WIP: Begin rewriting serverbrowser

This commit is contained in:
nillerusr 2023-01-29 19:26:04 +03:00
parent 548be38a0b
commit 41aa50e66e
27 changed files with 265 additions and 333 deletions

View File

@ -80,6 +80,8 @@ private:
bool m_bNoMasters; bool m_bNoMasters;
CUtlLinkedList<netadr_t> m_serverAddresses; CUtlLinkedList<netadr_t> m_serverAddresses;
IServerListResponse *m_serverListResponse;
}; };
static CMaster s_MasterServer; static CMaster s_MasterServer;
@ -87,6 +89,8 @@ IMaster *master = (IMaster *)&s_MasterServer;
IServersInfo *g_pServersInfo = (IServersInfo*)&s_MasterServer; IServersInfo *g_pServersInfo = (IServersInfo*)&s_MasterServer;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CMaster, IServersInfo, SERVERLIST_INTERFACE_VERSION, s_MasterServer );
#define HEARTBEAT_SECONDS 140.0 #define HEARTBEAT_SECONDS 140.0
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -97,6 +101,9 @@ CMaster::CMaster( void )
m_pMasterAddresses = NULL; m_pMasterAddresses = NULL;
m_bNoMasters = false; m_bNoMasters = false;
m_bInitialized = false; m_bInitialized = false;
m_serverListResponse = NULL;
Init(); Init();
} }
@ -165,6 +172,11 @@ void CMaster::ProcessConnectionlessPacket( netpacket_t *packet )
char hostname[1024]; char hostname[1024];
msg.ReadString(hostname, sizeof(hostname)); msg.ReadString(hostname, sizeof(hostname));
newgameserver_t s;
s.m_NetAdr = packet->from;
s.SetName( hostname );
m_serverListResponse->ServerResponded( s );
break; break;
} }
} }
@ -180,6 +192,8 @@ void CMaster::RequestServersInfo()
{ {
const netadr_t adr = m_serverAddresses[i]; const netadr_t adr = m_serverAddresses[i];
Msg("Request server info %s\n", adr.ToString());
msg.WriteLong( CONNECTIONLESS_HEADER ); msg.WriteLong( CONNECTIONLESS_HEADER );
msg.WriteByte( C2S_INFOREQUEST ); msg.WriteByte( C2S_INFOREQUEST );
@ -474,6 +488,8 @@ void CMaster::RequestInternetServerList(const char *gamedir, IServerListResponse
{ {
if( m_bNoMasters ) return; if( m_bNoMasters ) return;
m_serverListResponse = response;
ALIGN4 char buf[256] ALIGN4_POST; ALIGN4 char buf[256] ALIGN4_POST;
bf_write msg(buf, sizeof(buf)); bf_write msg(buf, sizeof(buf));

