This commit is contained in:
SanyaSho 2022-08-16 15:43:17 +03:00
parent 68483bd0f6
commit 047b3e3150

View File

@ -303,9 +303,9 @@ bool CWeapon_SLAM::AnyUndetonatedCharges(void)
void CWeapon_SLAM::StartSatchelDetonate()
{
if ( GetActivity() != ACT_SLAM_DETONATOR_IDLE && GetActivity() != ACT_SLAM_THROW_IDLE )
if ( GetActivity() != ACT_SLAM_DETONATOR_IDLE && GetActivity() != ACT_SLAM_THROW_IDLE && !m_bDetonatorArmed )
return;
// -----------------------------------------
// Play detonate animation
// -----------------------------------------
@ -313,7 +313,7 @@ void CWeapon_SLAM::StartSatchelDetonate()
{
SendWeaponAnim(ACT_SLAM_DETONATOR_DETONATE);
}
else if (m_tSlamState == SLAM_SATCHEL_ATTACH)
else if (m_tSlamState == SLAM_SATCHEL_ATTACH || m_tSlamState == SLAM_TRIPMINE_READY)
{
SendWeaponAnim(ACT_SLAM_STICKWALL_DETONATE);
}