hl1: make pushable rotatable
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@ -1250,7 +1250,8 @@ void CPushable::Spawn( void )
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CreateVPhysics();
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}
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#ifdef HL1_DLL
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// nillerusr: VALVEWHY?
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#if 0 //def HL1_DLL
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// Force HL1 Pushables to stay axially aligned.
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VPhysicsGetObject()->SetInertia( Vector( 1e30, 1e30, 1e30 ) );
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#endif//HL1_DLL
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2
ivp
2
ivp
@ -1 +1 @@
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Subproject commit 9f90eb6e0c451132c4830eb8dd0abd238f307fc1
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Subproject commit 4b693fa4f36f254f3cb011e1ae62773e5e55c919
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