VPROF( "CShadowMgr::EnumerateLeaf" );
ShadowBuildInfo_t* pBuild = (ShadowBuildInfo_t*)context;
@ -2048,34 +2048,34 @@ public:
class CClipPlane
{
public:
static inline bool Inside( ShadowVertex_t const& vert )
static inline bool Inside( ShadowVertex_t const& vert )
{
return DotProduct( vert.m_Position, *m_pNormal ) < m_Dist;
return DotProduct( vert.m_Position, m_pNormal ) < m_Dist;
}
static inline float Clip( const Vector& one, const Vector& two )
static inline float Clip( const Vector& one, const Vector& two )
{
Vector dir;
VectorSubtract( two, one, dir );
return IntersectRayWithPlane( one, dir, *m_pNormal, m_Dist );
return IntersectRayWithPlane( one, dir, m_pNormal, m_Dist );
}
static inline bool IsAbove() {return false;}
static inline bool IsPlane() {return true;}
static void SetPlane( const Vector& normal, float dist )
static void SetPlane( const Vector normal, float dist )
{
m_pNormal = &normal;
m_pNormal = normal;
m_Dist = dist;
}
private:
static const Vector *m_pNormal;
static Vector m_pNormal;
static float m_Dist;
};
const Vector *CClipPlane::m_pNormal;
Vector CClipPlane::m_pNormal;
float CClipPlane::m_Dist;
static inline void ClampTexCoord( ShadowVertex_t *pInVertex, ShadowVertex_t *pOutVertex )

View File

@ -20,17 +20,17 @@
class COM_IOReadBinary : public IFileReadBinary
{
public:
int open( const char *pFileName );
int read( void *pOutput, int size, int file );
void seek( int file, int pos );
unsigned int tell( int file );
unsigned int size( int file );
void close( int file );
intp open( const char *pFileName );
int read( void *pOutput, int size, intp file );
void seek( intp file, int pos );
unsigned int tell( intp file );
unsigned int size( intp file );
void close( intp file );
};
// prepend sound/ to the filename -- all sounds are loaded from the sound/ directory
int COM_IOReadBinary::open( const char *pFileName )
intp COM_IOReadBinary::open( const char *pFileName )
{
char namebuffer[512];
FileHandle_t hFile;
@ -46,10 +46,10 @@ int COM_IOReadBinary::open( const char *pFileName )
hFile = g_pFileSystem->Open( namebuffer, "rb", "GAME" );
return (int)hFile;
return (intp)hFile;
}
int COM_IOReadBinary::read( void *pOutput, int size, int file )
int COM_IOReadBinary::read( void *pOutput, int size, intp file )
{
if ( !file )
return 0;
@ -57,7 +57,7 @@ int COM_IOReadBinary::read( void *pOutput, int size, int file )
return g_pFileSystem->Read( pOutput, size, (FileHandle_t)file );
}
void COM_IOReadBinary::seek( int file, int pos )
void COM_IOReadBinary::seek( intp file, int pos )
{
if ( !file )
return;
@ -65,7 +65,7 @@ void COM_IOReadBinary::seek( int file, int pos )
g_pFileSystem->Seek( (FileHandle_t)file, pos, FILESYSTEM_SEEK_HEAD );
}
unsigned int COM_IOReadBinary::tell( int file )
unsigned int COM_IOReadBinary::tell( intp file )
{
if ( !file )
return 0;
@ -73,7 +73,7 @@ unsigned int COM_IOReadBinary::tell( int file )
return g_pFileSystem->Tell( (FileHandle_t)file );
}
unsigned int COM_IOReadBinary::size( int file )
unsigned int COM_IOReadBinary::size( intp file )
{
if (!file)
return 0;
@ -81,7 +81,7 @@ unsigned int COM_IOReadBinary::size( int file )
return g_pFileSystem->Size( (FileHandle_t)file );
}
void COM_IOReadBinary::close( int file )
void COM_IOReadBinary::close( intp file )
{
if (!file)
return;

File diff suppressed because it is too large Load Diff

View File

@ -75,6 +75,7 @@
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#include "tier0/memalloc.h"
extern CNetworkStringTableContainer *networkStringTableContainerServer;
extern CNetworkStringTableContainer *networkStringTableContainerClient;

View File

@ -284,53 +284,6 @@ void CServerRemoteAccess::WriteDataRequest( CRConServer *pNetworkListener, ra_li
#endif
}
break;
#ifdef VPROF_ENABLED
case SERVERDATA_VPROF:
{
char password[25];
if ( !GetStringHelper( cmd, password, sizeof(password) ) )
{
invalidRequest = true;
break;
}
if ( !GetStringHelper( cmd, password, sizeof(password) ) )
{
invalidRequest = true;
break;
}
if ( IsAuthenticated(listener) )
{
RegisterVProfDataListener( listener );
LogCommand( listener, "Remote VProf started!\n" );
RespondString( listener, requestID, "Remote VProf started!\n" );
}
}
break;
case SERVERDATA_REMOVE_VPROF:
{
char password[25];
if ( !GetStringHelper( cmd, password, sizeof(password) ) )
{
invalidRequest = true;
break;
}
if ( !GetStringHelper( cmd, password, sizeof(password) ) )
{
invalidRequest = true;
break;
}
if ( IsAuthenticated(listener) )
{
RemoveVProfDataListener( listener );
LogCommand( listener, "Remote VProf finished!\n" );
RespondString( listener, requestID, "Remote VProf finished!\n" );
}
}
break;
#endif
default:
Assert(!("Unknown requestType in CServerRemoteAccess::WriteDataRequest()"));
cmd.Purge();
@ -911,16 +864,6 @@ void CServerRemoteAccess::SendResponseToClient( ra_listener_id listenerID, Serve
response.Put( pData, nDataLen );
}
//-----------------------------------------------------------------------------
// Purpose: sends an opaque blob of data from VProf to a remote rcon listener
//-----------------------------------------------------------------------------
void CServerRemoteAccess::SendVProfData( ra_listener_id listenerID, bool bGroupData, void *data, int len )
{
Assert( listenerID != m_AdminUIID ); // only RCON clients support this right now
SendResponseToClient( listenerID, bGroupData ? SERVERDATA_VPROF_GROUPS : SERVERDATA_VPROF_DATA, data, len );
}
//-----------------------------------------------------------------------------
// Purpose: C function for rest of engine to access CServerRemoteAccess class
//-----------------------------------------------------------------------------