View File

@ -322,7 +322,7 @@ void CBaseGamesPage::PerformLayout()
m_pRefreshQuick->SetEnabled(false); m_pRefreshQuick->SetEnabled(false);
} }
if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() ) /* if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
{ {
m_pAddCurrentServer->SetVisible( false ); m_pAddCurrentServer->SetVisible( false );
m_pRefreshQuick->SetEnabled( false ); m_pRefreshQuick->SetEnabled( false );
@ -331,7 +331,7 @@ void CBaseGamesPage::PerformLayout()
m_pRefreshAll->SetEnabled( false ); m_pRefreshAll->SetEnabled( false );
m_pAddToFavoritesButton->SetEnabled( false ); m_pAddToFavoritesButton->SetEnabled( false );
m_pGameList->SetEmptyListText( "#ServerBrowser_SteamRunning" ); m_pGameList->SetEmptyListText( "#ServerBrowser_SteamRunning" );
} }*/
Repaint(); Repaint();
} }
@ -797,19 +797,19 @@ void CBaseGamesPage::UpdateGameFilter()
// Purpose: Handles incoming server refresh data // Purpose: Handles incoming server refresh data
// updates the server browser with the refreshed information from the server itself // updates the server browser with the refreshed information from the server itself
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CBaseGamesPage::ServerResponded( gameserveritem_t &server ) /*void CBaseGamesPage::ServerResponded( gameserveritem_t &server )
{ {
int nIndex = -1; // start at -1 and work backwards to find the next free slot for this adhoc query int nIndex = -1; // start at -1 and work backwards to find the next free slot for this adhoc query
while ( m_mapServers.Find( nIndex ) != m_mapServers.InvalidIndex() ) while ( m_mapServers.Find( nIndex ) != m_mapServers.InvalidIndex() )
nIndex--; nIndex--;
ServerResponded( nIndex, &server ); ServerResponded( nIndex, &server );
} }*/
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Callback for ISteamMatchmakingServerListResponse // Purpose: Callback for ISteamMatchmakingServerListResponse
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CBaseGamesPage::ServerResponded( HServerListRequest hReq, int iServer ) /*void CBaseGamesPage::ServerResponded( HServerListRequest hReq, int iServer )
{ {
gameserveritem_t *pServerItem = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer ); gameserveritem_t *pServerItem = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer );
if ( !pServerItem ) if ( !pServerItem )
@ -825,15 +825,17 @@ void CBaseGamesPage::ServerResponded( HServerListRequest hReq, int iServer )
pServerItem->m_nMaxPlayers = (uint8)(int8)pServerItem->m_nMaxPlayers; pServerItem->m_nMaxPlayers = (uint8)(int8)pServerItem->m_nMaxPlayers;
ServerResponded( iServer, pServerItem ); ServerResponded( iServer, pServerItem );
} }*/
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Handles incoming server refresh data // Purpose: Handles incoming server refresh data
// updates the server browser with the refreshed information from the server itself // updates the server browser with the refreshed information from the server itself
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CBaseGamesPage::ServerResponded( int iServer, gameserveritem_t *pServerItem ) void CBaseGamesPage::ServerResponded( int iServer, gameserveritem_t *pServerItem )
{ {
#if 0
int iServerMap = m_mapServers.Find( iServer ); int iServerMap = m_mapServers.Find( iServer );
if ( iServerMap == m_mapServers.InvalidIndex() ) if ( iServerMap == m_mapServers.InvalidIndex() )
{ {
@ -988,6 +990,7 @@ void CBaseGamesPage::ServerResponded( int iServer, gameserveritem_t *pServerItem
PrepareQuickListMap( pServerItem->m_szMap, pServer->m_iListID ); PrepareQuickListMap( pServerItem->m_szMap, pServer->m_iListID );
UpdateStatus(); UpdateStatus();
m_iServerRefreshCount++; m_iServerRefreshCount++;
#endif
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -1143,11 +1146,10 @@ void CBaseGamesPage::OnTextChanged(Panel *panel, const char *text)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CBaseGamesPage::ApplyGameFilters() void CBaseGamesPage::ApplyGameFilters()
{ {
#if 0
if ( !steamapicontext->SteamMatchmakingServers() ) if ( !steamapicontext->SteamMatchmakingServers() )
return; return;
m_iServersBlacklisted = 0;
// loop through all the servers checking filters // loop through all the servers checking filters
FOR_EACH_MAP_FAST( m_mapServers, i ) FOR_EACH_MAP_FAST( m_mapServers, i )
{ {
@ -1215,6 +1217,7 @@ void CBaseGamesPage::ApplyGameFilters()
m_pGameList->SortList(); m_pGameList->SortList();
InvalidateLayout(); InvalidateLayout();
Repaint(); Repaint();
#endif
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -1224,14 +1227,10 @@ void CBaseGamesPage::UpdateStatus()
{ {
if (m_pGameList->GetItemCount() > 1) if (m_pGameList->GetItemCount() > 1)
{ {
wchar_t header[256]; wchar_t msg[256];
wchar_t count[128];
wchar_t blacklistcount[128];
_snwprintf( count, Q_ARRAYSIZE(count), L"%d", m_pGameList->GetItemCount() ); _snwprintf( msg, Q_ARRAYSIZE(msg), L"%S( %d )", g_pVGuiLocalize->Find( "#ServerBrowser_Servers"), m_pGameList->GetItemCount() );
_snwprintf( blacklistcount, Q_ARRAYSIZE(blacklistcount), L"%d", m_iServersBlacklisted ); m_pGameList->SetColumnHeaderText( k_nColumn_Name, msg);
g_pVGuiLocalize->ConstructString( header, sizeof( header ), g_pVGuiLocalize->Find( "#ServerBrowser_ServersCountWithBlacklist"), 2, count, blacklistcount );
m_pGameList->SetColumnHeaderText( k_nColumn_Name, header);
} }
else else
{ {
@ -1529,19 +1528,12 @@ void CBaseGamesPage::RecalculateFilterString()
// Purpose: Checks to see if the server passes the primary filters // Purpose: Checks to see if the server passes the primary filters
// if the server fails the filters, it will not be refreshed again // if the server fails the filters, it will not be refreshed again
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
bool CBaseGamesPage::CheckPrimaryFilters( gameserveritem_t &server ) bool CBaseGamesPage::CheckPrimaryFilters( newgameserver_t &server )
{ {
if (m_szGameFilter[0] && ( server.m_szGameDir[0] || server.m_nPing ) && Q_stricmp(m_szGameFilter, server.m_szGameDir ) ) if (m_szGameFilter[0] && server.m_szGameDir[0] && Q_stricmp(m_szGameFilter, server.m_szGameDir ) )
{ {
return false; return false;
} }
// If it's blacklisted, we ignore it too
if ( ServerBrowserDialog().IsServerBlacklisted( server ) )
{
m_iServersBlacklisted++;
return false;
}
return true; return true;
} }
@ -1551,7 +1543,7 @@ bool CBaseGamesPage::CheckPrimaryFilters( gameserveritem_t &server )
// server will be continued to be pinged if it fails the filter, since // server will be continued to be pinged if it fails the filter, since
// the relvent server data is dynamic // the relvent server data is dynamic
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
bool CBaseGamesPage::CheckSecondaryFilters( gameserveritem_t &server ) bool CBaseGamesPage::CheckSecondaryFilters( newgameserver_t &server )
{ {
bool bFilterNoEmpty = m_bFilterNoEmptyServers; bool bFilterNoEmpty = m_bFilterNoEmptyServers;
bool bFilterNoFull = m_bFilterNoFullServers; bool bFilterNoFull = m_bFilterNoFullServers;
@ -1595,7 +1587,7 @@ bool CBaseGamesPage::CheckSecondaryFilters( gameserveritem_t &server )
return false; return false;
} }
if ( iFilterSecure == FILTER_SECURESERVERSONLY && !server.m_bSecure ) /*if ( iFilterSecure == FILTER_SECURESERVERSONLY && !server.m_bSecure )
{ {
return false; return false;
} }
@ -1608,7 +1600,7 @@ bool CBaseGamesPage::CheckSecondaryFilters( gameserveritem_t &server )
if ( m_bFilterReplayServers && !IsReplayServer( server ) ) if ( m_bFilterReplayServers && !IsReplayServer( server ) )
{ {
return false; return false;
} }*/
if ( m_pQuickList->IsVisible() == false ) if ( m_pQuickList->IsVisible() == false )
{ {
@ -1787,37 +1779,15 @@ void CBaseGamesPage::OnAddToFavorites()
} }
} }
//-----------------------------------------------------------------------------
// Purpose: adds a server to the blacklist
//-----------------------------------------------------------------------------
void CBaseGamesPage::OnAddToBlacklist()
{
if ( !steamapicontext->SteamMatchmakingServers() )
return;
// loop through all the selected favorites
for (int i = 0; i < m_pGameList->GetSelectedItemsCount(); i++)
{
int serverID = m_pGameList->GetItemUserData(m_pGameList->GetSelectedItem(i));
gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID );
if ( pServer )
{
ServerBrowserDialog().AddServerToBlacklist(*pServer);
}
}
ServerBrowserDialog().BlacklistsChanged();
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: // Purpose:
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#if 0
void CBaseGamesPage::ServerFailedToRespond( HServerListRequest hReq, int iServer ) void CBaseGamesPage::ServerFailedToRespond( HServerListRequest hReq, int iServer )
{ {
ServerResponded( hReq, iServer ); ServerResponded( hReq, iServer );
} }
#endif
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: removes the server from the UI list // Purpose: removes the server from the UI list
@ -1864,41 +1834,37 @@ void CBaseGamesPage::OnRefreshServer( int serverID )
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CBaseGamesPage::StartRefresh() void CBaseGamesPage::StartRefresh()
{ {
if ( !steamapicontext->SteamMatchmakingServers() )
return;
ClearServerList(); ClearServerList();
MatchMakingKeyValuePair_t *pFilters; MatchMakingKeyValuePair_t *pFilters;
int nFilters = GetServerFilters( &pFilters ); int nFilters = GetServerFilters( &pFilters );
if ( m_hRequest ) /* if ( m_hRequest )
{ {
steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest ); steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest );
m_hRequest = NULL; m_hRequest = NULL;
} }*/
switch ( m_eMatchMakingType ) switch ( m_eMatchMakingType )
{ {
case eFavoritesServer: /* case eFavoritesServer:
m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestFavoritesServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this ); m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestFavoritesServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
break; break;
case eHistoryServer: case eHistoryServer:
m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestHistoryServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this ); m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestHistoryServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
break; break;*/
case eInternetServer: case eInternetServer:
m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this ); Msg("RequestInternetServerList\n");
g_pServersInfo->RequestInternetServerList(COM_GetModDirectory(), this);
//m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
break; break;
case eSpectatorServer: /* case eSpectatorServer:
m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestSpectatorServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this ); m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestSpectatorServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
break; break;
case eFriendsServer:
m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestFriendsServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
break;
case eLANServer: case eLANServer:
m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestLANServerList( GetFilterAppID().AppID(), this ); m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestLANServerList( GetFilterAppID().AppID(), this );
break; break;
default: default:
Assert( !"Unknown server type" ); Assert( !"Unknown server type" );
break; break;*/
} }
SetRefreshing( true ); SetRefreshing( true );
@ -1936,7 +1902,6 @@ void CBaseGamesPage::ClearServerList()
m_mapServers.RemoveAll(); m_mapServers.RemoveAll();
m_mapServerIP.RemoveAll(); m_mapServerIP.RemoveAll();
m_pGameList->RemoveAll(); m_pGameList->RemoveAll();
m_iServersBlacklisted = 0;
ClearQuickList(); ClearQuickList();
} }
@ -1964,7 +1929,7 @@ void CBaseGamesPage::StopRefresh()
steamapicontext->SteamMatchmakingServers()->CancelQuery( m_hRequest ); steamapicontext->SteamMatchmakingServers()->CancelQuery( m_hRequest );
// update UI // update UI
RefreshComplete( m_hRequest, eServerResponded ); RefreshComplete( nServerResponded );
// apply settings // apply settings
ApplyGameFilters(); ApplyGameFilters();
@ -1973,7 +1938,7 @@ void CBaseGamesPage::StopRefresh()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: // Purpose:
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CBaseGamesPage::RefreshComplete( HServerListRequest hRequest, EMatchMakingServerResponse response ) void CBaseGamesPage::RefreshComplete( NServerResponse response )
{ {
SelectQuickListServers(); SelectQuickListServers();
} }
@ -2116,7 +2081,7 @@ void CDialogServerWarning::OnCommand(const char *command)
PostMessage(this, new KeyValues("Close")); PostMessage(this, new KeyValues("Close"));
// join the game // join the game
ServerBrowserDialog().JoinGame( m_pGameList, m_iServerID ); //ServerBrowserDialog().JoinGame( m_pGameList, m_iServerID );
} }
else else
{ {
@ -2142,16 +2107,16 @@ void CDialogServerWarning::OnButtonToggled(Panel *panel, int state)
void CBaseGamesPage::OnBeginConnect() void CBaseGamesPage::OnBeginConnect()
{ {
KeyValues *pKV = NULL; KeyValues *pKV = NULL;
int serverID = GetSelectedServerID( &pKV ); int iServerIndex = GetSelectedServerID( &pKV );
if ( serverID == -1 ) if ( iServerIndex == -1 )
return; return;
// Stop the current refresh // Stop the current refresh
StopRefresh(); StopRefresh();
ConVarRef sb_dontshow_maxplayer_warning( "sb_dontshow_maxplayer_warning", true ); ConVarRef sb_dontshow_maxplayer_warning( "sb_dontshow_maxplayer_warning", true );
if ( sb_dontshow_maxplayer_warning.IsValid() ) /* if ( sb_dontshow_maxplayer_warning.IsValid() )
{ {
// If the server is above the suggested maxplayers, warn the player // If the server is above the suggested maxplayers, warn the player
int iMaxP = sb_mod_suggested_maxplayers.GetInt(); int iMaxP = sb_mod_suggested_maxplayers.GetInt();
@ -2177,10 +2142,10 @@ void CBaseGamesPage::OnBeginConnect()
return; return;
} }
} }
} }*/
// join the game // join the game
ServerBrowserDialog().JoinGame(this, serverID); ServerBrowserDialog().JoinGame(this, &m_serversInfo[iServerIndex]);
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -2197,7 +2162,7 @@ void CBaseGamesPage::OnViewGameInfo()
StopRefresh(); StopRefresh();
// join the game // join the game
ServerBrowserDialog().OpenGameInfoDialog(this, serverID); //ServerBrowserDialog().OpenGameInfoDialog(this, serverID);
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -2222,9 +2187,6 @@ const char *CBaseGamesPage::GetConnectCode()
case eLANServer: case eLANServer:
pszConnectCode = "serverbrowser_lan"; pszConnectCode = "serverbrowser_lan";
break; break;
case eFriendsServer:
pszConnectCode = "serverbrowser_friends";
break;
case eFavoritesServer: case eFavoritesServer:
pszConnectCode = "serverbrowser_favorites"; pszConnectCode = "serverbrowser_favorites";
break; break;
@ -2239,6 +2201,119 @@ const char *CBaseGamesPage::GetConnectCode()
return pszConnectCode; return pszConnectCode;
} }
void CBaseGamesPage::ServerResponded( newgameserver_t &server )
{
Msg("Serverbrowser: hostname %s\n", server.GetName());
Assert( server.m_NetAdr.GetIP() != 0 );
newgameserver_t *pServerItem = &server;
// check filters
bool removeItem = false;
#if 0
if ( !CheckPrimaryFilters( server ) )
{
// server has been filtered at a primary level
// remove from lists
//pServer->m_bDoNotRefresh = true;
// remove from UI list
//removeItem = true;
return;
}
else if (!CheckSecondaryFilters( server ))
{
// we still ping this server in the future; however it is removed from UI list
return;
}
#endif
// new entry
KeyValues *kv = new KeyValues("Server");
kv->SetString("name", pServerItem->GetName());
kv->SetString("map", pServerItem->m_szMap);
kv->SetString("GameDir", pServerItem->m_szGameDir);
kv->SetString("GameDesc", pServerItem->m_szGameDescription);
kv->SetInt("password", pServerItem->m_bPassword ? m_nImageIndexPassword : 0);
if ( pServerItem->m_nBotPlayers > 0 )
kv->SetInt("bots", pServerItem->m_nBotPlayers);
else
kv->SetString("bots", "");
kv->SetInt("secure", 0);
kv->SetString( "IPAddr", pServerItem->m_NetAdr.ToString() );
int nAdjustedForBotsPlayers = max( 0, pServerItem->m_nPlayers - pServerItem->m_nBotPlayers );
char buf[32];
Q_snprintf(buf, sizeof(buf), "%d / %d", nAdjustedForBotsPlayers, pServerItem->m_nMaxPlayers );
kv->SetString("Players", buf);
kv->SetInt("PlayerCount", nAdjustedForBotsPlayers );
kv->SetInt("MaxPlayerCount", pServerItem->m_nMaxPlayers );
kv->SetInt("Ping", pServerItem->m_nPing);
kv->SetString("Tags", "");
kv->SetInt("Replay", 0);
/* if ( pServerItem->m_ulTimeLastPlayed )
{
// construct a time string for last played time
struct tm *now;
now = localtime( (time_t*)&pServerItem->m_ulTimeLastPlayed );
if ( now )
{
char buf[64];
strftime(buf, sizeof(buf), "%a %d %b %I:%M%p", now);
Q_strlower(buf + strlen(buf) - 4);
kv->SetString("LastPlayed", buf);
}
}*/
// if ( pServer->m_bDoNotRefresh )
{
// clear out the vars
kv->SetString("Ping", "");
kv->SetWString("GameDesc", g_pVGuiLocalize->Find("#ServerBrowser_NotResponding"));
kv->SetString("Players", "");
kv->SetString("map", "");
}
int iServerIndex = m_serversInfo.AddToTail( server );
//if ( !m_pGameList->IsValidItemID( pServer->m_iListID ) )
// new server, add to list
int iListID = m_pGameList->AddItem(kv, iServerIndex, false, false);
/*if ( m_bAutoSelectFirstItemInGameList && m_pGameList->GetItemCount() == 1 )
{
m_pGameList->AddSelectedItem( pServer->m_iListID );
}*/
m_pGameList->SetItemVisible( iListID, true );
kv->deleteThis();
/* else
{
// tell the list that we've changed the data
m_pGameList->ApplyItemChanges( pServer->m_iListID );
m_pGameList->SetItemVisible( pServer->m_iListID, !removeItem );
}*/
PrepareQuickListMap( pServerItem->m_szMap, iListID );
UpdateStatus();
m_iServerRefreshCount++;
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Refresh if our favorites list changed // Purpose: Refresh if our favorites list changed
@ -2252,8 +2327,6 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged )
case eInternetServer: case eInternetServer:
case eLANServer: case eLANServer:
case eSpectatorServer: case eSpectatorServer:
case eFriendsServer:
return;
case eFavoritesServer: case eFavoritesServer:
case eHistoryServer: case eHistoryServer:
// check containing property sheet to see if the page is visible. // check containing property sheet to see if the page is visible.
@ -2276,8 +2349,6 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged )
case eInternetServer: case eInternetServer:
case eLANServer: case eLANServer:
case eSpectatorServer: case eSpectatorServer:
case eFriendsServer:
break;
case eFavoritesServer: case eFavoritesServer:
case eHistoryServer: case eHistoryServer:
{ {
@ -2286,8 +2357,10 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged )
{ {
if ( pFavListChanged->m_bAdd ) if ( pFavListChanged->m_bAdd )
{ {
if ( steamapicontext->SteamMatchmakingServers() )
steamapicontext->SteamMatchmakingServers()->PingServer( pFavListChanged->m_nIP, pFavListChanged->m_nQueryPort, this ); // TODO(nillerusr): implement this
// if ( steamapicontext->SteamMatchmakingServers() )
// steamapicontext->SteamMatchmakingServers()->PingServer( pFavListChanged->m_nIP, pFavListChanged->m_nQueryPort, this );
} }
// ignore deletes of fav's we didn't have // ignore deletes of fav's we didn't have
} }
@ -2295,8 +2368,8 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged )
{ {
if ( pFavListChanged->m_bAdd ) if ( pFavListChanged->m_bAdd )
{ {
if ( m_mapServerIP[ iIPServer ] > 0 ) // if ( m_mapServerIP[ iIPServer ] > 0 )
ServerResponded( m_hRequest, m_mapServerIP[ iIPServer ] ); // ServerResponded( m_hRequest, m_mapServerIP[ iIPServer ] );
} }
else else
{ {

