fix windows build scripts, add windows opus support
This commit is contained in:
parent
90cd6e0e15
commit
3faf6a69ac
2
.gitignore
vendored
2
.gitignore
vendored
@ -36,3 +36,5 @@ android/
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.ccache/
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waf3*/
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.vscode/
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.depproj/
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source-engine.sln
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2
.gitmodules
vendored
2
.gitmodules
vendored
@ -6,4 +6,4 @@
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url = https://github.com/nillerusr/source-physics
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[submodule "lib"]
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path = lib
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url = https://github.com/nillerusr/source-engine-libs
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url = https://github.com/nillerusr/source-engine-libs.git
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@ -828,7 +828,7 @@ bool ConvertToATIxN( const uint8 *src, ImageFormat srcImageFormat,
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uint8 *dst, ImageFormat dstImageFormat,
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int width, int height, int srcStride, int dstStride )
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{
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#if !defined( _X360 ) && !defined( POSIX )
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#if 0
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// from rgb(a) to ATIxN
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if( srcStride != 0 || dstStride != 0 )
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@ -877,7 +877,7 @@ bool ConvertToDXTLegacy( const uint8 *src, ImageFormat srcImageFormat,
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uint8 *dst, ImageFormat dstImageFormat,
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int width, int height, int srcStride, int dstStride )
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{
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#if !defined( _X360 ) && !defined( POSIX )
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#if 0
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// from rgb(a) to dxtN
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if( srcStride != 0 || dstStride != 0 )
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return false;
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@ -48,8 +48,8 @@ def build(bld):
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libs = []
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if bld.env.DEST_OS == 'win32':
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libs += ['NVTC', 'ATI_COMPRESS_MT_VC10']
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#if bld.env.DEST_OS == 'win32':
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# libs += ['NVTC', 'ATI_COMPRESS_MT_VC10']
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bld.stlib(
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source = source,
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@ -53,12 +53,12 @@ int CBlacklistedServerManager::LoadServersFromFile( const char *pszFilename, boo
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{
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const char *pszName = pData->GetString( "name" );
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uint32 ulDate = pData->GetInt( "date" );
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uint64 ullDate = pData->GetUint64( "date" );
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if ( bResetTimes )
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{
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time_t today;
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time( &today );
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ulDate = today;
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ullDate = (uint64)today;
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}
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const char *pszNetAddr = pData->GetString( "addr" );
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@ -68,7 +68,7 @@ int CBlacklistedServerManager::LoadServersFromFile( const char *pszFilename, boo
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m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
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V_strncpy( m_Blacklist[iIdx].m_szServerName, pszName, sizeof( m_Blacklist[iIdx].m_szServerName ) );
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m_Blacklist[iIdx].m_ulTimeBlacklistedAt = ulDate;
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m_Blacklist[iIdx].m_ullTimeBlacklistedAt = ullDate;
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m_Blacklist[iIdx].m_NetAdr.SetFromString( pszNetAddr );
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++count;
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@ -92,7 +92,7 @@ void CBlacklistedServerManager::SaveToFile( const char *pszFilename )
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{
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KeyValues *pSubKey = new KeyValues( "server" );
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pSubKey->SetString( "name", m_Blacklist[i].m_szServerName );
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pSubKey->SetInt( "date", m_Blacklist[i].m_ulTimeBlacklistedAt );
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pSubKey->SetUint64( "date", m_Blacklist[i].m_ullTimeBlacklistedAt );
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pSubKey->SetString( "addr", m_Blacklist[i].m_NetAdr.ToString() );
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pKV->AddSubKey( pSubKey );
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}
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@ -120,7 +120,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( gameserveritem_t &se
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time_t today;
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time( &today );
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m_Blacklist[iIdx].m_ulTimeBlacklistedAt = today;
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m_Blacklist[iIdx].m_ullTimeBlacklistedAt = (uint64)today;
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m_Blacklist[iIdx].m_NetAdr = netAdr;
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m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
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@ -145,7 +145,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverNa
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time_t today;
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time( &today );
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m_Blacklist[iIdx].m_ulTimeBlacklistedAt = today;
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m_Blacklist[iIdx].m_ullTimeBlacklistedAt = (uint64)today;
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m_Blacklist[iIdx].m_NetAdr = netAdr;
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m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
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@ -157,7 +157,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverNa
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//-----------------------------------------------------------------------------
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// Purpose: Add the given server to the blacklist. Return added server.