View File

@ -1099,7 +1099,7 @@ protected:
};
public:
static unsigned CallbackThreadProc( void *pvParam ) { ((CAsyncUploaderThread*) pvParam)->ThreadProc(); return 0; }
static uintp CallbackThreadProc( void *pvParam ) { ((CAsyncUploaderThread*) pvParam)->ThreadProc(); return 0; }
void QueueData( char const *szMapName, uint uiBlobVersion, uint uiBlobSize, const void *pvBlob );
void TerminateAndSelfDelete();
};

View File

@ -797,7 +797,7 @@ void Sys_ShutdownAuthentication( void )
//-----------------------------------------------------------------------------
// Debug library spew output
//-----------------------------------------------------------------------------
CThreadLocalInt<> g_bInSpew;
CTHREADLOCALINT g_bInSpew;
#include "tier1/fmtstr.h"

View File

@ -100,6 +100,7 @@
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#include "tier0/memalloc.h"
//-----------------------------------------------------------------------------
// Globals
@ -2260,7 +2261,7 @@ bool EnableLongTickWatcher()
#ifdef POSIX
(void*)
#endif
LongTickWatcherThread, NULL, 0, (unsigned long int *)&nThreadID );
LongTickWatcherThread, NULL, 0, (uintp *)&nThreadID );
bRet = true;
}

View File

@ -2286,7 +2286,9 @@ bool CVideoMode_MaterialSystem::Init( )
int bitsperpixel = 32;
bool bAllowSmallModes = false;
#ifndef ANDROID
if ( CommandLine()->FindParm( "-small" ) )
#endif
{
bAllowSmallModes = true;
}

View File

@ -355,7 +355,7 @@ void CGame::HandleMsg_Close( const InputEvent_t &event )
void CGame::DispatchInputEvent( const InputEvent_t &event )
{
switch( event.m_nType )
switch( event.m_nType & 0xFFFF )
{
// Handle button events specially,
// since we have all manner of crazy filtering going on when dealing with them
@ -1566,7 +1566,7 @@ void *CGame::GetMainWindowPlatformSpecificHandle( void )
#ifdef OSX
id nsWindow = (id)pInfo.info.cocoa.window;
SEL selector = sel_registerName("windowRef");
id windowRef = objc_msgSend( nsWindow, selector );
id windowRef = ((id(*)(id, SEL))objc_msgSend)( nsWindow, selector );
return windowRef;
#else
// Not used on Linux.

View File

@ -192,7 +192,7 @@ int ParseString( char const *pText, char *buf, size_t bufsize )
char const *pStart = pTemp;
pTemp = SkipText( pTemp );
int len = min( pTemp - pStart + 1, (int)bufsize - 1 );
intp len = min( pTemp - pStart + 1, (ptrdiff_t)bufsize - 1 );
Q_strncpy( buf, pStart, len );
buf[ len ] = 0;
return 1;
@ -367,7 +367,8 @@ void TextMessageParse( byte *pMemFile, int fileSize )
client_textmessage_t textMessages[ MAX_MESSAGES ];
int i, nameHeapSize, textHeapSize, messageSize, nameOffset;
int i, nameHeapSize, textHeapSize, messageSize;
intp nameOffset;
lastNamePos = 0;
lineNumber = 0;
@ -633,4 +634,4 @@ client_textmessage_t *TextMessageGet( const char *pName )
}
return NULL;
}
}

View File

@ -48,6 +48,7 @@
#include "replay_internal.h"
#include "replayserver.h"
#include "replay/iserverengine.h"
#include "vcrmode.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

View File

@ -696,10 +696,9 @@ void CEngineVGui::Init()
COM_TimestampedLog( "Building Panels (staticGameUIPanel)" );
staticGameUIPanel = new CEnginePanel( staticPanel, "GameUI Panel" );
if (IsAndroid() || CommandLine()->CheckParm("-gameuiproportionality"))
{
if(NeedProportional())
staticGameUIPanel->SetProportional(true);
}
staticGameUIPanel->SetBounds( 0, 0, videomode->GetModeUIWidth(), videomode->GetModeUIHeight() );
staticGameUIPanel->SetPaintBorderEnabled(false);

View File

@ -523,7 +523,7 @@ public:
int m_nLeafWaterDataID;
};
bool EnumerateLeaf( int leaf, int context )
bool EnumerateLeaf( int leaf, intp context )
{
BoxIntersectWaterContext_t *pSearchContext = ( BoxIntersectWaterContext_t * )context;
mleaf_t *pLeaf = &host_state.worldmodel->brush.pShared->leafs[leaf];
@ -541,7 +541,7 @@ public:
BoxIntersectWaterContext_t context;
context.m_bFoundWaterLeaf = false;
context.m_nLeafWaterDataID = leafWaterDataID;
g_pToolBSPTree->EnumerateLeavesInBox( mins, maxs, this, ( int )&context );
g_pToolBSPTree->EnumerateLeavesInBox( mins, maxs, this, ( intp )&context );
return context.m_bFoundWaterLeaf;
}