View File

@ -12,6 +12,7 @@
#endif #endif
#include "tier1/utldict.h" #include "tier1/utldict.h"
#include "engine/iserversinfo.h"
class CBaseGamesPage; class CBaseGamesPage;
@ -82,7 +83,7 @@ struct gametypes_t
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Base property page for all the games lists (internet/favorites/lan/etc.) // Purpose: Base property page for all the games lists (internet/favorites/lan/etc.)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
class CBaseGamesPage : public vgui::PropertyPage, public IGameList, public ISteamMatchmakingServerListResponse, public ISteamMatchmakingPingResponse class CBaseGamesPage : public vgui::PropertyPage, public IGameList, public IServerListResponse //, public ISteamMatchmakingPingResponse
{ {
DECLARE_CLASS_SIMPLE( CBaseGamesPage, vgui::PropertyPage ); DECLARE_CLASS_SIMPLE( CBaseGamesPage, vgui::PropertyPage );
@ -138,7 +139,6 @@ public:
// adds a server to the favorites // adds a server to the favorites
MESSAGE_FUNC( OnAddToFavorites, "AddToFavorites" ); MESSAGE_FUNC( OnAddToFavorites, "AddToFavorites" );
MESSAGE_FUNC( OnAddToBlacklist, "AddToBlacklist" );
virtual void StartRefresh(); virtual void StartRefresh();
@ -173,14 +173,14 @@ protected:
void UpdateStatus(); void UpdateStatus();
// ISteamMatchmakingServerListResponse callbacks // ISteamMatchmakingServerListResponse callbacks
virtual void ServerResponded( HServerListRequest hReq, int iServer ); virtual void ServerResponded( newgameserver_t &server );
virtual void ServerResponded( int iServer, gameserveritem_t *pServerItem ); virtual void RefreshComplete( NServerResponse response );
virtual void ServerFailedToRespond( HServerListRequest hReq, int iServer );
virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ) = 0;
// ISteamMatchmakingPingResponse callbacks // ISteamMatchmakingPingResponse callbacks
virtual void ServerResponded( gameserveritem_t &server ); //virtual void ServerResponded( gameserveritem_t &server );
virtual void ServerFailedToRespond() {} //virtual void ServerFailedToRespond() {}
virtual void ServerResponded( int iServer, gameserveritem_t *pServerItem );
// Removes server from list // Removes server from list
void RemoveServer( serverdisplay_t &server ); void RemoveServer( serverdisplay_t &server );
@ -190,10 +190,10 @@ protected:
// filtering methods // filtering methods
// returns true if filters passed; false if failed // returns true if filters passed; false if failed
virtual bool CheckPrimaryFilters( gameserveritem_t &server); virtual bool CheckPrimaryFilters( newgameserver_t &server);
virtual bool CheckSecondaryFilters( gameserveritem_t &server ); virtual bool CheckSecondaryFilters( newgameserver_t &server );
virtual bool CheckTagFilter( gameserveritem_t &server ) { return true; } virtual bool CheckTagFilter( newgameserver_t &server ) { return true; }
virtual bool CheckWorkshopFilter( gameserveritem_t &server ) { return true; } virtual bool CheckWorkshopFilter( newgameserver_t &server ) { return true; }
virtual int GetInvalidServerListID(); virtual int GetInvalidServerListID();
virtual void OnSaveFilter(KeyValues *filter); virtual void OnSaveFilter(KeyValues *filter);
@ -236,6 +236,9 @@ protected:
CUtlMap<uint64, int> m_mapGamesFilterItem; CUtlMap<uint64, int> m_mapGamesFilterItem;
CUtlMap<int, serverdisplay_t> m_mapServers; CUtlMap<int, serverdisplay_t> m_mapServers;
CUtlMap<netadr_t, int> m_mapServerIP; CUtlMap<netadr_t, int> m_mapServerIP;
CUtlVector<newgameserver_t> m_serversInfo;
CUtlVector<MatchMakingKeyValuePair_t> m_vecServerFilters; CUtlVector<MatchMakingKeyValuePair_t> m_vecServerFilters;
CUtlDict< CQuickListMapServerList, int > m_quicklistserverlist; CUtlDict< CQuickListMapServerList, int > m_quicklistserverlist;
int m_iServerRefreshCount; int m_iServerRefreshCount;
@ -316,7 +319,6 @@ private:
bool m_bFilterNoEmptyServers; bool m_bFilterNoEmptyServers;
bool m_bFilterNoPasswordedServers; bool m_bFilterNoPasswordedServers;
int m_iSecureFilter; int m_iSecureFilter;
int m_iServersBlacklisted;
bool m_bFilterReplayServers; bool m_bFilterReplayServers;
CGameID m_iLimitToAppID; CGameID m_iLimitToAppID;

View File

@ -370,23 +370,3 @@ void CDialogAddServer::FinishAddServer( gameserveritem_t &pServer )
{ {
ServerBrowserDialog().AddServerToFavorites( pServer ); ServerBrowserDialog().AddServerToFavorites( pServer );
} }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDialogAddBlacklistedServer::FinishAddServer( gameserveritem_t &pServer )
{
ServerBrowserDialog().AddServerToBlacklist( pServer );
ServerBrowserDialog().BlacklistsChanged();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDialogAddBlacklistedServer::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_pAddServerButton->SetText( "#ServerBrowser_AddAddressToBlacklist" );
m_pAddSelectedServerButton->SetText( "#ServerBrowser_AddSelectedToBlacklist" );
}

View File

@ -58,18 +58,4 @@ protected:
CUtlVector<HServerQuery> m_Queries; CUtlVector<HServerQuery> m_Queries;
}; };
class CDialogAddBlacklistedServer : public CDialogAddServer
{
DECLARE_CLASS_SIMPLE( CDialogAddBlacklistedServer, CDialogAddServer );
public:
CDialogAddBlacklistedServer( vgui::Panel *parent, IGameList *gameList) :
CDialogAddServer( parent, gameList )
{
}
virtual void FinishAddServer( gameserveritem_t &pServer );
void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual bool AllowInvalidIPs( void ) { return true; }
};
#endif // DIALOGADDSERVER_H #endif // DIALOGADDSERVER_H

View File

@ -293,7 +293,10 @@ void CDialogGameInfo::PerformLayout()
} }
SetControlString("PlayersText", buf); SetControlString("PlayersText", buf);
if ( m_Server.m_NetAdr.GetIP() && m_Server.m_NetAdr.GetQueryPort() ) SetControlString("ServerIPText", m_Server.m_NetAdr.GetConnectionAddressString() );
m_pConnectButton->SetEnabled(true);
/* if ( m_Server.m_NetAdr.GetIP() && m_Server.m_NetAdr.GetQueryPort() )
{ {
SetControlString("ServerIPText", m_Server.m_NetAdr.GetConnectionAddressString() ); SetControlString("ServerIPText", m_Server.m_NetAdr.GetConnectionAddressString() );
m_pConnectButton->SetEnabled(true); m_pConnectButton->SetEnabled(true);
@ -312,7 +315,7 @@ void CDialogGameInfo::PerformLayout()
{ {
SetControlString("ServerIPText", ""); SetControlString("ServerIPText", "");
m_pConnectButton->SetEnabled(false); m_pConnectButton->SetEnabled(false);
} }*/
if ( m_Server.m_bHadSuccessfulResponse ) if ( m_Server.m_bHadSuccessfulResponse )
{ {
@ -405,7 +408,11 @@ void CDialogGameInfo::OnConnect()
// need to refresh server before attempting to connect, to make sure there is enough room on the server // need to refresh server before attempting to connect, to make sure there is enough room on the server
m_iRequestRetry = 0; m_iRequestRetry = 0;
RequestInfo();
ConnectToServer();
//TODO(nillerusr): restore this later
//RequestInfo();
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -633,17 +640,6 @@ void CDialogGameInfo::ConnectToServer()
{ {
m_bConnecting = false; m_bConnecting = false;
// check VAC status
if ( m_Server.m_bSecure && ServerBrowser().IsVACBannedFromGame( m_Server.m_nAppID ) )
{
// refuse the user
CVACBannedConnRefusedDialog *pDlg = new CVACBannedConnRefusedDialog( GetVParent(), "VACBannedConnRefusedDialog" );
pDlg->Activate();
Close();
return;
}
// check to see if we need a password // check to see if we need a password
if ( m_Server.m_bPassword && !m_szPassword[0] ) if ( m_Server.m_bPassword && !m_szPassword[0] )
{ {
@ -654,7 +650,9 @@ void CDialogGameInfo::ConnectToServer()
} }
// check the player count // check the player count
if ( m_Server.m_nPlayers >= m_Server.m_nMaxPlayers )
// nillerusr
/*if ( m_Server.m_nPlayers >= m_Server.m_nMaxPlayers )
{ {
// mark why we cannot connect // mark why we cannot connect
m_bServerFull = true; m_bServerFull = true;
@ -662,7 +660,7 @@ void CDialogGameInfo::ConnectToServer()
m_bShowAutoRetryToggle = true; m_bShowAutoRetryToggle = true;
InvalidateLayout(); InvalidateLayout();
return; return;
} }*/
// tell the engine to connect // tell the engine to connect
const char *gameDir = m_Server.m_szGameDir; const char *gameDir = m_Server.m_szGameDir;