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//-----------------------------------------------------------------------------
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blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverName, const char *netAddressString, uint32 timestamp )
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blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverName, const char *netAddressString, uint64 timestamp )
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{
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netadr_t netAdr( netAddressString );
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@ -168,7 +168,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverNa
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int iIdx = m_Blacklist.AddToTail();
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V_strncpy( m_Blacklist[iIdx].m_szServerName, serverName, sizeof( m_Blacklist[iIdx].m_szServerName ) );
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m_Blacklist[iIdx].m_ulTimeBlacklistedAt = timestamp;
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m_Blacklist[iIdx].m_ullTimeBlacklistedAt = timestamp;
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m_Blacklist[iIdx].m_NetAdr = netAdr;
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m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
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@ -23,7 +23,7 @@ struct blacklisted_server_t
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{
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int m_nServerID;
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char m_szServerName[64];
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uint32 m_ulTimeBlacklistedAt;
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uint64 m_ullTimeBlacklistedAt;
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netadr_t m_NetAdr;
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};
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@ -40,7 +40,7 @@ public:
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blacklisted_server_t *AddServer( gameserveritem_t &server );
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blacklisted_server_t *AddServer( const char *serverName, uint32 serverIP, int serverPort );
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blacklisted_server_t *AddServer( const char *serverName, const char *netAddressString, uint32 timestamp );
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blacklisted_server_t *AddServer( const char *serverName, const char *netAddressString, uint64 timestamp );
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void RemoveServer( int iServerID ); // remove server with matching 'server id' from list
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@ -20,7 +20,8 @@ def build(bld):
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'mdlcache.cpp',
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'../public/studio.cpp',
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'../public/studio_virtualmodel.cpp',
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'../common/studiobyteswap.cpp'
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'../common/studiobyteswap.cpp',
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'../public/tier0/memoverride.cpp'
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]
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includes = [
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@ -33,9 +33,10 @@ def build(bld):
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'../filesystem/filesystem_stdio.cpp',
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'../filesystem/QueuedLoader.cpp',
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'../public/zip_utils.cpp',
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'../public/tier0/memoverride.cpp'
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]
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if bld.env.DEST_OS == 'win32'
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if bld.env.DEST_OS == 'win32':
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source += [
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'sys_windows.cpp'
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]
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BIN
dx9sdk/lib/amd64/D3DCSX.lib
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dx9sdk/lib/amd64/D3DCSX.lib
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dx9sdk/lib/amd64/D3DCSXd.lib
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dx9sdk/lib/amd64/D3DCSXd.lib
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dx9sdk/lib/amd64/DxErr.lib
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dx9sdk/lib/amd64/DxErr.lib
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dx9sdk/lib/amd64/X3DAudio.lib
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dx9sdk/lib/amd64/X3DAudio.lib
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dx9sdk/lib/amd64/XAPOFX.lib
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dx9sdk/lib/amd64/XAPOFX.lib
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dx9sdk/lib/amd64/XInput.lib
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dx9sdk/lib/amd64/XInput.lib
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dx9sdk/lib/amd64/d2d1.lib
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dx9sdk/lib/amd64/d2d1.lib
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dx9sdk/lib/amd64/d3d10.lib
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dx9sdk/lib/amd64/d3d10.lib
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dx9sdk/lib/amd64/d3d10_1.lib
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dx9sdk/lib/amd64/d3d10_1.lib
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dx9sdk/lib/amd64/d3d11.lib
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dx9sdk/lib/amd64/d3d11.lib
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dx9sdk/lib/amd64/d3d9.lib
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dx9sdk/lib/amd64/d3d9.lib
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dx9sdk/lib/amd64/d3dcompiler.lib
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dx9sdk/lib/amd64/d3dcompiler.lib
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dx9sdk/lib/amd64/d3dx10.lib
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dx9sdk/lib/amd64/d3dx10.lib
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dx9sdk/lib/amd64/d3dx10d.lib