View File

@ -0,0 +1,981 @@
/* Copyright (c) 2010-2011 Xiph.Org Foundation, Skype Limited
Written by Jean-Marc Valin and Koen Vos */
/*
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* @file opus.h
* @brief Opus reference implementation API
*/
#ifndef OPUS_H
#define OPUS_H
#include "opus_types.h"
#include "opus_defines.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @mainpage Opus
*
* The Opus codec is designed for interactive speech and audio transmission over the Internet.
* It is designed by the IETF Codec Working Group and incorporates technology from
* Skype's SILK codec and Xiph.Org's CELT codec.
*
* The Opus codec is designed to handle a wide range of interactive audio applications,
* including Voice over IP, videoconferencing, in-game chat, and even remote live music
* performances. It can scale from low bit-rate narrowband speech to very high quality
* stereo music. Its main features are:
* @li Sampling rates from 8 to 48 kHz
* @li Bit-rates from 6 kb/s to 510 kb/s
* @li Support for both constant bit-rate (CBR) and variable bit-rate (VBR)
* @li Audio bandwidth from narrowband to full-band
* @li Support for speech and music
* @li Support for mono and stereo
* @li Support for multichannel (up to 255 channels)
* @li Frame sizes from 2.5 ms to 60 ms
* @li Good loss robustness and packet loss concealment (PLC)
* @li Floating point and fixed-point implementation
*
* Documentation sections:
* @li @ref opus_encoder
* @li @ref opus_decoder
* @li @ref opus_repacketizer
* @li @ref opus_multistream
* @li @ref opus_libinfo
* @li @ref opus_custom
*/
/** @defgroup opus_encoder Opus Encoder
* @{
*
* @brief This page describes the process and functions used to encode Opus.
*
* Since Opus is a stateful codec, the encoding process starts with creating an encoder
* state. This can be done with:
*
* @code
* int error;
* OpusEncoder *enc;
* enc = opus_encoder_create(Fs, channels, application, &error);
* @endcode
*
* From this point, @c enc can be used for encoding an audio stream. An encoder state
* @b must @b not be used for more than one stream at the same time. Similarly, the encoder
* state @b must @b not be re-initialized for each frame.
*
* While opus_encoder_create() allocates memory for the state, it's also possible
* to initialize pre-allocated memory:
*
* @code
* int size;
* int error;
* OpusEncoder *enc;
* size = opus_encoder_get_size(channels);
* enc = malloc(size);
* error = opus_encoder_init(enc, Fs, channels, application);
* @endcode
*
* where opus_encoder_get_size() returns the required size for the encoder state. Note that
* future versions of this code may change the size, so no assuptions should be made about it.
*
* The encoder state is always continuous in memory and only a shallow copy is sufficient
* to copy it (e.g. memcpy())
*
* It is possible to change some of the encoder's settings using the opus_encoder_ctl()
* interface. All these settings already default to the recommended value, so they should
* only be changed when necessary. The most common settings one may want to change are:
*
* @code
* opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrate));
* opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(complexity));
* opus_encoder_ctl(enc, OPUS_SET_SIGNAL(signal_type));
* @endcode
*
* where
*
* @arg bitrate is in bits per second (b/s)
* @arg complexity is a value from 1 to 10, where 1 is the lowest complexity and 10 is the highest
* @arg signal_type is either OPUS_AUTO (default), OPUS_SIGNAL_VOICE, or OPUS_SIGNAL_MUSIC
*
* See @ref opus_encoderctls and @ref opus_genericctls for a complete list of parameters that can be set or queried. Most parameters can be set or changed at any time during a stream.
*
* To encode a frame, opus_encode() or opus_encode_float() must be called with exactly one frame (2.5, 5, 10, 20, 40 or 60 ms) of audio data:
* @code
* len = opus_encode(enc, audio_frame, frame_size, packet, max_packet);
* @endcode
*
* where
* <ul>
* <li>audio_frame is the audio data in opus_int16 (or float for opus_encode_float())</li>
* <li>frame_size is the duration of the frame in samples (per channel)</li>
* <li>packet is the byte array to which the compressed data is written</li>
* <li>max_packet is the maximum number of bytes that can be written in the packet (4000 bytes is recommended).
* Do not use max_packet to control VBR target bitrate, instead use the #OPUS_SET_BITRATE CTL.</li>
* </ul>
*
* opus_encode() and opus_encode_float() return the number of bytes actually written to the packet.
* The return value <b>can be negative</b>, which indicates that an error has occurred. If the return value
* is 2 bytes or less, then the packet does not need to be transmitted (DTX).
*
* Once the encoder state if no longer needed, it can be destroyed with
*
* @code
* opus_encoder_destroy(enc);
* @endcode
*
* If the encoder was created with opus_encoder_init() rather than opus_encoder_create(),
* then no action is required aside from potentially freeing the memory that was manually
* allocated for it (calling free(enc) for the example above)
*
*/
/** Opus encoder state.
* This contains the complete state of an Opus encoder.
* It is position independent and can be freely copied.
* @see opus_encoder_create,opus_encoder_init
*/
typedef struct OpusEncoder OpusEncoder;
/** Gets the size of an <code>OpusEncoder</code> structure.
* @param[in] channels <tt>int</tt>: Number of channels.
* This must be 1 or 2.
* @returns The size in bytes.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_encoder_get_size(int channels);
/**
*/
/** Allocates and initializes an encoder state.
* There are three coding modes:
*
* @ref OPUS_APPLICATION_VOIP gives best quality at a given bitrate for voice
* signals. It enhances the input signal by high-pass filtering and
* emphasizing formants and harmonics. Optionally it includes in-band
* forward error correction to protect against packet loss. Use this
* mode for typical VoIP applications. Because of the enhancement,
* even at high bitrates the output may sound different from the input.
*
* @ref OPUS_APPLICATION_AUDIO gives best quality at a given bitrate for most
* non-voice signals like music. Use this mode for music and mixed
* (music/voice) content, broadcast, and applications requiring less
* than 15 ms of coding delay.
*
* @ref OPUS_APPLICATION_RESTRICTED_LOWDELAY configures low-delay mode that
* disables the speech-optimized mode in exchange for slightly reduced delay.
* This mode can only be set on an newly initialized or freshly reset encoder
* because it changes the codec delay.
*
* This is useful when the caller knows that the speech-optimized modes will not be needed (use with caution).
* @param [in] Fs <tt>opus_int32</tt>: Sampling rate of input signal (Hz)
* This must be one of 8000, 12000, 16000,
