fix latest gcc builds (#19)
Co-authored-by: Danny Parker <DannyParker0001@users.noreply.github.com>
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@ -972,7 +972,7 @@ void DebugDrawLightmapAtCrossHair()
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IMaterial *pMaterial;
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int lightmapPageSize[2];
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if( s_CrossHairSurfID <= 0 )
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if( s_CrossHairSurfID <= (SurfaceHandle_t)0 )
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{
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return;
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}
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@ -1152,7 +1152,7 @@ void ClientModeShared::FireGameEvent( IGameEvent *event )
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}
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}
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if ( team == 0 && GetLocalTeam() > 0 )
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if ( team == 0 && GetLocalTeam() > (C_Team*)0 )
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{
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bValidTeam = false;
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}
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@ -619,7 +619,7 @@ bool CShaderDeviceMgrDx8::ComputeCapsFromD3D( HardwareCaps_t *pCaps, int nAdapte
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if ( pVendorID )
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{
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int nVendorID = V_atoi( pVendorID ); // use V_atoi for hex support
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if ( pVendorID > 0 )
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if ( pVendorID > (HardwareCaps_t*)0 )
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{
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ident.VendorId = nVendorID;
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}
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@ -211,7 +211,7 @@ bool CCustomGames::CheckTagFilter( gameserveritem_t &server )
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V_SplitString( m_szTagFilter, ",", TagList );
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for ( int i = 0; i < TagList.Count(); i++ )
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{
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if ( ( Q_strnistr( server.m_szGameTags, TagList[i], MAX_TAG_CHARACTERS ) > 0 ) == TagsExclude() )
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if ( ( Q_strnistr( server.m_szGameTags, TagList[i], MAX_TAG_CHARACTERS ) > (const char*)0 ) == TagsExclude() )
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{
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bRetVal = false;
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break;
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