fix previous commit
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@ -966,23 +966,20 @@ void SaveSurfAtCrossHair()
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}
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void DebugDrawLightmapAtCrossHair()
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void DebugDrawLightmapAtCrossHair() // Lol
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{
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return;
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#if 0
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IMaterial *pMaterial;
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int lightmapPageSize[2];
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if( s_CrossHairSurfID <= (SurfaceHandle_t)0 )
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{
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if( !s_CrossHairSurfID )
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return;
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}
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materials->GetLightmapPageSize( materialSortInfoArray[MSurf_MaterialSortID( s_CrossHairSurfID )].lightmapPageID,
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&lightmapPageSize[0], &lightmapPageSize[1] );
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pMaterial = MSurf_TexInfo( s_CrossHairSurfID )->material;
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// pMaterial->GetLowResColorSample( textureS, textureT, baseColor );
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DrawLightmapPage( materialSortInfoArray[MSurf_MaterialSortID( s_CrossHairSurfID )].lightmapPageID );
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#if 0
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int i;
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for( i = 0; i < 2; i++ )
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{
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@ -1134,9 +1134,7 @@ void ClientModeShared::FireGameEvent( IGameEvent *event )
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bool bValidTeam = false;
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if ( (GetLocalTeam() && GetLocalTeam()->GetTeamNumber() == team) )
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{
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bValidTeam = true;
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}
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//If we're in the spectator team then we should be getting whatever messages the person I'm spectating gets.
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if ( bValidTeam == false )
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@ -1152,15 +1150,11 @@ void ClientModeShared::FireGameEvent( IGameEvent *event )
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}
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}
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if ( team == 0 && GetLocalTeam() > (C_Team*)0 )
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{
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if ( team == 0 && GetLocalTeam() )
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bValidTeam = false;
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}
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if ( team == 255 )
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{
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bValidTeam = true;
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}
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if ( bValidTeam == true )
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{
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@ -619,10 +619,8 @@ bool CShaderDeviceMgrDx8::ComputeCapsFromD3D( HardwareCaps_t *pCaps, int nAdapte
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if ( pVendorID )
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{
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int nVendorID = V_atoi( pVendorID ); // use V_atoi for hex support
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if ( pVendorID > (HardwareCaps_t*)0 )
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{
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if ( pVendorID )
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ident.VendorId = nVendorID;
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}
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}
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}
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@ -211,7 +211,7 @@ bool CCustomGames::CheckTagFilter( gameserveritem_t &server )
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V_SplitString( m_szTagFilter, ",", TagList );
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for ( int i = 0; i < TagList.Count(); i++ )
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{
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if ( ( Q_strnistr( server.m_szGameTags, TagList[i], MAX_TAG_CHARACTERS ) > (const char*)0 ) == TagsExclude() )
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if ( ( Q_strnistr( server.m_szGameTags, TagList[i], MAX_TAG_CHARACTERS ) ) == TagsExclude() )
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{
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bRetVal = false;
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break;
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