engine: add bsp v21 support, add StaticPropLump_t v7-v11 support
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20f5783225
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729ac111af
@ -1143,9 +1143,55 @@ void Mod_LoadWorldlights( CMapLoadHelper &lh, bool bIsHDR )
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lh.GetMap()->worldlights = NULL;
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return;
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}
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switch ( lh.LumpVersion() )
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{
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case LUMP_WORLDLIGHTS_VERSION:
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{
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lh.GetMap()->numworldlights = lh.LumpSize() / sizeof( dworldlight_t );
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lh.GetMap()->worldlights = (dworldlight_t *)Hunk_AllocName( lh.LumpSize(), va( "%s [%s]", lh.GetLoadName(), "worldlights" ) );
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memcpy( lh.GetMap()->worldlights, lh.LumpBase(), lh.LumpSize() );
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break;
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}
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case 0:
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{
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int nNumWorldLights = lh.LumpSize() / sizeof( dworldlight_version0_t );
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lh.GetMap()->numworldlights = nNumWorldLights;
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lh.GetMap()->worldlights = (dworldlight_t *)Hunk_AllocName( nNumWorldLights * sizeof( dworldlight_t ), va( "%s [%s]", lh.GetLoadName(), "worldlights" ) );
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dworldlight_version0_t* RESTRICT pOldWorldLight = reinterpret_cast<dworldlight_version0_t*>( lh.LumpBase() );
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dworldlight_t* RESTRICT pNewWorldLight = lh.GetMap()->worldlights;
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for ( int i = 0; i < nNumWorldLights; i++ )
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{
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pNewWorldLight->origin = pOldWorldLight->origin;
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pNewWorldLight->intensity = pOldWorldLight->intensity;
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pNewWorldLight->normal = pOldWorldLight->normal;
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pNewWorldLight->shadow_cast_offset.Init( 0.0f, 0.0f, 0.0f );
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pNewWorldLight->cluster = pOldWorldLight->cluster;
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pNewWorldLight->type = pOldWorldLight->type;
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pNewWorldLight->style = pOldWorldLight->style;
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pNewWorldLight->stopdot = pOldWorldLight->stopdot;
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pNewWorldLight->stopdot2 = pOldWorldLight->stopdot2;
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pNewWorldLight->exponent = pOldWorldLight->exponent;
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pNewWorldLight->radius = pOldWorldLight->radius;
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pNewWorldLight->constant_attn = pOldWorldLight->constant_attn;
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pNewWorldLight->linear_attn = pOldWorldLight->linear_attn;
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pNewWorldLight->quadratic_attn = pOldWorldLight->quadratic_attn;
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pNewWorldLight->flags = pOldWorldLight->flags;
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pNewWorldLight->texinfo = pOldWorldLight->texinfo;
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pNewWorldLight->owner = pOldWorldLight->owner;
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pNewWorldLight++;
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pOldWorldLight++;
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}
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break;
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}
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default:
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Host_Error( "Invalid worldlight lump version!\n" );
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break;
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}
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#if !defined( SWDS )
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if ( r_lightcache_zbuffercache.GetInt() )
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{
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@ -535,12 +535,12 @@ bool CStaticProp::Init( int index, StaticPropLump_t &lump, model_t *pModel )
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m_Flags = ( lump.m_Flags & (STATIC_PROP_SCREEN_SPACE_FADE | STATIC_PROP_FLAG_FADES | STATIC_PROP_NO_PER_VERTEX_LIGHTING) );
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int nCurrentDXLevel = g_pMaterialSystemHardwareConfig->GetDXSupportLevel();
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bool bNoDraw = ( lump.m_nMinDXLevel && lump.m_nMinDXLevel > nCurrentDXLevel );
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/* bool bNoDraw = ( lump.m_nMinDXLevel && lump.m_nMinDXLevel > nCurrentDXLevel );
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bNoDraw = bNoDraw || ( lump.m_nMaxDXLevel && lump.m_nMaxDXLevel < nCurrentDXLevel );
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if ( bNoDraw )
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{
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m_Flags |= STATIC_PROP_NO_DRAW;
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}
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}*/
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// Cache the model to world matrix since it never changes.
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AngleMatrix( lump.m_Angles, lump.m_Origin, m_ModelToWorld );
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@ -1328,24 +1328,70 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
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// Gotta preallocate the static props here so no rellocations take place
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// the leaf list stores pointers to these tricky little guys.
