2020-04-23 00:56:21 +08:00
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//-----------------------------------------------------------------------------
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// VCD_SOUND_CHECK.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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2020-10-23 02:00:42 +08:00
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$Macro OUTBINDIR "$LIBPUBLIC"
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2020-04-23 00:56:21 +08:00
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$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,$SRCDIR\utils\vcd_sound_check,$SRCDIR\game\shared,..\common"
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
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$Create/UsePCHThroughFile "cbase.h"
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$PrecompiledHeaderFile "Debug/vcd_sound_check.pch"
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}
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}
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$Project "Vcd_sound_check"
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{
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$Folder "Source Files"
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{
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$File "vcd_sound_check.cpp"
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$File "..\common\cmdlib.cpp" \
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"$SRCDIR\public\filesystem_helpers.cpp" \
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"$SRCDIR\public\filesystem_init.cpp" \
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"..\common\filesystem_tools.cpp" \
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"$SRCDIR\public\interpolatortypes.cpp" \
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"$SRCDIR\game\shared\interval.cpp" \
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"..\common\scriplib.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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$File "StdAfx.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
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}
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}
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}
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "$SRCDIR\game\shared\ichoreoeventcallback.h"
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$File "$SRCDIR\game\shared\iscenetokenprocessor.h"
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$File "..\common\scriplib.h"
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$File "$SRCDIR\public\mathlib\amd3dx.h"
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "cbase.h"
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$File "$SRCDIR\game\shared\choreoactor.h"
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$File "$SRCDIR\game\shared\choreochannel.h"
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$File "$SRCDIR\game\shared\choreoevent.h"
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$File "$SRCDIR\game\shared\choreoscene.h"
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$File "..\common\cmdlib.h"
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$File "$SRCDIR\public\Color.h"
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$File "$SRCDIR\public\tier0\commonmacros.h"
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$File "$SRCDIR\public\tier1\convar.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\game\shared\ExpressionSample.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "..\common\filesystem_tools.h"
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$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\public\tier0\icommandline.h"
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$File "$SRCDIR\public\engine\IEngineSound.h"
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$File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\interpolatortypes.h"
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$File "$SRCDIR\game\shared\interval.h"
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$File "$SRCDIR\public\irecipientfilter.h"
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$File "$SRCDIR\public\tier1\KeyValues.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\public\tier0\mem.h"
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$File "$SRCDIR\public\tier0\memdbgoff.h"
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$File "$SRCDIR\public\tier0\memdbgon.h"
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$File "$SRCDIR\public\networkvar.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\tier0\protected_things.h"
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$File "$SRCDIR\public\vstdlib\random.h"
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$File "$SRCDIR\game\shared\sharedInterface.h"
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$File "$SRCDIR\public\soundchars.h"
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$File "$SRCDIR\public\soundflags.h"
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$File "$SRCDIR\public\string_t.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier1\utldict.h"
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$File "$SRCDIR\public\tier1\utllinkedlist.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlsymbol.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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}
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$Folder "Link Libraries"
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{
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$Lib choreoobjects
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$Lib mathlib
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$Lib tier2
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}
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}
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