source-engine/game/server/hierarchy.h

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2023-10-03 17:23:56 +03:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
2020-04-22 12:56:21 -04:00
//
// Purpose: Contains the set of functions for manipulating entity hierarchies.
//
// $NoKeywords: $
//=============================================================================//
#ifndef HIERARCHY_H
#define HIERARCHY_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
class CBaseEntity;
void UnlinkFromParent( CBaseEntity *pRemove );
void TransferChildren( CBaseEntity *pOldParent, CBaseEntity *pNewParent );
void LinkChild( CBaseEntity *pParent, CBaseEntity *pChild );
void UnlinkAllChildren( CBaseEntity *pParent );
int GetAllChildren( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list );
bool EntityIsParentOf( CBaseEntity *pParent, CBaseEntity *pEntity );
int GetAllInHierarchy( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list );
#endif // HIERARCHY_H