restore threadtools and vstdlib from 12716fd
commit
This commit is contained in:
parent
e4f5549cbd
commit
2aa14bb24c
@ -52,6 +52,12 @@
|
||||
#pragma once
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4251)
|
||||
|
||||
extern "C"
|
||||
{
|
||||
void __declspec(dllimport) __stdcall Sleep( unsigned long );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef COMPILER_MSVC64
|
||||
@ -194,8 +200,6 @@ PLATFORM_INTERFACE bool ReleaseThreadHandle( ThreadHandle_t );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
PLATFORM_INTERFACE void ThreadSleep(unsigned duration = 0);
|
||||
PLATFORM_INTERFACE void ThreadNanoSleep(unsigned ns);
|
||||
PLATFORM_INTERFACE ThreadId_t ThreadGetCurrentId();
|
||||
PLATFORM_INTERFACE ThreadHandle_t ThreadGetCurrentHandle();
|
||||
PLATFORM_INTERFACE int ThreadGetPriority( ThreadHandle_t hThread = NULL );
|
||||
@ -229,10 +233,10 @@ inline void ThreadPause()
|
||||
{
|
||||
#if defined( COMPILER_PS3 )
|
||||
__db16cyc();
|
||||
#elif defined(__arm__) || defined(__aarch64__)
|
||||
sched_yield();
|
||||
#elif defined( COMPILER_GCC )
|
||||
#elif defined( COMPILER_GCC ) && (defined( __i386__ ) || defined( __x86_64__ ))
|
||||
__asm __volatile( "pause" );
|
||||
#elif defined( POSIX )
|
||||
sched_yield();
|
||||
#elif defined ( COMPILER_MSVC64 )
|
||||
_mm_pause();
|
||||
#elif defined( COMPILER_MSVC32 )
|
||||
@ -247,6 +251,36 @@ inline void ThreadPause()
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void ThreadSleep(unsigned nMilliseconds = 0)
|
||||
{
|
||||
if( nMilliseconds == 0 )
|
||||
{
|
||||
ThreadPause();
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#ifdef _WIN32_PC
|
||||
static bool bInitialized = false;
|
||||
if ( !bInitialized )
|
||||
{
|
||||
bInitialized = true;
|
||||
// Set the timer resolution to 1 ms (default is 10.0, 15.6, 2.5, 1.0 or
|
||||
// some other value depending on hardware and software) so that we can
|
||||
// use Sleep( 1 ) to avoid wasting CPU time without missing our frame
|
||||
// rate.
|
||||
timeBeginPeriod( 1 );
|
||||
}
|
||||
#endif
|
||||
Sleep( nMilliseconds );
|
||||
#elif PS3
|
||||
sys_timer_usleep( nMilliseconds * 1000 );
|
||||
#elif defined(POSIX)
|
||||
usleep( nMilliseconds * 1000 );
|
||||
#endif
|
||||
}
|
||||
|
||||
PLATFORM_INTERFACE bool ThreadJoin( ThreadHandle_t, unsigned timeout = TT_INFINITE );
|
||||
|
||||
PLATFORM_INTERFACE void ThreadSetDebugName( ThreadHandle_t hThread, const char *pszName );
|
||||
|
@ -485,59 +485,6 @@ bool ReleaseThreadHandle( ThreadHandle_t hThread )
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ThreadSleep(unsigned nMilliseconds)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
|
||||
#ifdef _WIN32_PC
|
||||
static bool bInitialized = false;
|
||||
if ( !bInitialized )
|
||||
{
|
||||
bInitialized = true;
|
||||
// Set the timer resolution to 1 ms (default is 10.0, 15.6, 2.5, 1.0 or
|
||||
// some other value depending on hardware and software) so that we can
|
||||
// use Sleep( 1 ) to avoid wasting CPU time without missing our frame
|
||||
// rate.
|
||||
timeBeginPeriod( 1 );
|
||||
}
|
||||
#endif
|
||||
|
||||
Sleep( nMilliseconds );
|
||||
#elif PS3
|
||||
if( nMilliseconds == 0 )
|
||||
{
|
||||
// sys_ppu_thread_yield doesn't seem to function properly, so sleep instead.
|
||||
// sys_timer_usleep( 60 );
|
||||
sys_ppu_thread_yield();
|
||||
}
|
||||
else
|
||||
{
|
||||
sys_timer_usleep( nMilliseconds * 1000 );
|
||||
}
|
||||
#elif defined(POSIX)
|
||||
usleep( nMilliseconds * 1000 );
|
||||
#endif
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void ThreadNanoSleep(unsigned ns)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// ceil
|
||||
Sleep( ( ns + 999 ) / 1000 );
|
||||
#elif PS3
|
||||
sys_timer_usleep( ns );
|
||||
#elif defined(POSIX)
|
||||
struct timespec tm;
|
||||
tm.tv_sec = 0;
|
||||
tm.tv_nsec = ns;
|
||||
nanosleep( &tm, NULL );
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef ThreadGetCurrentId
|
||||
ThreadId_t ThreadGetCurrentId()
|
||||
{
|
||||
|
@ -214,7 +214,11 @@ public:
|
||||
//-----------------------------------------------------
|
||||
virtual int YieldWait( CThreadEvent **pEvents, int nEvents, bool bWaitAll = true, unsigned timeout = TT_INFINITE );
|
||||
virtual int YieldWait( CJob **, int nJobs, bool bWaitAll = true, unsigned timeout = TT_INFINITE );
|
||||
void Yield( unsigned timeout );
|
||||
inline void Yield( unsigned timeout )
|
||||
{
|
||||
Assert( ThreadInMainThread() );
|
||||
ThreadSleep( timeout );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------
|
||||
// Add a native job to the queue (master thread)
|
||||
@ -656,20 +660,6 @@ int CThreadPool::YieldWait( CJob **ppJobs, int nJobs, bool bWaitAll, unsigned ti
|
||||
return YieldWait( handles.Base(), handles.Count(), bWaitAll, timeout);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------
|
||||
|
||||
void CThreadPool::Yield( unsigned timeout )
|
||||
{
|
||||
// @MULTICORE (toml 10/24/2006): not implemented
|
||||
Assert( ThreadInMainThread() );
|
||||
if ( !ThreadInMainThread() )
|
||||
{
|
||||
ThreadSleep( timeout );
|
||||
return;
|
||||
}
|
||||
ThreadSleep( timeout );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------
|
||||
// Add a job to the queue
|
||||
//---------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user