422 lines
12 KiB
C++
422 lines
12 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "cl_replaycontext.h"
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#include "replaysystem.h"
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#include "replay/iclientreplay.h"
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#include "replay/ireplaymovierenderer.h"
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#include "replay/shared_defs.h"
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#include "cl_replaymanager.h"
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#include "replay_dbg.h"
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#include "baserecordingsessionmanager.h"
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#include "baserecordingsessionblockmanager.h"
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#include "cl_replaymoviemanager.h"
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#include "cl_screenshotmanager.h"
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#include "cl_performancemanager.h"
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#include "cl_sessionblockdownloader.h"
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#include "cl_downloader.h"
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#include "cl_recordingsession.h"
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#include "cl_recordingsessionblock.h"
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#include "cl_renderqueue.h"
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#include "replay_reconstructor.h"
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#include "globalvars_base.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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CClientReplayContext::CClientReplayContext()
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: m_pReplayManager( NULL ),
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m_pScreenshotManager( NULL ),
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m_pMovieRenderer( NULL ),
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m_pMovieManager( NULL ),
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m_pPerformanceManager( NULL ),
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m_pPerformanceController( NULL ),
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m_pTestDownloader( NULL ),
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m_pRenderQueue( NULL ),
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m_bClientSideReplayDisabled( false )
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{
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}
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CClientReplayContext::~CClientReplayContext()
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{
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delete m_pSessionBlockDownloader;
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delete m_pReplayManager;
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delete m_pScreenshotManager;
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delete m_pMovieManager;
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delete m_pPerformanceManager;
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delete m_pShared;
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delete m_pTestDownloader;
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}
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bool CClientReplayContext::Init( CreateInterfaceFn fnFactory )
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{
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m_pShared = new CSharedReplayContext( this );
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m_pShared->m_strSubDir = SUBDIR_CLIENT;
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m_pShared->m_pRecordingSessionManager = new CClientRecordingSessionManager( this );
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m_pShared->m_pRecordingSessionBlockManager = new CClientRecordingSessionBlockManager( this );
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m_pShared->m_pErrorSystem = new CErrorSystem( this );
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if ( !m_pShared->Init( fnFactory ) )
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return false;
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m_pPerformanceManager = new CReplayPerformanceManager();
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m_pPerformanceManager->Init();
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m_pReplayManager = new CReplayManager();
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m_pReplayManager->Init( fnFactory );
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m_pScreenshotManager = new CScreenshotManager();
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m_pScreenshotManager->Init();
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m_pMovieManager = new CReplayMovieManager();
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m_pMovieManager->Init();
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m_pRenderQueue = new CRenderQueue();
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if ( !m_pRenderQueue )
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return false;
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m_pSessionBlockDownloader = new CSessionBlockDownloader();
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if ( !m_pSessionBlockDownloader )
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return false;
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m_pPerformanceController = new CPerformanceController();
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// Cleanup any unneeded block data from disk - cleanup is done on the fly, but this will clean up
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// blocks from the olden days, when block data was not cleaned up properly.
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CleanupUnneededBlocks();
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return true;
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}
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void CClientReplayContext::Shutdown()
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{
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// NOTE: Must come first, as any existing downloads are aborted and may cause status
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// changes in replays, etc, which will need to be saved in CReplayManager::Shutdown(), etc.
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m_pSessionBlockDownloader->Shutdown();
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m_pShared->Shutdown();
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m_pReplayManager->Shutdown();
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m_pMovieManager->Shutdown();
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}
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void CClientReplayContext::DebugThink()
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{
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if ( !replay_debug.GetBool() )
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return;
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int iLine = 15;
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// Recording session in progress
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CClientRecordingSession *pRecordingSession = CL_GetRecordingSessionInProgress();
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if ( pRecordingSession )
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{
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g_pEngineClient->Con_NPrintf( iLine++, "SESSION IN PROGRESS:" );
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g_pEngineClient->Con_NPrintf( iLine++, " BLOCKS: %i", pRecordingSession->GetNumBlocks() );
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g_pEngineClient->Con_NPrintf( iLine++, " NAME: %s", pRecordingSession->m_strName.Get() );
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g_pEngineClient->Con_NPrintf( iLine++, " URL: %s", pRecordingSession->m_strBaseDownloadURL.Get() );
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g_pEngineClient->Con_NPrintf( iLine++, " LAST CONSECUTIVE BLOCK DOWNLOADED: %i", pRecordingSession->GetGreatestConsecutiveBlockDownloaded() );
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g_pEngineClient->Con_NPrintf( iLine++, " LAST BLOCK TO DOWNLOAD: %i", pRecordingSession->GetLastBlockToDownload() );
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}
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else
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{
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g_pEngineClient->Con_NPrintf( iLine++, "NO SESSION IN PROGRESS" );
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}
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iLine++;
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// Server state
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CClientRecordingSessionManager::ServerRecordingState_t *pServerState = &CL_GetRecordingSessionManager()->m_ServerRecordingState;
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g_pEngineClient->Con_NPrintf( iLine++, "SERVER STATE:" );
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g_pEngineClient->Con_NPrintf( iLine++, " NAME: %s\n", pServerState->m_strSessionName.Get() );
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g_pEngineClient->Con_NPrintf( iLine++, " DUMP INTERVAL: %i\n", pServerState->m_nDumpInterval );
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g_pEngineClient->Con_NPrintf( iLine++, " CURRENT BLOCK: %i\n", pServerState->m_nCurrentBlock );