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m_StaticProps.AddMultipleToTail(count);
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bool bSkip = false;
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m_StaticProps.EnsureCapacity(count);
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for ( int i = 0; i < count; ++i )
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{
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// Reset every loop.
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bSkip = false;
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StaticPropLump_t lump;
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switch ( nLumpVersion )
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{
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case 4: UnserializeLump<StaticPropLumpV4_t>(&lump, buf); break;
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case 5: UnserializeLump<StaticPropLumpV5_t>(&lump, buf); break;
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case 6: UnserializeLump<StaticPropLumpV6_t>(&lump, buf); break;
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case 7: // Falls down to version 10. We promoted TF to version 10 to deal with SFM.
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case 10: UnserializeLump<StaticPropLump_t>(&lump, buf); break;
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case 4:
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buf.Get( &lump, sizeof(StaticPropLumpV4_t) );
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lump.m_flForcedFadeScale = 1.0f;
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lump.m_nMinCPULevel = lump.m_nMaxCPULevel = lump.m_nMinGPULevel = lump.m_nMaxGPULevel = 0;
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lump.m_DiffuseModulation.r = lump.m_DiffuseModulation.g = lump.m_DiffuseModulation.b = lump.m_DiffuseModulation.a = 255; // default color/alpha modulation to identity
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lump.m_bDisableX360 = false;
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lump.m_FlagsEx = 0;
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break;
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case 5:
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buf.Get( &lump, sizeof(StaticPropLumpV5_t) );
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lump.m_nMinCPULevel = lump.m_nMaxCPULevel = lump.m_nMinGPULevel = lump.m_nMaxGPULevel = 0;
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lump.m_DiffuseModulation.r = lump.m_DiffuseModulation.g = lump.m_DiffuseModulation.b = lump.m_DiffuseModulation.a = 255; // default color/alpha modulation to identity
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lump.m_bDisableX360 = false;
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lump.m_FlagsEx = 0;
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break;
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case 6:
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buf.Get( &lump, sizeof( StaticPropLumpV6_t ) );
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lump.m_nMinCPULevel = lump.m_nMaxCPULevel = lump.m_nMinGPULevel = lump.m_nMaxGPULevel = 0;
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lump.m_DiffuseModulation.r = lump.m_DiffuseModulation.g = lump.m_DiffuseModulation.b = lump.m_DiffuseModulation.a = 255; // default color/alpha modulation to identity
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lump.m_bDisableX360 = false;
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lump.m_FlagsEx = 0;
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break;
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case 7:
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buf.Get( &lump, sizeof( StaticPropLumpV7_t ) );
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lump.m_nMinCPULevel = lump.m_nMaxCPULevel = lump.m_nMinGPULevel = lump.m_nMaxGPULevel = 0;
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lump.m_bDisableX360 = false;
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lump.m_FlagsEx = 0;
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break;
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case 8:
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buf.Get( &lump, sizeof( StaticPropLumpV8_t ) );
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lump.m_bDisableX360 = false;
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lump.m_FlagsEx = 0;
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break;
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case 9:
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buf.Get( &lump, sizeof( StaticPropLumpV9_t ) );
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lump.m_FlagsEx = 0;
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break;
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case 10:
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buf.Get( &lump, sizeof( StaticPropLumpV10_t ) );
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break;
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case 11:
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buf.Get( &lump, sizeof( StaticPropLump_t ) );
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break;
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default:
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Assert("Unexpected version while deserializing lumps.");
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}
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m_StaticProps[i].Init( i, lump, m_StaticPropDict[lump.m_PropType].m_pModel );
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int j = m_StaticProps.AddToTail();
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m_StaticProps[j].Init( j, lump, m_StaticPropDict[lump.m_PropType].m_pModel );
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// For distance-based fading, keep a list of the things that need
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// to be faded out. Not sure if this is the optimal way of doing it
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@ -22,7 +22,7 @@
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// MINBSPVERSION is the minimum acceptable version. The engine will load MINBSPVERSION through BSPVERSION
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#define MINBSPVERSION 19
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#define BSPVERSION 20
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#define BSPVERSION 21
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// This needs to match the value in gl_lightmap.h
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@ -62,7 +62,7 @@
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#define MAX_MAP_ENTITIES 8192
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#define MAX_MAP_TEXINFO 12288
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#define MAX_MAP_TEXDATA 2048
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#define MAX_MAP_DISPINFO 2048
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#define MAX_MAP_DISPINFO 10240
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#define MAX_MAP_DISP_VERTS ( MAX_MAP_DISPINFO * ((1<<MAX_MAP_DISP_POWER)+1) * ((1<<MAX_MAP_DISP_POWER)+1) )
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#define MAX_MAP_DISP_TRIS ( (1 << MAX_MAP_DISP_POWER) * (1 << MAX_MAP_DISP_POWER) * 2 )
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#define MAX_DISPVERTS NUM_DISP_POWER_VERTS( MAX_MAP_DISP_POWER )
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@ -364,6 +364,7 @@ enum
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LUMP_OCCLUSION_VERSION = 2,
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LUMP_LEAFS_VERSION = 1,
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LUMP_LEAF_AMBIENT_LIGHTING_VERSION = 1,
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LUMP_WORLDLIGHTS_VERSION = 1
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};
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@ -966,7 +967,31 @@ enum emittype_t
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// Flags for dworldlight_t::flags
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#define DWL_FLAGS_INAMBIENTCUBE 0x0001 // This says that the light was put into the per-leaf ambient cubes.