View File

@ -73,7 +73,7 @@ bool CFavoriteGames::SupportsItem(InterfaceItem_e item)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: called when the current refresh list is complete // Purpose: called when the current refresh list is complete
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CFavoriteGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ) void CFavoriteGames::RefreshComplete( NServerResponse response )
{ {
SetRefreshing(false); SetRefreshing(false);
if ( steamapicontext->SteamMatchmaking() && steamapicontext->SteamMatchmaking()->GetFavoriteGameCount() == 0 ) if ( steamapicontext->SteamMatchmaking() && steamapicontext->SteamMatchmaking()->GetFavoriteGameCount() == 0 )
@ -88,7 +88,7 @@ void CFavoriteGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServe
} }
m_pGameList->SortList(); m_pGameList->SortList();
BaseClass::RefreshComplete( hReq, response ); BaseClass::RefreshComplete( response );
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

View File

@ -30,7 +30,7 @@ public:
virtual bool SupportsItem(InterfaceItem_e item); virtual bool SupportsItem(InterfaceItem_e item);
// called when the current refresh list is complete // called when the current refresh list is complete
virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ); virtual void RefreshComplete( NServerResponse response );
// passed from main server browser window instead of messages // passed from main server browser window instead of messages
void OnConnectToGame(); void OnConnectToGame();

View File

@ -18,16 +18,6 @@ CHistoryGames::CHistoryGames(vgui::Panel *parent) :
m_pGameList->AddColumnHeader(10, "LastPlayed", "#ServerBrowser_LastPlayed", 100); m_pGameList->AddColumnHeader(10, "LastPlayed", "#ServerBrowser_LastPlayed", 100);
m_pGameList->SetSortFunc(10, LastPlayedCompare); m_pGameList->SetSortFunc(10, LastPlayedCompare);
m_pGameList->SetSortColumn(10); m_pGameList->SetSortColumn(10);
if ( !IsSteamGameServerBrowsingEnabled() )
{
m_pGameList->SetEmptyListText("#ServerBrowser_OfflineMode");
m_pConnect->SetEnabled( false );
m_pRefreshAll->SetEnabled( false );
m_pRefreshQuick->SetEnabled( false );
m_pAddServer->SetEnabled( false );
m_pFilter->SetEnabled( false );
}
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -42,12 +32,6 @@ CHistoryGames::~CHistoryGames()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CHistoryGames::LoadHistoryList() void CHistoryGames::LoadHistoryList()
{ {
if ( IsSteamGameServerBrowsingEnabled() )
{
// set empty message
m_pGameList->SetEmptyListText("#ServerBrowser_NoServersPlayed");
}
if ( m_bRefreshOnListReload ) if ( m_bRefreshOnListReload )
{ {
m_bRefreshOnListReload = false; m_bRefreshOnListReload = false;
@ -77,13 +61,13 @@ bool CHistoryGames::SupportsItem(InterfaceItem_e item)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: called when the current refresh list is complete // Purpose: called when the current refresh list is complete
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CHistoryGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ) void CHistoryGames::RefreshComplete( NServerResponse response )
{ {
SetRefreshing(false); SetRefreshing(false);
m_pGameList->SetEmptyListText("#ServerBrowser_NoServersPlayed"); m_pGameList->SetEmptyListText("#ServerBrowser_NoServersPlayed");
m_pGameList->SortList(); m_pGameList->SortList();
BaseClass::RefreshComplete( hReq, response ); BaseClass::RefreshComplete( response );
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

View File

@ -30,7 +30,7 @@ public:
virtual bool SupportsItem(InterfaceItem_e item); virtual bool SupportsItem(InterfaceItem_e item);
// called when the current refresh list is complete // called when the current refresh list is complete
virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ); virtual void RefreshComplete( NServerResponse response );
void SetRefreshOnReload() { m_bRefreshOnListReload = true; } void SetRefreshOnReload() { m_bRefreshOnListReload = true; }

View File

@ -23,7 +23,7 @@ CInternetGames::CInternetGames(vgui::Panel *parent, const char *panelName, EPage
m_fLastSort = 0.0f; m_fLastSort = 0.0f;
m_bDirty = false; m_bDirty = false;
m_bRequireUpdate = true; m_bRequireUpdate = true;
m_bOfflineMode = !IsSteamGameServerBrowsingEnabled(); m_bOfflineMode = false; //ro!IsSteamGameServerBrowsingEnabled();
m_bAnyServersRetrievedFromMaster = false; m_bAnyServersRetrievedFromMaster = false;
m_bNoServersListedOnMaster = false; m_bNoServersListedOnMaster = false;
@ -124,19 +124,20 @@ void CInternetGames::OnTick()
// Purpose: Handles incoming server refresh data // Purpose: Handles incoming server refresh data
// updates the server browser with the refreshed information from the server itself // updates the server browser with the refreshed information from the server itself
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CInternetGames::ServerResponded( HServerListRequest hReq, int iServer ) void CInternetGames::ServerResponded( newgameserver_t &server )
{ {
m_bDirty = true; m_bDirty = true;
BaseClass::ServerResponded( hReq, iServer ); Msg("InternetGames::ServerResponded hostname = %s\n", server.GetName());
BaseClass::ServerResponded( server );
m_bAnyServersRespondedToQuery = true; m_bAnyServersRespondedToQuery = true;
m_bAnyServersRetrievedFromMaster = true; m_bAnyServersRetrievedFromMaster = true;
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: // Purpose:
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer ) /*void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer )
{ {
m_bDirty = true; m_bDirty = true;
gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer ); gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer );
@ -145,7 +146,7 @@ void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer
if ( pServer->m_bHadSuccessfulResponse ) if ( pServer->m_bHadSuccessfulResponse )
{ {
// if it's had a successful response in the past, leave it on // if it's had a successful response in the past, leave it on
ServerResponded( hReq, iServer ); //ServerResponded( hReq, iServer );
} }
else else
{ {
@ -155,24 +156,24 @@ void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer
// we've never had a good response from this server, remove it from the list // we've never had a good response from this server, remove it from the list
m_iServerRefreshCount++; m_iServerRefreshCount++;
} }
} }*/
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Called when server refresh has been completed // Purpose: Called when server refresh has been completed
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CInternetGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ) void CInternetGames::RefreshComplete( NServerResponse response )
{ {
SetRefreshing(false); SetRefreshing(false);
UpdateFilterSettings(); UpdateFilterSettings();
if ( response != eServerFailedToRespond ) if ( response != nServerFailedToRespond )
{ {
if ( m_bAnyServersRespondedToQuery ) if ( m_bAnyServersRespondedToQuery )
{ {
m_pGameList->SetEmptyListText( GetStringNoUnfilteredServers() ); m_pGameList->SetEmptyListText( GetStringNoUnfilteredServers() );
} }
else if ( response == eNoServersListedOnMasterServer ) else if ( response == nNoServersListedOnMasterServer )
{ {
m_pGameList->SetEmptyListText( GetStringNoUnfilteredServersOnMaster() ); m_pGameList->SetEmptyListText( GetStringNoUnfilteredServersOnMaster() );
} }
@ -196,7 +197,7 @@ void CInternetGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServe
UpdateStatus(); UpdateStatus();
BaseClass::RefreshComplete( hReq, response ); BaseClass::RefreshComplete( response );
} }

View File

@ -35,9 +35,9 @@ public:
MESSAGE_FUNC( GetNewServerList, "GetNewServerList" ); MESSAGE_FUNC( GetNewServerList, "GetNewServerList" );
// serverlist refresh responses // serverlist refresh responses
virtual void ServerResponded( HServerListRequest hReq, int iServer ); virtual void ServerResponded( newgameserver_t &server );
virtual void ServerFailedToRespond( HServerListRequest hReq, int iServer ); //virtual void ServerFailedToRespond( HServerListRequest hReq, int iServer );
virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ); virtual void RefreshComplete( NServerResponse response );
MESSAGE_FUNC_INT( OnRefreshServer, "RefreshServer", serverID ); MESSAGE_FUNC_INT( OnRefreshServer, "RefreshServer", serverID );
virtual int GetRegionCodeToFilter(); virtual int GetRegionCodeToFilter();

