vphysics: update
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5e1531e093
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@ -38,7 +38,7 @@ BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
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{
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{
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if ( fdwReason == DLL_PROCESS_ATTACH )
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if ( fdwReason == DLL_PROCESS_ATTACH )
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{
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{
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ivp_set_message_print_function( ivu_string_print_function );
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// ivp_set_message_print_function( ivu_string_print_function );
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
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// store out module handle
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// store out module handle
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@ -56,7 +56,7 @@ BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
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void __attribute__ ((constructor)) vphysics_init(void);
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void __attribute__ ((constructor)) vphysics_init(void);
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void vphysics_init(void)
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void vphysics_init(void)
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{
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{
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ivp_set_message_print_function( ivu_string_print_function );
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// ivp_set_message_print_function( ivu_string_print_function );
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
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}
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}
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@ -5,7 +5,7 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$LIBPUBLIC"
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
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$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
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@ -28,6 +28,7 @@
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#include "ivp_listener_collision.hxx"
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#include "ivp_listener_collision.hxx"
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#include "ivp_listener_object.hxx"
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#include "ivp_listener_object.hxx"
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#include "ivp_mindist.hxx"
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#include "ivp_mindist.hxx"
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#include "ivp_mindist_intern.hxx"
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#include "ivp_friction.hxx"
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#include "ivp_friction.hxx"
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#include "ivp_anomaly_manager.hxx"
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#include "ivp_anomaly_manager.hxx"
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#include "ivp_time.hxx"
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#include "ivp_time.hxx"
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@ -35,7 +36,6 @@
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#include "ivp_phantom.hxx"
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#include "ivp_phantom.hxx"
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#include "ivp_range_manager.hxx"
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#include "ivp_range_manager.hxx"
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#include "ivp_clustering_visualizer.hxx"
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#include "ivp_clustering_visualizer.hxx"
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#include "ivp_mindist_intern.hxx"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "tier0/memdbgon.h"
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@ -1540,7 +1540,7 @@ void CPhysicsEnvironment::Simulate( float deltaTime )
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{
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{
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m_pSleepEvents->ProcessActiveObjects( m_pPhysEnv, m_pCollisionListener->GetHandler() );
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m_pSleepEvents->ProcessActiveObjects( m_pPhysEnv, m_pCollisionListener->GetHandler() );
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}
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}
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VISUALIZE_COLLISIONS();
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//visualize_collisions();
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VirtualMeshPSI();
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VirtualMeshPSI();
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GetNextFrameTime();
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GetNextFrameTime();
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}
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}
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@ -10,6 +10,7 @@
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#include "vphysics/friction.h"
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#include "vphysics/friction.h"
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#include "ivp_mindist.hxx"
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#include "ivp_mindist.hxx"
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#include "ivp_mindist_intern.hxx"
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#include "ivp_listener_collision.hxx"
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#include "ivp_listener_collision.hxx"
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#include "ivp_friction.hxx"
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#include "ivp_friction.hxx"
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@ -188,7 +188,8 @@ void CPhysicsMotionController::do_simulation_controller(IVP_Event_Sim *event,IVP
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}
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}
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break;
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break;
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}
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}
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pCore->apply_velocity_limit();
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// TODO(mastercoms): apply sv_maxvelocity?
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//pCore->apply_velocity_limit();
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}
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}
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}
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}
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}
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}
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@ -9,6 +9,7 @@
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#include "ivp_compact_ledge.hxx"
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#include "ivp_compact_ledge.hxx"
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#include "ivp_compact_ledge_solver.hxx"
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#include "ivp_compact_ledge_solver.hxx"
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#include "ivp_mindist.hxx"
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#include "ivp_mindist.hxx"
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#include "ivp_mindist_intern.hxx"
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#include "ivp_friction.hxx"
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#include "ivp_friction.hxx"
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#include "ivp_phantom.hxx"
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#include "ivp_phantom.hxx"
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#include "ivp_listener_collision.hxx"
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#include "ivp_listener_collision.hxx"
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@ -14,6 +14,7 @@
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// IsInContact
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// IsInContact
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#include "ivp_mindist.hxx"
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#include "ivp_mindist.hxx"
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#include "ivp_mindist_intern.hxx"
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#include "ivp_core.hxx"
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#include "ivp_core.hxx"
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#include "ivp_friction.hxx"
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#include "ivp_friction.hxx"
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#include "ivp_listener_object.hxx"
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#include "ivp_listener_object.hxx"
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@ -5,7 +5,7 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$LIBPUBLIC"
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
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@ -13,7 +13,7 @@ $Configuration
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{
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{
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$Compiler
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$Compiler
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{
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{
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\ivp\ivp_intern;$SRCDIR\ivp\ivp_collision;$SRCDIR\ivp\ivp_physics;$SRCDIR\ivp\ivp_surface_manager;$SRCDIR\ivp\ivp_utility;$SRCDIR\ivp\ivp_controller;$SRCDIR\ivp\ivp_compact_builder;$SRCDIR\ivp\havana\havok;$SRCDIR\ivp\havana"
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$AdditionalIncludeDirectories "$BASE;.;$SRCDIR\ivp\ivp_intern;$SRCDIR\ivp\ivp_collision;$SRCDIR\ivp\ivp_physics;$SRCDIR\ivp\ivp_surface_manager;$SRCDIR\ivp\ivp_utility;$SRCDIR\ivp\ivp_controller;$SRCDIR\ivp\ivp_compact_builder;$SRCDIR\ivp\havana\havok;$SRCDIR\ivp\havana"
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$PreprocessorDefinitions "$BASE;VPHYSICS_EXPORTS;HAVANA_CONSTRAINTS;HAVOK_MOPP"
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$PreprocessorDefinitions "$BASE;VPHYSICS_EXPORTS;HAVANA_CONSTRAINTS;HAVOK_MOPP"
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
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$Create/UsePCHThroughFile "cbase.h"
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$Create/UsePCHThroughFile "cbase.h"
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