wscript(android,windows): add sdl2 to installation path
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a63138347b
commit
823e437005
@ -43,17 +43,8 @@ def build(bld):
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if bld.env.DEST_OS == 'win32':
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if bld.env.DEST_OS == 'win32':
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libs += ['USER32']
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libs += ['USER32']
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install_path = bld.env.LIBDIR
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# Copy SDL2 dependency
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install_path = bld.env.LIBDIR
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if bld.env.DEST_OS == 'win32':
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bld(
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rule=(('cp' if 'MSYSTEM' in os.environ or sys.platform != 'win32' else 'copy')+' ${SRC} ${TGT}'),
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source='../lib/win32/'+bld.env.DEST_CPU+'/SDL2.dll',
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target='SDL2.dll',
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install_path=install_path,
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)
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bld.shlib(
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bld.shlib(
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source = source,
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source = source,
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5
wscript
5
wscript
@ -591,6 +591,11 @@ def configure(conf):
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def build(bld):
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def build(bld):
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os.environ["CCACHE_DIR"] = os.path.abspath('.ccache/'+bld.env.COMPILER_CC+'/'+bld.env.DEST_OS+'/'+bld.env.DEST_CPU)
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os.environ["CCACHE_DIR"] = os.path.abspath('.ccache/'+bld.env.COMPILER_CC+'/'+bld.env.DEST_OS+'/'+bld.env.DEST_CPU)
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if bld.env.DEST_OS in ['win32', 'android']:
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sdl_name = 'SDL2.dll' if bld.env.DEST_OS == 'win32' else 'libSDL2.so'
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sdl_path = os.path.join('lib', bld.env.DEST_OS, bld.env.DEST_CPU, sdl_name)
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bld.install_files('${PREFIX}/', [sdl_path])
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if bld.env.DEST_OS == 'win32':
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if bld.env.DEST_OS == 'win32':
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projects['game'] += ['utils/bzip2']
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projects['game'] += ['utils/bzip2']
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projects['dedicated'] += ['utils/bzip2']
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projects['dedicated'] += ['utils/bzip2']
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