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dx9sdk/lib/amd64/d3dx10d.lib
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dx9sdk/lib/amd64/d3dx11.lib
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dx9sdk/lib/amd64/d3dx11.lib
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dx9sdk/lib/amd64/d3dx11d.lib
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dx9sdk/lib/amd64/d3dx11d.lib
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dx9sdk/lib/amd64/d3dx9.lib
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dx9sdk/lib/amd64/d3dx9.lib
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dx9sdk/lib/amd64/d3dx9d.lib
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dx9sdk/lib/amd64/d3dx9d.lib
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dx9sdk/lib/amd64/d3dxof.lib
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dx9sdk/lib/amd64/d3dxof.lib
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dx9sdk/lib/amd64/dinput8.lib
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dx9sdk/lib/amd64/dinput8.lib
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dx9sdk/lib/amd64/dsound.lib
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dx9sdk/lib/amd64/dsound.lib
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dx9sdk/lib/amd64/dwrite.lib
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dx9sdk/lib/amd64/dwrite.lib
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dx9sdk/lib/amd64/dxgi.lib
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dx9sdk/lib/amd64/dxgi.lib
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dx9sdk/lib/amd64/dxguid.lib
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dx9sdk/lib/amd64/dxguid.lib
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dx9sdk/lib/amd64/xapobase.lib
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dx9sdk/lib/amd64/xapobase.lib
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dx9sdk/lib/amd64/xapobased.lib
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dx9sdk/lib/amd64/xapobased.lib
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@ -113,7 +113,7 @@ void EndLoadingUpdates()
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}
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}
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static int LoadLibraryThreadFunc()
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static uintp LoadLibraryThreadFunc(void *pParam)
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{
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RefreshScreenIfNecessary();
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return 15;
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@ -1847,7 +1847,7 @@ void CBugUIPanel::OnSubmit()
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extern CGlobalVars g_ServerGlobalVariables;
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char misc2[ 256 ];
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long mapfiletime = g_pFileSystem->GetFileTime( modelloader->GetName( host_state.worldmodel ), "GAME" );
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time_t mapfiletime = g_pFileSystem->GetFileTime( modelloader->GetName( host_state.worldmodel ), "GAME" );
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if ( !isPublic && mapfiletime != 0L )
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{
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char filetimebuf[ 64 ];
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@ -209,10 +209,11 @@ static ConVar sv_consistency( "sv_consistency", "1", FCVAR_REPLICATED, "Legacy v
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/// XXX(JohnS): When steam voice gets ugpraded to Opus we will probably default back to steam. At that time we should
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/// note that Steam voice is the highest quality codec below.
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static ConVar sv_voicecodec( "sv_voicecodec", "vaudio_celt", 0,
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static ConVar sv_voicecodec( "sv_voicecodec", "vaudio_opus", 0,
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"Specifies which voice codec to use. Valid options are:\n"
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"vaudio_speex - Legacy Speex codec (lowest quality)\n"
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"vaudio_celt - Newer CELT codec\n"
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"vaudio_opus - Latest Opus codec (highest quality, comes by default)\n"
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"steam - Use Steam voice API" );
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@ -1176,7 +1176,7 @@ InitReturnVal_t CEngineAPI::Init()
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m_bRunningSimulation = false;
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// Initialize the FPU control word
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#if defined(WIN32) && !defined( SWDS ) && !defined( _X360 ) && !defined (__arm__)
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#if defined(WIN32) && !defined( SWDS ) && !defined( _X360 ) && !defined (__arm__) && !defined(PLATFORM_WINDOWS_PC64)
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_asm
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{
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fninit
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@ -161,7 +161,7 @@ public:
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void SetMainWindow( SDL_Window* window );
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#else
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#ifdef WIN32
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int WindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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LRESULT WindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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#endif
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void SetMainWindow( HWND window );
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#endif
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@ -514,7 +514,7 @@ void VCR_HandlePlaybackMessages(
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// FIXME: It would be nice to remove the need for this, which we can do
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// if we can make unicode work when running inside hammer.