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}
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void CClientReplayContext::Think()
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{
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DebugThink();
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if ( m_pTestDownloader )
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{
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m_pTestDownloader->Think();
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if ( m_pTestDownloader->IsDone() )
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{
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delete m_pTestDownloader;
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m_pTestDownloader = NULL;
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}
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}
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if ( !g_pReplay->IsReplayEnabled() )
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return;
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m_pShared->Think();
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}
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CReplay *CClientReplayContext::GetReplay( ReplayHandle_t hReplay )
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{
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return m_pReplayManager->GetReplay( hReplay );
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}
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IReplayManager *CClientReplayContext::GetReplayManager()
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{
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return m_pReplayManager;
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}
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IReplayScreenshotManager *CClientReplayContext::GetScreenshotManager()
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{
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return m_pScreenshotManager;
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}
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IReplayPerformanceManager *CClientReplayContext::GetPerformanceManager()
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{
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return m_pPerformanceManager;
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}
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IReplayPerformanceController *CClientReplayContext::GetPerformanceController()
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{
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return m_pPerformanceController;
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}
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IReplayRenderQueue *CClientReplayContext::GetRenderQueue()
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{
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return m_pRenderQueue;
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}
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void CClientReplayContext::SetMovieRenderer( IReplayMovieRenderer *pMovieRenderer )
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{
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m_pMovieRenderer = pMovieRenderer;
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}
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IReplayMovieRenderer *CClientReplayContext::GetMovieRenderer()
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{
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return m_pMovieRenderer;
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}
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IReplayMovieManager *CClientReplayContext::GetMovieManager()
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{
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return m_pMovieManager;
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}
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void CClientReplayContext::TestDownloader( const char *pURL )
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{
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// Don't overwrite existing test
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if ( m_pTestDownloader )
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return;
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// Download the file
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m_pTestDownloader = new CHttpDownloader();
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m_pTestDownloader->BeginDownload( pURL, NULL );
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}
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void CClientReplayContext::OnSignonStateFull()
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{
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// Notify the demo player that we've reached full signon state
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if ( g_pEngineClient->IsPlayingReplayDemo() )
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{
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g_pReplayDemoPlayer->OnSignonStateFull();
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}
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// Play a performance? This will play a performance from the beginning, if we're loading
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// one (ie the 'watch' button in the details panel of the replay browser), or will continue
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// playback if the user rewound while watching or editing a performance.
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CL_GetPerformanceController()->OnSignonStateFull();
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// If we're rendering, display the viewport
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if ( CL_GetMovieManager()->IsRendering() )
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{
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extern IClientReplay *g_pClient;
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g_pClient->OnRenderStart();
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// Prepare audio system for recording.
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g_pEngineClient->InitSoundRecord();
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// Init renderer
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IReplayMovie *pMovie = CL_GetMovieManager()->GetPendingMovie();
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if ( !m_pMovieRenderer->SetupRenderer( CL_GetMovieManager()->GetRenderMovieSettings(), pMovie ) )
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{
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Warning( "Render failed!\n" );
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CL_GetMovieManager()->CancelRender();
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}
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}
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// If we're not rendering and are playing back a replay, initialize the performance editor -
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// won't actually show until the user presses space, if they do at all.
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else if ( g_pEngineClient->IsPlayingReplayDemo() )
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{
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const CReplay *pReplay = g_pReplayDemoPlayer->GetCurrentReplay();
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if ( pReplay )
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{
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g_pClient->InitPerformanceEditor( pReplay->GetHandle() );
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}
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else
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{
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AssertMsg( 0, "Replay should exist here!" );
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Warning( "No current replay in demo player!\n" );
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}
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}
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}
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void CClientReplayContext::OnClientSideDisconnect()
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{
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if ( !g_pEngine->IsSupportedModAndPlatform() )
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return;
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// Reset replay_recording or we'll continue to think we're recording
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extern ConVar replay_recording;
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replay_recording.SetValue( 0 );
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if ( !g_pEngineClient->IsPlayingReplayDemo() )
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{
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// Saves dangling replay, if there is one, clears out everything
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// NOTE: We need to let the replay manager deal before we end the session, otherwise the
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// state of the session will be cleared.
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m_pReplayManager->OnClientSideDisconnect();
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// Mark the session as no longer recording.