* 24000, or 48000.
* @param [in] channels <tt>int</tt>: Number of channels (1 or 2) in input signal
* @param [in] application <tt>int</tt>: Coding mode (@ref OPUS_APPLICATION_VOIP/@ref OPUS_APPLICATION_AUDIO/@ref OPUS_APPLICATION_RESTRICTED_LOWDELAY)
* @param [out] error <tt>int*</tt>: @ref opus_errorcodes
* @note Regardless of the sampling rate and number channels selected, the Opus encoder
* can switch to a lower audio bandwidth or number of channels if the bitrate
* selected is too low. This also means that it is safe to always use 48 kHz stereo input
* and let the encoder optimize the encoding.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusEncoder *opus_encoder_create(
opus_int32 Fs,
int channels,
int application,
int *error
);
/** Initializes a previously allocated encoder state
* The memory pointed to by st must be at least the size returned by opus_encoder_get_size().
* This is intended for applications which use their own allocator instead of malloc.
* @see opus_encoder_create(),opus_encoder_get_size()
* To reset a previously initialized state, use the #OPUS_RESET_STATE CTL.
* @param [in] st <tt>OpusEncoder*</tt>: Encoder state
* @param [in] Fs <tt>opus_int32</tt>: Sampling rate of input signal (Hz)
* This must be one of 8000, 12000, 16000,
* 24000, or 48000.
* @param [in] channels <tt>int</tt>: Number of channels (1 or 2) in input signal
* @param [in] application <tt>int</tt>: Coding mode (OPUS_APPLICATION_VOIP/OPUS_APPLICATION_AUDIO/OPUS_APPLICATION_RESTRICTED_LOWDELAY)
* @retval #OPUS_OK Success or @ref opus_errorcodes
*/
OPUS_EXPORT int opus_encoder_init(
OpusEncoder *st,
opus_int32 Fs,
int channels,
int application
) OPUS_ARG_NONNULL(1);
/** Encodes an Opus frame.
* @param [in] st <tt>OpusEncoder*</tt>: Encoder state
* @param [in] pcm <tt>opus_int16*</tt>: Input signal (interleaved if 2 channels). length is frame_size*channels*sizeof(opus_int16)
* @param [in] frame_size <tt>int</tt>: Number of samples per channel in the
* input signal.
* This must be an Opus frame size for
* the encoder's sampling rate.
* For example, at 48 kHz the permitted
* values are 120, 240, 480, 960, 1920,
* and 2880.
* Passing in a duration of less than
* 10 ms (480 samples at 48 kHz) will
* prevent the encoder from using the LPC
* or hybrid modes.
* @param [out] data <tt>unsigned char*</tt>: Output payload.
* This must contain storage for at
* least \a max_data_bytes.
* @param [in] max_data_bytes <tt>opus_int32</tt>: Size of the allocated
* memory for the output
* payload. This may be
* used to impose an upper limit on
* the instant bitrate, but should
* not be used as the only bitrate
* control. Use #OPUS_SET_BITRATE to
* control the bitrate.
* @returns The length of the encoded packet (in bytes) on success or a
* negative error code (see @ref opus_errorcodes) on failure.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_encode(
OpusEncoder *st,
const opus_int16 *pcm,
int frame_size,
unsigned char *data,
opus_int32 max_data_bytes
) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2) OPUS_ARG_NONNULL(4);
/** Encodes an Opus frame from floating point input.
* @param [in] st <tt>OpusEncoder*</tt>: Encoder state
* @param [in] pcm <tt>float*</tt>: Input in float format (interleaved if 2 channels), with a normal range of +/-1.0.
* Samples with a range beyond +/-1.0 are supported but will
* be clipped by decoders using the integer API and should
* only be used if it is known that the far end supports
* extended dynamic range.
* length is frame_size*channels*sizeof(float)
* @param [in] frame_size <tt>int</tt>: Number of samples per channel in the
* input signal.
* This must be an Opus frame size for
* the encoder's sampling rate.
* For example, at 48 kHz the permitted
* values are 120, 240, 480, 960, 1920,
* and 2880.
* Passing in a duration of less than
* 10 ms (480 samples at 48 kHz) will
* prevent the encoder from using the LPC
* or hybrid modes.
* @param [out] data <tt>unsigned char*</tt>: Output payload.
* This must contain storage for at
* least \a max_data_bytes.
* @param [in] max_data_bytes <tt>opus_int32</tt>: Size of the allocated
* memory for the output
* payload. This may be
* used to impose an upper limit on
* the instant bitrate, but should
* not be used as the only bitrate
* control. Use #OPUS_SET_BITRATE to
* control the bitrate.
* @returns The length of the encoded packet (in bytes) on success or a
* negative error code (see @ref opus_errorcodes) on failure.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_encode_float(
OpusEncoder *st,
const float *pcm,
int frame_size,
unsigned char *data,
opus_int32 max_data_bytes
) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2) OPUS_ARG_NONNULL(4);
/** Frees an <code>OpusEncoder</code> allocated by opus_encoder_create().
* @param[in] st <tt>OpusEncoder*</tt>: State to be freed.
*/
OPUS_EXPORT void opus_encoder_destroy(OpusEncoder *st);
/** Perform a CTL function on an Opus encoder.
*
* Generally the request and subsequent arguments are generated
* by a convenience macro.
* @param st <tt>OpusEncoder*</tt>: Encoder state.
* @param request This and all remaining parameters should be replaced by one
* of the convenience macros in @ref opus_genericctls or
* @ref opus_encoderctls.
* @see opus_genericctls
* @see opus_encoderctls
*/
OPUS_EXPORT int opus_encoder_ctl(OpusEncoder *st, int request, ...) OPUS_ARG_NONNULL(1);
/**@}*/
/** @defgroup opus_decoder Opus Decoder
* @{
*
* @brief This page describes the process and functions used to decode Opus.
*
* The decoding process also starts with creating a decoder
* state. This can be done with:
* @code
* int error;
* OpusDecoder *dec;
* dec = opus_decoder_create(Fs, channels, &error);
* @endcode
* where
* @li Fs is the sampling rate and must be 8000, 12000, 16000, 24000, or 48000
* @li channels is the number of channels (1 or 2)
* @li error will hold the error code in case of failure (or #OPUS_OK on success)
* @li the return value is a newly created decoder state to be used for decoding
*
* While opus_decoder_create() allocates memory for the state, it's also possible
* to initialize pre-allocated memory:
* @code
* int size;
* int error;
* OpusDecoder *dec;
* size = opus_decoder_get_size(channels);
* dec = malloc(size);
* error = opus_decoder_init(dec, Fs, channels);
* @endcode
* where opus_decoder_get_size() returns the required size for the decoder state. Note that
* future versions of this code may change the size, so no assuptions should be made about it.
*
* The decoder state is always continuous in memory and only a shallow copy is sufficient
* to copy it (e.g. memcpy())
*
* To decode a frame, opus_decode() or opus_decode_float() must be called with a packet of compressed audio data:
* @code
