engine: hdr to ldr conversion for HDR_TYPE_NONE
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312fdb9576
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24366ef9a8
@ -1042,7 +1042,7 @@ void R_BuildCubemapSamples( int numIterations )
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}
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}
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bool bSupportsHDR = g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE;
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bool bSupportsHDR = true; //g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE;
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for( i = 0; i < pWorldModel->brush.pShared->m_nCubemapSamples; i++ )
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{
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@ -1080,7 +1080,7 @@ void R_BuildCubemapSamples( int numIterations )
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return;
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}
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iBSPPack->SetHDRMode( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE );
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iBSPPack->SetHDRMode( true /*g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE*/ );
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iBSPPack->LoadBSPFile( g_pFileSystem, cl.m_szLevelFileName );
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@ -1110,7 +1110,7 @@ void CollisionBSPData_LoadDispInfo( CCollisionBSPData *pBSPData )
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// get face data
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//
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int face_lump_to_load = LUMP_FACES;
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if ( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE &&
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if ( /*g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE &&*/
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CMapLoadHelper::LumpSize( LUMP_FACES_HDR ) > 0 )
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{
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face_lump_to_load = LUMP_FACES_HDR;
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@ -3637,12 +3637,12 @@ void CModelRender::ValidateStaticPropColorData( ModelInstanceHandle_t handle )
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// fetch the header
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CUtlBuffer utlBuf;
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char fileName[MAX_PATH];
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if ( g_pMaterialSystemHardwareConfig->GetHDRType() == HDR_TYPE_NONE || g_bBakedPropLightingNoSeparateHDR )
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if ( g_bBakedPropLightingNoSeparateHDR )
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{
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Q_snprintf( fileName, sizeof( fileName ), "sp_%d%s.vhv", StaticPropMgr()->GetStaticPropIndex( pProp ), GetPlatformExt() );
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}
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else
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{
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{
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Q_snprintf( fileName, sizeof( fileName ), "sp_hdr_%d%s.vhv", StaticPropMgr()->GetStaticPropIndex( pProp ), GetPlatformExt() );
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}
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@ -3930,7 +3930,7 @@ bool CModelRender::LoadStaticPropColorData( IHandleEntity *pProp, DataCacheHandl
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// each static prop has its own compiled color mesh
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char fileName[MAX_PATH];
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if ( g_pMaterialSystemHardwareConfig->GetHDRType() == HDR_TYPE_NONE || g_bBakedPropLightingNoSeparateHDR )
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if ( g_bBakedPropLightingNoSeparateHDR )
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{
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Q_snprintf( fileName, sizeof( fileName ), "sp_%d%s.vhv", StaticPropMgr()->GetStaticPropIndex( pProp ), GetPlatformExt() );
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}
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@ -1856,8 +1856,7 @@ void Mod_LoadFaces( void )
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int ti, di;
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int face_lump_to_load = LUMP_FACES;
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if ( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE &&
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CMapLoadHelper::LumpSize( LUMP_FACES_HDR ) > 0 )
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if ( CMapLoadHelper::LumpSize( LUMP_FACES_HDR ) > 0 )
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{
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face_lump_to_load = LUMP_FACES_HDR;
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}
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@ -2289,8 +2288,7 @@ void Mod_LoadLeafs( void )
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Mod_LoadLeafs_Version_0( lh );
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break;
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case 1:
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if( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE &&
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CMapLoadHelper::LumpSize( LUMP_LEAF_AMBIENT_LIGHTING_HDR ) > 0 )
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if( CMapLoadHelper::LumpSize( LUMP_LEAF_AMBIENT_LIGHTING_HDR ) > 0 )
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{
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CMapLoadHelper mlh( LUMP_LEAF_AMBIENT_LIGHTING_HDR );
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CMapLoadHelper mlhTable( LUMP_LEAF_AMBIENT_INDEX_HDR );
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@ -2385,7 +2383,7 @@ void Mod_LoadCubemapSamples( void )
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lh.GetMap()->m_pCubemapSamples = out;
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lh.GetMap()->m_nCubemapSamples = count;
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bool bHDR = g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE;
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bool bHDR = true; //g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE;
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int nCreateFlags = bHDR ? 0 : TEXTUREFLAGS_SRGB;
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// We have separate HDR versions of the textures. In order to deal with this,
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@ -4453,8 +4451,7 @@ void CModelLoader::Map_LoadModel( model_t *mod )
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// Until BSP version 19, this must occur after loading texinfo
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COM_TimestampedLog( " Mod_LoadLighting" );
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if ( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE &&
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CMapLoadHelper::LumpSize( LUMP_LIGHTING_HDR ) > 0 )