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//-----------------------------------------------------------------------------
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static LONG WINAPI CallDefaultWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
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static LRESULT WINAPI CallDefaultWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
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{
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if ( unicode )
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return unicode->DefWindowProcW( hWnd, uMsg, wParam, lParam );
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@ -575,10 +575,10 @@ void XBX_HandleInvite( DWORD nUserId )
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//-----------------------------------------------------------------------------
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// Main windows procedure
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//-----------------------------------------------------------------------------
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int CGame::WindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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LRESULT CGame::WindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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LONG lRet = 0;
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LRESULT lRet = 0;
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HDC hdc;
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PAINTSTRUCT ps;
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@ -848,7 +848,7 @@ int CGame::WindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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//-----------------------------------------------------------------------------
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// Creates the game window
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//-----------------------------------------------------------------------------
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static LONG WINAPI HLEngineWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
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static LRESULT WINAPI HLEngineWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
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{
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return g_Game.WindowProc( hWnd, uMsg, wParam, lParam );
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}
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@ -952,7 +952,7 @@ bool CGame::CreateGameWindow( void )
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memset( &wc, 0, sizeof( wc ) );
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wc.style = CS_OWNDC | CS_DBLCLKS;
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wc.lpfnWndProc = CallDefaultWindowProc;
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wc.lpfnWndProc = static_cast<WNDPROC>(CallDefaultWindowProc);
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wc.hInstance = m_hInstance;
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wc.lpszClassName = CLASSNAME;
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@ -19,7 +19,8 @@ def build(bld):
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source = [
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'voiceencoder_celt.cpp',
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'../frame_encoder/voice_codec_frame.cpp',
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'../../../tier1/interface.cpp'
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'../../../tier1/interface.cpp',
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'../../../public/tier0/memoverride.cpp'
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]
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includes = [
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@ -17,6 +17,7 @@ def configure(conf):
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def build(bld):
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source = [
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'mp3codecs.cpp',
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'../../../public/tier0/memoverride.cpp'
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]
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includes = [
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@ -17,7 +17,8 @@ def build(bld):
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source = [
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'voiceencoder_opus.cpp',
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'../frame_encoder/voice_codec_frame.cpp',
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'../../../tier1/interface.cpp'
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'../../../tier1/interface.cpp',