* frame_size = opus_decode(dec, packet, len, decoded, max_size, 0);
* @endcode
* where
*
* @li packet is the byte array containing the compressed data
* @li len is the exact number of bytes contained in the packet
* @li decoded is the decoded audio data in opus_int16 (or float for opus_decode_float())
* @li max_size is the max duration of the frame in samples (per channel) that can fit into the decoded_frame array
*
* opus_decode() and opus_decode_float() return the number of samples (per channel) decoded from the packet.
* If that value is negative, then an error has occurred. This can occur if the packet is corrupted or if the audio
* buffer is too small to hold the decoded audio.
*
* Opus is a stateful codec with overlapping blocks and as a result Opus
* packets are not coded independently of each other. Packets must be
* passed into the decoder serially and in the correct order for a correct
* decode. Lost packets can be replaced with loss concealment by calling
* the decoder with a null pointer and zero length for the missing packet.
*
* A single codec state may only be accessed from a single thread at
* a time and any required locking must be performed by the caller. Separate
* streams must be decoded with separate decoder states and can be decoded
* in parallel unless the library was compiled with NONTHREADSAFE_PSEUDOSTACK
* defined.
*
*/
/** Opus decoder state.
* This contains the complete state of an Opus decoder.
* It is position independent and can be freely copied.
* @see opus_decoder_create,opus_decoder_init
*/
typedef struct OpusDecoder OpusDecoder;
/** Gets the size of an <code>OpusDecoder</code> structure.
* @param [in] channels <tt>int</tt>: Number of channels.
* This must be 1 or 2.
* @returns The size in bytes.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_decoder_get_size(int channels);
/** Allocates and initializes a decoder state.
* @param [in] Fs <tt>opus_int32</tt>: Sample rate to decode at (Hz).
* This must be one of 8000, 12000, 16000,
* 24000, or 48000.
* @param [in] channels <tt>int</tt>: Number of channels (1 or 2) to decode
* @param [out] error <tt>int*</tt>: #OPUS_OK Success or @ref opus_errorcodes
*
* Internally Opus stores data at 48000 Hz, so that should be the default
* value for Fs. However, the decoder can efficiently decode to buffers
* at 8, 12, 16, and 24 kHz so if for some reason the caller cannot use
* data at the full sample rate, or knows the compressed data doesn't
* use the full frequency range, it can request decoding at a reduced
* rate. Likewise, the decoder is capable of filling in either mono or
* interleaved stereo pcm buffers, at the caller's request.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusDecoder *opus_decoder_create(
opus_int32 Fs,
int channels,
int *error
);
/** Initializes a previously allocated decoder state.
* The state must be at least the size returned by opus_decoder_get_size().
* This is intended for applications which use their own allocator instead of malloc. @see opus_decoder_create,opus_decoder_get_size
* To reset a previously initialized state, use the #OPUS_RESET_STATE CTL.
* @param [in] st <tt>OpusDecoder*</tt>: Decoder state.
* @param [in] Fs <tt>opus_int32</tt>: Sampling rate to decode to (Hz).
* This must be one of 8000, 12000, 16000,
* 24000, or 48000.
* @param [in] channels <tt>int</tt>: Number of channels (1 or 2) to decode
* @retval #OPUS_OK Success or @ref opus_errorcodes
*/
OPUS_EXPORT int opus_decoder_init(
OpusDecoder *st,
opus_int32 Fs,
int channels
) OPUS_ARG_NONNULL(1);
/** Decode an Opus packet.
* @param [in] st <tt>OpusDecoder*</tt>: Decoder state
* @param [in] data <tt>char*</tt>: Input payload. Use a NULL pointer to indicate packet loss
* @param [in] len <tt>opus_int32</tt>: Number of bytes in payload*
* @param [out] pcm <tt>opus_int16*</tt>: Output signal (interleaved if 2 channels). length
* is frame_size*channels*sizeof(opus_int16)
* @param [in] frame_size Number of samples per channel of available space in \a pcm.
* If this is less than the maximum packet duration (120ms; 5760 for 48kHz), this function will
* not be capable of decoding some packets. In the case of PLC (data==NULL) or FEC (decode_fec=1),
* then frame_size needs to be exactly the duration of audio that is missing, otherwise the
* decoder will not be in the optimal state to decode the next incoming packet. For the PLC and
* FEC cases, frame_size <b>must</b> be a multiple of 2.5 ms.
* @param [in] decode_fec <tt>int</tt>: Flag (0 or 1) to request that any in-band forward error correction data be
* decoded. If no such data is available, the frame is decoded as if it were lost.
* @returns Number of decoded samples or @ref opus_errorcodes
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_decode(
OpusDecoder *st,
const unsigned char *data,
opus_int32 len,
opus_int16 *pcm,
int frame_size,
int decode_fec
) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4);
/** Decode an Opus packet with floating point output.
* @param [in] st <tt>OpusDecoder*</tt>: Decoder state
* @param [in] data <tt>char*</tt>: Input payload. Use a NULL pointer to indicate packet loss
* @param [in] len <tt>opus_int32</tt>: Number of bytes in payload
* @param [out] pcm <tt>float*</tt>: Output signal (interleaved if 2 channels). length
* is frame_size*channels*sizeof(float)
* @param [in] frame_size Number of samples per channel of available space in \a pcm.
* If this is less than the maximum packet duration (120ms; 5760 for 48kHz), this function will
* not be capable of decoding some packets. In the case of PLC (data==NULL) or FEC (decode_fec=1),
* then frame_size needs to be exactly the duration of audio that is missing, otherwise the
* decoder will not be in the optimal state to decode the next incoming packet. For the PLC and
* FEC cases, frame_size <b>must</b> be a multiple of 2.5 ms.
* @param [in] decode_fec <tt>int</tt>: Flag (0 or 1) to request that any in-band forward error correction data be
* decoded. If no such data is available the frame is decoded as if it were lost.
* @returns Number of decoded samples or @ref opus_errorcodes
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_decode_float(
OpusDecoder *st,
const unsigned char *data,
opus_int32 len,
float *pcm,
int frame_size,
int decode_fec
) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4);
/** Perform a CTL function on an Opus decoder.
*
* Generally the request and subsequent arguments are generated
* by a convenience macro.
* @param st <tt>OpusDecoder*</tt>: Decoder state.
* @param request This and all remaining parameters should be replaced by one
* of the convenience macros in @ref opus_genericctls or
* @ref opus_decoderctls.
* @see opus_genericctls
* @see opus_decoderctls
*/
OPUS_EXPORT int opus_decoder_ctl(OpusDecoder *st, int request, ...) OPUS_ARG_NONNULL(1);
