engine: again fix static prop lump version 10 loading
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92a1eae995
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1d39be1a97
@ -536,12 +536,12 @@ bool CStaticProp::Init( int index, StaticPropLump_t &lump, model_t *pModel )
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m_Flags = ( lump.m_Flags & (STATIC_PROP_SCREEN_SPACE_FADE | STATIC_PROP_FLAG_FADES | STATIC_PROP_NO_PER_VERTEX_LIGHTING) );
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int nCurrentDXLevel = g_pMaterialSystemHardwareConfig->GetDXSupportLevel();
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/* bool bNoDraw = ( lump.m_nMinDXLevel && lump.m_nMinDXLevel > nCurrentDXLevel );
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bool bNoDraw = ( lump.m_nMinDXLevel && lump.m_nMinDXLevel > nCurrentDXLevel );
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bNoDraw = bNoDraw || ( lump.m_nMaxDXLevel && lump.m_nMaxDXLevel < nCurrentDXLevel );
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if ( bNoDraw )
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{
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m_Flags |= STATIC_PROP_NO_DRAW;
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}*/
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}
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// Cache the model to world matrix since it never changes.
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AngleMatrix( lump.m_Angles, lump.m_Origin, m_ModelToWorld );
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@ -1329,73 +1329,30 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
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// Gotta preallocate the static props here so no rellocations take place
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// the leaf list stores pointers to these tricky little guys.
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bool bSkip = false;
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m_StaticProps.EnsureCapacity(count);
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m_StaticProps.AddMultipleToTail(count);
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for ( int i = 0; i < count; ++i )
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{
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// Reset every loop.
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bSkip = false;
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StaticPropLump_t lump;
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switch ( nLumpVersion )
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{
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case 4:
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buf.Get( &lump, sizeof(StaticPropLumpV4_t) );
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lump.m_flForcedFadeScale = 1.0f;
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lump.m_nMinCPULevel = lump.m_nMaxCPULevel = lump.m_nMinGPULevel = lump.m_nMaxGPULevel = 0;
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lump.m_DiffuseModulation.r = lump.m_DiffuseModulation.g = lump.m_DiffuseModulation.b = lump.m_DiffuseModulation.a = 255; // default color/alpha modulation to identity
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lump.m_bDisableX360 = false;
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lump.m_FlagsEx = 0;
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break;
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case 5:
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buf.Get( &lump, sizeof(StaticPropLumpV5_t) );
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lump.m_nMinCPULevel = lump.m_nMaxCPULevel = lump.m_nMinGPULevel = lump.m_nMaxGPULevel = 0;
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lump.m_DiffuseModulation.r = lump.m_DiffuseModulation.g = lump.m_DiffuseModulation.b = lump.m_DiffuseModulation.a = 255; // default color/alpha modulation to identity
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lump.m_bDisableX360 = false;
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lump.m_FlagsEx = 0;
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break;
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case 6:
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buf.Get( &lump, sizeof( StaticPropLumpV6_t ) );
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lump.m_nMinCPULevel = lump.m_nMaxCPULevel = lump.m_nMinGPULevel = lump.m_nMaxGPULevel = 0;
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lump.m_DiffuseModulation.r = lump.m_DiffuseModulation.g = lump.m_DiffuseModulation.b = lump.m_DiffuseModulation.a = 255; // default color/alpha modulation to identity
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lump.m_bDisableX360 = false;
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lump.m_FlagsEx = 0;
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break;
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case 7:
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buf.Get( &lump, sizeof( StaticPropLumpV7_t ) );
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lump.m_nMinCPULevel = lump.m_nMaxCPULevel = lump.m_nMinGPULevel = lump.m_nMaxGPULevel = 0;
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lump.m_bDisableX360 = false;
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lump.m_FlagsEx = 0;
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break;
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case 8:
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buf.Get( &lump, sizeof( StaticPropLumpV8_t ) );
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lump.m_bDisableX360 = false;
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lump.m_FlagsEx = 0;
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break;
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case 9:
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buf.Get( &lump, sizeof( StaticPropLumpV9_t ) );
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lump.m_FlagsEx = 0;
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break;
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case 10:
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if( s_MapHeader.version >= 21 )
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buf.Get( &lump, sizeof( StaticPropLumpV10_21_t ) );
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else
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buf.Get( &lump, sizeof( StaticPropLumpV10_t ) );
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break;
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case 11:
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buf.Get( &lump, sizeof( StaticPropLump_t ) );
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break;
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case 4: UnserializeLump<StaticPropLumpV4_t>(&lump, buf); break;
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case 5: UnserializeLump<StaticPropLumpV5_t>(&lump, buf); break;
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case 6: UnserializeLump<StaticPropLumpV6_t>(&lump, buf); break;
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case 7: // Falls down to version 10. We promoted TF to version 10 to deal with SFM.