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CClientRecordingSession *pSession = CL_GetRecordingSessionInProgress();
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if ( pSession )
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{
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pSession->OnStopRecording();
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}
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// Sets recording flag to false in session in progress, clears session in progress,
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// and clears server state
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CL_GetRecordingSessionManager()->OnSessionEnd();
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}
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}
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void CClientReplayContext::PlayReplay( ReplayHandle_t hReplay, int iPerformance, bool bPlaySound )
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{
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CReplay *pReplay = m_pReplayManager->GetReplay( hReplay );
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if ( !pReplay )
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return;
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if ( !ReconstructReplayIfNecessary( pReplay ) )
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{
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Replay_MsgBox( iPerformance < 0 ? "#Replay_Err_User_FailedToPlayReplay" : "#Replay_Err_User_FailedToPlayTake" );
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return;
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}
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// Play a sound?
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if ( bPlaySound )
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{
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g_pClient->PlaySound( iPerformance >= 0 ? "replay\\playperformance.wav" : "replay\\playoriginalreplay.wav" );
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}
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// Play the replay!
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g_pReplayDemoPlayer->PlayReplay( hReplay, iPerformance );
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}
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bool CClientReplayContext::ReconstructReplayIfNecessary( CReplay *pReplay )
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{
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// If reconstruction hasn't happened yet, try to reconstruct
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extern ConVar replay_forcereconstruct;
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if ( !pReplay->HasReconstructedReplay() || replay_forcereconstruct.GetBool() )
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{
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if ( !Replay_Reconstruct( pReplay ) )
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{
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CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Reconstruction_Fail" );
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return false;
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}
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}
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return true;
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}
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void CClientReplayContext::OnPlayerSpawn()
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{
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DBG( "OnPlayerSpawn()\n" );
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m_pReplayManager->AttemptToSetupNewReplay();
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}
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void CClientReplayContext::OnPlayerClassChanged()
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{
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DBG( "OnPlayerClassChanged()\n" );
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m_pReplayManager->CompletePendingReplay();
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}
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void CClientReplayContext::GetPlaybackTimes( float &flOutTime, float &flOutLength, const CReplay *pReplay, const CReplayPerformance *pPerformance )
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{
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flOutTime = 0.0f;
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flOutLength = 0.0f;
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// Get server start record tick
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const int nServerRecordStartTick = CL_GetRecordingSessionManager()->GetServerStartTickForSession( pReplay->m_hSession );
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// Don't let it be -1. Take performance in tick into account.
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int nStartTick = MAX( 0, pReplay->m_nSpawnTick );
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if ( pPerformance && pPerformance->m_nTickIn >= 0 )
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{
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nStartTick = pPerformance->m_nTickIn;
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}
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// Calculate length
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const int nReplayEndTick = pReplay->m_nSpawnTick + g_pEngine->TimeToTicks( pReplay->m_flLength );
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const int nEndTick = ( pPerformance && pPerformance->m_nTickOut > 0 ) ? pPerformance->m_nTickOut : nReplayEndTick;
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flOutLength = pPerformance ? g_pEngine->TicksToTime( nEndTick - nStartTick ) : pReplay->m_flLength;
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// Calculate current time
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const int nCurTick = MAX( g_pEngineClient->GetClientGlobalVars()->tickcount - nStartTick - nServerRecordStartTick, 0 );
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flOutTime = MIN( g_pEngine->TicksToTime( nCurTick ), flOutLength );
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}
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uint64 CClientReplayContext::GetServerSessionId( ReplayHandle_t hReplay )
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{
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CReplay *pReplay = GetReplay( hReplay );
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if ( !pReplay )
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return 0;
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CClientRecordingSession *pSession = CL_CastSession( CL_GetRecordingSessionManager()->FindSession( pReplay->m_hSession ) );
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if ( !pSession )
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return 0;
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return pSession->GetServerSessionID();
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}
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void CClientReplayContext::CleanupUnneededBlocks()
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{
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CL_GetRecordingSessionManager()->CleanupUnneededBlocks();
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}
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void CClientReplayContext::ReportErrorsToUser( wchar_t *pErrorText )
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{
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// Display a message now
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// Replay_MsgBox( pErrorText );
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if ( !pErrorText || pErrorText[0] == L'\0' )
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return;
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const int nErrorLen = wcslen( pErrorText );
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static char s_szError[1024];
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wcstombs( s_szError, pErrorText, MIN( 1024, nErrorLen ) );
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Warning( "Replay error system: %s\n", s_szError );
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}
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void CClientReplayContext::DisableReplayOnClient( bool bDisable )
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{
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if ( m_bClientSideReplayDisabled == bDisable )
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return;
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m_bClientSideReplayDisabled = bDisable;
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// Display a message to the user
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Replay_HudMsg( bDisable ? "#Replay_ClientSideDisabled" : "#Replay_ClientSideEnabled", NULL, true );
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}
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//----------------------------------------------------------------------------------------
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CClientRecordingSessionManager *CL_GetRecordingSessionManager()
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{
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return static_cast< CClientRecordingSessionManager * >( g_pClientReplayContextInternal->GetRecordingSessionManager() );
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}
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CClientRecordingSession *CL_GetRecordingSessionInProgress()
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{
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return CL_CastSession( CL_GetRecordingSessionManager()->GetRecordingSessionInProgress() );
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}
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//----------------------------------------------------------------------------------------
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