/** Frees an <code>OpusDecoder</code> allocated by opus_decoder_create().
* @param[in] st <tt>OpusDecoder*</tt>: State to be freed.
*/
OPUS_EXPORT void opus_decoder_destroy(OpusDecoder *st);
/** Parse an opus packet into one or more frames.
* Opus_decode will perform this operation internally so most applications do
* not need to use this function.
* This function does not copy the frames, the returned pointers are pointers into
* the input packet.
* @param [in] data <tt>char*</tt>: Opus packet to be parsed
* @param [in] len <tt>opus_int32</tt>: size of data
* @param [out] out_toc <tt>char*</tt>: TOC pointer
* @param [out] frames <tt>char*[48]</tt> encapsulated frames
* @param [out] size <tt>opus_int16[48]</tt> sizes of the encapsulated frames
* @param [out] payload_offset <tt>int*</tt>: returns the position of the payload within the packet (in bytes)
* @returns number of frames
*/
OPUS_EXPORT int opus_packet_parse(
const unsigned char *data,
opus_int32 len,
unsigned char *out_toc,
const unsigned char *frames[48],
opus_int16 size[48],
int *payload_offset
) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(5);
/** Gets the bandwidth of an Opus packet.
* @param [in] data <tt>char*</tt>: Opus packet
* @retval OPUS_BANDWIDTH_NARROWBAND Narrowband (4kHz bandpass)
* @retval OPUS_BANDWIDTH_MEDIUMBAND Mediumband (6kHz bandpass)
* @retval OPUS_BANDWIDTH_WIDEBAND Wideband (8kHz bandpass)
* @retval OPUS_BANDWIDTH_SUPERWIDEBAND Superwideband (12kHz bandpass)
* @retval OPUS_BANDWIDTH_FULLBAND Fullband (20kHz bandpass)
* @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_bandwidth(const unsigned char *data) OPUS_ARG_NONNULL(1);
/** Gets the number of samples per frame from an Opus packet.
* @param [in] data <tt>char*</tt>: Opus packet.
* This must contain at least one byte of
* data.
* @param [in] Fs <tt>opus_int32</tt>: Sampling rate in Hz.
* This must be a multiple of 400, or
* inaccurate results will be returned.
* @returns Number of samples per frame.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_samples_per_frame(const unsigned char *data, opus_int32 Fs) OPUS_ARG_NONNULL(1);
/** Gets the number of channels from an Opus packet.
* @param [in] data <tt>char*</tt>: Opus packet
* @returns Number of channels
* @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_nb_channels(const unsigned char *data) OPUS_ARG_NONNULL(1);
/** Gets the number of frames in an Opus packet.
* @param [in] packet <tt>char*</tt>: Opus packet
* @param [in] len <tt>opus_int32</tt>: Length of packet
* @returns Number of frames
* @retval OPUS_BAD_ARG Insufficient data was passed to the function
* @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_nb_frames(const unsigned char packet[], opus_int32 len) OPUS_ARG_NONNULL(1);
/** Gets the number of samples of an Opus packet.
* @param [in] packet <tt>char*</tt>: Opus packet
* @param [in] len <tt>opus_int32</tt>: Length of packet
* @param [in] Fs <tt>opus_int32</tt>: Sampling rate in Hz.
* This must be a multiple of 400, or
* inaccurate results will be returned.
* @returns Number of samples
* @retval OPUS_BAD_ARG Insufficient data was passed to the function
* @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_packet_get_nb_samples(const unsigned char packet[], opus_int32 len, opus_int32 Fs) OPUS_ARG_NONNULL(1);
/** Gets the number of samples of an Opus packet.
* @param [in] dec <tt>OpusDecoder*</tt>: Decoder state
* @param [in] packet <tt>char*</tt>: Opus packet
* @param [in] len <tt>opus_int32</tt>: Length of packet
* @returns Number of samples
* @retval OPUS_BAD_ARG Insufficient data was passed to the function
* @retval OPUS_INVALID_PACKET The compressed data passed is corrupted or of an unsupported type
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_decoder_get_nb_samples(const OpusDecoder *dec, const unsigned char packet[], opus_int32 len) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2);
/** Applies soft-clipping to bring a float signal within the [-1,1] range. If
* the signal is already in that range, nothing is done. If there are values
* outside of [-1,1], then the signal is clipped as smoothly as possible to
* both fit in the range and avoid creating excessive distortion in the
* process.
* @param [in,out] pcm <tt>float*</tt>: Input PCM and modified PCM
* @param [in] frame_size <tt>int</tt> Number of samples per channel to process
* @param [in] channels <tt>int</tt>: Number of channels
* @param [in,out] softclip_mem <tt>float*</tt>: State memory for the soft clipping process (one float per channel, initialized to zero)
*/
OPUS_EXPORT void opus_pcm_soft_clip(float *pcm, int frame_size, int channels, float *softclip_mem);
/**@}*/
/** @defgroup opus_repacketizer Repacketizer
* @{
*
* The repacketizer can be used to merge multiple Opus packets into a single
* packet or alternatively to split Opus packets that have previously been
* merged. Splitting valid Opus packets is always guaranteed to succeed,
* whereas merging valid packets only succeeds if all frames have the same
* mode, bandwidth, and frame size, and when the total duration of the merged
* packet is no more than 120 ms. The 120 ms limit comes from the
* specification and limits decoder memory requirements at a point where
* framing overhead becomes negligible.
*
* The repacketizer currently only operates on elementary Opus
* streams. It will not manipualte multistream packets successfully, except in
* the degenerate case where they consist of data from a single stream.
*
* The repacketizing process starts with creating a repacketizer state, either
* by calling opus_repacketizer_create() or by allocating the memory yourself,
* e.g.,
* @code
* OpusRepacketizer *rp;
* rp = (OpusRepacketizer*)malloc(opus_repacketizer_get_size());
* if (rp != NULL)
* opus_repacketizer_init(rp);
* @endcode
*
* Then the application should submit packets with opus_repacketizer_cat(),
* extract new packets with opus_repacketizer_out() or
* opus_repacketizer_out_range(), and then reset the state for the next set of
* input packets via opus_repacketizer_init().
*
* For example, to split a sequence of packets into individual frames:
* @code
* unsigned char *data;
* int len;
* while (get_next_packet(&data, &len))
* {
* unsigned char out[1276];
* opus_int32 out_len;
* int nb_frames;
* int err;
* int i;
* err = opus_repacketizer_cat(rp, data, len);
* if (err != OPUS_OK)
* {
* release_packet(data);
* return err;
* }
* nb_frames = opus_repacketizer_get_nb_frames(rp);
* for (i = 0; i < nb_frames; i++)
* {
* out_len = opus_repacketizer_out_range(rp, i, i+1, out, sizeof(out));
* if (out_len < 0)
* {
* release_packet(data);
* return (int)out_len;
* }
* output_next_packet(out, out_len);
* }
* opus_repacketizer_init(rp);
* release_packet(data);
* }
* @endcode
*
