game: update hud_flashlight.cpp (::yoba_Ukraine::) (ValveSoftware/source-sdk-2013#275)
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@ -135,7 +135,7 @@ void CHudFlashlight::Paint()
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surface()->DrawSetTextPos( m_IconX, m_IconY );
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surface()->DrawUnicodeChar( pState );
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// Don't draw the progress bar is we're fully charged
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// Don't draw the progress bar if we're fully charged
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if ( bIsOn == false && chunkCount == enabledChunks )
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return;
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