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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
# ifndef LISTPANEL_H
# define LISTPANEL_H
# ifdef _WIN32
# pragma once
# endif
# include <utllinkedlist.h>
# include <utlvector.h>
# include <utlrbtree.h>
# include <vgui/VGUI.h>
# include <vgui_controls/Panel.h>
class KeyValues ;
namespace vgui
{
class ScrollBar ;
class TextImage ;
class ImagePanel ;
class Label ;
class Button ;
class IDraggerEvent ;
class FastSortListPanelItem ;
//-----------------------------------------------------------------------------
// Purpose: Generic class for ListPanel items
//-----------------------------------------------------------------------------
class ListPanelItem
{
public :
ListPanelItem ( ) :
kv ( 0 ) ,
userData ( 0 ) ,
m_pDragData ( 0 ) ,
m_bImage ( false ) ,
m_nImageIndex ( - 1 ) ,
m_nImageIndexSelected ( - 1 ) ,
m_pIcon ( 0 )
{
}
KeyValues * kv ;
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uintp userData ;
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KeyValues * m_pDragData ;
bool m_bImage ;
int m_nImageIndex ;
int m_nImageIndexSelected ;
IImage * m_pIcon ;
} ;
typedef int __cdecl SortFunc (
ListPanel * pPanel ,
const ListPanelItem & item1 ,
const ListPanelItem & item2 ) ;
//-----------------------------------------------------------------------------
// Purpose: A spread-sheet type data view, similar to MFC's
//-----------------------------------------------------------------------------
class ListPanel : public Panel
{
DECLARE_CLASS_SIMPLE ( ListPanel , Panel ) ;
public :
ListPanel ( Panel * parent , const char * panelName ) ;
~ ListPanel ( ) ;
// COLUMN HANDLING
// all indices are 0 based, limit of 255 columns
// columns are resizable by default
enum ColumnFlags_e
{
COLUMN_FIXEDSIZE = 0x01 , // set to have the column be a fixed size
COLUMN_RESIZEWITHWINDOW = 0x02 , // set to have the column grow with the parent dialog growing
COLUMN_IMAGE = 0x04 , // set if the column data is not text, but instead the index of the image to display
COLUMN_HIDDEN = 0x08 , // column is hidden by default
COLUMN_UNHIDABLE = 0x10 , // column is unhidable
} ;
// adds a column header
virtual void AddColumnHeader ( int index , const char * columnName , const char * columnText , int startingWidth , int minWidth , int maxWidth , int columnFlags = 0 ) ;
virtual void AddColumnHeader ( int index , const char * columnName , const char * columnText , int width , int columnFlags = 0 ) ;
virtual void RemoveColumn ( int column ) ; // removes a column
virtual int FindColumn ( const char * columnName ) ;
virtual void SetColumnHeaderHeight ( int height ) ;
virtual void SetColumnHeaderText ( int column , const char * text ) ;
virtual void SetColumnHeaderText ( int column , wchar_t * text ) ;
virtual void SetColumnHeaderImage ( int column , int imageListIndex ) ;
virtual void SetColumnHeaderTooltip ( int column , const char * tooltipText ) ;
virtual void SetColumnTextAlignment ( int column , int align ) ;
// Get information about the column headers.
virtual int GetNumColumnHeaders ( ) const ;
virtual bool GetColumnHeaderText ( int index , char * pOut , int maxLen ) ;
virtual void SetSortFunc ( int column , SortFunc * func ) ;
virtual void SetSortColumn ( int column ) ;
virtual void SortList ( void ) ;
virtual void SetColumnSortable ( int column , bool sortable ) ;
virtual void SetColumnVisible ( int column , bool visible ) ;
int GetSortColumn ( ) const ;
// sets whether the user can add/remove columns (defaults to off)
virtual void SetAllowUserModificationOfColumns ( bool allowed ) ;
// DATA HANDLING
// data->GetName() is used to uniquely identify an item
// data sub items are matched against column header name to be used in the table
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virtual int AddItem ( const KeyValues * data , uintp userData , bool bScrollToItem , bool bSortOnAdd ) ; // Takes a copy of the data for use in the table. Returns the index the item is at.
