fix game: don`t rotate viewmodels in zoom

This commit is contained in:
SanyaSho 2022-08-04 16:42:23 +03:00
parent e8ffb402de
commit 38209fe326

View File

@ -645,7 +645,7 @@ void CViewRender::SetUpViews()
// Set up the mono/middle view.
CViewSetup &view = m_View;
view.zFav = farZ;
view.zFar = farZ;
view.zFarViewmodel = farZ;
// UNDONE: Make this farther out?