* Alternatively, to combine a sequence of frames into packets that each
* contain up to <code>TARGET_DURATION_MS</code> milliseconds of data:
* @code
* // The maximum number of packets with duration TARGET_DURATION_MS occurs
* // when the frame size is 2.5 ms, for a total of (TARGET_DURATION_MS*2/5)
* // packets.
* unsigned char *data[(TARGET_DURATION_MS*2/5)+1];
* opus_int32 len[(TARGET_DURATION_MS*2/5)+1];
* int nb_packets;
* unsigned char out[1277*(TARGET_DURATION_MS*2/2)];
* opus_int32 out_len;
* int prev_toc;
* nb_packets = 0;
* while (get_next_packet(data+nb_packets, len+nb_packets))
* {
* int nb_frames;
* int err;
* nb_frames = opus_packet_get_nb_frames(data[nb_packets], len[nb_packets]);
* if (nb_frames < 1)
* {
* release_packets(data, nb_packets+1);
* return nb_frames;
* }
* nb_frames += opus_repacketizer_get_nb_frames(rp);
* // If adding the next packet would exceed our target, or it has an
* // incompatible TOC sequence, output the packets we already have before
* // submitting it.
* // N.B., The nb_packets > 0 check ensures we've submitted at least one
* // packet since the last call to opus_repacketizer_init(). Otherwise a
* // single packet longer than TARGET_DURATION_MS would cause us to try to
* // output an (invalid) empty packet. It also ensures that prev_toc has
* // been set to a valid value. Additionally, len[nb_packets] > 0 is
* // guaranteed by the call to opus_packet_get_nb_frames() above, so the
* // reference to data[nb_packets][0] should be valid.
* if (nb_packets > 0 && (
* ((prev_toc & 0xFC) != (data[nb_packets][0] & 0xFC)) ||
* opus_packet_get_samples_per_frame(data[nb_packets], 48000)*nb_frames >
* TARGET_DURATION_MS*48))
* {
* out_len = opus_repacketizer_out(rp, out, sizeof(out));
* if (out_len < 0)
* {
* release_packets(data, nb_packets+1);
* return (int)out_len;
* }
* output_next_packet(out, out_len);
* opus_repacketizer_init(rp);
* release_packets(data, nb_packets);
* data[0] = data[nb_packets];
* len[0] = len[nb_packets];
* nb_packets = 0;
* }
* err = opus_repacketizer_cat(rp, data[nb_packets], len[nb_packets]);
* if (err != OPUS_OK)
* {
* release_packets(data, nb_packets+1);
* return err;
* }
* prev_toc = data[nb_packets][0];
* nb_packets++;
* }
* // Output the final, partial packet.
* if (nb_packets > 0)
* {
* out_len = opus_repacketizer_out(rp, out, sizeof(out));
* release_packets(data, nb_packets);
* if (out_len < 0)
* return (int)out_len;
* output_next_packet(out, out_len);
* }
* @endcode
*
* An alternate way of merging packets is to simply call opus_repacketizer_cat()
* unconditionally until it fails. At that point, the merged packet can be
* obtained with opus_repacketizer_out() and the input packet for which
* opus_repacketizer_cat() needs to be re-added to a newly reinitialized
* repacketizer state.
*/
typedef struct OpusRepacketizer OpusRepacketizer;
/** Gets the size of an <code>OpusRepacketizer</code> structure.
* @returns The size in bytes.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_repacketizer_get_size(void);
/** (Re)initializes a previously allocated repacketizer state.
* The state must be at least the size returned by opus_repacketizer_get_size().
* This can be used for applications which use their own allocator instead of
* malloc().
* It must also be called to reset the queue of packets waiting to be
* repacketized, which is necessary if the maximum packet duration of 120 ms
* is reached or if you wish to submit packets with a different Opus
* configuration (coding mode, audio bandwidth, frame size, or channel count).
* Failure to do so will prevent a new packet from being added with
* opus_repacketizer_cat().
* @see opus_repacketizer_create
* @see opus_repacketizer_get_size
* @see opus_repacketizer_cat
* @param rp <tt>OpusRepacketizer*</tt>: The repacketizer state to
* (re)initialize.
* @returns A pointer to the same repacketizer state that was passed in.
*/
OPUS_EXPORT OpusRepacketizer *opus_repacketizer_init(OpusRepacketizer *rp) OPUS_ARG_NONNULL(1);
/** Allocates memory and initializes the new repacketizer with
* opus_repacketizer_init().
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT OpusRepacketizer *opus_repacketizer_create(void);
/** Frees an <code>OpusRepacketizer</code> allocated by
* opus_repacketizer_create().
* @param[in] rp <tt>OpusRepacketizer*</tt>: State to be freed.
*/
OPUS_EXPORT void opus_repacketizer_destroy(OpusRepacketizer *rp);
/** Add a packet to the current repacketizer state.
* This packet must match the configuration of any packets already submitted
* for repacketization since the last call to opus_repacketizer_init().
* This means that it must have the same coding mode, audio bandwidth, frame
* size, and channel count.
* This can be checked in advance by examining the top 6 bits of the first
* byte of the packet, and ensuring they match the top 6 bits of the first
* byte of any previously submitted packet.
* The total duration of audio in the repacketizer state also must not exceed
* 120 ms, the maximum duration of a single packet, after adding this packet.
*
* The contents of the current repacketizer state can be extracted into new
* packets using opus_repacketizer_out() or opus_repacketizer_out_range().
*
* In order to add a packet with a different configuration or to add more
* audio beyond 120 ms, you must clear the repacketizer state by calling
* opus_repacketizer_init().
* If a packet is too large to add to the current repacketizer state, no part
* of it is added, even if it contains multiple frames, some of which might
* fit.
* If you wish to be able to add parts of such packets, you should first use
* another repacketizer to split the packet into pieces and add them
* individually.
* @see opus_repacketizer_out_range
* @see opus_repacketizer_out
* @see opus_repacketizer_init
* @param rp <tt>OpusRepacketizer*</tt>: The repacketizer state to which to
* add the packet.
* @param[in] data <tt>const unsigned char*</tt>: The packet data.
* The application must ensure
* this pointer remains valid
* until the next call to
* opus_repacketizer_init() or
* opus_repacketizer_destroy().
* @param len <tt>opus_int32</tt>: The number of bytes in the packet data.
* @returns An error code indicating whether or not the operation succeeded.
* @retval #OPUS_OK The packet's contents have been added to the repacketizer
* state.
* @retval #OPUS_INVALID_PACKET The packet did not have a valid TOC sequence,
* the packet's TOC sequence was not compatible
* with previously submitted packets (because
* the coding mode, audio bandwidth, frame size,
* or channel count did not match), or adding
* this packet would increase the total amount of
* audio stored in the repacketizer state to more
* than 120 ms.
*/