View File

@ -127,7 +127,7 @@ void CLanGames::ServerFailedToRespond( HServerListRequest hReq, int iServer )
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: called when the current refresh list is complete // Purpose: called when the current refresh list is complete
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CLanGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ) void CLanGames::RefreshComplete( NServerResponse response )
{ {
SetRefreshing( false ); SetRefreshing( false );
m_pGameList->SortList(); m_pGameList->SortList();
@ -135,7 +135,7 @@ void CLanGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResp
m_pGameList->SetEmptyListText("#ServerBrowser_NoLanServers"); m_pGameList->SetEmptyListText("#ServerBrowser_NoLanServers");
SetEmptyListText(); SetEmptyListText();
BaseClass::RefreshComplete( hReq, response ); BaseClass::RefreshComplete( response );
} }
void CLanGames::SetEmptyListText() void CLanGames::SetEmptyListText()

View File

@ -49,7 +49,7 @@ public:
virtual void ServerFailedToRespond( HServerListRequest hReq, int iServer ); virtual void ServerFailedToRespond( HServerListRequest hReq, int iServer );
// called when the current refresh list is complete // called when the current refresh list is complete
virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ); virtual void RefreshComplete( NServerResponse response );
// Tell the game list what to put in there when there are no games found. // Tell the game list what to put in there when there are no games found.
virtual void SetEmptyListText(); virtual void SetEmptyListText();

View File

@ -19,6 +19,7 @@ CServerBrowser &ServerBrowser()
} }
IRunGameEngine *g_pRunGameEngine = NULL; IRunGameEngine *g_pRunGameEngine = NULL;
IServersInfo *g_pServersInfo = NULL;
static CSteamAPIContext g_SteamAPIContext; static CSteamAPIContext g_SteamAPIContext;
CSteamAPIContext *steamapicontext = &g_SteamAPIContext; CSteamAPIContext *steamapicontext = &g_SteamAPIContext;
@ -79,11 +80,12 @@ bool CServerBrowser::Initialize(CreateInterfaceFn *factorylist, int factoryCount
for ( int i = 0; i < factoryCount; ++i ) for ( int i = 0; i < factoryCount; ++i )
{ {
if ( !g_pEngineReplay ) if ( !g_pEngineReplay )
{
g_pEngineReplay = ( IEngineReplay * )factorylist[ i ]( ENGINE_REPLAY_INTERFACE_VERSION, NULL ); g_pEngineReplay = ( IEngineReplay * )factorylist[ i ]( ENGINE_REPLAY_INTERFACE_VERSION, NULL );
} if( !g_pServersInfo )
g_pServersInfo = ( IServersInfo * )factorylist[ i ]( SERVERLIST_INTERFACE_VERSION, NULL );
} }
SteamAPI_InitSafe(); SteamAPI_InitSafe();
SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers
steamapicontext->Init(); steamapicontext->Init();
@ -304,7 +306,7 @@ void CServerBrowser::Shutdown()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
bool CServerBrowser::OpenGameInfoDialog( uint64 ulSteamIDFriend, const char *pszConnectCode ) bool CServerBrowser::OpenGameInfoDialog( uint64 ulSteamIDFriend, const char *pszConnectCode )
{ {
#if !defined( _X360 ) // X360TBD: SteamFriends() #if 0
if ( m_hInternetDlg.Get() ) if ( m_hInternetDlg.Get() )
{ {
// activate an already-existing dialog // activate an already-existing dialog
@ -337,11 +339,11 @@ bool CServerBrowser::OpenGameInfoDialog( uint64 ulSteamIDFriend, const char *psz
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
bool CServerBrowser::JoinGame( uint64 ulSteamIDFriend, const char *pszConnectCode ) bool CServerBrowser::JoinGame( uint64 ulSteamIDFriend, const char *pszConnectCode )
{ {
if ( OpenGameInfoDialog( ulSteamIDFriend, pszConnectCode ) ) /* if ( OpenGameInfoDialog( ulSteamIDFriend, pszConnectCode ) )
{ {
CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->GetDialogGameInfoForFriend( ulSteamIDFriend ); CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->GetDialogGameInfoForFriend( ulSteamIDFriend );
pDialogGameInfo->Connect(); pDialogGameInfo->Connect();
} }*/
return false; return false;
} }
@ -362,11 +364,13 @@ bool CServerBrowser::JoinGame( uint32 unGameIP, uint16 usGamePort, const char *p
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CServerBrowser::CloseGameInfoDialog( uint64 ulSteamIDFriend ) void CServerBrowser::CloseGameInfoDialog( uint64 ulSteamIDFriend )
{ {
#if 0
CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->GetDialogGameInfoForFriend( ulSteamIDFriend ); CDialogGameInfo *pDialogGameInfo = m_hInternetDlg->GetDialogGameInfoForFriend( ulSteamIDFriend );
if ( pDialogGameInfo ) if ( pDialogGameInfo )
{ {
pDialogGameInfo->Close(); pDialogGameInfo->Close();
} }
#endif
} }

