Propertly use gl4es
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@ -58,7 +58,7 @@ const int kBogusSwapInterval = INT_MAX;
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#ifdef ANDROID
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static void *gl4es = NULL;
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void *(*_eglGetProcAddress)( const char * );
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void *(*_glGetProcAddress)( const char * );
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#endif
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/*
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@ -183,8 +183,8 @@ void *VoidFnPtrLookup_GlMgr(const char *fn, bool &okay, const bool bRequired, vo
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#ifdef ANDROID
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// SDL does the right thing, so we never need to use tier0 in this case.
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if( _eglGetProcAddress )
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retval = _eglGetProcAddress(fn);
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if( _glGetProcAddress )
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retval = _glGetProcAddress(fn);
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//printf("CDynamicFunctionOpenGL: SDL_GL_GetProcAddress(\"%s\") returned %p\n", fn, retval);
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if ((retval == NULL) && (fallback != NULL))
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{
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@ -764,7 +764,7 @@ bool CSDLMgr::CreateHiddenGameWindow( const char *pTitle, int width, int height
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if( gl4es )
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{
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_eglGetProcAddress = dlsym(gl4es, "eglGetProcAddress" );
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_glGetProcAddress = dlsym(gl4es, "gl4es_GetProcAddress" );
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void (*initialize_gl4es)( );
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initialize_gl4es = dlsym(gl4es, "initialize_gl4es" );
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initialize_gl4es();
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@ -8,14 +8,13 @@
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#include <stdio.h>
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#include <dlfcn.h>
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#include "tier0/threadtools.h"
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char *LauncherArgv[512];
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char java_args[4096];
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int iLastArgs = 0;
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#define MAX_PATH 2048
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#define TAG "SRCENG"
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#define PRIO ANDROID_LOG_DEBUG
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#define LogPrintf(...) do { __android_log_print(PRIO, TAG, __VA_ARGS__); printf( __VA_ARGS__); } while( 0 );
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@ -44,9 +43,6 @@ DLLEXPORT void Java_com_valvesoftware_ValveActivity2_nativeOnActivityResult()
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LogPrintf( "Java_com_valvesoftware_ValveActivity_nativeOnActivityResult" );
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}
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typedef void (*t_egl_init)();
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t_egl_init egl_init;
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void parseArgs( char *args )
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{
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char *pch;
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@ -72,8 +68,8 @@ DLLEXPORT int LauncherMain( int argc, char **argv );
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void SetLauncherArgs()
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{
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static char binPath[MAX_PATH];
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snprintf(binPath, MAX_PATH, "%s/hl2_linux", getenv("APP_DATA_PATH") );
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static char binPath[2048];
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snprintf(binPath, sizeof binPath, "%s/hl2_linux", getenv("APP_DATA_PATH") );
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LogPrintf(binPath);
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D(binPath);
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@ -85,15 +81,61 @@ void SetLauncherArgs()
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D("-insecure");
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}
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static void *lgles;
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typedef void (*t_set_getprocaddress)(void *(*new_proc_address)(const char *));
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t_set_getprocaddress gl4es_set_getprocaddress;
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typedef void *(*t_eglGetProcAddress)( const char * );
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t_eglGetProcAddress eglGetProcAddress;
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void *GetProcAddress( const char *procname )
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{
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void *result = dlsym(lgles, procname);
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if(result)
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return result;
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else
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return eglGetProcAddress(procname);
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}
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DLLEXPORT int LauncherMainAndroid( int argc, char **argv )
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{
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SetLauncherArgs();
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void *glHandle = dlopen("libgl4es.so", 0);
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egl_init = (t_egl_init)dlsym(glHandle, "egl_init");
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if( egl_init )
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egl_init();
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void *lgl4es = dlopen("libgl4es.so", 0);
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if( !lgl4es )
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{
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LogPrintf("Failed to dlopen library libgl4es.so: %s\n", dlerror());
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return 1;
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}
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void *lEGL = dlopen("libEGL.so", 0);
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if( !lEGL )
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{
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LogPrintf("Failed to dlopen library libEGL.so: %s\n", dlerror());
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return 1;
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}
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lgles = dlopen("libGLESv2.so", 0);
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if( !lgles )
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{
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LogPrintf("Failed to dlopen library libGLESv2.so: %s\n", dlerror());
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return 1;
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}
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gl4es_set_getprocaddress = (t_set_getprocaddress)dlsym(lgl4es, "set_getprocaddress");
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eglGetProcAddress = (t_eglGetProcAddress)dlsym(lEGL, "eglGetProcAddress");
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if( gl4es_set_getprocaddress && eglGetProcAddress )
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{
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gl4es_set_getprocaddress( &GetProcAddress );
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}
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else
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{
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LogPrintf("Failed to call set_getprocaddress\n");
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return 1;
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}
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DeclareCurrentThreadIsMainThread(); // Init thread propertly on Android
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