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#define DWL_FLAGS_CASTENTITYSHADOWS 0x0002 // This says that the light will cast shadows from entities
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// Old version of the worldlight struct, used for backward compatibility loading.
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struct dworldlight_version0_t
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{
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DECLARE_BYTESWAP_DATADESC();
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Vector origin;
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Vector intensity;
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Vector normal; // for surfaces and spotlights
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int cluster;
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emittype_t type;
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int style;
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float stopdot; // start of penumbra for emit_spotlight
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float stopdot2; // end of penumbra for emit_spotlight
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float exponent; //
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float radius; // cutoff distance
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// falloff for emit_spotlight + emit_point:
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// 1 / (constant_attn + linear_attn * dist + quadratic_attn * dist^2)
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float constant_attn;
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float linear_attn;
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float quadratic_attn;
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int flags; // Uses a combination of the DWL_FLAGS_ defines.
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int texinfo; //
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int owner; // entity that this light it relative to
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};
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struct dworldlight_t
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{
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@ -974,6 +999,7 @@ struct dworldlight_t
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Vector origin;
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Vector intensity;
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Vector normal; // for surfaces and spotlights
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Vector shadow_cast_offset; // gets added to the light origin when this light is used as a shadow caster (only if DWL_FLAGS_CASTENTITYSHADOWS flag is set)
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int cluster;
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emittype_t type;
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int style;
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@ -203,6 +203,101 @@ struct StaticPropLumpV6_t
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// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
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};
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struct StaticPropLumpV7_t
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{
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DECLARE_BYTESWAP_DATADESC();
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Vector m_Origin;
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QAngle m_Angles;
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unsigned short m_PropType;
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unsigned short m_FirstLeaf;
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unsigned short m_LeafCount;
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unsigned char m_Solid;
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unsigned char m_Flags;
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int m_Skin;
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float m_FadeMinDist;
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float m_FadeMaxDist;
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Vector m_LightingOrigin;
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float m_flForcedFadeScale;
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unsigned short m_nMinDXLevel;
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unsigned short m_nMaxDXLevel;
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// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
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color32 m_DiffuseModulation; // per instance color and alpha modulation
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};
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struct StaticPropLumpV8_t
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{
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DECLARE_BYTESWAP_DATADESC();
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Vector m_Origin;
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QAngle m_Angles;
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unsigned short m_PropType;
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unsigned short m_FirstLeaf;
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unsigned short m_LeafCount;
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unsigned char m_Solid;
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unsigned char m_Flags;
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int m_Skin;
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float m_FadeMinDist;
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float m_FadeMaxDist;
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Vector m_LightingOrigin;
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float m_flForcedFadeScale;
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unsigned char m_nMinCPULevel;
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unsigned char m_nMaxCPULevel;
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unsigned char m_nMinGPULevel;
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unsigned char m_nMaxGPULevel;
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// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
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color32 m_DiffuseModulation; // per instance color and alpha modulation
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};
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struct StaticPropLumpV9_t
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{
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DECLARE_BYTESWAP_DATADESC();
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Vector m_Origin;
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QAngle m_Angles;
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unsigned short m_PropType;
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unsigned short m_FirstLeaf;
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unsigned short m_LeafCount;
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unsigned char m_Solid;
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unsigned char m_Flags;
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int m_Skin;
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float m_FadeMinDist;
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float m_FadeMaxDist;
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Vector m_LightingOrigin;
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float m_flForcedFadeScale;
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unsigned char m_nMinCPULevel;
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unsigned char m_nMaxCPULevel;
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unsigned char m_nMinGPULevel;
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unsigned char m_nMaxGPULevel;
