source-engine/game/server/SkyCamera.h

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
// Purpose: Resource collection entity
//
// $NoKeywords: $
//=============================================================================//
#ifndef SKYCAMERA_H
#define SKYCAMERA_H
#ifdef _WIN32
#pragma once
#endif
class CSkyCamera;
//=============================================================================
//
// Sky Camera Class
//
class CSkyCamera : public CLogicalEntity
{
DECLARE_CLASS( CSkyCamera, CLogicalEntity );
public:
DECLARE_DATADESC();
CSkyCamera();
~CSkyCamera();
virtual void Spawn( void );
virtual void Activate();
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void InputActivateSkybox( inputdata_t &inputdata );
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public:
sky3dparams_t m_skyboxData;
bool m_bUseAngles;
CSkyCamera *m_pNext;
};
//-----------------------------------------------------------------------------
// Retrives the current skycamera
//-----------------------------------------------------------------------------
CSkyCamera* GetCurrentSkyCamera();
CSkyCamera* GetSkyCameraList();
#endif // SKYCAMERA_H