materialsystem: fix crash
This commit is contained in:
parent
1c14df906f
commit
2c179d0c84
@ -1953,6 +1953,7 @@ void CShaderSystem::LoadTexture( IMaterialVar *pTextureVar, const char *pTexture
|
||||
// Force local cubemaps when using the editor
|
||||
if ( MaterialSystem()->CanUseEditorMaterials() && ( stricmp( pName, "env_cubemap" ) == 0 ) )
|
||||
{
|
||||
// TODO(nillerusr): should work with g_DummyTexture, but now it doesn't work
|
||||
pTexture = (ITextureInternal*)-1;
|
||||
}
|
||||
else
|
||||
@ -2026,7 +2027,7 @@ void CShaderSystem::LoadCubeMap( IMaterialVar **ppParams, IMaterialVar *pTexture
|
||||
{
|
||||
// don't have to load anything here. . just set the texture value to DummyTexture
|
||||
// special that says to use the cubemap entity.
|
||||
pTextureVar->SetTextureValue( &g_DummyTexture );
|
||||
pTextureVar->SetTextureValue( (ITexture*)-1 );
|
||||
SetFlags2( ppParams, MATERIAL_VAR2_USES_ENV_CUBEMAP );
|
||||
}
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user