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'../../../public/tier0/memoverride.cpp'
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]
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includes = [
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@ -19,7 +19,8 @@ def build(bld):
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source = [
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'VoiceEncoder_Speex.cpp',
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'../frame_encoder/voice_codec_frame.cpp',
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'../../../tier1/interface.cpp'
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'../../../tier1/interface.cpp',
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'../../../public/tier0/memoverride.cpp'
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]
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includes = [
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@ -42,6 +42,8 @@
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#undef GetCurrentDirectory
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#endif
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#include <time.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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@ -2800,7 +2802,7 @@ unsigned int CBaseFileSystem::Size( const char* pFileName, const char *pPathID )
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// *pFileName -
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// Output : long
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//-----------------------------------------------------------------------------
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long CBaseFileSystem::FastFileTime( const CSearchPath *path, const char *pFileName )
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time_t CBaseFileSystem::FastFileTime( const CSearchPath *path, const char *pFileName )
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{
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struct _stat buf;
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@ -3323,7 +3325,7 @@ char *CBaseFileSystem::ReadLine( char *pOutput, int maxChars, FileHandle_t file
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// Input : *pFileName -
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// Output : long
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//-----------------------------------------------------------------------------
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long CBaseFileSystem::GetFileTime( const char *pFileName, const char *pPathID )
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time_t CBaseFileSystem::GetFileTime( const char *pFileName, const char *pPathID )
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{
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VPROF_BUDGET( "CBaseFileSystem::GetFileTime", VPROF_BUDGETGROUP_OTHER_FILESYSTEM );
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@ -3340,7 +3342,7 @@ long CBaseFileSystem::GetFileTime( const char *pFileName, const char *pPathID )
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for ( CSearchPath *pSearchPath = iter.GetFirst(); pSearchPath != NULL; pSearchPath = iter.GetNext() )
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{
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long ft = FastFileTime( pSearchPath, tempFileName );
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time_t ft = FastFileTime( pSearchPath, tempFileName );
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if ( ft != 0L )
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{
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if ( !pSearchPath->GetPackFile() && m_LogFuncs.Count() )
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@ -3363,12 +3365,12 @@ long CBaseFileSystem::GetFileTime( const char *pFileName, const char *pPathID )
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return ft;
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}
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}
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return 0L;
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return (time_t)0L;
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}
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long CBaseFileSystem::GetPathTime( const char *pFileName, const char *pPathID )
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time_t CBaseFileSystem::GetPathTime( const char *pFileName, const char *pPathID )
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{
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VPROF_BUDGET( "CBaseFileSystem::GetFileTime", VPROF_BUDGETGROUP_OTHER_FILESYSTEM );
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VPROF_BUDGET( "CBaseFileSystem::GetPathTime", VPROF_BUDGETGROUP_OTHER_FILESYSTEM );
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CSearchPathsIterator iter( this, &pFileName, pPathID );
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|