View File

@ -66,20 +66,17 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
m_pSavedData = NULL; m_pSavedData = NULL;
m_pFilterData = NULL; m_pFilterData = NULL;
m_pFavorites = NULL; m_pFavorites = NULL;
m_pBlacklist = NULL;
m_pHistory = NULL; m_pHistory = NULL;
// Do this before LoadUserData() so it loads the blacklist file properly
m_pBlacklist = new CBlacklistedServers(this);
LoadUserData(); LoadUserData();
m_pInternetGames = new CCustomGames(this); m_pInternetGames = new CInternetGames(this);
m_pFavorites = new CFavoriteGames(this); m_pFavorites = new CFavoriteGames(this);
m_pHistory = new CHistoryGames(this); m_pHistory = new CHistoryGames(this);
m_pSpectateGames = new CSpectateGames(this);
// TODO(nillerusr): implement spectate games without steam
//m_pSpectateGames = new CSpectateGames(this);
m_pLanGames = new CLanGames(this); m_pLanGames = new CLanGames(this);
m_pFriendsGames = new CFriendsGames(this);
SetMinimumSize( 640, 384 ); SetMinimumSize( 640, 384 );
SetSize( 640, 384 ); SetSize( 640, 384 );
@ -94,13 +91,9 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
m_pTabPanel->AddPage(m_pInternetGames, "#ServerBrowser_InternetTab"); m_pTabPanel->AddPage(m_pInternetGames, "#ServerBrowser_InternetTab");
m_pTabPanel->AddPage(m_pFavorites, "#ServerBrowser_FavoritesTab"); m_pTabPanel->AddPage(m_pFavorites, "#ServerBrowser_FavoritesTab");
m_pTabPanel->AddPage(m_pHistory, "#ServerBrowser_HistoryTab"); m_pTabPanel->AddPage(m_pHistory, "#ServerBrowser_HistoryTab");
m_pTabPanel->AddPage(m_pSpectateGames, "#ServerBrowser_SpectateTab"); //m_pTabPanel->AddPage(m_pSpectateGames, "#ServerBrowser_SpectateTab");
m_pTabPanel->AddPage(m_pLanGames, "#ServerBrowser_LanTab"); m_pTabPanel->AddPage(m_pLanGames, "#ServerBrowser_LanTab");
m_pTabPanel->AddPage(m_pFriendsGames, "#ServerBrowser_FriendsTab");
if ( m_pBlacklist )
{
m_pTabPanel->AddPage(m_pBlacklist, "#ServerBrowser_BlacklistTab");
}
m_pTabPanel->AddActionSignalTarget(this); m_pTabPanel->AddActionSignalTarget(this);
m_pStatusLabel = new Label(this, "StatusLabel", ""); m_pStatusLabel = new Label(this, "StatusLabel", "");
@ -112,11 +105,12 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
// load current tab // load current tab
const char *gameList = m_pSavedData->GetString("GameList"); const char *gameList = m_pSavedData->GetString("GameList");
if (!Q_stricmp(gameList, "spectate")) /* if (!Q_stricmp(gameList, "spectate"))
{ {
m_pTabPanel->SetActivePage(m_pSpectateGames); m_pTabPanel->SetActivePage(m_pSpectateGames);
} }
else if (!Q_stricmp(gameList, "favorites")) else */
if (!Q_stricmp(gameList, "favorites"))
{ {
m_pTabPanel->SetActivePage(m_pFavorites); m_pTabPanel->SetActivePage(m_pFavorites);
} }
@ -128,14 +122,6 @@ CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent,
{ {
m_pTabPanel->SetActivePage(m_pLanGames); m_pTabPanel->SetActivePage(m_pLanGames);
} }
else if (!Q_stricmp(gameList, "friends"))
{
m_pTabPanel->SetActivePage(m_pFriendsGames);
}
else if (!Q_stricmp(gameList, "blacklist"))
{
m_pTabPanel->SetActivePage(m_pBlacklist);
}
else else
{ {
m_pTabPanel->SetActivePage(m_pInternetGames); m_pTabPanel->SetActivePage(m_pInternetGames);
@ -254,11 +240,6 @@ void CServerBrowserDialog::LoadUserData()
m_pFavorites->StartRefresh(); m_pFavorites->StartRefresh();
} }
if ( m_pBlacklist )
{
m_pBlacklist->LoadBlacklistedList();
}
InvalidateLayout(); InvalidateLayout();
Repaint(); Repaint();
} }
@ -272,11 +253,12 @@ void CServerBrowserDialog::SaveUserData()
m_pSavedData->LoadFromFile( g_pFullFileSystem, "ServerBrowser.vdf", "CONFIG"); m_pSavedData->LoadFromFile( g_pFullFileSystem, "ServerBrowser.vdf", "CONFIG");
// set the current tab // set the current tab
if (m_pGameList == m_pSpectateGames) /*if (m_pGameList == m_pSpectateGames)
{ {
m_pSavedData->SetString("GameList", "spectate"); m_pSavedData->SetString("GameList", "spectate");
} }
else if (m_pGameList == m_pFavorites) else */
if (m_pGameList == m_pFavorites)
{ {
m_pSavedData->SetString("GameList", "favorites"); m_pSavedData->SetString("GameList", "favorites");
} }
@ -284,10 +266,6 @@ void CServerBrowserDialog::SaveUserData()
{ {
m_pSavedData->SetString("GameList", "lan"); m_pSavedData->SetString("GameList", "lan");
} }
else if (m_pGameList == m_pFriendsGames)
{
m_pSavedData->SetString("GameList", "friends");
}
else if (m_pGameList == m_pHistory) else if (m_pGameList == m_pHistory)
{ {
m_pSavedData->SetString("GameList", "history"); m_pSavedData->SetString("GameList", "history");
@ -301,11 +279,6 @@ void CServerBrowserDialog::SaveUserData()
m_pSavedData->AddSubKey( m_pFilterData->MakeCopy() ); m_pSavedData->AddSubKey( m_pFilterData->MakeCopy() );
m_pSavedData->SaveToFile( g_pFullFileSystem, "ServerBrowser.vdf", "CONFIG"); m_pSavedData->SaveToFile( g_pFullFileSystem, "ServerBrowser.vdf", "CONFIG");
if ( m_pBlacklist )
{
m_pBlacklist->SaveBlacklistedList();
}
// save per-page config // save per-page config
SaveUserConfig(); SaveUserConfig();
} }
@ -321,14 +294,6 @@ void CServerBrowserDialog::RefreshCurrentPage()
} }
} }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CServerBrowserDialog::BlacklistsChanged()
{
m_pInternetGames->ApplyGameFilters();
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Updates status test at bottom of window // Purpose: Updates status test at bottom of window
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -409,38 +374,9 @@ void CServerBrowserDialog::AddServerToFavorites(gameserveritem_t &server)
server.m_NetAdr.GetQueryPort(), server.m_NetAdr.GetQueryPort(),
k_unFavoriteFlagFavorite, k_unFavoriteFlagFavorite,
time( NULL ) ); time( NULL ) );
if ( GameSupportsReplay() )
{
// send command to propagate to the client so the client can send it on to the GC
char command[ 256 ];
Q_snprintf( command, Q_ARRAYSIZE( command ), "rfgc %s\n", server.m_NetAdr.GetConnectionAddressString() );
g_pRunGameEngine->AddTextCommand( command );
}
} }
} }
//-----------------------------------------------------------------------------
// Purpose: Adds a server to our list of blacklisted servers
//-----------------------------------------------------------------------------
void CServerBrowserDialog::AddServerToBlacklist(gameserveritem_t &server)
{
if ( m_pBlacklist )
{
m_pBlacklist->AddServer( server );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CServerBrowserDialog::IsServerBlacklisted(gameserveritem_t &server)
{
if ( m_pBlacklist )
return m_pBlacklist->IsServerBlacklisted( server );
return false;
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: // Purpose:
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -469,10 +405,10 @@ CServerContextMenu *CServerBrowserDialog::GetContextMenu(vgui::Panel *pPanel)
// Purpose: begins the process of joining a server from a game list // Purpose: begins the process of joining a server from a game list
// the game info dialog it opens will also update the game list // the game info dialog it opens will also update the game list
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
CDialogGameInfo *CServerBrowserDialog::JoinGame(IGameList *gameList, unsigned int serverIndex) CDialogGameInfo *CServerBrowserDialog::JoinGame(IGameList *gameList, newgameserver_t *pServer)
{ {
// open the game info dialog, then mark it to attempt to connect right away // open the game info dialog, then mark it to attempt to connect right away
CDialogGameInfo *gameDialog = OpenGameInfoDialog(gameList, serverIndex); CDialogGameInfo *gameDialog = OpenGameInfoDialog(gameList, pServer);
// set the dialog name to be the server name // set the dialog name to be the server name
gameDialog->Connect(); gameDialog->Connect();
@ -497,16 +433,12 @@ CDialogGameInfo *CServerBrowserDialog::JoinGame(int serverIP, int serverPort, co
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: opens a game info dialog from a game list // Purpose: opens a game info dialog from a game list
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
CDialogGameInfo *CServerBrowserDialog::OpenGameInfoDialog( IGameList *gameList, unsigned int serverIndex ) CDialogGameInfo *CServerBrowserDialog::OpenGameInfoDialog( IGameList *gameList, newgameserver_t *pServer )
{ {
gameserveritem_t *pServer = gameList->GetServer( serverIndex ); CDialogGameInfo *gameDialog = new CDialogGameInfo( NULL, pServer->m_NetAdr.GetIPHostByteOrder(), 0, pServer->m_NetAdr.GetPort(), gameList->GetConnectCode() );
if ( !pServer )
return NULL;
CDialogGameInfo *gameDialog = new CDialogGameInfo( NULL, pServer->m_NetAdr.GetIP(), pServer->m_NetAdr.GetQueryPort(), pServer->m_NetAdr.GetConnectionPort(), gameList->GetConnectCode() );
gameDialog->SetParent(GetVParent()); gameDialog->SetParent(GetVParent());
gameDialog->AddActionSignalTarget(this); gameDialog->AddActionSignalTarget(this);
gameDialog->Run( pServer->GetName() ); gameDialog->Run( "Test" /*pServer->GetName()*/ );
int i = m_GameInfoDialogs.AddToTail(); int i = m_GameInfoDialogs.AddToTail();
m_GameInfoDialogs[i] = gameDialog; m_GameInfoDialogs[i] = gameDialog;
return gameDialog; return gameDialog;
@ -541,23 +473,6 @@ void CServerBrowserDialog::CloseAllGameInfoDialogs()
} }
} }
//-----------------------------------------------------------------------------
// Purpose: finds a dialog
//-----------------------------------------------------------------------------
CDialogGameInfo *CServerBrowserDialog::GetDialogGameInfoForFriend( uint64 ulSteamIDFriend )
{
FOR_EACH_VEC( m_GameInfoDialogs, i )
{
CDialogGameInfo *pDlg = m_GameInfoDialogs[i];
if ( pDlg && pDlg->GetAssociatedFriend() == ulSteamIDFriend )
{
return pDlg;
}
}
return NULL;
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: accessor to the filter save data // Purpose: accessor to the filter save data
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -612,10 +527,9 @@ void CServerBrowserDialog::OnActiveGameName( KeyValues *pKV )
void CServerBrowserDialog::ReloadFilterSettings() void CServerBrowserDialog::ReloadFilterSettings()
{ {
m_pInternetGames->LoadFilterSettings(); m_pInternetGames->LoadFilterSettings();
m_pSpectateGames->LoadFilterSettings(); //m_pSpectateGames->LoadFilterSettings();
m_pFavorites->LoadFilterSettings(); m_pFavorites->LoadFilterSettings();
m_pLanGames->LoadFilterSettings(); m_pLanGames->LoadFilterSettings();
m_pFriendsGames->LoadFilterSettings();
m_pHistory->LoadFilterSettings(); m_pHistory->LoadFilterSettings();
} }
@ -659,27 +573,19 @@ void CServerBrowserDialog::OnConnectToGame( KeyValues *pMessageValues )
// forward to favorites // forward to favorites
m_pFavorites->OnConnectToGame(); m_pFavorites->OnConnectToGame();
if ( m_pBlacklist )
{
m_pBlacklist->OnConnectToGame();
}
m_bCurrentlyConnected = true; m_bCurrentlyConnected = true;
// Now we want to track which tabs have the quick list button checked // Now we want to track which tabs have the quick list button checked
int iQuickListBitField = 0; int iQuickListBitField = 0;
if ( m_pFriendsGames && m_pFriendsGames->IsQuickListButtonChecked() )
{
iQuickListBitField |= ( 1 << 0 );
}
if ( m_pLanGames && m_pLanGames->IsQuickListButtonChecked() ) if ( m_pLanGames && m_pLanGames->IsQuickListButtonChecked() )
{ {
iQuickListBitField |= ( 1 << 1 ); iQuickListBitField |= ( 1 << 1 );
} }
if ( m_pSpectateGames && m_pSpectateGames->IsQuickListButtonChecked() ) /* if ( m_pSpectateGames && m_pSpectateGames->IsQuickListButtonChecked() )
{ {
iQuickListBitField |= ( 1 << 2 ); iQuickListBitField |= ( 1 << 2 );
} }*/
if ( m_pHistory && m_pHistory->IsQuickListButtonChecked() ) if ( m_pHistory && m_pHistory->IsQuickListButtonChecked() )
{ {
iQuickListBitField |= ( 1 << 3 ); iQuickListBitField |= ( 1 << 3 );
@ -720,10 +626,6 @@ void CServerBrowserDialog::OnDisconnectFromGame( void )
// forward to favorites // forward to favorites
m_pFavorites->OnDisconnectFromGame(); m_pFavorites->OnDisconnectFromGame();
if ( m_pBlacklist )
{
m_pBlacklist->OnDisconnectFromGame();
}
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -732,10 +634,9 @@ void CServerBrowserDialog::OnDisconnectFromGame( void )
void CServerBrowserDialog::OnLoadingStarted( void ) void CServerBrowserDialog::OnLoadingStarted( void )
{ {
m_pInternetGames->OnLoadingStarted(); m_pInternetGames->OnLoadingStarted();
m_pSpectateGames->OnLoadingStarted(); // m_pSpectateGames->OnLoadingStarted();
m_pFavorites->OnLoadingStarted(); m_pFavorites->OnLoadingStarted();
m_pLanGames->OnLoadingStarted(); m_pLanGames->OnLoadingStarted();
m_pFriendsGames->OnLoadingStarted();
m_pHistory->OnLoadingStarted(); m_pHistory->OnLoadingStarted();
} }