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if ( CMapLoadHelper::LumpSize( LUMP_LIGHTING_HDR ) > 0 )
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{
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CMapLoadHelper mlh( LUMP_LIGHTING_HDR );
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Mod_LoadLighting( mlh );
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@ -4546,8 +4543,7 @@ void CModelLoader::Map_LoadModel( model_t *mod )
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&m_worldBrushData.m_nAreas );
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COM_TimestampedLog( " Mod_LoadWorldlights" );
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if ( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE &&
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CMapLoadHelper::LumpSize( LUMP_WORLDLIGHTS_HDR ) > 0 )
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if ( CMapLoadHelper::LumpSize( LUMP_WORLDLIGHTS_HDR ) > 0 )
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{
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CMapLoadHelper mlh( LUMP_WORLDLIGHTS_HDR );
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Mod_LoadWorldlights( mlh, true );
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@ -1177,7 +1177,7 @@ bool CMaterial::ShouldSkipVar( KeyValues *pVar, bool *pWasConditional )
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}
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else if ( ! stricmp( pCond, "hdr" ) )
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{
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bShouldSkip = ( HardwareConfig()->GetHDRType() == HDR_TYPE_NONE );
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bShouldSkip = false; //( HardwareConfig()->GetHDRType() == HDR_TYPE_NONE );
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}
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else if ( ! stricmp( pCond, "srgb" ) )
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{
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@ -1400,7 +1400,7 @@ static KeyValues *FindBuiltinFallbackBlock( char const *pShaderName, KeyValues *
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if ( pRet )
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return pRet;
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}
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if ( HardwareConfig()->GetHDRType() != HDR_TYPE_NONE )
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// if ( HardwareConfig()->GetHDRType() != HDR_TYPE_NONE )
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{
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KeyValues *pRet = CheckConditionalFakeShaderName( pShaderName,"hdr_dx9", pKeyValues );
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if ( pRet )
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@ -1409,7 +1409,7 @@ static KeyValues *FindBuiltinFallbackBlock( char const *pShaderName, KeyValues *
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if ( pRet )
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return pRet;
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}
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else
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if( HardwareConfig()->GetHDRType() == HDR_TYPE_NONE )
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{
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KeyValues *pRet = CheckConditionalFakeShaderName( pShaderName,"ldr", pKeyValues );
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if ( pRet )
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@ -939,6 +939,10 @@ bool CShaderDeviceMgrDx8::ComputeCapsFromD3D( HardwareCaps_t *pCaps, int nAdapte
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D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_FILTER,
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D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16 ) == S_OK );
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#ifdef TOGLES
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bSupportsInteger16Textures = caps.SupportInt16Format;
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#endif
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// Does the device support filterable fp16 textures?
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bool bSupportsFloat16Textures =
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( D3D()->CheckDeviceFormat( nAdapter, DX8_DEVTYPE,
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@ -1072,7 +1076,7 @@ bool CShaderDeviceMgrDx8::ComputeCapsFromD3D( HardwareCaps_t *pCaps, int nAdapte
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else
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if ( bSupportsIntegerHDR )
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pCaps->m_MaxHDRType = HDR_TYPE_INTEGER;
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if ( bSupportsFloatHDR && ( mat_hdr_level.GetInt() == 3 ) )
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{
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pCaps->m_HDRType = HDR_TYPE_FLOAT;
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@ -36,8 +36,8 @@ struct LightState_t
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{
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int m_nNumLights;
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bool m_bAmbientLight;
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bool m_bStaticLight;
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bool m_bStaticLightVertex;
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bool m_bStaticLightTexel;
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inline int HasDynamicLight() { return (m_bAmbientLight || (m_nNumLights > 0)) ? 1 : 0; }
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};
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@ -1339,6 +1339,7 @@ typedef struct _D3DCAPS9
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DWORD FakeSRGBWrite; // 1 for parts which can't support SRGB writes due to driver issues - 0 for others
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DWORD MixedSizeTargets; // 1 for parts which can mix attachment sizes (RT's color vs depth)
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DWORD CanDoSRGBReadFromRTs; // 0 when we're on Leopard, 1 when on Snow Leopard
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DWORD SupportInt16Format;
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} D3DCAPS9;
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typedef struct _D3DDISPLAYMODE
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@ -1204,6 +1204,7 @@ static void FillD3DCaps9( const GLMRendererInfoFields &glmRendererInfo, D3DCAPS9
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pCaps->FakeSRGBWrite = true;//!glmRendererInfo.m_hasGammaWrites;
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pCaps->CanDoSRGBReadFromRTs = true;//!glmRendererInfo.m_cantAttachSRGB;
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pCaps->MixedSizeTargets = glmRendererInfo.m_hasMixedAttachmentSizes;
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pCaps->SupportInt16Format = gGL->m_bHave_GL_EXT_texture_norm16;
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#endif
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}
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