source-engine/game/server/phys_controller.h

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2023-10-03 17:23:56 +03:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
2020-04-22 12:56:21 -04:00
//
// Purpose:
//
//=============================================================================//
#ifndef PHYS_CONTROLLER_H
#define PHYS_CONTROLLER_H
#ifdef _WIN32
#pragma once
#endif
CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive );
AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse &currentSpeed,
float damping, float scale, float maxSpeed );
#endif // PHYS_CONTROLLER_H