wscipt: fix cant find env cache togl
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2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@ -71,7 +71,7 @@ jobs:
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- name: Build dedicated windows-amd64
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run: |
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git submodule init && git submodule update
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./waf.bat configure -T debug -d -8
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./waf.bat configure -T debug -d
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./waf.bat build
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build-dedicated-linux-i386:
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14
wscript
14
wscript
@ -451,6 +451,13 @@ def configure(conf):
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elif conf.env.DEST_OS == 'darwin':
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conf.load('mm_hook')
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conf.env.BIT32_MANDATORY = conf.options.TARGET32
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if conf.env.BIT32_MANDATORY:
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Logs.info('WARNING: will build engine for 32-bit target')
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conf.load('force_32bit')
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define_platform(conf)
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if conf.env.TOGLES:
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projects['game'] += ['togles']
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elif conf.env.GL:
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@ -462,13 +469,6 @@ def configure(conf):
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if conf.options.OPUS or conf.env.DEST_OS == 'android':
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projects['game'] += ['engine/voice_codecs/opus']
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conf.env.BIT32_MANDATORY = conf.options.TARGET32
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if conf.env.BIT32_MANDATORY:
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Logs.info('WARNING: will build engine for 32-bit target')
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conf.load('force_32bit')
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define_platform(conf)
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if conf.options.DISABLE_WARNS:
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compiler_optional_flags = ['-w']
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else:
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