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void SetItemDragData ( int itemID , const KeyValues * data ) ; // Makes a copy of the keyvalues to store in the table. Used when dragging from the table. Only used if the caller enables drag support
virtual int GetItemCount ( void ) ; // returns the number of VISIBLE items
virtual int GetItem ( const char * itemName ) ; // gets the row index of an item by name (data->GetName())
virtual KeyValues * GetItem ( int itemID ) ; // returns pointer to data the row holds
virtual int GetItemCurrentRow ( int itemID ) ; // returns -1 if invalid index or item not visible
virtual int GetItemIDFromRow ( int currentRow ) ; // returns -1 if invalid row
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virtual uintp GetItemUserData ( int itemID ) ;
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virtual ListPanelItem * GetItemData ( int itemID ) ;
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virtual void SetUserData ( int itemID , uintp userData ) ;
virtual int GetItemIDFromUserData ( uintp userData ) ;
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virtual void ApplyItemChanges ( int itemID ) ; // applies any changes to the data, performed by modifying the return of GetItem() above
virtual void RemoveItem ( int itemID ) ; // removes an item from the table (changing the indices of all following items)
virtual void RereadAllItems ( ) ; // updates the view with the new data
virtual void RemoveAll ( ) ; // clears and deletes all the memory used by the data items
virtual void DeleteAllItems ( ) ; // obselete, use RemoveAll();
virtual void GetCellText ( int itemID , int column , OUT_Z_BYTECAP ( bufferSizeInBytes ) wchar_t * buffer , int bufferSizeInBytes ) ; // returns the data held by a specific cell
virtual IImage * GetCellImage ( int itemID , int column ) ; //, ImagePanel *&buffer); // returns the image held by a specific cell
// Use these until they return InvalidItemID to iterate all the items.
virtual int FirstItem ( ) const ;
virtual int NextItem ( int iItem ) const ;
virtual int InvalidItemID ( ) const ;
virtual bool IsValidItemID ( int itemID ) ;
// sets whether the dataitem is visible or not
// it is removed from the row list when it becomes invisible, but stays in the indexes
// this is much faster than a normal remove
virtual void SetItemVisible ( int itemID , bool state ) ;
virtual void SetItemDisabled ( int itemID , bool state ) ;
bool IsItemVisible ( int itemID ) ;
virtual void SetFont ( HFont font ) ;
// image handling
virtual void SetImageList ( ImageList * imageList , bool deleteImageListWhenDone ) ;
// SELECTION
// returns the count of selected items
virtual int GetSelectedItemsCount ( ) ;
// returns the selected item by selection index, valid in range [0, GetNumSelectedRows)
virtual int GetSelectedItem ( int selectionIndex ) ;
// sets no item as selected
virtual void ClearSelectedItems ( ) ;
virtual bool IsItemSelected ( int itemID ) ;
// adds a item to the select list
virtual void AddSelectedItem ( int itemID ) ;
// sets this single item as the only selected item
virtual void SetSingleSelectedItem ( int itemID ) ;
// returns the selected column, -1 for particular column selected
virtual int GetSelectedColumn ( ) ;
// whether or not to select specific cells (off by default)
virtual void SetSelectIndividualCells ( bool state ) ;
// whether or not multiple cells/rows can be selected
void SetMultiselectEnabled ( bool bState ) ;
bool IsMultiselectEnabled ( ) const ;
// sets a single cell - all other previous rows are cleared
virtual void SetSelectedCell ( int row , int column ) ;
virtual bool GetCellAtPos ( int x , int y , int & row , int & column ) ; // returns true if any found, row and column are filled out. x, y are in screen space
virtual bool GetCellBounds ( int row , int column , int & x , int & y , int & wide , int & tall ) ;
// sets the text which is displayed when the list is empty
virtual void SetEmptyListText ( const char * text ) ;
virtual void SetEmptyListText ( const wchar_t * text ) ;
// relayout the scroll bar in response to changing the items in the list panel
// do this if you RemoveAll()
void ResetScrollBar ( ) ;
// Attaches drag data to a particular item
virtual void OnCreateDragData ( KeyValues * msg ) ;
void SetIgnoreDoubleClick ( bool state ) ;
// set up a field for editing
virtual void EnterEditMode ( int itemID , int column , vgui : : Panel * editPanel ) ;
// leaves editing mode
virtual void LeaveEditMode ( ) ;
// returns true if we are currently in inline editing mode
virtual bool IsInEditMode ( ) ;
MESSAGE_FUNC_INT ( ResizeColumnToContents , " ResizeColumnToContents " , column ) ;
# ifdef _X360
virtual void NavigateTo ( ) ;
# endif
/// Version number for file format of user config. This defaults to 1,
/// and if you rearrange columns you can increment it to cause any old
/// user configs (which will be screwed up) to be discarded.