||||
@ -3379,10 +3381,10 @@ long CBaseFileSystem::GetPathTime( const char *pFileName, const char *pPathID )
|
||||
Q_strlower( tempFileName );
|
||||
#endif
|
||||
|
||||
long pathTime = 0L;
|
||||
time_t pathTime = 0L;
|
||||
for ( CSearchPath *pSearchPath = iter.GetFirst(); pSearchPath != NULL; pSearchPath = iter.GetNext() )
|
||||
{
|
||||
long ft = FastFileTime( pSearchPath, tempFileName );
|
||||
time_t ft = FastFileTime( pSearchPath, tempFileName );
|
||||
if ( ft > pathTime )
|
||||
pathTime = ft;
|
||||
if ( ft != 0L )
|
||||
@ -3707,7 +3709,7 @@ void CBaseFileSystem::SetWhitelistSpewFlags( int flags )
|
||||
// maxCharsIncludingTerminator -
|
||||
// fileTime -
|
||||
//-----------------------------------------------------------------------------
|
||||
void CBaseFileSystem::FileTimeToString( char *pString, int maxCharsIncludingTerminator, long fileTime )
|
||||
void CBaseFileSystem::FileTimeToString( char *pString, int maxCharsIncludingTerminator, time_t fileTime )
|
||||
{
|
||||
if ( IsX360() )
|
||||
{
|
||||
|
@ -67,6 +67,8 @@
|
||||
#include "vpklib/packedstore.h"
|
||||
#endif
|
||||
|
||||
#include <time.h>
|
||||
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
@ -312,10 +314,10 @@ public:
|
||||
virtual void MarkPathIDByRequestOnly( const char *pPathID, bool bRequestOnly );
|
||||
|
||||
virtual bool FileExists( const char *pFileName, const char *pPathID = NULL );
|
||||
virtual long GetFileTime( const char *pFileName, const char *pPathID = NULL );
|
||||
virtual time_t GetFileTime( const char *pFileName, const char *pPathID = NULL );
|
||||
virtual bool IsFileWritable( char const *pFileName, const char *pPathID = NULL );
|
||||
virtual bool SetFileWritable( char const *pFileName, bool writable, const char *pPathID = 0 );
|
||||
virtual void FileTimeToString( char *pString, int maxChars, long fileTime );
|
||||
virtual void FileTimeToString( char *pString, int maxChars, time_t fileTime );
|
||||
|
||||
virtual const char *FindFirst( const char *pWildCard, FileFindHandle_t *pHandle );
|
||||
virtual const char *FindFirstEx( const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle );
|
||||
@ -338,7 +340,7 @@ public:
|
||||
virtual FileNameHandle_t FindFileName( char const *pFileName );
|
||||
virtual bool String( const FileNameHandle_t& handle, char *buf, int buflen );
|
||||
virtual int GetPathIndex( const FileNameHandle_t &handle );
|
||||
long GetPathTime( const char *pFileName, const char *pPathID );
|
||||
time_t GetPathTime( const char *pFileName, const char *pPathID );
|
||||
|
||||
virtual void EnableWhitelistFileTracking( bool bEnable, bool bCacheAllVPKHashes, bool bRecalculateAndCheckHashes );
|
||||
virtual void RegisterFileWhitelist( IPureServerWhitelist *pWhiteList, IFileList **ppFilesToReload ) OVERRIDE;
|
||||
@ -794,7 +796,7 @@ protected:
|
||||
void HandleOpenRegularFile( CFileOpenInfo &openInfo, bool bIsAbsolutePath );
|
||||
|
||||
FileHandle_t FindFileInSearchPath( CFileOpenInfo &openInfo );
|
||||
long FastFileTime( const CSearchPath *path, const char *pFileName );
|
||||
time_t FastFileTime( const CSearchPath *path, const char *pFileName );
|
||||
|
||||
const char *GetWritePath( const char *pFilename, const char *pathID );
|
||||
|
||||
|
@ -15,7 +15,7 @@ def configure(conf):
|
||||
conf.define('FILESYSTEM_STDIO_EXPORTS',1)
|
||||
conf.define('DONT_PROTECT_FILEIO_FUNCTIONS',1)
|
||||
# conf.define('PROTECTED_THINGS_ENABLE',1)
|
||||
conf.define('_USE_32BIT_TIME_T',1)
|
||||
# conf.define('_USE_32BIT_TIME_T',1)
|
||||
conf.define('SUPPORT_PACKED_STORE',1)
|
||||
|
||||
def build(bld):
|
||||
|
@ -69,12 +69,11 @@ def build(bld):
|
||||
if bld.env.DEST_OS != 'android':
|
||||
install_path += '/'+bld.env.GAMES+'/bin'
|
||||
|
||||
source = [ 'touch.cpp', 'in_touch.cpp' ]
|
||||
source = [ 'in_touch.cpp' ]
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
source += [ '../../public/tier0/memoverride.cpp' ]
|
||||
libs += ['USER32']
|
||||
|
||||
source += game["sources"]
|
||||
source += game["sources"] + ['../../public/tier0/memoverride.cpp']
|
||||
includes += game["includes"]
|
||||
defines = game["defines"]
|
||||
|
||||
|
@ -3365,7 +3365,7 @@ void CBaseEntity::FunctionCheck( void *pFunction, const char *name )
|
||||
// Note, if you crash here and your class is using multiple inheritance, it is
|
||||
// probably the case that CBaseEntity (or a descendant) is not the first
|
||||
// class in your list of ancestors, which it must be.
|
||||
if (pFunction && !UTIL_FunctionToName( GetDataDescMap(), (inputfunc_t *)pFunction ) )
|
||||
if (pFunction && !UTIL_FunctionToName( GetDataDescMap(), *(inputfunc_t*)pFunction ) )
|
||||
{
|
||||
Warning( "FUNCTION NOT IN TABLE!: %s:%s (%08lx)\n", STRING(m_iClassname), name, (unsigned long)pFunction );
|
||||
Assert(0);
|
||||
|
@ -1108,7 +1108,7 @@ public:
|
||||
|
||||
ENTITYFUNCPTR TouchSet( ENTITYFUNCPTR func, char *name )
|
||||
{
|
||||
#ifdef GNUC
|
||||
#ifdef PLATFORM_64BITS
|
||||
