39 lines
851 B
C
39 lines
851 B
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef DOD_SMOKEGRENADE_GER_H
|
||
|
#define DOD_SMOKEGRENADE_GER_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "dod_smokegrenade.h"
|
||
|
|
||
|
class CDODSmokeGrenadeGER : public CDODSmokeGrenade
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CDODSmokeGrenadeGER, CDODSmokeGrenade );
|
||
|
|
||
|
// Overrides.
|
||
|
public:
|
||
|
CDODSmokeGrenadeGER() {}
|
||
|
virtual void Spawn();
|
||
|
virtual void Precache();
|
||
|
|
||
|
// Grenade stuff.
|
||
|
public:
|
||
|
static CDODSmokeGrenadeGER* Create(
|
||
|
const Vector &position,
|
||
|
const QAngle &angles,
|
||
|
const Vector &velocity,
|
||
|
const AngularImpulse &angVelocity,
|
||
|
CBaseCombatCharacter *pOwner );
|
||
|
|
||
|
virtual DODWeaponID GetEmitterWeaponID() { return WEAPON_SMOKE_GER; }
|
||
|
};
|
||
|
|
||
|
#endif // DOD_SMOKEGRENADE_GER_H
|