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case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
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case 10:
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{
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if( s_MapHeader.version == 21 )
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UnserializeLump<StaticPropLumpV10_21_t>(&lump, buf);
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else
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UnserializeLump<StaticPropLumpV10_t>(&lump, buf);
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break;
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}
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default:
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Assert("Unexpected version while deserializing lumps.");
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}
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int j = m_StaticProps.AddToTail();
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m_StaticProps[j].Init( j, lump, m_StaticPropDict[lump.m_PropType].m_pModel );
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m_StaticProps[i].Init( i, lump, m_StaticPropDict[lump.m_PropType].m_pModel );
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// For distance-based fading, keep a list of the things that need
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// to be faded out. Not sure if this is the optimal way of doing it
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@ -292,7 +292,7 @@ struct StaticPropLumpV10_t
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unsigned short m_nLightmapResolutionY;
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};
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// version 10
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// version 10 bsp21
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struct StaticPropLumpV10_21_t
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{
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DECLARE_BYTESWAP_DATADESC();
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@ -319,7 +319,7 @@ struct StaticPropLumpV10_21_t
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};
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// version 11
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struct StaticPropLump_t
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struct StaticPropLumpV11_t
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{
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DECLARE_BYTESWAP_DATADESC();
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Vector m_Origin;
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@ -345,6 +345,106 @@ struct StaticPropLump_t
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float m_flPropScale;
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};
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struct StaticPropLump_t
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{
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DECLARE_BYTESWAP_DATADESC();
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Vector m_Origin;
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QAngle m_Angles;
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unsigned short m_PropType;
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unsigned short m_FirstLeaf;
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unsigned short m_LeafCount;
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unsigned char m_Solid;
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int m_Skin;
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float m_FadeMinDist;
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float m_FadeMaxDist;
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Vector m_LightingOrigin;
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float m_flForcedFadeScale;
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unsigned short m_nMinDXLevel;
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unsigned short m_nMaxDXLevel;
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// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
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unsigned int m_Flags;
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unsigned short m_nLightmapResolutionX;
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unsigned short m_nLightmapResolutionY;
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color32 m_DiffuseModulation; // per instance color and alpha modulation
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bool m_bDisableX360;
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int m_FlagsEx; // more flags (introduced in v10)
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inline StaticPropLump_t& operator=(const StaticPropLumpV4_t& _rhs)
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{
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m_Origin = _rhs.m_Origin;
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m_Angles = _rhs.m_Angles;
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m_PropType = _rhs.m_PropType;
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m_FirstLeaf = _rhs.m_FirstLeaf;
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m_LeafCount = _rhs.m_LeafCount;
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m_Solid = _rhs.m_Solid;
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m_Flags = _rhs.m_Flags;
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m_Skin = _rhs.m_Skin;
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m_FadeMinDist = _rhs.m_FadeMinDist;
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m_FadeMaxDist = _rhs.m_FadeMaxDist;
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m_LightingOrigin = _rhs.m_LightingOrigin;
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// These get potentially set twice--once here and once in the caller.
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// Value judgement: This makes the code easier to work with, so unless it's a perf issue...
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m_flForcedFadeScale = 1.0f;
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m_nMinDXLevel = 0;
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m_nMaxDXLevel = 0;
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m_nLightmapResolutionX = 0;
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m_nLightmapResolutionY = 0;
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m_DiffuseModulation.r = 0;
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m_DiffuseModulation.g = 0;
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m_DiffuseModulation.b = 0;
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m_DiffuseModulation.a = 0;
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// Older versions don't want this.
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m_Flags |= STATIC_PROP_NO_PER_TEXEL_LIGHTING;
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return *this;
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}
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inline StaticPropLump_t& operator=(const StaticPropLumpV5_t& _rhs)
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{
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(*this) = reinterpret_cast<const StaticPropLumpV4_t&>(_rhs);
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m_flForcedFadeScale = _rhs.m_flForcedFadeScale;
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return *this;
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}
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inline StaticPropLump_t& operator=(const StaticPropLumpV6_t& _rhs)
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{
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(*this) = reinterpret_cast<const StaticPropLumpV5_t&>(_rhs);
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m_nMinDXLevel = _rhs.m_nMinDXLevel;
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m_nMaxDXLevel = _rhs.m_nMaxDXLevel;
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return *this;
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}
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inline StaticPropLump_t& operator=(const StaticPropLumpV9_t& _rhs)
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{
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(*this) = reinterpret_cast<const StaticPropLumpV5_t&>(_rhs);
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m_DiffuseModulation = _rhs.m_DiffuseModulation;
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return *this;
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}
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inline StaticPropLump_t& operator=(const StaticPropLumpV10_t& _rhs)
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{
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(*this) = reinterpret_cast<const StaticPropLumpV6_t&>(_rhs);
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m_Flags = _rhs.m_Flags;
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m_nLightmapResolutionX = _rhs.m_nLightmapResolutionX;
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m_nLightmapResolutionY = _rhs.m_nLightmapResolutionY;
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return *this;
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}
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inline StaticPropLump_t& operator=(const StaticPropLumpV10_21_t& _rhs)
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{
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(*this) = reinterpret_cast<const StaticPropLumpV9_t&>(_rhs);
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m_FlagsEx = _rhs.m_FlagsEx;
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return *this;
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}
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};
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struct StaticPropLeafLump_t
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{
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DECLARE_BYTESWAP_DATADESC();
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