COMPILE_TIME_ASSERT( sizeof(func) == 8 );
|
||||
#else
|
||||
COMPILE_TIME_ASSERT( sizeof(func) == 4 );
|
||||
@ -1119,7 +1119,7 @@ public:
|
||||
}
|
||||
USEPTR UseSet( USEPTR func, char *name )
|
||||
{
|
||||
#ifdef GNUC
|
||||
#ifdef PLATFORM_64BITS
|
||||
COMPILE_TIME_ASSERT( sizeof(func) == 8 );
|
||||
#else
|
||||
COMPILE_TIME_ASSERT( sizeof(func) == 4 );
|
||||
@ -1130,7 +1130,7 @@ public:
|
||||
}
|
||||
ENTITYFUNCPTR BlockedSet( ENTITYFUNCPTR func, char *name )
|
||||
{
|
||||
#ifdef GNUC
|
||||
#ifdef PLATFORM_64BITS
|
||||
COMPILE_TIME_ASSERT( sizeof(func) == 8 );
|
||||
#else
|
||||
COMPILE_TIME_ASSERT( sizeof(func) == 4 );
|
||||
|
@ -419,7 +419,7 @@ void CEP2GameStats::Event_SaveGame( void )
|
||||
Q_strlower( name );
|
||||
Q_FixSlashes( name );
|
||||
|
||||
unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
|
||||
time_t uFileTime = filesystem->GetFileTime( name, "GAME" );
|
||||
// Latch off previous
|
||||
map->m_SaveGameInfo.Latch( name, uFileTime );
|
||||
|
||||
@ -471,7 +471,7 @@ void CEP2GameStats::Event_LoadGame( void )
|
||||
if ( pSaveGameInfo->m_nCurrentSaveFileTime == 0 ||
|
||||
pSaveGameInfo->m_sCurrentSaveFile != name )
|
||||
{
|
||||
unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
|
||||
time_t uFileTime = filesystem->GetFileTime( name, "GAME" );
|
||||
|
||||
// Latch off previous
|
||||
StatsLog( "Relatching save game file due to time or filename change (%s : %u)\n", name, uFileTime );
|
||||
|
@ -13,6 +13,8 @@
|
||||
#include "ep1_gamestats.h"
|
||||
#include "tier1/utlstring.h"
|
||||
|
||||
#include <time.h>
|
||||
|
||||
// EP2 Game Stats
|
||||
enum Ep2GameStatsVersions_t
|
||||
{
|
||||
@ -417,7 +419,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
void Latch( char const *pchSaveName, unsigned int uFileTime )
|
||||
void Latch( char const *pchSaveName, time_t uFileTime )
|
||||
{
|
||||
m_pCurrentRecord = &m_Records[ m_Records.AddToTail() ];
|
||||
m_nCurrentSaveFileTime = uFileTime;
|
||||
@ -426,7 +428,7 @@ public:
|
||||
|
||||
CUtlVector< SaveGameInfoRecord2_t > m_Records;
|
||||
SaveGameInfoRecord2_t *m_pCurrentRecord;
|
||||
unsigned int m_nCurrentSaveFileTime;
|
||||
time_t m_nCurrentSaveFileTime;
|
||||
CUtlString m_sCurrentSaveFile;
|
||||
};
|
||||
|
||||
|
@ -28,9 +28,9 @@ HMODULE win32DLLHandle;
|
||||
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
|
||||
{
|
||||
// ensure data sizes are stable
|
||||
if ( sizeof(inputfunc_t) != sizeof(int) )
|
||||
if ( sizeof(inputfunc_t) != sizeof(uintp) )
|
||||
{
|
||||
Assert( sizeof(inputfunc_t) == sizeof(int) );
|
||||
Assert( sizeof(inputfunc_t) == sizeof(uintp) );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -3339,9 +3339,9 @@ bool CNPC_Strider::ShouldExplodeFromDamage( const CTakeDamageInfo &info )
|
||||
|
||||
//---------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
ConVarRef mat_dxlevel( "mat_dxlevel" );
|
||||
bool CNPC_Strider::BecomeRagdoll( const CTakeDamageInfo &info, const Vector &forceVector )
|
||||
{
|
||||
static ConVarRef mat_dxlevel( "mat_dxlevel" );
|
||||
// Combine balls make us explode
|
||||
if ( m_bExploding )
|
||||
{
|
||||
|
@ -615,7 +615,7 @@ bool UTIL_IsFacingWithinTolerance( CBaseEntity *pViewer, CBaseEntity *pTarget, f
|
||||
void UTIL_GetDebugColorForRelationship( int nRelationship, int &r, int &g, int &b );
|
||||
|
||||
struct datamap_t;
|
||||
extern const char *UTIL_FunctionToName( datamap_t *pMap, inputfunc_t *function );
|
||||
extern const char *UTIL_FunctionToName( datamap_t *pMap, inputfunc_t function );
|
||||
|
||||
int UTIL_GetCommandClientIndex( void );
|
||||
CBasePlayer *UTIL_GetCommandClient( void );
|
||||
|
@ -63,13 +63,10 @@ def build(bld):
|
||||
if bld.env.DEST_OS != 'android':
|
||||
install_path += '/'+bld.env.GAMES+'/bin'
|
||||
|
||||
source = game["sources"]
|
||||
source = game["sources"] + ['../../public/tier0/memoverride.cpp']
|
||||
includes += game["includes"]
|
||||
defines = game["defines"]
|
||||
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
source += ['../../public/tier0/memoverride.cpp']
|
||||
|
||||
defines.remove('PROTECTED_THINGS_ENABLE')
|
||||
|
||||
bld.shlib(
|
||||
|
@ -2312,7 +2312,7 @@ bool CBasePanel::IsPromptableCommand( const char *command )
|
||||
//-------------------------
|
||||
// Purpose: Job wrapper
|
||||
//-------------------------
|
||||
static unsigned PanelJobWrapperFn( void *pvContext )
|
||||
static uintp PanelJobWrapperFn( void *pvContext )
|
||||
{
|
||||
CBasePanel::CAsyncJobContext *pAsync = reinterpret_cast< CBasePanel::CAsyncJobContext * >( pvContext );
|
||||
|
||||
|
@ -20,6 +20,8 @@
|
||||
#include "MouseMessageForwardingPanel.h"
|
||||
#include "TGAImagePanel.h"
|
||||
|
||||
#include <time.h>
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
@ -364,7 +366,7 @@ bool CBaseSaveGameDialog::ParseSaveData( char const *pszFileName, char const *ps
|
||||
Q_strncpy( save.szElapsedTime, szElapsedTime, sizeof(save.szElapsedTime) );
|
||||
|
||||
// Now get file time stamp.