View File

@ -50,26 +50,22 @@ public:
// Adds a server to the list of favorites // Adds a server to the list of favorites
void AddServerToFavorites(gameserveritem_t &server); void AddServerToFavorites(gameserveritem_t &server);
// Adds a server to our list of blacklisted servers
void AddServerToBlacklist(gameserveritem_t &server);
bool IsServerBlacklisted(gameserveritem_t &server);
// begins the process of joining a server from a game list // begins the process of joining a server from a game list
// the game info dialog it opens will also update the game list // the game info dialog it opens will also update the game list
CDialogGameInfo *JoinGame(IGameList *gameList, unsigned int serverIndex); CDialogGameInfo *JoinGame(IGameList *gameList, newgameserver_t *pServer);
// joins a game by a specified IP, not attached to any game list // joins a game by a specified IP, not attached to any game list
CDialogGameInfo *JoinGame(int serverIP, int serverPort, const char *pszConnectCode); CDialogGameInfo *JoinGame(int serverIP, int serverPort, const char *pszConnectCode);
// opens a game info dialog from a game list // opens a game info dialog from a game list
CDialogGameInfo *OpenGameInfoDialog(IGameList *gameList, unsigned int serverIndex); CDialogGameInfo *OpenGameInfoDialog(IGameList *gameList, newgameserver_t *pServer);
// opens a game info dialog by a specified IP, not attached to any game list // opens a game info dialog by a specified IP, not attached to any game list
CDialogGameInfo *OpenGameInfoDialog( int serverIP, uint16 connPort, uint16 queryPort, const char *pszConnectCode ); CDialogGameInfo *OpenGameInfoDialog( int serverIP, uint16 connPort, uint16 queryPort, const char *pszConnectCode );
// closes all the game info dialogs // closes all the game info dialogs
void CloseAllGameInfoDialogs(); void CloseAllGameInfoDialogs();
CDialogGameInfo *GetDialogGameInfoForFriend( uint64 ulSteamIDFriend );
// accessor to the filter save data // accessor to the filter save data
KeyValues *GetFilterSaveData(const char *filterSet); KeyValues *GetFilterSaveData(const char *filterSet);
@ -91,9 +87,6 @@ public:
return &m_CurrentConnection; return &m_CurrentConnection;
} }
void BlacklistsChanged();
CBlacklistedServers *GetBlacklistPage( void ) { return m_pBlacklist; }
private: private:
// current game list change // current game list change
@ -126,12 +119,10 @@ private:
// property sheet // property sheet
vgui::PropertySheet *m_pTabPanel; vgui::PropertySheet *m_pTabPanel;
CFavoriteGames *m_pFavorites; CFavoriteGames *m_pFavorites;
CBlacklistedServers *m_pBlacklist;
CHistoryGames *m_pHistory; CHistoryGames *m_pHistory;
CInternetGames *m_pInternetGames; CInternetGames *m_pInternetGames;
CSpectateGames *m_pSpectateGames; //CSpectateGames *m_pSpectateGames;
CLanGames *m_pLanGames; CLanGames *m_pLanGames;
CFriendsGames *m_pFriendsGames;
KeyValues *m_pSavedData; KeyValues *m_pSavedData;
KeyValues *m_pFilterData; KeyValues *m_pFilterData;

View File

@ -57,15 +57,11 @@
// game list // game list
#include "BaseGamesPage.h" #include "BaseGamesPage.h"
#include "BlacklistedServers.h"
#include "InternetGames.h" #include "InternetGames.h"
#include "FavoriteGames.h" #include "FavoriteGames.h"
#include "SpectateGames.h" //#include "SpectateGames.h"
#include "LanGames.h" #include "LanGames.h"
#include "FriendsGames.h"
#include "HistoryGames.h" #include "HistoryGames.h"
#include "SpectateGames.h"
#include "CustomGames.h"
#include "ServerBrowserDialog.h" #include "ServerBrowserDialog.h"
#include "QuickListPanel.h" #include "QuickListPanel.h"
#include "vgui_controls/PanelListPanel.h" #include "vgui_controls/PanelListPanel.h"

View File

@ -21,13 +21,13 @@ def configure(conf):
def build(bld): def build(bld):
source = [ source = [
'BaseGamesPage.cpp', 'BaseGamesPage.cpp',
'BlacklistedServers.cpp', # 'BlacklistedServers.cpp',
'CustomGames.cpp', # 'CustomGames.cpp',
'DialogAddServer.cpp', 'DialogAddServer.cpp',
'DialogGameInfo.cpp', 'DialogGameInfo.cpp',
'DialogServerPassword.cpp', 'DialogServerPassword.cpp',
'FavoriteGames.cpp', 'FavoriteGames.cpp',
'FriendsGames.cpp', # 'FriendsGames.cpp',
'HistoryGames.cpp', 'HistoryGames.cpp',
'InternetGames.cpp', 'InternetGames.cpp',
'LanGames.cpp', 'LanGames.cpp',
@ -36,7 +36,7 @@ def build(bld):
'ServerBrowserDialog.cpp', 'ServerBrowserDialog.cpp',
'ServerContextMenu.cpp', 'ServerContextMenu.cpp',
'ServerListCompare.cpp', 'ServerListCompare.cpp',
'SpectateGames.cpp', # 'SpectateGames.cpp',
'VACBannedConnRefusedDialog.cpp', 'VACBannedConnRefusedDialog.cpp',
'QuickListPanel.cpp', 'QuickListPanel.cpp',
'../public/vgui_controls/vgui_controls.cpp', '../public/vgui_controls/vgui_controls.cpp',