Merge pull request #209 from AruMoon/fix-angles
fix spectator free mode wrong angles
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5e6e7503bb
@ -2615,9 +2615,9 @@ void CBasePlayer::JumptoPosition(const Vector &origin, const QAngle &angles)
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neworigin.y = clamp( origin.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
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neworigin.z = clamp( origin.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
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newangles.x = clamp( newangles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
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newangles.y = clamp( newangles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
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newangles.z = clamp( newangles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why
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newangles.x = clamp( angles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
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newangles.y = clamp( angles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
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newangles.z = clamp( angles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why
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SetAbsOrigin( neworigin );
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SetAbsVelocity( vec3_origin ); // stop movement
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@ -9373,4 +9373,4 @@ uint64 CBasePlayer::GetSteamIDAsUInt64( void )
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return steamIDForPlayer.ConvertToUint64();
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return 0;
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}
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#endif // NO_STEAM
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#endif // NO_STEAM
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