int m_nUserConfigFileVersion ;
protected :
// PAINTING
virtual Panel * GetCellRenderer ( int row , int column ) ;
// overrides
virtual void OnMouseWheeled ( int delta ) ;
virtual void OnSizeChanged ( int wide , int tall ) ;
virtual void PerformLayout ( ) ;
virtual void Paint ( ) ;
virtual void PaintBackground ( ) ;
virtual void ApplySchemeSettings ( IScheme * pScheme ) ;
virtual void OnMousePressed ( MouseCode code ) ;
virtual void OnMouseDoublePressed ( MouseCode code ) ;
# ifdef _X360
virtual void OnKeyCodePressed ( KeyCode code ) ;
# else
virtual void OnKeyCodePressed ( KeyCode code ) ;
# endif
MESSAGE_FUNC ( OnSliderMoved , " ScrollBarSliderMoved " ) ;
MESSAGE_FUNC_INT_INT ( OnColumnResized , " ColumnResized " , column , delta ) ;
MESSAGE_FUNC_INT ( OnSetSortColumn , " SetSortColumn " , column ) ;
MESSAGE_FUNC ( OpenColumnChoiceMenu , " OpenColumnChoiceMenu " ) ;
MESSAGE_FUNC_INT ( OnToggleColumnVisible , " ToggleColumnVisible " , col ) ;
virtual float GetRowsPerPage ( ) ;
virtual int GetStartItem ( ) ;
// user configuration
virtual void ApplyUserConfigSettings ( KeyValues * userConfig ) ;
virtual void GetUserConfigSettings ( KeyValues * userConfig ) ;
virtual bool HasUserConfigSettings ( ) ;
/* MESSAGES SENT
" ItemSelected " - query which items are selected
" ItemDeselected " - query which items are selected
*/
public :
virtual void SetSortColumnEx ( int iPrimarySortColumn , int iSecondarySortColumn , bool bSortAscending ) ;
void GetSortColumnEx ( int & iPrimarySortColumn , int & iSecondarySortColumn , bool & bSortAscending ) const ;
private :
// Cleans up allocations associated with a particular item
void CleanupItem ( FastSortListPanelItem * data ) ;
// adds the item into the column indexes
void IndexItem ( int itemID ) ;
// Purpose:
void UpdateSelection ( vgui : : MouseCode code , int x , int y , int row , int column ) ;
// Handles multiselect
void HandleMultiSelection ( int itemID , int row , int column ) ;
// Handles addselect
void HandleAddSelection ( int itemID , int row , int column ) ;
// pre-sorted columns
struct IndexItem_t
{
ListPanelItem * dataItem ;
int duplicateIndex ;
} ;
typedef CUtlRBTree < IndexItem_t , int > IndexRBTree_t ;
struct column_t
{
Button * m_pHeader ;
int m_iMinWidth ;
int m_iMaxWidth ;
bool m_bResizesWithWindow ;
Panel * m_pResizer ;
SortFunc * m_pSortFunc ;
bool m_bTypeIsText ;
bool m_bHidden ;
bool m_bUnhidable ;
IndexRBTree_t m_SortedTree ;
int m_nContentAlignment ;
} ;
// list of the column headers
CUtlLinkedList < column_t , unsigned char > m_ColumnsData ;
// persistent list of all columns ever created, indexes into m_ColumnsData - used for matching up DATAITEM m_SortedTreeIndexes
CUtlVector < unsigned char > m_ColumnsHistory ;
// current list of columns, indexes into m_ColumnsData
CUtlVector < unsigned char > m_CurrentColumns ;
int m_iColumnDraggerMoved ; // which column dragger was moved->which header to resize
int m_lastBarWidth ;
CUtlLinkedList < FastSortListPanelItem * , int > m_DataItems ;
CUtlVector < int > m_VisibleItems ;
// set to true if the table needs to be sorted before it's drawn next
int m_iSortColumn ;
int m_iSortColumnSecondary ;
void ResortColumnRBTree ( int col ) ;
static bool RBTreeLessFunc ( vgui : : ListPanel : : IndexItem_t & item1 , vgui : : ListPanel : : IndexItem_t & item2 ) ;
TextImage * m_pTextImage ; // used in rendering
ImagePanel * m_pImagePanel ; // used in rendering
Label * m_pLabel ; // used in rendering
ScrollBar * m_hbar ;
ScrollBar * m_vbar ;
int m_iSelectedColumn ;
bool m_bNeedsSort : 1 ;
bool m_bSortAscending : 1 ;
bool m_bSortAscendingSecondary : 1 ;
bool m_bCanSelectIndividualCells : 1 ;
bool m_bShiftHeldDown : 1 ;
bool m_bMultiselectEnabled : 1 ;
bool m_bAllowUserAddDeleteColumns : 1 ;
bool m_bDeleteImageListWhenDone : 1 ;
bool m_bIgnoreDoubleClick : 1 ;
int m_iHeaderHeight ;
int m_iRowHeight ;
// selection data
CUtlVector < int > m_SelectedItems ; // array of selected rows
int m_LastItemSelected ; // remember the last row selected for future shift clicks
int m_iTableStartX ;
int m_iTableStartY ;
Color m_LabelFgColor ;
Color m_DisabledColor ;
Color m_SelectionFgColor ;
Color m_DisabledSelectionFgColor ;
ImageList * m_pImageList ;
TextImage * m_pEmptyListText ;
PHandle m_hEditModePanel ;
int m_iEditModeItemID ;
int m_iEditModeColumn ;
void ResetColumnHeaderCommands ( ) ;
} ;
}
# endif // LISTPANEL_H