|
||||
long fileTime = g_pFullFileSystem->GetFileTime(pszFileName);
|
||||
time_t fileTime = g_pFullFileSystem->GetFileTime(pszFileName);
|
||||
char szFileTime[32];
|
||||
g_pFullFileSystem->FileTimeToString(szFileTime, sizeof(szFileTime), fileTime);
|
||||
char *newline = strstr(szFileTime, "\n");
|
||||
|
@ -22,6 +22,8 @@
|
||||
#include "GameUI_Interface.h"
|
||||
#include "vstdlib/random.h"
|
||||
|
||||
#include <time.h>
|
||||
|
||||
#include "SaveGameBrowserDialog.h"
|
||||
|
||||
extern const char *COM_GetModDirectory( void );
|
||||
@ -1273,7 +1275,7 @@ bool CSaveGameBrowserDialog::ParseSaveData( char const *pszFileName, char const
|
||||
Q_strncpy( save->szElapsedTime, szElapsedTime, sizeof(save->szElapsedTime) );
|
||||
|
||||
// Now get file time stamp.
|
||||
long fileTime = g_pFullFileSystem->GetFileTime(pszFileName);
|
||||
time_t fileTime = g_pFullFileSystem->GetFileTime(pszFileName);
|
||||
char szFileTime[32];
|
||||
g_pFullFileSystem->FileTimeToString(szFileTime, sizeof(szFileTime), fileTime);
|
||||
char *newline = strstr(szFileTime, "\n");
|
||||
|
@ -93,11 +93,11 @@ def build(bld):
|
||||
'OptionsSubPortal.cpp',
|
||||
'OptionsSubVideo.cpp',
|
||||
'OptionsSubVoice.cpp',
|
||||
'../public/tier0/memoverride.cpp',
|
||||
]
|
||||
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
source += [
|
||||
'../public/tier0/memoverride.cpp',
|
||||
'LogoFile.cpp',
|
||||
'ChangeGameDialog.cpp',
|
||||
'OptionsSubHaptics.cpp'
|
||||
|
@ -1,6 +1,7 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
from gettext import install
|
||||
from waflib import Utils
|
||||
import os
|
||||
|
||||
@ -20,7 +21,8 @@ def build(bld):
|
||||
'joystick_sdl.cpp',
|
||||
'touch_sdl.cpp',
|
||||
'key_translation.cpp',
|
||||
'steamcontroller.cpp'
|
||||
'steamcontroller.cpp',
|
||||
'../public/tier0/memoverride.cpp'
|
||||
]
|
||||
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
@ -44,6 +46,15 @@ def build(bld):
|
||||
|
||||
install_path = bld.env.LIBDIR
|
||||
|
||||
# Copy SDL2 dependency
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
bld(
|
||||
rule='cp ${SRC} ${TGT}',
|
||||
source='../lib/win32/public/'+bld.env.DEST_CPU+'/SDL2.dll',
|
||||
target='SDL2.dll',
|
||||
install_path=install_path,
|
||||
)
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
target = PROJECT_NAME,
|
||||
|
2
ivp
2
ivp
@ -1 +1 @@
|
||||
Subproject commit bb1b1171af890f285193db6abc07acb126e6e93f
|
||||
Subproject commit fb8f2ac922a7f8f758a552ddbe47f1933ffe42b0
|
@ -19,6 +19,7 @@ def build(bld):
|
||||
'../public/filesystem_init.cpp',
|
||||
'launcher.cpp',
|
||||
'reslistgenerator.cpp',
|
||||
'../public/tier0/memoverride.cpp'
|
||||
]
|
||||
|
||||
if bld.env.DEST_OS == 'android':
|
||||
|
1
lib
Submodule
1
lib
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 8616692265f85926d6901600716e08c69f60d820
|
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user