OPUS_EXPORT int opus_repacketizer_cat(OpusRepacketizer *rp, const unsigned char *data, opus_int32 len) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2);
/** Construct a new packet from data previously submitted to the repacketizer
* state via opus_repacketizer_cat().
* @param rp <tt>OpusRepacketizer*</tt>: The repacketizer state from which to
* construct the new packet.
* @param begin <tt>int</tt>: The index of the first frame in the current
* repacketizer state to include in the output.
* @param end <tt>int</tt>: One past the index of the last frame in the
* current repacketizer state to include in the
* output.
* @param[out] data <tt>const unsigned char*</tt>: The buffer in which to
* store the output packet.
* @param maxlen <tt>opus_int32</tt>: The maximum number of bytes to store in
* the output buffer. In order to guarantee
* success, this should be at least
* <code>1276</code> for a single frame,
* or for multiple frames,
* <code>1277*(end-begin)</code>.
* However, <code>1*(end-begin)</code> plus
* the size of all packet data submitted to
* the repacketizer since the last call to
* opus_repacketizer_init() or
* opus_repacketizer_create() is also
* sufficient, and possibly much smaller.
* @returns The total size of the output packet on success, or an error code
* on failure.
* @retval #OPUS_BAD_ARG <code>[begin,end)</code> was an invalid range of
* frames (begin < 0, begin >= end, or end >
* opus_repacketizer_get_nb_frames()).
* @retval #OPUS_BUFFER_TOO_SMALL \a maxlen was insufficient to contain the
* complete output packet.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_repacketizer_out_range(OpusRepacketizer *rp, int begin, int end, unsigned char *data, opus_int32 maxlen) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4);
/** Return the total number of frames contained in packet data submitted to
* the repacketizer state so far via opus_repacketizer_cat() since the last
* call to opus_repacketizer_init() or opus_repacketizer_create().
* This defines the valid range of packets that can be extracted with
* opus_repacketizer_out_range() or opus_repacketizer_out().
* @param rp <tt>OpusRepacketizer*</tt>: The repacketizer state containing the
* frames.
* @returns The total number of frames contained in the packet data submitted
* to the repacketizer state.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT int opus_repacketizer_get_nb_frames(OpusRepacketizer *rp) OPUS_ARG_NONNULL(1);
/** Construct a new packet from data previously submitted to the repacketizer
* state via opus_repacketizer_cat().
* This is a convenience routine that returns all the data submitted so far
* in a single packet.
* It is equivalent to calling
* @code
* opus_repacketizer_out_range(rp, 0, opus_repacketizer_get_nb_frames(rp),
* data, maxlen)
* @endcode
* @param rp <tt>OpusRepacketizer*</tt>: The repacketizer state from which to
* construct the new packet.
* @param[out] data <tt>const unsigned char*</tt>: The buffer in which to
* store the output packet.
* @param maxlen <tt>opus_int32</tt>: The maximum number of bytes to store in
* the output buffer. In order to guarantee
* success, this should be at least
* <code>1277*opus_repacketizer_get_nb_frames(rp)</code>.
* However,
* <code>1*opus_repacketizer_get_nb_frames(rp)</code>
* plus the size of all packet data
* submitted to the repacketizer since the
* last call to opus_repacketizer_init() or
* opus_repacketizer_create() is also
* sufficient, and possibly much smaller.
* @returns The total size of the output packet on success, or an error code
* on failure.
* @retval #OPUS_BUFFER_TOO_SMALL \a maxlen was insufficient to contain the
* complete output packet.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_repacketizer_out(OpusRepacketizer *rp, unsigned char *data, opus_int32 maxlen) OPUS_ARG_NONNULL(1);
/** Pads a given Opus packet to a larger size (possibly changing the TOC sequence).
* @param[in,out] data <tt>const unsigned char*</tt>: The buffer containing the
* packet to pad.
* @param len <tt>opus_int32</tt>: The size of the packet.
* This must be at least 1.
* @param new_len <tt>opus_int32</tt>: The desired size of the packet after padding.
* This must be at least as large as len.
* @returns an error code
* @retval #OPUS_OK \a on success.
* @retval #OPUS_BAD_ARG \a len was less than 1 or new_len was less than len.
* @retval #OPUS_INVALID_PACKET \a data did not contain a valid Opus packet.
*/
OPUS_EXPORT int opus_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len);
/** Remove all padding from a given Opus packet and rewrite the TOC sequence to
* minimize space usage.
* @param[in,out] data <tt>const unsigned char*</tt>: The buffer containing the
* packet to strip.
* @param len <tt>opus_int32</tt>: The size of the packet.
* This must be at least 1.
* @returns The new size of the output packet on success, or an error code
* on failure.
* @retval #OPUS_BAD_ARG \a len was less than 1.
* @retval #OPUS_INVALID_PACKET \a data did not contain a valid Opus packet.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_packet_unpad(unsigned char *data, opus_int32 len);
/** Pads a given Opus multi-stream packet to a larger size (possibly changing the TOC sequence).
* @param[in,out] data <tt>const unsigned char*</tt>: The buffer containing the
* packet to pad.
* @param len <tt>opus_int32</tt>: The size of the packet.
* This must be at least 1.
* @param new_len <tt>opus_int32</tt>: The desired size of the packet after padding.
* This must be at least 1.
* @param nb_streams <tt>opus_int32</tt>: The number of streams (not channels) in the packet.
* This must be at least as large as len.
* @returns an error code
* @retval #OPUS_OK \a on success.
* @retval #OPUS_BAD_ARG \a len was less than 1.
* @retval #OPUS_INVALID_PACKET \a data did not contain a valid Opus packet.
*/
OPUS_EXPORT int opus_multistream_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len, int nb_streams);
/** Remove all padding from a given Opus multi-stream packet and rewrite the TOC sequence to
* minimize space usage.
* @param[in,out] data <tt>const unsigned char*</tt>: The buffer containing the
* packet to strip.
* @param len <tt>opus_int32</tt>: The size of the packet.
* This must be at least 1.
* @param nb_streams <tt>opus_int32</tt>: The number of streams (not channels) in the packet.
* This must be at least 1.
* @returns The new size of the output packet on success, or an error code
* on failure.
* @retval #OPUS_BAD_ARG \a len was less than 1 or new_len was less than len.
* @retval #OPUS_INVALID_PACKET \a data did not contain a valid Opus packet.
*/
OPUS_EXPORT OPUS_WARN_UNUSED_RESULT opus_int32 opus_multistream_packet_unpad(unsigned char *data, opus_int32 len, int nb_streams);
/**@}*/
#ifdef __cplusplus
}
#endif
#endif /* OPUS_H */

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