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// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
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color32 m_DiffuseModulation; // per instance color and alpha modulation
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bool m_bDisableX360;
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};
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// version 10
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struct StaticPropLumpV10_t
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{
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DECLARE_BYTESWAP_DATADESC();
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Vector m_Origin;
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QAngle m_Angles;
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unsigned short m_PropType;
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unsigned short m_FirstLeaf;
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unsigned short m_LeafCount;
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unsigned char m_Solid;
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unsigned char m_Flags;
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int m_Skin;
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float m_FadeMinDist;
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float m_FadeMaxDist;
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Vector m_LightingOrigin;
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float m_flForcedFadeScale;
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unsigned char m_nMinCPULevel;
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unsigned char m_nMaxCPULevel;
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unsigned char m_nMinGPULevel;
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unsigned char m_nMaxGPULevel;
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// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
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color32 m_DiffuseModulation; // per instance color and alpha modulation
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bool m_bDisableX360;
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int m_FlagsEx; // more flags (introduced in v10)
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};
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// version 11
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struct StaticPropLump_t
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{
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DECLARE_BYTESWAP_DATADESC();
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@ -212,67 +307,23 @@ struct StaticPropLump_t
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unsigned short m_FirstLeaf;
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unsigned short m_LeafCount;
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unsigned char m_Solid;
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unsigned char m_Flags;
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int m_Skin;
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float m_FadeMinDist;
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float m_FadeMaxDist;
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Vector m_LightingOrigin;
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float m_flForcedFadeScale;
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unsigned short m_nMinDXLevel;
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unsigned short m_nMaxDXLevel;
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unsigned char m_nMinCPULevel;
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unsigned char m_nMaxCPULevel;
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unsigned char m_nMinGPULevel;
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unsigned char m_nMaxGPULevel;
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// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
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unsigned int m_Flags;
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unsigned short m_nLightmapResolutionX;
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unsigned short m_nLightmapResolutionY;
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StaticPropLump_t& operator=(const StaticPropLumpV4_t& _rhs)
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{
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m_Origin = _rhs.m_Origin;
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m_Angles = _rhs.m_Angles;
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m_PropType = _rhs.m_PropType;
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m_FirstLeaf = _rhs.m_FirstLeaf;
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m_LeafCount = _rhs.m_LeafCount;
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m_Solid = _rhs.m_Solid;
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m_Flags = _rhs.m_Flags;
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m_Skin = _rhs.m_Skin;
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m_FadeMinDist = _rhs.m_FadeMinDist;
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m_FadeMaxDist = _rhs.m_FadeMaxDist;
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m_LightingOrigin = _rhs.m_LightingOrigin;
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// These get potentially set twice--once here and once in the caller.
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// Value judgement: This makes the code easier to work with, so unless it's a perf issue...
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m_flForcedFadeScale = 1.0f;
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m_nMinDXLevel = 0;
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m_nMaxDXLevel = 0;
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m_nLightmapResolutionX = 0;
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m_nLightmapResolutionY = 0;
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// Older versions don't want this.
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m_Flags |= STATIC_PROP_NO_PER_TEXEL_LIGHTING;
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return *this;
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}
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StaticPropLump_t& operator=(const StaticPropLumpV5_t& _rhs)
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{
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(*this) = reinterpret_cast<const StaticPropLumpV4_t&>(_rhs);
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m_flForcedFadeScale = _rhs.m_flForcedFadeScale;
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return *this;
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}
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StaticPropLump_t& operator=(const StaticPropLumpV6_t& _rhs)
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{
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(*this) = reinterpret_cast<const StaticPropLumpV5_t&>(_rhs);
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m_nMinDXLevel = _rhs.m_nMinDXLevel;
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m_nMaxDXLevel = _rhs.m_nMaxDXLevel;
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return *this;
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}
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color32 m_DiffuseModulation; // per instance color and alpha modulation
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bool m_bDisableX360;
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int m_FlagsEx; // more flags (introduced in v10)
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float m_flPropScale;
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};
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struct StaticPropLeafLump_t
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{
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DECLARE_BYTESWAP_DATADESC();
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